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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/common/NvBlastTime.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/common/NvBlastTime.h')
| -rw-r--r-- | sdk/common/NvBlastTime.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/sdk/common/NvBlastTime.h b/sdk/common/NvBlastTime.h new file mode 100644 index 0000000..47af36b --- /dev/null +++ b/sdk/common/NvBlastTime.h @@ -0,0 +1,108 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTTIME_H +#define NVBLASTTIME_H + +#include "NvBlastTypes.h" + + +namespace Nv +{ +namespace Blast +{ + +class Time +{ +public: + Time() : m_lastTickCount(getTimeTicks()) {} + + int64_t getElapsedTicks() + { + const int64_t lastTickCount = m_lastTickCount; + m_lastTickCount = getTimeTicks(); + return m_lastTickCount - lastTickCount; + } + + int64_t peekElapsedTicks() const + { + return getTimeTicks() - m_lastTickCount; + } + + int64_t getLastTickCount() const + { + return m_lastTickCount; + } + + static double seconds(int64_t ticks) + { + return s_secondsPerTick * ticks; + } + +private: + int64_t getTimeTicks() const; + static double getTickDuration(); + + int64_t m_lastTickCount; + static const double s_secondsPerTick; +}; + +} // namespace Blast +} // namespace Nv + + +//////// Time inline functions for various platforms //////// + +#if NV_MICROSOFT_FAMILY + +#include "NvBlastIncludeWindows.h" + +NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const +{ + LARGE_INTEGER a; + QueryPerformanceCounter(&a); + return a.QuadPart; +} + +NV_INLINE double Nv::Blast::Time::getTickDuration() +{ + LARGE_INTEGER a; + QueryPerformanceFrequency(&a); + return 1.0 / (double)a.QuadPart; +} + +#elif NV_UNIX_FAMILY + +#include <time.h> + +NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const +{ + struct timespec mCurrTimeInt; + clock_gettime(CLOCK_REALTIME, &mCurrTimeInt); + return (static_cast<int64_t>(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast<int64_t>(mCurrTimeInt.tv_nsec)); +} + +NV_INLINE double Nv::Blast::Time::getTickDuration() +{ + return 1.e-9; +} + +#elif NV_PS4 + +#include "ps4/NvBlastTimePS4.h" + +#endif + +#endif // #ifndef NVBLASTTIME_H |