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authorBryan Galdrikian <[email protected]>2017-08-28 13:55:34 -0700
committerBryan Galdrikian <[email protected]>2017-08-28 13:55:34 -0700
commit1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch)
tree1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /sdk/extensions/exporter/include
parentRemoving ArtistTools and CurveEditor projects (diff)
downloadblast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz
blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
Diffstat (limited to 'sdk/extensions/exporter/include')
-rw-r--r--sdk/extensions/exporter/include/NvBlastExtExporter.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/sdk/extensions/exporter/include/NvBlastExtExporter.h b/sdk/extensions/exporter/include/NvBlastExtExporter.h
index 5432ec7..a8bbb50 100644
--- a/sdk/extensions/exporter/include/NvBlastExtExporter.h
+++ b/sdk/extensions/exporter/include/NvBlastExtExporter.h
@@ -118,7 +118,7 @@ public:
/**
Number of loaded indices
*/
- virtual uint32_t getIdicesCount() const = 0;
+ virtual uint32_t getIndicesCount() const = 0;
/**
Get loaded vertex positions
@@ -148,7 +148,7 @@ public:
/**
Get material name.
*/
- virtual char* getMaterialName(int32_t id) = 0;
+ virtual const char* getMaterialName(int32_t id) = 0;
/**
Get material count.
@@ -176,7 +176,7 @@ public:
\param[out] hulls Array of hull. The first i-th mesh hull: hulls[hullsOffset[i]]. The size is written to hullsOffset[meshCount]
\return Number of meshes (meshCount)
*/
- virtual uint32_t getCollision(uint32_t*& hullsOffset, CollisionHull** hulls) = 0;
+ virtual uint32_t getCollision(uint32_t*& hullsOffset, CollisionHull**& hulls) = 0;
};
@@ -187,7 +187,7 @@ class IFbxFileReader : public IMeshFileReader
{
public:
/**
- Retrieve bone influence if it exist
+ Retrieve bone influence if it exist, this is a bone index for each vertex in the mesh
\note User should call NVBLAST_FREE for out when it not needed anymore
\param[out] out Array of bone influences.