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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
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| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/include/NvBlastExtSerialization.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/serialization/include/NvBlastExtSerialization.h')
| -rw-r--r-- | sdk/extensions/serialization/include/NvBlastExtSerialization.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/sdk/extensions/serialization/include/NvBlastExtSerialization.h b/sdk/extensions/serialization/include/NvBlastExtSerialization.h new file mode 100644 index 0000000..4225625 --- /dev/null +++ b/sdk/extensions/serialization/include/NvBlastExtSerialization.h @@ -0,0 +1,156 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#pragma once + +#include "NvBlastGlobals.h" + + +namespace Nv +{ +namespace Blast +{ + +/** + Serialization manager interface +*/ +class ExtSerialization +{ +public: + /** Standard Encoding IDs */ + struct EncodingID + { + enum Enum + { + CapnProtoBinary = NVBLAST_FOURCC('C', 'P', 'N', 'B'), + RawBinary = NVBLAST_FOURCC('R', 'A', 'W', ' '), + }; + }; + + /** Buffer provider API, used to request a buffer for serialization. */ + class BufferProvider + { + public: + virtual void* requestBuffer(size_t size) = 0; + }; + + /** + Set the serialization encoding to use. (See EncodingID.) + + \return true iff successful. + */ + virtual bool setSerializationEncoding(uint32_t encodingID) = 0; + + /** + Retrieve the current serialization encoding being used. Note, by default this is set to the encoding of the first + serializer registered by a module. Currently this is done automatically by the NvBlastExtLlExtension module. + + \return the current serialization encoding (zero if none is set). + */ + virtual uint32_t getSerializationEncoding() const = 0; + + /** + Set the buffer provider callback to use. (See BufferProvider.) If not set, a default provider using NVBLAST_ALLOC (see + NvBlastGlobals.h) is used, which may be freed using NvBLAST_FREE. + + \param[in] bufferProvider Buffer provider callback to use. If NULL, uses the default provider using the allocator given + in NvBlastGlobals. + */ + virtual void setBufferProvider(BufferProvider* bufferProvider) = 0; + + /** + Reads information from a buffer, returning the contained object type ID, encoding ID, and data size. + \param[out] objectTypeID If not NULL, the object type ID is written to *objectTypeID. + \param[out] encodingID If not NULL, the encoding ID is written to *encodingID. + \param[out] dataSize If not NULL, the data size is written to *dataSize. (Does not include the size of the header.) + \param[in] buffer Pointer to the buffer to read. + \param[in] bufferSize Size of the buffer to read. + + \return true iff the header is successfully read. + */ + virtual bool peekHeader(uint32_t* objectTypeID, uint32_t* encodingID, uint64_t* dataSize, const void* buffer, uint64_t bufferSize) = 0; + + /** + Determines the current object in the buffer and returns the position in the buffer immediately after the object. + + \param[in, out] bufferSize Size of the buffer to read on input, on output the remaining buffer size given the return buffer value. + \param[in] buffer Pointer to the buffer to read. + + \return a pointer to the new position in the buffer after the skipped object if successful, NULL otherwise. The bufferSize field is only updated if a valid pointer is returned. + */ + virtual const void* skipObject(uint64_t& bufferSize, const void* buffer) = 0; + + /** + Deserialize from a buffer into a newly allocated object. + + \param[in] buffer Pointer to the buffer to read. + \param[in] bufferSize Size of the buffer to read. + \param[out] objectTypeIDPtr Optional, if not NULL then *objectTypeIDPtr will be filled with the deserialized object's + type ID if deserialization is successful, or 0 if unsuccessful. + + \return object pointer; returns null if failed to deserialize. + */ + virtual void* deserializeFromBuffer(const void* buffer, uint64_t bufferSize, uint32_t* objectTypeIDPtr = nullptr) = 0; + + /** + Serialize into a buffer. Allocates the buffer internally using the callack set in setBufferProvider. + + \param[out] buffer Pointer to the buffer created. + \param[in] object Object pointer. + \param[in] objectTypeID Object type ID. + + \return the number of bytes serialized into the buffer (zero if unsuccessful). + */ + virtual uint64_t serializeIntoBuffer(void*& buffer, const void* object, uint32_t objectTypeID) = 0; + + /** + Release the serialization manager and all contained objects. + */ + virtual void release() = 0; + +protected: + /** + Destructor is virtual and not public - use the release() method instead of explicitly deleting the serialization manager + */ + virtual ~ExtSerialization() {} +}; + +} // namespace Blast +} // namespace Nv + + +//////// Global API to create serialization //////// + +/** +Create a new serialization manager. To release it, use its release() method. + +This uses the global allocator set in NvBlastGlobals.h. + +\return a new serialization manager. +*/ +NVBLAST_API Nv::Blast::ExtSerialization* NvBlastExtSerializationCreate(); |