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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /README.md | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -50,23 +50,23 @@ Current blast extensions: Documentation ------------- -See NvBlast/docs/api_docs/index.html for api documentation. +See docs/api_docs/index.html for api documentation. -See NvBlast/docs/source_docs/index.html for full source doxygen pages. +See docs/source_docs/index.html for full source doxygen pages. -See NvBlast/docs/release_notes.txt for changes. +See docs/release_notes.txt for changes. Compiling --------- For windows (VS2013 and VS2015): -* Run NvBlast/generate_projects_vcNNwinBB.bat, where NN = 12 or 14, and BB = 32 or 64, depending on which compiler +* Run generate_projects_vcNNwinBB.bat, where NN = 12 or 14, and BB = 32 or 64, depending on which compiler (vc12/vc14) you're using and which OS style (32 or 64 bit) you're targeting. This step will download all necessary dependencies that are not already downloaded into a folder NVIDIA/packman-repo at the root of your hard drive, so this might take some time the first time one of these scripts is run (or when a dependency version changes). -* Open NvBlast/compiler/vcNNwinBB-cmake/BlastAll.sln. This contains all Blast windows projects, including the +* Open compiler/vcNNwinBB-cmake/BlastAll.sln. This contains all Blast windows projects, including the low-level, toolkit, extensions, tools, tests, and sample. -* If you run the sample, you should first run NvBlast/download_sample_resources.bat. This will load complex asset +* If you run the sample, you should first run download_sample_resources.bat. This will load complex asset files with nontrivial graphics meshes. Without these assets, only procedurally-generated box assets are available in the sample. |