diff options
| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/globals/include | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/globals/include')
| -rw-r--r-- | sdk/globals/include/NvBlastAllocator.h | 69 | ||||
| -rw-r--r-- | sdk/globals/include/NvBlastGlobals.h | 277 | ||||
| -rw-r--r-- | sdk/globals/include/NvBlastProfiler.h | 98 |
3 files changed, 444 insertions, 0 deletions
diff --git a/sdk/globals/include/NvBlastAllocator.h b/sdk/globals/include/NvBlastAllocator.h new file mode 100644 index 0000000..72d2199 --- /dev/null +++ b/sdk/globals/include/NvBlastAllocator.h @@ -0,0 +1,69 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTALLOCATOR_H +#define NVBLASTALLOCATOR_H + +#include "NvBlastGlobals.h" + +/** +This file contains AllocatorCallback wrappers compatible with PxShared containers. +*/ + +namespace Nv +{ +namespace Blast +{ + +/** +Allocator uses global AllocatorCallback. +*/ +class Allocator +{ +public: + Allocator(const char* = 0) + { + } + + void* allocate(size_t size, const char* filename, int line) + { + return NvBlastGlobalGetAllocatorCallback()->allocate(size, nullptr, filename, line); + } + + void deallocate(void* ptr) + { + NvBlastGlobalGetAllocatorCallback()->deallocate(ptr); + } +}; + + +} // namespace Blast +} // namespace Nv + + +#endif // #ifndef NVBLASTALLOCATOR_H diff --git a/sdk/globals/include/NvBlastGlobals.h b/sdk/globals/include/NvBlastGlobals.h new file mode 100644 index 0000000..0325538 --- /dev/null +++ b/sdk/globals/include/NvBlastGlobals.h @@ -0,0 +1,277 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTGLOBALS_H +#define NVBLASTGLOBALS_H + +#include <new> +#include "NvBlastTypes.h" + + +namespace Nv +{ +namespace Blast +{ + + +/** +\brief Abstract base class for an application defined memory allocator that can be used by toolkit (Tk) or any extension (Ext). +*/ +class AllocatorCallback +{ +public: + /** + \brief destructor + */ + virtual ~AllocatorCallback() + { + } + + /** + \brief Allocates size bytes of memory, which must be 16-byte aligned. + + This method should never return NULL. If you run out of memory, then + you should terminate the app or take some other appropriate action. + + \param size Number of bytes to allocate. + \param typeName Name of the datatype that is being allocated + \param filename The source file which allocated the memory + \param line The source line which allocated the memory + \return The allocated block of memory. + */ + virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) = 0; + + /** + \brief Frees memory previously allocated by allocate(). + + \param ptr Memory to free. + */ + virtual void deallocate(void* ptr) = 0; +}; + + +/** +\brief Error codes + +These error codes are passed to #ErrorCallback + +\note: It's actually the copy of PxErrorCallback's PxErrorCode so it can be easily casted to it. Keep that +in mind if you are going to change this enum. + +@see ErrorCallback +*/ +struct ErrorCode +{ + enum Enum + { + eNO_ERROR = 0, + + //! \brief An informational message. + eDEBUG_INFO = 1, + + //! \brief a warning message for the user to help with debugging + eDEBUG_WARNING = 2, + + //! \brief method called with invalid parameter(s) + eINVALID_PARAMETER = 4, + + //! \brief method was called at a time when an operation is not possible + eINVALID_OPERATION = 8, + + //! \brief method failed to allocate some memory + eOUT_OF_MEMORY = 16, + + /** \brief The library failed for some reason. + Possibly you have passed invalid values like NaNs, which are not checked for. + */ + eINTERNAL_ERROR = 32, + + //! \brief An unrecoverable error, execution should be halted and log output flushed + eABORT = 64, + + //! \brief The SDK has determined that an operation may result in poor performance. + ePERF_WARNING = 128, + + //! \brief A bit mask for including all errors + eMASK_ALL = -1 + }; +}; + + +/** +\brief User defined interface class. Used by the library to emit debug information. + +\note The SDK state should not be modified from within any error reporting functions. +*/ +class ErrorCallback +{ +public: + virtual ~ErrorCallback() + { + } + + /** + \brief Reports an error code. + \param code Error code, see #ErrorCode + \param message Message to display. + \param file File error occured in. + \param line Line number error occured on. + */ + virtual void reportError(ErrorCode::Enum code, const char* message, const char* file, int line) = 0; +}; + + +} // namespace Blast +} // namespace Nv + + +//////// Global API to Access Global AllocatorCallback and ErrorCallback //////// + +/** +Retrieve a pointer to the global AllocatorCallback. Default implementation with std allocator is used if user didn't provide +it's own. It always exist, 'nullptr' will never be returned. + +\return the pointer to the global AllocatorCallback. +*/ +NVBLAST_API Nv::Blast::AllocatorCallback* NvBlastGlobalGetAllocatorCallback(); + +/** +Set global AllocatorCallback. If 'nullptr' is passed the default AllocatorCallback with std allocator is set. +*/ +NVBLAST_API void NvBlastGlobalSetAllocatorCallback(Nv::Blast::AllocatorCallback* allocatorCallback); + +/** +Retrieve a pointer to the global ErrorCallback. Default implementation which writes messages to stdout is used if user didn't provide +it's own. It always exist, 'nullptr' will never be returned. + +\return the pointer to the global ErrorCallback. +*/ +NVBLAST_API Nv::Blast::ErrorCallback* NvBlastGlobalGetErrorCallback(); + +/** +Set global ErrorCallback. If 'nullptr' is passed the default ErrorCallback that writes messages to stdout is set. +*/ +NVBLAST_API void NvBlastGlobalSetErrorCallback(Nv::Blast::ErrorCallback* errorCallback); + + +//////// Helper Global Functions //////// + +namespace Nv +{ +namespace Blast +{ + + +/** +Logging wrapper compatible with NvBlastLog. @see NvBlastLog. + +Pass this function to LowLevel function calls in order to get logging into global ErrorCallback. +*/ +NV_INLINE void logLL(int type, const char* msg, const char* file, int line) +{ + ErrorCode::Enum errorCode = ErrorCode::eNO_ERROR; + switch (type) + { + case NvBlastMessage::Error: errorCode = ErrorCode::eINVALID_OPERATION; break; + case NvBlastMessage::Warning: errorCode = ErrorCode::eDEBUG_WARNING; break; + case NvBlastMessage::Info: errorCode = ErrorCode::eDEBUG_INFO; break; + case NvBlastMessage::Debug: errorCode = ErrorCode::eNO_ERROR; break; + } + + NvBlastGlobalGetErrorCallback()->reportError(errorCode, msg, file, line); +} + + +} // namespace Blast +} // namespace Nv + + + +//////// Allocator macros //////// + +/** +Alloc/Free macros that use global AllocatorCallback. Thus allocated memory is 16-byte aligned. +*/ +#define NVBLAST_ALLOC(_size) NvBlastGlobalGetAllocatorCallback()->allocate(_size, nullptr, __FILE__, __LINE__) +#define NVBLAST_ALLOC_NAMED(_size, _name) NvBlastGlobalGetAllocatorCallback()->allocate(_size, _name, __FILE__, __LINE__) +#define NVBLAST_FREE(_mem) NvBlastGlobalGetAllocatorCallback()->deallocate(_mem) + +/** +Placement new with ExtContext allocation. +Example: Foo* foo = NVBLAST_NEW(Foo, context) (params); +*/ +#define NVBLAST_NEW(T) new (NvBlastGlobalGetAllocatorCallback()->allocate(sizeof(T), #T, __FILE__, __LINE__)) T + +/** +Respective delete to NVBLAST_NEW +Example: NVBLAST_DELETE(foo, Foo, context); +*/ +#define NVBLAST_DELETE(obj, T) \ + (obj)->~T(); \ + NvBlastGlobalGetAllocatorCallback()->deallocate(obj) + + + +//////// Log macros //////// + +/** +Logging macros that use global AllocatorCallback. +*/ +#define NVBLAST_LOG(_code, _msg) NvBlastGlobalGetErrorCallback()->reportError(_code, _msg, __FILE__, __LINE__) +#define NVBLAST_LOG_ERROR(_msg) NVBLAST_LOG(Nv::Blast::ErrorCode::eINVALID_OPERATION, _msg) +#define NVBLAST_LOG_WARNING(_msg) NVBLAST_LOG(Nv::Blast::ErrorCode::eDEBUG_WARNING, _msg) +#define NVBLAST_LOG_INFO(_msg) NVBLAST_LOG(Nv::Blast::ErrorCode::eDEBUG_INFO, _msg) +#define NVBLAST_LOG_DEBUG(_msg) NVBLAST_LOG(Nv::Blast::ErrorCode::eNO_ERROR, _msg) + +/** +Check macros that use global AllocatorCallback. The idea is that you pass an expression to check, if it fails +it logs and calls '_onFail' code you passed. +*/ +#define NVBLAST_CHECK(_code, _expr, _msg, _onFail) \ + { \ + if(!(_expr)) \ + { \ + NVBLAST_LOG(_code, _msg); \ + { _onFail; }; \ + } \ + } + +#define NVBLAST_CHECK_ERROR(_expr, _msg, _onFail) NVBLAST_CHECK(Nv::Blast::ErrorCode::eINVALID_OPERATION, _expr, _msg, _onFail) +#define NVBLAST_CHECK_WARNING(_expr, _msg, _onFail) NVBLAST_CHECK(Nv::Blast::ErrorCode::eDEBUG_WARNING, _expr, _msg, _onFail) +#define NVBLAST_CHECK_INFO(_expr, _msg, _onFail) NVBLAST_CHECK(Nv::Blast::ErrorCode::eDEBUG_INFO, _expr, _msg, _onFail) +#define NVBLAST_CHECK_DEBUG(_expr, _msg, _onFail) NVBLAST_CHECK(Nv::Blast::ErrorCode::eNO_ERROR, _expr, _msg, _onFail) + + +//////// Misc //////// + + +// Macro to load a uint32_t (or larger) with four characters +#define NVBLAST_FOURCC(_a, _b, _c, _d) ( (uint32_t)(_a) | (uint32_t)(_b)<<8 | (uint32_t)(_c)<<16 | (uint32_t)(_d)<<24 ) + + +#endif // ifndef NVBLASTGLOBALS_H diff --git a/sdk/globals/include/NvBlastProfiler.h b/sdk/globals/include/NvBlastProfiler.h new file mode 100644 index 0000000..7ca3277 --- /dev/null +++ b/sdk/globals/include/NvBlastProfiler.h @@ -0,0 +1,98 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTPROFILER_H +#define NVBLASTPROFILER_H + +#include "NvBlastPreprocessor.h" + + +namespace Nv +{ +namespace Blast +{ + + +/** +Custom Blast profiler interface. +*/ +class ProfilerCallback +{ +protected: + virtual ~ProfilerCallback() {} + +public: + /** + Called when a nested profile zone starts. + */ + virtual void zoneStart(const char* name) = 0; + + /** + Called when the current profile zone ends. + */ + virtual void zoneEnd() = 0; +}; + + +/** +Profiler detail to be reported. The higher setting is used, the more details are reported. +*/ +struct ProfilerDetail +{ + enum Level + { + LOW, + MEDIUM, + HIGH + }; +}; + + +} // namespace Blast +} // namespace Nv + + +/** +Profiler features are only active in checked, debug and profile builds. +*/ + +/** +Set a custom profiler callback. May be nullptr (the default). +*/ +NVBLAST_API void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb); + + +/** +Sets the depth of reported profile zones. +Higher levels (more nesting) of instrumentation can have a significant impact. +Defaults to Nv::Blast::ProfilerDetail::Level::LOW. +*/ +NVBLAST_API void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level); + + +#endif |