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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/physx/include/NvBlastExtCustomProfiler.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/physx/include/NvBlastExtCustomProfiler.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTDEFAULTPROFILER_H
+#define NVBLASTDEFAULTPROFILER_H
+
+#include "NvBlastProfiler.h"
+#include "PxProfiler.h"
+
+#if NV_NVTX
+#include "nvToolsExt.h"
+NV_INLINE void platformZoneStart(const char* name) { nvtxRangePushA(name); }
+NV_INLINE void platformZoneEnd() { nvtxRangePop(); }
+
+#elif NV_XBOXONE
+#include "xboxone/NvBlastProfilerXB1.h"
+
+#elif NV_PS4
+#include "ps4/NvBlastProfilerPS4.h"
+
+#else
+NV_INLINE void platformZoneStart(const char*) { }
+NV_INLINE void platformZoneEnd() { }
+
+#endif
+
+#define SUPPORTS_THREAD_LOCAL (!NV_VC || NV_VC > 12)
+
+namespace Nv
+{
+namespace Blast
+{
+
+struct ExtProfileData
+{
+ const char* name;
+ void* data;
+};
+
+#if SUPPORTS_THREAD_LOCAL
+static const int32_t PROFILER_MAX_NESTED_DEPTH = 64;
+static thread_local ExtProfileData th_ProfileData[PROFILER_MAX_NESTED_DEPTH];
+static thread_local int32_t th_depth = 0;
+#endif
+
+class ExtCustomProfiler : public ProfilerCallback
+{
+public:
+ ExtCustomProfiler() : m_platformEnabled(false) {}
+
+ virtual void zoneStart(const char* name) override
+ {
+
+#if SUPPORTS_THREAD_LOCAL
+ if (PxGetProfilerCallback())
+ {
+ void* data = PxGetProfilerCallback()->zoneStart(name, false, 0xb1a57);
+
+ if (th_depth < PROFILER_MAX_NESTED_DEPTH && th_depth >= 0)
+ {
+ th_ProfileData[th_depth].name = name;
+ th_ProfileData[th_depth].data = data;
+ th_depth++;
+ }
+ else
+ {
+ assert(th_depth < PROFILER_MAX_NESTED_DEPTH && th_depth >= 0);
+ }
+ }
+#endif
+
+ if (m_platformEnabled)
+ {
+ platformZoneStart(name);
+ }
+ }
+
+ virtual void zoneEnd() override
+ {
+
+#if SUPPORTS_THREAD_LOCAL
+ if (PxGetProfilerCallback())
+ {
+ th_depth--;
+
+ if (th_depth >= 0)
+ {
+ ExtProfileData& pd = th_ProfileData[th_depth];
+ PxGetProfilerCallback()->zoneEnd(pd.data, pd.name, false, 0xb1a57);
+ }
+ else
+ {
+ assert(th_depth >= 0);
+ }
+ }
+#endif
+
+ if (m_platformEnabled)
+ {
+ platformZoneEnd();
+ }
+ }
+
+
+ void setPlatformEnabled(bool enabled)
+ {
+ m_platformEnabled = enabled;
+ }
+
+private:
+ bool m_platformEnabled;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif