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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/toolkit/include/NvBlastTkAsset.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/toolkit/include/NvBlastTkAsset.h')
-rwxr-xr-x[-rw-r--r--]sdk/toolkit/include/NvBlastTkAsset.h308
1 files changed, 154 insertions, 154 deletions
diff --git a/sdk/toolkit/include/NvBlastTkAsset.h b/sdk/toolkit/include/NvBlastTkAsset.h
index 4a4f5be..f965e09 100644..100755
--- a/sdk/toolkit/include/NvBlastTkAsset.h
+++ b/sdk/toolkit/include/NvBlastTkAsset.h
@@ -1,154 +1,154 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTTKASSET_H
-#define NVBLASTTKASSET_H
-
-#include "NvBlastTkIdentifiable.h"
-#include "NvBlastTypes.h"
-#include "PxVec3.h"
-
-// Forward declarations
-struct NvBlastAsset;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-A descriptor stored by a TkAsset for an internal joint. Internal joints are created when a TkAsset is instanced into a TkActor.
-*/
-struct TkAssetJointDesc
-{
- uint32_t nodeIndices[2]; //!< The graph node indices corresponding to the support chunks joined by a joint
- physx::PxVec3 attachPositions[2]; //!< The joint's attachment positions in asset-local space
-};
-
-
-/**
-The static data associated with a destructible actor. TkAsset encapsulates an NvBlastAsset. In addition to the NvBlastAsset,
-the TkAsset stores joint descriptors (see TkAssetJointDesc).
-*/
-class TkAsset : public TkIdentifiable
-{
-public:
- /**
- Access to underlying low-level asset.
-
- \return a pointer to the (const) low-level NvBlastAsset object.
- */
- virtual const NvBlastAsset* getAssetLL() const = 0;
-
- /**
- Get the number of chunks in this asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunkCount for details.
-
- \return the number of chunks in the asset.
- */
- virtual uint32_t getChunkCount() const = 0;
-
- /**
- Get the number of leaf chunks in the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetLeafChunkCount for details.
-
- \return the number of leaf chunks in the asset.
- */
- virtual uint32_t getLeafChunkCount() const = 0;
-
- /**
- Get the number of bonds in the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBondCount for details.
-
- \return the number of bonds in the asset.
- */
- virtual uint32_t getBondCount() const = 0;
-
- /**
- Access an array of chunks of the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunks for details.
-
- \return a pointer to an array of chunks of the asset.
- */
- virtual const NvBlastChunk* getChunks() const = 0;
-
- /**
- Access an array of bonds of the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBonds for details.
-
- \return a pointer to an array of bonds of the asset.
- */
- virtual const NvBlastBond* getBonds() const = 0;
-
- /**
- Access an support graph for the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSupportGraph for details.
-
- \return a struct of support graph for the given asset.
- */
- virtual const NvBlastSupportGraph getGraph() const = 0;
-
- /**
- Retrieve the size (in bytes) of the LL asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSize for details.
-
- \return the size of the data block (in bytes).
- */
- virtual uint32_t getDataSize() const = 0;
-
- /**
- The number of internal TkJoint objects that will be created when this asset is instanced into a TkActor
- (see TkFramework::createActor). These joints will not trigger TkJointUpdateEvent events
- until this actor is split into actors such that a joint connects two actors. At this time the actor's family
- will dispatch a TkJointUpdateEvent::External event during a call to TkGroup::endProcess() (see TkGroup).
-
- \return the number of descriptors for internal joints.
- */
- virtual uint32_t getJointDescCount() const = 0;
-
- /**
- The descriptors for the internal joints created when this asset is instanced. (See getJointDescCount.)
-
- \return a pointer to the array of descriptors for internal joints.
- */
- virtual const TkAssetJointDesc* getJointDescs() const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKASSET_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKASSET_H
+#define NVBLASTTKASSET_H
+
+#include "NvBlastTkIdentifiable.h"
+#include "NvBlastTypes.h"
+#include "PxVec3.h"
+
+// Forward declarations
+struct NvBlastAsset;
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+A descriptor stored by a TkAsset for an internal joint. Internal joints are created when a TkAsset is instanced into a TkActor.
+*/
+struct TkAssetJointDesc
+{
+ uint32_t nodeIndices[2]; //!< The graph node indices corresponding to the support chunks joined by a joint
+ physx::PxVec3 attachPositions[2]; //!< The joint's attachment positions in asset-local space
+};
+
+
+/**
+The static data associated with a destructible actor. TkAsset encapsulates an NvBlastAsset. In addition to the NvBlastAsset,
+the TkAsset stores joint descriptors (see TkAssetJointDesc).
+*/
+class TkAsset : public TkIdentifiable
+{
+public:
+ /**
+ Access to underlying low-level asset.
+
+ \return a pointer to the (const) low-level NvBlastAsset object.
+ */
+ virtual const NvBlastAsset* getAssetLL() const = 0;
+
+ /**
+ Get the number of chunks in this asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunkCount for details.
+
+ \return the number of chunks in the asset.
+ */
+ virtual uint32_t getChunkCount() const = 0;
+
+ /**
+ Get the number of leaf chunks in the given asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetLeafChunkCount for details.
+
+ \return the number of leaf chunks in the asset.
+ */
+ virtual uint32_t getLeafChunkCount() const = 0;
+
+ /**
+ Get the number of bonds in the given asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBondCount for details.
+
+ \return the number of bonds in the asset.
+ */
+ virtual uint32_t getBondCount() const = 0;
+
+ /**
+ Access an array of chunks of the given asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunks for details.
+
+ \return a pointer to an array of chunks of the asset.
+ */
+ virtual const NvBlastChunk* getChunks() const = 0;
+
+ /**
+ Access an array of bonds of the given asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBonds for details.
+
+ \return a pointer to an array of bonds of the asset.
+ */
+ virtual const NvBlastBond* getBonds() const = 0;
+
+ /**
+ Access an support graph for the given asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSupportGraph for details.
+
+ \return a struct of support graph for the given asset.
+ */
+ virtual const NvBlastSupportGraph getGraph() const = 0;
+
+ /**
+ Retrieve the size (in bytes) of the LL asset.
+
+ NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSize for details.
+
+ \return the size of the data block (in bytes).
+ */
+ virtual uint32_t getDataSize() const = 0;
+
+ /**
+ The number of internal TkJoint objects that will be created when this asset is instanced into a TkActor
+ (see TkFramework::createActor). These joints will not trigger TkJointUpdateEvent events
+ until this actor is split into actors such that a joint connects two actors. At this time the actor's family
+ will dispatch a TkJointUpdateEvent::External event during a call to TkGroup::endProcess() (see TkGroup).
+
+ \return the number of descriptors for internal joints.
+ */
+ virtual uint32_t getJointDescCount() const = 0;
+
+ /**
+ The descriptors for the internal joints created when this asset is instanced. (See getJointDescCount.)
+
+ \return a pointer to the array of descriptors for internal joints.
+ */
+ virtual const TkAssetJointDesc* getJointDescs() const = 0;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKASSET_H