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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/physx/include/NvBlastExtPxTask.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/physx/include/NvBlastExtPxTask.h')
| -rw-r--r-- | sdk/extensions/physx/include/NvBlastExtPxTask.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxTask.h b/sdk/extensions/physx/include/NvBlastExtPxTask.h new file mode 100644 index 0000000..b692ce8 --- /dev/null +++ b/sdk/extensions/physx/include/NvBlastExtPxTask.h @@ -0,0 +1,97 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTPXTASK_H +#define NVBLASTEXTPXTASK_H + +#include "NvBlastTypes.h" + + +// Forward declarations +namespace physx +{ +class PxTaskManager; +} + + +namespace Nv +{ +namespace Blast +{ + + +// Forward declarations +class TkGroup; + + +/** +Uses a physx::PxTaskManager to process a TkGroup concurrently. +*/ +class NV_DLL_EXPORT ExtGroupTaskManager +{ +protected: + virtual ~ExtGroupTaskManager() {} + +public: + static ExtGroupTaskManager* create(physx::PxTaskManager&); + static ExtGroupTaskManager* create(physx::PxTaskManager&, TkGroup&); + + /** + Change the group to process. Cannot be changed while the group being processed. + */ + virtual void setGroup(TkGroup*) = 0; + + /** + Start processing the group. + The parallelizing strategy is to have all worker tasks running concurrently. + The number of started tasks may be smaller than the requested value, + when the task manager's dispatcher thread count or the number of group jobs are + smaller. + + \param[in] workerCount The number of worker tasks to start, + 0 uses the dispatcher's worker thread count. + \return The number of worker tasks started. + */ + virtual uint32_t process(uint32_t workerCount = 0) = 0; + + /** + Wait for the group to end processing. + */ + virtual bool wait(bool block = true) = 0; + + /** + Release this object. + */ + virtual void release() = 0; +}; + + +} // namespace Blast +} // namespace Nv + +#endif // NVBLASTEXTPXTASK_H |