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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /tools/ArtistTools/project/script/GenerateShade.bat
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/ArtistTools/project/script/GenerateShade.bat')
-rw-r--r--tools/ArtistTools/project/script/GenerateShade.bat47
1 files changed, 47 insertions, 0 deletions
diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat
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+++ b/tools/ArtistTools/project/script/GenerateShade.bat
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+@echo off
+
+rem NOTE : rem next line if shader code has changed
+goto:eof
+
+@echo ---start complie shaders---
+
+setlocal enabledelayedexpansion
+set PROJECT_ROOT=..\..
+set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib"
+
+echo commands to run
+echo mkdir %GenPath%
+echo rd /s /Q %GenPath%\x64\Shaders
+echo rd /s /Q %GenPath%\win32\Shaders
+echo mkdir %GenPath%\x64\Shaders
+echo mkdir %GenPath%\win32\Shaders
+
+mkdir %GenPath%
+rd /s /Q %GenPath%\x64\Shaders
+rd /s /Q %GenPath%\win32\Shaders
+mkdir %GenPath%\x64\Shaders
+mkdir %GenPath%\win32\Shaders
+
+if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010
+echo DXSDK_DIR is %DXSDK_DIR%
+
+:doprocess_hlsl_vs_ps
+call:process_hlsl_vs_ps BodyShader
+call:process_hlsl_vs_ps BodyShadow
+call:process_hlsl_vs_ps color
+call:process_hlsl_vs_ps Light
+call:process_hlsl_vs_ps ScreenQuad
+call:process_hlsl_vs_ps ScreenQuadColor
+call:process_hlsl_vs_ps VisualizeShadow
+
+:process_hlsl_vs_ps
+ SET FILE_HLSL=%~1
+ echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
+ "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
+ "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
+ echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
+ "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
+ "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl"
+goto:eof
+
+:end