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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h')
-rw-r--r--sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h112
1 files changed, 69 insertions, 43 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h
index fd95293..11a36b3 100644
--- a/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h
+++ b/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h
@@ -1,19 +1,36 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
#ifndef NVBLASTEXTPXASSETIMPL_H
#define NVBLASTEXTPXASSETIMPL_H
#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtArray.h"
-#include "NvBlastExtDefs.h"
+#include "NvBlastArray.h"
namespace Nv
@@ -26,6 +43,10 @@ using namespace physx;
using namespace general_PxIOStream2;
+// Macro to load a uint32_t (or larger) with four characters (move it in some shared header if it's used anywhere else in Ext)
+#define NVBLASTEXT_FOURCC(_a, _b, _c, _d) ( (uint32_t)(_a) | (uint32_t)(_b)<<8 | (uint32_t)(_c)<<16 | (uint32_t)(_d)<<24 )
+
+
class ExtPxAssetImpl final : public ExtPxAsset
{
NV_NOCOPY(ExtPxAssetImpl)
@@ -33,27 +54,12 @@ class ExtPxAssetImpl final : public ExtPxAsset
public:
friend class ExtPxAsset;
- /**
- Enum which keeps track of the serialized data format.
- */
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of serialized formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-
//////// ctor ////////
ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework);
- ExtPxAssetImpl(TkAsset* tkAsset);
+ ExtPxAssetImpl(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework);
+ ExtPxAssetImpl(TkAsset* asset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount);
+ ExtPxAssetImpl(TkAsset* asset);
~ExtPxAssetImpl();
@@ -87,36 +93,56 @@ public:
return m_subchunks.begin();
}
- virtual bool serialize(PxFileBuf& stream, PxCooking& cooking) const override;
+ virtual NvBlastActorDesc& getDefaultActorDesc() override
+ {
+ return m_defaultActorDesc;
+ }
+
+ virtual const NvBlastActorDesc& getDefaultActorDesc() const override
+ {
+ return m_defaultActorDesc;
+ }
+
+ virtual void setUniformHealth(bool enabled) override;
+ //////// internal public methods ////////
+
/*
Get the underlying array for the chunks. Used for serialization.
*/
- ExtArray<ExtPxChunk>::type& getChunksArray() { return m_chunks; }
+ Array<ExtPxChunk>::type& getChunksArray() { return m_chunks; }
/*
Get the underlying array for the subchunks. Used for serialization.
*/
- ExtArray<ExtPxSubchunk>::type& getSubchunksArray() { return m_subchunks; }
+ Array<ExtPxSubchunk>::type& getSubchunksArray() { return m_subchunks; }
-private:
- //////// serialization data ////////
+ /*
+ Get the underlying array for the bond healths. Used for serialization.
+ */
+ Array<float>::type& getBondHealthsArray() { return m_bondHealths; }
- struct DataHeader
- {
- uint32_t dataType;
- uint32_t version;
- };
+ /*
+ Get the underlying array for the support chunk healths. Used for serialization.
+ */
+ Array<float>::type& getSupportChunkHealthsArray() { return m_supportChunkHealths; }
+
+private:
- enum { ClassID = NVBLASTEXT_FOURCC('B', 'P', 'X', 'A') }; // Blast PhysX Asset
+ //////// initialization /////////
+ void fillPhysicsChunks(ExtPxChunk* pxChunks, ExtPxSubchunk* pxSuchunk, uint32_t chunkCount);
+ void fillPhysicsChunks(ExtPxAssetDesc::ChunkDesc* desc, uint32_t count);
//////// data ////////
- TkAsset* m_tkAsset;
- ExtArray<ExtPxChunk>::type m_chunks;
- ExtArray<ExtPxSubchunk>::type m_subchunks;
+ TkAsset* m_tkAsset;
+ Array<ExtPxChunk>::type m_chunks;
+ Array<ExtPxSubchunk>::type m_subchunks;
+ Array<float>::type m_bondHealths;
+ Array<float>::type m_supportChunkHealths;
+ NvBlastActorDesc m_defaultActorDesc;
};
} // namespace Blast