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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/exporter/include | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/exporter/include')
| -rw-r--r-- | sdk/extensions/exporter/include/NvBlastExtExporter.h | 257 | ||||
| -rw-r--r-- | sdk/extensions/exporter/include/NvBlastExtExporterJsonCollision.h | 62 |
2 files changed, 319 insertions, 0 deletions
diff --git a/sdk/extensions/exporter/include/NvBlastExtExporter.h b/sdk/extensions/exporter/include/NvBlastExtExporter.h new file mode 100644 index 0000000..5432ec7 --- /dev/null +++ b/sdk/extensions/exporter/include/NvBlastExtExporter.h @@ -0,0 +1,257 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTEXPORTER_H +#define NVBLASTEXTEXPORTER_H + +#include "NvBlastTypes.h" + +struct NvBlastAsset; + +namespace physx +{ +class PxVec2; +class PxVec3; +} + +namespace Nv +{ +namespace Blast +{ +struct AuthoringResult; +struct CollisionHull; + +struct ExporterMeshData +{ + NvBlastAsset* asset; //Blast asset + + uint32_t positionsCount; //Number of positions + + uint32_t normalsCount; //Number of normals + + uint32_t uvsCount; //Number of textures uv + + physx::PxVec3* positions; //Array of positions + + physx::PxVec3* normals; //Array of normals + + physx::PxVec2* uvs; //Array of textures uv + + uint32_t meshCount; //Number of meshes (chunks) + + uint32_t submeshCount; //Number of submeshes + + const char** submeshNames; //Equal to material names + + + /** + Indices offsets for posIndex, normIndex and texIndex + First position index: posIndex[submeshOffsets[meshId * submeshCount + submeshId]] + Total number of indices: submeshOffsets[meshCount * submeshCount] + */ + uint32_t* submeshOffsets; + + uint32_t* posIndex; //Array of position indices + + uint32_t* normIndex; //Array of normals indices + + uint32_t* texIndex; //Array of texture indices + + + /** + Hull offsets. Contains meshCount + 1 element. + First hull for i-th mesh: hulls[hullsOffsets[i]] + hullsOffsets[meshCount+1] is total number of hulls + */ + uint32_t* hullsOffsets; + + CollisionHull** hulls; //Array of pointers to hull for all meshes +}; + +/** + An interface for Blast mesh file reader +*/ +class IMeshFileReader +{ +public: + + /** + Delete this object + */ + virtual void release() = 0; + + /* + Load from the specified file path + */ + virtual void loadFromFile(const char* filename) = 0; + + /** + Number of loaded vertices + */ + virtual uint32_t getVerticesCount() const = 0; + + /** + Number of loaded indices + */ + virtual uint32_t getIdicesCount() const = 0; + + /** + Get loaded vertex positions + */ + virtual physx::PxVec3* getPositionArray() = 0; + + /** + Get loaded vertex normals + */ + virtual physx::PxVec3* getNormalsArray() = 0; + + /** + Get loaded vertex uv-coordinates + */ + virtual physx::PxVec2* getUvArray() = 0; + + /** + Get loaded per triangle material ids. + */ + virtual int32_t* getMaterialIds() = 0; + + /** + Get loaded per triangle smoothing groups. + */ + virtual int32_t* getSmoothingGroups() = 0; + + /** + Get material name. + */ + virtual char* getMaterialName(int32_t id) = 0; + + /** + Get material count. + */ + virtual int32_t getMaterialCount() = 0; + + + + /** + Get loaded triangle indices + */ + virtual uint32_t* getIndexArray() = 0; + + + /** + Check whether file contained an collision geometry + */ + virtual bool isCollisionLoaded() = 0; + + /** + Retrieve collision geometry if it exist + \note User should call NVBLAST_FREE for hulls and hullsOffset when it not needed anymore + + \param[out] hullsOffset Array of hull offsets for hulls array. The size is meshCount + 1. + \param[out] hulls Array of hull. The first i-th mesh hull: hulls[hullsOffset[i]]. The size is written to hullsOffset[meshCount] + \return Number of meshes (meshCount) + */ + virtual uint32_t getCollision(uint32_t*& hullsOffset, CollisionHull** hulls) = 0; + +}; + +/** + An interface for fbx file reader +*/ +class IFbxFileReader : public IMeshFileReader +{ +public: + /** + Retrieve bone influence if it exist + \note User should call NVBLAST_FREE for out when it not needed anymore + + \param[out] out Array of bone influences. + \return Number of bones influences (boneCount) + */ + virtual uint32_t getBoneInfluences(uint32_t*& out) = 0; + + /** + Return number of bones in fbx file + */ + virtual uint32_t getBoneCount() = 0; +}; + +/** + An interface for Blast mesh file writer +*/ +class IMeshFileWriter +{ +public: + + /** + Delete this object + */ + virtual void release() = 0; + + /** + Append rendermesh to scene. Meshes constructed from arrays of triangles. + */ + virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned = false) = 0; + + /** + Append rendermesh to scene. Meshes constructed from arrays of vertices and indices + */ + virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned = false) = 0; + + /** + Save scene to file. + */ + virtual bool saveToFile(const char* assetName, const char* outputPath) = 0; +}; + +} +} + +/** + Creates an instance of IMeshFileReader for reading obj file. +*/ +NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); + +/** + Creates an instance of IFbxFileReader for reading fbx file. +*/ +NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); + +/** + Creates an instance of IMeshFileWriter for writing obj file. +*/ +NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); + +/** + Creates an instance of IMeshFileWriter for writing fbx file. + + \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary. +*/ +NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); + +#endif //NVBLASTEXTEXPORTER_H
\ No newline at end of file diff --git a/sdk/extensions/exporter/include/NvBlastExtExporterJsonCollision.h b/sdk/extensions/exporter/include/NvBlastExtExporterJsonCollision.h new file mode 100644 index 0000000..5cda025 --- /dev/null +++ b/sdk/extensions/exporter/include/NvBlastExtExporterJsonCollision.h @@ -0,0 +1,62 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTEXPORTERJSONCOLLISION_H +#define NVBLASTEXTEXPORTERJSONCOLLISION_H + +#include "NvBlastTypes.h" + +namespace Nv +{ +namespace Blast +{ + + +struct CollisionHull; + +/** + Serializes collision geometry to JSON format. +*/ +class JsonCollisionExporter +{ +public: + JsonCollisionExporter(){}; + + /** + Method creates file with given path and serializes given array of arrays of convex hulls to it in JSON format. + \param[in] path Output file path + \param[in] hulls Array of arrays of convex hull descriptors. Each array contain array of convex hulls for chunk (hulls[0] - convexes for chunk 0, etc.) + */ + bool writeCollision(const char* path, uint32_t meshCount, const uint32_t* meshOffsets, const CollisionHull* hulls); +}; + + +} // namespace Blast +} // namespace Nv + +#endif //NVBLASTEXTEXPORTERJSONCOLLISION_H
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