diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/physx/include/NvBlastExtPxStressSolver.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/physx/include/NvBlastExtPxStressSolver.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/physx/include/NvBlastExtPxStressSolver.h | 196 |
1 files changed, 98 insertions, 98 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxStressSolver.h b/sdk/extensions/physx/include/NvBlastExtPxStressSolver.h index b5fe5ef..dee2c1e 100644..100755 --- a/sdk/extensions/physx/include/NvBlastExtPxStressSolver.h +++ b/sdk/extensions/physx/include/NvBlastExtPxStressSolver.h @@ -1,98 +1,98 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTPXSTRESSSOLVER_H -#define NVBLASTEXTPXSTRESSSOLVER_H - -#include "NvBlastExtStressSolver.h" -#include "common/PxRenderBuffer.h" - - -namespace Nv -{ -namespace Blast -{ - -// forward declarations -class ExtPxFamily; - - -/** -Px Stress Solver. Px wrapper over ExtStressSolver. - -Uses ExtPxFamily and ExtStressSolver. see #ExtStressSolver for more details. -Works on both dynamic and static actor's within family. -For static actors it applies gravity. -For dynamic actors it applies centrifugal force. -*/ -class NV_DLL_EXPORT ExtPxStressSolver -{ -public: - //////// creation //////// - - /** - Create a new ExtStressSolver. - - \param[in] family The ExtPxFamily instance to calculate stress on. - \param[in] settings The settings to be set on ExtStressSolver. - - \return the new ExtStressSolver if successful, NULL otherwise. - */ - static ExtPxStressSolver* create(ExtPxFamily& family, ExtStressSolverSettings settings = ExtStressSolverSettings()); - - - //////// interface //////// - - /** - Release this stress solver. - */ - virtual void release() = 0; - - /** - Get actual ExtStressSolver used. - - \return the pointer to ExtStressSolver used internally. - */ - virtual ExtStressSolver& getSolver() const = 0; - - /** - Update stress solver. - - Calculate stress and optionally apply damage. - - \param[in] doDamage If 'true' damage will be applied after stress solver. - */ - virtual void update(bool doDamage = true) = 0; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXSTRESSSOLVER_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXSTRESSSOLVER_H
+#define NVBLASTEXTPXSTRESSSOLVER_H
+
+#include "NvBlastExtStressSolver.h"
+#include "common/PxRenderBuffer.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// forward declarations
+class ExtPxFamily;
+
+
+/**
+Px Stress Solver. Px wrapper over ExtStressSolver.
+
+Uses ExtPxFamily and ExtStressSolver. see #ExtStressSolver for more details.
+Works on both dynamic and static actor's within family.
+For static actors it applies gravity.
+For dynamic actors it applies centrifugal force.
+*/
+class NV_DLL_EXPORT ExtPxStressSolver
+{
+public:
+ //////// creation ////////
+
+ /**
+ Create a new ExtStressSolver.
+
+ \param[in] family The ExtPxFamily instance to calculate stress on.
+ \param[in] settings The settings to be set on ExtStressSolver.
+
+ \return the new ExtStressSolver if successful, NULL otherwise.
+ */
+ static ExtPxStressSolver* create(ExtPxFamily& family, ExtStressSolverSettings settings = ExtStressSolverSettings());
+
+
+ //////// interface ////////
+
+ /**
+ Release this stress solver.
+ */
+ virtual void release() = 0;
+
+ /**
+ Get actual ExtStressSolver used.
+
+ \return the pointer to ExtStressSolver used internally.
+ */
+ virtual ExtStressSolver& getSolver() const = 0;
+
+ /**
+ Update stress solver.
+
+ Calculate stress and optionally apply damage.
+
+ \param[in] doDamage If 'true' damage will be applied after stress solver.
+ */
+ virtual void update(bool doDamage = true) = 0;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXSTRESSSOLVER_H
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