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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/toolkit/source/NvBlastTkActorImpl.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/toolkit/source/NvBlastTkActorImpl.h')
-rw-r--r--sdk/toolkit/source/NvBlastTkActorImpl.h48
1 files changed, 34 insertions, 14 deletions
diff --git a/sdk/toolkit/source/NvBlastTkActorImpl.h b/sdk/toolkit/source/NvBlastTkActorImpl.h
index 4d65660..33fde68 100644
--- a/sdk/toolkit/source/NvBlastTkActorImpl.h
+++ b/sdk/toolkit/source/NvBlastTkActorImpl.h
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
#ifndef NVBLASTTKACTORIMPL_H
#define NVBLASTTKACTORIMPL_H
@@ -98,6 +116,8 @@ public:
virtual uint32_t getJointCount() const override;
virtual uint32_t getJoints(TkJoint** joints, uint32_t jointsSize) const override;
+
+ virtual bool isBoundToWorld() const override;
// End TkActor
// Begin TkObject
@@ -215,7 +235,7 @@ private:
const void* m_material; //!< for Buffered type
const NvBlastProgramParams* m_programParams; //!< for Plain type
};
- TkArray<char>::type m_damageDescs;
+ Array<char>::type m_damageDescs;
uint32_t m_damageDescCount;
};
@@ -247,7 +267,7 @@ private:
TkGroupImpl* m_group; //!< The TkGroupImpl (if any) to which this actor belongs
uint32_t m_groupJobIndex; //!< The index of this actor's job within its group's job list
physx::PxFlags<TkActorFlag::Enum, char> m_flags; //!< Status flags for this actor
- TkArray<DamageData>::type m_damageBuffer; //!< Buffered damage input
+ Array<DamageData>::type m_damageBuffer; //!< Buffered damage input
uint32_t m_jointCount; //!< The number of joints referenced in m_jointList
DList m_jointList; //!< A doubly-linked list of joint references
@@ -276,7 +296,7 @@ NV_INLINE TkFamilyImpl& TkActorImpl::getFamilyImpl() const
NV_INLINE uint32_t TkActorImpl::getIndexInternal() const
{
NVBLAST_ASSERT(isActive());
- return NvBlastActorGetIndex(m_actorLL, TkFrameworkImpl::get()->log);
+ return NvBlastActorGetIndex(m_actorLL, logLL);
}
@@ -343,7 +363,7 @@ NV_INLINE void TkActorImpl::DamageData::generateFracture(NvBlastFractureBuffers*
{
if (getType() == Plain)
{
- NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, m_programParams, TkFrameworkImpl::get()->log, timers);
+ NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, m_programParams, logLL, timers);
}
else
{
@@ -352,7 +372,7 @@ NV_INLINE void TkActorImpl::DamageData::generateFracture(NvBlastFractureBuffers*
m_damageDescCount,
m_material,
};
- NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, &programParams, TkFrameworkImpl::get()->log, timers);
+ NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, &programParams, logLL, timers);
}
}