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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/common/NvBlastTime.h
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/common/NvBlastTime.h')
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diff --git a/sdk/common/NvBlastTime.h b/sdk/common/NvBlastTime.h
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef NVBLASTTIME_H
+#define NVBLASTTIME_H
+
+#include "NvBlastTypes.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+class Time
+{
+public:
+ Time() : m_lastTickCount(getTimeTicks()) {}
+
+ int64_t getElapsedTicks()
+ {
+ const int64_t lastTickCount = m_lastTickCount;
+ m_lastTickCount = getTimeTicks();
+ return m_lastTickCount - lastTickCount;
+ }
+
+ int64_t peekElapsedTicks() const
+ {
+ return getTimeTicks() - m_lastTickCount;
+ }
+
+ int64_t getLastTickCount() const
+ {
+ return m_lastTickCount;
+ }
+
+ static double seconds(int64_t ticks)
+ {
+ return s_secondsPerTick * ticks;
+ }
+
+private:
+ int64_t getTimeTicks() const;
+ static double getTickDuration();
+
+ int64_t m_lastTickCount;
+ static const double s_secondsPerTick;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+//////// Time inline functions for various platforms ////////
+
+#if NV_MICROSOFT_FAMILY
+
+#include "NvBlastIncludeWindows.h"
+
+NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
+{
+ LARGE_INTEGER a;
+ QueryPerformanceCounter(&a);
+ return a.QuadPart;
+}
+
+NV_INLINE double Nv::Blast::Time::getTickDuration()
+{
+ LARGE_INTEGER a;
+ QueryPerformanceFrequency(&a);
+ return 1.0 / (double)a.QuadPart;
+}
+
+#elif NV_UNIX_FAMILY
+
+#include <time.h>
+
+NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
+{
+ struct timespec mCurrTimeInt;
+ clock_gettime(CLOCK_REALTIME, &mCurrTimeInt);
+ return (static_cast<int64_t>(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast<int64_t>(mCurrTimeInt.tv_nsec));
+}
+
+NV_INLINE double Nv::Blast::Time::getTickDuration()
+{
+ return 1.e-9;
+}
+
+#elif NV_PS4
+
+#include "ps4/NvBlastTimePS4.h"
+
+#endif
+
+#endif // #ifndef NVBLASTTIME_H