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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/globals/source/NvBlastProfilerInternal.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/globals/source/NvBlastProfilerInternal.h')
-rwxr-xr-x[-rw-r--r--]sdk/globals/source/NvBlastProfilerInternal.h182
1 files changed, 91 insertions, 91 deletions
diff --git a/sdk/globals/source/NvBlastProfilerInternal.h b/sdk/globals/source/NvBlastProfilerInternal.h
index fa0bf47..d916fca 100644..100755
--- a/sdk/globals/source/NvBlastProfilerInternal.h
+++ b/sdk/globals/source/NvBlastProfilerInternal.h
@@ -1,91 +1,91 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTPROFILERINTERNAL_H
-#define NVBLASTPROFILERINTERNAL_H
-
-#include "NvBlastPreprocessor.h"
-#include "NvBlastProfiler.h"
-
-#if NV_PROFILE || NV_CHECKED || NV_DEBUG
-
-NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level);
-NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level);
-
-Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback();
-Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail();
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-class ProfileScope
-{
-public:
- ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level)
- {
- NvBlastProfilerBegin(m_name, m_level);
- }
-
- ~ProfileScope()
- {
- NvBlastProfilerEnd(m_name, m_level);
- }
-
-private:
- const char* m_name;
- ProfilerDetail::Level m_level;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#define BLAST_PROFILE_PREFIX "Blast: "
-#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
-#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
-#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)
-#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)
-#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)
-#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)
-
-#else
-
-#define BLAST_PROFILE_ZONE_BEGIN(name)
-#define BLAST_PROFILE_ZONE_END(name)
-#define BLAST_PROFILE_SCOPE_L(name)
-#define BLAST_PROFILE_SCOPE_M(name)
-#define BLAST_PROFILE_SCOPE_H(name)
-
-#endif
-
-#endif
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTPROFILERINTERNAL_H
+#define NVBLASTPROFILERINTERNAL_H
+
+#include "NvBlastPreprocessor.h"
+#include "NvBlastProfiler.h"
+
+#if NV_PROFILE || NV_CHECKED || NV_DEBUG
+
+NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level);
+NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level);
+
+Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback();
+Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail();
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ProfileScope
+{
+public:
+ ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level)
+ {
+ NvBlastProfilerBegin(m_name, m_level);
+ }
+
+ ~ProfileScope()
+ {
+ NvBlastProfilerEnd(m_name, m_level);
+ }
+
+private:
+ const char* m_name;
+ ProfilerDetail::Level m_level;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#define BLAST_PROFILE_PREFIX "Blast: "
+#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)
+#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)
+#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)
+#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)
+
+#else
+
+#define BLAST_PROFILE_ZONE_BEGIN(name)
+#define BLAST_PROFILE_ZONE_END(name)
+#define BLAST_PROFILE_SCOPE_L(name)
+#define BLAST_PROFILE_SCOPE_M(name)
+#define BLAST_PROFILE_SCOPE_H(name)
+
+#endif
+
+#endif