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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp')
-rw-r--r--sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp48
1 files changed, 33 insertions, 15 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp b/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp
index 73c59b8..7306b57 100644
--- a/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp
+++ b/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
#include "NvBlastExtApexSharedParts.h"
@@ -906,14 +924,14 @@ static void _arrayVec3ToVec4(const PxVec3* src, const Vec3V& scale, Vec4V* dst,
}
-bool importerHullsInProximityApexFree(const std::vector<PxVec3>& hull0, PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In,
- const std::vector<PxVec3>& hull1, PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In,
+bool importerHullsInProximityApexFree(uint32_t hull0Count, const PxVec3* hull0, PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In,
+ uint32_t hull1Count, const PxVec3* hull1, PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In,
physx::PxF32 maxDistance, Separation* separation)
{
- const PxU32 numVerts0 = static_cast<PxU32>(hull0.size());
- const PxU32 numVerts1 = static_cast<PxU32>(hull1.size());
+ const PxU32 numVerts0 = static_cast<PxU32>(hull0Count);
+ const PxU32 numVerts1 = static_cast<PxU32>(hull1Count);
const PxU32 numAov0 = (numVerts0 + 3) >> 2;
const PxU32 numAov1 = (numVerts1 + 3) >> 2;
Vec4V* verts0 = (Vec4V*)alloca((numAov0 + numAov1) * sizeof(Vec4V) * 3);
@@ -936,8 +954,8 @@ bool importerHullsInProximityApexFree(const std::vector<PxVec3>& hull0, PxBounds
vert1[i] = hull1[i];
}
- _arrayVec3ToVec4(&vert0[0], scale0, verts0, numVerts0);
- _arrayVec3ToVec4(&vert1[0], scale1, verts1, numVerts1);
+ _arrayVec3ToVec4(vert0.data(), scale0, verts0, numVerts0);
+ _arrayVec3ToVec4(vert1.data(), scale1, verts1, numVerts1);
const PxTransform trans1To0 = localToWorldRT0In.transformInv(localToWorldRT1In);