diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/toolkit/include/NvBlastTkJoint.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/toolkit/include/NvBlastTkJoint.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/toolkit/include/NvBlastTkJoint.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/sdk/toolkit/include/NvBlastTkJoint.h b/sdk/toolkit/include/NvBlastTkJoint.h index 05944d4..f468569 100644..100755 --- a/sdk/toolkit/include/NvBlastTkJoint.h +++ b/sdk/toolkit/include/NvBlastTkJoint.h @@ -1,78 +1,78 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTTKJOINT_H -#define NVBLASTTKJOINT_H - -#include "NvBlastTkObject.h" - -#include "PxVec3.h" - - -namespace Nv -{ -namespace Blast -{ - -/** -The data contained in a TkJoint. -*/ -struct TkJointData -{ - TkActor* actors[2]; //!< The TkActor objects joined by the joint - uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkActor objects joined by the joint. The indexed chunks will be support chunks. - physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor -}; - - -/** -The TkJoint is may join two different TkActors, or be created internally within a single TkActor. - -When a TkActor is created from a TkAsset with jointed bonds (the asset is created using a TkAssetDesc with joint flags on bonds, see TkActorDesc) then -internal TkJoint objects are created and associated with every TkActor created from that TkAsset. The user only gets notification of the internal TkJoint -objects when the TkActor is split into separate TkActor objects that hold the support chunks joined by an internal TkJoint. - -The user will be notified when the TkActor objects that are attached to TkJoint objects change, or are released. In that case, a TkEvent with -a TkJointUpdateEvent payload is dispatched to TkEventListener objects registered with the TkFamily objects to which the actors belong. -*/ -class TkJoint : public TkObject -{ -public: - /** - Retrieve data in this joint. - - \return a TkJointData containing this joint's data. - */ - virtual const TkJointData getData() const = 0; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTTKJOINT_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKJOINT_H
+#define NVBLASTTKJOINT_H
+
+#include "NvBlastTkObject.h"
+
+#include "PxVec3.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+The data contained in a TkJoint.
+*/
+struct TkJointData
+{
+ TkActor* actors[2]; //!< The TkActor objects joined by the joint
+ uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkActor objects joined by the joint. The indexed chunks will be support chunks.
+ physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor
+};
+
+
+/**
+The TkJoint is may join two different TkActors, or be created internally within a single TkActor.
+
+When a TkActor is created from a TkAsset with jointed bonds (the asset is created using a TkAssetDesc with joint flags on bonds, see TkActorDesc) then
+internal TkJoint objects are created and associated with every TkActor created from that TkAsset. The user only gets notification of the internal TkJoint
+objects when the TkActor is split into separate TkActor objects that hold the support chunks joined by an internal TkJoint.
+
+The user will be notified when the TkActor objects that are attached to TkJoint objects change, or are released. In that case, a TkEvent with
+a TkJointUpdateEvent payload is dispatched to TkEventListener objects registered with the TkFamily objects to which the actors belong.
+*/
+class TkJoint : public TkObject
+{
+public:
+ /**
+ Retrieve data in this joint.
+
+ \return a TkJointData containing this joint's data.
+ */
+ virtual const TkJointData getData() const = 0;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKJOINT_H
|