aboutsummaryrefslogtreecommitdiff
path: root/examples/UnityExample/ProjectSettings/GraphicsSettings.asset
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /examples/UnityExample/ProjectSettings/GraphicsSettings.asset
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'examples/UnityExample/ProjectSettings/GraphicsSettings.asset')
-rw-r--r--examples/UnityExample/ProjectSettings/GraphicsSettings.asset64
1 files changed, 64 insertions, 0 deletions
diff --git a/examples/UnityExample/ProjectSettings/GraphicsSettings.asset b/examples/UnityExample/ProjectSettings/GraphicsSettings.asset
new file mode 100644
index 0000000..0502153
--- /dev/null
+++ b/examples/UnityExample/ProjectSettings/GraphicsSettings.asset
@@ -0,0 +1,64 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!30 &1
+GraphicsSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 9
+ m_Deferred:
+ m_Mode: 1
+ m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
+ m_DeferredReflections:
+ m_Mode: 1
+ m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
+ m_ScreenSpaceShadows:
+ m_Mode: 1
+ m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
+ m_LegacyDeferred:
+ m_Mode: 1
+ m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
+ m_DepthNormals:
+ m_Mode: 1
+ m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
+ m_MotionVectors:
+ m_Mode: 1
+ m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
+ m_LightHalo:
+ m_Mode: 1
+ m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
+ m_LensFlare:
+ m_Mode: 1
+ m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
+ m_AlwaysIncludedShaders:
+ - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
+ m_PreloadedShaders: []
+ m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
+ type: 0}
+ m_TierSettings_Tier1:
+ renderingPath: 1
+ useCascadedShadowMaps: 1
+ m_TierSettings_Tier2:
+ renderingPath: 1
+ useCascadedShadowMaps: 1
+ m_TierSettings_Tier3:
+ renderingPath: 1
+ useCascadedShadowMaps: 1
+ m_DefaultRenderingPath: 1
+ m_DefaultMobileRenderingPath: 1
+ m_TierSettings: []
+ m_LightmapStripping: 0
+ m_FogStripping: 0
+ m_LightmapKeepPlain: 1
+ m_LightmapKeepDirCombined: 1
+ m_LightmapKeepDirSeparate: 1
+ m_LightmapKeepDynamicPlain: 1
+ m_LightmapKeepDynamicDirCombined: 1
+ m_LightmapKeepDynamicDirSeparate: 1
+ m_FogKeepLinear: 1
+ m_FogKeepExp: 1
+ m_FogKeepExp2: 1