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authorAnton Novoselov <[email protected]>2017-08-14 16:41:28 +0300
committerAnton Novoselov <[email protected]>2017-08-14 16:41:28 +0300
commit9a1c1d814f3fa0b54b49d90b43130c02bc280f44 (patch)
treeeae6ead883173c66619c30b6a1ed085f3cb70f4d /docs/api_docs
parentUpdated to CL 22627414: (diff)
downloadblast-9a1c1d814f3fa0b54b49d90b43130c02bc280f44.tar.xz
blast-9a1c1d814f3fa0b54b49d90b43130c02bc280f44.zip
Updated to CL 22661993:
* docs updates * authoring fixes * asset view in sample fix * latest blast_tools_and_samples-windows.zip
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diff --git a/docs/api_docs/files/_nv_blast_array_8h-source.html b/docs/api_docs/files/_nv_blast_array_8h-source.html
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index 6246bc7..0000000
--- a/docs/api_docs/files/_nv_blast_array_8h-source.html
+++ /dev/null
@@ -1,87 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastArray.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastArray.h</h1><a href="_nv_blast_array_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
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-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTARRAY_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTARRAY_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_allocator_8h.html">NvBlastAllocator.h</a>"</span>
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-<a name="l00036"></a>00036
-<a name="l00037"></a><a class="code" href="namespace_nv.html">00037</a> <span class="keyword">namespace </span>Nv
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-<a name="l00040"></a>00040 {
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-<a name="l00051"></a>00051
-<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T, u<span class="keywordtype">int</span>32_t N&gt;
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-<a name="l00061"></a>00061 };
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-<a name="l00063"></a>00063 } <span class="comment">// namespace Blast</span>
-<a name="l00064"></a>00064 } <span class="comment">// namespace Nv</span>
-<a name="l00065"></a>00065
-<a name="l00066"></a>00066
-<a name="l00067"></a>00067 <span class="preprocessor">#endif // #ifndef NVBLASTARRAY_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_array_8h.html b/docs/api_docs/files/_nv_blast_array_8h.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastArray.h File Reference</title>
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- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastArray.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_allocator_8h-source.html">NvBlastAllocator.h</a>&quot;</code><br>
-<code>#include &quot;PsInlineArray.h&quot;</code><br>
-
-<p>
-<a href="_nv_blast_array_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_array.html">Nv::Blast::Array&lt; T &gt;</a></td></tr>
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-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_assert_8h-source.html b/docs/api_docs/files/_nv_blast_assert_8h-source.html
deleted file mode 100644
index 1edb4f8..0000000
--- a/docs/api_docs/files/_nv_blast_assert_8h-source.html
+++ /dev/null
@@ -1,109 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastAssert.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastAssert.h</h1><a href="_nv_blast_assert_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTASSERT_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTASSERT_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a>"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="preprocessor">#if !NV_ENABLE_ASSERTS</span>
-<a name="l00037"></a><a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">00037</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_ASSERT(exp) ((void)0)</span>
-<a name="l00038"></a><a class="code" href="_nv_blast_assert_8h.html#4b7b9c0b35d81fc6b5a9ed1e3e02a335">00038</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_ALWAYS_ASSERT_MESSAGE(message) ((void)0)</span>
-<a name="l00039"></a><a class="code" href="_nv_blast_assert_8h.html#4bef80b3f6d110ade867285f8e3acc00">00039</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_ASSERT_WITH_MESSAGE(condition, message) ((void)0)</span>
-<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#if NV_VC</span>
-<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_CODE_ANALYSIS_ASSUME(exp) \</span>
-<a name="l00043"></a>00043 <span class="preprocessor"> __analysis_assume(!!(exp)) // This macro will be used to get rid of analysis warning messages if a NVBLAST_ASSERT is used</span>
-<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="comment">// to "guard" illegal mem access, for example.</span>
-<a name="l00045"></a>00045 <span class="preprocessor">#else</span>
-<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_CODE_ANALYSIS_ASSUME(exp)</span>
-<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_ASSERT(exp) \</span>
-<a name="l00049"></a>00049 <span class="preprocessor">{ \</span>
-<a name="l00050"></a>00050 <span class="preprocessor"> static bool _ignore = false; \</span>
-<a name="l00051"></a>00051 <span class="preprocessor"> if (!(exp) &amp;&amp; !_ignore) NvBlastAssertHandler(#exp, __FILE__, __LINE__, _ignore); \</span>
-<a name="l00052"></a>00052 <span class="preprocessor"> NVBLAST_CODE_ANALYSIS_ASSUME(exp); \</span>
-<a name="l00053"></a>00053 <span class="preprocessor">} ((void)0)</span>
-<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_ALWAYS_ASSERT_MESSAGE(message) \</span>
-<a name="l00055"></a>00055 <span class="preprocessor">{ \</span>
-<a name="l00056"></a>00056 <span class="preprocessor"> static bool _ignore = false; \</span>
-<a name="l00057"></a>00057 <span class="preprocessor"> if(!_ignore) \</span>
-<a name="l00058"></a>00058 <span class="preprocessor"> { \</span>
-<a name="l00059"></a>00059 <span class="preprocessor"> NvBlastAssertHandler(message, __FILE__, __LINE__, _ignore); \</span>
-<a name="l00060"></a>00060 <span class="preprocessor"> } \</span>
-<a name="l00061"></a>00061 <span class="preprocessor">} ((void)0)</span>
-<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define NVBLAST_ASSERT_WITH_MESSAGE(exp, message) \</span>
-<a name="l00063"></a>00063 <span class="preprocessor">{ \</span>
-<a name="l00064"></a>00064 <span class="preprocessor"> static bool _ignore = false; \</span>
-<a name="l00065"></a>00065 <span class="preprocessor"> if (!(exp) &amp;&amp; !_ignore) NvBlastAssertHandler(message, __FILE__, __LINE__, _ignore); \</span>
-<a name="l00066"></a>00066 <span class="preprocessor"> NVBLAST_CODE_ANALYSIS_ASSUME(exp); \</span>
-<a name="l00067"></a>00067 <span class="preprocessor">} ((void)0)</span>
-<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00069"></a>00069 <span class="preprocessor"></span>
-<a name="l00070"></a><a class="code" href="_nv_blast_assert_8h.html#b1324c0bc11772792474d475d2fef7b2">00070</a> <span class="preprocessor">#define NVBLAST_ALWAYS_ASSERT() NVBLAST_ASSERT(0)</span>
-<a name="l00071"></a>00071 <span class="preprocessor"></span>
-<a name="l00072"></a>00072
-<a name="l00073"></a>00073 <span class="keyword">extern</span> <span class="stringliteral">"C"</span>
-<a name="l00074"></a>00074 {
-<a name="l00075"></a>00075
-<a name="l00076"></a>00076 <a class="code" href="_nv_blast_preprocessor_8h.html#e5c980f1b9848025a2fefa05a9d3bce1">NVBLAST_API</a> <span class="keywordtype">void</span> <a class="code" href="_nv_blast_assert_8h.html#e2b4b5a38870c3570a79a7c7f23d5d5a">NvBlastAssertHandler</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* expr, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line, <span class="keywordtype">bool</span>&amp; ignore);
-<a name="l00077"></a>00077
-<a name="l00078"></a>00078 } <span class="comment">// extern "C"</span>
-<a name="l00079"></a>00079
-<a name="l00080"></a>00080
-<a name="l00081"></a>00081 <span class="preprocessor">#endif // #ifndef NVBLASTASSERT_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_assert_8h.html b/docs/api_docs/files/_nv_blast_assert_8h.html
deleted file mode 100644
index 6356fc0..0000000
--- a/docs/api_docs/files/_nv_blast_assert_8h.html
+++ /dev/null
@@ -1,173 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastAssert.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastAssert.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_preprocessor_8h-source.html">NvBlastPreprocessor.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_assert_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_assert_8h.html#b1324c0bc11772792474d475d2fef7b2">NVBLAST_ALWAYS_ASSERT</a>()&nbsp;&nbsp;&nbsp;NVBLAST_ASSERT(0)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_assert_8h.html#4b7b9c0b35d81fc6b5a9ed1e3e02a335">NVBLAST_ALWAYS_ASSERT_MESSAGE</a>(message)&nbsp;&nbsp;&nbsp;((void)0)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(exp)&nbsp;&nbsp;&nbsp;((void)0)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_assert_8h.html#4bef80b3f6d110ade867285f8e3acc00">NVBLAST_ASSERT_WITH_MESSAGE</a>(condition, message)&nbsp;&nbsp;&nbsp;((void)0)</td></tr>
-
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_assert_8h.html#e2b4b5a38870c3570a79a7c7f23d5d5a">NvBlastAssertHandler</a> (const char *expr, const char *file, int line, bool &amp;ignore)</td></tr>
-
-</table>
-<hr><h2>Define Documentation</h2>
-<a class="anchor" name="b1324c0bc11772792474d475d2fef7b2"></a><!-- doxytag: member="NvBlastAssert.h::NVBLAST_ALWAYS_ASSERT" ref="b1324c0bc11772792474d475d2fef7b2" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLAST_ALWAYS_ASSERT </td>
- <td>(</td>
-&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;NVBLAST_ASSERT(0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="4b7b9c0b35d81fc6b5a9ed1e3e02a335"></a><!-- doxytag: member="NvBlastAssert.h::NVBLAST_ALWAYS_ASSERT_MESSAGE" ref="4b7b9c0b35d81fc6b5a9ed1e3e02a335" args="(message)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLAST_ALWAYS_ASSERT_MESSAGE </td>
- <td>(</td>
- <td class="paramtype">message&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2b179fca67cdb57b12b65e33fe3f6c93"></a><!-- doxytag: member="NvBlastAssert.h::NVBLAST_ASSERT" ref="2b179fca67cdb57b12b65e33fe3f6c93" args="(exp)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLAST_ASSERT </td>
- <td>(</td>
- <td class="paramtype">exp&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="4bef80b3f6d110ade867285f8e3acc00"></a><!-- doxytag: member="NvBlastAssert.h::NVBLAST_ASSERT_WITH_MESSAGE" ref="4bef80b3f6d110ade867285f8e3acc00" args="(condition, message)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLAST_ASSERT_WITH_MESSAGE </td>
- <td>(</td>
- <td class="paramtype">condition, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">message&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Function Documentation</h2>
-<a class="anchor" name="e2b4b5a38870c3570a79a7c7f23d5d5a"></a><!-- doxytag: member="NvBlastAssert.h::NvBlastAssertHandler" ref="e2b4b5a38870c3570a79a7c7f23d5d5a" args="(const char *expr, const char *file, int line, bool &amp;ignore)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void NvBlastAssertHandler </td>
- <td>(</td>
- <td class="paramtype">const char *&nbsp;</td>
- <td class="paramname"> <em>expr</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char *&nbsp;</td>
- <td class="paramname"> <em>file</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&nbsp;</td>
- <td class="paramname"> <em>line</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">bool &amp;&nbsp;</td>
- <td class="paramname"> <em>ignore</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_atomic_8h-source.html b/docs/api_docs/files/_nv_blast_atomic_8h-source.html
deleted file mode 100644
index bc9c5de..0000000
--- a/docs/api_docs/files/_nv_blast_atomic_8h-source.html
+++ /dev/null
@@ -1,78 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastAtomic.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
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- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastAtomic.h</h1><a href="_nv_blast_atomic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTATOMIC_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTATOMIC_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>"</span>
-<a name="l00033"></a>00033
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>Nv
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>Blast
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039
-<a name="l00040"></a>00040 <span class="comment">/* increment the specified location. Return the incremented value */</span>
-<a name="l00041"></a>00041 int32_t <a class="code" href="namespace_nv_1_1_blast.html#02d7c995394a2e2c7f0b18ee051bec2f">atomicIncrement</a>(<span class="keyword">volatile</span> int32_t* val);
-<a name="l00042"></a>00042
-<a name="l00043"></a>00043
-<a name="l00044"></a>00044 <span class="comment">/* decrement the specified location. Return the decremented value */</span>
-<a name="l00045"></a>00045 int32_t <a class="code" href="namespace_nv_1_1_blast.html#a0a1acaf4abe11be6cfdcf14cecf4818">atomicDecrement</a>(<span class="keyword">volatile</span> int32_t* val);
-<a name="l00046"></a>00046
-<a name="l00047"></a>00047 } <span class="comment">// namespace Blast</span>
-<a name="l00048"></a>00048 } <span class="comment">// namespace Nv</span>
-<a name="l00049"></a>00049
-<a name="l00050"></a>00050 <span class="preprocessor">#endif // #ifndef NVBLASTATOMIC_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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-</html>
diff --git a/docs/api_docs/files/_nv_blast_atomic_8h.html b/docs/api_docs/files/_nv_blast_atomic_8h.html
deleted file mode 100644
index a881221..0000000
--- a/docs/api_docs/files/_nv_blast_atomic_8h.html
+++ /dev/null
@@ -1,45 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastAtomic.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastAtomic.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_atomic_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#a0a1acaf4abe11be6cfdcf14cecf4818">Nv::Blast::atomicDecrement</a> (volatile int32_t *val)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#02d7c995394a2e2c7f0b18ee051bec2f">Nv::Blast::atomicIncrement</a> (volatile int32_t *val)</td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
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-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_d_link_8h-source.html b/docs/api_docs/files/_nv_blast_d_link_8h-source.html
deleted file mode 100644
index 74270ed..0000000
--- a/docs/api_docs/files/_nv_blast_d_link_8h-source.html
+++ /dev/null
@@ -1,327 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastDLink.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastDLink.h</h1><a href="_nv_blast_d_link_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTDLINK_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTDLINK_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_assert_8h.html">NvBlastAssert.h</a>"</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_nv_blast_index_fns_8h.html">NvBlastIndexFns.h</a>"</span>
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>Nv
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039 <span class="keyword">namespace </span>Blast
-<a name="l00040"></a>00040 {
-<a name="l00041"></a>00041
-<a name="l00042"></a>00042 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00043"></a><a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">00043</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>
-<a name="l00044"></a>00044 {
-<a name="l00045"></a><a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">00045</a> IndexType <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[2];
-<a name="l00046"></a>00046 };
-<a name="l00047"></a>00047
-<a name="l00048"></a>00048
-<a name="l00049"></a>00049 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00050"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html">00050</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html">IndexDList</a>
-<a name="l00051"></a>00051 {
-<a name="l00052"></a>00052 <span class="keyword">public</span>:
-<a name="l00053"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#bc3c8aa8e9708bdc838bbd6345078329">00053</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#bc3c8aa8e9708bdc838bbd6345078329">initLinksSolitary</a>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkCount)
-<a name="l00054"></a>00054 {
-<a name="l00055"></a>00055 <span class="keywordflow">for</span> (IndexType i = 0; i &lt; linkCount; ++i)
-<a name="l00056"></a>00056 {
-<a name="l00057"></a>00057 links[i].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0] = invalidIndex&lt;IndexType&gt;();
-<a name="l00058"></a>00058 links[i].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1] = invalidIndex&lt;IndexType&gt;();
-<a name="l00059"></a>00059 }
-<a name="l00060"></a>00060 }
-<a name="l00061"></a>00061
-<a name="l00062"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#9624cfa421fd7fecb67d78e143d47dca">00062</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#9624cfa421fd7fecb67d78e143d47dca">initLinksChain</a>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkCount)
-<a name="l00063"></a>00063 {
-<a name="l00064"></a>00064 <span class="keywordflow">if</span> (linkCount &gt; 0)
-<a name="l00065"></a>00065 {
-<a name="l00066"></a>00066 links[0].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0] = invalidIndex&lt;IndexType&gt;();
-<a name="l00067"></a>00067 <span class="keywordflow">for</span> (IndexType i = 1; i &lt; linkCount; ++i)
-<a name="l00068"></a>00068 {
-<a name="l00069"></a>00069 links[i - 1].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1] = i;
-<a name="l00070"></a>00070 links[i].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0] = i - 1;
-<a name="l00071"></a>00071 }
-<a name="l00072"></a>00072 links[linkCount - 1].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1] = invalidIndex&lt;IndexType&gt;();
-<a name="l00073"></a>00073 }
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#55124c5dd5109aa95d2b1751352b0c54">00076</a> IndexType <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#55124c5dd5109aa95d2b1751352b0c54">getAdj</a>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkIndex, <span class="keywordtype">int</span> which)
-<a name="l00077"></a>00077 {
-<a name="l00078"></a>00078 <span class="keywordflow">return</span> links[linkIndex].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[which &amp; 1];
-<a name="l00079"></a>00079 }
-<a name="l00080"></a>00080
-<a name="l00081"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#c4a779a50795386918e694c977b0a94c">00081</a> <span class="keywordtype">void</span> <span class="keyword">remove</span>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkIndex)
-<a name="l00082"></a>00082 {
-<a name="l00083"></a>00083 <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>&amp; link = links[linkIndex];
-<a name="l00084"></a>00084 <span class="keyword">const</span> IndexType adj0 = link.<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0];
-<a name="l00085"></a>00085 <span class="keyword">const</span> IndexType adj1 = link.<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1];
-<a name="l00086"></a>00086 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(adj1))
-<a name="l00087"></a>00087 {
-<a name="l00088"></a>00088 links[adj1].m_adj[0] = adj0;
-<a name="l00089"></a>00089 link.<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1] = invalidIndex&lt;IndexType&gt;();
-<a name="l00090"></a>00090 }
-<a name="l00091"></a>00091 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(adj0))
-<a name="l00092"></a>00092 {
-<a name="l00093"></a>00093 links[adj0].m_adj[1] = adj1;
-<a name="l00094"></a>00094 link.<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0] = invalidIndex&lt;IndexType&gt;();
-<a name="l00095"></a>00095 }
-<a name="l00096"></a>00096 }
-<a name="l00097"></a>00097
-<a name="l00098"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#2b0fb546e12c35ddbd515b4c17cf1c59">00098</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#2b0fb546e12c35ddbd515b4c17cf1c59">isSolitary</a>(<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkIndex)
-<a name="l00099"></a>00099 {
-<a name="l00100"></a>00100 <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>&amp; link = links[linkIndex];
-<a name="l00101"></a>00101 <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(link.<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0]) &amp;&amp; <a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(link.<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1]);
-<a name="l00102"></a>00102 }
-<a name="l00103"></a>00103
-<a name="l00104"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#e08677ece60c50e0c17ceb8483cbb941">00104</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#e08677ece60c50e0c17ceb8483cbb941">insertListHead</a>(IndexType&amp; listHead, <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkIndex)
-<a name="l00105"></a>00105 {
-<a name="l00106"></a>00106 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(linkIndex));
-<a name="l00107"></a>00107 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(listHead))
-<a name="l00108"></a>00108 {
-<a name="l00109"></a>00109 links[listHead].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0] = linkIndex;
-<a name="l00110"></a>00110 }
-<a name="l00111"></a>00111 links[linkIndex].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1] = listHead;
-<a name="l00112"></a>00112 listHead = linkIndex;
-<a name="l00113"></a>00113 }
-<a name="l00114"></a>00114
-<a name="l00115"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#4702080fa027fcd1a8dfabe0feceee47">00115</a> IndexType <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#4702080fa027fcd1a8dfabe0feceee47">removeListHead</a>(IndexType&amp; listHead, <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links)
-<a name="l00116"></a>00116 {
-<a name="l00117"></a>00117 <span class="keyword">const</span> IndexType linkIndex = listHead;
-<a name="l00118"></a>00118 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(linkIndex))
-<a name="l00119"></a>00119 {
-<a name="l00120"></a>00120 listHead = links[linkIndex].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1];
-<a name="l00121"></a>00121 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(listHead))
-<a name="l00122"></a>00122 {
-<a name="l00123"></a>00123 links[listHead].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[0] = invalidIndex&lt;IndexType&gt;();
-<a name="l00124"></a>00124 }
-<a name="l00125"></a>00125 links[linkIndex].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1] = invalidIndex&lt;IndexType&gt;();
-<a name="l00126"></a>00126 }
-<a name="l00127"></a>00127 <span class="keywordflow">return</span> linkIndex;
-<a name="l00128"></a>00128 }
-<a name="l00129"></a>00129
-<a name="l00130"></a><a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#f5338b775b990895b7e82ca827c8c0de">00130</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_index_d_list.html#f5338b775b990895b7e82ca827c8c0de">removeFromList</a>(IndexType&amp; listHead, <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links, IndexType linkIndex)
-<a name="l00131"></a>00131 {
-<a name="l00132"></a>00132 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(linkIndex));
-<a name="l00133"></a>00133 <span class="keywordflow">if</span> (listHead == linkIndex)
-<a name="l00134"></a>00134 {
-<a name="l00135"></a>00135 listHead = links[linkIndex].<a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html#f3f0c6aa0eca4628cf6292a31b910ec2">m_adj</a>[1];
-<a name="l00136"></a>00136 }
-<a name="l00137"></a>00137 <span class="keyword">remove</span>(links, linkIndex);
-<a name="l00138"></a>00138 }
-<a name="l00139"></a>00139 };
-<a name="l00140"></a>00140
-<a name="l00141"></a>00141
-<a name="l00142"></a><a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">00142</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>
-<a name="l00143"></a>00143 {
-<a name="l00144"></a><a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#550877c2672f537aab653df56259e408">00144</a> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#550877c2672f537aab653df56259e408">DLink</a>() : m_prev(nullptr), m_next(nullptr) {}
-<a name="l00145"></a>00145
-<a name="l00146"></a><a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#6153dfa5dbef280c4ed9b1d69a069d2b">00146</a> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#6153dfa5dbef280c4ed9b1d69a069d2b">getPrev</a>()<span class="keyword"> const</span>
-<a name="l00147"></a>00147 <span class="keyword"> </span>{
-<a name="l00148"></a>00148 <span class="keywordflow">return</span> m_prev;
-<a name="l00149"></a>00149 }
-<a name="l00150"></a>00150
-<a name="l00151"></a><a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#9fa38af21c0f0ebeec7d7191c2b32d4b">00151</a> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#9fa38af21c0f0ebeec7d7191c2b32d4b">getNext</a>()<span class="keyword"> const</span>
-<a name="l00152"></a>00152 <span class="keyword"> </span>{
-<a name="l00153"></a>00153 <span class="keywordflow">return</span> m_next;
-<a name="l00154"></a>00154 }
-<a name="l00155"></a>00155
-<a name="l00156"></a>00156 <span class="keyword">private</span>:
-<a name="l00157"></a>00157 <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* m_prev;
-<a name="l00158"></a>00158 <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* m_next;
-<a name="l00159"></a>00159
-<a name="l00160"></a><a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#e5cffd78d183d0fa9be728d4c172c22f">00160</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_d_list.html">DList</a>;
-<a name="l00161"></a>00161 };
-<a name="l00162"></a>00162
-<a name="l00163"></a>00163
-<a name="l00164"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html">00164</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_d_list.html">DList</a>
-<a name="l00165"></a>00165 {
-<a name="l00166"></a>00166 <span class="keyword">public</span>:
-<a name="l00167"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#8f521717b64ae0b1f706f74995664745">00167</a> <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#8f521717b64ae0b1f706f74995664745">DList</a>() : m_head(nullptr), m_tail(nullptr) {}
-<a name="l00168"></a>00168
-<a name="l00169"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">00169</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">isEmpty</a>()<span class="keyword"> const</span>
-<a name="l00170"></a>00170 <span class="keyword"> </span>{
-<a name="l00171"></a>00171 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>((m_head == <span class="keyword">nullptr</span>) == (m_tail == <span class="keyword">nullptr</span>));
-<a name="l00172"></a>00172 <span class="keywordflow">return</span> m_head == <span class="keyword">nullptr</span>;
-<a name="l00173"></a>00173 }
-<a name="l00174"></a>00174
-<a name="l00175"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">00175</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a>(<span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>&amp; link)<span class="keyword"> const</span>
-<a name="l00176"></a>00176 <span class="keyword"> </span>{
-<a name="l00177"></a>00177 <span class="keywordflow">return</span> link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a> == <span class="keyword">nullptr</span> &amp;&amp; link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a> == <span class="keyword">nullptr</span> &amp;&amp; m_head != &amp;link;
-<a name="l00178"></a>00178 }
-<a name="l00179"></a>00179
-<a name="l00180"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#bdb5f4d00c1a0b036abdbbc744da2f25">00180</a> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#bdb5f4d00c1a0b036abdbbc744da2f25">getHead</a>()<span class="keyword"> const</span>
-<a name="l00181"></a>00181 <span class="keyword"> </span>{
-<a name="l00182"></a>00182 <span class="keywordflow">return</span> m_head;
-<a name="l00183"></a>00183 }
-<a name="l00184"></a>00184
-<a name="l00185"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#63c0cd8950a28a80e80220037e908c3a">00185</a> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#63c0cd8950a28a80e80220037e908c3a">getTail</a>()<span class="keyword"> const</span>
-<a name="l00186"></a>00186 <span class="keyword"> </span>{
-<a name="l00187"></a>00187 <span class="keywordflow">return</span> m_tail;
-<a name="l00188"></a>00188 }
-<a name="l00189"></a>00189
-<a name="l00190"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#bc2b63f21760aea5f27e3ced326c5c6a">00190</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#bc2b63f21760aea5f27e3ced326c5c6a">insertHead</a>(<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>&amp; link)
-<a name="l00191"></a>00191 {
-<a name="l00192"></a>00192 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a>(link));
-<a name="l00193"></a>00193 <span class="keywordflow">if</span> (!<a class="code" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a>(link))
-<a name="l00194"></a>00194 {
-<a name="l00195"></a>00195 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00196"></a>00196 }
-<a name="l00197"></a>00197
-<a name="l00198"></a>00198 link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a> = m_head;
-<a name="l00199"></a>00199 <span class="keywordflow">if</span> (m_head != <span class="keyword">nullptr</span>)
-<a name="l00200"></a>00200 {
-<a name="l00201"></a>00201 m_head-&gt;<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a> = &amp;link;
-<a name="l00202"></a>00202 }
-<a name="l00203"></a>00203 m_head = &amp;link;
-<a name="l00204"></a>00204 <span class="keywordflow">if</span> (m_tail == <span class="keyword">nullptr</span>)
-<a name="l00205"></a>00205 {
-<a name="l00206"></a>00206 m_tail = &amp;link;
-<a name="l00207"></a>00207 }
-<a name="l00208"></a>00208
-<a name="l00209"></a>00209 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00210"></a>00210 }
-<a name="l00211"></a>00211
-<a name="l00212"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#ed58b1884e669c36c0b5232fb59860de">00212</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_d_list.html#ed58b1884e669c36c0b5232fb59860de">insertTail</a>(<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>&amp; link)
-<a name="l00213"></a>00213 {
-<a name="l00214"></a>00214 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a>(link));
-<a name="l00215"></a>00215 <span class="keywordflow">if</span> (!<a class="code" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a>(link))
-<a name="l00216"></a>00216 {
-<a name="l00217"></a>00217 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00218"></a>00218 }
-<a name="l00219"></a>00219
-<a name="l00220"></a>00220 link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a> = m_tail;
-<a name="l00221"></a>00221 <span class="keywordflow">if</span> (m_tail != <span class="keyword">nullptr</span>)
-<a name="l00222"></a>00222 {
-<a name="l00223"></a>00223 m_tail-&gt;<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a> = &amp;link;
-<a name="l00224"></a>00224 }
-<a name="l00225"></a>00225 m_tail = &amp;link;
-<a name="l00226"></a>00226 <span class="keywordflow">if</span> (m_head == <span class="keyword">nullptr</span>)
-<a name="l00227"></a>00227 {
-<a name="l00228"></a>00228 m_head = &amp;link;
-<a name="l00229"></a>00229 }
-<a name="l00230"></a>00230
-<a name="l00231"></a>00231 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00232"></a>00232 }
-<a name="l00233"></a>00233
-<a name="l00234"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list.html#f1fb041e0c0840e8fefbbca53dff18cb">00234</a> <span class="keywordtype">void</span> <span class="keyword">remove</span>(<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>&amp; link)
-<a name="l00235"></a>00235 {
-<a name="l00236"></a>00236 <span class="keywordflow">if</span> (link.m_prev != <span class="keyword">nullptr</span>)
-<a name="l00237"></a>00237 {
-<a name="l00238"></a>00238 link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a>-&gt;<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a> = link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a>;
-<a name="l00239"></a>00239 }
-<a name="l00240"></a>00240 <span class="keywordflow">else</span>
-<a name="l00241"></a>00241 <span class="keywordflow">if</span> (m_head == &amp;link)
-<a name="l00242"></a>00242 {
-<a name="l00243"></a>00243 m_head = link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a>;
-<a name="l00244"></a>00244 }
-<a name="l00245"></a>00245
-<a name="l00246"></a>00246 <span class="keywordflow">if</span> (link.m_next != <span class="keyword">nullptr</span>)
-<a name="l00247"></a>00247 {
-<a name="l00248"></a>00248 link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a>-&gt;<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a> = link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a>;
-<a name="l00249"></a>00249 }
-<a name="l00250"></a>00250 <span class="keywordflow">else</span>
-<a name="l00251"></a>00251 <span class="keywordflow">if</span> (m_tail == &amp;link)
-<a name="l00252"></a>00252 {
-<a name="l00253"></a>00253 m_tail = link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a>;
-<a name="l00254"></a>00254 }
-<a name="l00255"></a>00255
-<a name="l00256"></a>00256 link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f274ff6b2451fb2224d9f0f4ce923141">m_next</a> = link.<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#f3b606bcedc9ac94ad6b445564c88354">m_prev</a> = <span class="keyword">nullptr</span>;
-<a name="l00257"></a>00257 }
-<a name="l00258"></a>00258
-<a name="l00259"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">00259</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">It</a>
-<a name="l00260"></a>00260 {
-<a name="l00261"></a>00261 <span class="keyword">public</span>:
-<a name="l00262"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c6c3e8622be97b012571c9c7041d24f16">00262</a> <span class="keyword">enum</span> <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Direction</a> { <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c6c3e8622be97b012571c9c7041d24f16">Reverse</a>, <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a">Forward</a> };
-<a name="l00263"></a>00263
-<a name="l00264"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#37ea866b3020f9cfd9e95d7943070c72">00264</a> <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#37ea866b3020f9cfd9e95d7943070c72">It</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_d_list.html">DList</a>&amp; list, <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Direction</a> dir = <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a">Forward</a>) : m_curr(dir == <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a">Forward</a> ? list.<a class="code" href="class_nv_1_1_blast_1_1_d_list.html#bdb5f4d00c1a0b036abdbbc744da2f25">getHead</a>() : list.<a class="code" href="class_nv_1_1_blast_1_1_d_list.html#63c0cd8950a28a80e80220037e908c3a">getTail</a>()) {}
-<a name="l00265"></a>00265
-<a name="l00267"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#04d998af611cce7c5c8826c28936821d">00267</a> <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#04d998af611cce7c5c8826c28936821d">operator bool</a>()<span class="keyword"> const</span>
-<a name="l00268"></a>00268 <span class="keyword"> </span>{
-<a name="l00269"></a>00269 <span class="keywordflow">return</span> m_curr != <span class="keyword">nullptr</span>;
-<a name="l00270"></a>00270 }
-<a name="l00271"></a>00271
-<a name="l00273"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#6122541eababca1ccd3ff790382085a1">00273</a> <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#6122541eababca1ccd3ff790382085a1">operator const DLink*</a>()<span class="keyword"> const</span>
-<a name="l00274"></a>00274 <span class="keyword"> </span>{
-<a name="l00275"></a>00275 <span class="keywordflow">return</span> m_curr;
-<a name="l00276"></a>00276 }
-<a name="l00277"></a>00277
-<a name="l00279"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#7092a46c0fa7fd95c4de1c771924b9f3">00279</a> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#7092a46c0fa7fd95c4de1c771924b9f3">operator ++ </a>()
-<a name="l00280"></a>00280 {
-<a name="l00281"></a>00281 <span class="keywordflow">return</span> m_curr = m_curr-&gt;<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#9fa38af21c0f0ebeec7d7191c2b32d4b">getNext</a>();
-<a name="l00282"></a>00282 }
-<a name="l00283"></a>00283
-<a name="l00285"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#c053296c087c5ef44191feb8b87c0485">00285</a> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* <a class="code" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#c053296c087c5ef44191feb8b87c0485">operator -- </a>()
-<a name="l00286"></a>00286 {
-<a name="l00287"></a>00287 <span class="keywordflow">return</span> m_curr = m_curr-&gt;<a class="code" href="struct_nv_1_1_blast_1_1_d_link.html#6153dfa5dbef280c4ed9b1d69a069d2b">getPrev</a>();
-<a name="l00288"></a>00288 }
-<a name="l00289"></a>00289
-<a name="l00290"></a>00290 <span class="keyword">private</span>:
-<a name="l00291"></a>00291 <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* m_curr;
-<a name="l00292"></a>00292 };
-<a name="l00293"></a>00293
-<a name="l00294"></a>00294 <span class="keyword">private</span>:
-<a name="l00295"></a>00295 <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* m_head;
-<a name="l00296"></a>00296 <a class="code" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* m_tail;
-<a name="l00297"></a>00297 };
-<a name="l00298"></a>00298
-<a name="l00299"></a>00299 } <span class="comment">// end namespace Blast</span>
-<a name="l00300"></a>00300 } <span class="comment">// end namespace Nv</span>
-<a name="l00301"></a>00301
-<a name="l00302"></a>00302
-<a name="l00303"></a>00303 <span class="preprocessor">#endif // #ifndef NVBLASTDLINK_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_d_link_8h.html b/docs/api_docs/files/_nv_blast_d_link_8h.html
deleted file mode 100644
index afd7e45..0000000
--- a/docs/api_docs/files/_nv_blast_d_link_8h.html
+++ /dev/null
@@ -1,52 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastDLink.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastDLink.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_index_fns_8h-source.html">NvBlastIndexFns.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_d_link_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">Nv::Blast::IndexDLink&lt; IndexType &gt;</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html
index d18d431..9c65ee8 100644
--- a/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html
+++ b/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html
@@ -98,8 +98,8 @@
<a name="l00086"></a><a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#7161aa4637570593093cac005c843175">00086</a> int32_t <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#7161aa4637570593093cac005c843175">userData</a>;
<a name="l00087"></a><a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#df3a66bdd94f5cd516a4a5b15d23b6b3">00087</a> int32_t <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#df3a66bdd94f5cd516a4a5b15d23b6b3">materialId</a>;
<a name="l00088"></a><a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#b832c1b248d12e5d6d292a10be2fe199">00088</a> int32_t <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#b832c1b248d12e5d6d292a10be2fe199">smoothingGroup</a>;
-<a name="l00089"></a><a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#bfc80d334e4fc185e641a4538f414b78">00089</a> physx::PxVec3 <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#bfc80d334e4fc185e641a4538f414b78">getNormal</a>()
-<a name="l00090"></a>00090 {
+<a name="l00089"></a><a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#e04d4b7cbe22490f02ed5018b5fe387f">00089</a> physx::PxVec3 <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#e04d4b7cbe22490f02ed5018b5fe387f">getNormal</a>()<span class="keyword"> const</span>
+<a name="l00090"></a>00090 <span class="keyword"> </span>{
<a name="l00091"></a>00091 <span class="keywordflow">return</span> ((<a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#39a1ceee6d477adcae017ccce89e4907">b</a>.<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html#55e4c4ebbb67781cf7ce78881ab62ccb">p</a> - <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#df09f79e35433791b1fa7e4840d3fb63">a</a>.<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html#55e4c4ebbb67781cf7ce78881ab62ccb">p</a>).cross(<a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#cbec7104b98f9ab000d22e910d3b9def">c</a>.<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html#55e4c4ebbb67781cf7ce78881ab62ccb">p</a> - <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html#df09f79e35433791b1fa7e4840d3fb63">a</a>.<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html#55e4c4ebbb67781cf7ce78881ab62ccb">p</a>));
<a name="l00092"></a>00092 }
<a name="l00093"></a>00093 };
diff --git a/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html b/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html
index 510c1e6..ea373a9 100644
--- a/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html
+++ b/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html
@@ -89,79 +89,83 @@
<a name="l00068"></a>00068 <span class="keyword">static</span> thread_local int32_t th_depth = 0;
<a name="l00069"></a>00069 <span class="preprocessor">#endif</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span>
-<a name="l00071"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">00071</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">ExtCustomProfiler</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html">ProfilerCallback</a>
-<a name="l00072"></a>00072 {
-<a name="l00073"></a>00073 <span class="keyword">public</span>:
-<a name="l00074"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#9e7434d8654794fc69d7f0b7afab22d6">00074</a> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#9e7434d8654794fc69d7f0b7afab22d6">ExtCustomProfiler</a>() : m_platformEnabled(false) {}
-<a name="l00075"></a>00075
-<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#78b9d61f6da77c27fe4436997363dfb1">00076</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#78b9d61f6da77c27fe4436997363dfb1">zoneStart</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> override</span>
-<a name="l00077"></a>00077 <span class="keyword"> </span>{
-<a name="l00078"></a>00078
-<a name="l00079"></a>00079 <span class="preprocessor">#if SUPPORTS_THREAD_LOCAL</span>
-<a name="l00080"></a>00080 <span class="preprocessor"></span> <span class="keywordflow">if</span> (PxGetProfilerCallback())
-<a name="l00081"></a>00081 {
-<a name="l00082"></a>00082 <span class="keywordtype">void</span>* data = PxGetProfilerCallback()-&gt;zoneStart(name, <span class="keyword">false</span>, 0xb1a57);
+<a name="l00071"></a>00071
+<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">00076</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">ExtCustomProfiler</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_profiler_callback.html">ProfilerCallback</a>
+<a name="l00077"></a>00077 {
+<a name="l00078"></a>00078 <span class="keyword">public</span>:
+<a name="l00082"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#9e7434d8654794fc69d7f0b7afab22d6">00082</a> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#9e7434d8654794fc69d7f0b7afab22d6">ExtCustomProfiler</a>() : m_platformEnabled(false) {}
<a name="l00083"></a>00083
-<a name="l00084"></a>00084 <span class="keywordflow">if</span> (th_depth &lt; PROFILER_MAX_NESTED_DEPTH &amp;&amp; th_depth &gt;= 0)
-<a name="l00085"></a>00085 {
-<a name="l00086"></a>00086 th_ProfileData[th_depth].<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#e45c1aef4a10db9a1c2433b210d5de83">name</a> = name;
-<a name="l00087"></a>00087 th_ProfileData[th_depth].<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#ecbb14649bf0e4003eb2e906649ebb8d">data</a> = data;
-<a name="l00088"></a>00088 th_depth++;
-<a name="l00089"></a>00089 }
-<a name="l00090"></a>00090 <span class="keywordflow">else</span>
-<a name="l00091"></a>00091 {
-<a name="l00092"></a>00092 assert(th_depth &lt; PROFILER_MAX_NESTED_DEPTH &amp;&amp; th_depth &gt;= 0);
-<a name="l00093"></a>00093 }
-<a name="l00094"></a>00094 }
-<a name="l00095"></a>00095 <span class="preprocessor">#endif</span>
-<a name="l00096"></a>00096 <span class="preprocessor"></span>
-<a name="l00097"></a>00097 <span class="keywordflow">if</span> (m_platformEnabled)
-<a name="l00098"></a>00098 {
-<a name="l00099"></a>00099 <a class="code" href="_nv_blast_ext_custom_profiler_8h.html#a73cff190baa0fe10aa4b5d21dd5a7ef">platformZoneStart</a>(name);
-<a name="l00100"></a>00100 }
-<a name="l00101"></a>00101 }
-<a name="l00102"></a>00102
-<a name="l00103"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#be4743b5975ad80c6495167c7a47174b">00103</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#be4743b5975ad80c6495167c7a47174b">zoneEnd</a>()<span class="keyword"> override</span>
-<a name="l00104"></a>00104 <span class="keyword"> </span>{
-<a name="l00105"></a>00105
-<a name="l00106"></a>00106 <span class="preprocessor">#if SUPPORTS_THREAD_LOCAL</span>
-<a name="l00107"></a>00107 <span class="preprocessor"></span> <span class="keywordflow">if</span> (PxGetProfilerCallback())
-<a name="l00108"></a>00108 {
-<a name="l00109"></a>00109 th_depth--;
-<a name="l00110"></a>00110
-<a name="l00111"></a>00111 <span class="keywordflow">if</span> (th_depth &gt;= 0)
-<a name="l00112"></a>00112 {
-<a name="l00113"></a>00113 <a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html">ExtProfileData</a>&amp; pd = th_ProfileData[th_depth];
-<a name="l00114"></a>00114 PxGetProfilerCallback()-&gt;zoneEnd(pd.<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#ecbb14649bf0e4003eb2e906649ebb8d">data</a>, pd.<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#e45c1aef4a10db9a1c2433b210d5de83">name</a>, <span class="keyword">false</span>, 0xb1a57);
-<a name="l00115"></a>00115 }
-<a name="l00116"></a>00116 <span class="keywordflow">else</span>
-<a name="l00117"></a>00117 {
-<a name="l00118"></a>00118 assert(th_depth &gt;= 0);
-<a name="l00119"></a>00119 }
-<a name="l00120"></a>00120 }
-<a name="l00121"></a>00121 <span class="preprocessor">#endif</span>
-<a name="l00122"></a>00122 <span class="preprocessor"></span>
-<a name="l00123"></a>00123 <span class="keywordflow">if</span> (m_platformEnabled)
-<a name="l00124"></a>00124 {
-<a name="l00125"></a>00125 <a class="code" href="_nv_blast_ext_custom_profiler_8h.html#a1585207662452977fb8b6593e71f40c">platformZoneEnd</a>();
-<a name="l00126"></a>00126 }
-<a name="l00127"></a>00127 }
-<a name="l00128"></a>00128
-<a name="l00129"></a>00129
-<a name="l00130"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#326703192c1cef7196f271e6dd47bd94">00130</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#326703192c1cef7196f271e6dd47bd94">setPlatformEnabled</a>(<span class="keywordtype">bool</span> enabled)
-<a name="l00131"></a>00131 {
-<a name="l00132"></a>00132 m_platformEnabled = enabled;
-<a name="l00133"></a>00133 }
-<a name="l00134"></a>00134
-<a name="l00135"></a>00135 <span class="keyword">private</span>:
-<a name="l00136"></a>00136 <span class="keywordtype">bool</span> m_platformEnabled;
-<a name="l00137"></a>00137 };
-<a name="l00138"></a>00138
-<a name="l00139"></a>00139 } <span class="comment">// namespace Blast</span>
-<a name="l00140"></a>00140 } <span class="comment">// namespace Nv</span>
-<a name="l00141"></a>00141
+<a name="l00084"></a>00084
+<a name="l00086"></a>00086
+<a name="l00087"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#78b9d61f6da77c27fe4436997363dfb1">00087</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#78b9d61f6da77c27fe4436997363dfb1">zoneStart</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> override</span>
+<a name="l00088"></a>00088 <span class="keyword"> </span>{
+<a name="l00089"></a>00089
+<a name="l00090"></a>00090 <span class="preprocessor">#if SUPPORTS_THREAD_LOCAL</span>
+<a name="l00091"></a>00091 <span class="preprocessor"></span> <span class="keywordflow">if</span> (PxGetProfilerCallback())
+<a name="l00092"></a>00092 {
+<a name="l00093"></a>00093 <span class="keywordtype">void</span>* data = PxGetProfilerCallback()-&gt;zoneStart(name, <span class="keyword">false</span>, 0xb1a57);
+<a name="l00094"></a>00094
+<a name="l00095"></a>00095 <span class="keywordflow">if</span> (th_depth &lt; PROFILER_MAX_NESTED_DEPTH &amp;&amp; th_depth &gt;= 0)
+<a name="l00096"></a>00096 {
+<a name="l00097"></a>00097 th_ProfileData[th_depth].<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#e45c1aef4a10db9a1c2433b210d5de83">name</a> = name;
+<a name="l00098"></a>00098 th_ProfileData[th_depth].<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#ecbb14649bf0e4003eb2e906649ebb8d">data</a> = data;
+<a name="l00099"></a>00099 th_depth++;
+<a name="l00100"></a>00100 }
+<a name="l00101"></a>00101 <span class="keywordflow">else</span>
+<a name="l00102"></a>00102 {
+<a name="l00103"></a>00103 assert(th_depth &lt; PROFILER_MAX_NESTED_DEPTH &amp;&amp; th_depth &gt;= 0);
+<a name="l00104"></a>00104 }
+<a name="l00105"></a>00105 }
+<a name="l00106"></a>00106 <span class="preprocessor">#endif</span>
+<a name="l00107"></a>00107 <span class="preprocessor"></span>
+<a name="l00108"></a>00108 <span class="keywordflow">if</span> (m_platformEnabled)
+<a name="l00109"></a>00109 {
+<a name="l00110"></a>00110 <a class="code" href="_nv_blast_ext_custom_profiler_8h.html#a73cff190baa0fe10aa4b5d21dd5a7ef">platformZoneStart</a>(name);
+<a name="l00111"></a>00111 }
+<a name="l00112"></a>00112 }
+<a name="l00113"></a>00113
+<a name="l00114"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#be4743b5975ad80c6495167c7a47174b">00114</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#be4743b5975ad80c6495167c7a47174b">zoneEnd</a>()<span class="keyword"> override</span>
+<a name="l00115"></a>00115 <span class="keyword"> </span>{
+<a name="l00116"></a>00116
+<a name="l00117"></a>00117 <span class="preprocessor">#if SUPPORTS_THREAD_LOCAL</span>
+<a name="l00118"></a>00118 <span class="preprocessor"></span> <span class="keywordflow">if</span> (PxGetProfilerCallback())
+<a name="l00119"></a>00119 {
+<a name="l00120"></a>00120 th_depth--;
+<a name="l00121"></a>00121
+<a name="l00122"></a>00122 <span class="keywordflow">if</span> (th_depth &gt;= 0)
+<a name="l00123"></a>00123 {
+<a name="l00124"></a>00124 <a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html">ExtProfileData</a>&amp; pd = th_ProfileData[th_depth];
+<a name="l00125"></a>00125 PxGetProfilerCallback()-&gt;zoneEnd(pd.<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#ecbb14649bf0e4003eb2e906649ebb8d">data</a>, pd.<a class="code" href="struct_nv_1_1_blast_1_1_ext_profile_data.html#e45c1aef4a10db9a1c2433b210d5de83">name</a>, <span class="keyword">false</span>, 0xb1a57);
+<a name="l00126"></a>00126 }
+<a name="l00127"></a>00127 <span class="keywordflow">else</span>
+<a name="l00128"></a>00128 {
+<a name="l00129"></a>00129 assert(th_depth &gt;= 0);
+<a name="l00130"></a>00130 }
+<a name="l00131"></a>00131 }
+<a name="l00132"></a>00132 <span class="preprocessor">#endif</span>
+<a name="l00133"></a>00133 <span class="preprocessor"></span>
+<a name="l00134"></a>00134 <span class="keywordflow">if</span> (m_platformEnabled)
+<a name="l00135"></a>00135 {
+<a name="l00136"></a>00136 <a class="code" href="_nv_blast_ext_custom_profiler_8h.html#a1585207662452977fb8b6593e71f40c">platformZoneEnd</a>();
+<a name="l00137"></a>00137 }
+<a name="l00138"></a>00138 }
+<a name="l00139"></a>00139
+<a name="l00140"></a>00140
<a name="l00142"></a>00142
-<a name="l00143"></a>00143 <span class="preprocessor">#endif</span>
+<a name="l00148"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#326703192c1cef7196f271e6dd47bd94">00148</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#326703192c1cef7196f271e6dd47bd94">setPlatformEnabled</a>(<span class="keywordtype">bool</span> enabled)
+<a name="l00149"></a>00149 {
+<a name="l00150"></a>00150 m_platformEnabled = enabled;
+<a name="l00151"></a>00151 }
+<a name="l00152"></a>00152
+<a name="l00153"></a>00153 <span class="keyword">private</span>:
+<a name="l00154"></a>00154 <span class="keywordtype">bool</span> m_platformEnabled;
+<a name="l00155"></a>00155 };
+<a name="l00156"></a>00156
+<a name="l00157"></a>00157 } <span class="comment">// namespace Blast</span>
+<a name="l00158"></a>00158 } <span class="comment">// namespace Nv</span>
+<a name="l00159"></a>00159
+<a name="l00160"></a>00160
+<a name="l00161"></a>00161 <span class="preprocessor">#endif // NVBLASTDEFAULTPROFILER_H</span>
</pre></div></div>
<!-- start footer part -->
<div class="footer">
diff --git a/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html
index af50d2b..7e1de3d 100644
--- a/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html
+++ b/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html
@@ -76,23 +76,22 @@
<a name="l00058"></a><a class="code" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#756207678a22314a8a7a2232819d4e99">00058</a> <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#756207678a22314a8a7a2232819d4e99">~ExtGroupTaskManager</a>() {}
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">public</span>:
-<a name="l00061"></a>00061 <span class="keyword">static</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a>* create(physx::PxTaskManager&amp;);
-<a name="l00062"></a>00062 <span class="keyword">static</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a>* create(physx::PxTaskManager&amp;, <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a>&amp;);
-<a name="l00063"></a>00063
-<a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGroup(<a class="code" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a>*) = 0;
-<a name="l00068"></a>00068
-<a name="l00080"></a>00080 <span class="keyword">virtual</span> uint32_t process(uint32_t workerCount = 0) = 0;
-<a name="l00081"></a>00081
-<a name="l00085"></a>00085 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> wait(<span class="keywordtype">bool</span> block = <span class="keyword">true</span>) = 0;
-<a name="l00086"></a>00086
-<a name="l00090"></a>00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
-<a name="l00091"></a>00091 };
-<a name="l00092"></a>00092
-<a name="l00093"></a>00093
-<a name="l00094"></a>00094 } <span class="comment">// namespace Blast</span>
-<a name="l00095"></a>00095 } <span class="comment">// namespace Nv</span>
-<a name="l00096"></a>00096
-<a name="l00097"></a>00097 <span class="preprocessor">#endif // NVBLASTEXTPXTASK_H</span>
+<a name="l00064"></a>00064 <span class="keyword">static</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a>* create(physx::PxTaskManager&amp;, <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a>* = <span class="keyword">nullptr</span>);
+<a name="l00065"></a>00065
+<a name="l00069"></a>00069 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGroup(<a class="code" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a>*) = 0;
+<a name="l00070"></a>00070
+<a name="l00084"></a>00084 <span class="keyword">virtual</span> uint32_t process(uint32_t workerCount = 0) = 0;
+<a name="l00085"></a>00085
+<a name="l00094"></a>00094 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> wait(<span class="keywordtype">bool</span> block = <span class="keyword">true</span>) = 0;
+<a name="l00095"></a>00095
+<a name="l00099"></a>00099 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00100"></a>00100 };
+<a name="l00101"></a>00101
+<a name="l00102"></a>00102
+<a name="l00103"></a>00103 } <span class="comment">// namespace Blast</span>
+<a name="l00104"></a>00104 } <span class="comment">// namespace Nv</span>
+<a name="l00105"></a>00105
+<a name="l00106"></a>00106 <span class="preprocessor">#endif // NVBLASTEXTPXTASK_H</span>
</pre></div></div>
<!-- start footer part -->
<div class="footer">
diff --git a/docs/api_docs/files/_nv_blast_fixed_array_8h-source.html b/docs/api_docs/files/_nv_blast_fixed_array_8h-source.html
deleted file mode 100644
index 71d9db1..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_array_8h-source.html
+++ /dev/null
@@ -1,151 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedArray.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastFixedArray.h</h1><a href="_nv_blast_fixed_array_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTFIXEDARRAY_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTFIXEDARRAY_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_assert_8h.html">NvBlastAssert.h</a>"</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_memory_8h.html">NvBlastMemory.h</a>"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>Nv
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>Blast
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039
-<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
-<a name="l00064"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html">00064</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html">FixedArray</a>
-<a name="l00065"></a>00065 {
-<a name="l00066"></a>00066 <span class="keyword">public</span>:
-<a name="l00067"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">00067</a> <span class="keyword">explicit</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">FixedArray</a>() : m_size(0)
-<a name="l00068"></a>00068 {
-<a name="l00069"></a>00069 }
-<a name="l00070"></a>00070
-<a name="l00071"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#f7b687252f5466a74006a27f2d3e7c54">00071</a> <span class="keyword">static</span> <span class="keywordtype">size_t</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#f7b687252f5466a74006a27f2d3e7c54">requiredMemorySize</a>(uint32_t capacity)
-<a name="l00072"></a>00072 {
-<a name="l00073"></a>00073 <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(<span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html">FixedArray&lt;T&gt;</a>)) + <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(capacity * <span class="keyword">sizeof</span>(T));
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">00076</a> NV_FORCE_INLINE T&amp; <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">pushBack</a>(T&amp; t)
-<a name="l00077"></a>00077 {
-<a name="l00078"></a>00078 <span class="keyword">new</span> (data() + m_size) T(t);
-<a name="l00079"></a>00079 <span class="keywordflow">return</span> data()[m_size++];
-<a name="l00080"></a>00080 }
-<a name="l00081"></a>00081
-<a name="l00082"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#150702629729a0e29f8daece3b4419f4">00082</a> T <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#150702629729a0e29f8daece3b4419f4">popBack</a>()
-<a name="l00083"></a>00083 {
-<a name="l00084"></a>00084 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(m_size);
-<a name="l00085"></a>00085 T t = data()[m_size - 1];
-<a name="l00086"></a>00086 data()[--m_size].~T();
-<a name="l00087"></a>00087 <span class="keywordflow">return</span> t;
-<a name="l00088"></a>00088 }
-<a name="l00089"></a>00089
-<a name="l00090"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#3f2d0ca6c66c48c6c5ca8ed83dd4bf07">00090</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#3f2d0ca6c66c48c6c5ca8ed83dd4bf07">clear</a>()
-<a name="l00091"></a>00091 {
-<a name="l00092"></a>00092 <span class="keywordflow">for</span>(T* first = data(); first &lt; data() + m_size; ++first)
-<a name="l00093"></a>00093 first-&gt;~T();
-<a name="l00094"></a>00094 m_size = 0;
-<a name="l00095"></a>00095 }
-<a name="l00096"></a>00096
-<a name="l00097"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#a90b247578afa3796325c721eb1d5037">00097</a> NV_FORCE_INLINE <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#a90b247578afa3796325c721eb1d5037">forceSize_Unsafe</a>(uint32_t s)
-<a name="l00098"></a>00098 {
-<a name="l00099"></a>00099 m_size = s;
-<a name="l00100"></a>00100 }
-<a name="l00101"></a>00101
-<a name="l00102"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#32ca75ccb174f910006c25f4ce5bcd87">00102</a> NV_FORCE_INLINE T&amp; <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#32ca75ccb174f910006c25f4ce5bcd87">operator[]</a>(uint32_t idx)
-<a name="l00103"></a>00103 {
-<a name="l00104"></a>00104 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(idx &lt; m_size);
-<a name="l00105"></a>00105 <span class="keywordflow">return</span> data()[idx];
-<a name="l00106"></a>00106 }
-<a name="l00107"></a>00107
-<a name="l00108"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#cf1d67daacd6cd8ba966b7158776f938">00108</a> NV_FORCE_INLINE <span class="keyword">const</span> T&amp; <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#32ca75ccb174f910006c25f4ce5bcd87">operator[]</a>(uint32_t idx)<span class="keyword"> const</span>
-<a name="l00109"></a>00109 <span class="keyword"> </span>{
-<a name="l00110"></a>00110 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(idx &lt; m_size);
-<a name="l00111"></a>00111 <span class="keywordflow">return</span> data()[idx];
-<a name="l00112"></a>00112 }
-<a name="l00113"></a>00113
-<a name="l00114"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#e932afd49acfc5f585a1238fd224931d">00114</a> NV_FORCE_INLINE T&amp; <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#e932afd49acfc5f585a1238fd224931d">at</a>(uint32_t idx)
-<a name="l00115"></a>00115 {
-<a name="l00116"></a>00116 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(idx &lt; m_size);
-<a name="l00117"></a>00117 <span class="keywordflow">return</span> data()[idx];
-<a name="l00118"></a>00118 }
-<a name="l00119"></a>00119
-<a name="l00120"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#3bcc2bdc3fcb35d947297c46217e8862">00120</a> NV_FORCE_INLINE <span class="keyword">const</span> T&amp; <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#e932afd49acfc5f585a1238fd224931d">at</a>(uint32_t idx)<span class="keyword"> const</span>
-<a name="l00121"></a>00121 <span class="keyword"> </span>{
-<a name="l00122"></a>00122 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(idx &lt; m_size);
-<a name="l00123"></a>00123 <span class="keywordflow">return</span> data()[idx];
-<a name="l00124"></a>00124 }
-<a name="l00125"></a>00125
-<a name="l00126"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">00126</a> NV_FORCE_INLINE uint32_t <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">size</a>()<span class="keyword"> const</span>
-<a name="l00127"></a>00127 <span class="keyword"> </span>{
-<a name="l00128"></a>00128 <span class="keywordflow">return</span> m_size;
-<a name="l00129"></a>00129 }
-<a name="l00130"></a>00130
-<a name="l00131"></a>00131 <span class="keyword">private</span>:
-<a name="l00132"></a>00132 uint32_t m_size;
-<a name="l00133"></a>00133
-<a name="l00134"></a>00134 NV_FORCE_INLINE T* data()
-<a name="l00135"></a>00135 {
-<a name="l00136"></a>00136 <span class="keywordflow">return</span> (T*)((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html">FixedArray&lt;T&gt;</a>));
-<a name="l00137"></a>00137 }
-<a name="l00138"></a>00138
-<a name="l00139"></a>00139 <span class="keyword">private</span>:
-<a name="l00140"></a>00140 <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">FixedArray</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">FixedArray</a>&amp; that);
-<a name="l00141"></a>00141 };
-<a name="l00142"></a>00142
-<a name="l00143"></a>00143 } <span class="comment">// namespace Blast</span>
-<a name="l00144"></a>00144 } <span class="comment">// namespace Nv</span>
-<a name="l00145"></a>00145
-<a name="l00146"></a>00146 <span class="preprocessor">#endif // ifndef NVBLASTFIXEDARRAY_H</span>
-</pre></div></div>
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-<div class="footer">
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diff --git a/docs/api_docs/files/_nv_blast_fixed_array_8h.html b/docs/api_docs/files/_nv_blast_fixed_array_8h.html
deleted file mode 100644
index 970ce32..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_array_8h.html
+++ /dev/null
@@ -1,44 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedArray.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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- <hr class="first">
- <img alt="" src="blast_logo.png">
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-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastFixedArray.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_memory_8h-source.html">NvBlastMemory.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_fixed_array_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
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diff --git a/docs/api_docs/files/_nv_blast_fixed_bitmap_8h-source.html b/docs/api_docs/files/_nv_blast_fixed_bitmap_8h-source.html
deleted file mode 100644
index 1fe65b0..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_bitmap_8h-source.html
+++ /dev/null
@@ -1,142 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedBitmap.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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- </center>
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- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastFixedBitmap.h</h1><a href="_nv_blast_fixed_bitmap_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTFIXEDBITMAP_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTFIXEDBITMAP_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_assert_8h.html">NvBlastAssert.h</a>"</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_memory_8h.html">NvBlastMemory.h</a>"</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;cstring&gt;</span>
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>Nv
-<a name="l00037"></a>00037 {
-<a name="l00038"></a>00038 <span class="keyword">namespace </span>Blast
-<a name="l00039"></a>00039 {
-<a name="l00040"></a>00040
-<a name="l00063"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">00063</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">FixedBitmap</a>
-<a name="l00064"></a>00064 {
-<a name="l00065"></a>00065 <span class="keyword">public</span>:
-<a name="l00066"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">00066</a> <span class="keyword">explicit</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">FixedBitmap</a>(uint32_t bitsCount)
-<a name="l00067"></a>00067 {
-<a name="l00068"></a>00068 m_bitsCount = bitsCount;
-<a name="l00069"></a>00069 }
-<a name="l00070"></a>00070
-<a name="l00071"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">00071</a> <span class="keyword">static</span> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">getWordsCount</a>(uint32_t bitsCount)
-<a name="l00072"></a>00072 {
-<a name="l00073"></a>00073 <span class="keywordflow">return</span> (bitsCount + 31) &gt;&gt; 5;
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2955e031c60852ec6dd72ca6f8e73eb7">00076</a> <span class="keyword">static</span> <span class="keywordtype">size_t</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2955e031c60852ec6dd72ca6f8e73eb7">requiredMemorySize</a>(uint32_t bitsCount)
-<a name="l00077"></a>00077 {
-<a name="l00078"></a>00078 <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(<span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">FixedBitmap</a>)) + <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">getWordsCount</a>(bitsCount) * <span class="keyword">sizeof</span>(uint32_t));
-<a name="l00079"></a>00079 }
-<a name="l00080"></a>00080
-<a name="l00081"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2a7209fa614fc173bbd7a8a10c856dff">00081</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2a7209fa614fc173bbd7a8a10c856dff">clear</a>()
-<a name="l00082"></a>00082 {
-<a name="l00083"></a>00083 memset(data(), 0, <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">getWordsCount</a>(m_bitsCount) * <span class="keyword">sizeof</span>(uint32_t));
-<a name="l00084"></a>00084 }
-<a name="l00085"></a>00085
-<a name="l00086"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#010fe2685615fdb1da4153c7212e2c37">00086</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#010fe2685615fdb1da4153c7212e2c37">fill</a>()
-<a name="l00087"></a>00087 {
-<a name="l00088"></a>00088 <span class="keyword">const</span> uint32_t wordCount = <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">getWordsCount</a>(m_bitsCount);
-<a name="l00089"></a>00089 uint32_t* mem = data();
-<a name="l00090"></a>00090 memset(mem, 0xFF, wordCount * <span class="keyword">sizeof</span>(uint32_t));
-<a name="l00091"></a>00091 <span class="keyword">const</span> uint32_t bitsRemainder = m_bitsCount &amp; 31;
-<a name="l00092"></a>00092 <span class="keywordflow">if</span> (bitsRemainder &gt; 0)
-<a name="l00093"></a>00093 {
-<a name="l00094"></a>00094 mem[wordCount - 1] &amp;= ~(0xFFFFFFFF &lt;&lt; bitsRemainder);
-<a name="l00095"></a>00095 }
-<a name="l00096"></a>00096 }
-<a name="l00097"></a>00097
-<a name="l00098"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#6fb1a58795ac04248c7a082efa89c1e0">00098</a> <span class="keywordtype">int</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#6fb1a58795ac04248c7a082efa89c1e0">test</a>(uint32_t index)<span class="keyword"> const</span>
-<a name="l00099"></a>00099 <span class="keyword"> </span>{
-<a name="l00100"></a>00100 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index &lt; m_bitsCount);
-<a name="l00101"></a>00101 <span class="keywordflow">return</span> data()[index &gt;&gt; 5] &amp; (1 &lt;&lt; (index &amp; 31));
-<a name="l00102"></a>00102 }
-<a name="l00103"></a>00103
-<a name="l00104"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#a39e16f552918092f1e9fa289ddfb26c">00104</a> <span class="keywordtype">void</span> <span class="keyword">set</span>(uint32_t index)
-<a name="l00105"></a>00105 {
-<a name="l00106"></a>00106 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index &lt; m_bitsCount);
-<a name="l00107"></a>00107 data()[index &gt;&gt; 5] |= 1 &lt;&lt; (index &amp; 31);
-<a name="l00108"></a>00108 }
-<a name="l00109"></a>00109
-<a name="l00110"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#ae323d2bddded4859cc3a0348bb72317">00110</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#ae323d2bddded4859cc3a0348bb72317">reset</a>(uint32_t index)
-<a name="l00111"></a>00111 {
-<a name="l00112"></a>00112 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index &lt; m_bitsCount);
-<a name="l00113"></a>00113 data()[index &gt;&gt; 5] &amp;= ~(1 &lt;&lt; (index &amp; 31));
-<a name="l00114"></a>00114 }
-<a name="l00115"></a>00115
-<a name="l00116"></a>00116 <span class="keyword">private</span>:
-<a name="l00117"></a>00117 uint32_t m_bitsCount;
-<a name="l00118"></a>00118
-<a name="l00119"></a>00119 NV_FORCE_INLINE uint32_t* data()
-<a name="l00120"></a>00120 {
-<a name="l00121"></a>00121 <span class="keywordflow">return</span> (uint32_t*)((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">FixedBitmap</a>));
-<a name="l00122"></a>00122 }
-<a name="l00123"></a>00123
-<a name="l00124"></a>00124 NV_FORCE_INLINE <span class="keyword">const</span> uint32_t* data()<span class="keyword"> const</span>
-<a name="l00125"></a>00125 <span class="keyword"> </span>{
-<a name="l00126"></a>00126 <span class="keywordflow">return</span> (uint32_t*)((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">FixedBitmap</a>));
-<a name="l00127"></a>00127 }
-<a name="l00128"></a>00128
-<a name="l00129"></a>00129 <span class="keyword">private</span>:
-<a name="l00130"></a>00130 <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">FixedBitmap</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">FixedBitmap</a>&amp; that);
-<a name="l00131"></a>00131 };
-<a name="l00132"></a>00132
-<a name="l00133"></a>00133 } <span class="comment">// namespace Blast</span>
-<a name="l00134"></a>00134 } <span class="comment">// namespace Nv</span>
-<a name="l00135"></a>00135
-<a name="l00136"></a>00136 <span class="preprocessor">#endif // ifndef NVBLASTFIXEDBITMAP_H</span>
-</pre></div></div>
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diff --git a/docs/api_docs/files/_nv_blast_fixed_bitmap_8h.html b/docs/api_docs/files/_nv_blast_fixed_bitmap_8h.html
deleted file mode 100644
index 5d62737..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_bitmap_8h.html
+++ /dev/null
@@ -1,45 +0,0 @@
-<html>
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- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedBitmap.h File Reference</title>
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-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastFixedBitmap.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_memory_8h-source.html">NvBlastMemory.h</a>&quot;</code><br>
-<code>#include &lt;cstring&gt;</code><br>
-
-<p>
-<a href="_nv_blast_fixed_bitmap_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td></tr>
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-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
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diff --git a/docs/api_docs/files/_nv_blast_fixed_bool_array_8h-source.html b/docs/api_docs/files/_nv_blast_fixed_bool_array_8h-source.html
deleted file mode 100644
index c93b98a..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_bool_array_8h-source.html
+++ /dev/null
@@ -1,130 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedBoolArray.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastFixedBoolArray.h</h1><a href="_nv_blast_fixed_bool_array_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTFIXEDBOOLARRAY_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTFIXEDBOOLARRAY_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_assert_8h.html">NvBlastAssert.h</a>"</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_memory_8h.html">NvBlastMemory.h</a>"</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;cstring&gt;</span>
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>Nv
-<a name="l00037"></a>00037 {
-<a name="l00038"></a>00038 <span class="keyword">namespace </span>Blast
-<a name="l00039"></a>00039 {
-<a name="l00040"></a>00040
-<a name="l00063"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">00063</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">FixedBoolArray</a>
-<a name="l00064"></a>00064 {
-<a name="l00065"></a>00065 <span class="keyword">public</span>:
-<a name="l00066"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">00066</a> <span class="keyword">explicit</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">FixedBoolArray</a>(uint32_t size)
-<a name="l00067"></a>00067 {
-<a name="l00068"></a>00068 m_size = size;
-<a name="l00069"></a>00069 }
-<a name="l00070"></a>00070
-<a name="l00071"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#2e54d889866dc43d9e863d45e4450344">00071</a> <span class="keyword">static</span> <span class="keywordtype">size_t</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#2e54d889866dc43d9e863d45e4450344">requiredMemorySize</a>(uint32_t size)
-<a name="l00072"></a>00072 {
-<a name="l00073"></a>00073 <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(<span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">FixedBoolArray</a>)) + <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(size);
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ead1a010fb21c450ece0345ba36879fa">00076</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ead1a010fb21c450ece0345ba36879fa">clear</a>()
-<a name="l00077"></a>00077 {
-<a name="l00078"></a>00078 memset(data(), 0, m_size);
-<a name="l00079"></a>00079 }
-<a name="l00080"></a>00080
-<a name="l00081"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#3dd3e3b6dda80554dcc2137d9974751d">00081</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#3dd3e3b6dda80554dcc2137d9974751d">fill</a>()
-<a name="l00082"></a>00082 {
-<a name="l00083"></a>00083 memset(data(), 1, m_size);
-<a name="l00084"></a>00084 }
-<a name="l00085"></a>00085
-<a name="l00086"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#480da0f31c1db324ee085b2557f7161d">00086</a> <span class="keywordtype">int</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#480da0f31c1db324ee085b2557f7161d">test</a>(uint32_t index)<span class="keyword"> const</span>
-<a name="l00087"></a>00087 <span class="keyword"> </span>{
-<a name="l00088"></a>00088 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index &lt; m_size);
-<a name="l00089"></a>00089 <span class="keywordflow">return</span> data()[index];
-<a name="l00090"></a>00090 }
-<a name="l00091"></a>00091
-<a name="l00092"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#8e1aeb344b1214ec88bf78f739b4a559">00092</a> <span class="keywordtype">void</span> <span class="keyword">set</span>(uint32_t index)
-<a name="l00093"></a>00093 {
-<a name="l00094"></a>00094 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index &lt; m_size);
-<a name="l00095"></a>00095 data()[index] = 1;
-<a name="l00096"></a>00096 }
-<a name="l00097"></a>00097
-<a name="l00098"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#09c82c9bb97e55beb2ab376fcb0d63e2">00098</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#09c82c9bb97e55beb2ab376fcb0d63e2">reset</a>(uint32_t index)
-<a name="l00099"></a>00099 {
-<a name="l00100"></a>00100 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(index &lt; m_size);
-<a name="l00101"></a>00101 data()[index] = 0;
-<a name="l00102"></a>00102 }
-<a name="l00103"></a>00103
-<a name="l00104"></a>00104 <span class="keyword">private</span>:
-<a name="l00105"></a>00105 uint32_t m_size;
-<a name="l00106"></a>00106
-<a name="l00107"></a>00107 NV_FORCE_INLINE <span class="keywordtype">char</span>* data()
-<a name="l00108"></a>00108 {
-<a name="l00109"></a>00109 <span class="keywordflow">return</span> ((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">FixedBoolArray</a>));
-<a name="l00110"></a>00110 }
-<a name="l00111"></a>00111
-<a name="l00112"></a>00112 NV_FORCE_INLINE <span class="keyword">const</span> <span class="keywordtype">char</span>* data()<span class="keyword"> const</span>
-<a name="l00113"></a>00113 <span class="keyword"> </span>{
-<a name="l00114"></a>00114 <span class="keywordflow">return</span> ((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">FixedBoolArray</a>));
-<a name="l00115"></a>00115 }
-<a name="l00116"></a>00116
-<a name="l00117"></a>00117 <span class="keyword">private</span>:
-<a name="l00118"></a>00118 <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">FixedBoolArray</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">FixedBoolArray</a>&amp; that);
-<a name="l00119"></a>00119 };
-<a name="l00120"></a>00120
-<a name="l00121"></a>00121 } <span class="comment">// namespace Blast</span>
-<a name="l00122"></a>00122 } <span class="comment">// namespace Nv</span>
-<a name="l00123"></a>00123
-<a name="l00124"></a>00124 <span class="preprocessor">#endif // ifndef NVBLASTFIXEDBOOLARRAY_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_fixed_bool_array_8h.html b/docs/api_docs/files/_nv_blast_fixed_bool_array_8h.html
deleted file mode 100644
index 687b843..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_bool_array_8h.html
+++ /dev/null
@@ -1,45 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedBoolArray.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastFixedBoolArray.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_memory_8h-source.html">NvBlastMemory.h</a>&quot;</code><br>
-<code>#include &lt;cstring&gt;</code><br>
-
-<p>
-<a href="_nv_blast_fixed_bool_array_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_fixed_priority_queue_8h-source.html b/docs/api_docs/files/_nv_blast_fixed_priority_queue_8h-source.html
deleted file mode 100644
index 064762d..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_priority_queue_8h-source.html
+++ /dev/null
@@ -1,209 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedPriorityQueue.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastFixedPriorityQueue.h</h1><a href="_nv_blast_fixed_priority_queue_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTFIXEDPRIORITYQUEUE_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTFIXEDPRIORITYQUEUE_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_assert_8h.html">NvBlastAssert.h</a>"</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_memory_8h.html">NvBlastMemory.h</a>"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>Nv
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037
-<a name="l00038"></a>00038 <span class="keyword">namespace </span>Blast
-<a name="l00039"></a>00039 {
-<a name="l00040"></a>00040
-<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A&gt;
-<a name="l00063"></a><a class="code" href="struct_nv_1_1_blast_1_1_less.html">00063</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_less.html">Less</a>
-<a name="l00064"></a>00064 {
-<a name="l00065"></a><a class="code" href="struct_nv_1_1_blast_1_1_less.html#582cf963f750631406af58b1e28b6d0e">00065</a> <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_less.html#582cf963f750631406af58b1e28b6d0e">operator()</a>(<span class="keyword">const</span> A&amp; a, <span class="keyword">const</span> A&amp; b)<span class="keyword"> const</span>
-<a name="l00066"></a>00066 <span class="keyword"> </span>{
-<a name="l00067"></a>00067 <span class="keywordflow">return</span> a &lt; b;
-<a name="l00068"></a>00068 }
-<a name="l00069"></a>00069 };
-<a name="l00070"></a>00070
-<a name="l00071"></a>00071
-<a name="l00072"></a>00072 <span class="keyword">template</span>&lt;<span class="keyword">class</span> Element, <span class="keyword">class</span> Comparator = Less&lt;Element&gt; &gt;
-<a name="l00073"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">00073</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue</a> : <span class="keyword">protected</span> Comparator <span class="comment">// inherit so that stateless comparators take no space</span>
-<a name="l00074"></a>00074 {
-<a name="l00075"></a>00075 <span class="keyword">public</span>:
-<a name="l00076"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#fac0be73b5f4e3018871c2bfdde6fb28">00076</a> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#fac0be73b5f4e3018871c2bfdde6fb28">FixedPriorityQueue</a>(<span class="keyword">const</span> Comparator&amp; less = Comparator()) : Comparator(less), mHeapSize(0)
-<a name="l00077"></a>00077 {
-<a name="l00078"></a>00078 }
-<a name="l00079"></a>00079
-<a name="l00080"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#98f870b4b97264985577689aee68bb59">00080</a> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#98f870b4b97264985577689aee68bb59">~FixedPriorityQueue</a>()
-<a name="l00081"></a>00081 {
-<a name="l00082"></a>00082 }
-<a name="l00083"></a>00083
-<a name="l00084"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#bbab600f8c667462ee6454db90d1da38">00084</a> <span class="keyword">static</span> <span class="keywordtype">size_t</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#bbab600f8c667462ee6454db90d1da38">requiredMemorySize</a>(uint32_t capacity)
-<a name="l00085"></a>00085 {
-<a name="l00086"></a>00086 <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(<span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue&lt;Element, Comparator&gt;</a>)) + <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(capacity * <span class="keyword">sizeof</span>(Element));
-<a name="l00087"></a>00087 }
-<a name="l00088"></a>00088
-<a name="l00090"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d9679f0ccba61335bbf26f7871b2018f">00090</a> <span class="keyword">const</span> Element <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d9679f0ccba61335bbf26f7871b2018f" title="Get the element with the highest priority.">top</a>()<span class="keyword"> const</span>
-<a name="l00091"></a>00091 <span class="keyword"> </span>{
-<a name="l00092"></a>00092 <span class="keywordflow">return</span> data()[0];
-<a name="l00093"></a>00093 }
-<a name="l00094"></a>00094
-<a name="l00096"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#9ba647089df9693a0a565dd8628cdefa">00096</a> Element <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d9679f0ccba61335bbf26f7871b2018f" title="Get the element with the highest priority.">top</a>()
-<a name="l00097"></a>00097 {
-<a name="l00098"></a>00098 <span class="keywordflow">return</span> data()[0];
-<a name="l00099"></a>00099 }
-<a name="l00100"></a>00100
-<a name="l00102"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#5348990a3df348ad769d722f23b9ceb5">00102</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#5348990a3df348ad769d722f23b9ceb5" title="Check to whether the priority queue is empty.">empty</a>()<span class="keyword"> const</span>
-<a name="l00103"></a>00103 <span class="keyword"> </span>{
-<a name="l00104"></a>00104 <span class="keywordflow">return</span> (mHeapSize == 0);
-<a name="l00105"></a>00105 }
-<a name="l00106"></a>00106
-<a name="l00108"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#7127664503056837ccaf338909e59652">00108</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#7127664503056837ccaf338909e59652" title="Empty the priority queue.">clear</a>()
-<a name="l00109"></a>00109 {
-<a name="l00110"></a>00110 mHeapSize = 0;
-<a name="l00111"></a>00111 }
-<a name="l00112"></a>00112
-<a name="l00114"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#ef62e4bf465c5a8e77a3a4937456f8d2">00114</a> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#ef62e4bf465c5a8e77a3a4937456f8d2" title="Insert a new element into the priority queue. Only valid when size() is less than...">push</a>(<span class="keyword">const</span> Element&amp; value)
-<a name="l00115"></a>00115 {
-<a name="l00116"></a>00116 uint32_t newIndex;
-<a name="l00117"></a>00117 uint32_t parentIndex = parent(mHeapSize);
-<a name="l00118"></a>00118
-<a name="l00119"></a>00119 <span class="keywordflow">for</span> (newIndex = mHeapSize; newIndex &gt; 0 &amp;&amp; compare(value, data()[parentIndex]); newIndex = parentIndex, parentIndex= parent(newIndex))
-<a name="l00120"></a>00120 {
-<a name="l00121"></a>00121 data()[ newIndex ] = data()[parentIndex];
-<a name="l00122"></a>00122 }
-<a name="l00123"></a>00123 data()[newIndex] = value;
-<a name="l00124"></a>00124 mHeapSize++;
-<a name="l00125"></a>00125 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#3ce356e170ce6137c5e1a767658a6fc9" title="Make sure the priority queue sort all elements correctly.">valid</a>());
-<a name="l00126"></a>00126 }
-<a name="l00127"></a>00127
-<a name="l00129"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#2a11aad2baa3b807fb420372914e9cd6">00129</a> Element <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#2a11aad2baa3b807fb420372914e9cd6" title="Delete the highest priority element. Only valid when non-empty.">pop</a>()
-<a name="l00130"></a>00130 {
-<a name="l00131"></a>00131 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(mHeapSize &gt; 0);
-<a name="l00132"></a>00132 uint32_t i, child;
-<a name="l00133"></a>00133 <span class="comment">//try to avoid LHS</span>
-<a name="l00134"></a>00134 uint32_t tempHs = mHeapSize-1;
-<a name="l00135"></a>00135 mHeapSize = tempHs;
-<a name="l00136"></a>00136 Element min = data()[0];
-<a name="l00137"></a>00137 Element last = data()[tempHs];
-<a name="l00138"></a>00138
-<a name="l00139"></a>00139 <span class="keywordflow">for</span> (i = 0; (child = left(i)) &lt; tempHs; i = child)
-<a name="l00140"></a>00140 {
-<a name="l00141"></a>00141 <span class="comment">/* Find highest priority child */</span>
-<a name="l00142"></a>00142 <span class="keyword">const</span> uint32_t rightChild = child + 1;
-<a name="l00143"></a>00143
-<a name="l00144"></a>00144 child += ((rightChild &lt; tempHs) &amp; compare((data()[rightChild]), (data()[child]))) ? 1 : 0;
-<a name="l00145"></a>00145
-<a name="l00146"></a>00146 <span class="keywordflow">if</span>(compare(last, data()[child]))
-<a name="l00147"></a>00147 <span class="keywordflow">break</span>;
-<a name="l00148"></a>00148
-<a name="l00149"></a>00149 data()[i] = data()[child];
-<a name="l00150"></a>00150 }
-<a name="l00151"></a>00151 data()[ i ] = last;
-<a name="l00152"></a>00152
-<a name="l00153"></a>00153 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#3ce356e170ce6137c5e1a767658a6fc9" title="Make sure the priority queue sort all elements correctly.">valid</a>());
-<a name="l00154"></a>00154 <span class="keywordflow">return</span> min;
-<a name="l00155"></a>00155 }
-<a name="l00156"></a>00156
-<a name="l00158"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#3ce356e170ce6137c5e1a767658a6fc9">00158</a> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#3ce356e170ce6137c5e1a767658a6fc9" title="Make sure the priority queue sort all elements correctly.">valid</a>()<span class="keyword"> const</span>
-<a name="l00159"></a>00159 <span class="keyword"> </span>{
-<a name="l00160"></a>00160 <span class="keyword">const</span> Element&amp; min = data()[0];
-<a name="l00161"></a>00161 <span class="keywordflow">for</span>(uint32_t i=1; i&lt;mHeapSize; ++i)
-<a name="l00162"></a>00162 {
-<a name="l00163"></a>00163 <span class="keywordflow">if</span>(compare(data()[i], min))
-<a name="l00164"></a>00164 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00165"></a>00165 }
-<a name="l00166"></a>00166
-<a name="l00167"></a>00167 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00168"></a>00168 }
-<a name="l00169"></a>00169
-<a name="l00171"></a><a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">00171</a> uint32_t <a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce" title="Return number of elements in the priority queue.">size</a>()<span class="keyword"> const</span>
-<a name="l00172"></a>00172 <span class="keyword"> </span>{
-<a name="l00173"></a>00173 <span class="keywordflow">return</span> mHeapSize;
-<a name="l00174"></a>00174 }
-<a name="l00175"></a>00175
-<a name="l00176"></a>00176 <span class="keyword">private</span>:
-<a name="l00177"></a>00177 uint32_t mHeapSize;
-<a name="l00178"></a>00178
-<a name="l00179"></a>00179 NV_FORCE_INLINE Element* data()
-<a name="l00180"></a>00180 {
-<a name="l00181"></a>00181 <span class="keywordflow">return</span> (Element*)((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(<a class="code" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue&lt;Element, Comparator&gt;</a>));
-<a name="l00182"></a>00182 }
-<a name="l00183"></a>00183
-<a name="l00184"></a>00184 NV_FORCE_INLINE Element* data()<span class="keyword"> const</span>
-<a name="l00185"></a>00185 <span class="keyword"> </span>{
-<a name="l00186"></a>00186 <span class="keywordflow">return</span> (Element*)((<span class="keywordtype">char</span>*)<span class="keyword">this</span> + <span class="keyword">sizeof</span>(FixedPriorityQueue&lt;Element, Comparator&gt;));
-<a name="l00187"></a>00187 }
-<a name="l00188"></a>00188
-<a name="l00189"></a>00189 <span class="keywordtype">bool</span> compare(<span class="keyword">const</span> Element&amp; a, <span class="keyword">const</span> Element&amp; b)<span class="keyword"> const</span>
-<a name="l00190"></a>00190 <span class="keyword"> </span>{
-<a name="l00191"></a>00191 <span class="keywordflow">return</span> Comparator::operator()(a,b);
-<a name="l00192"></a>00192 }
-<a name="l00193"></a>00193
-<a name="l00194"></a>00194 <span class="keyword">static</span> uint32_t left(uint32_t nodeIndex)
-<a name="l00195"></a>00195 {
-<a name="l00196"></a>00196 <span class="keywordflow">return</span> (nodeIndex &lt;&lt; 1) + 1;
-<a name="l00197"></a>00197 }
-<a name="l00198"></a>00198
-<a name="l00199"></a>00199 <span class="keyword">static</span> uint32_t parent(uint32_t nodeIndex)
-<a name="l00200"></a>00200 {
-<a name="l00201"></a>00201 <span class="keywordflow">return</span> (nodeIndex - 1) &gt;&gt; 1;
-<a name="l00202"></a>00202 }
-<a name="l00203"></a>00203
-<a name="l00204"></a>00204 FixedPriorityQueue&lt;Element, Comparator&gt;&amp; operator = (<span class="keyword">const</span> FixedPriorityQueue&lt;Element, Comparator&gt;);
-<a name="l00205"></a>00205 };
-<a name="l00206"></a>00206
-<a name="l00207"></a>00207 } <span class="comment">// namespace Blast</span>
-<a name="l00208"></a>00208 } <span class="comment">// namespace Nv</span>
-<a name="l00209"></a>00209
-<a name="l00210"></a>00210 <span class="preprocessor">#endif // ifndef NVBLASTFIXEDPRIORITYQUEUE_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_fixed_priority_queue_8h.html b/docs/api_docs/files/_nv_blast_fixed_priority_queue_8h.html
deleted file mode 100644
index c463199..0000000
--- a/docs/api_docs/files/_nv_blast_fixed_priority_queue_8h.html
+++ /dev/null
@@ -1,46 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastFixedPriorityQueue.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastFixedPriorityQueue.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_memory_8h-source.html">NvBlastMemory.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_fixed_priority_queue_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less&lt; A &gt;</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_geometry_8h-source.html b/docs/api_docs/files/_nv_blast_geometry_8h-source.html
deleted file mode 100644
index d41795e..0000000
--- a/docs/api_docs/files/_nv_blast_geometry_8h-source.html
+++ /dev/null
@@ -1,228 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastGeometry.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastGeometry.h</h1><a href="_nv_blast_geometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTGEOMETRY_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTGEOMETRY_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>"</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_math_8h.html">NvBlastMath.h</a>"</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_nv_blast_assert_8h.html">NvBlastAssert.h</a>"</span>
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;limits&gt;</span>
-<a name="l00037"></a>00037
-<a name="l00038"></a>00038
-<a name="l00039"></a>00039 <span class="keyword">namespace </span>Nv {
-<a name="l00040"></a>00040 <span class="keyword">namespace </span>Blast{
-<a name="l00041"></a>00041
-<a name="l00042"></a>00042
-<a name="l00062"></a><a class="code" href="namespace_nv_1_1_blast.html#174a03926806454cd726b130462606b0">00062</a> NV_FORCE_INLINE uint32_t <a class="code" href="namespace_nv_1_1_blast.html#174a03926806454cd726b130462606b0">findClosestNode</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> point[4],
-<a name="l00063"></a>00063 <span class="keyword">const</span> uint32_t firstGraphNodeIndex, <span class="keyword">const</span> uint32_t* familyGraphNodeIndexLinks,
-<a name="l00064"></a>00064 <span class="keyword">const</span> uint32_t* adjacencyPartition, <span class="keyword">const</span> uint32_t* adjacentNodeIndices, <span class="keyword">const</span> uint32_t* adjacentBondIndices,
-<a name="l00065"></a>00065 <span class="keyword">const</span> <a class="code" href="struct_nv_blast_bond.html">NvBlastBond</a>* assetBonds, <span class="keyword">const</span> <span class="keywordtype">float</span>* bondHealths,
-<a name="l00066"></a>00066 <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk.html">NvBlastChunk</a>* assetChunks, <span class="keyword">const</span> <span class="keywordtype">float</span>* supportChunkHealths, <span class="keyword">const</span> uint32_t* chunkIndices)
-<a name="l00067"></a>00067 {
-<a name="l00068"></a>00068 <span class="comment">// firstGraphNodeIndex could still be the world chunk, however</span>
-<a name="l00069"></a>00069 <span class="comment">// there should be no way a single-node actor that is just the world chunk exists.</span>
-<a name="l00070"></a>00070 uint32_t nodeIndex = firstGraphNodeIndex;
-<a name="l00071"></a>00071 <span class="comment">// Since there should always be a regular chunk in the graph, it is possible to initialize closestNode</span>
-<a name="l00072"></a>00072 <span class="comment">// as world chunk index but it would always evaluate to some meaningful node index eventually.</span>
-<a name="l00073"></a>00073 uint32_t closestNode = nodeIndex;
-<a name="l00074"></a>00074 <span class="keywordtype">float</span> minDist = std::numeric_limits&lt;float&gt;().max();
-<a name="l00075"></a>00075
-<a name="l00076"></a>00076 <span class="comment">// find the closest healthy chunk in the graph by its centroid to point distance</span>
-<a name="l00077"></a>00077 <span class="keywordflow">while</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">Nv::Blast::isInvalidIndex</a>(nodeIndex))
-<a name="l00078"></a>00078 {
-<a name="l00079"></a>00079 <span class="keywordflow">if</span> (supportChunkHealths[nodeIndex] &gt; 0.0f)
-<a name="l00080"></a>00080 {
-<a name="l00081"></a>00081 uint32_t chunkIndex = chunkIndices[nodeIndex];
-<a name="l00082"></a>00082 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(chunkIndex)) <span class="comment">// Invalid if this is the world chunk</span>
-<a name="l00083"></a>00083 {
-<a name="l00084"></a>00084 <span class="keyword">const</span> <a class="code" href="struct_nv_blast_chunk.html">NvBlastChunk</a>&amp; chunk = assetChunks[chunkIndex];
-<a name="l00085"></a>00085 <span class="keyword">const</span> <span class="keywordtype">float</span>* centroid = chunk.<a class="code" href="struct_nv_blast_chunk.html#3c8c4522d0fdde5d38f59509aa2333d2">centroid</a>;
-<a name="l00086"></a>00086
-<a name="l00087"></a>00087 <span class="keywordtype">float</span> d[3]; <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">VecMath::sub</a>(point, centroid, d);
-<a name="l00088"></a>00088 <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">dist</a> = <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">VecMath::dot</a>(d, d);
-<a name="l00089"></a>00089
-<a name="l00090"></a>00090 <span class="keywordflow">if</span> (dist &lt; minDist)
-<a name="l00091"></a>00091 {
-<a name="l00092"></a>00092 minDist = dist;
-<a name="l00093"></a>00093 closestNode = nodeIndex;
-<a name="l00094"></a>00094 }
-<a name="l00095"></a>00095 }
-<a name="l00096"></a>00096 }
-<a name="l00097"></a>00097 nodeIndex = familyGraphNodeIndexLinks[nodeIndex];
-<a name="l00098"></a>00098 }
-<a name="l00099"></a>00099
-<a name="l00100"></a>00100 <span class="comment">// as long as the world chunk is not input as a single-node graph actor</span>
-<a name="l00101"></a>00101 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(chunkIndices[closestNode]));
-<a name="l00102"></a>00102
-<a name="l00103"></a>00103 <span class="keywordtype">bool</span> iterateOnBonds = <span class="keyword">true</span>;
-<a name="l00104"></a>00104 <span class="keywordflow">if</span> (iterateOnBonds)
-<a name="l00105"></a>00105 {
-<a name="l00106"></a>00106 <span class="comment">// improve geometric accuracy by looking on which side of the closest bond the point lies</span>
-<a name="l00107"></a>00107 <span class="comment">// expects bond normals to point from the smaller to the larger node index</span>
-<a name="l00108"></a>00108
-<a name="l00109"></a>00109 nodeIndex = closestNode;
-<a name="l00110"></a>00110 minDist = std::numeric_limits&lt;float&gt;().max();
-<a name="l00111"></a>00111
-<a name="l00112"></a>00112 <span class="keyword">const</span> uint32_t startIndex = adjacencyPartition[nodeIndex];
-<a name="l00113"></a>00113 <span class="keyword">const</span> uint32_t stopIndex = adjacencyPartition[nodeIndex + 1];
-<a name="l00114"></a>00114
-<a name="l00115"></a>00115 <span class="keywordflow">for</span> (uint32_t adjacentIndex = startIndex; adjacentIndex &lt; stopIndex; adjacentIndex++)
-<a name="l00116"></a>00116 {
-<a name="l00117"></a>00117 <span class="keyword">const</span> uint32_t neighbourIndex = adjacentNodeIndices[adjacentIndex];
-<a name="l00118"></a>00118 <span class="keyword">const</span> uint32_t neighbourChunk = chunkIndices[neighbourIndex];
-<a name="l00119"></a>00119 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(neighbourChunk)) <span class="comment">// Invalid if neighbor is the world chunk</span>
-<a name="l00120"></a>00120 {
-<a name="l00121"></a>00121 <span class="keyword">const</span> uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
-<a name="l00122"></a>00122 <span class="comment">// do not follow broken bonds, since it means that neighbor is not actually connected in the graph</span>
-<a name="l00123"></a>00123 <span class="keywordflow">if</span> (bondHealths[bondIndex] &gt; 0.0f &amp;&amp; supportChunkHealths[neighbourIndex] &gt; 0.0f)
-<a name="l00124"></a>00124 {
-<a name="l00125"></a>00125 <span class="keyword">const</span> <a class="code" href="struct_nv_blast_bond.html">NvBlastBond</a>&amp; bond = assetBonds[bondIndex];
-<a name="l00126"></a>00126
-<a name="l00127"></a>00127 <span class="keyword">const</span> <span class="keywordtype">float</span>* centroid = bond.<a class="code" href="struct_nv_blast_bond.html#0b9fdf36eb1288c8d26d2549b68df5c6">centroid</a>;
-<a name="l00128"></a>00128 <span class="keywordtype">float</span> d[3]; <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">VecMath::sub</a>(point, centroid, d);
-<a name="l00129"></a>00129 <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">dist</a> = <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">VecMath::dot</a>(d, d);
-<a name="l00130"></a>00130
-<a name="l00131"></a>00131 <span class="keywordflow">if</span> (dist &lt; minDist)
-<a name="l00132"></a>00132 {
-<a name="l00133"></a>00133 minDist = dist;
-<a name="l00134"></a>00134 <span class="keywordtype">float</span> s = <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">VecMath::dot</a>(d, bond.<a class="code" href="struct_nv_blast_bond.html#3e8b8dd2ac2634098df7c1475ee6171d">normal</a>);
-<a name="l00135"></a>00135 <span class="keywordflow">if</span> (nodeIndex &lt; neighbourIndex)
-<a name="l00136"></a>00136 {
-<a name="l00137"></a>00137 closestNode = s &lt; 0.0f ? nodeIndex : neighbourIndex;
-<a name="l00138"></a>00138 }
-<a name="l00139"></a>00139 <span class="keywordflow">else</span>
-<a name="l00140"></a>00140 {
-<a name="l00141"></a>00141 closestNode = s &lt; 0.0f ? neighbourIndex : nodeIndex;
-<a name="l00142"></a>00142 }
-<a name="l00143"></a>00143 }
-<a name="l00144"></a>00144 }
-<a name="l00145"></a>00145 }
-<a name="l00146"></a>00146 }
-<a name="l00147"></a>00147 }
-<a name="l00148"></a>00148
-<a name="l00149"></a>00149 <span class="keywordflow">return</span> closestNode;
-<a name="l00150"></a>00150 }
-<a name="l00151"></a>00151
-<a name="l00152"></a>00152
-<a name="l00171"></a><a class="code" href="namespace_nv_1_1_blast.html#0ce4dc5d3f1f248d05a6b699ccaa68b9">00171</a> NV_FORCE_INLINE uint32_t <a class="code" href="namespace_nv_1_1_blast.html#174a03926806454cd726b130462606b0">findClosestNode</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> point[4],
-<a name="l00172"></a>00172 <span class="keyword">const</span> uint32_t firstGraphNodeIndex, <span class="keyword">const</span> uint32_t* familyGraphNodeIndexLinks,
-<a name="l00173"></a>00173 <span class="keyword">const</span> uint32_t* adjacencyPartition, <span class="keyword">const</span> uint32_t* adjacentNodeIndices, <span class="keyword">const</span> uint32_t* adjacentBondIndices,
-<a name="l00174"></a>00174 <span class="keyword">const</span> <a class="code" href="struct_nv_blast_bond.html">NvBlastBond</a>* bonds, <span class="keyword">const</span> <span class="keywordtype">float</span>* bondHealths, <span class="keyword">const</span> uint32_t* chunkIndices)
-<a name="l00175"></a>00175 {
-<a name="l00176"></a>00176 <span class="comment">// firstGraphNodeIndex could still be the world chunk, however</span>
-<a name="l00177"></a>00177 <span class="comment">// there should be no way a single-node actor that is just the world chunk exists.</span>
-<a name="l00178"></a>00178 uint32_t nodeIndex = firstGraphNodeIndex;
-<a name="l00179"></a>00179 <span class="comment">// Since there should always be a regular chunk in the graph, it is possible to initialize closestNode</span>
-<a name="l00180"></a>00180 <span class="comment">// as world chunk index but it would always evaluate to some meaningful node index eventually.</span>
-<a name="l00181"></a>00181 uint32_t closestNode = nodeIndex;
-<a name="l00182"></a>00182 <span class="keywordtype">float</span> minDist = std::numeric_limits&lt;float&gt;().max();
-<a name="l00183"></a>00183
-<a name="l00184"></a>00184 <span class="keywordflow">while</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">Nv::Blast::isInvalidIndex</a>(nodeIndex))
-<a name="l00185"></a>00185 {
-<a name="l00186"></a>00186 <span class="keyword">const</span> uint32_t startIndex = adjacencyPartition[nodeIndex];
-<a name="l00187"></a>00187 <span class="keyword">const</span> uint32_t stopIndex = adjacencyPartition[nodeIndex + 1];
-<a name="l00188"></a>00188
-<a name="l00189"></a>00189 <span class="keywordflow">for</span> (uint32_t adjacentIndex = startIndex; adjacentIndex &lt; stopIndex; adjacentIndex++)
-<a name="l00190"></a>00190 {
-<a name="l00191"></a>00191 <span class="keyword">const</span> uint32_t neighbourIndex = adjacentNodeIndices[adjacentIndex];
-<a name="l00192"></a>00192 <span class="keywordflow">if</span> (nodeIndex &lt; neighbourIndex)
-<a name="l00193"></a>00193 {
-<a name="l00194"></a>00194 <span class="keyword">const</span> uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
-<a name="l00195"></a>00195 <span class="keywordflow">if</span> (bondHealths[bondIndex] &gt; 0.0f)
-<a name="l00196"></a>00196 {
-<a name="l00197"></a>00197 <span class="keyword">const</span> <a class="code" href="struct_nv_blast_bond.html">NvBlastBond</a>&amp; bond = bonds[bondIndex];
-<a name="l00198"></a>00198
-<a name="l00199"></a>00199 <span class="keyword">const</span> <span class="keywordtype">float</span>* centroid = bond.<a class="code" href="struct_nv_blast_bond.html#0b9fdf36eb1288c8d26d2549b68df5c6">centroid</a>;
-<a name="l00200"></a>00200 <span class="keywordtype">float</span> d[3]; <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">VecMath::sub</a>(point, centroid, d);
-<a name="l00201"></a>00201 <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">dist</a> = <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">VecMath::dot</a>(d, d);
-<a name="l00202"></a>00202
-<a name="l00203"></a>00203 <span class="keywordflow">if</span> (dist &lt; minDist)
-<a name="l00204"></a>00204 {
-<a name="l00205"></a>00205 minDist = dist;
-<a name="l00206"></a>00206 <span class="comment">// if any of the nodes is the world chunk, use the valid one instead</span>
-<a name="l00207"></a>00207 <span class="keywordflow">if</span> (<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(chunkIndices[neighbourIndex]))
-<a name="l00208"></a>00208 {
-<a name="l00209"></a>00209 closestNode = nodeIndex;
-<a name="l00210"></a>00210 }
-<a name="l00211"></a>00211 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(chunkIndices[nodeIndex]))
-<a name="l00212"></a>00212 {
-<a name="l00213"></a>00213 closestNode = neighbourIndex;
-<a name="l00214"></a>00214 }
-<a name="l00215"></a>00215 <span class="keywordflow">else</span>
-<a name="l00216"></a>00216 {
-<a name="l00217"></a>00217 <span class="keywordtype">float</span> s = <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">VecMath::dot</a>(d, bond.<a class="code" href="struct_nv_blast_bond.html#3e8b8dd2ac2634098df7c1475ee6171d">normal</a>);
-<a name="l00218"></a>00218 closestNode = s &lt; 0 ? nodeIndex : neighbourIndex;
-<a name="l00219"></a>00219 }
-<a name="l00220"></a>00220 }
-<a name="l00221"></a>00221 }
-<a name="l00222"></a>00222 }
-<a name="l00223"></a>00223 }
-<a name="l00224"></a>00224 nodeIndex = familyGraphNodeIndexLinks[nodeIndex];
-<a name="l00225"></a>00225 }
-<a name="l00226"></a>00226
-<a name="l00227"></a>00227 <span class="comment">// as long as the world chunk is not input as a single-node graph actor</span>
-<a name="l00228"></a>00228 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>(!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(chunkIndices[closestNode]));
-<a name="l00229"></a>00229 <span class="keywordflow">return</span> closestNode;
-<a name="l00230"></a>00230 }
-<a name="l00231"></a>00231
-<a name="l00232"></a>00232
-<a name="l00233"></a>00233 } <span class="comment">// namespace Blast</span>
-<a name="l00234"></a>00234 } <span class="comment">// namespace Nv</span>
-<a name="l00235"></a>00235
-<a name="l00236"></a>00236
-<a name="l00237"></a>00237 <span class="preprocessor">#endif // NVBLASTGEOMETRY_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_geometry_8h.html b/docs/api_docs/files/_nv_blast_geometry_8h.html
deleted file mode 100644
index 0176bc2..0000000
--- a/docs/api_docs/files/_nv_blast_geometry_8h.html
+++ /dev/null
@@ -1,48 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastGeometry.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastGeometry.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_math_8h-source.html">NvBlastMath.h</a>&quot;</code><br>
-<code>#include &quot;<a class="el" href="_nv_blast_assert_8h-source.html">NvBlastAssert.h</a>&quot;</code><br>
-<code>#include &lt;limits&gt;</code><br>
-
-<p>
-<a href="_nv_blast_geometry_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#0ce4dc5d3f1f248d05a6b699ccaa68b9">Nv::Blast::findClosestNode</a> (const float point[4], const uint32_t firstGraphNodeIndex, const uint32_t *familyGraphNodeIndexLinks, const uint32_t *adjacencyPartition, const uint32_t *adjacentNodeIndices, const uint32_t *adjacentBondIndices, const <a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a> *bonds, const float *bondHealths, const uint32_t *chunkIndices)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#174a03926806454cd726b130462606b0">Nv::Blast::findClosestNode</a> (const float point[4], const uint32_t firstGraphNodeIndex, const uint32_t *familyGraphNodeIndexLinks, const uint32_t *adjacencyPartition, const uint32_t *adjacentNodeIndices, const uint32_t *adjacentBondIndices, const <a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a> *assetBonds, const float *bondHealths, const <a class="el" href="struct_nv_blast_chunk.html">NvBlastChunk</a> *assetChunks, const float *supportChunkHealths, const uint32_t *chunkIndices)</td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_hash_map_8h-source.html b/docs/api_docs/files/_nv_blast_hash_map_8h-source.html
deleted file mode 100644
index edae4e0..0000000
--- a/docs/api_docs/files/_nv_blast_hash_map_8h-source.html
+++ /dev/null
@@ -1,80 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastHashMap.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastHashMap.h</h1><a href="_nv_blast_hash_map_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTHASHMAP_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTHASHMAP_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_allocator_8h.html">NvBlastAllocator.h</a>"</span>
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-<a name="l00035"></a>00035
-<a name="l00036"></a>00036
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>Nv
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039 <span class="keyword">namespace </span>Blast
-<a name="l00040"></a>00040 {
-<a name="l00041"></a>00041
-<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">class</span> Key, <span class="keyword">class</span> Value, <span class="keyword">class</span> HashFn = physx::shdfnd::Hash&lt;Key&gt;&gt;
-<a name="l00046"></a><a class="code" href="struct_nv_1_1_blast_1_1_hash_map.html">00046</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_hash_map.html">HashMap</a>
-<a name="l00047"></a>00047 {
-<a name="l00048"></a><a class="code" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">00048</a> <span class="keyword">typedef</span> physx::shdfnd::HashMap&lt;Key, Value, HashFn, Allocator&gt; <a class="code" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">type</a>;
-<a name="l00049"></a>00049 };
-<a name="l00050"></a>00050
-<a name="l00051"></a>00051 } <span class="comment">// namespace Blast</span>
-<a name="l00052"></a>00052 } <span class="comment">// namespace Nv</span>
-<a name="l00053"></a>00053
-<a name="l00054"></a>00054
-<a name="l00055"></a>00055 <span class="preprocessor">#endif // #ifndef NVBLASTHASHMAP_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_hash_map_8h.html b/docs/api_docs/files/_nv_blast_hash_map_8h.html
deleted file mode 100644
index c54962c..0000000
--- a/docs/api_docs/files/_nv_blast_hash_map_8h.html
+++ /dev/null
@@ -1,44 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastHashMap.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
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-<div class="contents">
-<h1>sdk/common/NvBlastHashMap.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_allocator_8h-source.html">NvBlastAllocator.h</a>&quot;</code><br>
-<code>#include &quot;PsHashMap.h&quot;</code><br>
-
-<p>
-<a href="_nv_blast_hash_map_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html">Nv::Blast::HashMap&lt; Key, Value, HashFn &gt;</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_hash_set_8h-source.html b/docs/api_docs/files/_nv_blast_hash_set_8h-source.html
deleted file mode 100644
index 343acc4..0000000
--- a/docs/api_docs/files/_nv_blast_hash_set_8h-source.html
+++ /dev/null
@@ -1,79 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastHashSet.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastHashSet.h</h1><a href="_nv_blast_hash_set_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTHASHSET_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTHASHSET_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_allocator_8h.html">NvBlastAllocator.h</a>"</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include "PsHashSet.h"</span>
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>Nv
-<a name="l00037"></a>00037 {
-<a name="l00038"></a>00038 <span class="keyword">namespace </span>Blast
-<a name="l00039"></a>00039 {
-<a name="l00040"></a>00040
-<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">class</span> Key, <span class="keyword">class</span> HashFn = physx::shdfnd::Hash&lt;Key&gt;&gt;
-<a name="l00045"></a><a class="code" href="struct_nv_1_1_blast_1_1_hash_set.html">00045</a> <span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_hash_set.html">HashSet</a>
-<a name="l00046"></a>00046 {
-<a name="l00047"></a><a class="code" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">00047</a> <span class="keyword">typedef</span> physx::shdfnd::HashSet&lt;Key, HashFn, Allocator&gt; <a class="code" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">type</a>;
-<a name="l00048"></a>00048 };
-<a name="l00049"></a>00049
-<a name="l00050"></a>00050 } <span class="comment">// namespace Blast</span>
-<a name="l00051"></a>00051 } <span class="comment">// namespace Nv</span>
-<a name="l00052"></a>00052
-<a name="l00053"></a>00053
-<a name="l00054"></a>00054 <span class="preprocessor">#endif // #ifndef NVBLASTHASHSET_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_hash_set_8h.html b/docs/api_docs/files/_nv_blast_hash_set_8h.html
deleted file mode 100644
index f16cbb9..0000000
--- a/docs/api_docs/files/_nv_blast_hash_set_8h.html
+++ /dev/null
@@ -1,44 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastHashSet.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastHashSet.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_allocator_8h-source.html">NvBlastAllocator.h</a>&quot;</code><br>
-<code>#include &quot;PsHashSet.h&quot;</code><br>
-
-<p>
-<a href="_nv_blast_hash_set_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html">Nv::Blast::HashSet&lt; Key, HashFn &gt;</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_include_windows_8h-source.html b/docs/api_docs/files/_nv_blast_include_windows_8h-source.html
deleted file mode 100644
index abdbf78..0000000
--- a/docs/api_docs/files/_nv_blast_include_windows_8h-source.html
+++ /dev/null
@@ -1,131 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastIncludeWindows.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
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-<h1>sdk/common/NvBlastIncludeWindows.h</h1><a href="_nv_blast_include_windows_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTINCLUDEWINDOWS_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTINCLUDEWINDOWS_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#ifndef _WINDOWS_ // windows already included if this is defined</span>
-<a name="l00033"></a>00033 <span class="preprocessor"></span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_nv_blast_preprocessor_8h.html">NvBlastPreprocessor.h</a>"</span>
-<a name="l00035"></a>00035
-<a name="l00036"></a>00036 <span class="preprocessor">#ifndef _WIN32</span>
-<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#error "This file should only be included by Windows builds!!"</span>
-<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00039"></a>00039 <span class="preprocessor"></span>
-<a name="l00040"></a>00040 <span class="comment">// We only support &gt;= Windows XP, and we need this for critical section and</span>
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-<a name="l00047"></a>00047 <span class="comment">// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked*</span>
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-<a name="l00050"></a><a class="code" href="_nv_blast_include_windows_8h.html#c5ff788cb8638ce5daf99e586083eef2">00050</a> <span class="preprocessor"></span><span class="preprocessor">#define NOVIRTUALKEYCODES</span>
-<a name="l00051"></a><a class="code" href="_nv_blast_include_windows_8h.html#90d30d395de13a4f31a42b4066cfbb68">00051</a> <span class="preprocessor"></span><span class="preprocessor">#define NOWINMESSAGES</span>
-<a name="l00052"></a><a class="code" href="_nv_blast_include_windows_8h.html#22c56a31990574a86b40f60b6073cdba">00052</a> <span class="preprocessor"></span><span class="preprocessor">#define NOWINSTYLES</span>
-<a name="l00053"></a><a class="code" href="_nv_blast_include_windows_8h.html#ea709a8ba0a7d510cefcf625fdb3b4b1">00053</a> <span class="preprocessor"></span><span class="preprocessor">#define NOSYSMETRICS</span>
-<a name="l00054"></a><a class="code" href="_nv_blast_include_windows_8h.html#15dd7444df67d292b83dc869d6e4b417">00054</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMENUS</span>
-<a name="l00055"></a><a class="code" href="_nv_blast_include_windows_8h.html#8b8c544b2e9e3359de25f7d89f4f5de9">00055</a> <span class="preprocessor"></span><span class="preprocessor">#define NOICONS</span>
-<a name="l00056"></a><a class="code" href="_nv_blast_include_windows_8h.html#6f4a8b3fe02f55fd022b91b3a965e15c">00056</a> <span class="preprocessor"></span><span class="preprocessor">#define NOKEYSTATES</span>
-<a name="l00057"></a><a class="code" href="_nv_blast_include_windows_8h.html#271ce221dc9c5c8887d443008b3d718c">00057</a> <span class="preprocessor"></span><span class="preprocessor">#define NOSYSCOMMANDS</span>
-<a name="l00058"></a><a class="code" href="_nv_blast_include_windows_8h.html#0293d1b2742d9c9ef401d75a55b81859">00058</a> <span class="preprocessor"></span><span class="preprocessor">#define NORASTEROPS</span>
-<a name="l00059"></a><a class="code" href="_nv_blast_include_windows_8h.html#b2dcc39e73a373330467f5f503c779d3">00059</a> <span class="preprocessor"></span><span class="preprocessor">#define NOSHOWWINDOW</span>
-<a name="l00060"></a><a class="code" href="_nv_blast_include_windows_8h.html#a59dc3d2c7dc2ec85638761aeb2d50f7">00060</a> <span class="preprocessor"></span><span class="preprocessor">#define NOATOM</span>
-<a name="l00061"></a><a class="code" href="_nv_blast_include_windows_8h.html#2e4c78354db40d44bea894e472550c11">00061</a> <span class="preprocessor"></span><span class="preprocessor">#define NOCLIPBOARD</span>
-<a name="l00062"></a><a class="code" href="_nv_blast_include_windows_8h.html#d99d89815bdc61acfe8744c41c96e637">00062</a> <span class="preprocessor"></span><span class="preprocessor">#define NOCOLOR</span>
-<a name="l00063"></a><a class="code" href="_nv_blast_include_windows_8h.html#679a4dcdfeb97910576cff8452efb28e">00063</a> <span class="preprocessor"></span><span class="preprocessor">#define NOCTLMGR</span>
-<a name="l00064"></a><a class="code" href="_nv_blast_include_windows_8h.html#5ceb8b3e84824f87cae315091546e67f">00064</a> <span class="preprocessor"></span><span class="preprocessor">#define NODRAWTEXT</span>
-<a name="l00065"></a><a class="code" href="_nv_blast_include_windows_8h.html#2bedaca1c6ca66de2397772910fbe140">00065</a> <span class="preprocessor"></span><span class="preprocessor">#define NOGDI</span>
-<a name="l00066"></a><a class="code" href="_nv_blast_include_windows_8h.html#8bd3112472ae1e33be8faf5294230948">00066</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMB</span>
-<a name="l00067"></a><a class="code" href="_nv_blast_include_windows_8h.html#8b2f514658ba28ae0ea3b8b96edf520e">00067</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMEMMGR</span>
-<a name="l00068"></a><a class="code" href="_nv_blast_include_windows_8h.html#37618c72c08b2464576612b2ac595b30">00068</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMETAFILE</span>
-<a name="l00069"></a><a class="code" href="_nv_blast_include_windows_8h.html#9f918755b601cf4bffca775992e6fb90">00069</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMINMAX</span>
-<a name="l00070"></a><a class="code" href="_nv_blast_include_windows_8h.html#2d7186e4a6dfcc0011461ce1e8b70a05">00070</a> <span class="preprocessor"></span><span class="preprocessor">#define NOOPENFILE</span>
-<a name="l00071"></a><a class="code" href="_nv_blast_include_windows_8h.html#06f62f70cab65b4c19972202f784e12d">00071</a> <span class="preprocessor"></span><span class="preprocessor">#define NOSCROLL</span>
-<a name="l00072"></a><a class="code" href="_nv_blast_include_windows_8h.html#14ac98af6281e748377693d824e41ca9">00072</a> <span class="preprocessor"></span><span class="preprocessor">#define NOSERVICE</span>
-<a name="l00073"></a><a class="code" href="_nv_blast_include_windows_8h.html#f40cddcc88a6ebeed4f75d4bbbed195e">00073</a> <span class="preprocessor"></span><span class="preprocessor">#define NOSOUND</span>
-<a name="l00074"></a><a class="code" href="_nv_blast_include_windows_8h.html#7d6ea5ce712ed1d05533cf8ebf38d880">00074</a> <span class="preprocessor"></span><span class="preprocessor">#define NOTEXTMETRIC</span>
-<a name="l00075"></a><a class="code" href="_nv_blast_include_windows_8h.html#ac388bb1bd11a9a15b594321658ae233">00075</a> <span class="preprocessor"></span><span class="preprocessor">#define NOWH</span>
-<a name="l00076"></a><a class="code" href="_nv_blast_include_windows_8h.html#964a6e23899e4f0b1886d86b1981545d">00076</a> <span class="preprocessor"></span><span class="preprocessor">#define NOWINOFFSETS</span>
-<a name="l00077"></a><a class="code" href="_nv_blast_include_windows_8h.html#2ee511fa2fd29a9a1f0efbcb2c364b8f">00077</a> <span class="preprocessor"></span><span class="preprocessor">#define NOCOMM</span>
-<a name="l00078"></a><a class="code" href="_nv_blast_include_windows_8h.html#0958eca070bb77eddff0a604acda46f2">00078</a> <span class="preprocessor"></span><span class="preprocessor">#define NOKANJI</span>
-<a name="l00079"></a><a class="code" href="_nv_blast_include_windows_8h.html#34c6896a3b5f4079b3539fb8118be1d5">00079</a> <span class="preprocessor"></span><span class="preprocessor">#define NOHELP</span>
-<a name="l00080"></a><a class="code" href="_nv_blast_include_windows_8h.html#f883320ccbc88fe5ff2d8733ec0a034f">00080</a> <span class="preprocessor"></span><span class="preprocessor">#define NOPROFILER</span>
-<a name="l00081"></a><a class="code" href="_nv_blast_include_windows_8h.html#348ad07df4aceda9097d9497b78bccd9">00081</a> <span class="preprocessor"></span><span class="preprocessor">#define NODEFERWINDOWPOS</span>
-<a name="l00082"></a><a class="code" href="_nv_blast_include_windows_8h.html#256fe1caeb996b1142c3eb51097fef0e">00082</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMCX</span>
-<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#ifndef WIN32_LEAN_AND_MEAN</span>
-<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define WIN32_LEAN_AND_MEAN</span>
-<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#if !NV_WINRT</span>
-<a name="l00087"></a><a class="code" href="_nv_blast_include_windows_8h.html#73886ff6a915a4a92e3ade13eba71f6d">00087</a> <span class="preprocessor"></span><span class="preprocessor">#define NOUSER</span>
-<a name="l00088"></a><a class="code" href="_nv_blast_include_windows_8h.html#52be9abe7ca69b513aa7e975284d4f67">00088</a> <span class="preprocessor"></span><span class="preprocessor">#define NONLS</span>
-<a name="l00089"></a><a class="code" href="_nv_blast_include_windows_8h.html#1f4e51b89381cd3aecebd55bd4d700b6">00089</a> <span class="preprocessor"></span><span class="preprocessor">#define NOMSG</span>
-<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00091"></a>00091 <span class="preprocessor"></span>
-<a name="l00092"></a>00092 <span class="preprocessor">#pragma warning(push)</span>
-<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'</span>
-<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#include &lt;windows.h&gt;</span>
-<a name="l00095"></a>00095 <span class="preprocessor">#pragma warning(pop)</span>
-<a name="l00096"></a>00096 <span class="preprocessor"></span>
-<a name="l00097"></a>00097 <span class="preprocessor">#if NV_SSE2</span>
-<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
-<a name="l00099"></a>00099 <span class="preprocessor">#endif</span>
-<a name="l00100"></a>00100 <span class="preprocessor"></span>
-<a name="l00101"></a>00101 <span class="preprocessor">#endif // #ifndef _WINDOWS_</span>
-<a name="l00102"></a>00102 <span class="preprocessor"></span>
-<a name="l00103"></a>00103 <span class="preprocessor">#endif // #ifndef NVBLASTINCLUDEWINDOWS_H</span>
-</pre></div></div>
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diff --git a/docs/api_docs/files/_nv_blast_include_windows_8h.html b/docs/api_docs/files/_nv_blast_include_windows_8h.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastIncludeWindows.h File Reference</title>
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- <a class="qindex" href="main.html">Main Page</a> &nbsp;
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-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastIncludeWindows.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_preprocessor_8h-source.html">NvBlastPreprocessor.h</a>&quot;</code><br>
-<code>#include &lt;windows.h&gt;</code><br>
-
-<p>
-<a href="_nv_blast_include_windows_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#c50762666aa00bd3a4308158510f1748">_WIN32_WINNT</a>&nbsp;&nbsp;&nbsp;0x0501</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#a59dc3d2c7dc2ec85638761aeb2d50f7">NOATOM</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#2e4c78354db40d44bea894e472550c11">NOCLIPBOARD</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#d99d89815bdc61acfe8744c41c96e637">NOCOLOR</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#2ee511fa2fd29a9a1f0efbcb2c364b8f">NOCOMM</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#679a4dcdfeb97910576cff8452efb28e">NOCTLMGR</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#348ad07df4aceda9097d9497b78bccd9">NODEFERWINDOWPOS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#5ceb8b3e84824f87cae315091546e67f">NODRAWTEXT</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#2bedaca1c6ca66de2397772910fbe140">NOGDI</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#8effd0655f96cc25e57c0b348669df7b">NOGDICAPMASKS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#34c6896a3b5f4079b3539fb8118be1d5">NOHELP</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#8b8c544b2e9e3359de25f7d89f4f5de9">NOICONS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#0958eca070bb77eddff0a604acda46f2">NOKANJI</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#6f4a8b3fe02f55fd022b91b3a965e15c">NOKEYSTATES</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#8bd3112472ae1e33be8faf5294230948">NOMB</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#256fe1caeb996b1142c3eb51097fef0e">NOMCX</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#8b2f514658ba28ae0ea3b8b96edf520e">NOMEMMGR</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#15dd7444df67d292b83dc869d6e4b417">NOMENUS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#37618c72c08b2464576612b2ac595b30">NOMETAFILE</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#9f918755b601cf4bffca775992e6fb90">NOMINMAX</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#1f4e51b89381cd3aecebd55bd4d700b6">NOMSG</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#52be9abe7ca69b513aa7e975284d4f67">NONLS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#2d7186e4a6dfcc0011461ce1e8b70a05">NOOPENFILE</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#f883320ccbc88fe5ff2d8733ec0a034f">NOPROFILER</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#0293d1b2742d9c9ef401d75a55b81859">NORASTEROPS</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#06f62f70cab65b4c19972202f784e12d">NOSCROLL</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#14ac98af6281e748377693d824e41ca9">NOSERVICE</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#b2dcc39e73a373330467f5f503c779d3">NOSHOWWINDOW</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#f40cddcc88a6ebeed4f75d4bbbed195e">NOSOUND</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#271ce221dc9c5c8887d443008b3d718c">NOSYSCOMMANDS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#ea709a8ba0a7d510cefcf625fdb3b4b1">NOSYSMETRICS</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#7d6ea5ce712ed1d05533cf8ebf38d880">NOTEXTMETRIC</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#73886ff6a915a4a92e3ade13eba71f6d">NOUSER</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#c5ff788cb8638ce5daf99e586083eef2">NOVIRTUALKEYCODES</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#ac388bb1bd11a9a15b594321658ae233">NOWH</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#90d30d395de13a4f31a42b4066cfbb68">NOWINMESSAGES</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#964a6e23899e4f0b1886d86b1981545d">NOWINOFFSETS</a></td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_include_windows_8h.html#22c56a31990574a86b40f60b6073cdba">NOWINSTYLES</a></td></tr>
-
-</table>
-<hr><h2>Define Documentation</h2>
-<a class="anchor" name="c50762666aa00bd3a4308158510f1748"></a><!-- doxytag: member="NvBlastIncludeWindows.h::_WIN32_WINNT" ref="c50762666aa00bd3a4308158510f1748" args="" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define _WIN32_WINNT&nbsp;&nbsp;&nbsp;0x0501 </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
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-<p>
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diff --git a/docs/api_docs/files/_nv_blast_index_fns_8h-source.html b/docs/api_docs/files/_nv_blast_index_fns_8h-source.html
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--- a/docs/api_docs/files/_nv_blast_index_fns_8h-source.html
+++ /dev/null
@@ -1,127 +0,0 @@
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- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastIndexFns.h Source File</title>
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- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
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- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
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-<h1>sdk/common/NvBlastIndexFns.h</h1><a href="_nv_blast_index_fns_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
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-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
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-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTINDEXFNS_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTINDEXFNS_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;cstring&gt;</span>
-<a name="l00036"></a>00036
-<a name="l00037"></a>00037
-<a name="l00038"></a>00038 <span class="keyword">namespace </span>Nv
-<a name="l00039"></a>00039 {
-<a name="l00040"></a>00040 <span class="keyword">namespace </span>Blast
-<a name="l00041"></a>00041 {
-<a name="l00042"></a>00042
-<a name="l00046"></a>00046 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00047"></a><a class="code" href="namespace_nv_1_1_blast.html#c1fa2bac8c635169faa133e5de246da9">00047</a> NV_INLINE T <a class="code" href="namespace_nv_1_1_blast.html#c1fa2bac8c635169faa133e5de246da9">invalidIndex</a>()
-<a name="l00048"></a>00048 {
-<a name="l00049"></a>00049 <span class="keywordflow">return</span> ~(T)0;
-<a name="l00050"></a>00050 }
-<a name="l00051"></a>00051
-<a name="l00052"></a>00052
-<a name="l00056"></a>00056 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00057"></a><a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">00057</a> NV_INLINE <span class="keywordtype">bool</span> <a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(T index)
-<a name="l00058"></a>00058 {
-<a name="l00059"></a>00059 <span class="keywordflow">return</span> index == invalidIndex&lt;T&gt;();
-<a name="l00060"></a>00060 }
-<a name="l00061"></a>00061
-<a name="l00062"></a>00062
-<a name="l00095"></a>00095 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00096"></a><a class="code" href="namespace_nv_1_1_blast.html#97fb8332eab5d39661e80f1c4359ca28">00096</a> <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#97fb8332eab5d39661e80f1c4359ca28">createIndexStartLookup</a>(T* lookup, T indexBase, T indexRange, T* indexSource, T indexCount, T indexByteStride)
-<a name="l00097"></a>00097 {
-<a name="l00098"></a>00098 ++indexBase; <span class="comment">// Ordering invalidIndex&lt;T&gt;() as lowest value</span>
-<a name="l00099"></a>00099 T indexPos = 0;
-<a name="l00100"></a>00100 <span class="keywordflow">for</span> (T i = 0; i &lt;= indexRange; ++i)
-<a name="l00101"></a>00101 {
-<a name="l00102"></a>00102 <span class="keywordflow">for</span> (; indexPos &lt; indexCount; ++indexPos, indexSource = (T*)((uintptr_t)indexSource + indexByteStride))
-<a name="l00103"></a>00103 {
-<a name="l00104"></a>00104 <span class="keywordflow">if</span> (*indexSource + 1 &gt;= i + indexBase) <span class="comment">// +1 to order invalidIndex&lt;T&gt;() as lowest value</span>
-<a name="l00105"></a>00105 {
-<a name="l00106"></a>00106 lookup[i] = indexPos;
-<a name="l00107"></a>00107 <span class="keywordflow">break</span>;
-<a name="l00108"></a>00108 }
-<a name="l00109"></a>00109 }
-<a name="l00110"></a>00110 <span class="keywordflow">if</span> (indexPos == indexCount)
-<a name="l00111"></a>00111 {
-<a name="l00112"></a>00112 lookup[i] = indexPos;
-<a name="l00113"></a>00113 }
-<a name="l00114"></a>00114 }
-<a name="l00115"></a>00115 lookup[indexRange + 1] = indexCount;
-<a name="l00116"></a>00116 }
-<a name="l00117"></a>00117
-<a name="l00118"></a>00118
-<a name="l00127"></a>00127 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00128"></a><a class="code" href="namespace_nv_1_1_blast.html#b0cb52654c117f03fb31826ce2747bfa">00128</a> <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast.html#b0cb52654c117f03fb31826ce2747bfa">invertMap</a>(T* inverseMap, <span class="keyword">const</span> T* map, <span class="keyword">const</span> T size)
-<a name="l00129"></a>00129 {
-<a name="l00130"></a>00130 memset(inverseMap, invalidIndex&lt;T&gt;(), size*<span class="keyword">sizeof</span>(T));
-<a name="l00131"></a>00131
-<a name="l00132"></a>00132 <span class="keywordflow">for</span> (T i = 0; i &lt; size; i++)
-<a name="l00133"></a>00133 {
-<a name="l00134"></a>00134 <span class="keywordflow">if</span> (!<a class="code" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">isInvalidIndex</a>(map[i]))
-<a name="l00135"></a>00135 {
-<a name="l00136"></a>00136 inverseMap[map[i]] = i;
-<a name="l00137"></a>00137 }
-<a name="l00138"></a>00138 }
-<a name="l00139"></a>00139 }
-<a name="l00140"></a>00140
-<a name="l00141"></a>00141 } <span class="comment">// end namespace Blast</span>
-<a name="l00142"></a>00142 } <span class="comment">// end namespace Nv</span>
-<a name="l00143"></a>00143
-<a name="l00144"></a>00144
-<a name="l00145"></a>00145 <span class="preprocessor">#endif // #ifndef NVBLASTINDEXFNS_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_index_fns_8h.html b/docs/api_docs/files/_nv_blast_index_fns_8h.html
deleted file mode 100644
index 99e8845..0000000
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+++ /dev/null
@@ -1,54 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastIndexFns.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastIndexFns.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>&quot;</code><br>
-<code>#include &lt;cstring&gt;</code><br>
-
-<p>
-<a href="_nv_blast_index_fns_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#97fb8332eab5d39661e80f1c4359ca28">Nv::Blast::createIndexStartLookup</a> (T *lookup, T indexBase, T indexRange, T *indexSource, T indexCount, T indexByteStride)</td></tr>
-
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">NV_INLINE T&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#c1fa2bac8c635169faa133e5de246da9">Nv::Blast::invalidIndex</a> ()</td></tr>
-
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#b0cb52654c117f03fb31826ce2747bfa">Nv::Blast::invertMap</a> (T *inverseMap, const T *map, const T size)</td></tr>
-
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">NV_INLINE bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#a5e952ab38e3501215eee523cb0a0d20">Nv::Blast::isInvalidIndex</a> (T index)</td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_iterator_base_8h-source.html b/docs/api_docs/files/_nv_blast_iterator_base_8h-source.html
deleted file mode 100644
index 914f01a..0000000
--- a/docs/api_docs/files/_nv_blast_iterator_base_8h-source.html
+++ /dev/null
@@ -1,163 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastIteratorBase.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastIteratorBase.h</h1><a href="_nv_blast_iterator_base_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTITERATORBASE_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTITERATORBASE_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_nv_blast_index_fns_8h.html">NvBlastIndexFns.h</a>"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>Nv
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>Blast
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039
-<a name="l00044"></a>00044 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00045"></a><a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html">00045</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html">IteratorBase</a>
-<a name="l00046"></a>00046 {
-<a name="l00047"></a>00047 <span class="keyword">public</span>:
-<a name="l00049"></a>00049 <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">IteratorBase</a>(T curr);
-<a name="l00050"></a>00050
-<a name="l00052"></a>00052 operator bool() <span class="keyword">const</span>;
-<a name="l00053"></a>00053
-<a name="l00055"></a>00055 operator T() <span class="keyword">const</span>;
-<a name="l00056"></a>00056
-<a name="l00057"></a>00057 <span class="keyword">protected</span>:
-<a name="l00058"></a><a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">00058</a> T <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a>;
-<a name="l00059"></a>00059 };
-<a name="l00060"></a>00060
-<a name="l00061"></a>00061
-<a name="l00063"></a>00063
-<a name="l00064"></a>00064 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00065"></a><a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">00065</a> NV_INLINE <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">IteratorBase&lt;T&gt;::IteratorBase</a>(T curr) : m_curr(curr)
-<a name="l00066"></a>00066 {
-<a name="l00067"></a>00067 }
-<a name="l00068"></a>00068
-<a name="l00069"></a>00069
-<a name="l00070"></a>00070 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00071"></a><a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#f6daf5c94ead2b074bec7650f0235e8b">00071</a> NV_INLINE <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#f6daf5c94ead2b074bec7650f0235e8b">IteratorBase&lt;T&gt;::operator bool</a>()<span class="keyword"> const</span>
-<a name="l00072"></a>00072 <span class="keyword"></span>{
-<a name="l00073"></a>00073 <span class="keywordflow">return</span> !isInvalidIndex&lt;T&gt;(<a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a>);
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a>00076
-<a name="l00077"></a>00077 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00078"></a><a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#75a83bbefad5418305d4e983189e0ba6">00078</a> NV_INLINE <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#75a83bbefad5418305d4e983189e0ba6">IteratorBase&lt;T&gt;::operator T</a>()<span class="keyword"> const</span>
-<a name="l00079"></a>00079 <span class="keyword"></span>{
-<a name="l00080"></a>00080 <span class="keywordflow">return</span> <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a>;
-<a name="l00081"></a>00081 }
-<a name="l00082"></a>00082
-<a name="l00083"></a>00083
-<a name="l00087"></a>00087 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00088"></a><a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html">00088</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html">LListIt</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html">IteratorBase</a>&lt;IndexType&gt;
-<a name="l00089"></a>00089 {
-<a name="l00090"></a>00090 <span class="keyword">public</span>:
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-<a name="l00092"></a>00092
-<a name="l00094"></a>00094 uint32_t <a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#3d9ae2531578e90373775d3f852efd07">operator ++ </a>();
-<a name="l00095"></a>00095
-<a name="l00096"></a>00096 <span class="keyword">protected</span>:
-<a name="l00097"></a><a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#69636ed35620c0e9183cbf365672116d">00097</a> IndexType* <a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#69636ed35620c0e9183cbf365672116d">m_links</a>;
-<a name="l00098"></a>00098 };
-<a name="l00099"></a>00099
-<a name="l00100"></a>00100
-<a name="l00102"></a>00102
-<a name="l00103"></a>00103 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00104"></a><a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#cf0e8a4a9231c9dacdc8e1a4d9c25e48">00104</a> NV_INLINE <a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#cf0e8a4a9231c9dacdc8e1a4d9c25e48">LListIt&lt;IndexType&gt;::LListIt</a>(IndexType curr, IndexType* links) : <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html">IteratorBase</a>&lt;IndexType&gt;(curr), m_links(links)
-<a name="l00105"></a>00105 {
-<a name="l00106"></a>00106 }
-<a name="l00107"></a>00107
-<a name="l00108"></a>00108
-<a name="l00109"></a>00109 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00110"></a><a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#3d9ae2531578e90373775d3f852efd07">00110</a> NV_INLINE uint32_t <a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#3d9ae2531578e90373775d3f852efd07">LListIt&lt;IndexType&gt;::operator ++ </a>()
-<a name="l00111"></a>00111 {
-<a name="l00112"></a>00112 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>((<span class="keywordtype">bool</span>)(*<span class="keyword">this</span>));
-<a name="l00113"></a>00113 <span class="keywordflow">return</span> (this-&gt;<a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a> = <a class="code" href="class_nv_1_1_blast_1_1_l_list_it.html#69636ed35620c0e9183cbf365672116d">m_links</a>[this-&gt;<a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a>]);
-<a name="l00114"></a>00114 }
-<a name="l00115"></a>00115
-<a name="l00116"></a>00116
-<a name="l00120"></a>00120 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00121"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html">00121</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html">DListIt</a> : <span class="keyword">public</span> <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html">IteratorBase</a>&lt;IndexType&gt;
-<a name="l00122"></a>00122 {
-<a name="l00123"></a>00123 <span class="keyword">public</span>:
-<a name="l00124"></a>00124 <a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#6d587e353b6ae1e61c4654cdc770064a">DListIt</a>(IndexType curr, <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links);
-<a name="l00125"></a>00125
-<a name="l00127"></a>00127 uint32_t <a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#455d7a1962fc054d4dea3203234eb677">operator ++ </a>();
-<a name="l00128"></a>00128
-<a name="l00129"></a>00129 <span class="keyword">protected</span>:
-<a name="l00130"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#a453f366251c68ef44755eab19c47cd4">00130</a> <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* <a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#a453f366251c68ef44755eab19c47cd4">m_links</a>;
-<a name="l00131"></a>00131 };
-<a name="l00132"></a>00132
-<a name="l00133"></a>00133
-<a name="l00135"></a>00135
-<a name="l00136"></a>00136 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00137"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#6d587e353b6ae1e61c4654cdc770064a">00137</a> NV_INLINE <a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#6d587e353b6ae1e61c4654cdc770064a">DListIt&lt;IndexType&gt;::DListIt</a>(IndexType curr, <a class="code" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink&lt;IndexType&gt;</a>* links) : <a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html">IteratorBase</a>&lt;IndexType&gt;(curr), m_links(links)
-<a name="l00138"></a>00138 {
-<a name="l00139"></a>00139 }
-<a name="l00140"></a>00140
-<a name="l00141"></a>00141
-<a name="l00142"></a>00142 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> IndexType&gt;
-<a name="l00143"></a><a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#455d7a1962fc054d4dea3203234eb677">00143</a> NV_INLINE uint32_t <a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#455d7a1962fc054d4dea3203234eb677">DListIt&lt;IndexType&gt;::operator ++ </a>()
-<a name="l00144"></a>00144 {
-<a name="l00145"></a>00145 <a class="code" href="_nv_blast_assert_8h.html#2b179fca67cdb57b12b65e33fe3f6c93">NVBLAST_ASSERT</a>((<span class="keywordtype">bool</span>)(*<span class="keyword">this</span>));
-<a name="l00146"></a>00146 <span class="keywordflow">return</span> (this-&gt;<a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a> = <a class="code" href="class_nv_1_1_blast_1_1_d_list_it.html#a453f366251c68ef44755eab19c47cd4">m_links</a>[this-&gt;<a class="code" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a>].m_adj[1]);
-<a name="l00147"></a>00147 }
-<a name="l00148"></a>00148
-<a name="l00149"></a>00149 } <span class="comment">// end namespace Blast</span>
-<a name="l00150"></a>00150 } <span class="comment">// end namespace Nv</span>
-<a name="l00151"></a>00151
-<a name="l00152"></a>00152
-<a name="l00153"></a>00153 <span class="preprocessor">#endif // #ifndef NVBLASTITERATORBASE_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_iterator_base_8h.html b/docs/api_docs/files/_nv_blast_iterator_base_8h.html
deleted file mode 100644
index 1e0654e..0000000
--- a/docs/api_docs/files/_nv_blast_iterator_base_8h.html
+++ /dev/null
@@ -1,47 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastIteratorBase.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastIteratorBase.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_index_fns_8h-source.html">NvBlastIndexFns.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_iterator_base_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt&lt; IndexType &gt;</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt&lt; IndexType &gt;</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
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-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_math_8h-source.html b/docs/api_docs/files/_nv_blast_math_8h-source.html
deleted file mode 100644
index e6ea4b6..0000000
--- a/docs/api_docs/files/_nv_blast_math_8h-source.html
+++ /dev/null
@@ -1,137 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastMath.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastMath.h</h1><a href="_nv_blast_math_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTMATH_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTMATH_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;math.h&gt;</span>
-<a name="l00033"></a>00033
-<a name="l00034"></a>00034 <span class="keyword">namespace </span>Nv
-<a name="l00035"></a>00035 {
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>Blast
-<a name="l00037"></a>00037 {
-<a name="l00038"></a>00038
-<a name="l00039"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html">00039</a> <span class="keyword">namespace </span>VecMath
-<a name="l00040"></a>00040 {
-<a name="l00041"></a>00041
-<a name="l00042"></a>00042
-<a name="l00043"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#171cbcf9510fa3804c56ecfcf78da929">00043</a> NV_INLINE <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#171cbcf9510fa3804c56ecfcf78da929">div</a>(<span class="keywordtype">float</span> a[3], <span class="keywordtype">float</span> divisor)
-<a name="l00044"></a>00044 {
-<a name="l00045"></a>00045 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00046"></a>00046 a[i] /= divisor;
-<a name="l00047"></a>00047 }
-<a name="l00048"></a>00048
-<a name="l00049"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#258a9333f07d3c54170aa74b90366e73">00049</a> NV_INLINE <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#258a9333f07d3c54170aa74b90366e73">mul</a>(<span class="keywordtype">float</span> a[3], <span class="keywordtype">float</span> multiplier)
-<a name="l00050"></a>00050 {
-<a name="l00051"></a>00051 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00052"></a>00052 a[i] *= multiplier;
-<a name="l00053"></a>00053 }
-<a name="l00054"></a>00054
-<a name="l00055"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#40a71c61826702e77bc117fcc005ebf1">00055</a> NV_INLINE <span class="keywordtype">void</span> <span class="keyword">add</span>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3], <span class="keywordtype">float</span> b[3])
-<a name="l00056"></a>00056 {
-<a name="l00057"></a>00057 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00058"></a>00058 b[i] = a[i] + b[i];
-<a name="l00059"></a>00059 }
-<a name="l00060"></a>00060
-<a name="l00061"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#ff9758a004eaba1c34d93b67cc2372ca">00061</a> NV_INLINE <span class="keywordtype">void</span> <span class="keyword">add</span>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3], <span class="keyword">const</span> <span class="keywordtype">float</span> b[3], <span class="keywordtype">float</span> r[3])
-<a name="l00062"></a>00062 {
-<a name="l00063"></a>00063 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00064"></a>00064 r[i] = a[i] + b[i];
-<a name="l00065"></a>00065 }
-<a name="l00066"></a>00066
-<a name="l00067"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">00067</a> NV_INLINE <span class="keywordtype">void</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">sub</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3], <span class="keyword">const</span> <span class="keywordtype">float</span> b[3], <span class="keywordtype">float</span> r[3])
-<a name="l00068"></a>00068 {
-<a name="l00069"></a>00069 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00070"></a>00070 r[i] = a[i] - b[i];
-<a name="l00071"></a>00071 }
-<a name="l00072"></a>00072
-<a name="l00073"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">00073</a> NV_INLINE <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">dot</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3], <span class="keyword">const</span> <span class="keywordtype">float</span> b[3])
-<a name="l00074"></a>00074 {
-<a name="l00075"></a>00075 <span class="keywordtype">float</span> r = 0;
-<a name="l00076"></a>00076 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00077"></a>00077 r += a[i] * b[i];
-<a name="l00078"></a>00078 <span class="keywordflow">return</span> r;
-<a name="l00079"></a>00079 }
-<a name="l00080"></a>00080
-<a name="l00081"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">00081</a> NV_INLINE <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">length</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3])
-<a name="l00082"></a>00082 {
-<a name="l00083"></a>00083 <span class="keywordflow">return</span> sqrtf(<a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">dot</a>(a, a));
-<a name="l00084"></a>00084 }
-<a name="l00085"></a>00085
-<a name="l00086"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">00086</a> NV_INLINE <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">dist</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3], <span class="keyword">const</span> <span class="keywordtype">float</span> b[3])
-<a name="l00087"></a>00087 {
-<a name="l00088"></a>00088 <span class="keywordtype">float</span> v[3];
-<a name="l00089"></a>00089 <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">sub</a>(a, b, v);
-<a name="l00090"></a>00090 <span class="keywordflow">return</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">length</a>(v);
-<a name="l00091"></a>00091 }
-<a name="l00092"></a>00092
-<a name="l00093"></a><a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c8d1bbcf531b04e6ff52f5357987794">00093</a> NV_INLINE <span class="keywordtype">float</span> <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c8d1bbcf531b04e6ff52f5357987794">normal</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> a[3], <span class="keywordtype">float</span> r[3])
-<a name="l00094"></a>00094 {
-<a name="l00095"></a>00095 <span class="keywordtype">float</span> d = <a class="code" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">length</a>(a);
-<a name="l00096"></a>00096 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)
-<a name="l00097"></a>00097 r[i] = a[i] / d;
-<a name="l00098"></a>00098
-<a name="l00099"></a>00099 <span class="keywordflow">return</span> d;
-<a name="l00100"></a>00100 }
-<a name="l00101"></a>00101
-<a name="l00102"></a>00102
-<a name="l00103"></a>00103 } <span class="comment">// namespace VecMath</span>
-<a name="l00104"></a>00104
-<a name="l00105"></a>00105 } <span class="comment">// namespace Blast</span>
-<a name="l00106"></a>00106 } <span class="comment">// namespace Nv</span>
-<a name="l00107"></a>00107
-<a name="l00108"></a>00108
-<a name="l00109"></a>00109 <span class="preprocessor">#endif // #ifndef NVBLASTMATH_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_math_8h.html b/docs/api_docs/files/_nv_blast_math_8h.html
deleted file mode 100644
index 8ebadec..0000000
--- a/docs/api_docs/files/_nv_blast_math_8h.html
+++ /dev/null
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastMath.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
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-<div class="contents">
-<h1>sdk/common/NvBlastMath.h File Reference</h1><code>#include &lt;math.h&gt;</code><br>
-
-<p>
-<a href="_nv_blast_math_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html">Nv::Blast::VecMath</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#ff9758a004eaba1c34d93b67cc2372ca">Nv::Blast::VecMath::add</a> (const float a[3], const float b[3], float r[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#40a71c61826702e77bc117fcc005ebf1">Nv::Blast::VecMath::add</a> (const float a[3], float b[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">Nv::Blast::VecMath::dist</a> (const float a[3], const float b[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#171cbcf9510fa3804c56ecfcf78da929">Nv::Blast::VecMath::div</a> (float a[3], float divisor)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">Nv::Blast::VecMath::dot</a> (const float a[3], const float b[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">Nv::Blast::VecMath::length</a> (const float a[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#258a9333f07d3c54170aa74b90366e73">Nv::Blast::VecMath::mul</a> (float a[3], float multiplier)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c8d1bbcf531b04e6ff52f5357987794">Nv::Blast::VecMath::normal</a> (const float a[3], float r[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">Nv::Blast::VecMath::sub</a> (const float a[3], const float b[3], float r[3])</td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_memory_8h-source.html b/docs/api_docs/files/_nv_blast_memory_8h-source.html
deleted file mode 100644
index f8b408f..0000000
--- a/docs/api_docs/files/_nv_blast_memory_8h-source.html
+++ /dev/null
@@ -1,154 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastMemory.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastMemory.h</h1><a href="_nv_blast_memory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTMEMORY_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTMEMORY_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;math.h&gt;</span>
-<a name="l00033"></a>00033
-<a name="l00034"></a>00034 <span class="keyword">namespace </span>Nv
-<a name="l00035"></a>00035 {
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>Blast
-<a name="l00037"></a>00037 {
-<a name="l00038"></a>00038
-<a name="l00039"></a>00039
-<a name="l00045"></a>00045 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
-<a name="l00046"></a><a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">00046</a> NV_INLINE T <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(T value)
-<a name="l00047"></a>00047 {
-<a name="l00048"></a>00048 <span class="keywordflow">return</span> (value + 0xF)&amp;~(T)0xF;
-<a name="l00049"></a>00049 }
-<a name="l00050"></a>00050
-<a name="l00051"></a>00051
-<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
-<a name="l00055"></a><a class="code" href="namespace_nv_1_1_blast.html#d1e732d6cd2e5f40a0187f05820e9e7e">00055</a> NV_INLINE T <a class="code" href="namespace_nv_1_1_blast.html#d1e732d6cd2e5f40a0187f05820e9e7e">pointerOffset</a>(<span class="keywordtype">void</span>* p, ptrdiff_t offset)
-<a name="l00056"></a>00056 {
-<a name="l00057"></a>00057 <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span>T<span class="keyword">&gt;</span>(<span class="keyword">reinterpret_cast&lt;</span><span class="keywordtype">char</span>*<span class="keyword">&gt;</span>(p)+offset);
-<a name="l00058"></a>00058 }
-<a name="l00059"></a>00059
-<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
-<a name="l00061"></a><a class="code" href="namespace_nv_1_1_blast.html#4dec47108a96068464a694e46a0dc1a2">00061</a> NV_INLINE T <a class="code" href="namespace_nv_1_1_blast.html#d1e732d6cd2e5f40a0187f05820e9e7e">pointerOffset</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* p, ptrdiff_t offset)
-<a name="l00062"></a>00062 {
-<a name="l00063"></a>00063 <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span>T<span class="keyword">&gt;</span>(<span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span><span class="keywordtype">char</span>*<span class="keyword">&gt;</span>(p)+offset);
-<a name="l00064"></a>00064 }
-<a name="l00065"></a>00065
-<a name="l00066"></a>00066 NV_INLINE <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="namespace_nv_1_1_blast.html#d1e732d6cd2e5f40a0187f05820e9e7e">pointerOffset</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* p, ptrdiff_t offset)
-<a name="l00067"></a>00067 {
-<a name="l00068"></a>00068 <span class="keywordflow">return</span> pointerOffset&lt;const void*&gt;(p, offset);
-<a name="l00069"></a>00069 }
-<a name="l00070"></a>00070
-<a name="l00071"></a>00071 NV_INLINE <span class="keywordtype">void</span>* <a class="code" href="namespace_nv_1_1_blast.html#d1e732d6cd2e5f40a0187f05820e9e7e">pointerOffset</a>(<span class="keywordtype">void</span>* p, ptrdiff_t offset)
-<a name="l00072"></a>00072 {
-<a name="l00073"></a>00073 <span class="keywordflow">return</span> pointerOffset&lt;void*&gt;(p, offset);
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075
-<a name="l00076"></a>00076 } <span class="comment">// namespace Blast</span>
-<a name="l00077"></a>00077 } <span class="comment">// namespace Nv</span>
-<a name="l00078"></a>00078
-<a name="l00079"></a>00079
-<a name="l00081"></a><a class="code" href="_nv_blast_memory_8h.html#3421677e17b73e6e0b7e3471fe6ad542">00081</a> <span class="preprocessor">#define NvBlastBlockData(_dataType, _name, _accessor) \</span>
-<a name="l00082"></a>00082 <span class="preprocessor">_dataType* _accessor() const \</span>
-<a name="l00083"></a>00083 <span class="preprocessor">{ \</span>
-<a name="l00084"></a>00084 <span class="preprocessor"> return (_dataType*)((uintptr_t)this + _name); \</span>
-<a name="l00085"></a>00085 <span class="preprocessor">} \</span>
-<a name="l00086"></a>00086 <span class="preprocessor">uint32_t _name</span>
-<a name="l00087"></a>00087 <span class="preprocessor"></span>
-<a name="l00088"></a>00088
-<a name="l00090"></a><a class="code" href="_nv_blast_memory_8h.html#44bc8a89246b1e7d824a4dd3a6e08edc">00090</a> <span class="preprocessor">#define NvBlastBlockArrayData(_dataType, _name, _accessor, _sizeExpr) \</span>
-<a name="l00091"></a>00091 <span class="preprocessor">_dataType* _accessor() const \</span>
-<a name="l00092"></a>00092 <span class="preprocessor">{ \</span>
-<a name="l00093"></a>00093 <span class="preprocessor"> return (_dataType*)((uintptr_t)this + _name); \</span>
-<a name="l00094"></a>00094 <span class="preprocessor">} \</span>
-<a name="l00095"></a>00095 <span class="preprocessor">uint32_t _accessor##ArraySize() const \</span>
-<a name="l00096"></a>00096 <span class="preprocessor">{ \</span>
-<a name="l00097"></a>00097 <span class="preprocessor"> return _sizeExpr; \</span>
-<a name="l00098"></a>00098 <span class="preprocessor">} \</span>
-<a name="l00099"></a>00099 <span class="preprocessor">uint32_t _name</span>
-<a name="l00100"></a>00100 <span class="preprocessor"></span>
-<a name="l00101"></a>00101
-<a name="l00105"></a><a class="code" href="_nv_blast_memory_8h.html#6405c7730b3bae832e1883093fee3d5e">00105</a> <span class="preprocessor">#define NvBlastCreateOffsetStart(_baseOffset) \</span>
-<a name="l00106"></a>00106 <span class="preprocessor">size_t _lastOffset = _baseOffset; \</span>
-<a name="l00107"></a>00107 <span class="preprocessor">size_t _lastSize = 0</span>
-<a name="l00108"></a>00108 <span class="preprocessor"></span>
-<a name="l00110"></a><a class="code" href="_nv_blast_memory_8h.html#1a2910b0e69957e23c05e09a3ceb0436">00110</a> <span class="preprocessor">#define NvBlastCreateOffsetAlign16(_name, _size) \</span>
-<a name="l00111"></a>00111 <span class="preprocessor">_name = align16(_lastOffset + _lastSize); \</span>
-<a name="l00112"></a>00112 <span class="preprocessor">_lastOffset = _name; \</span>
-<a name="l00113"></a>00113 <span class="preprocessor">_lastSize = _size</span>
-<a name="l00114"></a>00114 <span class="preprocessor"></span>
-<a name="l00116"></a><a class="code" href="_nv_blast_memory_8h.html#924f54aafb03fdbd5a49693119fa86c2">00116</a> <span class="preprocessor">#define NvBlastCreateOffsetEndAlign16() \</span>
-<a name="l00117"></a>00117 <span class="preprocessor">align16(_lastOffset + _lastSize)</span>
-<a name="l00118"></a>00118 <span class="preprocessor"></span>
-<a name="l00119"></a>00119
-<a name="l00121"></a>00121 <span class="preprocessor">#if NV_WINDOWS_FAMILY</span>
-<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#include &lt;malloc.h&gt;</span>
-<a name="l00123"></a>00123 <span class="preprocessor">#define NvBlastAlloca(x) _alloca(x)</span>
-<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#elif NV_LINUX || NV_ANDROID</span>
-<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#include &lt;alloca.h&gt;</span>
-<a name="l00126"></a>00126 <span class="preprocessor">#define NvBlastAlloca(x) alloca(x)</span>
-<a name="l00127"></a>00127 <span class="preprocessor"></span><span class="preprocessor">#elif NV_APPLE_FAMILY</span>
-<a name="l00128"></a>00128 <span class="preprocessor"></span><span class="preprocessor">#include &lt;alloca.h&gt;</span>
-<a name="l00129"></a>00129 <span class="preprocessor">#define NvBlastAlloca(x) alloca(x)</span>
-<a name="l00130"></a>00130 <span class="preprocessor"></span><span class="preprocessor">#elif NV_PS4</span>
-<a name="l00131"></a>00131 <span class="preprocessor"></span><span class="preprocessor">#include &lt;memory.h&gt;</span>
-<a name="l00132"></a>00132 <span class="preprocessor">#define NvBlastAlloca(x) alloca(x)</span>
-<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor">#elif NV_XBOXONE</span>
-<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="preprocessor">#include &lt;malloc.h&gt;</span>
-<a name="l00135"></a>00135 <span class="preprocessor">#define NvBlastAlloca(x) alloca(x)</span>
-<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00137"></a>00137 <span class="preprocessor"></span>
-<a name="l00138"></a><a class="code" href="_nv_blast_memory_8h.html#b1f69315874a0e6acc5ab7f4f0f443ad">00138</a> <span class="preprocessor">#define NvBlastAllocaAligned16(x) (void*)(((uintptr_t)PxAlloca(x + 0xF) + 0xF) &amp; ~(uintptr_t)0xF)</span>
-<a name="l00139"></a>00139 <span class="preprocessor"></span>
-<a name="l00140"></a>00140
-<a name="l00141"></a>00141 <span class="preprocessor">#endif // #ifndef NVBLASTMEMORY_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_memory_8h.html b/docs/api_docs/files/_nv_blast_memory_8h.html
deleted file mode 100644
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--- a/docs/api_docs/files/_nv_blast_memory_8h.html
+++ /dev/null
@@ -1,221 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastMemory.h File Reference</title>
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-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastMemory.h File Reference</h1><code>#include &lt;math.h&gt;</code><br>
-
-<p>
-<a href="_nv_blast_memory_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_memory_8h.html#b1f69315874a0e6acc5ab7f4f0f443ad">NvBlastAllocaAligned16</a>(x)&nbsp;&nbsp;&nbsp;(void*)(((uintptr_t)PxAlloca(x + 0xF) + 0xF) &amp; ~(uintptr_t)0xF)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_memory_8h.html#44bc8a89246b1e7d824a4dd3a6e08edc">NvBlastBlockArrayData</a>(_dataType, _name, _accessor, _sizeExpr)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_memory_8h.html#3421677e17b73e6e0b7e3471fe6ad542">NvBlastBlockData</a>(_dataType, _name, _accessor)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_memory_8h.html#1a2910b0e69957e23c05e09a3ceb0436">NvBlastCreateOffsetAlign16</a>(_name, _size)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_memory_8h.html#924f54aafb03fdbd5a49693119fa86c2">NvBlastCreateOffsetEndAlign16</a>()&nbsp;&nbsp;&nbsp;align16(_lastOffset + _lastSize)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_memory_8h.html#6405c7730b3bae832e1883093fee3d5e">NvBlastCreateOffsetStart</a>(_baseOffset)</td></tr>
-
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">NV_INLINE T&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">Nv::Blast::align16</a> (T value)</td></tr>
-
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">NV_INLINE T&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#4dec47108a96068464a694e46a0dc1a2">Nv::Blast::pointerOffset</a> (const void *p, ptrdiff_t offset)</td></tr>
-
-<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T &gt; </td></tr>
-<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">NV_INLINE T&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html#d1e732d6cd2e5f40a0187f05820e9e7e">Nv::Blast::pointerOffset</a> (void *p, ptrdiff_t offset)</td></tr>
-
-</table>
-<hr><h2>Define Documentation</h2>
-<a class="anchor" name="b1f69315874a0e6acc5ab7f4f0f443ad"></a><!-- doxytag: member="NvBlastMemory.h::NvBlastAllocaAligned16" ref="b1f69315874a0e6acc5ab7f4f0f443ad" args="(x)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NvBlastAllocaAligned16 </td>
- <td>(</td>
- <td class="paramtype">x&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;(void*)(((uintptr_t)PxAlloca(x + 0xF) + 0xF) &amp; ~(uintptr_t)0xF)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Stack allocation
-</div>
-</div><p>
-<a class="anchor" name="44bc8a89246b1e7d824a4dd3a6e08edc"></a><!-- doxytag: member="NvBlastMemory.h::NvBlastBlockArrayData" ref="44bc8a89246b1e7d824a4dd3a6e08edc" args="(_dataType, _name, _accessor, _sizeExpr)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NvBlastBlockArrayData </td>
- <td>(</td>
- <td class="paramtype">_dataType, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_name, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_accessor, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_sizeExpr&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-<b>Value:</b><div class="fragment"><pre class="fragment">_dataType* _accessor() const \
-{ \
- <span class="keywordflow">return</span> (_dataType*)((uintptr_t)<span class="keyword">this</span> + _name); \
-} \
-uint32_t _accessor##ArraySize() const \
-{ \
- <span class="keywordflow">return</span> _sizeExpr; \
-} \
-uint32_t _name
-</pre></div>Block data offset and accessor macro for an array (includes an _accessor#ArraySize() function which returns the last expression).
-</div>
-</div><p>
-<a class="anchor" name="3421677e17b73e6e0b7e3471fe6ad542"></a><!-- doxytag: member="NvBlastMemory.h::NvBlastBlockData" ref="3421677e17b73e6e0b7e3471fe6ad542" args="(_dataType, _name, _accessor)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NvBlastBlockData </td>
- <td>(</td>
- <td class="paramtype">_dataType, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_name, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_accessor&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-<b>Value:</b><div class="fragment"><pre class="fragment">_dataType* _accessor() const \
-{ \
- <span class="keywordflow">return</span> (_dataType*)((uintptr_t)<span class="keyword">this</span> + _name); \
-} \
-uint32_t _name
-</pre></div>Block data offset and accessor macro.
-</div>
-</div><p>
-<a class="anchor" name="1a2910b0e69957e23c05e09a3ceb0436"></a><!-- doxytag: member="NvBlastMemory.h::NvBlastCreateOffsetAlign16" ref="1a2910b0e69957e23c05e09a3ceb0436" args="(_name, _size)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NvBlastCreateOffsetAlign16 </td>
- <td>(</td>
- <td class="paramtype">_name, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_size&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-<b>Value:</b><div class="fragment"><pre class="fragment">_name = <a class="code" href="namespace_nv_1_1_blast.html#c0c6da9c519d92d57c310200989092dc">align16</a>(_lastOffset + _lastSize); \
-_lastOffset = _name; \
-_lastSize = _size
-</pre></div>Create the next offset generation with this. The value will be aligned to a 16-byte boundary.
-</div>
-</div><p>
-<a class="anchor" name="924f54aafb03fdbd5a49693119fa86c2"></a><!-- doxytag: member="NvBlastMemory.h::NvBlastCreateOffsetEndAlign16" ref="924f54aafb03fdbd5a49693119fa86c2" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NvBlastCreateOffsetEndAlign16 </td>
- <td>(</td>
-&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;align16(_lastOffset + _lastSize)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-End offset generation with this. It evaluates to the (16-byte aligned) total size of the data block.
-</div>
-</div><p>
-<a class="anchor" name="6405c7730b3bae832e1883093fee3d5e"></a><!-- doxytag: member="NvBlastMemory.h::NvBlastCreateOffsetStart" ref="6405c7730b3bae832e1883093fee3d5e" args="(_baseOffset)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NvBlastCreateOffsetStart </td>
- <td>(</td>
- <td class="paramtype">_baseOffset&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-<b>Value:</b><div class="fragment"><pre class="fragment"><span class="keywordtype">size_t</span> _lastOffset = _baseOffset; \
-<span class="keywordtype">size_t</span> _lastSize = 0
-</pre></div>Block data offset generation macros. Start offset generation with this.
-</div>
-</div><p>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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-</html>
diff --git a/docs/api_docs/files/_nv_blast_preprocessor_internal_8h-source.html b/docs/api_docs/files/_nv_blast_preprocessor_internal_8h-source.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastPreprocessorInternal.h Source File</title>
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-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastPreprocessorInternal.h</h1><a href="_nv_blast_preprocessor_internal_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPREPROCESSORINTERNAL_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTPREPROCESSORINTERNAL_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032
-<a name="l00033"></a>00033 <span class="preprocessor">#include "NvPreprocessor.h"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035
-<a name="l00039"></a><a class="code" href="_nv_blast_preprocessor_internal_8h.html#3dc70f5d8fc145cfbce26e8d3d31b1b4">00039</a> <span class="preprocessor">#define NVBLASTLL_LOG_ERROR(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)</span>
-<a name="l00040"></a><a class="code" href="_nv_blast_preprocessor_internal_8h.html#028ad449128603044a76c8db870e52c6">00040</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTLL_LOG_WARNING(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)</span>
-<a name="l00041"></a><a class="code" href="_nv_blast_preprocessor_internal_8h.html#a024c8130947e5bcd0418f7564c312b2">00041</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTLL_LOG_INFO(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)</span>
-<a name="l00042"></a><a class="code" href="_nv_blast_preprocessor_internal_8h.html#320ac0ab221d3132599e1d6f5b43ca42">00042</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTLL_LOG_DEBUG(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)</span>
-<a name="l00043"></a>00043 <span class="preprocessor"></span>
-<a name="l00044"></a>00044
-<a name="l00046"></a><a class="code" href="_nv_blast_preprocessor_internal_8h.html#9c8d87fbc8fead08bdf59b3c68bcb173">00046</a> <span class="preprocessor">#define NVBLASTLL_CHECK_PARAMS (NV_DEBUG || NV_CHECKED)</span>
-<a name="l00047"></a>00047 <span class="preprocessor"></span>
-<a name="l00048"></a>00048
-<a name="l00049"></a>00049 <span class="preprocessor">#if NVBLASTLL_CHECK_PARAMS</span>
-<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) \</span>
-<a name="l00051"></a>00051 <span class="preprocessor"> { \</span>
-<a name="l00052"></a>00052 <span class="preprocessor"> if(!(_expr)) \</span>
-<a name="l00053"></a>00053 <span class="preprocessor"> { \</span>
-<a name="l00054"></a>00054 <span class="preprocessor"> if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } \</span>
-<a name="l00055"></a>00055 <span class="preprocessor"> { _onFail; }; \</span>
-<a name="l00056"></a>00056 <span class="preprocessor"> } \</span>
-<a name="l00057"></a>00057 <span class="preprocessor"> } </span>
-<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#else</span>
-<a name="l00059"></a><a class="code" href="_nv_blast_preprocessor_internal_8h.html#fcde65e0a048967e7acbc3d901f217cd">00059</a> <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn)</span>
-<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
-<a name="l00061"></a>00061 <span class="preprocessor"></span>
-<a name="l00062"></a>00062
-<a name="l00063"></a>00063 <span class="preprocessor">#endif // ifndef NVBLASTPREPROCESSORINTERNAL_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastPreprocessorInternal.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
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- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastPreprocessorInternal.h File Reference</h1><code>#include &quot;NvPreprocessor.h&quot;</code><br>
-
-<p>
-<a href="_nv_blast_preprocessor_internal_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_preprocessor_internal_8h.html#fcde65e0a048967e7acbc3d901f217cd">NVBLASTLL_CHECK</a>(_expr, _logFn, _msg, _onFail)&nbsp;&nbsp;&nbsp;NV_UNUSED(_logFn)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_preprocessor_internal_8h.html#9c8d87fbc8fead08bdf59b3c68bcb173">NVBLASTLL_CHECK_PARAMS</a>&nbsp;&nbsp;&nbsp;(NV_DEBUG || NV_CHECKED)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_preprocessor_internal_8h.html#320ac0ab221d3132599e1d6f5b43ca42">NVBLASTLL_LOG_DEBUG</a>(_logFn, _msg)&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_preprocessor_internal_8h.html#3dc70f5d8fc145cfbce26e8d3d31b1b4">NVBLASTLL_LOG_ERROR</a>(_logFn, _msg)&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_preprocessor_internal_8h.html#a024c8130947e5bcd0418f7564c312b2">NVBLASTLL_LOG_INFO</a>(_logFn, _msg)&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_nv_blast_preprocessor_internal_8h.html#028ad449128603044a76c8db870e52c6">NVBLASTLL_LOG_WARNING</a>(_logFn, _msg)&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)</td></tr>
-
-</table>
-<hr><h2>Define Documentation</h2>
-<a class="anchor" name="fcde65e0a048967e7acbc3d901f217cd"></a><!-- doxytag: member="NvBlastPreprocessorInternal.h::NVBLASTLL_CHECK" ref="fcde65e0a048967e7acbc3d901f217cd" args="(_expr, _logFn, _msg, _onFail)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLASTLL_CHECK </td>
- <td>(</td>
- <td class="paramtype">_expr, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_logFn, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_msg, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_onFail&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;NV_UNUSED(_logFn)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="9c8d87fbc8fead08bdf59b3c68bcb173"></a><!-- doxytag: member="NvBlastPreprocessorInternal.h::NVBLASTLL_CHECK_PARAMS" ref="9c8d87fbc8fead08bdf59b3c68bcb173" args="" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLASTLL_CHECK_PARAMS&nbsp;&nbsp;&nbsp;(NV_DEBUG || NV_CHECKED) </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Blast will check function parameters for debug and checked builds.
-</div>
-</div><p>
-<a class="anchor" name="320ac0ab221d3132599e1d6f5b43ca42"></a><!-- doxytag: member="NvBlastPreprocessorInternal.h::NVBLASTLL_LOG_DEBUG" ref="320ac0ab221d3132599e1d6f5b43ca42" args="(_logFn, _msg)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLASTLL_LOG_DEBUG </td>
- <td>(</td>
- <td class="paramtype">_logFn, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_msg&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="3dc70f5d8fc145cfbce26e8d3d31b1b4"></a><!-- doxytag: member="NvBlastPreprocessorInternal.h::NVBLASTLL_LOG_ERROR" ref="3dc70f5d8fc145cfbce26e8d3d31b1b4" args="(_logFn, _msg)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLASTLL_LOG_ERROR </td>
- <td>(</td>
- <td class="paramtype">_logFn, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_msg&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Macros for more convenient logging
-</div>
-</div><p>
-<a class="anchor" name="a024c8130947e5bcd0418f7564c312b2"></a><!-- doxytag: member="NvBlastPreprocessorInternal.h::NVBLASTLL_LOG_INFO" ref="a024c8130947e5bcd0418f7564c312b2" args="(_logFn, _msg)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLASTLL_LOG_INFO </td>
- <td>(</td>
- <td class="paramtype">_logFn, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_msg&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="028ad449128603044a76c8db870e52c6"></a><!-- doxytag: member="NvBlastPreprocessorInternal.h::NVBLASTLL_LOG_WARNING" ref="028ad449128603044a76c8db870e52c6" args="(_logFn, _msg)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define NVBLASTLL_LOG_WARNING </td>
- <td>(</td>
- <td class="paramtype">_logFn, <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">_msg&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td>&nbsp;&nbsp;&nbsp;if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)</td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_time_8h-source.html b/docs/api_docs/files/_nv_blast_time_8h-source.html
deleted file mode 100644
index 029ad00..0000000
--- a/docs/api_docs/files/_nv_blast_time_8h-source.html
+++ /dev/null
@@ -1,148 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastTime.h Source File</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<h1>sdk/common/NvBlastTime.h</h1><a href="_nv_blast_time_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
-<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
-<a name="l00003"></a>00003 <span class="comment">//</span>
-<a name="l00004"></a>00004 <span class="comment">// Notice</span>
-<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
-<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
-<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
-<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
-<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
-<a name="l00010"></a>00010 <span class="comment">//</span>
-<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
-<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
-<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
-<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
-<a name="l00015"></a>00015 <span class="comment">//</span>
-<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
-<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
-<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
-<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
-<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
-<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
-<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
-<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
-<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
-<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.</span>
-<a name="l00027"></a>00027
-<a name="l00028"></a>00028
-<a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTIME_H</span>
-<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTTIME_H</span>
-<a name="l00031"></a>00031 <span class="preprocessor"></span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_nv_blast_types_8h.html">NvBlastTypes.h</a>"</span>
-<a name="l00033"></a>00033
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>Nv
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>Blast
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039
-<a name="l00040"></a><a class="code" href="class_nv_1_1_blast_1_1_time.html">00040</a> <span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_time.html">Time</a>
-<a name="l00041"></a>00041 {
-<a name="l00042"></a>00042 <span class="keyword">public</span>:
-<a name="l00043"></a><a class="code" href="class_nv_1_1_blast_1_1_time.html#101e7808be5a2daad0f2b0f9298dca2a">00043</a> <a class="code" href="class_nv_1_1_blast_1_1_time.html#101e7808be5a2daad0f2b0f9298dca2a">Time</a>() : m_lastTickCount(getTimeTicks()) {}
-<a name="l00044"></a>00044
-<a name="l00045"></a><a class="code" href="class_nv_1_1_blast_1_1_time.html#4f077e2652ca099569600e76a12501b6">00045</a> int64_t <a class="code" href="class_nv_1_1_blast_1_1_time.html#4f077e2652ca099569600e76a12501b6">getElapsedTicks</a>()
-<a name="l00046"></a>00046 {
-<a name="l00047"></a>00047 <span class="keyword">const</span> int64_t lastTickCount = m_lastTickCount;
-<a name="l00048"></a>00048 m_lastTickCount = getTimeTicks();
-<a name="l00049"></a>00049 <span class="keywordflow">return</span> m_lastTickCount - lastTickCount;
-<a name="l00050"></a>00050 }
-<a name="l00051"></a>00051
-<a name="l00052"></a><a class="code" href="class_nv_1_1_blast_1_1_time.html#a2aed7f3170539c828f37928b19ec7e1">00052</a> int64_t <a class="code" href="class_nv_1_1_blast_1_1_time.html#a2aed7f3170539c828f37928b19ec7e1">peekElapsedTicks</a>()<span class="keyword"> const</span>
-<a name="l00053"></a>00053 <span class="keyword"> </span>{
-<a name="l00054"></a>00054 <span class="keywordflow">return</span> getTimeTicks() - m_lastTickCount;
-<a name="l00055"></a>00055 }
-<a name="l00056"></a>00056
-<a name="l00057"></a><a class="code" href="class_nv_1_1_blast_1_1_time.html#f0937e761f072b8ffc84e4e83c6abd6f">00057</a> int64_t <a class="code" href="class_nv_1_1_blast_1_1_time.html#f0937e761f072b8ffc84e4e83c6abd6f">getLastTickCount</a>()<span class="keyword"> const</span>
-<a name="l00058"></a>00058 <span class="keyword"> </span>{
-<a name="l00059"></a>00059 <span class="keywordflow">return</span> m_lastTickCount;
-<a name="l00060"></a>00060 }
-<a name="l00061"></a>00061
-<a name="l00062"></a><a class="code" href="class_nv_1_1_blast_1_1_time.html#eced1fdeb83d4ce1ef759648577769d0">00062</a> <span class="keyword">static</span> <span class="keywordtype">double</span> <a class="code" href="class_nv_1_1_blast_1_1_time.html#eced1fdeb83d4ce1ef759648577769d0">seconds</a>(int64_t ticks)
-<a name="l00063"></a>00063 {
-<a name="l00064"></a>00064 <span class="keywordflow">return</span> s_secondsPerTick * ticks;
-<a name="l00065"></a>00065 }
-<a name="l00066"></a>00066
-<a name="l00067"></a>00067 <span class="keyword">private</span>:
-<a name="l00068"></a>00068 int64_t getTimeTicks() <span class="keyword">const</span>;
-<a name="l00069"></a>00069 <span class="keyword">static</span> <span class="keywordtype">double</span> getTickDuration();
-<a name="l00070"></a>00070
-<a name="l00071"></a>00071 int64_t m_lastTickCount;
-<a name="l00072"></a>00072 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> s_secondsPerTick;
-<a name="l00073"></a>00073 };
-<a name="l00074"></a>00074
-<a name="l00075"></a>00075 } <span class="comment">// namespace Blast</span>
-<a name="l00076"></a>00076 } <span class="comment">// namespace Nv</span>
-<a name="l00077"></a>00077
-<a name="l00078"></a>00078
-<a name="l00080"></a>00080
-<a name="l00081"></a>00081 <span class="preprocessor">#if NV_MICROSOFT_FAMILY</span>
-<a name="l00082"></a>00082 <span class="preprocessor"></span>
-<a name="l00083"></a>00083 <span class="preprocessor">#include "<a class="code" href="_nv_blast_include_windows_8h.html">NvBlastIncludeWindows.h</a>"</span>
-<a name="l00084"></a>00084
-<a name="l00085"></a>00085 NV_INLINE int64_t Nv::Blast::Time::getTimeTicks()<span class="keyword"> const</span>
-<a name="l00086"></a>00086 <span class="keyword"></span>{
-<a name="l00087"></a>00087 LARGE_INTEGER a;
-<a name="l00088"></a>00088 QueryPerformanceCounter(&amp;a);
-<a name="l00089"></a>00089 <span class="keywordflow">return</span> a.QuadPart;
-<a name="l00090"></a>00090 }
-<a name="l00091"></a>00091
-<a name="l00092"></a>00092 NV_INLINE <span class="keywordtype">double</span> Nv::Blast::Time::getTickDuration()
-<a name="l00093"></a>00093 {
-<a name="l00094"></a>00094 LARGE_INTEGER a;
-<a name="l00095"></a>00095 QueryPerformanceFrequency(&amp;a);
-<a name="l00096"></a>00096 <span class="keywordflow">return</span> 1.0 / (double)a.QuadPart;
-<a name="l00097"></a>00097 }
-<a name="l00098"></a>00098
-<a name="l00099"></a>00099 <span class="preprocessor">#elif NV_UNIX_FAMILY</span>
-<a name="l00100"></a>00100 <span class="preprocessor"></span>
-<a name="l00101"></a>00101 <span class="preprocessor">#include &lt;time.h&gt;</span>
-<a name="l00102"></a>00102
-<a name="l00103"></a>00103 NV_INLINE int64_t Nv::Blast::Time::getTimeTicks()<span class="keyword"> const</span>
-<a name="l00104"></a>00104 <span class="keyword"></span>{
-<a name="l00105"></a>00105 <span class="keyword">struct </span>timespec mCurrTimeInt;
-<a name="l00106"></a>00106 clock_gettime(CLOCK_REALTIME, &amp;mCurrTimeInt);
-<a name="l00107"></a>00107 <span class="keywordflow">return</span> (static_cast&lt;int64_t&gt;(mCurrTimeInt.tv_sec) * 1000000000) + (<span class="keyword">static_cast&lt;</span>int64_t<span class="keyword">&gt;</span>(mCurrTimeInt.tv_nsec));
-<a name="l00108"></a>00108 }
-<a name="l00109"></a>00109
-<a name="l00110"></a>00110 NV_INLINE <span class="keywordtype">double</span> Nv::Blast::Time::getTickDuration()
-<a name="l00111"></a>00111 {
-<a name="l00112"></a>00112 <span class="keywordflow">return</span> 1.e-9;
-<a name="l00113"></a>00113 }
-<a name="l00114"></a>00114
-<a name="l00115"></a>00115 <span class="preprocessor">#elif NV_PS4</span>
-<a name="l00116"></a>00116 <span class="preprocessor"></span>
-<a name="l00117"></a>00117 <span class="preprocessor">#include "ps4/NvBlastTimePS4.h"</span>
-<a name="l00118"></a>00118
-<a name="l00119"></a>00119 <span class="preprocessor">#endif</span>
-<a name="l00120"></a>00120 <span class="preprocessor"></span>
-<a name="l00121"></a>00121 <span class="preprocessor">#endif // #ifndef NVBLASTTIME_H</span>
-</pre></div></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_time_8h.html b/docs/api_docs/files/_nv_blast_time_8h.html
deleted file mode 100644
index abfd677..0000000
--- a/docs/api_docs/files/_nv_blast_time_8h.html
+++ /dev/null
@@ -1,43 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: sdk/common/NvBlastTime.h File Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>sdk/common/NvBlastTime.h File Reference</h1><code>#include &quot;<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>&quot;</code><br>
-
-<p>
-<a href="_nv_blast_time_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv.html">Nv</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast.html">Nv::Blast</a></td></tr>
-
-</table>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/_nv_blast_tk_group_8h-source.html b/docs/api_docs/files/_nv_blast_tk_group_8h-source.html
index b0a414f..2d2a2a1 100644
--- a/docs/api_docs/files/_nv_blast_tk_group_8h-source.html
+++ b/docs/api_docs/files/_nv_blast_tk_group_8h-source.html
@@ -104,7 +104,7 @@
<a name="l00168"></a>00168
<a name="l00174"></a>00174 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html#7fc6d691a59aa7b107adfaac6fe5fd65">returnWorker</a>(<a class="code" href="class_nv_1_1_blast_1_1_tk_group_worker.html">TkGroupWorker</a>*) = 0;
<a name="l00175"></a>00175
-<a name="l00179"></a>00179 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">process</a>();
+<a name="l00179"></a>00179 <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">process</a>();
<a name="l00180"></a>00180
<a name="l00187"></a>00187 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_tk_group.html#dedce0f4d320f3c7f67d1c9c8ebac152">getStats</a>(<a class="code" href="struct_nv_1_1_blast_1_1_tk_group_stats.html">TkGroupStats</a>&amp; stats) <span class="keyword">const</span> = 0;
<a name="l00188"></a>00188 };
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list-members.html
deleted file mode 100644
index 8133eff..0000000
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list-members.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::DList Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#8f521717b64ae0b1f706f74995664745">DList</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#bdb5f4d00c1a0b036abdbbc744da2f25">getHead</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#63c0cd8950a28a80e80220037e908c3a">getTail</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#bc2b63f21760aea5f27e3ced326c5c6a">insertHead</a>(DLink &amp;link)</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#ed58b1884e669c36c0b5232fb59860de">insertTail</a>(DLink &amp;link)</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">isEmpty</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a>(const DLink &amp;link) const </td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#f1fb041e0c0840e8fefbbca53dff18cb">remove</a>(DLink &amp;link)</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list.html
deleted file mode 100644
index 84834f7..0000000
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list.html
+++ /dev/null
@@ -1,218 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::DList Class Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_d_list.html">DList</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::DList Class Reference</h1><!-- doxytag: class="Nv::Blast::DList" --><code>#include &lt;<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_d_list-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">It</a></td></tr>
-
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#8f521717b64ae0b1f706f74995664745">DList</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#bdb5f4d00c1a0b036abdbbc744da2f25">getHead</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#63c0cd8950a28a80e80220037e908c3a">getTail</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#bc2b63f21760aea5f27e3ced326c5c6a">insertHead</a> (<a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;link)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#ed58b1884e669c36c0b5232fb59860de">insertTail</a> (<a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;link)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#2242875a371ef6baf92c8a9bafbbf23b">isEmpty</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#e1bd96c83408ecb47ff9d02972b745ae">isSolitary</a> (const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;link) const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list.html#f1fb041e0c0840e8fefbbca53dff18cb">remove</a> (<a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;link)</td></tr>
-
-</table>
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="8f521717b64ae0b1f706f74995664745"></a><!-- doxytag: member="Nv::Blast::DList::DList" ref="8f521717b64ae0b1f706f74995664745" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::DList::DList </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="bdb5f4d00c1a0b036abdbbc744da2f25"></a><!-- doxytag: member="Nv::Blast::DList::getHead" ref="bdb5f4d00c1a0b036abdbbc744da2f25" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* Nv::Blast::DList::getHead </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="63c0cd8950a28a80e80220037e908c3a"></a><!-- doxytag: member="Nv::Blast::DList::getTail" ref="63c0cd8950a28a80e80220037e908c3a" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* Nv::Blast::DList::getTail </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="bc2b63f21760aea5f27e3ced326c5c6a"></a><!-- doxytag: member="Nv::Blast::DList::insertHead" ref="bc2b63f21760aea5f27e3ced326c5c6a" args="(DLink &amp;link)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool Nv::Blast::DList::insertHead </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;&nbsp;</td>
- <td class="paramname"> <em>link</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="ed58b1884e669c36c0b5232fb59860de"></a><!-- doxytag: member="Nv::Blast::DList::insertTail" ref="ed58b1884e669c36c0b5232fb59860de" args="(DLink &amp;link)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool Nv::Blast::DList::insertTail </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;&nbsp;</td>
- <td class="paramname"> <em>link</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2242875a371ef6baf92c8a9bafbbf23b"></a><!-- doxytag: member="Nv::Blast::DList::isEmpty" ref="2242875a371ef6baf92c8a9bafbbf23b" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool Nv::Blast::DList::isEmpty </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="e1bd96c83408ecb47ff9d02972b745ae"></a><!-- doxytag: member="Nv::Blast::DList::isSolitary" ref="e1bd96c83408ecb47ff9d02972b745ae" args="(const DLink &amp;link) const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool Nv::Blast::DList::isSolitary </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;&nbsp;</td>
- <td class="paramname"> <em>link</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="f1fb041e0c0840e8fefbbca53dff18cb"></a><!-- doxytag: member="Nv::Blast::DList::remove" ref="f1fb041e0c0840e8fefbbca53dff18cb" args="(DLink &amp;link)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::DList::remove </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> &amp;&nbsp;</td>
- <td class="paramname"> <em>link</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_1_1_it-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_1_1_it-members.html
deleted file mode 100644
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--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_1_1_it-members.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::DList::DList::It Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Direction</a> enum name</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a">Forward</a> enum value</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#37ea866b3020f9cfd9e95d7943070c72">It</a>(const DList &amp;list, Direction dir=Forward)</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#04d998af611cce7c5c8826c28936821d">operator bool</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#6122541eababca1ccd3ff790382085a1">operator const DLink *</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#7092a46c0fa7fd95c4de1c771924b9f3">operator++</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#c053296c087c5ef44191feb8b87c0485">operator--</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c6c3e8622be97b012571c9c7041d24f16">Reverse</a> enum value</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a></td><td></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_1_1_it.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_1_1_it.html
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+++ /dev/null
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::DList::DList::It Class Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_d_list.html">DList</a>::<a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">It</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::DList::DList::It Class Reference</h1><!-- doxytag: class="Nv::Blast::DList::It" --><code>#include &lt;<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_d_list_1_1_it-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Direction</a> { <a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c6c3e8622be97b012571c9c7041d24f16">Reverse</a>,
-<a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a">Forward</a>
- }</td></tr>
-
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#37ea866b3020f9cfd9e95d7943070c72">It</a> (const <a class="el" href="class_nv_1_1_blast_1_1_d_list.html">DList</a> &amp;list, <a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Direction</a> dir=Forward)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#04d998af611cce7c5c8826c28936821d">operator bool</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#6122541eababca1ccd3ff790382085a1">operator const DLink *</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#7092a46c0fa7fd95c4de1c771924b9f3">operator++</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#c053296c087c5ef44191feb8b87c0485">operator--</a> ()</td></tr>
-
-</table>
-<hr><h2>Member Enumeration Documentation</h2>
-<a class="anchor" name="d6a58c8c96853bac4d82880eade9e12c"></a><!-- doxytag: member="Nv::Blast::DList::It::Direction" ref="d6a58c8c96853bac4d82880eade9e12c" args="" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">enum <a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Nv::Blast::DList::It::Direction</a> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-<dl compact><dt><b>Enumerator: </b></dt><dd>
-<table border="0" cellspacing="2" cellpadding="0">
-<tr><td valign="top"><em><a class="anchor" name="d6a58c8c96853bac4d82880eade9e12c6c3e8622be97b012571c9c7041d24f16"></a><!-- doxytag: member="Reverse" ref="d6a58c8c96853bac4d82880eade9e12c6c3e8622be97b012571c9c7041d24f16" args="" -->Reverse</em>&nbsp;</td><td>
-</td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a"></a><!-- doxytag: member="Forward" ref="d6a58c8c96853bac4d82880eade9e12c8adc79a77f8ec2d5d011128741cfd96a" args="" -->Forward</em>&nbsp;</td><td>
-</td></tr>
-</table>
-</dl>
-
-</div>
-</div><p>
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="37ea866b3020f9cfd9e95d7943070c72"></a><!-- doxytag: member="Nv::Blast::DList::It::It" ref="37ea866b3020f9cfd9e95d7943070c72" args="(const DList &amp;list, Direction dir=Forward)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::DList::DList::It::It </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_nv_1_1_blast_1_1_d_list.html">DList</a> &amp;&nbsp;</td>
- <td class="paramname"> <em>list</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html#d6a58c8c96853bac4d82880eade9e12c">Direction</a>&nbsp;</td>
- <td class="paramname"> <em>dir</em> = <code>Forward</code></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="04d998af611cce7c5c8826c28936821d"></a><!-- doxytag: member="Nv::Blast::DList::It::operator bool" ref="04d998af611cce7c5c8826c28936821d" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::DList::DList::It::operator bool </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Validity of current value.
-</div>
-</div><p>
-<a class="anchor" name="6122541eababca1ccd3ff790382085a1"></a><!-- doxytag: member="Nv::Blast::DList::It::operator const DLink *" ref="6122541eababca1ccd3ff790382085a1" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::DList::DList::It::operator const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> * </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Current value.
-</div>
-</div><p>
-<a class="anchor" name="7092a46c0fa7fd95c4de1c771924b9f3"></a><!-- doxytag: member="Nv::Blast::DList::It::operator++" ref="7092a46c0fa7fd95c4de1c771924b9f3" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* Nv::Blast::DList::DList::It::operator++ </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Pre-increment.
-</div>
-</div><p>
-<a class="anchor" name="c053296c087c5ef44191feb8b87c0485"></a><!-- doxytag: member="Nv::Blast::DList::It::operator&#45;&#45;" ref="c053296c087c5ef44191feb8b87c0485" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* Nv::Blast::DList::DList::It::operator-- </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Pre-deccrement.
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it-members.html
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--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it-members.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::DListIt&lt; IndexType &gt; Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt&lt; IndexType &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#6d587e353b6ae1e61c4654cdc770064a">DListIt</a>(IndexType curr, IndexDLink&lt; IndexType &gt; *links)</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">IteratorBase</a>(IndexTypecurr)</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a></td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#a453f366251c68ef44755eab19c47cd4">m_links</a></td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt&lt; IndexType &gt;</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#f6daf5c94ead2b074bec7650f0235e8b">operator bool</a>() const</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#75a83bbefad5418305d4e983189e0ba6">operator IndexType</a>() const</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#455d7a1962fc054d4dea3203234eb677">operator++</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it.html
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--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it.html
+++ /dev/null
@@ -1,133 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::DListIt&lt; IndexType &gt; Class Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">DListIt</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::DListIt&lt; IndexType &gt; Class Template Reference</h1><!-- doxytag: class="Nv::Blast::DListIt" --><!-- doxytag: inherits="IteratorBase&lt; IndexType &gt;" --><code>#include &lt;<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a>&gt;</code>
-<p>
-<div class="dynheader">
-Inheritance diagram for Nv::Blast::DListIt&lt; IndexType &gt;:</div>
-<div class="dynsection">
-
-<p><center><img src="class_nv_1_1_blast_1_1_d_list_it.png" usemap="#Nv::Blast::DListIt< IndexType >_map" border="0" alt=""></center>
-<map name="Nv::Blast::DListIt< IndexType >_map">
-<area href="class_nv_1_1_blast_1_1_iterator_base.html" alt="Nv::Blast::IteratorBase< IndexType >" shape="rect" coords="0,0,217,24">
-</map>
-</div>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_d_list_it-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#6d587e353b6ae1e61c4654cdc770064a">DListIt</a> (IndexType curr, <a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#455d7a1962fc054d4dea3203234eb677">operator++</a> ()</td></tr>
-
-<tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#a453f366251c68ef44755eab19c47cd4">m_links</a></td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;typename IndexType&gt;<br>
- class Nv::Blast::DListIt&lt; IndexType &gt;</h3>
-
-Common functionality and implementation for an IndexDList&lt;IndexType&gt; iterator <hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="6d587e353b6ae1e61c4654cdc770064a"></a><!-- doxytag: member="Nv::Blast::DListIt::DListIt" ref="6d587e353b6ae1e61c4654cdc770064a" args="(IndexType curr, IndexDLink&lt; IndexType &gt; *links)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE <a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt</a>&lt; IndexType &gt;::<a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">DListIt</a> </td>
- <td>(</td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>curr</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="455d7a1962fc054d4dea3203234eb677"></a><!-- doxytag: member="Nv::Blast::DListIt::operator++" ref="455d7a1962fc054d4dea3203234eb677" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE uint32_t <a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt</a>&lt; IndexType &gt;::operator++ </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Pre-increment. Only use if valid() == true.
-</div>
-</div><p>
-<hr><h2>Member Data Documentation</h2>
-<a class="anchor" name="a453f366251c68ef44755eab19c47cd4"></a><!-- doxytag: member="Nv::Blast::DListIt::m_links" ref="a453f366251c68ef44755eab19c47cd4" args="" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt;IndexType&gt;* <a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt</a>&lt; IndexType &gt;::<a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html#a453f366251c68ef44755eab19c47cd4">m_links</a><code> [protected]</code> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it.png b/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it.png
deleted file mode 100644
index a8ffb07..0000000
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_d_list_it.png
+++ /dev/null
Binary files differ
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_custom_profiler.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_custom_profiler.html
index b387c55..21f42c3 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_custom_profiler.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_custom_profiler.html
@@ -47,7 +47,8 @@ Inheritance diagram for Nv::Blast::ExtCustomProfiler:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#78b9d61f6da77c27fe4436997363dfb1">zoneStart</a> (const char *name) override</td></tr>
</table>
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Implements <a class="el" href="class_nv_1_1_blast_1_1_profiler_callback.html">Nv::Blast::ProfilerCallback</a> to serve the physx::PxProfilerCallback set in PxFoundation for PhysX Visual Debugger support and platform specific profilers like NVIDIA(R) NSight(TM). <hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="9e7434d8654794fc69d7f0b7afab22d6"></a><!-- doxytag: member="Nv::Blast::ExtCustomProfiler::ExtCustomProfiler" ref="9e7434d8654794fc69d7f0b7afab22d6" args="()" -->
<div class="memitem">
<div class="memproto">
@@ -64,7 +65,7 @@ Inheritance diagram for Nv::Blast::ExtCustomProfiler:</div>
<div class="memdoc">
<p>
-
+Construct an <a class="el" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">ExtCustomProfiler</a> with platform specific profiler signals disabled.
</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
@@ -85,6 +86,12 @@ Inheritance diagram for Nv::Blast::ExtCustomProfiler:</div>
<div class="memdoc">
<p>
+Enable or disable platform specific profiler signals. Disabled by default.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>enabled</em>&nbsp;</td><td>true enables, false disables platform profiler calls. </td></tr>
+ </table>
+</dl>
</div>
</div><p>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager-members.html
index 7085792..62433d3 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager-members.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager-members.html
@@ -21,8 +21,7 @@
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>Nv::Blast::ExtGroupTaskManager Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#0b85f2ef6aaa09f5a227cc926d857cfd">create</a>(physx::PxTaskManager &amp;)</td><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a></td><td><code> [static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#ea17630331407ecd9d23315a3099c9ab">create</a>(physx::PxTaskManager &amp;, TkGroup &amp;)</td><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a></td><td><code> [static]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#7fbbb098b47ed4e68bca0f610a8c3d1b">create</a>(physx::PxTaskManager &amp;, TkGroup *=nullptr)</td><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a></td><td><code> [static]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#19b9a2c48f9e29020becdaf5bc8372b2">process</a>(uint32_t workerCount=0)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#a5003be1e0f05f9edb287d553bc154fa">release</a>()=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#1e553149082485157b6864e952703e11">setGroup</a>(TkGroup *)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a></td><td><code> [pure virtual]</code></td></tr>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager.html
index 4db248f..65f1b72 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_group_task_manager.html
@@ -38,9 +38,7 @@
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#1af315dfd26f9a9ad579960714266932">wait</a> (bool block=true)=0</td></tr>
<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#ea17630331407ecd9d23315a3099c9ab">create</a> (physx::PxTaskManager &amp;, <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a> &amp;)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#0b85f2ef6aaa09f5a227cc926d857cfd">create</a> (physx::PxTaskManager &amp;)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#7fbbb098b47ed4e68bca0f610a8c3d1b">create</a> (physx::PxTaskManager &amp;, <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a> *=nullptr)</td></tr>
<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#756207678a22314a8a7a2232819d4e99">~ExtGroupTaskManager</a> ()</td></tr>
@@ -68,7 +66,7 @@ Uses a physx::PxTaskManager to process a <a class="el" href="class_nv_1_1_blast_
</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="ea17630331407ecd9d23315a3099c9ab"></a><!-- doxytag: member="Nv::Blast::ExtGroupTaskManager::create" ref="ea17630331407ecd9d23315a3099c9ab" args="(physx::PxTaskManager &amp;, TkGroup &amp;)" -->
+<a class="anchor" name="7fbbb098b47ed4e68bca0f610a8c3d1b"></a><!-- doxytag: member="Nv::Blast::ExtGroupTaskManager::create" ref="7fbbb098b47ed4e68bca0f610a8c3d1b" args="(physx::PxTaskManager &amp;, TkGroup *=nullptr)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
@@ -81,8 +79,8 @@ Uses a physx::PxTaskManager to process a <a class="el" href="class_nv_1_1_blast_
<tr>
<td class="paramkey"></td>
<td></td>
- <td class="paramtype"><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a> &amp;&nbsp;</td>
- <td class="paramname"></td><td>&nbsp;</td>
+ <td class="paramtype"><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a> *&nbsp;</td>
+ <td class="paramname"> = <code>nullptr</code></td><td>&nbsp;</td>
</tr>
<tr>
<td></td>
@@ -94,27 +92,7 @@ Uses a physx::PxTaskManager to process a <a class="el" href="class_nv_1_1_blast_
<div class="memdoc">
<p>
-
-</div>
-</div><p>
-<a class="anchor" name="0b85f2ef6aaa09f5a227cc926d857cfd"></a><!-- doxytag: member="Nv::Blast::ExtGroupTaskManager::create" ref="0b85f2ef6aaa09f5a227cc926d857cfd" args="(physx::PxTaskManager &amp;)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">ExtGroupTaskManager</a>* Nv::Blast::ExtGroupTaskManager::create </td>
- <td>(</td>
- <td class="paramtype">physx::PxTaskManager &amp;&nbsp;</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
+Construct using existing physx::PxTaskManager and <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a>. The <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">TkGroup</a> can be set later with <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#1e553149082485157b6864e952703e11">setGroup()</a>.
</div>
</div><p>
<a class="anchor" name="19b9a2c48f9e29020becdaf5bc8372b2"></a><!-- doxytag: member="Nv::Blast::ExtGroupTaskManager::process" ref="19b9a2c48f9e29020becdaf5bc8372b2" args="(uint32_t workerCount=0)=0" -->
@@ -137,10 +115,10 @@ Uses a physx::PxTaskManager to process a <a class="el" href="class_nv_1_1_blast_
Start processing the group. The parallelizing strategy is to have all worker tasks running concurrently. The number of started tasks may be smaller than the requested value, when the task manager's dispatcher thread count or the number of group jobs are smaller.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
- <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>workerCount</em>&nbsp;</td><td>The number of worker tasks to start, 0 uses the dispatcher's worker thread count. </td></tr>
+ <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>workerCount</em>&nbsp;</td><td>The number of worker tasks to start, 0 uses the dispatcher's worker thread count.</td></tr>
</table>
</dl>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>The number of worker tasks started. </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>The number of worker tasks started. If 0, processing did not start and <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#1af315dfd26f9a9ad579960714266932">wait()</a> will never return true. </dd></dl>
</div>
</div><p>
@@ -180,7 +158,7 @@ Release this object.
<div class="memdoc">
<p>
-Change the group to process. Cannot be changed while the group being processed.
+Set the group to process. Cannot be changed while a group being processed.
</div>
</div><p>
<a class="anchor" name="1af315dfd26f9a9ad579960714266932"></a><!-- doxytag: member="Nv::Blast::ExtGroupTaskManager::wait" ref="1af315dfd26f9a9ad579960714266932" args="(bool block=true)=0" -->
@@ -200,7 +178,14 @@ Change the group to process. Cannot be changed while the group being processed.
<div class="memdoc">
<p>
-Wait for the group to end processing.
+Wait for the group to end processing. When processing has finished, <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#4d21bd8b0225ae57b81bb8fe09df39ff">TkGroup::endProcess</a> is executed.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>block</em>&nbsp;</td><td>true: does not return until the group has been processed. false: return immediately if workers are still processing the group.</td></tr>
+ </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if group processing was completed (and the group was actually processing) </dd></dl>
+
</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_stress_solver.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_stress_solver.html
index 5b8758b..7f45f5f 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_stress_solver.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_ext_stress_solver.html
@@ -403,7 +403,7 @@ NOTE: Returned <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1
<div class="memdoc">
<p>
-Generate fracture commands for whole family. A bit faster way to get all fractured bonds then calling <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#d75b9476c3b6189d4d84d3b55016bdf7">generateFractureCommands()</a> for every actor.<p>
+Generate fracture commands for whole family. A bit faster way to get all fractured bonds than calling <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#d75b9476c3b6189d4d84d3b55016bdf7">generateFractureCommands()</a> for every actor.<p>
Calling this function if <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#9f74a5d7affbf89a5c05a1e2320cd60d">getOverstressedBondCount()</a> == 0 or actor has no bond doesn't make sense, bondFractureCount will be '0'.<p>
IMPORTANT: <a class="el" href="struct_nv_blast_fracture_buffers.html#5768e2ed80216a98fbcaee56a6194837" title="memory to be filled by fracture functions">NvBlastFractureBuffers::bondFractures</a> will point to internal stress solver memory which will be valid till next call of any of <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#d75b9476c3b6189d4d84d3b55016bdf7">generateFractureCommands()</a> functions or stress solver <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#9f740702a06e3bd915218ec8aa8415d8">release()</a> call.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_array-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_array-members.html
deleted file mode 100644
index 1fb2799..0000000
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_array-members.html
+++ /dev/null
@@ -1,41 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::FixedArray&lt; T &gt; Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#e932afd49acfc5f585a1238fd224931d">at</a>(uint32_t idx)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#3bcc2bdc3fcb35d947297c46217e8862">at</a>(uint32_t idx) const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#3f2d0ca6c66c48c6c5ca8ed83dd4bf07">clear</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">FixedArray</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline, explicit]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#a90b247578afa3796325c721eb1d5037">forceSize_Unsafe</a>(uint32_t s)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#32ca75ccb174f910006c25f4ce5bcd87">operator[]</a>(uint32_t idx)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#cf1d67daacd6cd8ba966b7158776f938">operator[]</a>(uint32_t idx) const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#150702629729a0e29f8daece3b4419f4">popBack</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">pushBack</a>(T &amp;t)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#f7b687252f5466a74006a27f2d3e7c54">requiredMemorySize</a>(uint32_t capacity)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">size</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_array.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_array.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::FixedArray&lt; T &gt; Class Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
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- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">FixedArray</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::FixedArray&lt; T &gt; Class Template Reference</h1><!-- doxytag: class="Nv::Blast::FixedArray" --><code>#include &lt;<a class="el" href="_nv_blast_fixed_array_8h-source.html">NvBlastFixedArray.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_fixed_array-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE const T &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#3bcc2bdc3fcb35d947297c46217e8862">at</a> (uint32_t idx) const </td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE T &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#e932afd49acfc5f585a1238fd224931d">at</a> (uint32_t idx)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#3f2d0ca6c66c48c6c5ca8ed83dd4bf07">clear</a> ()</td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">FixedArray</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#a90b247578afa3796325c721eb1d5037">forceSize_Unsafe</a> (uint32_t s)</td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE const T &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#cf1d67daacd6cd8ba966b7158776f938">operator[]</a> (uint32_t idx) const </td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE T &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#32ca75ccb174f910006c25f4ce5bcd87">operator[]</a> (uint32_t idx)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#150702629729a0e29f8daece3b4419f4">popBack</a> ()</td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE T &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#34a4a29c8d47adec39ae2df663470643">pushBack</a> (T &amp;t)</td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_FORCE_INLINE uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#7f8ec3992efac9574ec0ef1f930fd9e2">size</a> () const </td></tr>
-
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#f7b687252f5466a74006a27f2d3e7c54">requiredMemorySize</a> (uint32_t capacity)</td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;class T&gt;<br>
- class Nv::Blast::FixedArray&lt; T &gt;</h3>
-
-<a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">FixedArray</a> is a sequential container which is intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows:<p>
-some memory char ​*buf = new char[64 *​ 1024];<p>
-placement new on this memory FixedArray&lt;SomeClass&gt;* arr = new (buf) <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html#ab4aee079051ab98705ccbb4ed99d2f2">FixedArray&lt;SomeClass&gt;()</a>;<p>
-you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left buf = buf + FixedArray&lt;SomeClass&gt;::requiredMemorySize(capacity);<p>
-buf:<p>
-+------------------------------------------------------------+ | uint32_t | T[0] | T[1] | T[2] | ... | +------------------------------------------------------------+<p>
-!!!TODO:<ul>
-<li>check ctor/dtor of elements calls </li></ul>
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="ab4aee079051ab98705ccbb4ed99d2f2"></a><!-- doxytag: member="Nv::Blast::FixedArray::FixedArray" ref="ab4aee079051ab98705ccbb4ed99d2f2" args="()" -->
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-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::<a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">FixedArray</a> </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, explicit]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="3bcc2bdc3fcb35d947297c46217e8862"></a><!-- doxytag: member="Nv::Blast::FixedArray::at" ref="3bcc2bdc3fcb35d947297c46217e8862" args="(uint32_t idx) const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_FORCE_INLINE const T&amp; <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::at </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>idx</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="e932afd49acfc5f585a1238fd224931d"></a><!-- doxytag: member="Nv::Blast::FixedArray::at" ref="e932afd49acfc5f585a1238fd224931d" args="(uint32_t idx)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_FORCE_INLINE T&amp; <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::at </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>idx</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
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-<div class="memdoc">
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-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="3f2d0ca6c66c48c6c5ca8ed83dd4bf07"></a><!-- doxytag: member="Nv::Blast::FixedArray::clear" ref="3f2d0ca6c66c48c6c5ca8ed83dd4bf07" args="()" -->
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-template&lt;class T &gt; </div>
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- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::clear </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
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-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="a90b247578afa3796325c721eb1d5037"></a><!-- doxytag: member="Nv::Blast::FixedArray::forceSize_Unsafe" ref="a90b247578afa3796325c721eb1d5037" args="(uint32_t s)" -->
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-template&lt;class T &gt; </div>
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- <tr>
- <td class="memname">NV_FORCE_INLINE void <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::forceSize_Unsafe </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>s</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
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-</div>
-</div><p>
-<a class="anchor" name="cf1d67daacd6cd8ba966b7158776f938"></a><!-- doxytag: member="Nv::Blast::FixedArray::operator[]" ref="cf1d67daacd6cd8ba966b7158776f938" args="(uint32_t idx) const " -->
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-<div class="memtemplate">
-template&lt;class T &gt; </div>
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- <td class="memname">NV_FORCE_INLINE const T&amp; <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::operator[] </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>idx</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
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-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="32ca75ccb174f910006c25f4ce5bcd87"></a><!-- doxytag: member="Nv::Blast::FixedArray::operator[]" ref="32ca75ccb174f910006c25f4ce5bcd87" args="(uint32_t idx)" -->
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-<div class="memtemplate">
-template&lt;class T &gt; </div>
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- <tr>
- <td class="memname">NV_FORCE_INLINE T&amp; <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::operator[] </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>idx</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="150702629729a0e29f8daece3b4419f4"></a><!-- doxytag: member="Nv::Blast::FixedArray::popBack" ref="150702629729a0e29f8daece3b4419f4" args="()" -->
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-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">T <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::popBack </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="34a4a29c8d47adec39ae2df663470643"></a><!-- doxytag: member="Nv::Blast::FixedArray::pushBack" ref="34a4a29c8d47adec39ae2df663470643" args="(T &amp;t)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_FORCE_INLINE T&amp; <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::pushBack </td>
- <td>(</td>
- <td class="paramtype">T &amp;&nbsp;</td>
- <td class="paramname"> <em>t</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="f7b687252f5466a74006a27f2d3e7c54"></a><!-- doxytag: member="Nv::Blast::FixedArray::requiredMemorySize" ref="f7b687252f5466a74006a27f2d3e7c54" args="(uint32_t capacity)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">static size_t <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::requiredMemorySize </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>capacity</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="7f8ec3992efac9574ec0ef1f930fd9e2"></a><!-- doxytag: member="Nv::Blast::FixedArray::size" ref="7f8ec3992efac9574ec0ef1f930fd9e2" args="() const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_FORCE_INLINE uint32_t <a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray</a>&lt; T &gt;::size </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_fixed_array_8h-source.html">NvBlastFixedArray.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bitmap-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bitmap-members.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::FixedBitmap Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2a7209fa614fc173bbd7a8a10c856dff">clear</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#010fe2685615fdb1da4153c7212e2c37">fill</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">FixedBitmap</a>(uint32_t bitsCount)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline, explicit]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">getWordsCount</a>(uint32_t bitsCount)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2955e031c60852ec6dd72ca6f8e73eb7">requiredMemorySize</a>(uint32_t bitsCount)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#ae323d2bddded4859cc3a0348bb72317">reset</a>(uint32_t index)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#a39e16f552918092f1e9fa289ddfb26c">set</a>(uint32_t index)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#6fb1a58795ac04248c7a082efa89c1e0">test</a>(uint32_t index) const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bitmap.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bitmap.html
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+++ /dev/null
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::FixedBitmap Class Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">FixedBitmap</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::FixedBitmap Class Reference</h1><!-- doxytag: class="Nv::Blast::FixedBitmap" --><code>#include &lt;<a class="el" href="_nv_blast_fixed_bitmap_8h-source.html">NvBlastFixedBitmap.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_fixed_bitmap-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2a7209fa614fc173bbd7a8a10c856dff">clear</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#010fe2685615fdb1da4153c7212e2c37">fill</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#af7ed00d6ece4806ee5d3c6c3b3dee5f">FixedBitmap</a> (uint32_t bitsCount)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#ae323d2bddded4859cc3a0348bb72317">reset</a> (uint32_t index)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#a39e16f552918092f1e9fa289ddfb26c">set</a> (uint32_t index)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#6fb1a58795ac04248c7a082efa89c1e0">test</a> (uint32_t index) const </td></tr>
-
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#c537f9169713e8915d95b300ed690836">getWordsCount</a> (uint32_t bitsCount)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html#2955e031c60852ec6dd72ca6f8e73eb7">requiredMemorySize</a> (uint32_t bitsCount)</td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">FixedBitmap</a> is a bitset (bitmap) of fixed side, it's intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows:<p>
-some memory char ​*buf = new char[64 *​ 1024];<p>
-const uint32_t bitsCount = 100;<p>
-placement new on this memory FixedBitmap* arr = new (buf) FixedBitmap(bitsCount);<p>
-you can get max requiredMemorySize by an bitMap to use memory left buf = buf + FixedBitmap&lt;SomeClass&gt;::requiredMemorySize(bitsCount);<p>
-buf:<p>
-+------------------------------------------------------------+ | uint32_t | word0 | word1 | word2 | ... | +------------------------------------------------------------+ <hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="af7ed00d6ece4806ee5d3c6c3b3dee5f"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::FixedBitmap" ref="af7ed00d6ece4806ee5d3c6c3b3dee5f" args="(uint32_t bitsCount)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::FixedBitmap::FixedBitmap </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>bitsCount</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, explicit]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="2a7209fa614fc173bbd7a8a10c856dff"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::clear" ref="2a7209fa614fc173bbd7a8a10c856dff" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::FixedBitmap::clear </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="010fe2685615fdb1da4153c7212e2c37"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::fill" ref="010fe2685615fdb1da4153c7212e2c37" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::FixedBitmap::fill </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="c537f9169713e8915d95b300ed690836"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::getWordsCount" ref="c537f9169713e8915d95b300ed690836" args="(uint32_t bitsCount)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static uint32_t Nv::Blast::FixedBitmap::getWordsCount </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>bitsCount</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2955e031c60852ec6dd72ca6f8e73eb7"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::requiredMemorySize" ref="2955e031c60852ec6dd72ca6f8e73eb7" args="(uint32_t bitsCount)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static size_t Nv::Blast::FixedBitmap::requiredMemorySize </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>bitsCount</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="ae323d2bddded4859cc3a0348bb72317"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::reset" ref="ae323d2bddded4859cc3a0348bb72317" args="(uint32_t index)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::FixedBitmap::reset </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>index</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="a39e16f552918092f1e9fa289ddfb26c"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::set" ref="a39e16f552918092f1e9fa289ddfb26c" args="(uint32_t index)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::FixedBitmap::set </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>index</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="6fb1a58795ac04248c7a082efa89c1e0"></a><!-- doxytag: member="Nv::Blast::FixedBitmap::test" ref="6fb1a58795ac04248c7a082efa89c1e0" args="(uint32_t index) const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int Nv::Blast::FixedBitmap::test </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>index</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_fixed_bitmap_8h-source.html">NvBlastFixedBitmap.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bool_array-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bool_array-members.html
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--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bool_array-members.html
+++ /dev/null
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::FixedBoolArray Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ead1a010fb21c450ece0345ba36879fa">clear</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#3dd3e3b6dda80554dcc2137d9974751d">fill</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">FixedBoolArray</a>(uint32_t size)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline, explicit]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#2e54d889866dc43d9e863d45e4450344">requiredMemorySize</a>(uint32_t size)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#09c82c9bb97e55beb2ab376fcb0d63e2">reset</a>(uint32_t index)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#8e1aeb344b1214ec88bf78f739b4a559">set</a>(uint32_t index)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#480da0f31c1db324ee085b2557f7161d">test</a>(uint32_t index) const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bool_array.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_bool_array.html
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+++ /dev/null
@@ -1,203 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::FixedBoolArray Class Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">FixedBoolArray</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::FixedBoolArray Class Reference</h1><!-- doxytag: class="Nv::Blast::FixedBoolArray" --><code>#include &lt;<a class="el" href="_nv_blast_fixed_bool_array_8h-source.html">NvBlastFixedBoolArray.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_fixed_bool_array-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ead1a010fb21c450ece0345ba36879fa">clear</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#3dd3e3b6dda80554dcc2137d9974751d">fill</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#ec2fbcfaa2de45959831ebd39a7e6622">FixedBoolArray</a> (uint32_t size)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#09c82c9bb97e55beb2ab376fcb0d63e2">reset</a> (uint32_t index)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#8e1aeb344b1214ec88bf78f739b4a559">set</a> (uint32_t index)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#480da0f31c1db324ee085b2557f7161d">test</a> (uint32_t index) const </td></tr>
-
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html#2e54d889866dc43d9e863d45e4450344">requiredMemorySize</a> (uint32_t size)</td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">FixedBoolArray</a> is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows:<p>
-some memory char ​*buf = new char[64 *​ 1024];<p>
-const uint32_t size = 100;<p>
-placement new on this memory FixedBoolArray* arr = new (buf) FixedBoolArray(size);<p>
-you can get max requiredMemorySize by an bitMap to use memory left buf = buf + FixedBoolArray&lt;SomeClass&gt;::requiredMemorySize(size);<p>
-buf:<p>
-+------------------------------------------------------------+ | uint32_t | bool0 | bool1 | bool2 | ... | +------------------------------------------------------------+ <hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="ec2fbcfaa2de45959831ebd39a7e6622"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::FixedBoolArray" ref="ec2fbcfaa2de45959831ebd39a7e6622" args="(uint32_t size)" -->
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- <td class="memname">Nv::Blast::FixedBoolArray::FixedBoolArray </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>size</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, explicit]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="ead1a010fb21c450ece0345ba36879fa"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::clear" ref="ead1a010fb21c450ece0345ba36879fa" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::FixedBoolArray::clear </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="3dd3e3b6dda80554dcc2137d9974751d"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::fill" ref="3dd3e3b6dda80554dcc2137d9974751d" args="()" -->
-<div class="memitem">
-<div class="memproto">
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- <tr>
- <td class="memname">void Nv::Blast::FixedBoolArray::fill </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2e54d889866dc43d9e863d45e4450344"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::requiredMemorySize" ref="2e54d889866dc43d9e863d45e4450344" args="(uint32_t size)" -->
-<div class="memitem">
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- <tr>
- <td class="memname">static size_t Nv::Blast::FixedBoolArray::requiredMemorySize </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>size</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="09c82c9bb97e55beb2ab376fcb0d63e2"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::reset" ref="09c82c9bb97e55beb2ab376fcb0d63e2" args="(uint32_t index)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Nv::Blast::FixedBoolArray::reset </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>index</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="8e1aeb344b1214ec88bf78f739b4a559"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::set" ref="8e1aeb344b1214ec88bf78f739b4a559" args="(uint32_t index)" -->
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- <td class="memname">void Nv::Blast::FixedBoolArray::set </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>index</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="480da0f31c1db324ee085b2557f7161d"></a><!-- doxytag: member="Nv::Blast::FixedBoolArray::test" ref="480da0f31c1db324ee085b2557f7161d" args="(uint32_t index) const " -->
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- <td class="memname">int Nv::Blast::FixedBoolArray::test </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>index</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_fixed_bool_array_8h-source.html">NvBlastFixedBoolArray.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_priority_queue-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_priority_queue-members.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt; Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#7127664503056837ccaf338909e59652">clear</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#5348990a3df348ad769d722f23b9ceb5">empty</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#fac0be73b5f4e3018871c2bfdde6fb28">FixedPriorityQueue</a>(const Comparator &amp;less=Comparator())</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#2a11aad2baa3b807fb420372914e9cd6">pop</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#ef62e4bf465c5a8e77a3a4937456f8d2">push</a>(const Element &amp;value)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#bbab600f8c667462ee6454db90d1da38">requiredMemorySize</a>(uint32_t capacity)</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">size</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d9679f0ccba61335bbf26f7871b2018f">top</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#9ba647089df9693a0a565dd8628cdefa">top</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#3ce356e170ce6137c5e1a767658a6fc9">valid</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#98f870b4b97264985577689aee68bb59">~FixedPriorityQueue</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_priority_queue.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fixed_priority_queue.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt; Class Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt; Class Template Reference</h1><!-- doxytag: class="Nv::Blast::FixedPriorityQueue" --><code>#include &lt;<a class="el" href="_nv_blast_fixed_priority_queue_8h-source.html">NvBlastFixedPriorityQueue.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_fixed_priority_queue-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#7127664503056837ccaf338909e59652">clear</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Empty the priority queue. <a href="#7127664503056837ccaf338909e59652"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#5348990a3df348ad769d722f23b9ceb5">empty</a> () const </td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Check to whether the priority queue is empty. <a href="#5348990a3df348ad769d722f23b9ceb5"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#fac0be73b5f4e3018871c2bfdde6fb28">FixedPriorityQueue</a> (const Comparator &amp;less=Comparator())</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">Element&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#2a11aad2baa3b807fb420372914e9cd6">pop</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete the highest priority element. Only valid when non-empty. <a href="#2a11aad2baa3b807fb420372914e9cd6"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#ef62e4bf465c5a8e77a3a4937456f8d2">push</a> (const Element &amp;value)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Insert a new element into the priority queue. Only valid when <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce" title="Return number of elements in the priority queue.">size()</a> is less than Capacity. <a href="#ef62e4bf465c5a8e77a3a4937456f8d2"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce">size</a> () const </td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return number of elements in the priority queue. <a href="#d13461038e5995b58057a5c13dfbe8ce"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">Element&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#9ba647089df9693a0a565dd8628cdefa">top</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the element with the highest priority. <a href="#9ba647089df9693a0a565dd8628cdefa"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">const Element&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d9679f0ccba61335bbf26f7871b2018f">top</a> () const </td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the element with the highest priority. <a href="#d9679f0ccba61335bbf26f7871b2018f"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#3ce356e170ce6137c5e1a767658a6fc9">valid</a> () const </td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Make sure the priority queue sort all elements correctly. <a href="#3ce356e170ce6137c5e1a767658a6fc9"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#98f870b4b97264985577689aee68bb59">~FixedPriorityQueue</a> ()</td></tr>
-
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#bbab600f8c667462ee6454db90d1da38">requiredMemorySize</a> (uint32_t capacity)</td></tr>
-
-</table>
-<h3>template&lt;class Element, class Comparator = Less&lt;Element&gt;&gt;<br>
- class Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</h3>
-
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="fac0be73b5f4e3018871c2bfdde6fb28"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::FixedPriorityQueue" ref="fac0be73b5f4e3018871c2bfdde6fb28" args="(const Comparator &amp;less=Comparator())" -->
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-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::<a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue</a> </td>
- <td>(</td>
- <td class="paramtype">const Comparator &amp;&nbsp;</td>
- <td class="paramname"> <em>less</em> = <code>Comparator()</code> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="98f870b4b97264985577689aee68bb59"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::~FixedPriorityQueue" ref="98f870b4b97264985577689aee68bb59" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::~<a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue</a> </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="7127664503056837ccaf338909e59652"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::clear" ref="7127664503056837ccaf338909e59652" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::clear </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Empty the priority queue.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="5348990a3df348ad769d722f23b9ceb5"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::empty" ref="5348990a3df348ad769d722f23b9ceb5" args="() const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::empty </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Check to whether the priority queue is empty.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2a11aad2baa3b807fb420372914e9cd6"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::pop" ref="2a11aad2baa3b807fb420372914e9cd6" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">Element <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::pop </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Delete the highest priority element. Only valid when non-empty.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="ef62e4bf465c5a8e77a3a4937456f8d2"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::push" ref="ef62e4bf465c5a8e77a3a4937456f8d2" args="(const Element &amp;value)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::push </td>
- <td>(</td>
- <td class="paramtype">const Element &amp;&nbsp;</td>
- <td class="paramname"> <em>value</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Insert a new element into the priority queue. Only valid when <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html#d13461038e5995b58057a5c13dfbe8ce" title="Return number of elements in the priority queue.">size()</a> is less than Capacity.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="bbab600f8c667462ee6454db90d1da38"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::requiredMemorySize" ref="bbab600f8c667462ee6454db90d1da38" args="(uint32_t capacity)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">static size_t <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::requiredMemorySize </td>
- <td>(</td>
- <td class="paramtype">uint32_t&nbsp;</td>
- <td class="paramname"> <em>capacity</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="d13461038e5995b58057a5c13dfbe8ce"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::size" ref="d13461038e5995b58057a5c13dfbe8ce" args="() const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">uint32_t <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::size </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Return number of elements in the priority queue.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="9ba647089df9693a0a565dd8628cdefa"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::top" ref="9ba647089df9693a0a565dd8628cdefa" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">Element <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::top </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the element with the highest priority.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="d9679f0ccba61335bbf26f7871b2018f"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::top" ref="d9679f0ccba61335bbf26f7871b2018f" args="() const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">const Element <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::top </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the element with the highest priority.
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="3ce356e170ce6137c5e1a767658a6fc9"></a><!-- doxytag: member="Nv::Blast::FixedPriorityQueue::valid" ref="3ce356e170ce6137c5e1a767658a6fc9" args="() const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class Element , class Comparator = Less&lt;Element&gt;&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue</a>&lt; Element, Comparator &gt;::valid </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Make sure the priority queue sort all elements correctly.
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_fixed_priority_queue_8h-source.html">NvBlastFixedPriorityQueue.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_index_d_list-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_index_d_list-members.html
deleted file mode 100644
index 190cfad..0000000
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_index_d_list-members.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::IndexDList&lt; IndexType &gt; Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#55124c5dd5109aa95d2b1751352b0c54">getAdj</a>(IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex, int which)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#9624cfa421fd7fecb67d78e143d47dca">initLinksChain</a>(IndexDLink&lt; IndexType &gt; *links, IndexType linkCount)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#bc3c8aa8e9708bdc838bbd6345078329">initLinksSolitary</a>(IndexDLink&lt; IndexType &gt; *links, IndexType linkCount)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#e08677ece60c50e0c17ceb8483cbb941">insertListHead</a>(IndexType &amp;listHead, IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#2b0fb546e12c35ddbd515b4c17cf1c59">isSolitary</a>(IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#c4a779a50795386918e694c977b0a94c">remove</a>(IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#f5338b775b990895b7e82ca827c8c0de">removeFromList</a>(IndexType &amp;listHead, IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#4702080fa027fcd1a8dfabe0feceee47">removeListHead</a>(IndexType &amp;listHead, IndexDLink&lt; IndexType &gt; *links)</td><td><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_index_d_list.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_index_d_list.html
deleted file mode 100644
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--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_index_d_list.html
+++ /dev/null
@@ -1,327 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::IndexDList&lt; IndexType &gt; Class Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">IndexDList</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::IndexDList&lt; IndexType &gt; Class Template Reference</h1><!-- doxytag: class="Nv::Blast::IndexDList" --><code>#include &lt;<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_index_d_list-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">IndexType&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#55124c5dd5109aa95d2b1751352b0c54">getAdj</a> (<a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkIndex, int which)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#9624cfa421fd7fecb67d78e143d47dca">initLinksChain</a> (<a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkCount)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#bc3c8aa8e9708bdc838bbd6345078329">initLinksSolitary</a> (<a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkCount)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#e08677ece60c50e0c17ceb8483cbb941">insertListHead</a> (IndexType &amp;listHead, <a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkIndex)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#2b0fb546e12c35ddbd515b4c17cf1c59">isSolitary</a> (<a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkIndex)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#c4a779a50795386918e694c977b0a94c">remove</a> (<a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkIndex)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#f5338b775b990895b7e82ca827c8c0de">removeFromList</a> (IndexType &amp;listHead, <a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links, IndexType linkIndex)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">IndexType&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html#4702080fa027fcd1a8dfabe0feceee47">removeListHead</a> (IndexType &amp;listHead, <a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *links)</td></tr>
-
-</table>
-<h3>template&lt;typename IndexType&gt;<br>
- class Nv::Blast::IndexDList&lt; IndexType &gt;</h3>
-
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="55124c5dd5109aa95d2b1751352b0c54"></a><!-- doxytag: member="Nv::Blast::IndexDList::getAdj" ref="55124c5dd5109aa95d2b1751352b0c54" args="(IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex, int which)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">IndexType <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::getAdj </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkIndex</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&nbsp;</td>
- <td class="paramname"> <em>which</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
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-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="9624cfa421fd7fecb67d78e143d47dca"></a><!-- doxytag: member="Nv::Blast::IndexDList::initLinksChain" ref="9624cfa421fd7fecb67d78e143d47dca" args="(IndexDLink&lt; IndexType &gt; *links, IndexType linkCount)" -->
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-template&lt;typename IndexType &gt; </div>
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- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::initLinksChain </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkCount</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
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-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="bc3c8aa8e9708bdc838bbd6345078329"></a><!-- doxytag: member="Nv::Blast::IndexDList::initLinksSolitary" ref="bc3c8aa8e9708bdc838bbd6345078329" args="(IndexDLink&lt; IndexType &gt; *links, IndexType linkCount)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
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- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::initLinksSolitary </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkCount</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
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-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="e08677ece60c50e0c17ceb8483cbb941"></a><!-- doxytag: member="Nv::Blast::IndexDList::insertListHead" ref="e08677ece60c50e0c17ceb8483cbb941" args="(IndexType &amp;listHead, IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)" -->
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-template&lt;typename IndexType &gt; </div>
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- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::insertListHead </td>
- <td>(</td>
- <td class="paramtype">IndexType &amp;&nbsp;</td>
- <td class="paramname"> <em>listHead</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkIndex</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
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-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2b0fb546e12c35ddbd515b4c17cf1c59"></a><!-- doxytag: member="Nv::Blast::IndexDList::isSolitary" ref="2b0fb546e12c35ddbd515b4c17cf1c59" args="(IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::isSolitary </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkIndex</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="c4a779a50795386918e694c977b0a94c"></a><!-- doxytag: member="Nv::Blast::IndexDList::remove" ref="c4a779a50795386918e694c977b0a94c" args="(IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::remove </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkIndex</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="f5338b775b990895b7e82ca827c8c0de"></a><!-- doxytag: member="Nv::Blast::IndexDList::removeFromList" ref="f5338b775b990895b7e82ca827c8c0de" args="(IndexType &amp;listHead, IndexDLink&lt; IndexType &gt; *links, IndexType linkIndex)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">void <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::removeFromList </td>
- <td>(</td>
- <td class="paramtype">IndexType &amp;&nbsp;</td>
- <td class="paramname"> <em>listHead</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>linkIndex</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="4702080fa027fcd1a8dfabe0feceee47"></a><!-- doxytag: member="Nv::Blast::IndexDList::removeListHead" ref="4702080fa027fcd1a8dfabe0feceee47" args="(IndexType &amp;listHead, IndexDLink&lt; IndexType &gt; *links)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">IndexType <a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList</a>&lt; IndexType &gt;::removeListHead </td>
- <td>(</td>
- <td class="paramtype">IndexType &amp;&nbsp;</td>
- <td class="paramname"> <em>listHead</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">IndexDLink</a>&lt; IndexType &gt; *&nbsp;</td>
- <td class="paramname"> <em>links</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_iterator_base-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_iterator_base-members.html
deleted file mode 100644
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--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_iterator_base-members.html
+++ /dev/null
@@ -1,34 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::IteratorBase&lt; T &gt; Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">IteratorBase</a>(T curr)</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a></td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#f6daf5c94ead2b074bec7650f0235e8b">operator bool</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#75a83bbefad5418305d4e983189e0ba6">operator T</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_iterator_base.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_iterator_base.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::IteratorBase&lt; T &gt; Class Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
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-<!-- Generated by Doxygen 1.5.8 -->
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- </div>
-<div class="contents">
-<h1>Nv::Blast::IteratorBase&lt; T &gt; Class Template Reference</h1><!-- doxytag: class="Nv::Blast::IteratorBase" --><code>#include &lt;<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_iterator_base-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">IteratorBase</a> (T curr)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#f6daf5c94ead2b074bec7650f0235e8b">operator bool</a> () const </td></tr>
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-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#75a83bbefad5418305d4e983189e0ba6">operator T</a> () const </td></tr>
-
-<tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a></td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;typename T&gt;<br>
- class Nv::Blast::IteratorBase&lt; T &gt;</h3>
-
-Common functionality and implementation for iterators over an index, using <a class="el" href="namespace_nv_1_1_blast.html#c1fa2bac8c635169faa133e5de246da9">invalidIndex&lt;T&gt;()</a> to indicate termination. Derived class needs to implement increment operators. <hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="d9e9d786a928a75c203f9942748dd919"></a><!-- doxytag: member="Nv::Blast::IteratorBase::IteratorBase" ref="d9e9d786a928a75c203f9942748dd919" args="(T curr)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename T&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE <a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase</a>&lt; T &gt;::<a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">IteratorBase</a> </td>
- <td>(</td>
- <td class="paramtype">T&nbsp;</td>
- <td class="paramname"> <em>curr</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Constructor sets m_curr value
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="f6daf5c94ead2b074bec7650f0235e8b"></a><!-- doxytag: member="Nv::Blast::IteratorBase::operator bool" ref="f6daf5c94ead2b074bec7650f0235e8b" args="() const " -->
-<div class="memitem">
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-template&lt;typename T &gt; </div>
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- <td>(</td>
- <td class="paramname"> </td>
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- <td> const<code> [inline]</code></td>
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-
-<p>
-Validity of current value.
-</div>
-</div><p>
-<a class="anchor" name="75a83bbefad5418305d4e983189e0ba6"></a><!-- doxytag: member="Nv::Blast::IteratorBase::operator T" ref="75a83bbefad5418305d4e983189e0ba6" args="() const " -->
-<div class="memitem">
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-template&lt;typename T &gt; </div>
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- <tr>
- <td class="memname">NV_INLINE <a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase</a>&lt; T &gt;::operator T </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Current value.
-</div>
-</div><p>
-<hr><h2>Member Data Documentation</h2>
-<a class="anchor" name="c78398c707b1b14795e9ba113ff6b432"></a><!-- doxytag: member="Nv::Blast::IteratorBase::m_curr" ref="c78398c707b1b14795e9ba113ff6b432" args="" -->
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-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename T&gt; </div>
- <table class="memname">
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- <td class="memname">T <a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase</a>&lt; T &gt;::<a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a><code> [protected]</code> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_l_list_it-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_l_list_it-members.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::LListIt&lt; IndexType &gt; Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt&lt; IndexType &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#d9e9d786a928a75c203f9942748dd919">IteratorBase</a>(IndexTypecurr)</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#cf0e8a4a9231c9dacdc8e1a4d9c25e48">LListIt</a>(IndexType curr, IndexType *links)</td><td><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#c78398c707b1b14795e9ba113ff6b432">m_curr</a></td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#69636ed35620c0e9183cbf365672116d">m_links</a></td><td><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt&lt; IndexType &gt;</a></td><td><code> [protected]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#f6daf5c94ead2b074bec7650f0235e8b">operator bool</a>() const</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html#75a83bbefad5418305d4e983189e0ba6">operator IndexType</a>() const</td><td><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#3d9ae2531578e90373775d3f852efd07">operator++</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt&lt; IndexType &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_l_list_it.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_l_list_it.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::LListIt&lt; IndexType &gt; Class Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">LListIt</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::LListIt&lt; IndexType &gt; Class Template Reference</h1><!-- doxytag: class="Nv::Blast::LListIt" --><!-- doxytag: inherits="IteratorBase&lt; IndexType &gt;" --><code>#include &lt;<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a>&gt;</code>
-<p>
-<div class="dynheader">
-Inheritance diagram for Nv::Blast::LListIt&lt; IndexType &gt;:</div>
-<div class="dynsection">
-
-<p><center><img src="class_nv_1_1_blast_1_1_l_list_it.png" usemap="#Nv::Blast::LListIt< IndexType >_map" border="0" alt=""></center>
-<map name="Nv::Blast::LListIt< IndexType >_map">
-<area href="class_nv_1_1_blast_1_1_iterator_base.html" alt="Nv::Blast::IteratorBase< IndexType >" shape="rect" coords="0,0,217,24">
-</map>
-</div>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_l_list_it-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#cf0e8a4a9231c9dacdc8e1a4d9c25e48">LListIt</a> (IndexType curr, IndexType *links)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#3d9ae2531578e90373775d3f852efd07">operator++</a> ()</td></tr>
-
-<tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">IndexType *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#69636ed35620c0e9183cbf365672116d">m_links</a></td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;typename IndexType&gt;<br>
- class Nv::Blast::LListIt&lt; IndexType &gt;</h3>
-
-Common functionality and implementation for an indexed linked list iterator <hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="cf0e8a4a9231c9dacdc8e1a4d9c25e48"></a><!-- doxytag: member="Nv::Blast::LListIt::LListIt" ref="cf0e8a4a9231c9dacdc8e1a4d9c25e48" args="(IndexType curr, IndexType *links)" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE <a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt</a>&lt; IndexType &gt;::<a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">LListIt</a> </td>
- <td>(</td>
- <td class="paramtype">IndexType&nbsp;</td>
- <td class="paramname"> <em>curr</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">IndexType *&nbsp;</td>
- <td class="paramname"> <em>links</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="3d9ae2531578e90373775d3f852efd07"></a><!-- doxytag: member="Nv::Blast::LListIt::operator++" ref="3d9ae2531578e90373775d3f852efd07" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE uint32_t <a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt</a>&lt; IndexType &gt;::operator++ </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-Pre-increment. Only use if valid() == true.
-</div>
-</div><p>
-<hr><h2>Member Data Documentation</h2>
-<a class="anchor" name="69636ed35620c0e9183cbf365672116d"></a><!-- doxytag: member="Nv::Blast::LListIt::m_links" ref="69636ed35620c0e9183cbf365672116d" args="" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename IndexType &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">IndexType* <a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt</a>&lt; IndexType &gt;::<a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html#69636ed35620c0e9183cbf365672116d">m_links</a><code> [protected]</code> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_iterator_base_8h-source.html">NvBlastIteratorBase.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_l_list_it.png b/docs/api_docs/files/class_nv_1_1_blast_1_1_l_list_it.png
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::Time Member List</h1>This is the complete list of members for <a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_time.html#4f077e2652ca099569600e76a12501b6">getElapsedTicks</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_time.html#f0937e761f072b8ffc84e4e83c6abd6f">getLastTickCount</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_time.html#a2aed7f3170539c828f37928b19ec7e1">peekElapsedTicks</a>() const </td><td><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_time.html#eced1fdeb83d4ce1ef759648577769d0">seconds</a>(int64_t ticks)</td><td><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></td><td><code> [inline, static]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_time.html#101e7808be5a2daad0f2b0f9298dca2a">Time</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_time.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_time.html
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::Time Class Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="class_nv_1_1_blast_1_1_time.html">Time</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::Time Class Reference</h1><!-- doxytag: class="Nv::Blast::Time" --><code>#include &lt;<a class="el" href="_nv_blast_time_8h-source.html">NvBlastTime.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="class_nv_1_1_blast_1_1_time-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int64_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_time.html#4f077e2652ca099569600e76a12501b6">getElapsedTicks</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int64_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_time.html#f0937e761f072b8ffc84e4e83c6abd6f">getLastTickCount</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">int64_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_time.html#a2aed7f3170539c828f37928b19ec7e1">peekElapsedTicks</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_time.html#101e7808be5a2daad0f2b0f9298dca2a">Time</a> ()</td></tr>
-
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_time.html#eced1fdeb83d4ce1ef759648577769d0">seconds</a> (int64_t ticks)</td></tr>
-
-</table>
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="101e7808be5a2daad0f2b0f9298dca2a"></a><!-- doxytag: member="Nv::Blast::Time::Time" ref="101e7808be5a2daad0f2b0f9298dca2a" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::Time::Time </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="4f077e2652ca099569600e76a12501b6"></a><!-- doxytag: member="Nv::Blast::Time::getElapsedTicks" ref="4f077e2652ca099569600e76a12501b6" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int64_t Nv::Blast::Time::getElapsedTicks </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="f0937e761f072b8ffc84e4e83c6abd6f"></a><!-- doxytag: member="Nv::Blast::Time::getLastTickCount" ref="f0937e761f072b8ffc84e4e83c6abd6f" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int64_t Nv::Blast::Time::getLastTickCount </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="a2aed7f3170539c828f37928b19ec7e1"></a><!-- doxytag: member="Nv::Blast::Time::peekElapsedTicks" ref="a2aed7f3170539c828f37928b19ec7e1" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int64_t Nv::Blast::Time::peekElapsedTicks </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="eced1fdeb83d4ce1ef759648577769d0"></a><!-- doxytag: member="Nv::Blast::Time::seconds" ref="eced1fdeb83d4ce1ef759648577769d0" args="(int64_t ticks)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">static double Nv::Blast::Time::seconds </td>
- <td>(</td>
- <td class="paramtype">int64_t&nbsp;</td>
- <td class="paramname"> <em>ticks</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline, static]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_time_8h-source.html">NvBlastTime.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_actor.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_actor.html
index 080b126..20af2a5 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_actor.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_actor.html
@@ -159,15 +159,15 @@ NOTE: Calls NvBlastActorApplyFracture internally. see NvBlastActorApplyFracture
<p>
Apply damage to this actor.<p>
-Actual damage processing is deferred till the group process() call. Sets actor in 'pending' state.<p>
+Actual damage processing is deferred till the group worker process() call. Sets actor in 'pending' state.<p>
Damage Desc will be stacked into <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a>. <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a> will be passed into shader.<p>
-This function overload explicitly sets a material to be passed into <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>, it must be valid until the group sync() call.<p>
+This function overload explicitly sets a material to be passed into <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>, it must be valid until the group endProcess() call.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>program</em>&nbsp;</td><td>A <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a> containing damage shaders. </td></tr>
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>damageDesc</em>&nbsp;</td><td>Parameters to be put in <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a>, have to be POD type (will be copied). </td></tr>
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>descSize</em>&nbsp;</td><td>Size of damageDesc in bytes. Required to copy and store Damage Desc. </td></tr>
- <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>material</em>&nbsp;</td><td>Material to be passed into <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>. Must be valid until the group sync() call. </td></tr>
+ <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>material</em>&nbsp;</td><td>Material to be passed into <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>. Must be valid until the group endProcess() call. </td></tr>
</table>
</dl>
@@ -206,7 +206,7 @@ This function overload explicitly sets a material to be passed into <a class="el
<p>
Apply damage to this actor.<p>
-Actual damage processing is deferred till the group process() call. Sets actor in 'pending' state.<p>
+Actual damage processing is deferred till the group worker process() call. Sets actor in 'pending' state.<p>
Damage Desc will be stacked into <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>. <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a> will be passed into shader.<p>
Material set on actor's family will be passed into <a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
@@ -246,8 +246,8 @@ Material set on actor's family will be passed into <a class="el" href="struct_nv
<p>
Apply damage to this actor.<p>
-Actual damage processing is deferred till the group process() call. Sets actor in 'pending' state.<p>
-It's the user's responsibility to keep programParams pointer alive until the group sync() call.<p>
+Actual damage processing is deferred till the group worker process() call. Sets actor in 'pending' state.<p>
+It's the user's responsibility to keep programParams pointer alive until the group endProcess() call.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>program</em>&nbsp;</td><td>A <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a> containing damage shaders. </td></tr>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_family.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_family.html
index 2b71cf8..4f30328 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_family.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_family.html
@@ -321,7 +321,7 @@ Remove a TkEventReciever from this family's list of listeners.<p>
<div class="memdoc">
<p>
-Set the default material to be passed into <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a> when a <a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a> in this family is damaged. Must be valid till group sync() call.<p>
+Set the default material to be passed into <a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a> when a <a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a> in this family is damaged. Must be valid till group endProcess() call.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>material</em>&nbsp;</td><td>The material to be the new default. </td></tr>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group-members.html
index d6475d6..9069367 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group-members.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group-members.html
@@ -30,7 +30,7 @@
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#dedce0f4d320f3c7f67d1c9c8ebac152">getStats</a>(TkGroupStats &amp;stats) const =0</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">Nv::Blast::TkGroup</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_identifiable.html#d156c3e85ee665c251e26ac86d3cf03b">getType</a>() const =0</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_identifiable.html">Nv::Blast::TkIdentifiable</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#d8f946a317af8760c9f70f9455b1dd6e">getWorkerCount</a>() const =0</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">Nv::Blast::TkGroup</a></td><td><code> [pure virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">process</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">Nv::Blast::TkGroup</a></td><td><code> [virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">process</a>()</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">Nv::Blast::TkGroup</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_object.html#848b4a7ade17edc49a071c472cbfad12">release</a>()=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_object.html">Nv::Blast::TkObject</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#7fc6d691a59aa7b107adfaac6fe5fd65">returnWorker</a>(TkGroupWorker *)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">Nv::Blast::TkGroup</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_tk_identifiable.html#630e37302f7c8747373431d747415642">setID</a>(const NvBlastID &amp;id)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_tk_identifiable.html">Nv::Blast::TkIdentifiable</a></td><td><code> [pure virtual]</code></td></tr>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group.html
index be8b691..0c19d6c 100644
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_tk_group.html
@@ -53,7 +53,7 @@ Inheritance diagram for Nv::Blast::TkGroup:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#d8f946a317af8760c9f70f9455b1dd6e">getWorkerCount</a> () const =0</td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">process</a> ()</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">process</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#7fc6d691a59aa7b107adfaac6fe5fd65">returnWorker</a> (<a class="el" href="class_nv_1_1_blast_1_1_tk_group_worker.html">TkGroupWorker</a> *)=0</td></tr>
@@ -256,7 +256,7 @@ For profile builds only, request stats of the last successful processing. Inacti
<td>(</td>
<td class="paramname"> </td>
<td>&nbsp;)&nbsp;</td>
- <td><code> [virtual]</code></td>
+ <td></td>
</tr>
</table>
</div>
diff --git a/docs/api_docs/files/functions_0x63.html b/docs/api_docs/files/functions_0x63.html
index ed1f5f6..b7d8e3f 100644
--- a/docs/api_docs/files/functions_0x63.html
+++ b/docs/api_docs/files/functions_0x63.html
@@ -145,19 +145,19 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="struct_nv_blast_data_block.html#78797137dcdd9524f082fc784f7b96484463e88093733032ed9751bcb753ec50">NvBlastDataBlock</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_type.html#9a61dab2f51aecaea8bd63c62097a8458e821efbfc58abb1f947af0b5922f3b5">Nv::Blast::ExtSyncEventType</a>
<li>create()
-: <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#887cfcc5831c53fe1e1f81e84be41a55">Nv::Blast::ExtPxManager</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#2c98eb8bb98fd0c9823164df05c5f76c">Nv::Blast::ExtPxStressSolver</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#ea17630331407ecd9d23315a3099c9ab">Nv::Blast::ExtGroupTaskManager</a>
+: <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#a69418650f816f3182ea363713111180">Nv::Blast::ExtStressSolver</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#6514c543e6df14d77ef660bafa8c4fb3">Nv::Blast::ExtPxAsset</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#a69418650f816f3182ea363713111180">Nv::Blast::ExtStressSolver</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#887cfcc5831c53fe1e1f81e84be41a55">Nv::Blast::ExtPxManager</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#2c98eb8bb98fd0c9823164df05c5f76c">Nv::Blast::ExtPxStressSolver</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#7fbbb098b47ed4e68bca0f610a8c3d1b">Nv::Blast::ExtGroupTaskManager</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#f5d75425949193fa5c265216f35fdf55">Nv::Blast::ExtSync</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#8918f4cd232d7844dee1a3a4d4d9d6ea">Nv::Blast::ExtPxAsset</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_impact_damage_manager.html#5687ec8821dd47069214a893d0c2a379">Nv::Blast::ExtImpactDamageManager</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#b899763ad22b77d5d99cdd60bf008cd3">Nv::Blast::ExtPxAsset</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#0b85f2ef6aaa09f5a227cc926d857cfd">Nv::Blast::ExtGroupTaskManager</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#f5d75425949193fa5c265216f35fdf55">Nv::Blast::ExtSync</a>
<li>createActor()
: <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#30b4f2c95a00aa2cd98a3ba4001b0cb8">Nv::Blast::TkFramework</a>
<li>createAsset()
-: <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#f1279d3414ad43036ff3e9e4b37e0a43">Nv::Blast::TkFramework</a>
+: <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#9f9ae6a30e80b39d3fcbb14483c20646">Nv::Blast::TkFramework</a>
<li>createBondBetweenMeshes()
: <a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html#e2f6a1a14917cac480eef0110ecc5af5">Nv::Blast::BlastBondGenerator</a>
<li>createChunkMesh()
diff --git a/docs/api_docs/files/functions_0x67.html b/docs/api_docs/files/functions_0x67.html
index f604172..0a513aa 100644
--- a/docs/api_docs/files/functions_0x67.html
+++ b/docs/api_docs/files/functions_0x67.html
@@ -220,7 +220,7 @@ Here is a list of all class members with links to the classes they belong to:
<li>getName()
: <a class="el" href="class_nv_1_1_blast_1_1_tk_type.html#f3d9ae44f5f8234e0ccf6027dcca40ab">Nv::Blast::TkType</a>
<li>getNormal()
-: <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#bfc80d334e4fc185e641a4538f414b78">Nv::Blast::Triangle</a>
+: <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#e04d4b7cbe22490f02ed5018b5fe387f">Nv::Blast::Triangle</a>
<li>getNormalizedDamage()
: <a class="el" href="struct_nv_blast_ext_material.html#7dfea97ed502a26acd63d1c3ed750557">NvBlastExtMaterial</a>
<li>getNormalsArray()
diff --git a/docs/api_docs/files/functions_func_0x63.html b/docs/api_docs/files/functions_func_0x63.html
index 0c3b3d7..5938212 100644
--- a/docs/api_docs/files/functions_func_0x63.html
+++ b/docs/api_docs/files/functions_func_0x63.html
@@ -70,11 +70,11 @@
: <a class="el" href="struct_nv_1_1_blast_1_1_triangle_indexed.html#adc1efaf4d0f77ab8f092cd14fb82a00">Nv::Blast::TriangleIndexed</a>
<li>create()
: <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#b899763ad22b77d5d99cdd60bf008cd3">Nv::Blast::ExtPxAsset</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#f5d75425949193fa5c265216f35fdf55">Nv::Blast::ExtSync</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#a69418650f816f3182ea363713111180">Nv::Blast::ExtStressSolver</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html#b2de9bf320ffa4c0a777d5c9e72d1803">Nv::Blast::ExtPxAsset</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#887cfcc5831c53fe1e1f81e84be41a55">Nv::Blast::ExtPxManager</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#ea17630331407ecd9d23315a3099c9ab">Nv::Blast::ExtGroupTaskManager</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html#f5d75425949193fa5c265216f35fdf55">Nv::Blast::ExtSync</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html#7fbbb098b47ed4e68bca0f610a8c3d1b">Nv::Blast::ExtGroupTaskManager</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_stress_solver.html#2c98eb8bb98fd0c9823164df05c5f76c">Nv::Blast::ExtPxStressSolver</a>
, <a class="el" href="class_nv_1_1_blast_1_1_ext_impact_damage_manager.html#5687ec8821dd47069214a893d0c2a379">Nv::Blast::ExtImpactDamageManager</a>
<li>createActor()
@@ -90,8 +90,8 @@
<li>createGroup()
: <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#fbb1cce46ef38bf0a3fb2a5e1b4e2499">Nv::Blast::TkFramework</a>
<li>createJoint()
-: <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#93817a287d8c0eb2c658ad0e379b807c">Nv::Blast::ExtPxManager</a>
-, <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#40b557778256cd6589a3b174015c3029">Nv::Blast::TkFramework</a>
+: <a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html#40b557778256cd6589a3b174015c3029">Nv::Blast::TkFramework</a>
+, <a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html#93817a287d8c0eb2c658ad0e379b807c">Nv::Blast::ExtPxManager</a>
</ul>
</div>
<!-- start footer part -->
diff --git a/docs/api_docs/files/functions_func_0x67.html b/docs/api_docs/files/functions_func_0x67.html
index 3dadafa..34f9494 100644
--- a/docs/api_docs/files/functions_func_0x67.html
+++ b/docs/api_docs/files/functions_func_0x67.html
@@ -209,7 +209,7 @@
<li>getName()
: <a class="el" href="class_nv_1_1_blast_1_1_tk_type.html#f3d9ae44f5f8234e0ccf6027dcca40ab">Nv::Blast::TkType</a>
<li>getNormal()
-: <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#bfc80d334e4fc185e641a4538f414b78">Nv::Blast::Triangle</a>
+: <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#e04d4b7cbe22490f02ed5018b5fe387f">Nv::Blast::Triangle</a>
<li>getNormalizedDamage()
: <a class="el" href="struct_nv_blast_ext_material.html#7dfea97ed502a26acd63d1c3ed750557">NvBlastExtMaterial</a>
<li>getNormalsArray()
diff --git a/docs/api_docs/files/functions_rela.html b/docs/api_docs/files/functions_rela.html
deleted file mode 100644
index 5081c85..0000000
--- a/docs/api_docs/files/functions_rela.html
+++ /dev/null
@@ -1,46 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Class Members - Related Functions</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="tabs">
- <ul>
- <li><a href="functions.html"><span>All</span></a></li>
- <li><a href="functions_func.html"><span>Functions</span></a></li>
- <li><a href="functions_vars.html"><span>Variables</span></a></li>
- <li><a href="functions_type.html"><span>Typedefs</span></a></li>
- <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
- <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
- <li class="current"><a href="functions_rela.html"><span>Related&nbsp;Functions</span></a></li>
- </ul>
- </div>
-<div class="contents">
-&nbsp;
-<p>
-<ul>
-<li>DList
-: <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#e5cffd78d183d0fa9be728d4c172c22f">Nv::Blast::DLink</a>
-</ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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-</body>
-</html>
diff --git a/docs/api_docs/files/functions_type.html b/docs/api_docs/files/functions_type.html
deleted file mode 100644
index 44a0f9e..0000000
--- a/docs/api_docs/files/functions_type.html
+++ /dev/null
@@ -1,49 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Class Members - Typedefs</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="tabs">
- <ul>
- <li><a href="functions.html"><span>All</span></a></li>
- <li><a href="functions_func.html"><span>Functions</span></a></li>
- <li><a href="functions_vars.html"><span>Variables</span></a></li>
- <li class="current"><a href="functions_type.html"><span>Typedefs</span></a></li>
- <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
- <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
- <li><a href="functions_rela.html"><span>Related&nbsp;Functions</span></a></li>
- </ul>
- </div>
-<div class="contents">
-&nbsp;
-<p>
-<ul>
-<li>type
-: <a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">Nv::Blast::Array&lt; T &gt;</a>
-, <a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">Nv::Blast::HashSet&lt; Key, HashFn &gt;</a>
-, <a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">Nv::Blast::HashMap&lt; Key, Value, HashFn &gt;</a>
-, <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">Nv::Blast::InlineArray&lt; T, N &gt;</a>
-</ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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-</body>
-</html>
diff --git a/docs/api_docs/files/namespace_nv_1_1_blast_1_1_vec_math.html b/docs/api_docs/files/namespace_nv_1_1_blast_1_1_vec_math.html
deleted file mode 100644
index 652dda6..0000000
--- a/docs/api_docs/files/namespace_nv_1_1_blast_1_1_vec_math.html
+++ /dev/null
@@ -1,318 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::VecMath Namespace Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html">VecMath</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::VecMath Namespace Reference</h1><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#ff9758a004eaba1c34d93b67cc2372ca">add</a> (const float a[3], const float b[3], float r[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#40a71c61826702e77bc117fcc005ebf1">add</a> (const float a[3], float b[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#977e74623adf1a08686f4dc5a6f241bc">dist</a> (const float a[3], const float b[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#171cbcf9510fa3804c56ecfcf78da929">div</a> (float a[3], float divisor)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#91266f20b4a3e7658eedf69ec1f311f4">dot</a> (const float a[3], const float b[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c15bbfd92f50bb69873a3e54281a42c">length</a> (const float a[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#258a9333f07d3c54170aa74b90366e73">mul</a> (float a[3], float multiplier)</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1c8d1bbcf531b04e6ff52f5357987794">normal</a> (const float a[3], float r[3])</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top">NV_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_nv_1_1_blast_1_1_vec_math.html#1da912deb1046ef7afc447a170f9a1a4">sub</a> (const float a[3], const float b[3], float r[3])</td></tr>
-
-</table>
-<hr><h2>Function Documentation</h2>
-<a class="anchor" name="ff9758a004eaba1c34d93b67cc2372ca"></a><!-- doxytag: member="Nv::Blast::VecMath::add" ref="ff9758a004eaba1c34d93b67cc2372ca" args="(const float a[3], const float b[3], float r[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE void Nv::Blast::VecMath::add </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>b</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>r</em>[3]</td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="40a71c61826702e77bc117fcc005ebf1"></a><!-- doxytag: member="Nv::Blast::VecMath::add" ref="40a71c61826702e77bc117fcc005ebf1" args="(const float a[3], float b[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE void Nv::Blast::VecMath::add </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>b</em>[3]</td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="977e74623adf1a08686f4dc5a6f241bc"></a><!-- doxytag: member="Nv::Blast::VecMath::dist" ref="977e74623adf1a08686f4dc5a6f241bc" args="(const float a[3], const float b[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE float Nv::Blast::VecMath::dist </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>b</em>[3]</td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="171cbcf9510fa3804c56ecfcf78da929"></a><!-- doxytag: member="Nv::Blast::VecMath::div" ref="171cbcf9510fa3804c56ecfcf78da929" args="(float a[3], float divisor)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE void Nv::Blast::VecMath::div </td>
- <td>(</td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>divisor</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="91266f20b4a3e7658eedf69ec1f311f4"></a><!-- doxytag: member="Nv::Blast::VecMath::dot" ref="91266f20b4a3e7658eedf69ec1f311f4" args="(const float a[3], const float b[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE float Nv::Blast::VecMath::dot </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>b</em>[3]</td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="1c15bbfd92f50bb69873a3e54281a42c"></a><!-- doxytag: member="Nv::Blast::VecMath::length" ref="1c15bbfd92f50bb69873a3e54281a42c" args="(const float a[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE float Nv::Blast::VecMath::length </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3] </td>
- <td>&nbsp;)&nbsp;</td>
- <td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="258a9333f07d3c54170aa74b90366e73"></a><!-- doxytag: member="Nv::Blast::VecMath::mul" ref="258a9333f07d3c54170aa74b90366e73" args="(float a[3], float multiplier)" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE void Nv::Blast::VecMath::mul </td>
- <td>(</td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>multiplier</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="1c8d1bbcf531b04e6ff52f5357987794"></a><!-- doxytag: member="Nv::Blast::VecMath::normal" ref="1c8d1bbcf531b04e6ff52f5357987794" args="(const float a[3], float r[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE float Nv::Blast::VecMath::normal </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>r</em>[3]</td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="1da912deb1046ef7afc447a170f9a1a4"></a><!-- doxytag: member="Nv::Blast::VecMath::sub" ref="1da912deb1046ef7afc447a170f9a1a4" args="(const float a[3], const float b[3], float r[3])" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">NV_INLINE void Nv::Blast::VecMath::sub </td>
- <td>(</td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>a</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const float&nbsp;</td>
- <td class="paramname"> <em>b</em>[3], </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&nbsp;</td>
- <td class="paramname"> <em>r</em>[3]</td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/pageextphysx.html b/docs/api_docs/files/pageextphysx.html
index 85ee427..d88f68d 100644
--- a/docs/api_docs/files/pageextphysx.html
+++ b/docs/api_docs/files/pageextphysx.html
@@ -20,11 +20,14 @@
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
-<h1><a class="anchor" name="pageextphysx">PhysX&trade; Extensions (NvBlastExtPhysX) </a></h1>NvBlastExtPhysX contains classes for easier use of Blast&trade; Toolkit with the PhysX&trade; SDK. There are 3 of them:<ul>
-<li><b>ExtPxManager</b>: Manager to keep Blast&trade; actors in sync with PhysX&trade; actors.</li><li><b>ExtImpactDamageManager</b>: Manager to collect and apply impact damage caused by collision in PhysX&trade; scene.</li><li><b>ExtPxStressSolver</b>: Stress Solver to propagate stress through support graph and apply it as damage to Blast&trade; actors.</li></ul>
+<h1><a class="anchor" name="pageextphysx">PhysX&trade; Extensions (NvBlastExtPhysX) </a></h1>NvBlastExtPhysX contains classes for easier use of Blast&trade; Toolkit with the PhysX&trade; SDK. There are three of them:<ul>
+<li><a class="el" href="pageextphysx.html#ExtPxManager">ExtPxManager</a> - Manager to keep Blast&trade; actors in sync with PhysX&trade; actors.</li><li><a class="el" href="pageextphysx.html#ExtImpactDamageManager">ExtImpactDamageManager</a> - Manager to collect and apply impact damage caused by collision in PhysX&trade; scene.</li><li><a class="el" href="pageextphysx.html#ExtPxStressSolver">ExtPxStressSolver</a> - Stress Solver to propagate stress through support graph and apply it as damage to Blast&trade; actors.</li></ul>
<p>
This library also contains an extension for synchronizing Blast&trade; state:<ul>
-<li><b>ExtSync</b> - Utility for writing Blast&trade; state to a buffer, to be read by a client. This may be used for networking, for example.</li></ul>
+<li><a class="el" href="pageextphysx.html#ExtSync">ExtSync</a> - Utility for writing Blast&trade; state to a buffer, to be read by a client. This may be used for networking, for example.</li></ul>
+<p>
+It also provides classes for utilizing PhysX&trade; SDK Foundation capabilities:<ul>
+<li><a class="el" href="pageextphysx.html#ExtGroupTaskManager">ExtGroupTaskManager</a> - Multithreaded TkGroup processing using PxTask.</li><li><a class="el" href="pageextphysx.html#ExtCustomProfiler">ExtCustomProfiler</a> - Serves Blast&trade; profiling zones to PxFoundation profiler (e.g. PVD) and platform specific profilers.</li></ul>
<p>
<br>
<h2><a class="anchor" name="ExtPxManager">
@@ -105,7 +108,7 @@ Call <em>applyDamage()</em> when you want the buffered damage to be applied:<p>
sceneDesc.filterShader = ExtImpactDamageManager::FilterShader;
</pre></div><p>
<br>
- <h2><a class="anchor" name="extpxstresssolver">
+ <h2><a class="anchor" name="ExtPxStressSolver">
ExtPxStressSolver</a></h2>
<b>Stress Solver</b> - this wrapper class uses <a class="el" href="pageextstress.html">Stress Solver Extension (NvBlastExtStress)</a> to apply stress calculations to an ExtPxFamily. See <a class="el" href="pageextstress.html">Stress Solver Extension (NvBlastExtStress)</a> for the details of the underlying stress solver.<h3><a class="anchor" name="pxstresssolverusage">
Usage</a></h3>
@@ -165,6 +168,62 @@ On the client you can then apply this buffer:<p>
</pre></div><p>
ExtPxManager is required only if sync buffer contains ExtSyncEventType::Physics events.<p>
<br>
+<h2><a class="anchor" name="ExtGroupTaskManager">
+ExtGroupTaskManager</a></h2>
+This class provides a basic implementation for multithreaded TkGroup processing using PxTask and a PxTaskManager from PxFoundation.<p>
+In the simplest use case, all worker threads provided by PxTaskManager are used to process the group.<p>
+<div class="fragment"><pre class="fragment"><span class="comment">// creating ExtGroupTaskManager from existing taskManager and tkGroup</span>
+ExtGroupTaskManager* gtm = ExtGroupTaskManager::create(*taskManager, tkGroup);
+
+<span class="keywordflow">while</span> (running)
+{
+ <span class="comment">// ... add TkActors to TkGroup and damage ...</span>
+
+ <span class="comment">// start processing on all worker threads provided</span>
+ gtm-&gt;process();
+
+ <span class="comment">// ... do something else ...</span>
+
+ <span class="comment">// wait for the group processing to finish</span>
+ gtm-&gt;wait();
+}
+
+<span class="comment">// after use, release the ExtGroupTaskManager</span>
+gtm-&gt;release();
+</pre></div><p>
+<br>
+<p>
+Groups can be processed concurrently as well as follows.<p>
+<div class="fragment"><pre class="fragment"><span class="comment">// creating ExtGroupTaskManager from existing taskManager and groups</span>
+
+ExtGroupTaskManager* gtm0 = ExtGroupTaskManager::create(*taskManager, tkGroup0);
+ExtGroupTaskManager* gtm1 = ExtGroupTaskManager::create(*taskManager, tkGroup1);
+</pre></div><p>
+TkActors are added to TkGroups and damaged as usual.<p>
+The PxTaskManager used in this example provides four worker threads of which each ExtGroupTaskManager uses two for its group.<p>
+<div class="fragment"><pre class="fragment">uint32_t started = 0;
+<span class="keywordflow">if</span> (gtm0-&gt;process(2) &gt; 0) { started++; }
+<span class="keywordflow">if</span> (gtm1-&gt;process(2) &gt; 0) { started++; }
+</pre></div><p>
+Note that ExtGroupTaskManager::wait() never returns true if no processing has started, as reported by ExtGroupTaskManager::process(). The illustrative busy loop is not recomended for actual use.<p>
+<div class="fragment"><pre class="fragment">uint32_t completed = 0;
+<span class="keywordflow">while</span> (completed &lt; started)
+{
+ <span class="keywordflow">if</span> (gtm0-&gt;wait(<span class="keyword">false</span>)) { completed++; }
+ <span class="keywordflow">if</span> (gtm1-&gt;wait(<span class="keyword">false</span>)) { completed++; }
+}
+</pre></div><p>
+<br>
+<h2><a class="anchor" name="ExtCustomProfiler">
+ExtCustomProfiler</a></h2>
+This Nv::Blast::ProfileCallback implementation forwards Blast&trade; profile events to the PxProfilerCallback attached to PxFoundation, typically a PhysX&trade; Visual Debugger (PVD) instance. To use it, simply attach one to Blast&trade;.<p>
+<div class="fragment"><pre class="fragment"><span class="keyword">static</span> <a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html">Nv::Blast::ExtCustomProfiler</a> gBlastProfiler;
+<a class="code" href="_nv_blast_profiler_8h.html#fba345e0f5a9689ded425622ea9a659b">NvBlastProfilerSetCallback</a>(&amp;gBlastProfiler);
+</pre></div><p>
+For convenience, it also provides sending profile events to platform specific profilers. These are disabled by default.<p>
+<div class="fragment"><pre class="fragment">gBlastProfiler.<a class="code" href="class_nv_1_1_blast_1_1_ext_custom_profiler.html#326703192c1cef7196f271e6dd47bd94">setPlatformEnabled</a>(<span class="keyword">true</span>);
+</pre></div><p>
+<br>
</div>
<!-- start footer part -->
<div class="footer">
diff --git a/docs/api_docs/files/pageextstress.html b/docs/api_docs/files/pageextstress.html
index 5f2c878..a47a655 100644
--- a/docs/api_docs/files/pageextstress.html
+++ b/docs/api_docs/files/pageextstress.html
@@ -100,7 +100,7 @@ Example code from ExtPxStressSolverImpl:<p>
}
}
</pre></div><p>
-Have a look at <em>ExtPxStressSolver</em> implementation code, which is basically a high level wrapper on <em>NvBlastExtStress</em> to couple it with PhysX&trade; and <em>NvBlastExtPx</em> extension (see <a class="el" href="pageextphysx.html#extpxstresssolver">ExtPxStressSolver</a>).<p>
+Have a look at <em>ExtPxStressSolver</em> implementation code, which is basically a high level wrapper on <em>NvBlastExtStress</em> to couple it with PhysX&trade; and <em>NvBlastExtPx</em> extension (see extpxstresssolver).<p>
<br>
</div>
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diff --git a/docs/api_docs/files/pageglobalsapi.html b/docs/api_docs/files/pageglobalsapi.html
index 34cca9a..d36258f 100644
--- a/docs/api_docs/files/pageglobalsapi.html
+++ b/docs/api_docs/files/pageglobalsapi.html
@@ -69,6 +69,9 @@ and pass it to the globals library using<p>
<div class="fragment"><pre class="fragment"><a class="code" href="_nv_blast_profiler_8h.html#fba345e0f5a9689ded425622ea9a659b">NvBlastProfilerSetCallback</a>
</pre></div><p>
A NULL pointer may be passed in, disabling profiling. Profiler features are only active in checked, debug and profile builds.<p>
+The granularity of events reported can be selected with<p>
+<div class="fragment"><pre class="fragment"><a class="code" href="_nv_blast_profiler_8h.html#13f57e40a8f414e4004336f0ed82c540">NvBlastProfilerSetDetail</a>
+</pre></div><p>
<br>
</div>
<!-- start footer part -->
diff --git a/docs/api_docs/files/pagehlapi.html b/docs/api_docs/files/pagehlapi.html
index ef9c0b1..4c1045f 100644
--- a/docs/api_docs/files/pagehlapi.html
+++ b/docs/api_docs/files/pagehlapi.html
@@ -150,7 +150,7 @@ For most applications, the user will need to create a listener object to pass to
Groups</a></h2>
One important feature of NvBlastTk is the ability to multitask damage processing. The mechanism by which the toolkit does this is the group object, TkGroup. Groups are created at the request of the user; the user may create as many groups as he or she likes. Actors may be added or removed from groups in any way the user wishes, with the only constraint being that a given actor may belong to no more than one group. A group is a processing object, much like a scene in a physics simulation. Indeed, a natural pattern would be to associate one group per physics scene, and synchronize the group processing with scene simulation. Another pattern would be to subdivide the world into neighborhoods, and associate each neighborhood with a group. A distributed game could take advantage of this structure to similarly distribute computation.<p>
Group processing is performed by <em>workers</em>, which have a TkGroupWorker API exposed to the user. The number of workers may be set by the user, with the idea being that this should correspond to the number of threads available for group processing. Processing starts with a call to TkGroup::startProcess(). This creates a number of jobs which the user may assign to workers as they like, each worker potentially on its own thread. The jobs calculate the effects of all damage taken by the group's actors. After all jobs have been run, the user must call TkGroup::endProcess(). This will result in all events being fired off to listeners associated with families with actors in the group.<p>
-A convenience function, TkGroup::process(), is provided which uses one worker to perform all jobs sequentially on the calling thread. This is useful shortcut to get BlastTk up and running quickly. A multithreaded group processing implementation is given by Nv::Blast::ExtGroupTaskManagerImpl (in NvBlastExtPxTaskImpl.h). This resides in <a class="el" href="pageextphysx.html">PhysX&trade; Extensions (NvBlastExtPhysX)</a>, because it uses physx::PxTask.<p>
+A convenience function, TkGroup::process(), is provided which uses one worker to perform all jobs sequentially on the calling thread. This is useful shortcut to get BlastTk up and running quickly. A multithreaded group processing implementation is given by <a class="el" href="class_nv_1_1_blast_1_1_ext_group_task_manager.html">Nv::Blast::ExtGroupTaskManager</a> (in <a class="el" href="_nv_blast_ext_px_task_8h.html">NvBlastExtPxTask.h</a>). This resides in <a class="el" href="pageextphysx.html">PhysX&trade; Extensions (NvBlastExtPhysX)</a>, because it uses physx::PxTask.<p>
Actors resulting from the split of a "parent" actor will be placed automatically into the group that the parent belonged to. This is similar to the assigment of families from a split, except that unlike families, the user then has the option to move the new actors to other groups, or no group at all.<p>
Also similar to families, groups are not automatically released when the last actor is removed from it. Unlike families, when a group is released, the actors which belong to the group are <em>not</em> released. They will, however, be removed from the group before the release is complete.<p>
A typical usage is outlined below. See <a class="el" href="pagehlapi.html#damage_in_tk">Applying Damage to Actors and Families</a> for methods of applying damage to actors.<p>
@@ -193,6 +193,15 @@ group1-&gt;release();
group2-&gt;release();
</pre></div><p>
<br>
+ <b>Multithreaded processing</b><p>
+When distributing the jobs as mentioned above, every job must be processed exactly once (over all user tasks).<p>
+The number of jobs processed per worker can range from a single job (resulting in a user task per job) to all jobs (like <a class="el" href="class_nv_1_1_blast_1_1_tk_group.html#e207854ae3e30047c6347f9fd3e7a3b9">Nv::Blast::TkGroup::process()</a> does).<p>
+At any point in time, no more than the set workerCount amount of workers may have been acquired. Return the worker at the end of each task.<p>
+<div class="fragment"><pre class="fragment"><a class="code" href="class_nv_1_1_blast_1_1_tk_group_worker.html">Nv::Blast::TkGroupWorker</a>* worker = group-&gt;acquireWorker();
+<span class="comment">// process some jobs</span>
+group-&gt;returnWorker(worker);
+</pre></div><p>
+<br>
<h2><a class="anchor" name="damage_in_tk">
Applying Damage to Actors and Families</a></h2>
Damage in NvBlastTk uses the same damage program scheme as the low-level SDK (see <a class="el" href="pagellapi.html#splitting">Damage and Fracturing</a>). One passes the program (<a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a>), damage descriptor (program-dependent), and material (also program-dependent) to a TkActor::damage function. Ultimately, the damage descriptor and material data are all parameters used by the damage program. The distinction is that the damage descriptor should describe properties of the thing doing the damage, while the material should describe properties of the actor (the thing being damaged). The interpretation of this data is entirely up to the program's functions, however.<p>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_array-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_array-members.html
deleted file mode 100644
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--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_array-members.html
+++ /dev/null
@@ -1,31 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::Array&lt; T &gt; Member List</h1>This is the complete list of members for <a class="el" href="struct_nv_1_1_blast_1_1_array.html">Nv::Blast::Array&lt; T &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">type</a> typedef</td><td><a class="el" href="struct_nv_1_1_blast_1_1_array.html">Nv::Blast::Array&lt; T &gt;</a></td><td></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_array.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_array.html
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--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_array.html
+++ /dev/null
@@ -1,66 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::Array&lt; T &gt; Struct Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="struct_nv_1_1_blast_1_1_array.html">Array</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::Array&lt; T &gt; Struct Template Reference</h1><!-- doxytag: class="Nv::Blast::Array" --><code>#include &lt;<a class="el" href="_nv_blast_array_8h-source.html">NvBlastArray.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="struct_nv_1_1_blast_1_1_array-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef physx::shdfnd::Array<br class="typebreak">
-&lt; T, <a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Allocator</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">type</a></td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;class T&gt;<br>
- struct Nv::Blast::Array&lt; T &gt;</h3>
-
-Wrapped PxShared <a class="el" href="struct_nv_1_1_blast_1_1_array.html">Array</a> that uses NvBlastGlobals AllocatorCalllback. <hr><h2>Member Typedef Documentation</h2>
-<a class="anchor" name="94fd490890f7c6e45784fd43eb14e260"></a><!-- doxytag: member="Nv::Blast::Array::type" ref="94fd490890f7c6e45784fd43eb14e260" args="" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">typedef physx::shdfnd::Array&lt;T, <a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Allocator</a>&gt; <a class="el" href="struct_nv_1_1_blast_1_1_array.html">Nv::Blast::Array</a>&lt; T &gt;::<a class="el" href="struct_nv_1_1_blast_1_1_array.html#94fd490890f7c6e45784fd43eb14e260">type</a> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this struct was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_array_8h-source.html">NvBlastArray.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_d_link-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_d_link-members.html
deleted file mode 100644
index 1bf5478..0000000
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_d_link-members.html
+++ /dev/null
@@ -1,34 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::DLink Member List</h1>This is the complete list of members for <a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#550877c2672f537aab653df56259e408">DLink</a>()</td><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#e5cffd78d183d0fa9be728d4c172c22f">DList</a> class</td><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a></td><td><code> [friend]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#9fa38af21c0f0ebeec7d7191c2b32d4b">getNext</a>() const </td><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#6153dfa5dbef280c4ed9b1d69a069d2b">getPrev</a>() const </td><td><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_d_link.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_d_link.html
deleted file mode 100644
index 0ce732f..0000000
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_d_link.html
+++ /dev/null
@@ -1,125 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::DLink Struct Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::DLink Struct Reference</h1><!-- doxytag: class="Nv::Blast::DLink" --><code>#include &lt;<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="struct_nv_1_1_blast_1_1_d_link-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#550877c2672f537aab653df56259e408">DLink</a> ()</td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#9fa38af21c0f0ebeec7d7191c2b32d4b">getNext</a> () const </td></tr>
-
-<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#6153dfa5dbef280c4ed9b1d69a069d2b">getPrev</a> () const </td></tr>
-
-<tr><td colspan="2"><br><h2>Friends</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html#e5cffd78d183d0fa9be728d4c172c22f">DList</a></td></tr>
-
-</table>
-<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="550877c2672f537aab653df56259e408"></a><!-- doxytag: member="Nv::Blast::DLink::DLink" ref="550877c2672f537aab653df56259e408" args="()" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">Nv::Blast::DLink::DLink </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="9fa38af21c0f0ebeec7d7191c2b32d4b"></a><!-- doxytag: member="Nv::Blast::DLink::getNext" ref="9fa38af21c0f0ebeec7d7191c2b32d4b" args="() const " -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* Nv::Blast::DLink::getNext </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
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-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="6153dfa5dbef280c4ed9b1d69a069d2b"></a><!-- doxytag: member="Nv::Blast::DLink::getPrev" ref="6153dfa5dbef280c4ed9b1d69a069d2b" args="() const " -->
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- <tr>
- <td class="memname"><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">DLink</a>* Nv::Blast::DLink::getPrev </td>
- <td>(</td>
- <td class="paramname"> </td>
- <td>&nbsp;)&nbsp;</td>
- <td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr><h2>Friends And Related Function Documentation</h2>
-<a class="anchor" name="e5cffd78d183d0fa9be728d4c172c22f"></a><!-- doxytag: member="Nv::Blast::DLink::DList" ref="e5cffd78d183d0fa9be728d4c172c22f" args="" -->
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">friend class <a class="el" href="class_nv_1_1_blast_1_1_d_list.html">DList</a><code> [friend]</code> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this struct was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_map-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_map-members.html
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index d0c0d76..0000000
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_map-members.html
+++ /dev/null
@@ -1,31 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
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- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
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- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
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- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">type</a> typedef</td><td><a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html">Nv::Blast::HashMap&lt; Key, Value, HashFn &gt;</a></td><td></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_map.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_map.html
deleted file mode 100644
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--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_map.html
+++ /dev/null
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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::HashMap&lt; Key, Value, HashFn &gt; Struct Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
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-<div class="contents">
-<h1>Nv::Blast::HashMap&lt; Key, Value, HashFn &gt; Struct Template Reference</h1><!-- doxytag: class="Nv::Blast::HashMap" --><code>#include &lt;<a class="el" href="_nv_blast_hash_map_8h-source.html">NvBlastHashMap.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="struct_nv_1_1_blast_1_1_hash_map-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
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-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;class Key, class Value, class HashFn = physx::shdfnd::Hash&lt;Key&gt;&gt;<br>
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-
-Wrapped PxShared <a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html">HashMap</a> that uses NvBlastGlobals AllocatorCalllback. <hr><h2>Member Typedef Documentation</h2>
-<a class="anchor" name="959b6d3c31a9f21ed69f0cfcade20d3f"></a><!-- doxytag: member="Nv::Blast::HashMap::type" ref="959b6d3c31a9f21ed69f0cfcade20d3f" args="" -->
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- <td class="memname">typedef physx::shdfnd::HashMap&lt;Key, Value, HashFn, <a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Allocator</a>&gt; <a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html">Nv::Blast::HashMap</a>&lt; Key, Value, HashFn &gt;::<a class="el" href="struct_nv_1_1_blast_1_1_hash_map.html#959b6d3c31a9f21ed69f0cfcade20d3f">type</a> </td>
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-
-<p>
-
-</div>
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-<hr>The documentation for this struct was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_hash_map_8h-source.html">NvBlastHashMap.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_set-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_set-members.html
deleted file mode 100644
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+++ /dev/null
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-<html>
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- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
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- <a class="qindex" href="main.html">Main Page</a> &nbsp;
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-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_set.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_hash_set.html
deleted file mode 100644
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+++ /dev/null
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-<html>
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- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::HashSet&lt; Key, HashFn &gt; Struct Template Reference</title>
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- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
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- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
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- <a class="qindex" href="main.html">Main Page</a> &nbsp;
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-<h1>Nv::Blast::HashSet&lt; Key, HashFn &gt; Struct Template Reference</h1><!-- doxytag: class="Nv::Blast::HashSet" --><code>#include &lt;<a class="el" href="_nv_blast_hash_set_8h-source.html">NvBlastHashSet.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="struct_nv_1_1_blast_1_1_hash_set-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef physx::shdfnd::HashSet<br class="typebreak">
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-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;class Key, class HashFn = physx::shdfnd::Hash&lt;Key&gt;&gt;<br>
- struct Nv::Blast::HashSet&lt; Key, HashFn &gt;</h3>
-
-Wrapped PxShared <a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html">HashSet</a> that uses NvBlastGlobals AllocatorCalllback. <hr><h2>Member Typedef Documentation</h2>
-<a class="anchor" name="bb3e1de36be2fb129233251f720c0d93"></a><!-- doxytag: member="Nv::Blast::HashSet::type" ref="bb3e1de36be2fb129233251f720c0d93" args="" -->
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- <td class="memname">typedef physx::shdfnd::HashSet&lt;Key, HashFn, <a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Allocator</a>&gt; <a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html">Nv::Blast::HashSet</a>&lt; Key, HashFn &gt;::<a class="el" href="struct_nv_1_1_blast_1_1_hash_set.html#bb3e1de36be2fb129233251f720c0d93">type</a> </td>
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-
-<p>
-
-</div>
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-<li>sdk/common/<a class="el" href="_nv_blast_hash_set_8h-source.html">NvBlastHashSet.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
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diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_index_d_link-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_index_d_link-members.html
deleted file mode 100644
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+++ /dev/null
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-<html>
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- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
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-<!-- start footer part -->
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-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_index_d_link.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_index_d_link.html
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- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::IndexDLink&lt; IndexType &gt; Struct Template Reference</title>
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- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
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- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
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-<h1>Nv::Blast::IndexDLink&lt; IndexType &gt; Struct Template Reference</h1><!-- doxytag: class="Nv::Blast::IndexDLink" --><code>#include &lt;<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a>&gt;</code>
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-<p>
-<a href="struct_nv_1_1_blast_1_1_index_d_link-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
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-<h3>template&lt;typename IndexType&gt;<br>
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-<p>
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-<li>sdk/common/<a class="el" href="_nv_blast_d_link_8h-source.html">NvBlastDLink.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
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diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_inline_array-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_inline_array-members.html
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- <hr class="first">
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-<div class="contents">
-<h1>Nv::Blast::InlineArray&lt; T, N &gt; Member List</h1>This is the complete list of members for <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html">Nv::Blast::InlineArray&lt; T, N &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">type</a> typedef</td><td><a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html">Nv::Blast::InlineArray&lt; T, N &gt;</a></td><td></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_inline_array.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_inline_array.html
deleted file mode 100644
index adc3280..0000000
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_inline_array.html
+++ /dev/null
@@ -1,68 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::InlineArray&lt; T, N &gt; Struct Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html">InlineArray</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::InlineArray&lt; T, N &gt; Struct Template Reference</h1><!-- doxytag: class="Nv::Blast::InlineArray" --><code>#include &lt;<a class="el" href="_nv_blast_array_8h-source.html">NvBlastArray.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="struct_nv_1_1_blast_1_1_inline_array-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <br class="typebreak">
-physx::shdfnd::InlineArray&lt; T, <br class="typebreak">
-N, <a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Allocator</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">type</a></td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;class T, uint32_t N&gt;<br>
- struct Nv::Blast::InlineArray&lt; T, N &gt;</h3>
-
-Wrapped PxShared <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html">InlineArray</a> that uses NvBlastGlobals AllocatorCalllback.<p>
-InlineArraya is array that pre-allocates for N elements. <hr><h2>Member Typedef Documentation</h2>
-<a class="anchor" name="47c4d515e65129789d1b58bf02481057"></a><!-- doxytag: member="Nv::Blast::InlineArray::type" ref="47c4d515e65129789d1b58bf02481057" args="" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;class T , uint32_t N&gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">typedef physx::shdfnd::InlineArray&lt;T, N, <a class="el" href="class_nv_1_1_blast_1_1_allocator.html">Allocator</a>&gt; <a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html">Nv::Blast::InlineArray</a>&lt; T, N &gt;::<a class="el" href="struct_nv_1_1_blast_1_1_inline_array.html#47c4d515e65129789d1b58bf02481057">type</a> </td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this struct was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_array_8h-source.html">NvBlastArray.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_less-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_less-members.html
deleted file mode 100644
index 8e8d17f..0000000
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_less-members.html
+++ /dev/null
@@ -1,31 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Member List</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1>Nv::Blast::Less&lt; A &gt; Member List</h1>This is the complete list of members for <a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less&lt; A &gt;</a>, including all inherited members.<p><table>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_less.html#582cf963f750631406af58b1e28b6d0e">operator()</a>(const A &amp;a, const A &amp;b) const </td><td><a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less&lt; A &gt;</a></td><td><code> [inline]</code></td></tr>
-</table></div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_less.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_less.html
deleted file mode 100644
index 49ea921..0000000
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_less.html
+++ /dev/null
@@ -1,84 +0,0 @@
-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.1 API Reference: Nv::Blast::Less&lt; A &gt; Struct Template Reference</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
- </head>
-
- <body bgcolor="#FFFFFF">
- <div id="header">
- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
- </center>
- <hr class="second">
- </div>
-<!-- Generated by Doxygen 1.5.8 -->
- <div class="navpath"><a class="el" href="namespace_nv.html">Nv</a>::<a class="el" href="namespace_nv_1_1_blast.html">Blast</a>::<a class="el" href="struct_nv_1_1_blast_1_1_less.html">Less</a>
- </div>
-<div class="contents">
-<h1>Nv::Blast::Less&lt; A &gt; Struct Template Reference</h1><!-- doxytag: class="Nv::Blast::Less" --><code>#include &lt;<a class="el" href="_nv_blast_fixed_priority_queue_8h-source.html">NvBlastFixedPriorityQueue.h</a>&gt;</code>
-<p>
-
-<p>
-<a href="struct_nv_1_1_blast_1_1_less-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_less.html#582cf963f750631406af58b1e28b6d0e">operator()</a> (const A &amp;a, const A &amp;b) const </td></tr>
-
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-<h3>template&lt;typename A&gt;<br>
- struct Nv::Blast::Less&lt; A &gt;</h3>
-
-<a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">FixedPriorityQueue</a> is a priority queue container which is intended to be used with placement new on chunk of memory. It'll use following memory for data layout. As follows:<p>
-some memory char ​*buf = new char[64 *​ 1024];<p>
-placement new on this memory FixedPriorityQueue&lt;SomeClass&gt;* arr = new (buf) FixedPriorityQueue&lt;SomeClass&gt;();<p>
-you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left buf = buf + FixedPriorityQueue&lt;SomeClass&gt;::requiredMemorySize(capacity);<p>
-buf:<p>
-+------------------------------------------------------------+ | uint32_t | T[0] | T[1] | T[2] | ... | +------------------------------------------------------------+ <hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="582cf963f750631406af58b1e28b6d0e"></a><!-- doxytag: member="Nv::Blast::Less::operator()" ref="582cf963f750631406af58b1e28b6d0e" args="(const A &amp;a, const A &amp;b) const " -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename A &gt; </div>
- <table class="memname">
- <tr>
- <td class="memname">bool <a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less</a>&lt; A &gt;::operator() </td>
- <td>(</td>
- <td class="paramtype">const A &amp;&nbsp;</td>
- <td class="paramname"> <em>a</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const A &amp;&nbsp;</td>
- <td class="paramname"> <em>b</em></td><td>&nbsp;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td><td> const<code> [inline]</code></td>
- </tr>
- </table>
-</div>
-<div class="memdoc">
-
-<p>
-
-</div>
-</div><p>
-<hr>The documentation for this struct was generated from the following file:<ul>
-<li>sdk/common/<a class="el" href="_nv_blast_fixed_priority_queue_8h-source.html">NvBlastFixedPriorityQueue.h</a></ul>
-</div>
-<!-- start footer part -->
-<div class="footer">
-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
-</div>
-</body>
-</html>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_tk_joint_desc.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_tk_joint_desc.html
index a00bd61..1e4d737 100644
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_tk_joint_desc.html
+++ b/docs/api_docs/files/struct_nv_1_1_blast_1_1_tk_joint_desc.html
@@ -31,13 +31,13 @@
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">physx::PxVec3&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_desc.html#34dab72bc3d33c4927c00f870f93ae37">attachPositions</a> [2]</td></tr>
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The position of the joint relative to each <a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a> which ownes the chunks jointed by this joint. <a href="#34dab72bc3d33c4927c00f870f93ae37"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The position of the joint relative to each <a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a> which owns the chunks jointed by this joint. <a href="#34dab72bc3d33c4927c00f870f93ae37"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">uint32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_desc.html#1b8542c85c4ce7cdedc03157b7c2427d">chunkIndices</a> [2]</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The chunk indices within the corresponding <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> objects joined by the joint. The indexed chunks will be support chunks. <a href="#1b8542c85c4ce7cdedc03157b7c2427d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_desc.html#e6badf651ba000f9fe081a5ca096d6cc">families</a> [2]</td></tr>
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> objects containint the chunks joined by the joint. <a href="#e6badf651ba000f9fe081a5ca096d6cc"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> objects containing the chunks joined by the joint. <a href="#e6badf651ba000f9fe081a5ca096d6cc"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Descriptor for joint creation. <hr><h2>Member Data Documentation</h2>
@@ -53,7 +53,7 @@ Descriptor for joint creation. <hr><h2>Member Data Documentation</h2>
<div class="memdoc">
<p>
-The position of the joint relative to each <a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a> which ownes the chunks jointed by this joint.
+The position of the joint relative to each <a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">TkActor</a> which owns the chunks jointed by this joint.
<p>
</div>
@@ -87,7 +87,7 @@ The chunk indices within the corresponding <a class="el" href="class_nv_1_1_blas
<div class="memdoc">
<p>
-The <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> objects containint the chunks joined by the joint.
+The <a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">TkFamily</a> objects containing the chunks joined by the joint.
<p>
</div>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_triangle-members.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_triangle-members.html
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<tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#df09f79e35433791b1fa7e4840d3fb63">a</a></td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#39a1ceee6d477adcae017ccce89e4907">b</a></td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#cbec7104b98f9ab000d22e910d3b9def">c</a></td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#bfc80d334e4fc185e641a4538f414b78">getNormal</a>()</td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#e04d4b7cbe22490f02ed5018b5fe387f">getNormal</a>() const </td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#df3a66bdd94f5cd516a4a5b15d23b6b3">materialId</a></td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#b832c1b248d12e5d6d292a10be2fe199">smoothingGroup</a></td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#e1a81abd0388b1c098b95b442b72650c">Triangle</a>()</td><td><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a></td><td><code> [inline]</code></td></tr>
diff --git a/docs/api_docs/files/struct_nv_1_1_blast_1_1_triangle.html b/docs/api_docs/files/struct_nv_1_1_blast_1_1_triangle.html
index eb1fba2..f21e29e 100644
--- a/docs/api_docs/files/struct_nv_1_1_blast_1_1_triangle.html
+++ b/docs/api_docs/files/struct_nv_1_1_blast_1_1_triangle.html
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<a href="struct_nv_1_1_blast_1_1_triangle-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">physx::PxVec3&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#bfc80d334e4fc185e641a4538f414b78">getNormal</a> ()</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">physx::PxVec3&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#e04d4b7cbe22490f02ed5018b5fe387f">getNormal</a> () const </td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#89b6fa3e18084a8e90d4a22177416217">Triangle</a> (<a class="el" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a> <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#df09f79e35433791b1fa7e4840d3fb63">a</a>, <a class="el" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a> <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#39a1ceee6d477adcae017ccce89e4907">b</a>, <a class="el" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a> <a class="el" href="struct_nv_1_1_blast_1_1_triangle.html#cbec7104b98f9ab000d22e910d3b9def">c</a>)</td></tr>
@@ -106,7 +106,7 @@
</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="bfc80d334e4fc185e641a4538f414b78"></a><!-- doxytag: member="Nv::Blast::Triangle::getNormal" ref="bfc80d334e4fc185e641a4538f414b78" args="()" -->
+<a class="anchor" name="e04d4b7cbe22490f02ed5018b5fe387f"></a><!-- doxytag: member="Nv::Blast::Triangle::getNormal" ref="e04d4b7cbe22490f02ed5018b5fe387f" args="() const " -->
<div class="memitem">
<div class="memproto">
<table class="memname">
@@ -115,7 +115,7 @@
<td>(</td>
<td class="paramname"> </td>
<td>&nbsp;)&nbsp;</td>
- <td><code> [inline]</code></td>
+ <td> const<code> [inline]</code></td>
</tr>
</table>
</div>