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| author | Bryan Galdrikian <[email protected]> | 2017-10-24 15:25:02 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-10-24 15:25:02 -0700 |
| commit | b0c11962f6012430da3bcaa2727288046b33d648 (patch) | |
| tree | cf13338fa4fd7072badf64f751f94abeeb437003 /sdk/common | |
| parent | linux build fix - all configs (diff) | |
| download | blast-b0c11962f6012430da3bcaa2727288046b33d648.tar.xz blast-b0c11962f6012430da3bcaa2727288046b33d648.zip | |
Changes for 1.1.1
See README.md
Diffstat (limited to 'sdk/common')
| -rw-r--r-- | sdk/common/NvBlastFixedQueue.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/sdk/common/NvBlastFixedQueue.h b/sdk/common/NvBlastFixedQueue.h new file mode 100644 index 0000000..ede6b71 --- /dev/null +++ b/sdk/common/NvBlastFixedQueue.h @@ -0,0 +1,141 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTFIXEDQUEUE_H +#define NVBLASTFIXEDQUEUE_H + +#include "NvBlastAssert.h" +#include "NvBlastMemory.h" + +namespace Nv +{ +namespace Blast +{ + +/*! +FixedQueue is a queue container which is intended to be used with placement new on chunk of memory. +It'll use following memory for data layout. As follows: + +// some memory +char *buf = new char[64 * 1024]; + +// placement new on this memory +FixedQueue<SomeClass>* arr = new (buf) FixedQueue<SomeClass>(); + +// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left +buf = buf + FixedQueue<SomeClass>::requiredMemorySize(capacity); + +*/ +template <class T> +class FixedQueue +{ +public: + explicit FixedQueue(uint32_t maxEntries) : m_num(0), m_head(0), m_tail(0), m_maxEntries(maxEntries) + { + } + + static size_t requiredMemorySize(uint32_t capacity) + { + return align16(sizeof(FixedQueue<T>)) + align16(capacity * sizeof(T)); + } + + T popFront() + { + NVBLAST_ASSERT(m_num>0); + + m_num--; + T& element = data()[m_tail]; + m_tail = (m_tail+1) % (m_maxEntries); + return element; + } + + T front() + { + NVBLAST_ASSERT(m_num>0); + + return data()[m_tail]; + } + + T popBack() + { + NVBLAST_ASSERT(m_num>0); + + m_num--; + m_head = (m_head-1) % (m_maxEntries); + return data()[m_head]; + } + + T back() + { + NVBLAST_ASSERT(m_num>0); + + uint32_t headAccess = (m_head-1) % (m_maxEntries); + return data()[headAccess]; + } + + bool pushBack(const T& element) + { + if (m_num == m_maxEntries) return false; + data()[m_head] = element; + + m_num++; + m_head = (m_head+1) % (m_maxEntries); + + return true; + } + + bool empty() const + { + return m_num == 0; + } + + uint32_t size() const + { + return m_num; + } + + +private: + uint32_t m_num; + uint32_t m_head; + uint32_t m_tail; + uint32_t m_maxEntries; + + T* data() + { + return (T*)((char*)this + sizeof(FixedQueue<T>)); + } + +private: + FixedQueue(const FixedQueue& that); +}; + +} // namespace Blast +} // namespace Nv + +#endif // ifndef NVBLASTFIXEDQUEUE_H |