aboutsummaryrefslogtreecommitdiff
path: root/tools/ArtistTools/project/script/GenerateShade.bat
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
committerBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
commitf1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch)
tree7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/project/script/GenerateShade.bat
parentUpdated to CL 22661993: (diff)
downloadblast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz
blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/project/script/GenerateShade.bat')
-rw-r--r--tools/ArtistTools/project/script/GenerateShade.bat47
1 files changed, 0 insertions, 47 deletions
diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat
deleted file mode 100644
index bd3de2c..0000000
--- a/tools/ArtistTools/project/script/GenerateShade.bat
+++ /dev/null
@@ -1,47 +0,0 @@
-@echo off
-
-rem NOTE : rem next line if shader code has changed
-goto:eof
-
-@echo ---start complie shaders---
-
-setlocal enabledelayedexpansion
-set PROJECT_ROOT=..\..
-set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib"
-
-echo commands to run
-echo mkdir %GenPath%
-echo rd /s /Q %GenPath%\x64\Shaders
-echo rd /s /Q %GenPath%\win32\Shaders
-echo mkdir %GenPath%\x64\Shaders
-echo mkdir %GenPath%\win32\Shaders
-
-mkdir %GenPath%
-rd /s /Q %GenPath%\x64\Shaders
-rd /s /Q %GenPath%\win32\Shaders
-mkdir %GenPath%\x64\Shaders
-mkdir %GenPath%\win32\Shaders
-
-if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010
-echo DXSDK_DIR is %DXSDK_DIR%
-
-:doprocess_hlsl_vs_ps
-call:process_hlsl_vs_ps BodyShader
-call:process_hlsl_vs_ps BodyShadow
-call:process_hlsl_vs_ps color
-call:process_hlsl_vs_ps Light
-call:process_hlsl_vs_ps ScreenQuad
-call:process_hlsl_vs_ps ScreenQuadColor
-call:process_hlsl_vs_ps VisualizeShadow
-
-:process_hlsl_vs_ps
- SET FILE_HLSL=%~1
- echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
- "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
-goto:eof
-
-:end