diff options
| author | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
| commit | 1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch) | |
| tree | 1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /README.md | |
| parent | Removing ArtistTools and CurveEditor projects (diff) | |
| download | blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip | |
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset.
* Better error handling in AuthoringTool (stderr and user error handler).
* More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags).
* NvBlastExtAuthoring
** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh.
** Ability to set interior material to existing (external) material, or a new material id.
** Material ID remapping API.
** Rotation of voronoi cells used for fracturing.
* Fixed smoothing groups in FBX exporter code.
* Impulse passing from parent to child chunks fixed.
* Reading unskinned fbx meshes correctly.
* Collision hull generation from fbx meshes fixed.
* Win32/64 PerfTest crash fix.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -25,7 +25,7 @@ Some notable features of NvBlast: Features of NvBlastTk: * C++ API which includes a global framework. * Manages objects, allocating and deallocating using a user-supplied callback. -* Spawns multiple tasks to process damage, through a user-supplied task manager to allow multithreading. +* Generates "worker" objects to process damage, which the user may call from multiple threads. * Uses an event system to inform the user of actor splitting and chunk fracturing. * Introduces a joint representation which uses the event system to allow the user to update physical joints between actors. @@ -44,7 +44,6 @@ and joints. The source code for this extension, like all Blast extensions, is i Current blast extensions: * ExtAssetUtils - NvBlastAsset utility functions. Add world bonds, merge assets, and transform geometric data. * ExtAuthoring - a set of geometric tools which can split a mesh hierarchically and create a Blast asset, along with collision geometry and chunk graphics meshes in a separate files. -* ExtConverterLL - a data format converter for low-level assets and actor families. This simple converter uses user-defined conversion functions. * ExtImport - provides functions to import an APEX Destructible Asset to create a Blast asset. * ExtExporter - standard mesh and collision writer tools in fbx, obj, and json formats. * ExtPhysX - a physics manager using PhysX which keeps PxActors and PxJoints updated in a user-supplied PxScene. It handles impact damage (through the contact callback), includes a stress solver wrapper, and provides a listener that enables multiple clients to keep their state synchronized. |