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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/source/NvBlastExtTkSerialization.capn
parentAdded screens to welcome page (diff)
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+# This code contains NVIDIA Confidential Information and is disclosed to you
+# under a form of NVIDIA software license agreement provided separately to you.
+#
+# Notice
+# NVIDIA Corporation and its licensors retain all intellectual property and
+# proprietary rights in and to this software and related documentation and
+# any modifications thereto. Any use, reproduction, disclosure, or
+# distribution of this software and related documentation without an express
+# license agreement from NVIDIA Corporation is strictly prohibited.
+#
+# ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+# NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+# THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+# MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+#
+# Information and code furnished is believed to be accurate and reliable.
+# However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+# information or for any infringement of patents or other rights of third parties that may
+# result from its use. No license is granted by implication or otherwise under any patent
+# or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+# This code supersedes and replaces all information previously supplied.
+# NVIDIA Corporation products are not authorized for use as critical
+# components in life support devices or systems without express written approval of
+# NVIDIA Corporation.
+#
+# Copyright (c) 2017 NVIDIA Corporation. All rights reserved.
+
+
+@0xaffe4498f275ee58;
+
+using Cxx = import "/capnp/c++.capnp";
+
+using LL = import "NvBlastExtLlSerialization.capn";
+
+$Cxx.namespace("Nv::Blast::Serialization");
+
+struct TkAsset
+{
+ assetLL @0 :LL.Asset;
+
+ jointDescs @1 :List(TkAssetJointDesc);
+}
+
+struct TkAssetJointDesc
+{
+ nodeIndices @0 :List(UInt32);
+ attachPositions @1 :List(PxVec3);
+}
+
+struct PxVec3
+{
+ x @0 :Float32;
+ y @1 :Float32;
+ z @2 :Float32;
+}