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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/toolkit/include/NvBlastTkJoint.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/toolkit/include/NvBlastTkJoint.h')
-rwxr-xr-x[-rw-r--r--]sdk/toolkit/include/NvBlastTkJoint.h156
1 files changed, 78 insertions, 78 deletions
diff --git a/sdk/toolkit/include/NvBlastTkJoint.h b/sdk/toolkit/include/NvBlastTkJoint.h
index 05944d4..f468569 100644..100755
--- a/sdk/toolkit/include/NvBlastTkJoint.h
+++ b/sdk/toolkit/include/NvBlastTkJoint.h
@@ -1,78 +1,78 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTTKJOINT_H
-#define NVBLASTTKJOINT_H
-
-#include "NvBlastTkObject.h"
-
-#include "PxVec3.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-The data contained in a TkJoint.
-*/
-struct TkJointData
-{
- TkActor* actors[2]; //!< The TkActor objects joined by the joint
- uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkActor objects joined by the joint. The indexed chunks will be support chunks.
- physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor
-};
-
-
-/**
-The TkJoint is may join two different TkActors, or be created internally within a single TkActor.
-
-When a TkActor is created from a TkAsset with jointed bonds (the asset is created using a TkAssetDesc with joint flags on bonds, see TkActorDesc) then
-internal TkJoint objects are created and associated with every TkActor created from that TkAsset. The user only gets notification of the internal TkJoint
-objects when the TkActor is split into separate TkActor objects that hold the support chunks joined by an internal TkJoint.
-
-The user will be notified when the TkActor objects that are attached to TkJoint objects change, or are released. In that case, a TkEvent with
-a TkJointUpdateEvent payload is dispatched to TkEventListener objects registered with the TkFamily objects to which the actors belong.
-*/
-class TkJoint : public TkObject
-{
-public:
- /**
- Retrieve data in this joint.
-
- \return a TkJointData containing this joint's data.
- */
- virtual const TkJointData getData() const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKJOINT_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKJOINT_H
+#define NVBLASTTKJOINT_H
+
+#include "NvBlastTkObject.h"
+
+#include "PxVec3.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+The data contained in a TkJoint.
+*/
+struct TkJointData
+{
+ TkActor* actors[2]; //!< The TkActor objects joined by the joint
+ uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkActor objects joined by the joint. The indexed chunks will be support chunks.
+ physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor
+};
+
+
+/**
+The TkJoint is may join two different TkActors, or be created internally within a single TkActor.
+
+When a TkActor is created from a TkAsset with jointed bonds (the asset is created using a TkAssetDesc with joint flags on bonds, see TkActorDesc) then
+internal TkJoint objects are created and associated with every TkActor created from that TkAsset. The user only gets notification of the internal TkJoint
+objects when the TkActor is split into separate TkActor objects that hold the support chunks joined by an internal TkJoint.
+
+The user will be notified when the TkActor objects that are attached to TkJoint objects change, or are released. In that case, a TkEvent with
+a TkJointUpdateEvent payload is dispatched to TkEventListener objects registered with the TkFamily objects to which the actors belong.
+*/
+class TkJoint : public TkObject
+{
+public:
+ /**
+ Retrieve data in this joint.
+
+ \return a TkJointData containing this joint's data.
+ */
+ virtual const TkJointData getData() const = 0;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKJOINT_H