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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/globals/source/NvBlastGlobals.cpp
parentAdded screens to welcome page (diff)
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastGlobals.h"
+#include "NvBlastAssert.h"
+#include <cstdlib>
+#include <sstream>
+#include <iostream>
+
+#if NV_WINDOWS_FAMILY
+#include <windows.h>
+#endif
+
+#if NV_WINDOWS_FAMILY || NV_LINUX_FAMILY
+#include <malloc.h>
+#endif
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+#if NV_WINDOWS_FAMILY
+// on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ return _aligned_malloc(size, 16);
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ _aligned_free(ptr);
+}
+#elif NV_LINUX_FAMILY
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ return ::memalign(16, size);
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ ::free(ptr);
+}
+#elif NV_XBOXONE || NV_PS4
+// on these platforms we get 16-byte alignment by default
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ return ::malloc(size);
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ ::free(ptr);
+}
+#else
+NV_FORCE_INLINE void* platformAlignedAlloc(size_t size)
+{
+ const int A = 16;
+ unsigned char* mem = (unsigned char*)malloc(size + A);
+ const unsigned char offset = (unsigned char)((uintptr_t)A - (uintptr_t)mem % A - 1);
+ mem += offset;
+ *mem++ = offset;
+ return mem;
+}
+
+NV_FORCE_INLINE void platformAlignedFree(void* ptr)
+{
+ if (ptr != nullptr)
+ {
+ unsigned char* mem = (unsigned char*)ptr;
+ const unsigned char offset = *--mem;
+ ::free(mem - offset);
+ }
+}
+#endif
+
+class DefaultAllocatorCallback : public AllocatorCallback
+{
+public:
+ virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) override
+ {
+ NV_UNUSED(typeName);
+ NV_UNUSED(filename);
+ NV_UNUSED(line);
+ return platformAlignedAlloc(size);
+ }
+
+ virtual void deallocate(void* ptr) override
+ {
+ platformAlignedFree(ptr);
+ }
+};
+DefaultAllocatorCallback g_defaultAllocatorCallback;
+
+
+class DefaultErrorCallback : public ErrorCallback
+{
+ virtual void reportError(ErrorCode::Enum code, const char* msg, const char* file, int line) override
+ {
+#if NV_DEBUG || NV_CHECKED
+ std::stringstream str;
+ str << "NvBlast ";
+ bool critical = false;
+ switch (code)
+ {
+ case ErrorCode::eNO_ERROR: str << "[Info]"; critical = false; break;
+ case ErrorCode::eDEBUG_INFO: str << "[Debug Info]"; critical = false; break;
+ case ErrorCode::eDEBUG_WARNING: str << "[Debug Warning]"; critical = false; break;
+ case ErrorCode::eINVALID_PARAMETER: str << "[Invalid Parameter]"; critical = true; break;
+ case ErrorCode::eINVALID_OPERATION: str << "[Invalid Operation]"; critical = true; break;
+ case ErrorCode::eOUT_OF_MEMORY: str << "[Out of] Memory"; critical = true; break;
+ case ErrorCode::eINTERNAL_ERROR: str << "[Internal Error]"; critical = true; break;
+ case ErrorCode::eABORT: str << "[Abort]"; critical = true; break;
+ case ErrorCode::ePERF_WARNING: str << "[Perf Warning]"; critical = false; break;
+ default: NVBLAST_ASSERT(false);
+ }
+ str << file << "(" << line << "): " << msg << "\n";
+
+ std::string message = str.str();
+ std::cout << message;
+#if NV_WINDOWS_FAMILY
+ OutputDebugStringA(message.c_str());
+#endif
+ NVBLAST_ASSERT_WITH_MESSAGE(!critical, message.c_str());
+#else
+ NV_UNUSED(code);
+ NV_UNUSED(msg);
+ NV_UNUSED(file);
+ NV_UNUSED(line);
+#endif
+ }
+};
+DefaultErrorCallback g_defaultErrorCallback;
+
+
+AllocatorCallback* g_allocatorCallback = &g_defaultAllocatorCallback;
+ErrorCallback* g_errorCallback = &g_defaultErrorCallback;
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+//////// Global API implementation ////////
+
+Nv::Blast::AllocatorCallback* NvBlastGlobalGetAllocatorCallback()
+{
+ return Nv::Blast::g_allocatorCallback;
+}
+
+void NvBlastGlobalSetAllocatorCallback(Nv::Blast::AllocatorCallback* allocator)
+{
+ Nv::Blast::g_allocatorCallback = allocator ? allocator : &Nv::Blast::g_defaultAllocatorCallback;
+}
+
+Nv::Blast::ErrorCallback* NvBlastGlobalGetErrorCallback()
+{
+ return Nv::Blast::g_errorCallback;
+}
+
+void NvBlastGlobalSetErrorCallback(Nv::Blast::ErrorCallback* errorCallback)
+{
+ Nv::Blast::g_errorCallback = errorCallback ? errorCallback : &Nv::Blast::g_defaultErrorCallback;
+}