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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /README.md
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
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1 files changed, 6 insertions, 6 deletions
diff --git a/README.md b/README.md
index 48b0bc4..82fe7bf 100644
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@@ -50,23 +50,23 @@ Current blast extensions:
Documentation
-------------
-See NvBlast/docs/api_docs/index.html for api documentation.
+See docs/api_docs/index.html for api documentation.
-See NvBlast/docs/source_docs/index.html for full source doxygen pages.
+See docs/source_docs/index.html for full source doxygen pages.
-See NvBlast/docs/release_notes.txt for changes.
+See docs/release_notes.txt for changes.
Compiling
---------
For windows (VS2013 and VS2015):
-* Run NvBlast/generate_projects_vcNNwinBB.bat, where NN = 12 or 14, and BB = 32 or 64, depending on which compiler
+* Run generate_projects_vcNNwinBB.bat, where NN = 12 or 14, and BB = 32 or 64, depending on which compiler
(vc12/vc14) you're using and which OS style (32 or 64 bit) you're targeting. This step will download all necessary
dependencies that are not already downloaded into a folder NVIDIA/packman-repo at the root of your hard drive, so
this might take some time the first time one of these scripts is run (or when a dependency version changes).
-* Open NvBlast/compiler/vcNNwinBB-cmake/BlastAll.sln. This contains all Blast windows projects, including the
+* Open compiler/vcNNwinBB-cmake/BlastAll.sln. This contains all Blast windows projects, including the
low-level, toolkit, extensions, tools, tests, and sample.
-* If you run the sample, you should first run NvBlast/download_sample_resources.bat. This will load complex asset
+* If you run the sample, you should first run download_sample_resources.bat. This will load complex asset
files with nontrivial graphics meshes. Without these assets, only procedurally-generated box assets are available
in the sample.