diff options
| author | Bryan Galdrikian <[email protected]> | 2018-01-22 14:04:16 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-01-22 14:04:16 -0800 |
| commit | 1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch) | |
| tree | 5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /sdk/compiler/cmake/modules/FindPhysXSDK.cmake | |
| parent | Updating readme.md to show updated UE4 Blast integration branches (diff) | |
| download | blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip | |
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'sdk/compiler/cmake/modules/FindPhysXSDK.cmake')
| -rw-r--r-- | sdk/compiler/cmake/modules/FindPhysXSDK.cmake | 117 |
1 files changed, 49 insertions, 68 deletions
diff --git a/sdk/compiler/cmake/modules/FindPhysXSDK.cmake b/sdk/compiler/cmake/modules/FindPhysXSDK.cmake index 4b9176f..0194edb 100644 --- a/sdk/compiler/cmake/modules/FindPhysXSDK.cmake +++ b/sdk/compiler/cmake/modules/FindPhysXSDK.cmake @@ -6,9 +6,10 @@ include(FindPackageHandleStandardArgs) MESSAGE("Looking for PhysXSDK ${PhysXSDK_FIND_VERSION} Cached path: ${PHYSXSDK_PATH}") -# TODO: Do the version stuff properly! find_path(PHYSXSDK_PATH Include/PxActor.h PATHS + $ENV{PM_PhysX_PATH} + $ENV{PM_PhysX_PATH}/PhysX_3.4 ${GW_DEPS_ROOT}/$ENV{PM_PhysX_NAME}/${PhysXSDK_FIND_VERSION} ${GW_DEPS_ROOT}/PhysX/${PhysXSDK_FIND_VERSION} ) @@ -32,26 +33,26 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows") # What compiler version do we want? if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0) - SET(VS_STR "vc12") + SET(VS_STR "VS2013") elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0) - SET(VS_STR "vc14") + SET(VS_STR "VS2015") else() MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015") endif() - SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX}) + SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Lib/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll") elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4") - SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake) + SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake ${PHYSXSDK_PATH}/../Lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") SET(CMAKE_FIND_LIBRARY_PREFIXES "lib") elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne") - SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake) - SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") - SET(CMAKE_FIND_LIBRARY_PREFIXES "lib") + SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake ${PHYSXSDK_PATH}/../lib) + SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".lib") + SET(CMAKE_FIND_LIBRARY_PREFIXES "lib" "") elseif(TARGET_BUILD_PLATFORM STREQUAL "linux") - SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake) + SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake ${PHYSXSDK_PATH}/../Lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") SET(CMAKE_FIND_LIBRARY_PREFIXES "lib") SET(PHYSX_ARCH_FILE "_x64") @@ -60,11 +61,11 @@ endif() # Now find all of the PhysX libs in the lib directory find_library(PHYSX3_LIB - NAMES PhysX3${PHYSX_ARCH_FILE} + NAMES PhysX3 PhysX3${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB - NAMES PhysX3Extensions${PHYSX_ARCH_FILE} + NAMES PhysX3Extensions PhysX3Extensions${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB @@ -80,130 +81,130 @@ find_library(PHYSX3COOKING_LIB PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB - NAMES LowLevel${PHYSX_ARCH_FILE} + NAMES LowLevel LowLevel${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB - NAMES LowLevelAABB${PHYSX_ARCH_FILE} + NAMES LowLevelAABB LowLevelAABB${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB - NAMES LowLevelCloth${PHYSX_ARCH_FILE} + NAMES LowLevelCloth LowLevelCloth${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB - NAMES LowLevelDynamics${PHYSX_ARCH_FILE} + NAMES LowLevelDynamics LowLevelDynamics${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB - NAMES LowLevelParticles${PHYSX_ARCH_FILE} + NAMES LowLevelParticles LowLevelParticles${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB - NAMES SceneQuery${PHYSX_ARCH_FILE} + NAMES SceneQuery SceneQuery${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB - NAMES SimulationController${PHYSX_ARCH_FILE} + NAMES SimulationController SimulationController${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3_LIB_DEBUG - NAMES PhysX3DEBUG${PHYSX_ARCH_FILE} + NAMES PhysX3DEBUG PhysX3DEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB_DEBUG - NAMES PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE} + NAMES PhysX3ExtensionsDEBUG PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG - NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE} + NAMES PhysX3CharacterKinematicDEBUG PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COMMON_LIB_DEBUG - NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE} + NAMES PhysX3CommonDEBUG PhysX3CommonDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COOKING_LIB_DEBUG - NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE} + NAMES PhysX3CookingDEBUG PhysX3CookingDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB_DEBUG - NAMES LowLevelDEBUG${PHYSX_ARCH_FILE} + NAMES LowLevelDEBUG LowLevelDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB_DEBUG - NAMES LowLevelAABBDEBUG${PHYSX_ARCH_FILE} + NAMES LowLevelAABBDEBUG LowLevelAABBDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB_DEBUG - NAMES LowLevelClothDEBUG${PHYSX_ARCH_FILE} + NAMES LowLevelClothDEBUG LowLevelClothDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB_DEBUG - NAMES LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE} + NAMES LowLevelDynamicsDEBUG LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB_DEBUG - NAMES LowLevelParticlesDEBUG${PHYSX_ARCH_FILE} + NAMES LowLevelParticlesDEBUG LowLevelParticlesDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB_DEBUG - NAMES SceneQueryDEBUG${PHYSX_ARCH_FILE} + NAMES SceneQueryDEBUG SceneQueryDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB_DEBUG - NAMES SimulationControllerDEBUG${PHYSX_ARCH_FILE} + NAMES SimulationControllerDEBUG SimulationControllerDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3_LIB_CHECKED - NAMES PhysX3CHECKED${PHYSX_ARCH_FILE} + NAMES PhysX3CHECKED PhysX3CHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB_CHECKED - NAMES PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE} + NAMES PhysX3ExtensionsCHECKED PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED - NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE} + NAMES PhysX3CharacterKinematicCHECKED PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COMMON_LIB_CHECKED - NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE} + NAMES PhysX3CommonCHECKED PhysX3CommonCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COOKING_LIB_CHECKED - NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE} + NAMES PhysX3CookingCHECKED PhysX3CookingCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB_CHECKED - NAMES LowLevelCHECKED${PHYSX_ARCH_FILE} + NAMES LowLevelCHECKED LowLevelCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB_CHECKED - NAMES LowLevelAABBCHECKED${PHYSX_ARCH_FILE} + NAMES LowLevelAABBCHECKED LowLevelAABBCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB_CHECKED - NAMES LowLevelClothCHECKED${PHYSX_ARCH_FILE} + NAMES LowLevelClothCHECKED LowLevelClothCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB_CHECKED - NAMES LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE} + NAMES LowLevelDynamicsCHECKED LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB_CHECKED - NAMES LowLevelParticlesCHECKED${PHYSX_ARCH_FILE} + NAMES LowLevelParticlesCHECKED LowLevelParticlesCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB_CHECKED - NAMES SceneQueryCHECKED${PHYSX_ARCH_FILE} + NAMES SceneQueryCHECKED SceneQueryCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB_CHECKED - NAMES SimulationControllerCHECKED${PHYSX_ARCH_FILE} + NAMES SimulationControllerCHECKED SimulationControllerCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) @@ -268,16 +269,12 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows") ) - SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX}) + SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Bin/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Bin) find_library(PHYSX3_DLL NAMES PhysX3${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) - find_library(PHYSX3CHARACTERKINEMATIC_DLL - NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE} - PATHS ${DLL_PATH} - ) find_library(PHYSX3COMMON_DLL NAMES PhysX3Common${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} @@ -296,10 +293,6 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows") NAMES PhysX3DEBUG${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) - find_library(PHYSX3CHARACTERKINEMATIC_DLL_DEBUG - NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE} - PATHS ${DLL_PATH} - ) find_library(PHYSX3COMMON_DLL_DEBUG NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} @@ -318,10 +311,6 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows") NAMES PhysX3PROFILE${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) - find_library(PHYSX3CHARACTERKINEMATIC_DLL_PROFILE - NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE} - PATHS ${DLL_PATH} - ) find_library(PHYSX3COMMON_DLL_PROFILE NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} @@ -340,10 +329,6 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows") NAMES PhysX3CHECKED${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) - find_library(PHYSX3CHARACTERKINEMATIC_DLL_CHECKED - NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE} - PATHS ${DLL_PATH} - ) find_library(PHYSX3COMMON_DLL_CHECKED NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} @@ -361,30 +346,26 @@ if (TARGET_BUILD_PLATFORM STREQUAL "Windows") # Create this list to check for found dlls below SET(DLL_VAR_LIST PHYSX3_DLL - PHYSX3CHARACTERKINEMATIC_DLL - PHYSX3COMMON_DLL + PHYSX3COMMON_DLL PHYSX3COOKING_DLL PHYSX3_DLL_DEBUG - PHYSX3CHARACTERKINEMATIC_DLL_DEBUG - PHYSX3COMMON_DLL_DEBUG + PHYSX3COMMON_DLL_DEBUG PHYSX3COOKING_DLL_DEBUG PHYSX3_DLL_PROFILE - PHYSX3CHARACTERKINEMATIC_DLL_PROFILE - PHYSX3COMMON_DLL_PROFILE + PHYSX3COMMON_DLL_PROFILE PHYSX3COOKING_DLL_PROFILE PHYSX3_DLL_CHECKED - PHYSX3CHARACTERKINEMATIC_DLL_CHECKED - PHYSX3COMMON_DLL_CHECKED + PHYSX3COMMON_DLL_CHECKED PHYSX3COOKING_DLL_CHECKED ) endif() if (TARGET_BUILD_PLATFORM STREQUAL "linux") - SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake) + SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake ${PHYSXSDK_PATH}/../Bin) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".so") find_library(PHYSX3_LIB |