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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/sdk
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/sdk')
-rw-r--r--NvBlast/sdk/CMakeLists.txt90
-rw-r--r--NvBlast/sdk/common/NvBlastAssert.cpp50
-rw-r--r--NvBlast/sdk/common/NvBlastAssert.h63
-rw-r--r--NvBlast/sdk/common/NvBlastAtomic.cpp73
-rw-r--r--NvBlast/sdk/common/NvBlastAtomic.h32
-rw-r--r--NvBlast/sdk/common/NvBlastDLink.h285
-rw-r--r--NvBlast/sdk/common/NvBlastFixedArray.h128
-rw-r--r--NvBlast/sdk/common/NvBlastFixedBitmap.h118
-rw-r--r--NvBlast/sdk/common/NvBlastFixedBoolArray.h106
-rw-r--r--NvBlast/sdk/common/NvBlastFixedPriorityQueue.h192
-rw-r--r--NvBlast/sdk/common/NvBlastGeometry.h122
-rw-r--r--NvBlast/sdk/common/NvBlastIncludeWindows.h90
-rw-r--r--NvBlast/sdk/common/NvBlastIndexFns.h127
-rw-r--r--NvBlast/sdk/common/NvBlastIteratorBase.h135
-rw-r--r--NvBlast/sdk/common/NvBlastMath.h79
-rw-r--r--NvBlast/sdk/common/NvBlastMemory.h123
-rw-r--r--NvBlast/sdk/common/NvBlastPreprocessorInternal.h36
-rw-r--r--NvBlast/sdk/common/NvBlastTime.cpp23
-rw-r--r--NvBlast/sdk/common/NvBlastTime.h108
-rw-r--r--NvBlast/sdk/common/NvBlastTimers.cpp29
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlast.cmake89
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtAuthoring.cmake106
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtConverterLL.cmake77
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtImport.cmake95
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtPhysX.cmake113
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtSerialization.cmake200
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtSerializationLL.cmake151
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastExtShaders.cmake74
-rw-r--r--NvBlast/sdk/compiler/cmake/NvBlastTk.cmake126
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/CapnProtoGenerate.cmake108
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindApexSDK.cmake399
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindCapnProtoSDK.cmake111
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindFBXSDK.cmake71
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindGoogleTestNV.cmake132
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindPhysXSDK.cmake566
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindPxSharedSDK.cmake293
-rw-r--r--NvBlast/sdk/compiler/cmake/modules/FindXDK.cmake257
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/CMakeLists.txt67
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlast.cmake22
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtAuthoring.cmake24
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtConverterLL.cmake24
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtImport.cmake24
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtPhysX.cmake24
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerialization.cmake26
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerializationLL.cmake26
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastExtShaders.cmake24
-rw-r--r--NvBlast/sdk/compiler/cmake/windows/NvBlastTk.cmake27
-rw-r--r--NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h136
-rw-r--r--NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h123
-rw-r--r--NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h435
-rw-r--r--NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h174
-rw-r--r--NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h128
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp1004
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h51
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp629
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h147
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp991
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp1351
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h197
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp279
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp1510
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h193
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp558
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h373
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp1439
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h261
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h312
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp355
-rw-r--r--NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h158
-rw-r--r--NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h127
-rw-r--r--NvBlast/sdk/extensions/common/source/NvBlastExtArray.h41
-rw-r--r--NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h64
-rw-r--r--NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h34
-rw-r--r--NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h33
-rw-r--r--NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h40
-rw-r--r--NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h88
-rw-r--r--NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp152
-rw-r--r--NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h57
-rw-r--r--NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp103
-rw-r--r--NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h199
-rw-r--r--NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp220
-rw-r--r--NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h108
-rw-r--r--NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp490
-rw-r--r--NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp50
-rw-r--r--NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h160
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h142
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h29
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h83
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h201
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h223
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h55
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h245
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h209
-rw-r--r--NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h213
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp448
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp1312
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h164
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp180
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h94
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp315
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h126
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp294
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h168
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp127
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h202
-rw-r--r--NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp235
-rw-r--r--NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h38
-rw-r--r--NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h43
-rw-r--r--NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn162
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp187
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h16
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h44
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp78
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h16
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp43
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h16
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp43
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h16
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp63
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h16
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp60
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h18
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp48
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h16
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp127
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp42
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp45
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp42
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp45
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp67
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp53
-rw-r--r--NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h17
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h10
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp38
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h32
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp32
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h41
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp35
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h40
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp24
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h31
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn95
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp146
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h172
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h75
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp133
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn89
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h48
-rw-r--r--NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp101
-rw-r--r--NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h111
-rw-r--r--NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp205
-rw-r--r--NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp149
-rw-r--r--NvBlast/sdk/lowlevel/include/NvBlast.h807
-rw-r--r--NvBlast/sdk/lowlevel/include/NvBlastPreprocessor.h31
-rw-r--r--NvBlast/sdk/lowlevel/include/NvBlastProfiler.h52
-rw-r--r--NvBlast/sdk/lowlevel/include/NvBlastTypes.h632
-rw-r--r--NvBlast/sdk/lowlevel/include/NvPreprocessor.h540
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastActor.cpp1316
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastActor.h732
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp575
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.h151
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastAsset.cpp931
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastAsset.h294
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastAssetHelper.cpp183
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastChunkHierarchy.h232
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastFamily.cpp295
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastFamily.h238
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.cpp629
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.h280
-rw-r--r--NvBlast/sdk/lowlevel/source/NvBlastSupportGraph.h134
-rw-r--r--NvBlast/sdk/profiler/NvBlastProfiler.cpp91
-rw-r--r--NvBlast/sdk/profiler/NvBlastProfilerInternal.h58
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTk.h31
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkActor.h239
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkAsset.h136
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkEvent.h166
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkFamily.h124
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkFramework.h365
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkGroup.h133
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkIdentifiable.h61
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkJoint.h60
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkObject.h57
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkSerializable.h60
-rw-r--r--NvBlast/sdk/toolkit/include/NvBlastTkType.h65
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.cpp434
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.h375
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkAllocator.cpp22
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkAllocator.h49
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkArray.h41
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.cpp337
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.h162
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkCommon.h110
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkEventQueue.h231
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.cpp815
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.h245
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.cpp613
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.h225
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkGUID.h135
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.cpp592
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.h174
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkHashMap.h34
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkHashSet.h34
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.cpp183
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.h146
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.cpp263
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.h444
-rw-r--r--NvBlast/sdk/toolkit/source/NvBlastTkTypeImpl.h174
213 files changed, 0 insertions, 41706 deletions
diff --git a/NvBlast/sdk/CMakeLists.txt b/NvBlast/sdk/CMakeLists.txt
deleted file mode 100644
index 6c816a2..0000000
--- a/NvBlast/sdk/CMakeLists.txt
+++ /dev/null
@@ -1,90 +0,0 @@
-cmake_minimum_required(VERSION 3.3)
-
-project(BlastSDK CXX)
-
-CMAKE_POLICY(SET CMP0057 NEW) # Enable IN_LIST
-
-IF(NOT DEFINED BLAST_ROOT_DIR)
-
- STRING(REPLACE "\\" "/" BRD_TEMP $ENV{BLAST_ROOT_DIR})
-
- # This env variable is set by GenerateProjects.bat, and is no longer available when CMake rebuilds, so this stores it in the cache
- SET(BLAST_ROOT_DIR ${BRD_TEMP} CACHE INTERNAL "Root of the Blast source tree")
-
-ENDIF()
-
-IF(NOT EXISTS ${BLAST_ROOT_DIR})
- MESSAGE(FATAL_ERROR "BLAST_ROOT_DIR environment variable wasn't set or was invalid.")
-ENDIF()
-
-SET(GW_DEPS_ROOT $ENV{PM_PACKAGES_ROOT})
-
-# Add the project specific CMake modules to the module path
-LIST(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/compiler/cmake/modules/)
-
-IF(NOT DEFINED CMAKEMODULES_VERSION)
- SET(CMAKEMODULES_VERSION $ENV{PM_CMakeModules_VERSION} CACHE INTERNAL "CMakeModules version from generation batch")
-ENDIF()
-
-#TODO: More elegance
-IF(NOT EXISTS ${GW_DEPS_ROOT}/CMakeModules/${CMAKEMODULES_VERSION})
- MESSAGE(FATAL_ERROR "Could not find CMakeModules at ${GW_DEPS_ROOT}")
-ENDIF()
-
-SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${GW_DEPS_ROOT}/CMakeModules/${CMAKEMODULES_VERSION}")
-
-MESSAGE("Module path:" ${CMAKE_MODULE_PATH})
-
-IF(CMAKE_CONFIGURATION_TYPES)
- SET(CMAKE_CONFIGURATION_TYPES debug profile checked release)
- SET(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
- "Reset config to what we need"
- FORCE)
-
- SET(CMAKE_SHARED_LINKER_FLAGS_CHECKED "")
- SET(CMAKE_SHARED_LINKER_FLAGS_PROFILE "")
-
-ENDIF()
-
-# Default to appending "DEBUG", "PROFILE", etc to produced artifacts
-IF(NOT DEFINED APPEND_CONFIG_NAME)
- SET(APPEND_CONFIG_NAME ON)
-ENDIF()
-
-IF (APPEND_CONFIG_NAME)
- MESSAGE("Appending config to output names")
-
- SET(CMAKE_DEBUG_POSTFIX "DEBUG")
- SET(CMAKE_PROFILE_POSTFIX "PROFILE")
- SET(CMAKE_CHECKED_POSTFIX "CHECKED")
- SET(CMAKE_RELEASE_POSTFIX "")
-ENDIF()
-
-INCLUDE(SetOutputPaths)
-
-# Either have to define a single output path, or each one.
-
-IF(NOT DEFINED BL_OUTPUT_DIR)
- IF (NOT DEFINED BL_LIB_OUTPUT_DIR)
- MESSAGE(FATAL_ERROR "BL_LIB_OUTPUT_DIR not defined - Define either BL_OUTPUT_DIR or BL_LIB_OUTPUT_DIR and BL_DLL_OUTPUT_DIR and BL_EXE_OUTPUT_DIR")
- ENDIF()
-
- IF (NOT DEFINED BL_DLL_OUTPUT_DIR)
- MESSAGE(FATAL_ERROR "BL_DLL_OUTPUT_DIR not defined - Define either BL_OUTPUT_DIR or BL_LIB_OUTPUT_DIR and BL_DLL_OUTPUT_DIR and BL_EXE_OUTPUT_DIR")
- ENDIF()
-
- IF (NOT DEFINED BL_EXE_OUTPUT_DIR)
- MESSAGE(FATAL_ERROR "BL_EXE_OUTPUT_DIR not defined - Define either BL_OUTPUT_DIR or BL_LIB_OUTPUT_DIR and BL_DLL_OUTPUT_DIR and BL_EXE_OUTPUT_DIR")
- ENDIF()
-
- SetLibOutputPath(${BL_LIB_OUTPUT_DIR})
- SetDllOutputPath(${BL_DLL_OUTPUT_DIR})
- SetExeOutputPath(${BL_EXE_OUTPUT_DIR})
-ELSE()
- SetSingleOutputPath(${BL_OUTPUT_DIR})
-ENDIF()
-
-SET(PROJECT_CMAKE_FILES_DIR compiler/cmake/)
-
-# Include the platform specific configuration
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/CMakeLists.txt)
diff --git a/NvBlast/sdk/common/NvBlastAssert.cpp b/NvBlast/sdk/common/NvBlastAssert.cpp
deleted file mode 100644
index 7731a53..0000000
--- a/NvBlast/sdk/common/NvBlastAssert.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "NvBlastAssert.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#if NV_WINDOWS_FAMILY
-#include <crtdbg.h>
-#endif
-
-extern "C"
-{
-
-void NvBlastAssertHandler(const char* expr, const char* file, int line, bool& ignore)
-{
- NV_UNUSED(ignore); // is used only in debug windows config
- char buffer[1024];
-#if NV_WINDOWS_FAMILY
- sprintf_s(buffer, 1024, "%s(%d) : Assertion failed: %s\n", file, line, expr);
-#else
- sprintf(buffer, "%s(%d) : Assertion failed: %s\n", file, line, expr);
-#endif
- puts(buffer);
-#if NV_WINDOWS_FAMILY && NV_DEBUG
- // _CrtDbgReport returns -1 on error, 1 on 'retry', 0 otherwise including 'ignore'.
- // Hitting 'abort' will terminate the process immediately.
- int result = _CrtDbgReport(_CRT_ASSERT, file, line, NULL, "%s", buffer);
- int mode = _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_REPORT_MODE);
- ignore = _CRTDBG_MODE_WNDW == mode && result == 0;
- if (ignore)
- return;
- __debugbreak();
-#elif (NV_WINDOWS_FAMILY && NV_CHECKED) || NV_CLANG
- __debugbreak();
-#else
- abort();
-#endif
-}
-
-} // extern "C"
diff --git a/NvBlast/sdk/common/NvBlastAssert.h b/NvBlast/sdk/common/NvBlastAssert.h
deleted file mode 100644
index b1b7ca5..0000000
--- a/NvBlast/sdk/common/NvBlastAssert.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTASSERT_H
-#define NVBLASTASSERT_H
-
-
-#include "NvBlastPreprocessor.h"
-
-
-#if !NV_ENABLE_ASSERTS
-#define NVBLAST_ASSERT(exp) ((void)0)
-#define NVBLAST_ALWAYS_ASSERT_MESSAGE(exp) ((void)0)
-#define NVBLAST_ASSERT_WITH_MESSAGE(condition, message) ((void)0)
-#else
-#if NV_VC
-#define NVBLAST_CODE_ANALYSIS_ASSUME(exp) \
- __analysis_assume(!!(exp)) // This macro will be used to get rid of analysis warning messages if a NVBLAST_ASSERT is used
-// to "guard" illegal mem access, for example.
-#else
-#define NVBLAST_CODE_ANALYSIS_ASSUME(exp)
-#endif
-#define NVBLAST_ASSERT(exp) \
-{ \
- static bool _ignore = false; \
- if (!(exp) && !_ignore) NvBlastAssertHandler(#exp, __FILE__, __LINE__, _ignore); \
- NVBLAST_CODE_ANALYSIS_ASSUME(exp); \
-} ((void)0)
-#define NVBLAST_ALWAYS_ASSERT_MESSAGE(exp) \
-{ \
- static bool _ignore = false; \
- if(!_ignore) \
- { \
- NvBlastAssertHandler(exp, __FILE__, __LINE__, _ignore); \
- } \
-} ((void)0)
-#define NVBLAST_ASSERT_WITH_MESSAGE(exp, message) \
-{ \
- static bool _ignore = false; \
- if (!(exp) && !_ignore) NvBlastAssertHandler(message, __FILE__, __LINE__, _ignore); \
- NVBLAST_CODE_ANALYSIS_ASSUME(exp); \
-} ((void)0)
-#endif
-
-#define NVBLAST_ALWAYS_ASSERT() NVBLAST_ASSERT(0)
-
-
-extern "C"
-{
-
-NVBLAST_API void NvBlastAssertHandler(const char* expr, const char* file, int line, bool& ignore);
-
-} // extern "C"
-
-
-#endif // #ifndef NVBLASTASSERT_H
diff --git a/NvBlast/sdk/common/NvBlastAtomic.cpp b/NvBlast/sdk/common/NvBlastAtomic.cpp
deleted file mode 100644
index 6b9d94b..0000000
--- a/NvBlast/sdk/common/NvBlastAtomic.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "NvBlastAtomic.h"
-
-#include <string.h>
-#include <stdlib.h>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Windows/XBOXONE Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if NV_WINDOWS_FAMILY || NV_XBOXONE
-
-#include "NvBlastIncludeWindows.h"
-
-int32_t atomicIncrement(volatile int32_t* val)
-{
- return (int32_t)InterlockedIncrement((volatile LONG*)val);
-}
-
-int32_t atomicDecrement(volatile int32_t* val)
-{
- return (int32_t)InterlockedDecrement((volatile LONG*)val);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Unix/PS4 Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#elif(NV_UNIX_FAMILY || NV_PS4)
-
-int32_t atomicIncrement(volatile int32_t* val)
-{
- return __sync_add_and_fetch(val, 1);
-}
-
-int32_t atomicDecrement(volatile int32_t* val)
-{
- return __sync_sub_and_fetch(val, 1);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Unsupported Platforms
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#else
-
-#error "Platform not supported!"
-
-#endif
-
-
-} // namespace Blast
-} // namespace Nv
-
diff --git a/NvBlast/sdk/common/NvBlastAtomic.h b/NvBlast/sdk/common/NvBlastAtomic.h
deleted file mode 100644
index a3e6755..0000000
--- a/NvBlast/sdk/common/NvBlastAtomic.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTATOMIC_H
-#define NVBLASTATOMIC_H
-
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/* increment the specified location. Return the incremented value */
-int32_t atomicIncrement(volatile int32_t* val);
-
-
-/* decrement the specified location. Return the decremented value */
-int32_t atomicDecrement(volatile int32_t* val);
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // #ifndef NVBLASTATOMIC_H
diff --git a/NvBlast/sdk/common/NvBlastDLink.h b/NvBlast/sdk/common/NvBlastDLink.h
deleted file mode 100644
index bfcee24..0000000
--- a/NvBlast/sdk/common/NvBlastDLink.h
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTDLINK_H
-#define NVBLASTDLINK_H
-
-
-#include "NvBlastAssert.h"
-#include "NvBlastIndexFns.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-template<typename IndexType>
-struct IndexDLink
-{
- IndexType m_adj[2];
-};
-
-
-template<typename IndexType>
-class IndexDList
-{
-public:
- void initLinksSolitary(IndexDLink<IndexType>* links, IndexType linkCount)
- {
- for (IndexType i = 0; i < linkCount; ++i)
- {
- links[i].m_adj[0] = invalidIndex<IndexType>();
- links[i].m_adj[1] = invalidIndex<IndexType>();
- }
- }
-
- void initLinksChain(IndexDLink<IndexType>* links, IndexType linkCount)
- {
- if (linkCount > 0)
- {
- links[0].m_adj[0] = invalidIndex<IndexType>();
- for (IndexType i = 1; i < linkCount; ++i)
- {
- links[i - 1].m_adj[1] = i;
- links[i].m_adj[0] = i - 1;
- }
- links[linkCount - 1].m_adj[1] = invalidIndex<IndexType>();
- }
- }
-
- IndexType getAdj(IndexDLink<IndexType>* links, IndexType linkIndex, int which)
- {
- return links[linkIndex].m_adj[which & 1];
- }
-
- void remove(IndexDLink<IndexType>* links, IndexType linkIndex)
- {
- IndexDLink<IndexType>& link = links[linkIndex];
- const IndexType adj0 = link.m_adj[0];
- const IndexType adj1 = link.m_adj[1];
- if (!isInvalidIndex(adj1))
- {
- links[adj1].m_adj[0] = adj0;
- link.m_adj[1] = invalidIndex<IndexType>();
- }
- if (!isInvalidIndex(adj0))
- {
- links[adj0].m_adj[1] = adj1;
- link.m_adj[0] = invalidIndex<IndexType>();
- }
- }
-
- bool isSolitary(IndexDLink<IndexType>* links, IndexType linkIndex)
- {
- const IndexDLink<IndexType>& link = links[linkIndex];
- return isInvalidIndex(link.m_adj[0]) && isInvalidIndex(link.m_adj[1]);
- }
-
- void insertListHead(IndexType& listHead, IndexDLink<IndexType>* links, IndexType linkIndex)
- {
- NVBLAST_ASSERT(!isInvalidIndex(linkIndex));
- if (!isInvalidIndex(listHead))
- {
- links[listHead].m_adj[0] = linkIndex;
- }
- links[linkIndex].m_adj[1] = listHead;
- listHead = linkIndex;
- }
-
- IndexType removeListHead(IndexType& listHead, IndexDLink<IndexType>* links)
- {
- const IndexType linkIndex = listHead;
- if (!isInvalidIndex(linkIndex))
- {
- listHead = links[linkIndex].m_adj[1];
- if (!isInvalidIndex(listHead))
- {
- links[listHead].m_adj[0] = invalidIndex<IndexType>();
- }
- links[linkIndex].m_adj[1] = invalidIndex<IndexType>();
- }
- return linkIndex;
- }
-
- void removeFromList(IndexType& listHead, IndexDLink<IndexType>* links, IndexType linkIndex)
- {
- NVBLAST_ASSERT(!isInvalidIndex(linkIndex));
- if (listHead == linkIndex)
- {
- listHead = links[linkIndex].m_adj[1];
- }
- remove(links, linkIndex);
- }
-};
-
-
-struct DLink
-{
- DLink() : m_prev(nullptr), m_next(nullptr) {}
-
- DLink* getPrev() const
- {
- return m_prev;
- }
-
- DLink* getNext() const
- {
- return m_next;
- }
-
-private:
- DLink* m_prev;
- DLink* m_next;
-
- friend class DList;
-};
-
-
-class DList
-{
-public:
- DList() : m_head(nullptr), m_tail(nullptr) {}
-
- bool isEmpty() const
- {
- NVBLAST_ASSERT((m_head == nullptr) == (m_tail == nullptr));
- return m_head == nullptr;
- }
-
- bool isSolitary(const DLink& link) const
- {
- return link.m_prev == nullptr && link.m_next == nullptr && m_head != &link;
- }
-
- DLink* getHead() const
- {
- return m_head;
- }
-
- DLink* getTail() const
- {
- return m_tail;
- }
-
- bool insertHead(DLink& link)
- {
- NVBLAST_ASSERT(isSolitary(link));
- if (!isSolitary(link))
- {
- return false;
- }
-
- link.m_next = m_head;
- if (m_head != nullptr)
- {
- m_head->m_prev = &link;
- }
- m_head = &link;
- if (m_tail == nullptr)
- {
- m_tail = &link;
- }
-
- return true;
- }
-
- bool insertTail(DLink& link)
- {
- NVBLAST_ASSERT(isSolitary(link));
- if (!isSolitary(link))
- {
- return false;
- }
-
- link.m_prev = m_tail;
- if (m_tail != nullptr)
- {
- m_tail->m_next = &link;
- }
- m_tail = &link;
- if (m_head == nullptr)
- {
- m_head = &link;
- }
-
- return true;
- }
-
- void remove(DLink& link)
- {
- if (link.m_prev != nullptr)
- {
- link.m_prev->m_next = link.m_next;
- }
- else
- if (m_head == &link)
- {
- m_head = link.m_next;
- }
-
- if (link.m_next != nullptr)
- {
- link.m_next->m_prev = link.m_prev;
- }
- else
- if (m_tail == &link)
- {
- m_tail = link.m_prev;
- }
-
- link.m_next = link.m_prev = nullptr;
- }
-
- class It
- {
- public:
- enum Direction { Reverse, Forward };
-
- It(const DList& list, Direction dir = Forward) : m_curr(dir == Forward ? list.getHead() : list.getTail()) {}
-
- /** Validity of current value. */
- operator bool() const
- {
- return m_curr != nullptr;
- }
-
- /** Current value. */
- operator const DLink*() const
- {
- return m_curr;
- }
-
- /** Pre-increment. */
- const DLink* operator ++ ()
- {
- return m_curr = m_curr->getNext();
- }
-
- /** Pre-deccrement. */
- const DLink* operator -- ()
- {
- return m_curr = m_curr->getPrev();
- }
-
- private:
- const DLink* m_curr;
- };
-
-private:
- DLink* m_head;
- DLink* m_tail;
-};
-
-} // end namespace Blast
-} // end namespace Nv
-
-
-#endif // #ifndef NVBLASTDLINK_H
diff --git a/NvBlast/sdk/common/NvBlastFixedArray.h b/NvBlast/sdk/common/NvBlastFixedArray.h
deleted file mode 100644
index 654158b..0000000
--- a/NvBlast/sdk/common/NvBlastFixedArray.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTFIXEDARRAY_H
-#define NVBLASTFIXEDARRAY_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*!
-FixedArray is a sequential container which is intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-// placement new on this memory
-FixedArray<SomeClass>* arr = new (buf) FixedArray<SomeClass>();
-
-// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left
-buf = buf + FixedArray<SomeClass>::requiredMemorySize(capacity);
-
-buf:
-
-+------------------------------------------------------------+
-| uint32_t | T[0] | T[1] | T[2] | ... |
-+------------------------------------------------------------+
-
-
-!!!TODO:
-- check ctor/dtor of elements calls
-*/
-template <class T>
-class FixedArray
-{
-public:
- explicit FixedArray() : m_size(0)
- {
- }
-
- static size_t requiredMemorySize(uint32_t capacity)
- {
- return align16(sizeof(FixedArray<T>)) + align16(capacity * sizeof(T));
- }
-
- NV_FORCE_INLINE T& pushBack(T& t)
- {
- new (data() + m_size) T(t);
- return data()[m_size++];
- }
-
- T popBack()
- {
- NVBLAST_ASSERT(m_size);
- T t = data()[m_size - 1];
- data()[--m_size].~T();
- return t;
- }
-
- void clear()
- {
- for(T* first = data(); first < data() + m_size; ++first)
- first->~T();
- m_size = 0;
- }
-
- NV_FORCE_INLINE void forceSize_Unsafe(uint32_t s)
- {
- m_size = s;
- }
-
- NV_FORCE_INLINE T& operator[](uint32_t idx)
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE const T& operator[](uint32_t idx) const
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE T& at(uint32_t idx)
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE const T& at(uint32_t idx) const
- {
- NVBLAST_ASSERT(idx < m_size);
- return data()[idx];
- }
-
- NV_FORCE_INLINE uint32_t size() const
- {
- return m_size;
- }
-
-private:
- uint32_t m_size;
-
- NV_FORCE_INLINE T* data()
- {
- return (T*)((char*)this + sizeof(FixedArray<T>));
- }
-
-private:
- FixedArray(const FixedArray& that);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDARRAY_H
diff --git a/NvBlast/sdk/common/NvBlastFixedBitmap.h b/NvBlast/sdk/common/NvBlastFixedBitmap.h
deleted file mode 100644
index af835cf..0000000
--- a/NvBlast/sdk/common/NvBlastFixedBitmap.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTFIXEDBITMAP_H
-#define NVBLASTFIXEDBITMAP_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-#include <cstring>
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*!
-FixedBitmap is a bitset (bitmap) of fixed side, it's intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-const uint32_t bitsCount = 100;
-
-// placement new on this memory
-FixedBitmap* arr = new (buf) FixedBitmap(bitsCount);
-
-// you can get max requiredMemorySize by an bitMap to use memory left
-buf = buf + FixedBitmap<SomeClass>::requiredMemorySize(bitsCount);
-
-buf:
-
-+------------------------------------------------------------+
-| uint32_t | word0 | word1 | word2 | ... |
-+------------------------------------------------------------+
-
-*/
-class FixedBitmap
-{
-public:
- explicit FixedBitmap(uint32_t bitsCount)
- {
- m_bitsCount = bitsCount;
- }
-
- static uint32_t getWordsCount(uint32_t bitsCount)
- {
- return (bitsCount + 31) >> 5;
- }
-
- static size_t requiredMemorySize(uint32_t bitsCount)
- {
- return align16(sizeof(FixedBitmap)) + align16(getWordsCount(bitsCount) * sizeof(uint32_t));
- }
-
- void clear()
- {
- memset(data(), 0, getWordsCount(m_bitsCount) * sizeof(uint32_t));
- }
-
- void fill()
- {
- const uint32_t wordCount = getWordsCount(m_bitsCount);
- uint32_t* mem = data();
- memset(mem, 0xFF, wordCount * sizeof(uint32_t));
- const uint32_t bitsRemainder = m_bitsCount & 31;
- if (bitsRemainder > 0)
- {
- mem[wordCount - 1] &= ~(0xFFFFFFFF << bitsRemainder);
- }
- }
-
- int test(uint32_t index) const
- {
- NVBLAST_ASSERT(index < m_bitsCount);
- return data()[index >> 5] & (1 << (index & 31));
- }
-
- void set(uint32_t index)
- {
- NVBLAST_ASSERT(index < m_bitsCount);
- data()[index >> 5] |= 1 << (index & 31);
- }
-
- void reset(uint32_t index)
- {
- NVBLAST_ASSERT(index < m_bitsCount);
- data()[index >> 5] &= ~(1 << (index & 31));
- }
-
-private:
- uint32_t m_bitsCount;
-
- NV_FORCE_INLINE uint32_t* data()
- {
- return (uint32_t*)((char*)this + sizeof(FixedBitmap));
- }
-
- NV_FORCE_INLINE const uint32_t* data() const
- {
- return (uint32_t*)((char*)this + sizeof(FixedBitmap));
- }
-
-private:
- FixedBitmap(const FixedBitmap& that);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDBITMAP_H
diff --git a/NvBlast/sdk/common/NvBlastFixedBoolArray.h b/NvBlast/sdk/common/NvBlastFixedBoolArray.h
deleted file mode 100644
index 253bed6..0000000
--- a/NvBlast/sdk/common/NvBlastFixedBoolArray.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTFIXEDBOOLARRAY_H
-#define NVBLASTFIXEDBOOLARRAY_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-#include <cstring>
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*!
-FixedBoolArray is an array of bools of fixed size, it's intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-const uint32_t size = 100;
-
-// placement new on this memory
-FixedBoolArray* arr = new (buf) FixedBoolArray(size);
-
-// you can get max requiredMemorySize by an bitMap to use memory left
-buf = buf + FixedBoolArray<SomeClass>::requiredMemorySize(size);
-
-buf:
-
-+------------------------------------------------------------+
-| uint32_t | bool0 | bool1 | bool2 | ... |
-+------------------------------------------------------------+
-
-*/
-class FixedBoolArray
-{
-public:
- explicit FixedBoolArray(uint32_t size)
- {
- m_size = size;
- }
-
- static size_t requiredMemorySize(uint32_t size)
- {
- return align16(sizeof(FixedBoolArray)) + align16(size);
- }
-
- void clear()
- {
- memset(data(), 0, m_size);
- }
-
- void fill()
- {
- memset(data(), 1, m_size);
- }
-
- int test(uint32_t index) const
- {
- NVBLAST_ASSERT(index < m_size);
- return data()[index];
- }
-
- void set(uint32_t index)
- {
- NVBLAST_ASSERT(index < m_size);
- data()[index] = 1;
- }
-
- void reset(uint32_t index)
- {
- NVBLAST_ASSERT(index < m_size);
- data()[index] = 0;
- }
-
-private:
- uint32_t m_size;
-
- NV_FORCE_INLINE char* data()
- {
- return ((char*)this + sizeof(FixedBoolArray));
- }
-
- NV_FORCE_INLINE const char* data() const
- {
- return ((char*)this + sizeof(FixedBoolArray));
- }
-
-private:
- FixedBoolArray(const FixedBoolArray& that);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDBOOLARRAY_H
diff --git a/NvBlast/sdk/common/NvBlastFixedPriorityQueue.h b/NvBlast/sdk/common/NvBlastFixedPriorityQueue.h
deleted file mode 100644
index 5079edb..0000000
--- a/NvBlast/sdk/common/NvBlastFixedPriorityQueue.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTFIXEDPRIORITYQUEUE_H
-#define NVBLASTFIXEDPRIORITYQUEUE_H
-
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-
-namespace Nv
-{
-
-namespace Blast
-{
-
-/*!
-FixedPriorityQueue is a priority queue container which is intended to be used with placement new on chunk of memory.
-It'll use following memory for data layout. As follows:
-
-// some memory
-char ​*buf = new char[64 *​ 1024];
-
-// placement new on this memory
-FixedPriorityQueue<SomeClass>* arr = new (buf) FixedPriorityQueue<SomeClass>();
-
-// you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left
-buf = buf + FixedPriorityQueue<SomeClass>::requiredMemorySize(capacity);
-
-buf:
-
-+------------------------------------------------------------+
-| uint32_t | T[0] | T[1] | T[2] | ... |
-+------------------------------------------------------------+
-
-*/
-
-template <typename A>
-struct Less
-{
- bool operator()(const A& a, const A& b) const
- {
- return a < b;
- }
-};
-
-
-template<class Element, class Comparator = Less<Element> >
-class FixedPriorityQueue : protected Comparator // inherit so that stateless comparators take no space
-{
-public:
- FixedPriorityQueue(const Comparator& less = Comparator()) : Comparator(less), mHeapSize(0)
- {
- }
-
- ~FixedPriorityQueue()
- {
- }
-
- static size_t requiredMemorySize(uint32_t capacity)
- {
- return align16(sizeof(FixedPriorityQueue<Element, Comparator>)) + align16(capacity * sizeof(Element));
- }
-
- //! Get the element with the highest priority
- const Element top() const
- {
- return data()[0];
- }
-
- //! Get the element with the highest priority
- Element top()
- {
- return data()[0];
- }
-
- //! Check to whether the priority queue is empty
- bool empty() const
- {
- return (mHeapSize == 0);
- }
-
- //! Empty the priority queue
- void clear()
- {
- mHeapSize = 0;
- }
-
- //! Insert a new element into the priority queue. Only valid when size() is less than Capacity
- void push(const Element& value)
- {
- uint32_t newIndex;
- uint32_t parentIndex = parent(mHeapSize);
-
- for (newIndex = mHeapSize; newIndex > 0 && compare(value, data()[parentIndex]); newIndex = parentIndex, parentIndex= parent(newIndex))
- {
- data()[ newIndex ] = data()[parentIndex];
- }
- data()[newIndex] = value;
- mHeapSize++;
- NVBLAST_ASSERT(valid());
- }
-
- //! Delete the highest priority element. Only valid when non-empty.
- Element pop()
- {
- NVBLAST_ASSERT(mHeapSize > 0);
- uint32_t i, child;
- //try to avoid LHS
- uint32_t tempHs = mHeapSize-1;
- mHeapSize = tempHs;
- Element min = data()[0];
- Element last = data()[tempHs];
-
- for (i = 0; (child = left(i)) < tempHs; i = child)
- {
- /* Find highest priority child */
- const uint32_t rightChild = child + 1;
-
- child += ((rightChild < tempHs) & compare((data()[rightChild]), (data()[child]))) ? 1 : 0;
-
- if(compare(last, data()[child]))
- break;
-
- data()[i] = data()[child];
- }
- data()[ i ] = last;
-
- NVBLAST_ASSERT(valid());
- return min;
- }
-
- //! Make sure the priority queue sort all elements correctly
- bool valid() const
- {
- const Element& min = data()[0];
- for(uint32_t i=1; i<mHeapSize; ++i)
- {
- if(compare(data()[i], min))
- return false;
- }
-
- return true;
- }
-
- //! Return number of elements in the priority queue
- uint32_t size() const
- {
- return mHeapSize;
- }
-
-private:
- uint32_t mHeapSize;
-
- NV_FORCE_INLINE Element* data()
- {
- return (Element*)((char*)this + sizeof(FixedPriorityQueue<Element, Comparator>));
- }
-
- NV_FORCE_INLINE Element* data() const
- {
- return (Element*)((char*)this + sizeof(FixedPriorityQueue<Element, Comparator>));
- }
-
- bool compare(const Element& a, const Element& b) const
- {
- return Comparator::operator()(a,b);
- }
-
- static uint32_t left(uint32_t nodeIndex)
- {
- return (nodeIndex << 1) + 1;
- }
-
- static uint32_t parent(uint32_t nodeIndex)
- {
- return (nodeIndex - 1) >> 1;
- }
-
- FixedPriorityQueue<Element, Comparator>& operator = (const FixedPriorityQueue<Element, Comparator>);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // ifndef NVBLASTFIXEDPRIORITYQUEUE_H
diff --git a/NvBlast/sdk/common/NvBlastGeometry.h b/NvBlast/sdk/common/NvBlastGeometry.h
deleted file mode 100644
index e83ff95..0000000
--- a/NvBlast/sdk/common/NvBlastGeometry.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-
-#ifndef NVBLASTGEOMETRY_H
-#define NVBLASTGEOMETRY_H
-
-#include "NvBlastTypes.h"
-#include "NvBlastMath.h"
-
-#include<limits>
-
-
-namespace Nv {
-namespace Blast{
-
-NV_FORCE_INLINE uint32_t findNodeByPositionLinked(const float point[4],
- const uint32_t firstGraphNodeIndex, const uint32_t* familyGraphNodeIndexLinks,
- const uint32_t* adjacencyPartition, const uint32_t* adjacentNodeIndices, const uint32_t* adjacentBondIndices,
- const NvBlastBond* bonds, const float* bondHealths)
-{
- uint32_t nodeIndex = firstGraphNodeIndex;
- uint32_t closestNode = nodeIndex;
- float minDist = std::numeric_limits<float>().max();
-
- while (!Nv::Blast::isInvalidIndex(nodeIndex))
- {
- const uint32_t startIndex = adjacencyPartition[nodeIndex];
- const uint32_t stopIndex = adjacencyPartition[nodeIndex + 1];
-
- for (uint32_t adjacentIndex = startIndex; adjacentIndex < stopIndex; adjacentIndex++)
- {
- const uint32_t neighbourIndex = adjacentNodeIndices[adjacentIndex];
- if (nodeIndex < neighbourIndex)
- {
- const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
- if (bondHealths[bondIndex] > 0.0f)
- {
- const NvBlastBond& bond = bonds[bondIndex];
-
- const float* centroid = bond.centroid;
- float d[3]; VecMath::sub(point, centroid, d);
- float dist = VecMath::dot(d, d);
-
- if (dist < minDist)
- {
- minDist = dist;
- float s = VecMath::dot(d, bond.normal);
- closestNode = s < 0 ? nodeIndex : neighbourIndex;
- }
- }
- }
- }
- nodeIndex = familyGraphNodeIndexLinks[nodeIndex];
- }
-
- return closestNode;
-}
-
-
-NV_FORCE_INLINE uint32_t findNodeByPosition(const float point[4],
- const uint32_t graphNodesCount, const uint32_t* graphNodeIndices,
- const uint32_t* adjacencyPartition, const uint32_t* adjacentNodeIndices, const uint32_t* adjacentBondIndices,
- const NvBlastBond* bonds, const float* bondHealths)
-{
- uint32_t closestNode = graphNodesCount > 2 ? invalidIndex<uint32_t>() : graphNodeIndices[0];
- float minDist = std::numeric_limits<float>().max();
-
- for (uint32_t i = 0; i < graphNodesCount; i++)
- {
- const uint32_t nodeIndex = graphNodeIndices[i];
- const uint32_t startIndex = adjacencyPartition[nodeIndex];
- const uint32_t stopIndex = adjacencyPartition[nodeIndex + 1];
-
- for (uint32_t adjacentIndex = startIndex; adjacentIndex < stopIndex; adjacentIndex++)
- {
- const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
- if (bondHealths[bondIndex] > 0.0f)
- {
- const uint32_t neighbourIndex = adjacentNodeIndices[adjacentIndex];
- if (nodeIndex < neighbourIndex)
- {
- const NvBlastBond& bond = bonds[bondIndex];
-
- const float* centroid = bond.centroid;
- float d[3]; VecMath::sub(point, centroid, d);
- float dist = VecMath::dot(d, d);
-
- if (dist < minDist)
- {
- minDist = dist;
- float s = VecMath::dot(d, bond.normal);
- closestNode = s < 0 ? nodeIndex : neighbourIndex;
- }
- }
- }
- }
- }
- return closestNode;
-}
-
-
-NV_FORCE_INLINE uint32_t findNodeByPosition(const float point[4],
- const uint32_t graphNodesCount, const uint32_t* graphNodeIndices,
- const NvBlastSupportGraph& graph,
- const NvBlastBond* bonds, const float* bondHealths)
-{
- return findNodeByPosition(point, graphNodesCount, graphNodeIndices, graph.adjacencyPartition, graph.adjacentNodeIndices, graph.adjacentBondIndices, bonds, bondHealths);
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // NVBLASTGEOMETRY_H
diff --git a/NvBlast/sdk/common/NvBlastIncludeWindows.h b/NvBlast/sdk/common/NvBlastIncludeWindows.h
deleted file mode 100644
index 9115fd4..0000000
--- a/NvBlast/sdk/common/NvBlastIncludeWindows.h
+++ /dev/null
@@ -1,90 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTINCLUDEWINDOWS_H
-#define NVBLASTINCLUDEWINDOWS_H
-
-#ifndef _WINDOWS_ // windows already included if this is defined
-
-#include "NvBlastPreprocessor.h"
-
-#ifndef _WIN32
-#error "This file should only be included by Windows builds!!"
-#endif
-
-// We only support >= Windows XP, and we need this for critical section and
-#if !NV_WINRT
-#define _WIN32_WINNT 0x0501
-#else
-#define _WIN32_WINNT 0x0602
-#endif
-
-// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked*
-// etc)
-#define NOGDICAPMASKS
-#define NOVIRTUALKEYCODES
-#define NOWINMESSAGES
-#define NOWINSTYLES
-#define NOSYSMETRICS
-#define NOMENUS
-#define NOICONS
-#define NOKEYSTATES
-#define NOSYSCOMMANDS
-#define NORASTEROPS
-#define NOSHOWWINDOW
-#define NOATOM
-#define NOCLIPBOARD
-#define NOCOLOR
-#define NOCTLMGR
-#define NODRAWTEXT
-#define NOGDI
-#define NOMB
-#define NOMEMMGR
-#define NOMETAFILE
-#define NOMINMAX
-#define NOOPENFILE
-#define NOSCROLL
-#define NOSERVICE
-#define NOSOUND
-#define NOTEXTMETRIC
-#define NOWH
-#define NOWINOFFSETS
-#define NOCOMM
-#define NOKANJI
-#define NOHELP
-#define NOPROFILER
-#define NODEFERWINDOWPOS
-#define NOMCX
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN
-#endif
-#if !NV_WINRT
-#define NOUSER
-#define NONLS
-#define NOMSG
-#endif
-
-#pragma warning(push)
-#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
-#include <windows.h>
-#pragma warning(pop)
-
-#if NV_SSE2
-#include <xmmintrin.h>
-#endif
-
-#endif // #ifndef _WINDOWS_
-
-#endif // #ifndef NVBLASTINCLUDEWINDOWS_H
diff --git a/NvBlast/sdk/common/NvBlastIndexFns.h b/NvBlast/sdk/common/NvBlastIndexFns.h
deleted file mode 100644
index a800a73..0000000
--- a/NvBlast/sdk/common/NvBlastIndexFns.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
- * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTINDEXFNS_H
-#define NVBLASTINDEXFNS_H
-
-
-#include "NvBlastTypes.h"
-
-#include <cstring>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Set to invalid index.
-*/
-template<typename T>
-NV_INLINE T invalidIndex()
-{
- return ~(T)0;
-}
-
-
-/**
-Test for invalid index (max representable integer).
-*/
-template<typename T>
-NV_INLINE bool isInvalidIndex(T index)
-{
- return index == invalidIndex<T>();
-}
-
-
-/**
- Create a lookup table for data sorted by a templated index type.
-
- Note: when using this function with unsigned integer index types invalidIndex<T>() is treated as a value less than zero.
-
- On input:
-
- The indices must lie in the interval [indexBase, indexBase+indexRange].
-
- indexSource must point to the first index in the data.
-
- indexCount must be set to the number of indices in the data.
-
- indexByteStride must be set to the distance, in bytes, between subequent indices.
-
- lookup must point to a T array of size indexRange+2.
-
- On return:
-
- lookup will be filled such that:
-
- lookup[i] = the position of first data element with index (i + indexBase)
-
- lookup[indexRange+1] = indexCount
-
- The last (indexRange+1) element is used so that one may always determine the number of data elements with the given index using:
-
- count = lookup[i+1] - lookup[i]
-
- Note, if an index (i + indexBase) is not present in the data then, lookup[i+1] = lookup[i], so the count (above) will correctly be zero.
- In this case, the actual value of lookup[i] is irrelevant.
-*/
-template<typename T>
-void createIndexStartLookup(T* lookup, T indexBase, T indexRange, T* indexSource, T indexCount, T indexByteStride)
-{
- ++indexBase; // Ordering invalidIndex<T>() as lowest value
- T indexPos = 0;
- for (T i = 0; i <= indexRange; ++i)
- {
- for (; indexPos < indexCount; ++indexPos, indexSource = (T*)((uintptr_t)indexSource + indexByteStride))
- {
- if (*indexSource + 1 >= i + indexBase) // +1 to order invalidIndex<T>() as lowest value
- {
- lookup[i] = indexPos;
- break;
- }
- }
- if (indexPos == indexCount)
- {
- lookup[i] = indexPos;
- }
- }
- lookup[indexRange + 1] = indexCount;
-}
-
-
-/**
-Creates the inverse of a map, such that inverseMap[map[i]] = i.
-Unmapped indices are set to invalidIndex<T>.
-
-\param[out] inverseMap inverse map space of given size
-\param[in] map original map of given size, unmapped entries must contain invalidIndex<T>
-\param[in] size size of the involved maps
-*/
-template<typename T>
-void invertMap(T* inverseMap, const T* map, const T size)
-{
- memset(inverseMap, invalidIndex<T>(), size*sizeof(T));
-
- for (T i = 0; i < size; i++)
- {
- if (!isInvalidIndex(map[i]))
- {
- inverseMap[map[i]] = i;
- }
- }
-}
-
-} // end namespace Blast
-} // end namespace Nv
-
-
-#endif // #ifndef NVBLASTINDEXFNS_H
diff --git a/NvBlast/sdk/common/NvBlastIteratorBase.h b/NvBlast/sdk/common/NvBlastIteratorBase.h
deleted file mode 100644
index 9053f4b..0000000
--- a/NvBlast/sdk/common/NvBlastIteratorBase.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTITERATORBASE_H
-#define NVBLASTITERATORBASE_H
-
-
-#include "NvBlastIndexFns.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Common functionality and implementation for iterators over an index, using invalidIndex<T>() to indicate termination.
-Derived class needs to implement increment operators.
-*/
-template<typename T>
-class IteratorBase
-{
-public:
- /** Constructor sets m_curr value */
- IteratorBase(T curr);
-
- /** Validity of current value. */
- operator bool() const;
-
- /** Current value. */
- operator T() const;
-
-protected:
- T m_curr;
-};
-
-
-//////// IteratorBase<T> inline methods ////////
-
-template<typename T>
-NV_INLINE IteratorBase<T>::IteratorBase(T curr) : m_curr(curr)
-{
-}
-
-
-template<typename T>
-NV_INLINE IteratorBase<T>::operator bool() const
-{
- return !isInvalidIndex<T>(m_curr);
-}
-
-
-template<typename T>
-NV_INLINE IteratorBase<T>::operator T() const
-{
- return m_curr;
-}
-
-
-/**
-Common functionality and implementation for an indexed linked list iterator
-*/
-template<typename IndexType>
-class LListIt : public IteratorBase<IndexType>
-{
-public:
- LListIt(IndexType curr, IndexType* links);
-
- /** Pre-increment. Only use if valid() == true. */
- uint32_t operator ++ ();
-
-protected:
- IndexType* m_links;
-};
-
-
-//////// LListIt<IndexType> inline methods ////////
-
-template<typename IndexType>
-NV_INLINE LListIt<IndexType>::LListIt(IndexType curr, IndexType* links) : IteratorBase<IndexType>(curr), m_links(links)
-{
-}
-
-
-template<typename IndexType>
-NV_INLINE uint32_t LListIt<IndexType>::operator ++ ()
-{
- NVBLAST_ASSERT((bool)(*this));
- return (this->m_curr = m_links[this->m_curr]);
-}
-
-
-/**
-Common functionality and implementation for an IndexDList<IndexType> iterator
-*/
-template<typename IndexType>
-class DListIt : public IteratorBase<IndexType>
-{
-public:
- DListIt(IndexType curr, IndexDLink<IndexType>* links);
-
- /** Pre-increment. Only use if valid() == true. */
- uint32_t operator ++ ();
-
-protected:
- IndexDLink<IndexType>* m_links;
-};
-
-
-//////// DListIt<IndexType> inline methods ////////
-
-template<typename IndexType>
-NV_INLINE DListIt<IndexType>::DListIt(IndexType curr, IndexDLink<IndexType>* links) : IteratorBase<IndexType>(curr), m_links(links)
-{
-}
-
-
-template<typename IndexType>
-NV_INLINE uint32_t DListIt<IndexType>::operator ++ ()
-{
- NVBLAST_ASSERT((bool)(*this));
- return (this->m_curr = m_links[this->m_curr].m_adj[1]);
-}
-
-} // end namespace Blast
-} // end namespace Nv
-
-
-#endif // #ifndef NVBLASTITERATORBASE_H
diff --git a/NvBlast/sdk/common/NvBlastMath.h b/NvBlast/sdk/common/NvBlastMath.h
deleted file mode 100644
index 0a29f14..0000000
--- a/NvBlast/sdk/common/NvBlastMath.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTMATH_H
-#define NVBLASTMATH_H
-
-#include <math.h>
-
-namespace Nv
-{
-namespace Blast
-{
-
-namespace VecMath
-{
-
-
-NV_INLINE void div(float a[3], float divisor)
-{
- for (int i = 0; i < 3; i++)
- a[i] /= divisor;
-}
-
-NV_INLINE void mul(float a[3], float multiplier)
-{
- for (int i = 0; i < 3; i++)
- a[i] *= multiplier;
-}
-
-NV_INLINE void add(const float a[3], float b[3])
-{
- for (int i = 0; i < 3; i++)
- b[i] = a[i] + b[i];
-}
-
-NV_INLINE void add(const float a[3], const float b[3], float r[3])
-{
- for (int i = 0; i < 3; i++)
- r[i] = a[i] + b[i];
-}
-
-NV_INLINE void sub(const float a[3], const float b[3], float r[3])
-{
- for (int i = 0; i < 3; i++)
- r[i] = a[i] - b[i];
-}
-
-NV_INLINE float dot(const float a[3], const float b[3])
-{
- float r = 0;
- for (int i = 0; i < 3; i++)
- r += a[i] * b[i];
- return r;
-}
-
-NV_INLINE float normal(const float a[3], float r[3])
-{
- float length = sqrtf(dot(a, a));
- for (int i = 0; i < 3; i++)
- r[i] = a[i] / length;
-
- return length;
-}
-
-
-} // namespace VecMath
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTMATH_H
diff --git a/NvBlast/sdk/common/NvBlastMemory.h b/NvBlast/sdk/common/NvBlastMemory.h
deleted file mode 100644
index 0fb6a06..0000000
--- a/NvBlast/sdk/common/NvBlastMemory.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/*
- * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#ifndef NVBLASTMEMORY_H
-#define NVBLASTMEMORY_H
-
-#include <math.h>
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-/**
-Utility function to align the given value to the next 16-byte boundary.
-
-Returns the aligned value.
-*/
-template<typename T>
-NV_INLINE T align16(T value)
-{
- return (value + 0xF)&~(T)0xF;
-}
-
-
-/** Offset void* pointer by 'offset' bytes helper-functions */
-
-template <typename T>
-NV_INLINE T pointerOffset(void* p, ptrdiff_t offset)
-{
- return reinterpret_cast<T>(reinterpret_cast<char*>(p)+offset);
-}
-
-template <typename T>
-NV_INLINE T pointerOffset(const void* p, ptrdiff_t offset)
-{
- return reinterpret_cast<T>(reinterpret_cast<const char*>(p)+offset);
-}
-
-NV_INLINE const void* pointerOffset(const void* p, ptrdiff_t offset)
-{
- return pointerOffset<const void*>(p, offset);
-}
-
-NV_INLINE void* pointerOffset(void* p, ptrdiff_t offset)
-{
- return pointerOffset<void*>(p, offset);
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-/** Block data offset and accessor macro. */
-#define NvBlastBlockData(_dataType, _name, _accessor) \
-_dataType* _accessor() const \
-{ \
- return (_dataType*)((uintptr_t)this + _name); \
-} \
-uint32_t _name
-
-
-/** Block data offset and accessor macro for an array (includes an _accessor##ArraySize() function which returns the last expression). */
-#define NvBlastBlockArrayData(_dataType, _name, _accessor, _sizeExpr) \
-_dataType* _accessor() const \
-{ \
- return (_dataType*)((uintptr_t)this + _name); \
-} \
-uint32_t _accessor##ArraySize() const \
-{ \
- return _sizeExpr; \
-} \
-uint32_t _name
-
-
-/** Block data offset generation macros. */
-
-/** Start offset generation with this. */
-#define NvBlastCreateOffsetStart(_baseOffset) \
-size_t _lastOffset = _baseOffset; \
-size_t _lastSize = 0
-
-/** Create the next offset generation with this. The value will be aligned to a 16-byte boundary. */
-#define NvBlastCreateOffsetAlign16(_name, _size) \
-_name = align16(_lastOffset + _lastSize); \
-_lastOffset = _name; \
-_lastSize = _size
-
-/** End offset generation with this. It evaluates to the (16-byte aligned) total size of the data block. */
-#define NvBlastCreateOffsetEndAlign16() \
-align16(_lastOffset + _lastSize)
-
-
-/** Stack allocation */
-#if NV_WINDOWS_FAMILY
-#include <malloc.h>
-#define NvBlastAlloca(x) _alloca(x)
-#elif NV_LINUX || NV_ANDROID
-#include <malloc.h>
-#define NvBlastAlloca(x) alloca(x)
-#elif NV_APPLE_FAMILY
-#include <alloca.h>
-#define NvBlastAlloca(x) alloca(x)
-#elif NV_PS4
-#include <memory.h>
-#define NvBlastAlloca(x) alloca(x)
-#elif NV_XBOXONE
-#include <malloc.h>
-#define NvBlastAlloca(x) alloca(x)
-#endif
-
-#define NvBlastAllocaAligned16(x) (void*)(((uintptr_t)PxAlloca(x + 0xF) + 0xF) & ~(uintptr_t)0xF)
-
-
-#endif // #ifndef NVBLASTMEMORY_H
diff --git a/NvBlast/sdk/common/NvBlastPreprocessorInternal.h b/NvBlast/sdk/common/NvBlastPreprocessorInternal.h
deleted file mode 100644
index 2d3e185..0000000
--- a/NvBlast/sdk/common/NvBlastPreprocessorInternal.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTPREPROCESSORINTERNAL_H
-#define NVBLASTPREPROCESSORINTERNAL_H
-
-
-#include "NvPreprocessor.h"
-
-
-/** Blast will check function parameters for debug and checked builds. */
-#define NVBLAST_CHECK_PARAMS (NV_DEBUG || NV_CHECKED)
-
-
-#if NVBLAST_CHECK_PARAMS
-#define NVBLAST_CHECK(_expr, _logFn, _msg, _onFail) \
- { \
- if(!(_expr)) \
- { \
- if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } \
- { _onFail; }; \
- } \
- }
-#else
-#define NVBLAST_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn)
-#endif
-
-
-#endif // ifndef NVBLASTPREPROCESSORINTERNAL_H
diff --git a/NvBlast/sdk/common/NvBlastTime.cpp b/NvBlast/sdk/common/NvBlastTime.cpp
deleted file mode 100644
index b16e573..0000000
--- a/NvBlast/sdk/common/NvBlastTime.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastTime.h"
-#include "NvBlast.h"
-#include <cstring>
-
-namespace Nv
-{
-namespace Blast
-{
-
-const double Time::s_secondsPerTick = Time::getTickDuration();
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/common/NvBlastTime.h b/NvBlast/sdk/common/NvBlastTime.h
deleted file mode 100644
index 47af36b..0000000
--- a/NvBlast/sdk/common/NvBlastTime.h
+++ /dev/null
@@ -1,108 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTIME_H
-#define NVBLASTTIME_H
-
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class Time
-{
-public:
- Time() : m_lastTickCount(getTimeTicks()) {}
-
- int64_t getElapsedTicks()
- {
- const int64_t lastTickCount = m_lastTickCount;
- m_lastTickCount = getTimeTicks();
- return m_lastTickCount - lastTickCount;
- }
-
- int64_t peekElapsedTicks() const
- {
- return getTimeTicks() - m_lastTickCount;
- }
-
- int64_t getLastTickCount() const
- {
- return m_lastTickCount;
- }
-
- static double seconds(int64_t ticks)
- {
- return s_secondsPerTick * ticks;
- }
-
-private:
- int64_t getTimeTicks() const;
- static double getTickDuration();
-
- int64_t m_lastTickCount;
- static const double s_secondsPerTick;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-//////// Time inline functions for various platforms ////////
-
-#if NV_MICROSOFT_FAMILY
-
-#include "NvBlastIncludeWindows.h"
-
-NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
-{
- LARGE_INTEGER a;
- QueryPerformanceCounter(&a);
- return a.QuadPart;
-}
-
-NV_INLINE double Nv::Blast::Time::getTickDuration()
-{
- LARGE_INTEGER a;
- QueryPerformanceFrequency(&a);
- return 1.0 / (double)a.QuadPart;
-}
-
-#elif NV_UNIX_FAMILY
-
-#include <time.h>
-
-NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
-{
- struct timespec mCurrTimeInt;
- clock_gettime(CLOCK_REALTIME, &mCurrTimeInt);
- return (static_cast<int64_t>(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast<int64_t>(mCurrTimeInt.tv_nsec));
-}
-
-NV_INLINE double Nv::Blast::Time::getTickDuration()
-{
- return 1.e-9;
-}
-
-#elif NV_PS4
-
-#include "ps4/NvBlastTimePS4.h"
-
-#endif
-
-#endif // #ifndef NVBLASTTIME_H
diff --git a/NvBlast/sdk/common/NvBlastTimers.cpp b/NvBlast/sdk/common/NvBlastTimers.cpp
deleted file mode 100644
index ec93134..0000000
--- a/NvBlast/sdk/common/NvBlastTimers.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlast.h"
-#include "NvBlastTime.h"
-#include <cstring>
-
-
-extern "C"
-{
-
-void NvBlastTimersReset(NvBlastTimers* timers)
-{
- memset(timers, 0, sizeof(NvBlastTimers));
-}
-
-double NvBlastTicksToSeconds(int64_t ticks)
-{
- return Nv::Blast::Time::seconds(ticks);
-}
-
-} // extern "C"
diff --git a/NvBlast/sdk/compiler/cmake/NvBlast.cmake b/NvBlast/sdk/compiler/cmake/NvBlast.cmake
deleted file mode 100644
index 5ac9ce9..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlast.cmake
+++ /dev/null
@@ -1,89 +0,0 @@
-#
-# Build NvBlast common
-#
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-SET(SOLVER_SOURCE_DIR ${PROJECT_SOURCE_DIR}/lowlevel/source)
-SET(PUBLIC_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/lowlevel/include)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlast.cmake)
-
-SET(COMMON_FILES
- ${BLAST_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.h
- ${COMMON_SOURCE_DIR}/NvBlastDLink.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h
- ${COMMON_SOURCE_DIR}/NvBlastGeometry.h
-# ${COMMON_SOURCE_DIR}/NvBlastIndexFns.cpp
- ${COMMON_SOURCE_DIR}/NvBlastIndexFns.h
- ${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h
- ${COMMON_SOURCE_DIR}/NvBlastMath.h
- ${COMMON_SOURCE_DIR}/NvBlastMemory.h
- ${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h
- ${COMMON_SOURCE_DIR}/NvBlastTime.cpp
- ${COMMON_SOURCE_DIR}/NvBlastTime.h
- ${COMMON_SOURCE_DIR}/NvBlastTimers.cpp
-)
-
-SET(PUBLIC_FILES
- ${PUBLIC_INCLUDE_DIR}/NvBlast.h
- ${PUBLIC_INCLUDE_DIR}/NvBlastPreprocessor.h
- ${PUBLIC_INCLUDE_DIR}/NvBlastTypes.h
- ${PUBLIC_INCLUDE_DIR}/NvPreprocessor.h
-)
-
-SET(SOLVER_FILES
- ${SOLVER_SOURCE_DIR}/NvBlastActor.cpp
- ${SOLVER_SOURCE_DIR}/NvBlastActor.h
- ${SOLVER_SOURCE_DIR}/NvBlastFamilyGraph.cpp
- ${SOLVER_SOURCE_DIR}/NvBlastFamilyGraph.h
- ${SOLVER_SOURCE_DIR}/NvBlastActorSerializationBlock.cpp
- ${SOLVER_SOURCE_DIR}/NvBlastActorSerializationBlock.h
- ${SOLVER_SOURCE_DIR}/NvBlastAsset.cpp
- ${SOLVER_SOURCE_DIR}/NvBlastAssetHelper.cpp
- ${SOLVER_SOURCE_DIR}/NvBlastAsset.h
- ${SOLVER_SOURCE_DIR}/NvBlastSupportGraph.h
- ${SOLVER_SOURCE_DIR}/NvBlastChunkHierarchy.h
- ${SOLVER_SOURCE_DIR}/NvBlastFamily.cpp
- ${SOLVER_SOURCE_DIR}/NvBlastFamily.h
-)
-
-ADD_LIBRARY(NvBlast ${BLAST_LIB_TYPE}
- ${COMMON_FILES}
- ${PUBLIC_FILES}
- ${SOLVER_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("solver" FILES ${SOLVER_FILES})
-
-# Target specific compile options
-
-
-TARGET_INCLUDE_DIRECTORIES(NvBlast
- PRIVATE ${BLAST_PLATFORM_INCLUDES}
-
- PUBLIC ${PUBLIC_INCLUDE_DIR}
- PRIVATE ${COMMON_SOURCE_DIR}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlast
- PRIVATE ${BLAST_COMPILE_DEFS}
-)
-
-SET_TARGET_PROPERTIES(NvBlast PROPERTIES
- PDB_NAME_DEBUG "NvBlast${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlast${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlast${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlast${CMAKE_RELEASE_POSTFIX}"
-)
-
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtAuthoring.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtAuthoring.cmake
deleted file mode 100644
index dda8056..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtAuthoring.cmake
+++ /dev/null
@@ -1,106 +0,0 @@
-#
-# Build NvBlastExt Common
-#
-
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-
-SET(AUTHORING_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/authoring/source)
-SET(COMMON_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/source)
-SET(AUTHORING_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/authoring/include)
-
-FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED)
-FIND_PACKAGE(PhysXSDK $ENV{PM_PhysX_VERSION} REQUIRED)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtAuthoring.cmake)
-
-SET(COMMON_FILES
- ${BLASTEXT_PLATFORM_COMMON_FILES}
-
- #${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- #${COMMON_SOURCE_DIR}/NvBlastAssert.h
-)
-
-SET(PUBLIC_FILES
- ${AUTHORING_EXT_INCLUDE_DIR}/NvBlastExtAuthoringBondGenerator.h
- ${AUTHORING_EXT_INCLUDE_DIR}/NvBlastExtAuthoringCollisionBuilder.h
- ${AUTHORING_EXT_INCLUDE_DIR}/NvBlastExtAuthoringFractureTool.h
- ${AUTHORING_EXT_INCLUDE_DIR}/NvBlastExtAuthoringMesh.h
- ${AUTHORING_EXT_INCLUDE_DIR}/NvBlastExtAuthoringTypes.h
-)
-
-SET(EXT_AUTHORING_FILES
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringAccelerator.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringAccelerator.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringBondGenerator.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringBooleanTool.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringBooleanTool.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringCollisionBuilder.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringMesh.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringPerlinNoise.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringTriangulator.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringTriangulator.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringVSA.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringFractureTool.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtTriangleProcessor.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtTriangleProcessor.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtApexSharedParts.cpp
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtApexSharedParts.h
- ${AUTHORING_EXT_SOURCE_DIR}/NvBlastExtAuthoringInternalCommon.h
-)
-
-ADD_LIBRARY(NvBlastExtAuthoring STATIC
- ${COMMON_FILES}
- ${PUBLIC_FILES}
-
- ${EXT_AUTHORING_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("src" FILES ${EXT_AUTHORING_FILES})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtAuthoring
- PRIVATE ${BLASTEXT_PLATFORM_INCLUDES}
-
- PUBLIC ${PROJECT_SOURCE_DIR}/lowlevel/include
- PUBLIC ${AUTHORING_EXT_INCLUDE_DIR}
-
- PRIVATE ${PROJECT_SOURCE_DIR}/common
- PRIVATE ${COMMON_EXT_SOURCE_DIR}
-
- PRIVATE ${AUTHORING_EXT_SOURCE_DIR}
-
- PRIVATE ${PHYSXSDK_INCLUDE_DIRS}
- PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtAuthoring
- PRIVATE ${BLASTEXT_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtAuthoring
- PRIVATE ${BLASTEXT_PLATFORM_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtAuthoring PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtAuthoring${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtAuthoring${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtAuthoring${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtAuthoring${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-TARGET_LINK_LIBRARIES(NvBlastExtAuthoring
- PRIVATE NvBlast
- PUBLIC ${BLASTEXT_PLATFORM_LINKED_LIBS}
- PUBLIC $<$<CONFIG:debug>:${PHYSX3_LIB_DEBUG}> $<$<CONFIG:debug>:${PHYSX3EXTENSIONS_LIB_DEBUG}> $<$<CONFIG:debug>:${PXFOUNDATION_LIB_DEBUG}>
- PUBLIC $<$<CONFIG:checked>:${PHYSX3_LIB_CHECKED}> $<$<CONFIG:checked>:${PHYSX3EXTENSIONS_LIB_CHECKED}> $<$<CONFIG:checked>:${PXFOUNDATION_LIB_CHECKED}>
- PUBLIC $<$<CONFIG:profile>:${PHYSX3_LIB_PROFILE}> $<$<CONFIG:profile>:${PHYSX3EXTENSIONS_LIB_PROFILE}> $<$<CONFIG:profile>:${PXFOUNDATION_LIB_PROFILE}>
- PUBLIC $<$<CONFIG:release>:${PHYSX3_LIB}> $<$<CONFIG:release>:${PHYSX3EXTENSIONS_LIB}> $<$<CONFIG:release>:${PXFOUNDATION_LIB}>
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtConverterLL.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtConverterLL.cmake
deleted file mode 100644
index c84b60d..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtConverterLL.cmake
+++ /dev/null
@@ -1,77 +0,0 @@
-#
-# Build NvBlastExtConverterLL Common
-#
-
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-SET(CONVERTERLL_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/converter/source)
-SET(CONVERTERLL_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/converter/include)
-
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtConverterLL.cmake)
-
-SET(COMMON_FILES
- ${BLASTEXT_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
-)
-
-SET(PUBLIC_FILES
- ${CONVERTERLL_EXT_INCLUDE_DIR}/NvBlastExtDataConverter.h
-)
-
-SET(EXT_CONVERSION_FILES
- ${CONVERTERLL_EXT_SOURCE_DIR}/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h
- ${CONVERTERLL_EXT_SOURCE_DIR}/conversion/NvBlastExtBinaryBlockConverter.cpp
- ${CONVERTERLL_EXT_SOURCE_DIR}/conversion/NvBlastExtBinaryBlockConverter.h
- ${CONVERTERLL_EXT_SOURCE_DIR}/conversion/NvBlastExtDataConverter.cpp
-)
-
-ADD_LIBRARY(NvBlastExtConverterLL STATIC
- ${COMMON_FILES}
- ${PUBLIC_FILES}
-
- ${EXT_CONVERSION_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("src\\conversion" FILES ${EXT_CONVERSION_FILES})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtConverterLL
- PRIVATE ${BLASTEXT_PLATFORM_INCLUDES}
-
- PUBLIC ${PROJECT_SOURCE_DIR}/converter/include
- PUBLIC ${CONVERTERLL_EXT_INCLUDE_DIR}
-
- PRIVATE ${CONVERTERLL_EXT_SOURCE_DIR}/conversion
- PRIVATE ${PROJECT_SOURCE_DIR}/common
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtConverterLL
- PRIVATE ${BLASTEXT_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtConverterLL
- PRIVATE ${BLASTEXT_PLATFORM_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtConverterLL PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtConverterLL${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtConverterLL${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtConverterLL${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtConverterLL${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-#TARGET_LINK_LIBRARIES(NvBlastExtConverterLL NvBlast ${PHYSXSDK_LIBRARIES} ${APEXSDK_LIBRARIES} ${PXSHAREDSDK_LIBRARIES})
-TARGET_LINK_LIBRARIES(NvBlastExtConverterLL
- PUBLIC NvBlast
- PUBLIC ${BLASTEXT_PLATFORM_LINKED_LIBS}
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtImport.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtImport.cmake
deleted file mode 100644
index 3d7b27a..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtImport.cmake
+++ /dev/null
@@ -1,95 +0,0 @@
-#
-# Build NvBlastExt Common
-#
-
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-
-SET(COMMON_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/source)
-SET(IMPORT_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/import/source)
-SET(IMPORT_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/import/include)
-SET(PHYSX_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/physx/include)
-
-FIND_PACKAGE(PhysXSDK $ENV{PM_PhysX_VERSION} REQUIRED)
-FIND_PACKAGE(ApexSDK $ENV{PM_Apex_VERSION} REQUIRED)
-FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtImport.cmake)
-
-SET(COMMON_FILES
- ${BLASTEXT_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
-)
-
-SET(PUBLIC_FILES
- ${IMPORT_EXT_INCLUDE_DIR}/NvBlastExtApexImportTool.h
-)
-
-SET(EXT_IMPORT_FILES
- ${IMPORT_EXT_SOURCE_DIR}/NvBlastExtApexDestruction.cpp
- ${IMPORT_EXT_SOURCE_DIR}/NvBlastExtApexDestruction.h
- ${IMPORT_EXT_SOURCE_DIR}/NvBlastExtApexImportTool.cpp
- ${IMPORT_EXT_SOURCE_DIR}/NvBlastExtScopedResource.cpp
- ${IMPORT_EXT_SOURCE_DIR}/NvBlastExtScopedResource.h
-)
-
-ADD_LIBRARY(NvBlastExtImport STATIC
- ${COMMON_FILES}
- ${PUBLIC_FILES}
-
- ${EXT_IMPORT_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("src" FILES ${EXT_IMPORT_FILES})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtImport
- PRIVATE ${BLASTEXT_PLATFORM_INCLUDES}
-
- PUBLIC ${PROJECT_SOURCE_DIR}/lowlevel/include
- PUBLIC ${PROJECT_SOURCE_DIR}/toolkit/include
- PUBLIC ${PHYSX_EXT_INCLUDE_DIR}
- PUBLIC ${IMPORT_EXT_INCLUDE_DIR}
-
- PRIVATE ${PROJECT_SOURCE_DIR}/common
- PRIVATE ${COMMON_EXT_SOURCE_DIR}
-
- PRIVATE ${IMPORT_EXT_SOURCE_DIR}
-
- PRIVATE ${PHYSXSDK_INCLUDE_DIRS}
- PRIVATE ${APEXSDK_INCLUDE_DIRS}
- PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtImport
- PRIVATE ${BLASTEXT_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtImport
- PRIVATE ${BLASTEXT_PLATFORM_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtImport PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtImport${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtImport${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtImport${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtImport${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-TARGET_LINK_LIBRARIES(NvBlastExtImport
- PRIVATE NvBlast NvBlastTk NvBlastExtAuthoring
- PUBLIC ${BLASTEXT_PLATFORM_LINKED_LIBS}
- PUBLIC $<$<CONFIG:debug>:${APEXFRAMEWORK_LIB_DEBUG}> $<$<CONFIG:debug>:${PSFASTXML_LIB_DEBUG}>
- PUBLIC $<$<CONFIG:checked>:${APEXFRAMEWORK_LIB_CHECKED}> $<$<CONFIG:checked>:${PSFASTXML_LIB_CHECKED}>
- PUBLIC $<$<CONFIG:profile>:${APEXFRAMEWORK_LIB_PROFILE}> $<$<CONFIG:profile>:${PSFASTXML_LIB_PROFILE}>
- PUBLIC $<$<CONFIG:release>:${APEXFRAMEWORK_LIB}> $<$<CONFIG:release>:${PSFASTXML_LIB}>
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtPhysX.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtPhysX.cmake
deleted file mode 100644
index d2d0f0a..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtPhysX.cmake
+++ /dev/null
@@ -1,113 +0,0 @@
-#
-# Build NvBlastExtPhysX Common
-#
-
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-
-SET(COMMON_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/source)
-SET(PHYSX_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/physx/source)
-SET(COMMON_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/include)
-SET(PHYSX_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/physx/include)
-
-FIND_PACKAGE(PhysXSDK $ENV{PM_PhysX_VERSION} REQUIRED)
-FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtPhysX.cmake)
-
-SET(COMMON_FILES
- ${BLASTEXT_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
-)
-
-SET(PUBLIC_FILES
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtImpactDamageManager.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtPx.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtPxActor.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtPxAsset.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtPxFamily.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtPxListener.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtPxManager.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtStressSolver.h
- ${PHYSX_EXT_INCLUDE_DIR}/NvBlastExtSync.h
-)
-
-SET(EXT_PHYSICS_FILES
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtImpulseStressSolver.h
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtImpactDamageManager.cpp
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtImpulseStressSolver.cpp
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxActorImpl.h
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxActorImpl.cpp
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxAssetImpl.h
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxAssetImpl.cpp
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxFamilyImpl.h
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxFamilyImpl.cpp
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxManagerImpl.h
- ${PHYSX_EXT_SOURCE_DIR}/physics/NvBlastExtPxManagerImpl.cpp
-)
-
-SET(EXT_SYNC_FILES
- ${PHYSX_EXT_SOURCE_DIR}/sync/NvBlastExtSync.cpp
-)
-
-ADD_LIBRARY(NvBlastExtPhysX ${BLASTEXT_PHYSX_LIBTYPE}
- ${COMMON_FILES}
- ${PUBLIC_FILES}
-
- ${EXT_PHYSICS_FILES}
- ${EXT_SYNC_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("src\\physics" FILES ${EXT_PHYSICS_FILES})
-SOURCE_GROUP("src\\sync" FILES ${EXT_SYNC_FILES})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtPhysX
- PRIVATE ${BLASTEXT_PLATFORM_INCLUDES}
-
- PUBLIC ${PROJECT_SOURCE_DIR}/lowlevel/include
- PUBLIC ${PHYSX_EXT_INCLUDE_DIR}
-
- PRIVATE ${PROJECT_SOURCE_DIR}/common
- PRIVATE ${COMMON_EXT_SOURCE_DIR}
-
- PRIVATE ${PHYSX_EXT_SOURCE_DIR}/physics
- PRIVATE ${PHYSX_EXT_SOURCE_DIR}/sync
-
- PUBLIC ${PHYSXSDK_INCLUDE_DIRS}
- PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtPhysX
- PRIVATE ${BLASTEXT_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtPhysX
- PRIVATE ${BLASTEXT_PLATFORM_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtPhysX PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtPhysX${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtPhysX${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtPhysX${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtPhysX${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-TARGET_LINK_LIBRARIES(NvBlastExtPhysX
- PUBLIC NvBlast NvBlastExtShaders NvBlastTk
- PUBLIC $<$<CONFIG:debug>:${PHYSX3_LIB_DEBUG}> $<$<CONFIG:debug>:${PHYSX3COOKING_LIB_DEBUG}> $<$<CONFIG:debug>:${PHYSX3EXTENSIONS_LIB_DEBUG}> $<$<CONFIG:debug>:${PXFOUNDATION_LIB_DEBUG}>
- PUBLIC $<$<CONFIG:checked>:${PHYSX3_LIB_CHECKED}> $<$<CONFIG:checked>:${PHYSX3COOKING_LIB_CHECKED}> $<$<CONFIG:checked>:${PHYSX3EXTENSIONS_LIB_CHECKED}> $<$<CONFIG:checked>:${PXFOUNDATION_LIB_CHECKED}>
- PUBLIC $<$<CONFIG:profile>:${PHYSX3_LIB_PROFILE}> $<$<CONFIG:profile>:${PHYSX3COOKING_LIB_PROFILE}> $<$<CONFIG:profile>:${PHYSX3EXTENSIONS_LIB_PROFILE}> $<$<CONFIG:profile>:${PXFOUNDATION_LIB_PROFILE}>
- PUBLIC $<$<CONFIG:release>:${PHYSX3_LIB}> $<$<CONFIG:release>:${PHYSX3COOKING_LIB}> $<$<CONFIG:release>:${PHYSX3EXTENSIONS_LIB}> $<$<CONFIG:release>:${PXFOUNDATION_LIB}>
-
- PUBLIC ${BLASTEXT_PLATFORM_LINKED_LIBS}
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtSerialization.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtSerialization.cmake
deleted file mode 100644
index 440ad43..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtSerialization.cmake
+++ /dev/null
@@ -1,200 +0,0 @@
-#
-# Build NvBlastExtSerialization Common
-#
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-
-SET(SERIAL_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/serialization/source)
-SET(SERIAL_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/serialization/include)
-SET(TK_INCLUDE_DIR ${BLAST_ROOT_DIR}/sdk/toolkit/include)
-SET(PHYSX_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/physx/include)
-SET(PHYSX_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/physx/source)
-SET(EXT_COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/source)
-SET(EXT_COMMON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/common/include)
-
-SET(DTO_SOURCE_DIR ${SERIAL_EXT_SOURCE_DIR}/DTO)
-
-SET(SOLVER_SOURCE_DIR ${PROJECT_SOURCE_DIR}/lowlevel/source)
-
-SET(SERIAL_GENERATED_SOURCE_DIR ${SERIAL_EXT_SOURCE_DIR}/generated)
-
-FIND_PACKAGE(PhysXSDK $ENV{PM_PhysX_VERSION} REQUIRED)
-FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED)
-FIND_PACKAGE(CapnProtoSDK $ENV{PM_CapnProto_VERSION} REQUIRED)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtSerialization.cmake)
-
-# Compile the generated files for serialization
-
-INCLUDE(CapnProtoGenerate)
-
-SET(CAPNPC_OUTPUT_DIR ${SERIAL_GENERATED_SOURCE_DIR})
-SET(CAPNPC_SRC_PREFIX ${SERIAL_EXT_SOURCE_DIR})
-CAPNP_GENERATE_CPP(CAPNP_SRCS CAPNP_HDRS ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLL.capn ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerialization.capn)
-
-SET(COMMON_FILES
- ${BLASTEXTSERIALIZATION_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.h
- ${COMMON_SOURCE_DIR}/NvBlastDLink.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h
- ${COMMON_SOURCE_DIR}/NvBlastGeometry.h
-# ${COMMON_SOURCE_DIR}/NvBlastIndexFns.cpp
- ${COMMON_SOURCE_DIR}/NvBlastIndexFns.h
- ${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h
- ${COMMON_SOURCE_DIR}/NvBlastMath.h
- ${COMMON_SOURCE_DIR}/NvBlastMemory.h
- ${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h
- ${COMMON_SOURCE_DIR}/NvBlastTime.cpp
- ${COMMON_SOURCE_DIR}/NvBlastTime.h
- ${COMMON_SOURCE_DIR}/NvBlastTimers.cpp
-)
-
-
-SET(EXT_SERIALIZATION_FILES
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLL.capn
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerialization.capn
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerialization.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationImpl.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLLImpl.h
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLLInterface.cpp
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationInterface.cpp
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtOutputStream.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtOutputStream.cpp
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtInputStream.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtInputStream.cpp
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxInputStream.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxInputStream.cpp
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxOutputStream.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxOutputStream.cpp
-)
-
-SET(DTO_SOURCE_FILES
- ${DTO_SOURCE_DIR}/DTOMacros.h
- ${DTO_SOURCE_DIR}/AssetDTO.h
- ${DTO_SOURCE_DIR}/AssetDTO.cpp
- ${DTO_SOURCE_DIR}/TkAssetDTO.h
- ${DTO_SOURCE_DIR}/TkAssetDTO.cpp
- ${DTO_SOURCE_DIR}/ExtPxAssetDTO.h
- ${DTO_SOURCE_DIR}/ExtPxAssetDTO.cpp
- ${DTO_SOURCE_DIR}/PxVec3DTO.h
- ${DTO_SOURCE_DIR}/PxVec3DTO.cpp
- ${DTO_SOURCE_DIR}/NvBlastChunkDTO.h
- ${DTO_SOURCE_DIR}/NvBlastChunkDTO.cpp
- ${DTO_SOURCE_DIR}/NvBlastBondDTO.h
- ${DTO_SOURCE_DIR}/NvBlastBondDTO.cpp
- ${DTO_SOURCE_DIR}/NvBlastIDDTO.h
- ${DTO_SOURCE_DIR}/NvBlastIDDTO.cpp
- ${DTO_SOURCE_DIR}/TkAssetJointDescDTO.h
- ${DTO_SOURCE_DIR}/TkAssetJointDescDTO.cpp
- ${DTO_SOURCE_DIR}/ExtPxChunkDTO.h
- ${DTO_SOURCE_DIR}/ExtPxChunkDTO.cpp
- ${DTO_SOURCE_DIR}/ExtPxSubchunkDTO.h
- ${DTO_SOURCE_DIR}/ExtPxSubchunkDTO.cpp
- ${DTO_SOURCE_DIR}/PxQuatDTO.h
- ${DTO_SOURCE_DIR}/PxQuatDTO.cpp
- ${DTO_SOURCE_DIR}/PxTransformDTO.h
- ${DTO_SOURCE_DIR}/PxTransformDTO.cpp
- ${DTO_SOURCE_DIR}/PxMeshScaleDTO.h
- ${DTO_SOURCE_DIR}/PxMeshScaleDTO.cpp
- ${DTO_SOURCE_DIR}/PxConvexMeshGeometryDTO.h
- ${DTO_SOURCE_DIR}/PxConvexMeshGeometryDTO.cpp
-
-
-
-)
-
-SET(EXT_SERIALIZATION_INCLUDES
- ${SERIAL_EXT_INCLUDE_DIR}/NvBlastExtSerializationLLInterface.h
- ${SERIAL_EXT_INCLUDE_DIR}/NvBlastExtSerializationInterface.h
-)
-
-ADD_LIBRARY(NvBlastExtSerialization ${BLASTEXTSERIALIZATION_LIB_TYPE}
- ${COMMON_FILES}
-
- ${DTO_SOURCE_FILES}
-
- ${EXT_SERIALIZATION_INCLUDES}
- ${EXT_SERIALIZATION_FILES}
-
- ${CAPNP_SRCS}
- ${CAPNP_HDRS}
-
- ${MD5_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-
-SOURCE_GROUP("include" FILES ${EXT_SERIALIZATION_INCLUDES})
-SOURCE_GROUP("src\\serialization" FILES ${EXT_SERIALIZATION_FILES})
-SOURCE_GROUP("src\\serialization\\DTO" FILES ${DTO_SOURCE_FILES})
-SOURCE_GROUP("src\\serialization\\generated" FILES ${CAPNP_SRCS} ${CAPNP_HDRS})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtSerialization
- PRIVATE ${BLASTEXTSERIALIZATION_PLATFORM_INCLUDES}
-
- PRIVATE ${PROJECT_SOURCE_DIR}/common
- PRIVATE ${PROJECT_SOURCE_DIR}/lowlevel/include
- PRIVATE ${PROJECT_SOURCE_DIR}/lowlevel/source
-
- PRIVATE ${TK_INCLUDE_DIR}
-
- PUBLIC ${SERIAL_EXT_INCLUDE_DIR}
- PUBLIC ${SERIAL_EXT_SOURCE_DIR}
- PUBLIC ${DTO_SOURCE_DIR}
-
- PRIVATE ${PHYSX_EXT_INCLUDE_DIR}
- PRIVATE ${PHYSX_EXT_SOURCE_DIR}
-
- PRIVATE ${EXT_COMMON_SOURCE_DIR}
- PRIVATE ${EXT_COMMON_INCLUDE_DIR}
-
- PUBLIC ${CAPNPROTOSDK_INCLUDE_DIRS}
-
- PRIVATE ${COMMON_SOURCE_DIR}
-
- PUBLIC ${PHYSXSDK_INCLUDE_DIRS}
- PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtSerialization
- PUBLIC CAPNP_LITE=1
- PRIVATE ${BLASTEXTSERIALIZATION_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtSerialization
- PRIVATE ${BLASTEXTSERIALIZATION_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtSerialization PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtSerialization${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtSerialization${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtSerialization${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtSerialization${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-TARGET_LINK_LIBRARIES(NvBlastExtSerialization
- PRIVATE NvBlast NvBlastExtPhysX NvBlastTk ${CAPNPROTOSDK_LIBRARIES}
- PUBLIC $<$<CONFIG:debug>:${PHYSX3_LIB_DEBUG}> $<$<CONFIG:debug>:${PHYSX3COOKING_LIB_DEBUG}>
- PUBLIC $<$<CONFIG:checked>:${PHYSX3_LIB_CHECKED}> $<$<CONFIG:checked>:${PHYSX3COOKING_LIB_CHECKED}>
- PUBLIC $<$<CONFIG:profile>:${PHYSX3_LIB_PROFILE}> $<$<CONFIG:profile>:${PHYSX3COOKING_LIB_PROFILE}>
- PUBLIC $<$<CONFIG:release>:${PHYSX3_LIB}> $<$<CONFIG:release>:${PHYSX3COOKING_LIB}>
-
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtSerializationLL.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtSerializationLL.cmake
deleted file mode 100644
index da1a9d2..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtSerializationLL.cmake
+++ /dev/null
@@ -1,151 +0,0 @@
-#
-# Build NvBlastExtSerializationLL Common
-#
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-
-SET(SERIAL_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/serialization/source)
-SET(SERIAL_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/serialization/include)
-
-SET(DTO_SOURCE_DIR ${SERIAL_EXT_SOURCE_DIR}/DTO)
-
-SET(SOLVER_SOURCE_DIR ${PROJECT_SOURCE_DIR}/lowlevel/source)
-
-SET(SERIAL_GENERATED_SOURCE_DIR ${SERIAL_EXT_SOURCE_DIR}/generated)
-
-FIND_PACKAGE(CapnProtoSDK $ENV{PM_CapnProto_VERSION} REQUIRED)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtSerializationLL.cmake)
-
-# Compile the generated files for serialization
-
-INCLUDE(CapnProtoGenerate)
-
-SET(CAPNPC_OUTPUT_DIR ${SERIAL_GENERATED_SOURCE_DIR})
-SET(CAPNPC_SRC_PREFIX ${SERIAL_EXT_SOURCE_DIR})
-CAPNP_GENERATE_CPP(CAPNP_SRCS CAPNP_HDRS ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLL.capn)
-
-SET(COMMON_FILES
- ${BLASTEXTSERIALIZATION_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.h
- ${COMMON_SOURCE_DIR}/NvBlastDLink.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h
- ${COMMON_SOURCE_DIR}/NvBlastGeometry.h
- ${COMMON_SOURCE_DIR}/NvBlastIndexFns.h
- ${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h
- ${COMMON_SOURCE_DIR}/NvBlastMath.h
- ${COMMON_SOURCE_DIR}/NvBlastMemory.h
- ${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h
- ${COMMON_SOURCE_DIR}/NvBlastTime.cpp
- ${COMMON_SOURCE_DIR}/NvBlastTime.h
- ${COMMON_SOURCE_DIR}/NvBlastTimers.cpp
-)
-
-
-SET(EXT_SERIALIZATION_FILES
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLL.capn
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerialization.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLLImpl.h
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtSerializationLLInterface.cpp
-
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtOutputStream.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtOutputStream.cpp
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtInputStream.h
- ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtInputStream.cpp
-
-# ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxInputStream.h
-# ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxInputStream.cpp
-
-# ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxOutputStream.h
-# ${SERIAL_EXT_SOURCE_DIR}/NvBlastExtKJPxOutputStream.cpp
-)
-
-SET(DTO_SOURCE_FILES
- ${DTO_SOURCE_DIR}/DTOMacros.h
- ${DTO_SOURCE_DIR}/AssetDTO.h
- ${DTO_SOURCE_DIR}/AssetDTO.cpp
- ${DTO_SOURCE_DIR}/NvBlastChunkDTO.h
- ${DTO_SOURCE_DIR}/NvBlastChunkDTO.cpp
- ${DTO_SOURCE_DIR}/NvBlastBondDTO.h
- ${DTO_SOURCE_DIR}/NvBlastBondDTO.cpp
- ${DTO_SOURCE_DIR}/NvBlastIDDTO.h
- ${DTO_SOURCE_DIR}/NvBlastIDDTO.cpp
-)
-
-SET(EXT_SERIALIZATION_INCLUDES
- ${SERIAL_EXT_INCLUDE_DIR}/NvBlastExtSerializationLLInterface.h
-)
-
-ADD_LIBRARY(NvBlastExtSerializationLL ${BLASTEXTSERIALIZATION_LIB_TYPE}
- ${COMMON_FILES}
-
- ${DTO_SOURCE_FILES}
-
- ${EXT_SERIALIZATION_INCLUDES}
- ${EXT_SERIALIZATION_FILES}
-
- ${CAPNP_SRCS}
- ${CAPNP_HDRS}
-
- ${MD5_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-
-SOURCE_GROUP("include" FILES ${EXT_SERIALIZATION_INCLUDES})
-SOURCE_GROUP("src\\serialization" FILES ${EXT_SERIALIZATION_FILES})
-SOURCE_GROUP("src\\serialization\\DTO" FILES ${DTO_SOURCE_FILES})
-SOURCE_GROUP("src\\serialization\\generated" FILES ${CAPNP_SRCS} ${CAPNP_HDRS})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtSerializationLL
- PRIVATE ${BLASTEXTSERIALIZATION_PLATFORM_INCLUDES}
-
- PRIVATE ${PROJECT_SOURCE_DIR}/common
- PRIVATE ${PROJECT_SOURCE_DIR}/lowlevel/include
- PRIVATE ${PROJECT_SOURCE_DIR}/lowlevel/source
-
- PRIVATE ${TK_INCLUDE_DIR}
-
- PUBLIC ${SERIAL_EXT_INCLUDE_DIR}
- PUBLIC ${SERIAL_EXT_SOURCE_DIR}
- PUBLIC ${DTO_SOURCE_DIR}
-
- PUBLIC ${CAPNPROTOSDK_INCLUDE_DIRS}
-
- PRIVATE ${COMMON_SOURCE_DIR}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtSerializationLL
- PUBLIC CAPNP_LITE=1;BLAST_LL_ALLOC=1
- PRIVATE ${BLASTEXTSERIALIZATION_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtSerializationLL
- PRIVATE ${BLASTEXTSERIALIZATION_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtSerializationLL PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtSerializationLL${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtSerializationLL${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtSerializationLL${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtSerializationLL${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-TARGET_LINK_LIBRARIES(NvBlastExtSerializationLL
- PRIVATE NvBlast ${CAPNPROTOSDK_LIBRARIES}
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastExtShaders.cmake b/NvBlast/sdk/compiler/cmake/NvBlastExtShaders.cmake
deleted file mode 100644
index df4a3ad..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastExtShaders.cmake
+++ /dev/null
@@ -1,74 +0,0 @@
-#
-# Build NvBlastExtShaders Common
-#
-
-
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-SET(SHADERS_EXT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/extensions/shaders/source)
-SET(SHADERS_EXT_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/extensions/shaders/include)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastExtShaders.cmake)
-
-SET(COMMON_FILES
- ${BLASTEXT_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
-)
-
-SET(PUBLIC_FILES
- ${SHADERS_EXT_INCLUDE_DIR}/NvBlastExtDamageShaders.h
-)
-
-SET(EXT_SOURCE_FILES
- ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtRadialShaders.cpp
- ${SHADERS_EXT_SOURCE_DIR}/NvBlastExtShearShaders.cpp
-)
-
-ADD_LIBRARY(NvBlastExtShaders ${BLAST_EXT_SHARED_LIB_TYPE}
- ${COMMON_FILES}
- ${PUBLIC_FILES}
-
- ${EXT_SOURCE_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("src" FILES ${EXT_SOURCE_FILES})
-
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastExtShaders
- PRIVATE ${BLASTEXT_PLATFORM_INCLUDES}
-
- PUBLIC ${PROJECT_SOURCE_DIR}/lowlevel/include
- PUBLIC ${SHADERS_EXT_INCLUDE_DIR}
-
- PRIVATE ${SHADERS_EXT_SOURCE_DIR}
- PRIVATE ${PROJECT_SOURCE_DIR}/common
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastExtShaders
- PRIVATE ${BLASTEXT_COMPILE_DEFS}
-)
-
-# Warning disables for Capn Proto
-TARGET_COMPILE_OPTIONS(NvBlastExtShaders
- PRIVATE ${BLASTEXT_PLATFORM_COMPILE_OPTIONS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastExtShaders PROPERTIES
- PDB_NAME_DEBUG "NvBlastExtShaders${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastExtShaders${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastExtShaders${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastExtShaders${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-#TARGET_LINK_LIBRARIES(NvBlastExtShaders NvBlast ${PHYSXSDK_LIBRARIES} ${APEXSDK_LIBRARIES} ${PXSHAREDSDK_LIBRARIES})
-TARGET_LINK_LIBRARIES(NvBlastExtShaders
- PUBLIC NvBlast
- PUBLIC ${BLASTEXT_PLATFORM_LINKED_LIBS}
-)
diff --git a/NvBlast/sdk/compiler/cmake/NvBlastTk.cmake b/NvBlast/sdk/compiler/cmake/NvBlastTk.cmake
deleted file mode 100644
index be9e04a..0000000
--- a/NvBlast/sdk/compiler/cmake/NvBlastTk.cmake
+++ /dev/null
@@ -1,126 +0,0 @@
-#
-# Build NvBlastTk common
-#
-
-SET(TOOLKIT_DIR ${PROJECT_SOURCE_DIR}/toolkit)
-SET(PROFILER_SOURCE_DIR ${PROJECT_SOURCE_DIR}/profiler)
-SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
-
-FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED)
-
-# Include here after the directories are defined so that the platform specific file can use the variables.
-include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/NvBlastTk.cmake)
-
-SET(COMMON_FILES
- ${BLASTTK_PLATFORM_COMMON_FILES}
-
- ${COMMON_SOURCE_DIR}/NvBlastAssert.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAssert.h
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.cpp
- ${COMMON_SOURCE_DIR}/NvBlastAtomic.h
- ${COMMON_SOURCE_DIR}/NvBlastDLink.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBitmap.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedBoolArray.h
- ${COMMON_SOURCE_DIR}/NvBlastFixedPriorityQueue.h
- ${COMMON_SOURCE_DIR}/NvBlastGeometry.h
-# ${COMMON_SOURCE_DIR}/NvBlastIndexFns.cpp
- ${COMMON_SOURCE_DIR}/NvBlastIndexFns.h
- ${COMMON_SOURCE_DIR}/NvBlastIteratorBase.h
- ${COMMON_SOURCE_DIR}/NvBlastMath.h
- ${COMMON_SOURCE_DIR}/NvBlastMemory.h
- ${COMMON_SOURCE_DIR}/NvBlastPreprocessorInternal.h
- ${COMMON_SOURCE_DIR}/NvBlastTime.cpp
- ${COMMON_SOURCE_DIR}/NvBlastTime.h
- ${COMMON_SOURCE_DIR}/NvBlastTimers.cpp
-)
-
-SET(PROFILER_FILES
- ${PROFILER_SOURCE_DIR}/NvBlastProfiler.cpp
- ${PROFILER_SOURCE_DIR}/NvBlastProfilerInternal.h
-)
-
-SET(PUBLIC_FILES
- ${TOOLKIT_DIR}/include/NvBlastTk.h
- ${TOOLKIT_DIR}/include/NvBlastTkActor.h
- ${TOOLKIT_DIR}/include/NvBlastTkAsset.h
- ${TOOLKIT_DIR}/include/NvBlastTkEvent.h
- ${TOOLKIT_DIR}/include/NvBlastTkFamily.h
- ${TOOLKIT_DIR}/include/NvBlastTkFramework.h
- ${TOOLKIT_DIR}/include/NvBlastTkGroup.h
- ${TOOLKIT_DIR}/include/NvBlastTkIdentifiable.h
- ${TOOLKIT_DIR}/include/NvBlastTkJoint.h
- ${TOOLKIT_DIR}/include/NvBlastTkObject.h
- ${TOOLKIT_DIR}/include/NvBlastTkSerializable.h
- ${TOOLKIT_DIR}/include/NvBlastTkType.h
-)
-
-SET(TOOLKIT_FILES
- ${TOOLKIT_DIR}/source/NvBlastTkActorImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkActorImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkAllocator.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkAllocator.h
- ${TOOLKIT_DIR}/source/NvBlastTkArray.h
- ${TOOLKIT_DIR}/source/NvBlastTkAssetImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkAssetImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkCommon.h
- ${TOOLKIT_DIR}/source/NvBlastTkEventQueue.h
- ${TOOLKIT_DIR}/source/NvBlastTkFamilyImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkFamilyImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkFrameworkImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkFrameworkImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkGroupImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkGroupImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkGUID.h
- ${TOOLKIT_DIR}/source/NvBlastTkHashMap.h
- ${TOOLKIT_DIR}/source/NvBlastTkHashSet.h
- ${TOOLKIT_DIR}/source/NvBlastTkJointImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkJointImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkTaskImpl.cpp
- ${TOOLKIT_DIR}/source/NvBlastTkTaskImpl.h
- ${TOOLKIT_DIR}/source/NvBlastTkTypeImpl.h
-)
-
-ADD_LIBRARY(NvBlastTk ${BLASTTK_LIBTYPE}
- ${COMMON_FILES}
- ${PROFILER_FILES}
- ${PUBLIC_FILES}
- ${TOOLKIT_FILES}
-)
-
-SOURCE_GROUP("common" FILES ${COMMON_FILES})
-SOURCE_GROUP("profiler" FILES ${PROFILER_FILES})
-SOURCE_GROUP("public" FILES ${PUBLIC_FILES})
-SOURCE_GROUP("toolkit" FILES ${TOOLKIT_FILES})
-
-# Target specific compile options
-
-TARGET_INCLUDE_DIRECTORIES(NvBlastTk
- PRIVATE ${BLASTTK_PLATFORM_INCLUDES}
-
- PRIVATE ${PROJECT_SOURCE_DIR}/common
- PRIVATE ${PROJECT_SOURCE_DIR}/profiler
- PUBLIC ${PROJECT_SOURCE_DIR}/lowlevel/include
- PUBLIC ${PROJECT_SOURCE_DIR}/toolkit/include
-
- PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS}
-)
-
-TARGET_COMPILE_DEFINITIONS(NvBlastTk
- PRIVATE ${BLASTTK_COMPILE_DEFS}
-)
-
-SET_TARGET_PROPERTIES(NvBlastTk PROPERTIES
- PDB_NAME_DEBUG "NvBlastTk${CMAKE_DEBUG_POSTFIX}"
- PDB_NAME_CHECKED "NvBlastTk${CMAKE_CHECKED_POSTFIX}"
- PDB_NAME_PROFILE "NvBlastTk${CMAKE_PROFILE_POSTFIX}"
- PDB_NAME_RELEASE "NvBlastTk${CMAKE_RELEASE_POSTFIX}"
-)
-
-# Do final direct sets after the target has been defined
-TARGET_LINK_LIBRARIES(NvBlastTk
- PRIVATE NvBlast
-
- PUBLIC ${BLASTTK_PLATFORM_LINKED_LIBS}
-)
-
diff --git a/NvBlast/sdk/compiler/cmake/modules/CapnProtoGenerate.cmake b/NvBlast/sdk/compiler/cmake/modules/CapnProtoGenerate.cmake
deleted file mode 100644
index 3579784..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/CapnProtoGenerate.cmake
+++ /dev/null
@@ -1,108 +0,0 @@
-# Configuration variables (optional):
-# CAPNPC_OUTPUT_DIR
-# Directory to place compiled schema sources (default: the same directory as the schema file).
-# CAPNPC_IMPORT_DIRS
-# List of additional include directories for the schema compiler.
-# (CMAKE_CURRENT_SOURCE_DIR and CAPNP_INCLUDE_DIRS are always included.)
-# CAPNPC_SRC_PREFIX
-# Schema file source prefix (default: CMAKE_CURRENT_SOURCE_DIR).
-# CAPNPC_FLAGS
-# Additional flags to pass to the schema compiler.
-# Example usage:
-#
-# capnp_generate_cpp(CAPNP_SRCS CAPNP_HDRS schema.capnp)
-# add_executable(a a.cc ${CAPNP_SRCS} ${CAPNP_HDRS})
-# target_link_library(a ${CAPNP_LIBRARIES})
-#
-# For out-of-source builds:
-#
-# set(CAPNPC_OUTPUT_DIR ${CMAKE_CURRENT_BINARY_DIR})
-# include_directories(${CAPNPC_OUTPUT_DIR})
-# capnp_generate_cpp(...)
-
-function(CAPNP_GENERATE_CPP SOURCES HEADERS)
- if(NOT ARGN)
- message(SEND_ERROR "CAPNP_GENERATE_CPP() called without any source files.")
- endif()
- if(NOT CAPNP_EXECUTABLE)
- message(SEND_ERROR "Could not locate capnp executable (CAPNP_EXECUTABLE).")
- endif()
- if(NOT CAPNPC_CXX_EXECUTABLE)
- message(SEND_ERROR "Could not locate capnpc-c++ executable (CAPNPC_CXX_EXECUTABLE).")
- endif()
- if(NOT CAPNP_INCLUDE_DIRS)
- message(SEND_ERROR "Could not locate capnp header files (CAPNP_INCLUDE_DIRS).")
- endif()
-
- # Default compiler includes
- set(include_path -I ${CMAKE_CURRENT_SOURCE_DIR} -I ${CAPNP_INCLUDE_DIRS})
-
- if(DEFINED CAPNPC_IMPORT_DIRS)
- # Append each directory as a series of '-I' flags in ${include_path}
- foreach(directory ${CAPNPC_IMPORT_DIRS})
- get_filename_component(absolute_path "${directory}" ABSOLUTE)
- list(APPEND include_path -I ${absolute_path})
- endforeach()
- endif()
-
- if(DEFINED CAPNPC_OUTPUT_DIR)
- # Prepend a ':' to get the format for the '-o' flag right
- set(output_dir ":${CAPNPC_OUTPUT_DIR}")
- else()
- set(output_dir ":.")
- endif()
-
- if(NOT DEFINED CAPNPC_SRC_PREFIX)
- set(CAPNPC_SRC_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}")
- endif()
- get_filename_component(CAPNPC_SRC_PREFIX "${CAPNPC_SRC_PREFIX}" ABSOLUTE)
-
- set(${SOURCES})
- set(${HEADERS})
- foreach(schema_file ${ARGN})
- get_filename_component(file_path "${schema_file}" ABSOLUTE)
- get_filename_component(file_dir "${file_path}" PATH)
-
- # Figure out where the output files will go
- if (NOT DEFINED CAPNPC_OUTPUT_DIR)
- set(output_base "${file_path}")
- else()
- # Output files are placed in CAPNPC_OUTPUT_DIR, at a location as if they were
- # relative to CAPNPC_SRC_PREFIX.
- string(LENGTH "${CAPNPC_SRC_PREFIX}" prefix_len)
- string(SUBSTRING "${file_path}" 0 ${prefix_len} output_prefix)
- if(NOT "${CAPNPC_SRC_PREFIX}" STREQUAL "${output_prefix}")
- message(SEND_ERROR "Could not determine output path for '${schema_file}' ('${file_path}') with source prefix '${CAPNPC_SRC_PREFIX}' into '${CAPNPC_OUTPUT_DIR}'.")
- endif()
-
- string(SUBSTRING "${file_path}" ${prefix_len} -1 output_path)
- set(output_base "${CAPNPC_OUTPUT_DIR}${output_path}")
- endif()
-
- MESSAGE("Output base: " ${output_base})
- MESSAGE("Output path: " ${output_path})
- MESSAGE("Output dir: " ${output_dir})
- MESSAGE("Src prefix: " ${CAPNPC_SRC_PREFIX})
-
- add_custom_command(
- OUTPUT "${output_base}.c++" "${output_base}.h"
- COMMAND "${CAPNP_EXECUTABLE}"
- ARGS compile
- -o ${CAPNPC_CXX_EXECUTABLE}${output_dir}
- --verbose
- --src-prefix ${CAPNPC_SRC_PREFIX}
- ${include_path}
- ${CAPNPC_FLAGS}
- ${file_path}
- DEPENDS "${schema_file}"
- COMMENT "Compiling Cap'n Proto schema ${schema_file}"
- VERBATIM
- )
- list(APPEND ${SOURCES} "${output_base}.c++")
- list(APPEND ${HEADERS} "${output_base}.h")
- endforeach()
-
- set_source_files_properties(${${SOURCES}} ${${HEADERS}} PROPERTIES GENERATED TRUE)
- set(${SOURCES} ${${SOURCES}} PARENT_SCOPE)
- set(${HEADERS} ${${HEADERS}} PARENT_SCOPE)
-endfunction() \ No newline at end of file
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindApexSDK.cmake b/NvBlast/sdk/compiler/cmake/modules/FindApexSDK.cmake
deleted file mode 100644
index 9910236..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindApexSDK.cmake
+++ /dev/null
@@ -1,399 +0,0 @@
-# - Try to find Apex binary SDK
-# - Sets APEXSDK_LIBS_DEBUG and APEXSDK_LIBS_RELEASE - lists of the libraries found
-# - Sets APEXSDK_INCLUDE_DIRS
-# - Sets APEXSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this
-
-include(FindPackageHandleStandardArgs)
-
-# Find the includes
-
-# TODO: Do the version stuff properly!
-find_path(APEXSDK_PATH include/Apex.h
- PATHS
- ${GW_DEPS_ROOT}/$ENV{PM_Apex_NAME}/${ApexSDK_FIND_VERSION}
- ${GW_DEPS_ROOT}/Apex/${ApexSDK_FIND_VERSION}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
- # If the project pulling in this dependency needs the static crt, then append that to the path.
- if (STATIC_WINCRT)
- SET(PXSHARED_CRT_SUFFIX "-staticcrt")
- else()
- SET(PXSHARED_CRT_SUFFIX "")
- endif()
-
- if (CMAKE_CL_64)
- SET(APEX_ARCH_FOLDER "win64")
- SET(APEX_ARCH_FILE "_x64")
- else()
- SET(APEX_ARCH_FOLDER "win32")
- SET(APEX_ARCH_FILE "_x86")
- endif()
-
- # What compiler version do we want?
-
- if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
- SET(VS_STR "vc12")
- elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(VS_STR "vc14")
- else()
- MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015")
- endif()
-
- SET(LIB_PATH ${APEXSDK_PATH}/lib/${VS_STR}${APEX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX})
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll")
-
-elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
- SET(LIB_PATH ${APEXSDK_PATH}/lib/vc14ps4-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
- SET(LIB_PATH ${APEXSDK_PATH}/lib/vc14xboxone-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(LIB_PATH ${APEXSDK_PATH}/lib/linux64-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-endif()
-
-find_library(APEXCLOTHING_LIB
- NAMES APEX_Clothing${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXDESTRUCTIBLE_LIB
- NAMES APEX_Destructible${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLEGACY_LIB
- NAMES APEX_Legacy${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLOADER_LIB
- NAMES APEX_Loader${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXCOMMON_LIB
- NAMES APEXCommon${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXFRAMEWORK_LIB
- NAMES APEXFramework${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXSHARED_LIB
- NAMES APEXShared${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(APEXCLOTHING_LIB_DEBUG
- NAMES APEX_ClothingDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXDESTRUCTIBLE_LIB_DEBUG
- NAMES APEX_DestructibleDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLEGACY_LIB_DEBUG
- NAMES APEX_LegacyDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLOADER_LIB_DEBUG
- NAMES APEX_LoaderDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXCOMMON_LIB_DEBUG
- NAMES APEXCommonDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXFRAMEWORK_LIB_DEBUG
- NAMES APEXFrameworkDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXSHARED_LIB_DEBUG
- NAMES APEXSharedDEBUG${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(APEXCLOTHING_LIB_CHECKED
- NAMES APEX_ClothingCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXDESTRUCTIBLE_LIB_CHECKED
- NAMES APEX_DestructibleCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLEGACY_LIB_CHECKED
- NAMES APEX_LegacyCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLOADER_LIB_CHECKED
- NAMES APEX_LoaderCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXCOMMON_LIB_CHECKED
- NAMES APEXCommonCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXFRAMEWORK_LIB_CHECKED
- NAMES APEXFrameworkCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXSHARED_LIB_CHECKED
- NAMES APEXSharedCHECKED${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(APEXCLOTHING_LIB_PROFILE
- NAMES APEX_ClothingPROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXDESTRUCTIBLE_LIB_PROFILE
- NAMES APEX_DestructiblePROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLEGACY_LIB_PROFILE
- NAMES APEX_LegacyPROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXLOADER_LIB_PROFILE
- NAMES APEX_LoaderPROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXCOMMON_LIB_PROFILE
- NAMES APEXCommonPROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXFRAMEWORK_LIB_PROFILE
- NAMES APEXFrameworkPROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(APEXSHARED_LIB_PROFILE
- NAMES APEXSharedPROFILE${APEX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
-
- SET(DLL_PATH ${APEXSDK_PATH}/bin/${VS_STR}${APEX_ARCH_FOLDER}-cmake${APEX_CRT_SUFFIX})
-
- find_library(APEXCLOTHING_DLL
- NAMES APEX_Clothing${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXDESTRUCTIBLE_DLL
- NAMES APEX_Destructible${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLEGACY_DLL
- NAMES APEX_Legacy${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLOADER_DLL
- NAMES APEX_Loader${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXFRAMEWORK_DLL
- NAMES APEXFramework${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(APEXCLOTHING_DLL_DEBUG
- NAMES APEX_ClothingDEBUG${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXDESTRUCTIBLE_DLL_DEBUG
- NAMES APEX_DestructibleDEBUG${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLEGACY_DLL_DEBUG
- NAMES APEX_LegacyDEBUG${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLOADER_DLL_DEBUG
- NAMES APEX_LoaderDEBUG${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXFRAMEWORK_DLL_DEBUG
- NAMES APEXFrameworkDEBUG${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(APEXCLOTHING_DLL_CHECKED
- NAMES APEX_ClothingCHECKED${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXDESTRUCTIBLE_DLL_CHECKED
- NAMES APEX_DestructibleCHECKED${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLEGACY_DLL_CHECKED
- NAMES APEX_LegacyCHECKED${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLOADER_DLL_CHECKED
- NAMES APEX_LoaderCHECKED${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXFRAMEWORK_DLL_CHECKED
- NAMES APEXFrameworkCHECKED${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(APEXCLOTHING_DLL_PROFILE
- NAMES APEX_ClothingPROFILE${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXDESTRUCTIBLE_DLL_PROFILE
- NAMES APEX_DestructiblePROFILE${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLEGACY_DLL_PROFILE
- NAMES APEX_LegacyPROFILE${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXLOADER_DLL_PROFILE
- NAMES APEX_LoaderPROFILE${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(APEXFRAMEWORK_DLL_PROFILE
- NAMES APEXFrameworkPROFILE${APEX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
-
- SET(DLL_VAR_LIST
- APEXCLOTHING_DLL
- APEXDESTRUCTIBLE_DLL
- APEXLEGACY_DLL
- APEXLOADER_DLL
- APEXFRAMEWORK_DLL
-
- APEXCLOTHING_DLL_DEBUG
- APEXDESTRUCTIBLE_DLL_DEBUG
- APEXLEGACY_DLL_DEBUG
- APEXLOADER_DLL_DEBUG
- APEXFRAMEWORK_DLL_DEBUG
-
- APEXCLOTHING_DLL_CHECKED
- APEXDESTRUCTIBLE_DLL_CHECKED
- APEXLEGACY_DLL_CHECKED
- APEXLOADER_DLL_CHECKED
- APEXFRAMEWORK_DLL_CHECKED
-
- APEXCLOTHING_DLL_PROFILE
- APEXDESTRUCTIBLE_DLL_PROFILE
- APEXLEGACY_DLL_PROFILE
- APEXLOADER_DLL_PROFILE
- APEXFRAMEWORK_DLL_PROFILE
-
- )
-endif()
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(APEXSDK
- DEFAULT_MSG
- APEXSDK_PATH
-
- APEXCLOTHING_LIB
- APEXDESTRUCTIBLE_LIB
- APEXLEGACY_LIB
- APEXLOADER_LIB
- APEXCOMMON_LIB
- APEXFRAMEWORK_LIB
- APEXSHARED_LIB
-
- APEXCLOTHING_LIB_DEBUG
- APEXDESTRUCTIBLE_LIB_DEBUG
- APEXLEGACY_LIB_DEBUG
- APEXLOADER_LIB_DEBUG
- APEXCOMMON_LIB_DEBUG
- APEXFRAMEWORK_LIB_DEBUG
- APEXSHARED_LIB_DEBUG
-
- APEXCLOTHING_LIB_CHECKED
- APEXDESTRUCTIBLE_LIB_CHECKED
- APEXLEGACY_LIB_CHECKED
- APEXLOADER_LIB_CHECKED
- APEXCOMMON_LIB_CHECKED
- APEXFRAMEWORK_LIB_CHECKED
- APEXSHARED_LIB_CHECKED
-
- APEXCLOTHING_LIB_PROFILE
- APEXDESTRUCTIBLE_LIB_PROFILE
- APEXLEGACY_LIB_PROFILE
- APEXLOADER_LIB_PROFILE
- APEXCOMMON_LIB_PROFILE
- APEXFRAMEWORK_LIB_PROFILE
- APEXSHARED_LIB_PROFILE
-
- ${DLL_VAR_LIST}
-)
-
-if (APEXSDK_FOUND)
- # NOTE: This include list is way too long and reaches into too many internals.
- # Also may not be good enough for all users.
- SET(APEXSDK_INCLUDE_DIRS
- ${APEXSDK_PATH}/public
- ${APEXSDK_PATH}/include
- ${APEXSDK_PATH}/common/include
- ${APEXSDK_PATH}/common/include/autogen
- ${APEXSDK_PATH}/NvParameterized/include
- ${APEXSDK_PATH}/include/destructible
- ${APEXSDK_PATH}/include/PhysX3
- ${APEXSDK_PATH}/shared/external/include
- ${APEXSDK_PATH}/shared/internal/include
- ${APEXSDK_PATH}/shared/general/shared
- ${APEXSDK_PATH}/shared/general/RenderDebug/public
- )
-
- SET(APEXSDK_LIBS_RELEASE ${APEXCLOTHING_LIB} ${APEXDESTRUCTIBLE_LIB} ${APEXLEGACY_LIB} ${APEXLOADER_LIB} ${APEXCOMMON_LIB} ${APEXFRAMEWORK_LIB} ${APEXSHARED_LIB}
- CACHE STRING ""
- )
- SET(APEXSDK_LIBS_DEBUG ${APEXCLOTHING_LIB_DEBUG} ${APEXDESTRUCTIBLE_LIB_DEBUG} ${APEXLEGACY_LIB_DEBUG} ${APEXLOADER_LIB_DEBUG} ${APEXCOMMON_LIB_DEBUG} ${APEXFRAMEWORK_LIB_DEBUG} ${APEXSHARED_LIB_DEBUG}
- CACHE STRING ""
- )
- SET(APEXSDK_LIBS_CHECKED ${APEXCLOTHING_LIB_CHECKED} ${APEXDESTRUCTIBLE_LIB_CHECKED} ${APEXLEGACY_LIB_CHECKED} ${APEXLOADER_LIB_CHECKED} ${APEXCOMMON_LIB_CHECKED} ${APEXFRAMEWORK_LIB_CHECKED} ${APEXSHARED_LIB_CHECKED}
- CACHE STRING ""
- )
- SET(APEXSDK_LIBS_PROFILE ${APEXCLOTHING_LIB_PROFILE} ${APEXDESTRUCTIBLE_LIB_PROFILE} ${APEXLEGACY_LIB_PROFILE} ${APEXLOADER_LIB_PROFILE} ${APEXCOMMON_LIB_PROFILE} ${APEXFRAMEWORK_LIB_PROFILE} ${APEXSHARED_LIB_PROFILE}
- CACHE STRING ""
- )
-
-
- SET(APEXSDK_DLLS
- ${APEXCLOTHING_DLL}
- ${APEXDESTRUCTIBLE_DLL}
- ${APEXLEGACY_DLL}
- ${APEXLOADER_DLL}
- ${APEXFRAMEWORK_DLL}
-
- ${APEXCLOTHING_DLL_DEBUG}
- ${APEXDESTRUCTIBLE_DLL_DEBUG}
- ${APEXLEGACY_DLL_DEBUG}
- ${APEXLOADER_DLL_DEBUG}
- ${APEXFRAMEWORK_DLL_DEBUG}
-
- ${APEXCLOTHING_DLL_CHECKED}
- ${APEXDESTRUCTIBLE_DLL_CHECKED}
- ${APEXLEGACY_DLL_CHECKED}
- ${APEXLOADER_DLL_CHECKED}
- ${APEXFRAMEWORK_DLL_CHECKED}
-
- ${APEXCLOTHING_DLL_PROFILE}
- ${APEXDESTRUCTIBLE_DLL_PROFILE}
- ${APEXLEGACY_DLL_PROFILE}
- ${APEXLOADER_DLL_PROFILE}
- ${APEXFRAMEWORK_DLL_PROFILE}
- )
-
- SET(APEXSDK_LIBRARIES "" CACHE STRING "")
-
- foreach(x ${APEXSDK_LIBS_RELEASE})
- list(APPEND APEXSDK_LIBRARIES optimized ${x})
- endforeach()
-
- foreach(x ${APEXSDK_LIBS_DEBUG})
- list(APPEND APEXSDK_LIBRARIES debug ${x})
- endforeach()
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindCapnProtoSDK.cmake b/NvBlast/sdk/compiler/cmake/modules/FindCapnProtoSDK.cmake
deleted file mode 100644
index f3200ec..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindCapnProtoSDK.cmake
+++ /dev/null
@@ -1,111 +0,0 @@
-# - Try to find CapnProto SDK
-# - Sets CAPNPROTOSDK_LIBRARIES - list of the libraries found
-# - Sets CAPNPROTOSDK_INCLUDE_DIRS
-
-include(FindPackageHandleStandardArgs)
-
-# Find the includes
-
-# TODO: Do the version stuff properly!
-find_path(CAPNPROTOSDK_PATH src/capnp/message.h
- PATHS ${GW_DEPS_ROOT}/CapnProto/${CapnProtoSDK_FIND_VERSION}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
-
- if (STATIC_WINCRT)
- SET(CAPNPROTOSDK_CRT_SUFFIX "-mt")
- else()
- SET(CAPNPROTOSDK_CRT_SUFFIX "-md")
- endif()
-
-
- # If the project pulling in this dependency needs the static crt, then append that to the path.
- if (CMAKE_CL_64)
- SET(CAPNPROTOSDK_ARCH_FOLDER "win64")
- else()
- SET(CAPNPROTOSDK_ARCH_FOLDER "win32")
- endif()
-
- SET(LIB_PATH ${CAPNPROTOSDK_PATH}/bin/${CAPNPROTOSDK_ARCH_FOLDER})
- SET(EXE_PATH ${CAPNPROTOSDK_PATH}/tools/win32)
-
-
-elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
- SET(LIB_PATH ${CAPNPROTOSDK_PATH}/bin/ps4)
- SET(EXE_PATH ${CAPNPROTOSDK_PATH}/tools/win32)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
- SET(LIB_PATH ${CAPNPROTOSDK_PATH}/bin/xboxone)
- SET(EXE_PATH ${CAPNPROTOSDK_PATH}/tools/win32)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(LIB_PATH ${CAPNPROTOSDK_PATH}/bin/ubuntu64)
- SET(EXE_PATH ${CAPNPROTOSDK_PATH}/tools/ubuntu64)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-endif()
-
-find_library(CAPNPROTO_LIB
- NAMES capnp${CAPNPROTOSDK_CRT_SUFFIX}
- PATHS ${LIB_PATH}/Release
-)
-find_library(CAPNPROTO_LIB_DEBUG
- NAMES capnp${CAPNPROTOSDK_CRT_SUFFIX}
- PATHS ${LIB_PATH}/Debug
-)
-
-find_library(KJ_LIB
- NAMES kj${CAPNPROTOSDK_CRT_SUFFIX}
- PATHS ${LIB_PATH}/Release
-)
-find_library(KJ_LIB_DEBUG
- NAMES kj${CAPNPROTOSDK_CRT_SUFFIX}
- PATHS ${LIB_PATH}/Debug
-)
-
-find_program(CAPNP_EXECUTABLE
- NAMES capnp
- DOC "Cap'n Proto Command-line Tool"
- PATHS ${EXE_PATH}
-)
-
-find_program(CAPNPC_CXX_EXECUTABLE
- NAMES capnpc-c++
- DOC "Capn'n Proto C++ Compiler"
- PATHS ${EXE_PATH}
-)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(CAPNPROTOSDK
- DEFAULT_MSG
- CAPNPROTOSDK_PATH
-
- CAPNP_EXECUTABLE
- CAPNPC_CXX_EXECUTABLE
-
- CAPNPROTO_LIB
- KJ_LIB
-
- CAPNPROTO_LIB_DEBUG
- KJ_LIB_DEBUG
-)
-
-if (CAPNPROTOSDK_FOUND)
-
- SET(CAPNPROTOSDK_INCLUDE_DIRS
- ${CAPNPROTOSDK_PATH}/src/
- )
-
- SET(CAPNP_INCLUDE_DIRS
- ${CAPNPROTOSDK_INCLUDE_DIRS}
- )
-
- SET(CAPNPROTOSDK_LIBRARIES "" CACHE STRING "")
-
- LIST(APPEND CAPNPROTOSDK_LIBRARIES
- optimized ${CAPNPROTO_LIB} debug ${CAPNPROTO_LIB_DEBUG}
- optimized ${KJ_LIB} debug ${KJ_LIB_DEBUG}
- )
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindFBXSDK.cmake b/NvBlast/sdk/compiler/cmake/modules/FindFBXSDK.cmake
deleted file mode 100644
index 7e1bfb4..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindFBXSDK.cmake
+++ /dev/null
@@ -1,71 +0,0 @@
-# - Try to find FBX SDK
-# - Sets FBXSDK_LIBRARIES - list of the libraries found
-# - Sets FBXSDK_INCLUDE_DIRS
-# - Sets FBXSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this
-
-
-include(FindPackageHandleStandardArgs)
-
-# Find the includes
-
-# TODO: Do the version stuff properly!
-find_path(FBXSDK_PATH include/fbxsdk.h
- PATHS ${GW_DEPS_ROOT}/FBXSDK/${FBXSDK_FIND_VERSION}
-)
-
-if (STATIC_WINCRT)
- SET(FBXSDK_CRT_SUFFIX "mt")
-else()
- SET(FBXSDK_CRT_SUFFIX "md")
-endif()
-
-
-# If the project pulling in this dependency needs the static crt, then append that to the path.
-if (CMAKE_CL_64)
- SET(FBXSDK_ARCH_FOLDER "x64")
-else()
- SET(FBXSDK_ARCH_FOLDER "x86")
-endif()
-
-# What compiler version do we want?
-
-if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
- SET(VS_STR "vs2013")
-elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(VS_STR "vs2015")
-else()
- MESSAGE(FATAL_ERROR "Failed to find compatible FBXSDK - Only supporting VS2013 and VS2015")
-endif()
-
-# Now find all of the PhysX libs in the lib directory
-
-SET(LIB_PATH ${FBXSDK_PATH}/lib/${VS_STR}/${FBXSDK_ARCH_FOLDER})
-
-find_library(FBX_LIB
- NAMES libfbxsdk-${FBXSDK_CRT_SUFFIX}
- PATHS ${LIB_PATH}/release
-)
-find_library(FBX_LIB_DEBUG
- NAMES libfbxsdk-${FBXSDK_CRT_SUFFIX}
- PATHS ${LIB_PATH}/debug
-)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(FBXSDK
- DEFAULT_MSG
- FBXSDK_PATH
- FBX_LIB
-
- FBX_LIB_DEBUG
-)
-
-if (FBXSDK_FOUND)
-
- SET(FBXSDK_INCLUDE_DIRS
- ${FBXSDK_PATH}/include
- ${FBXSDK_PATH}/include/fbxsdk
- )
-
- SET(FBXSDK_LIBRARIES "" CACHE STRING "")
-
- LIST(APPEND FBXSDK_LIBRARIES optimized ${FBX_LIB} debug ${FBX_LIB_DEBUG})
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindGoogleTestNV.cmake b/NvBlast/sdk/compiler/cmake/modules/FindGoogleTestNV.cmake
deleted file mode 100644
index aebc849..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindGoogleTestNV.cmake
+++ /dev/null
@@ -1,132 +0,0 @@
-# - Try to find GoogleTest SDK
-# - Sets GOOGLETEST_LIBRARIES - lists of the libraries found
-# - Sets GOOGLETEST_INCLUDE_DIRS
-
-include(FindPackageHandleStandardArgs)
-
-# Find the includes
-
-# TODO: Do the version stuff properly!
-find_path(GOOGLETEST_PATH include/gtest/gtest.h
- PATHS ${GW_DEPS_ROOT}/googletest-linux-x86_64/${GoogleTestNV_FIND_VERSION}
- ${GW_DEPS_ROOT}/googletest-nv/${GoogleTestNV_FIND_VERSION}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
- # If the project pulling in this dependency needs the static crt, then append that to the path.
-
- if (STATIC_WINCRT)
- SET(GOOGLETEST_CRT_SUFFIX "-staticcrt")
- else()
- SET(GOOGLETEST_CRT_SUFFIX "")
- endif()
-
- if (CMAKE_CL_64)
- SET(GOOGLETEST_ARCH_FOLDER "win64")
- else()
- SET(GOOGLETEST_ARCH_FOLDER "win32")
- endif()
-
- if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
- SET(VS_STR "vc12")
- elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(VS_STR "vc14")
- else()
- MESSAGE(FATAL_ERROR "Failed to find compatible FBXSDK - Only supporting VS2013 and VS2015")
- endif()
-
-
- # Now find all of the PhysX libs in the lib directory
-
- SET(LIB_PATH ${GOOGLETEST_PATH}/lib/${VS_STR}${GOOGLETEST_ARCH_FOLDER}-cmake${GOOGLETEST_CRT_SUFFIX})
-
-elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
- SET(LIB_PATH ${GOOGLETEST_PATH}/lib/PS4)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
- SET(LIB_PATH ${GOOGLETEST_PATH}/lib/xboxone-${XDK_VERSION})
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
- if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 5.0)
- SET(LIB_PATH ${GOOGLETEST_PATH}/lib/gcc-5.4)
- else()
- SET(LIB_PATH ${GOOGLETEST_PATH}/lib/gcc-4.8)
- endif()
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-endif()
-
-MESSAGE("GTEst libpath:" ${LIB_PATH})
-
-if(TARGET_BUILD_PLATFORM STREQUAL "linux")
- find_library(GTEST_LIB
- NAMES gtest
- PATHS ${LIB_PATH}
- )
-
- find_library(GTEST_MAIN_LIB
- NAMES gtest_main
- PATHS ${LIB_PATH}
- )
-
- SET(GTEST_LIB_DEBUG ${GTEST_LIB})
- SET(GTEST_MAIN_LIB_DEBUG ${GTEST_MAIN_LIB})
-else()
- find_library(GTEST_LIB
- NAMES gtest
- PATHS ${LIB_PATH}/Release
- )
-
- find_library(GTEST_LIB_DEBUG
- NAMES gtest
- PATHS ${LIB_PATH}/Debug
- )
-
- find_library(GTEST_MAIN_LIB
- NAMES gtest_main
- PATHS ${LIB_PATH}/Release
- )
-
- find_library(GTEST_MAIN_LIB_DEBUG
- NAMES gtest_main
- PATHS ${LIB_PATH}/Debug
- )
-endif()
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(GOOGLETEST
- DEFAULT_MSG
- GOOGLETEST_PATH
-
- GTEST_LIB
- GTEST_MAIN_LIB
- GTEST_LIB_DEBUG
- GTEST_MAIN_LIB_DEBUG
-)
-
-if (GOOGLETEST_FOUND)
- # NOTE: This include list is way too long and reaches into too many internals.
- # Also may not be good enough for all users.
- SET(GOOGLETEST_INCLUDE_DIRS
- ${GOOGLETEST_PATH}/include
- ${GOOGLETEST_PATH}/include/gtest
- )
-
- SET(GOOGLETEST_LIBS_RELEASE ${GTEST_LIB} ${GTEST_MAIN_LIB}
- CACHE STRING ""
- )
- SET(GOOGLETEST_LIBS_DEBUG ${GTEST_LIB_DEBUG} ${GTEST_MAIN_LIB_DEBUG}
- CACHE STRING ""
- )
-
- SET(GOOGLETEST_LIBRARIES "" CACHE STRING "")
-
- foreach(x ${GOOGLETEST_LIBS_RELEASE})
- list(APPEND GOOGLETEST_LIBRARIES optimized ${x})
- endforeach()
-
- foreach(x ${GOOGLETEST_LIBS_DEBUG})
- list(APPEND GOOGLETEST_LIBRARIES debug ${x})
- endforeach()
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindPhysXSDK.cmake b/NvBlast/sdk/compiler/cmake/modules/FindPhysXSDK.cmake
deleted file mode 100644
index 830e6c5..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindPhysXSDK.cmake
+++ /dev/null
@@ -1,566 +0,0 @@
-# - Try to find PhysX binary SDK
-# - Sets PHYSXSDK_LIBS_DEBUG, PHYSXSDK_LIBS_RELEASE, PHYSXSDK_LIBS_CHECKED, PHYSXSDK_LIBS_PROFILE - lists of the libraries found
-# - Sets PHYSXSDK_INCLUDE_DIRS
-# - Sets PHYSXSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this
-
-include(FindPackageHandleStandardArgs)
-
-MESSAGE("Looking for PhysXSDK ${PhysXSDK_FIND_VERSION} Cached path: ${PHYSXSDK_PATH}")
-# TODO: Do the version stuff properly!
-find_path(PHYSXSDK_PATH Include/PxActor.h
- PATHS
- ${GW_DEPS_ROOT}/$ENV{PM_PhysX_NAME}/${PhysXSDK_FIND_VERSION}
- ${GW_DEPS_ROOT}/PhysX/${PhysXSDK_FIND_VERSION}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
- # If the project pulling in this dependency needs the static crt, then append that to the path.
- if (STATIC_WINCRT)
- SET(PXSHARED_CRT_SUFFIX "-staticcrt")
- else()
- SET(PXSHARED_CRT_SUFFIX "")
- endif()
-
- if (CMAKE_CL_64)
- SET(PHYSX_ARCH_FOLDER "win64")
- SET(PHYSX_ARCH_FILE "_x64")
- else()
- SET(PHYSX_ARCH_FOLDER "win32")
- SET(PHYSX_ARCH_FILE "_x86")
- endif()
-
- # What compiler version do we want?
-
- if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
- SET(VS_STR "vc12")
- elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(VS_STR "vc14")
- else()
- MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015")
- endif()
-
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX})
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll")
-
-elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
- SET(PHYSX_ARCH_FILE "_x64")
-endif()
-
-# Now find all of the PhysX libs in the lib directory
-
-find_library(PHYSX3_LIB
- NAMES PhysX3${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3EXTENSIONS_LIB
- NAMES PhysX3Extensions${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3CHARACTERKINEMATIC_LIB
- NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COMMON_LIB
- NAMES PhysX3Common${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COOKING_LIB
- NAMES PhysX3Cooking${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVEL_LIB
- NAMES LowLevel${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELAABB_LIB
- NAMES LowLevelAABB${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELCLOTH_LIB
- NAMES LowLevelCloth${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELDYNAMICS_LIB
- NAMES LowLevelDynamics${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELPARTICLES_LIB
- NAMES LowLevelParticles${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SCENEQUERY_LIB
- NAMES SceneQuery${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SIMULATIONCONTROLLER_LIB
- NAMES SimulationController${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-
-find_library(PHYSX3_LIB_DEBUG
- NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3EXTENSIONS_LIB_DEBUG
- NAMES PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
- NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COMMON_LIB_DEBUG
- NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COOKING_LIB_DEBUG
- NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVEL_LIB_DEBUG
- NAMES LowLevelDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELAABB_LIB_DEBUG
- NAMES LowLevelAABBDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELCLOTH_LIB_DEBUG
- NAMES LowLevelClothDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELDYNAMICS_LIB_DEBUG
- NAMES LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELPARTICLES_LIB_DEBUG
- NAMES LowLevelParticlesDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SCENEQUERY_LIB_DEBUG
- NAMES SceneQueryDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SIMULATIONCONTROLLER_LIB_DEBUG
- NAMES SimulationControllerDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(PHYSX3_LIB_CHECKED
- NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3EXTENSIONS_LIB_CHECKED
- NAMES PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
- NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COMMON_LIB_CHECKED
- NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COOKING_LIB_CHECKED
- NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVEL_LIB_CHECKED
- NAMES LowLevelCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELAABB_LIB_CHECKED
- NAMES LowLevelAABBCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELCLOTH_LIB_CHECKED
- NAMES LowLevelClothCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELDYNAMICS_LIB_CHECKED
- NAMES LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELPARTICLES_LIB_CHECKED
- NAMES LowLevelParticlesCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SCENEQUERY_LIB_CHECKED
- NAMES SceneQueryCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SIMULATIONCONTROLLER_LIB_CHECKED
- NAMES SimulationControllerCHECKED${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(PHYSX3_LIB_PROFILE
- NAMES PhysX3PROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3EXTENSIONS_LIB_PROFILE
- NAMES PhysX3ExtensionsPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3CHARACTERKINEMATIC_LIB_PROFILE
- NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COMMON_LIB_PROFILE
- NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PHYSX3COOKING_LIB_PROFILE
- NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVEL_LIB_PROFILE
- NAMES LowLevelPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELAABB_LIB_PROFILE
- NAMES LowLevelAABBPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELCLOTH_LIB_PROFILE
- NAMES LowLevelClothPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELDYNAMICS_LIB_PROFILE
- NAMES LowLevelDynamicsPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(LOWLEVELPARTICLES_LIB_PROFILE
- NAMES LowLevelParticlesPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SCENEQUERY_LIB_PROFILE
- NAMES SceneQueryPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(SIMULATIONCONTROLLER_LIB_PROFILE
- NAMES SimulationControllerPROFILE${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
-
- find_library(PHYSX3GPU_LIB
- NAMES PhysX3Gpu${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
- )
- find_library(PHYSX3GPU_LIB_DEBUG
- NAMES PhysX3GpuDEBUG${PHYSX_ARCH_FILE}
- PATHS ${LIB_PATH}
- )
-
-
- SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX})
-
- find_library(PHYSX3_DLL
- NAMES PhysX3${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_DLL
- NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COMMON_DLL
- NAMES PhysX3Common${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COOKING_DLL
- NAMES PhysX3Cooking${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3GPU_DLL
- NAMES PhysX3Gpu${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
-
- find_library(PHYSX3_DLL_DEBUG
- NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_DLL_DEBUG
- NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COMMON_DLL_DEBUG
- NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COOKING_DLL_DEBUG
- NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- # NOTE - GPU dlls not included in required dlls or libs as they're optional.
- find_library(PHYSX3GPU_DLL_DEBUG
- NAMES PhysX3GpuDEBUG${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(PHYSX3_DLL_PROFILE
- NAMES PhysX3PROFILE${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_DLL_PROFILE
- NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COMMON_DLL_PROFILE
- NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COOKING_DLL_PROFILE
- NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- # NOTE - GPU dlls not included in required dlls or libs as they're optional.
- find_library(PHYSX3GPU_DLL_PROFILE
- NAMES PhysX3GpuPROFILE${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(PHYSX3_DLL_CHECKED
- NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_DLL_CHECKED
- NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COMMON_DLL_CHECKED
- NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PHYSX3COOKING_DLL_CHECKED
- NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- # NOTE - GPU dlls not included in required dlls or libs as they're optional.
- find_library(PHYSX3GPU_DLL_CHECKED
- NAMES PhysX3GpuCHECKED${PHYSX_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- # Create this list to check for found dlls below
- SET(DLL_VAR_LIST
- PHYSX3_DLL
- PHYSX3CHARACTERKINEMATIC_DLL
- PHYSX3COMMON_DLL
- PHYSX3COOKING_DLL
-
- PHYSX3_DLL_DEBUG
- PHYSX3CHARACTERKINEMATIC_DLL_DEBUG
- PHYSX3COMMON_DLL_DEBUG
- PHYSX3COOKING_DLL_DEBUG
-
- PHYSX3_DLL_PROFILE
- PHYSX3CHARACTERKINEMATIC_DLL_PROFILE
- PHYSX3COMMON_DLL_PROFILE
- PHYSX3COOKING_DLL_PROFILE
-
- PHYSX3_DLL_CHECKED
- PHYSX3CHARACTERKINEMATIC_DLL_CHECKED
- PHYSX3COMMON_DLL_CHECKED
- PHYSX3COOKING_DLL_CHECKED
-
- )
-endif()
-
-if (TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".so")
-
- find_library(PHYSX3_LIB
- NAMES PhysX3${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COOKING_LIB
- NAMES PhysX3Cooking${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_LIB
- NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COMMON_LIB
- NAMES PhysX3Common${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
-
- find_library(PHYSX3_LIB_DEBUG
- NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COOKING_LIB_DEBUG
- NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
- NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COMMON_LIB_DEBUG
- NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
-
- find_library(PHYSX3_LIB_CHECKED
- NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COOKING_LIB_CHECKED
- NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
- NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COMMON_LIB_CHECKED
- NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
-
- find_library(PHYSX3_LIB_PROFILE
- NAMES PhysX3PROFILE${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COOKING_LIB_PROFILE
- NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3CHARACTERKINEMATIC_LIB_PROFILE
- NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PHYSX3COMMON_LIB_PROFILE
- NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
-
-endif()
-
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(PHYSXSDK
- DEFAULT_MSG
- PHYSXSDK_PATH
-
- PHYSX3_LIB
- PHYSX3EXTENSIONS_LIB
- PHYSX3CHARACTERKINEMATIC_LIB
- PHYSX3COMMON_LIB
- PHYSX3COOKING_LIB
- LOWLEVEL_LIB
- LOWLEVELAABB_LIB
- LOWLEVELCLOTH_LIB
- LOWLEVELDYNAMICS_LIB
- LOWLEVELPARTICLES_LIB
- SCENEQUERY_LIB
- SIMULATIONCONTROLLER_LIB
-
- PHYSX3_LIB_DEBUG
- PHYSX3EXTENSIONS_LIB_DEBUG
- PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
- PHYSX3COMMON_LIB_DEBUG
- PHYSX3COOKING_LIB_DEBUG
- LOWLEVEL_LIB_DEBUG
- LOWLEVELAABB_LIB_DEBUG
- LOWLEVELCLOTH_LIB_DEBUG
- LOWLEVELDYNAMICS_LIB_DEBUG
- LOWLEVELPARTICLES_LIB_DEBUG
- SCENEQUERY_LIB_DEBUG
- SIMULATIONCONTROLLER_LIB_DEBUG
-
-# PHYSX3_LIB_CHECKED
-# PHYSX3EXTENSIONS_LIB_CHECKED
-# PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
-# PHYSX3COMMON_LIB_CHECKED
-# PHYSX3COOKING_LIB_CHECKED
-# LOWLEVEL_LIB_CHECKED
-# LOWLEVELAABB_LIB_CHECKED
-# LOWLEVELCLOTH_LIB_CHECKED
-# LOWLEVELDYNAMICS_LIB_CHECKED
-# LOWLEVELPARTICLES_LIB_CHECKED
-# SCENEQUERY_LIB_CHECKED
-# SIMULATIONCONTROLLER_LIB_CHECKED
-#
-# PHYSX3_LIB_PROFILE
-# PHYSX3EXTENSIONS_LIB_PROFILE
-# PHYSX3CHARACTERKINEMATIC_LIB_PROFILE
-# PHYSX3COMMON_LIB_PROFILE
-# PHYSX3COOKING_LIB_PROFILE
-# LOWLEVEL_LIB_PROFILE
-# LOWLEVELAABB_LIB_PROFILE
-# LOWLEVELCLOTH_LIB_PROFILE
-# LOWLEVELDYNAMICS_LIB_PROFILE
-# LOWLEVELPARTICLES_LIB_PROFILE
-# SCENEQUERY_LIB_PROFILE
-# SIMULATIONCONTROLLER_LIB_PROFILE
-
- ${DLL_VAR_LIST}
-)
-
-if (PHYSXSDK_FOUND)
-
- SET(PHYSXSDK_INCLUDE_DIRS
- ${PHYSXSDK_PATH}/Include
- ${PHYSXSDK_PATH}/Include/common
- ${PHYSXSDK_PATH}/Include/cooking
- ${PHYSXSDK_PATH}/Include/extensions
- ${PHYSXSDK_PATH}/Include/geometry
- ${PHYSXSDK_PATH}/Include/gpu
- ${PHYSXSDK_PATH}/Include/deformable
- ${PHYSXSDK_PATH}/Include/particles
- ${PHYSXSDK_PATH}/Include/characterkinematic
- ${PHYSXSDK_PATH}/Include/characterdynamic
- ${PHYSXSDK_PATH}/Include/vehicle
- )
-
- SET(PHYSXSDK_LIBS_RELEASE ${PHYSX3_LIB} ${PHYSX3EXTENSIONS_LIB} ${PHYSX3CHARACTERKINEMATIC_LIB} ${PHYSX3COMMON_LIB} ${PHYSX3COOKING_LIB} ${PHYSX3GPU_LIB} ${LOWLEVEL_LIB} ${LOWLEVELAABB_LIB} ${LOWLEVELCLOTH_LIB} ${LOWLEVELDYNAMICS_LIB} ${LOWLEVELPARTICLES_LIB} ${SCENEQUERY_LIB} ${SIMULATIONCONTROLLER_LIB}
- CACHE STRING ""
- )
- SET(PHYSXSDK_LIBS_DEBUG ${PHYSX3_LIB_DEBUG} ${PHYSX3EXTENSIONS_LIB_DEBUG} ${PHYSX3CHARACTERKINEMATIC_LIB_DEBUG} ${PHYSX3COMMON_LIB_DEBUG} ${PHYSX3COOKING_LIB_DEBUG} ${PHYSX3GPU_LIB_DEBUG} ${LOWLEVEL_LIB_DEBUG} ${LOWLEVELAABB_LIB_DEBUG} ${LOWLEVELCLOTH_LIB_DEBUG} ${LOWLEVELDYNAMICS_LIB_DEBUG} ${LOWLEVELPARTICLES_LIB_DEBUG} ${SCENEQUERY_LIB_DEBUG} ${SIMULATIONCONTROLLER_LIB_DEBUG}
- CACHE STRING ""
- )
- SET(PHYSXSDK_LIBS_CHECKED ${PHYSX3_LIB_CHECKED} ${PHYSX3EXTENSIONS_LIB_CHECKED} ${PHYSX3CHARACTERKINEMATIC_LIB_CHECKED} ${PHYSX3COMMON_LIB_CHECKED} ${PHYSX3COOKING_LIB_CHECKED} ${PHYSX3GPU_LIB_CHECKED} ${LOWLEVEL_LIB_CHECKED} ${LOWLEVELAABB_LIB_CHECKED} ${LOWLEVELCLOTH_LIB_CHECKED} ${LOWLEVELDYNAMICS_LIB_CHECKED} ${LOWLEVELPARTICLES_LIB_CHECKED} ${SCENEQUERY_LIB_CHECKED} ${SIMULATIONCONTROLLER_LIB_CHECKED}
- CACHE STRING ""
- )
- SET(PHYSXSDK_LIBS_PROFILE ${PHYSX3_LIB_PROFILE} ${PHYSX3EXTENSIONS_LIB_PROFILE} ${PHYSX3CHARACTERKINEMATIC_LIB_PROFILE} ${PHYSX3COMMON_LIB_PROFILE} ${PHYSX3COOKING_LIB_PROFILE} ${PHYSX3GPU_LIB_PROFILE} ${LOWLEVEL_LIB_PROFILE} ${LOWLEVELAABB_LIB_PROFILE} ${LOWLEVELCLOTH_LIB_PROFILE} ${LOWLEVELDYNAMICS_LIB_PROFILE} ${LOWLEVELPARTICLES_LIB_PROFILE} ${SCENEQUERY_LIB_PROFILE} ${SIMULATIONCONTROLLER_LIB_PROFILE}
- CACHE STRING ""
- )
-
- #NOTE: This is all dll configs, might need to be split.
- SET(PHYSXSDK_DLLS
- ${PHYSX3_DLL} ${PHYSX3CHARACTERKINEMATIC_DLL} ${PHYSX3COMMON_DLL} ${PHYSX3COOKING_DLL} ${PHYSX3GPU_DLL}
- ${PHYSX3_DLL_DEBUG} ${PHYSX3CHARACTERKINEMATIC_DLL_DEBUG} ${PHYSX3COMMON_DLL_DEBUG} ${PHYSX3COOKING_DLL_DEBUG} ${PHYSX3GPU_DLL_DEBUG}
- ${PHYSX3_DLL_PROFILE} ${PHYSX3CHARACTERKINEMATIC_DLL_PROFILE} ${PHYSX3COMMON_DLL_PROFILE} ${PHYSX3COOKING_DLL_PROFILE} ${PHYSX3GPU_DLL_PROFILE}
- ${PHYSX3_DLL_CHECKED} ${PHYSX3CHARACTERKINEMATIC_DLL_CHECKED} ${PHYSX3COMMON_DLL_CHECKED} ${PHYSX3COOKING_DLL_CHECKED} ${PHYSX3GPU_DLL_CHECKED}
- )
-
- SET(PHYSXSDK_LIBRARIES "" CACHE STRING "")
-
- foreach(x ${PHYSXSDK_LIBS_RELEASE})
- list(APPEND PHYSXSDK_LIBRARIES optimized ${x})
- endforeach()
-
- foreach(x ${PHYSXSDK_LIBS_DEBUG})
- list(APPEND PHYSXSDK_LIBRARIES debug ${x})
- endforeach()
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindPxSharedSDK.cmake b/NvBlast/sdk/compiler/cmake/modules/FindPxSharedSDK.cmake
deleted file mode 100644
index 0f67f5c..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindPxSharedSDK.cmake
+++ /dev/null
@@ -1,293 +0,0 @@
-# - Try to find PxShared binary SDK
-# - Sets PXSHAREDSDK_LIBS_DEBUG and PXSHAREDSDK_LIBS_RELEASE - lists of the libraries found
-# - Sets PXSHAREDSDK_INCLUDE_DIRS
-# - Sets PXSHAREDSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this
-
-include(FindPackageHandleStandardArgs)
-
-# Find the includes
-
-# TODO: Do the version stuff properly!
-find_path(PXSHAREDSDK_PATH include/foundation/Px.h
- PATHS
- ${GW_DEPS_ROOT}/$ENV{PM_PxShared_NAME}/${PxSharedSDK_FIND_VERSION}
- ${GW_DEPS_ROOT}/PxShared/${PxSharedSDK_FIND_VERSION}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
- # If the project pulling in this dependency needs the static crt, then append that to the path.
- if (STATIC_WINCRT)
- SET(PXSHARED_CRT_SUFFIX "-staticcrt")
- else()
- SET(PXSHARED_CRT_SUFFIX "")
- endif()
-
- if (CMAKE_CL_64)
- SET(PXSHARED_ARCH_FOLDER "win64")
- SET(PXSHARED_ARCH_FILE "_x64")
- else()
- SET(PXSHARED_ARCH_FOLDER "win32")
- SET(PXSHARED_ARCH_FILE "_x86")
- endif()
-
- # What compiler version do we want?
-
- if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
- SET(VS_STR "vc12")
- elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(VS_STR "vc14")
- else()
- MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015")
- endif()
-
- SET(LIB_PATH ${PXSHAREDSDK_PATH}/lib/${VS_STR}${PXSHARED_ARCH_FOLDER}-cmake${PXSHARED_CRT_SUFFIX})
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll")
-
-elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
- SET(LIB_PATH ${PXSHAREDSDK_PATH}/lib/vc14ps4-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
- SET(LIB_PATH ${PXSHAREDSDK_PATH}/lib/vc14xboxone-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
-elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(LIB_PATH ${PXSHAREDSDK_PATH}/lib/linux64-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
- SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
- SET(PXSHARED_ARCH_FILE "_x64")
-endif()
-
-
-# Now find all of the PhysX libs in the lib directory
-
-
-find_library(PSFASTXML_LIB
- NAMES PsFastXml${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXFOUNDATION_LIB
- NAMES PxFoundation${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXPVDSDK_LIB
- NAMES PxPvdSDK${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXTASK_LIB
- NAMES PxTask${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(PSFASTXML_LIB_DEBUG
- NAMES PsFastXmlDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXFOUNDATION_LIB_DEBUG
- NAMES PxFoundationDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXPVDSDK_LIB_DEBUG
- NAMES PxPvdSDKDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXTASK_LIB_DEBUG
- NAMES PxTaskDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(PSFASTXML_LIB_CHECKED
- NAMES PsFastXmlCHECKED${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXFOUNDATION_LIB_CHECKED
- NAMES PxFoundationCHECKED${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXPVDSDK_LIB_CHECKED
- NAMES PxPvdSDKCHECKED${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXTASK_LIB_CHECKED
- NAMES PxTaskCHECKED${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-find_library(PSFASTXML_LIB_PROFILE
- NAMES PsFastXmlPROFILE${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXFOUNDATION_LIB_PROFILE
- NAMES PxFoundationPROFILE${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXPVDSDK_LIB_PROFILE
- NAMES PxPvdSDKPROFILE${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-find_library(PXTASK_LIB_PROFILE
- NAMES PxTaskPROFILE${PXSHARED_ARCH_FILE}
- PATHS ${LIB_PATH}
-)
-
-if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
- SET(DLL_PATH ${PXSHAREDSDK_PATH}/bin/${VS_STR}${PXSHARED_ARCH_FOLDER}-cmake${PXSHARED_CRT_SUFFIX})
-
- find_library(PXFOUNDATION_DLL
- NAMES PxFoundation${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PXPVDSDK_DLL
- NAMES PxPvdSDK${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(PXFOUNDATION_DLL_DEBUG
- NAMES PxFoundationDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PXPVDSDK_DLL_DEBUG
- NAMES PxPvdSDKDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(PXFOUNDATION_DLL_CHECKED
- NAMES PxFoundationCHECKED${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PXPVDSDK_DLL_CHECKED
- NAMES PxPvdSDKCHECKED${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- find_library(PXFOUNDATION_DLL_PROFILE
- NAMES PxFoundationPROFILE${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
- find_library(PXPVDSDK_DLL_PROFILE
- NAMES PxPvdSDKPROFILE${PXSHARED_ARCH_FILE}
- PATHS ${DLL_PATH}
- )
-
- #Put the found dll variables in a list if we actually looked for them (windows)
- SET(DLL_VAR_LIST
- PXFOUNDATION_DLL
- PXPVDSDK_DLL
-
- PXFOUNDATION_DLL_DEBUG
- PXPVDSDK_DLL_DEBUG
-
- PXFOUNDATION_DLL_CHECKED
- PXPVDSDK_DLL_CHECKED
-
- PXFOUNDATION_DLL_PROFILE
- PXPVDSDK_DLL_PROFILE
-
- )
-endif()
-
-if (TARGET_BUILD_PLATFORM STREQUAL "linux")
- SET(BIN_PATH ${PXSHAREDSDK_PATH}/bin/linux64-cmake)
- SET(CMAKE_FIND_LIBRARY_SUFFIXES ".so")
-
- find_library(PXFOUNDATION_LIB
- NAMES PxFoundation${PXSHARED_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PXPVDSDK_LIB
- NAMES PxPvdSDK${PXSHARED_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
-
- find_library(PXFOUNDATION_LIB_DEBUG
- NAMES PxFoundationDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
- find_library(PXPVDSDK_LIB_DEBUG
- NAMES PxPvdSDKDEBUG${PXSHARED_ARCH_FILE}
- PATHS ${BIN_PATH}
- )
-endif()
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(PXSHAREDSDK
- DEFAULT_MSG
- PXSHAREDSDK_PATH
-
- PSFASTXML_LIB
- PXFOUNDATION_LIB
- PXPVDSDK_LIB
- PXTASK_LIB
-
- PSFASTXML_LIB_DEBUG
- PXFOUNDATION_LIB_DEBUG
- PXPVDSDK_LIB_DEBUG
- PXTASK_LIB_DEBUG
-
-# PSFASTXML_LIB_CHECKED
-# PXFOUNDATION_LIB_CHECKED
-# PXPVDSDK_LIB_CHECKED
-# PXTASK_LIB_CHECKED
-#
-# PSFASTXML_LIB_PROFILE
-# PXFOUNDATION_LIB_PROFILE
-# PXPVDSDK_LIB_PROFILE
-# PXTASK_LIB_PROFILE
-
-
- ${DLL_VAR_LIST}
-)
-
-if (PXSHAREDSDK_FOUND)
-
- # NOTE: This include list is way too long and reaches into too many internals.
- # Also may not be good enough for all users.
- SET(PXSHAREDSDK_INCLUDE_DIRS
- ${PXSHAREDSDK_PATH}/include
- ${PXSHAREDSDK_PATH}/include/pvd
- ${PXSHAREDSDK_PATH}/include/task
- ${PXSHAREDSDK_PATH}/include/filebuf
- ${PXSHAREDSDK_PATH}/include/foundation
- ${PXSHAREDSDK_PATH}/src/foundation/include
- ${PXSHAREDSDK_PATH}/src/filebuf/include
- ${PXSHAREDSDK_PATH}/src/fastxml/include
- )
-
- SET(PXSHAREDSDK_LIBS_RELEASE ${PSFASTXML_LIB} ${PXFOUNDATION_LIB} ${PXPVDSDK_LIB} ${PXTASK_LIB}
- CACHE STRING ""
- )
- SET(PXSHAREDSDK_LIBS_DEBUG ${PSFASTXML_LIB_DEBUG} ${PXFOUNDATION_LIB_DEBUG} ${PXPVDSDK_LIB_DEBUG} ${PXTASK_LIB_DEBUG}
- CACHE STRING ""
- )
-
- SET(PXSHAREDSDK_LIBS_CHECKED ${PSFASTXML_LIB_CHECKED} ${PXFOUNDATION_LIB_CHECKED} ${PXPVDSDK_LIB_CHECKED} ${PXTASK_LIB_CHECKED}
- CACHE STRING ""
- )
-
- SET(PXSHAREDSDK_LIBS_PROFILE ${PSFASTXML_LIB_PROFILE} ${PXFOUNDATION_LIB_PROFILE} ${PXPVDSDK_LIB_PROFILE} ${PXTASK_LIB_PROFILE}
- CACHE STRING ""
- )
-
- SET(PXSHAREDSDK_DLLS
- ${PXFOUNDATION_DLL}
- ${PXPVDSDK_DLL}
-
- ${PXFOUNDATION_DLL_DEBUG}
- ${PXPVDSDK_DLL_DEBUG}
-
- ${PXFOUNDATION_DLL_CHECKED}
- ${PXPVDSDK_DLL_CHECKED}
-
- ${PXFOUNDATION_DLL_PROFILE}
- ${PXPVDSDK_DLL_PROFILE}
- )
-
- SET(PXSHAREDSDK_LIBRARIES "" CACHE STRING "")
-
- foreach(x ${PXSHAREDSDK_LIBS_RELEASE})
- list(APPEND PXSHAREDSDK_LIBRARIES optimized ${x})
- endforeach()
-
- foreach(x ${PXSHAREDSDK_LIBS_DEBUG})
- list(APPEND PXSHAREDSDK_LIBRARIES debug ${x})
- endforeach()
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/modules/FindXDK.cmake b/NvBlast/sdk/compiler/cmake/modules/FindXDK.cmake
deleted file mode 100644
index 601dd8f..0000000
--- a/NvBlast/sdk/compiler/cmake/modules/FindXDK.cmake
+++ /dev/null
@@ -1,257 +0,0 @@
-# - Try to find XDLK
-# - Sets XDK_LIBRARIES - list of the libraries found
-# - Sets XDK_INCLUDE_DIRS
-
-include(FindPackageHandleStandardArgs)
-
-# Find the includes
-
-# TODO: Do the version stuff properly!
-# TODO: Handle a binary dep version of the XDK
-find_path(XDK_PATH include/winrt/Windows.Xbox.UI.h
- PATHS
- $ENV{XboxOneXDKLatest}/xdk
-)
-
-SET(LIB_PATH ${XDK_PATH}/Lib/amd64/)
-SET(CMAKE_FIND_LIBRARY_PREFIXES "")
-SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib")
-
-MESSAGE("XDK LIB PATH: ${LIB_PATH}")
-
-find_library(ACPHAL_LIB
- NAMES acphal
- PATHS ${LIB_PATH}
-)
-
-find_library(APPMODEL_LIB
- NAMES appmodel
- PATHS ${LIB_PATH}
-)
-
-find_library(BCRYPT_LIB
- NAMES bcrypt
- PATHS ${LIB_PATH}
-)
-
-find_library(COMBASE_LIB
- NAMES combase
- PATHS ${LIB_PATH}
-)
-
-find_library(CONSOLEID_LIB
- NAMES consoleid
- PATHS ${LIB_PATH}
-)
-
-find_library(D3D11_X_LIB
- NAMES d3d11_x
- PATHS ${LIB_PATH}
-)
-
-find_library(D3D12_X_LIB
- NAMES d3d12_x
- PATHS ${LIB_PATH}
-)
-
-find_library(D3DCOMPILER_LIB
- NAMES d3dcompiler
- PATHS ${LIB_PATH}
-)
-
-find_library(DXGUID_LIB
- NAMES dxguid
- PATHS ${LIB_PATH}
-)
-
-find_library(ETWPLUS_LIB
- NAMES etwplus
- PATHS ${LIB_PATH}
-)
-
-find_library(IXMLHTTPREQUEST2_LIB
- NAMES ixmlhttprequest2
- PATHS ${LIB_PATH}
-)
-
-find_library(KERNELX_LIB
- NAMES kernelx
- PATHS ${LIB_PATH}
-)
-
-find_library(KSTUDIOCLIENT_LIB
- NAMES kstudioclient
- PATHS ${LIB_PATH}
-)
-
-find_library(MFPLAT_LIB
- NAMES mfplat
- PATHS ${LIB_PATH}
-)
-
-find_library(MFREADWRITE_LIB
- NAMES mfreadwrite
- PATHS ${LIB_PATH}
-)
-
-find_library(MFUUID_LIB
- NAMES mfuuid
- PATHS ${LIB_PATH}
-)
-
-find_library(MMDEVAPI_LIB
- NAMES mmdevapi
- PATHS ${LIB_PATH}
-)
-
-find_library(PIXEVT_LIB
- NAMES PIXEvt
- PATHS ${LIB_PATH}
-)
-
-find_library(RPCRT4_LIB
- NAMES rpcrt4
- PATHS ${LIB_PATH}
-)
-
-find_library(SMARTGLASSINTEROP_LIB
- NAMES smartglassinterop
- PATHS ${LIB_PATH}
-)
-
-find_library(STRMIIDS_LIB
- NAMES strmiids
- PATHS ${LIB_PATH}
-)
-
-find_library(TOOLHELPX_LIB
- NAMES toolhelpx
- PATHS ${LIB_PATH}
-)
-
-find_library(UUID_LIB
- NAMES uuid
- PATHS ${LIB_PATH}
-)
-
-find_library(WINDOWSCODECS_LIB
- NAMES windowscodecs
- PATHS ${LIB_PATH}
-)
-
-find_library(WMCODECDSPUUID_LIB
- NAMES wmcodecdspuuid
- PATHS ${LIB_PATH}
-)
-
-find_library(WS2_32_LIB
- NAMES ws2_32
- PATHS ${LIB_PATH}
-)
-
-find_library(XAPOBASE_LIB
- NAMES xapobase
- PATHS ${LIB_PATH}
-)
-
-find_library(XAUDIO2_LIB
- NAMES xaudio2
- PATHS ${LIB_PATH}
-)
-
-find_library(XG_X_LIB
- NAMES xg_x
- PATHS ${LIB_PATH}
-)
-
-find_library(XI_LIB
- NAMES xi
- PATHS ${LIB_PATH}
-)
-
-find_library(XSTUDIOCLIENT_LIB
- NAMES xstudioclient
- PATHS ${LIB_PATH}
-)
-
-
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(XDK
- DEFAULT_MSG
- XDK_PATH
-
- ACPHAL_LIB
- APPMODEL_LIB
- BCRYPT_LIB
- COMBASE_LIB
- CONSOLEID_LIB
- D3D11_X_LIB
- D3D12_X_LIB
- D3DCOMPILER_LIB
- DXGUID_LIB
- ETWPLUS_LIB
- IXMLHTTPREQUEST2_LIB
- KERNELX_LIB
- KSTUDIOCLIENT_LIB
- MFPLAT_LIB
- MFREADWRITE_LIB
- MFUUID_LIB
- MMDEVAPI_LIB
- PIXEVT_LIB
- RPCRT4_LIB
- SMARTGLASSINTEROP_LIB
- STRMIIDS_LIB
- TOOLHELPX_LIB
- UUID_LIB
- WINDOWSCODECS_LIB
- WMCODECDSPUUID_LIB
- WS2_32_LIB
- XAPOBASE_LIB
- XAUDIO2_LIB
- XG_X_LIB
- XI_LIB
- XSTUDIOCLIENT_LIB
-)
-
-if (XDK_FOUND)
- SET(XDK_INCLUDE_DIRS
- ${XDK_PATH}/Include
- ${XDK_PATH}/Include/shared
- ${XDK_PATH}/Include/um
- ${XDK_PATH}/Include/winrt
- )
-
- SET(XDK_LIBRARIES
- ${ACPHAL_LIB}
- ${APPMODEL_LIB}
- ${BCRYPT_LIB}
- ${COMBASE_LIB}
- ${CONSOLEID_LIB}
- ${D3D11_X_LIB}
- ${D3D12_X_LIB}
- ${D3DCOMPILER_LIB}
- ${DXGUID_LIB}
- ${ETWPLUS_LIB}
- ${IXMLHTTPREQUEST2_LIB}
- ${KERNELX_LIB}
- ${KSTUDIOCLIENT_LIB}
- ${MFPLAT_LIB}
- ${MFREADWRITE_LIB}
- ${MFUUID_LIB}
- ${MMDEVAPI_LIB}
- ${PIXEVT_LIB}
- ${RPCRT4_LIB}
- ${SMARTGLASSINTEROP_LIB}
- ${STRMIIDS_LIB}
- ${TOOLHELPX_LIB}
- ${UUID_LIB}
- ${WINDOWSCODECS_LIB}
- ${WMCODECDSPUUID_LIB}
- ${WS2_32_LIB}
- ${XAPOBASE_LIB}
- ${XAUDIO2_LIB}
- ${XG_X_LIB}
- ${XI_LIB}
- ${XSTUDIOCLIENT_LIB}
- )
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/windows/CMakeLists.txt b/NvBlast/sdk/compiler/cmake/windows/CMakeLists.txt
deleted file mode 100644
index ac8b186..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/CMakeLists.txt
+++ /dev/null
@@ -1,67 +0,0 @@
-#Platform specific compile flags and project includes
-
-SET(CMAKE_CXX_FLAGS "/GR- /GF /MP /Gy /d2Zi+ /errorReport:prompt /fp:fast /Gd /Gm- /GS- /nologo /W4 /WX /Zc:forScope /Zc:inline /Zc:wchar_t /Zi")
-
-OPTION(STATIC_WINCRT "Use static WinCRT" OFF)
-
-# Are we using the static or dynamic RT library? Whatever we use, it needs to be the same in any dependencies
-# we pull in or we're potentially having mismatch issues.
-IF(STATIC_WINCRT)
- SET(WINCRT_NDEBUG "/MT")
- SET(WINCRT_DEBUG "/MTd")
-ELSE()
- SET(WINCRT_NDEBUG "/MD")
- SET(WINCRT_DEBUG "/MDd")
-ENDIF()
-
-SET(CMAKE_CXX_FLAGS_DEBUG "/Od /RTCsu ${WINCRT_DEBUG}")
-SET(CMAKE_CXX_FLAGS_CHECKED "/Ox ${WINCRT_NDEBUG}")
-SET(CMAKE_CXX_FLAGS_PROFILE "/Ox ${WINCRT_NDEBUG}")
-SET(CMAKE_CXX_FLAGS_RELEASE "/Ox ${WINCRT_NDEBUG}")
-
-MESSAGE("STATIC OR DYN: ${WINCRT_DEBUG}")
-
-# Build PDBs for all configurations
-SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG")
-
-IF(CMAKE_CL_64)
- ADD_DEFINITIONS(-DWIN64)
-ENDIF(CMAKE_CL_64)
-
-SET(BLAST_SLN_COMPILE_DEFS _HAS_EXCEPTIONS=0;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;)
-#NvBlastExt doesn't have the _CONSOLE flag
-
-SET(BLAST_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;)
-SET(BLAST_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;)
-SET(BLAST_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;)
-SET(BLAST_SLN_RELEASE_COMPILE_DEFS NDEBUG;)
-
-IF(CMAKE_CL_64)
- SET(LIBPATH_SUFFIX "x64")
-ELSE(CMAKE_CL_64)
- SET(LIBPATH_SUFFIX "x86")
-ENDIF(CMAKE_CL_64)
-
-SET(CMAKE_DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}_${LIBPATH_SUFFIX}")
-SET(CMAKE_PROFILE_POSTFIX "${CMAKE_PROFILE_POSTFIX}_${LIBPATH_SUFFIX}")
-SET(CMAKE_CHECKED_POSTFIX "${CMAKE_CHECKED_POSTFIX}_${LIBPATH_SUFFIX}")
-SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}")
-
-
-# Include all of the projects
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlast.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastTk.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtConverterLL.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtShaders.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtPhysX.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtAuthoring.cmake)
-INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtImport.cmake)
-
-#Sadly, CapnProto won't compile on anything less than VS2015.
-if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0)
- SET(SERIALIZATION_INCLUDED 1 PARENT_SCOPE)
- INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerialization.cmake)
- INCLUDE(${PROJECT_CMAKE_FILES_DIR}/NvBlastExtSerializationLL.cmake)
-else()
- SET(SERIALIZATION_INCLUDED 0)
-endif()
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlast.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlast.cmake
deleted file mode 100644
index 64b6b02..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlast.cmake
+++ /dev/null
@@ -1,22 +0,0 @@
-#
-# Build NvBlast Windows
-#
-
-SET(BLAST_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLAST_PLATFORM_INCLUDES
-)
-
-SET(BLAST_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLAST_LIB_TYPE SHARED)
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtAuthoring.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtAuthoring.cmake
deleted file mode 100644
index 7406d74..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtAuthoring.cmake
+++ /dev/null
@@ -1,24 +0,0 @@
-#
-# Build NvBlastExt Windows
-#
-
-SET(BLASTEXT_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXT_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXT_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLAST_EXT_SHARED_LIB_TYPE SHARED)
-
-SET(BLASTEXT_PLATFORM_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtConverterLL.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtConverterLL.cmake
deleted file mode 100644
index 7406d74..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtConverterLL.cmake
+++ /dev/null
@@ -1,24 +0,0 @@
-#
-# Build NvBlastExt Windows
-#
-
-SET(BLASTEXT_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXT_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXT_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLAST_EXT_SHARED_LIB_TYPE SHARED)
-
-SET(BLASTEXT_PLATFORM_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtImport.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtImport.cmake
deleted file mode 100644
index 7406d74..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtImport.cmake
+++ /dev/null
@@ -1,24 +0,0 @@
-#
-# Build NvBlastExt Windows
-#
-
-SET(BLASTEXT_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXT_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXT_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLAST_EXT_SHARED_LIB_TYPE SHARED)
-
-SET(BLASTEXT_PLATFORM_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtPhysX.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtPhysX.cmake
deleted file mode 100644
index 9bf7614..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtPhysX.cmake
+++ /dev/null
@@ -1,24 +0,0 @@
-#
-# Build NvBlastExt Windows
-#
-
-SET(BLASTEXT_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXT_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXT_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLASTEXT_PHYSX_LIBTYPE SHARED)
-
-SET(BLASTEXT_PLATFORM_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerialization.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerialization.cmake
deleted file mode 100644
index 20910be..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerialization.cmake
+++ /dev/null
@@ -1,26 +0,0 @@
-#
-# Build NvBlastExtSerialization Windows
-#
-
-SET(BLASTEXTSERIALIZATION_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXTSERIALIZATION_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXTSERIALIZATION_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLASTEXTSERIALIZATION_LIB_TYPE SHARED)
-
-
-SET(BLASTEXTSERIALIZATION_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
-
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerializationLL.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerializationLL.cmake
deleted file mode 100644
index 20910be..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtSerializationLL.cmake
+++ /dev/null
@@ -1,26 +0,0 @@
-#
-# Build NvBlastExtSerialization Windows
-#
-
-SET(BLASTEXTSERIALIZATION_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXTSERIALIZATION_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXTSERIALIZATION_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLASTEXTSERIALIZATION_LIB_TYPE SHARED)
-
-
-SET(BLASTEXTSERIALIZATION_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
-
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtShaders.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastExtShaders.cmake
deleted file mode 100644
index 7406d74..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastExtShaders.cmake
+++ /dev/null
@@ -1,24 +0,0 @@
-#
-# Build NvBlastExt Windows
-#
-
-SET(BLASTEXT_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTEXT_PLATFORM_INCLUDES
-)
-
-SET(BLASTEXT_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE;
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLAST_EXT_SHARED_LIB_TYPE SHARED)
-
-SET(BLASTEXT_PLATFORM_COMPILE_OPTIONS "/wd4100;/wd4239;/wd4244;/wd4245;/wd4267;/EHsc")
diff --git a/NvBlast/sdk/compiler/cmake/windows/NvBlastTk.cmake b/NvBlast/sdk/compiler/cmake/windows/NvBlastTk.cmake
deleted file mode 100644
index d12f78f..0000000
--- a/NvBlast/sdk/compiler/cmake/windows/NvBlastTk.cmake
+++ /dev/null
@@ -1,27 +0,0 @@
-#
-# Build NvBlastTk Windows
-#
-
-FIND_PACKAGE(nvToolsExt $ENV{PM_nvToolsExt_VERSION} REQUIRED)
-
-SET(BLASTTK_PLATFORM_COMMON_FILES
- ${COMMON_SOURCE_DIR}/NvBlastIncludeWindows.h
-)
-
-SET(BLASTTK_PLATFORM_INCLUDES
- PRIVATE $<$<OR:$<CONFIG:debug>,$<CONFIG:checked>,$<CONFIG:profile>>:${NVTOOLSEXT_INCLUDE_DIRS}>
-)
-
-SET(BLASTTK_COMPILE_DEFS
- # Common to all configurations
- ${BLAST_SLN_COMPILE_DEFS};_CONSOLE
-
- $<$<CONFIG:debug>:${BLAST_SLN_DEBUG_COMPILE_DEFS}>
- $<$<CONFIG:checked>:${BLAST_SLN_CHECKED_COMPILE_DEFS}>
- $<$<CONFIG:profile>:${BLAST_SLN_PROFILE_COMPILE_DEFS}>
- $<$<CONFIG:release>:${BLAST_SLN_RELEASE_COMPILE_DEFS}>
-)
-
-SET(BLASTTK_LIBTYPE "SHARED")
-
-SET(BLASTTK_PLATFORM_LINKED_LIBS Rpcrt4 $<$<OR:$<CONFIG:debug>,$<CONFIG:checked>,$<CONFIG:profile>>:${NVTOOLSEXT_LIB}>)
diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h
deleted file mode 100644
index 68767eb..0000000
--- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGBONDGENERATOR_H
-#define NVBLASTEXTAUTHORINGBONDGENERATOR_H
-
-#include "NvBlastExtAuthoringTypes.h"
-#include "NvBlastExtAuthoringFractureTool.h"
-#include "NvBlastTypes.h"
-#include "../cooking/PxCooking.h"
-#include <PxPlane.h>
-#include <NvBlastExtAuthoringCollisionBuilder.h>
-struct NvBlastBondDesc;
-struct NvBlastChunkDesc;
-struct NvBlastBond;
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TriangleProcessor;
-struct PlaneChunkIndexer;
-
-/**
- Bond interface generation configuration
- EXACT - common surface will be searched
- AVERAGE - Inerface is approximated by projections or intersecitons with midplane
-*/
-struct BondGenerationConfig
-{
- enum BondGenMode { EXACT, AVERAGE };
- BondGenMode bondMode;
-};
-
-
-struct PlaneChunkIndexer
-{
- PlaneChunkIndexer(int32_t chunkId, int32_t trId, physx::PxPlane pl) : chunkId(chunkId), trId(trId), plane(pl) {}
- int32_t chunkId;
- int32_t trId;
- physx::PxPlane plane;
-};
-
-
-/**
- Tool for gathering bond information from provided mesh geometry
-*/
-
-class BlastBondGenerator
-{
-public:
-
- BlastBondGenerator(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mPxCooking(cooking), mPxInsertionCallback(insertionCallback){};
-
- /**
- This method based on marking triangles during fracture process, so can be used only with internally fractured meshes.
- \param[in] tool FractureTool which contains chunks representation, tool->finalizeFracturing() should be called before.
- \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool.
- \param[out] resultBondDescs Array of created bond descriptors.
- \param[out] resultChunkDescriptors Array of created chunk descriptors.
- \return 0 if success
- */
- int32_t buildDescFromInternalFracture(FractureTool* tool, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, std::vector<NvBlastChunkDesc>& resultChunkDescriptors);
-
-
- /**
- Creates bond description between two meshes
- \param[in] meshA Array of triangles of mesh A.
- \param[in] meshB Array of triangles of mesh B.
- \param[out] resultBond Result bond description.
- \param[in] conf Bond creation mode.
- \return 0 if success
- */
- int32_t createBondBetweenMeshes(const std::vector<Triangle>& meshA, const std::vector<Triangle>& meshB, NvBlastBond& resultBond, BondGenerationConfig conf = BondGenerationConfig());
-
- /**
- Creates bond description between number of meshes
- \param[in] geometry Array of arrays of triangles for each chunk.
- \param[out] resultBond Array of result bonds.
- \param[in] overlaps Array of pairs - indexes of chunks, for which bond should be created.
- \param[in] cfg Bond creation mode.
- \return 0 if success
- */
- int32_t createBondBetweenMeshes(const std::vector<std::vector<Triangle> >& geometry, std::vector<NvBlastBondDesc>& resultBond, const std::vector<std::pair<uint32_t, uint32_t> >& overlaps, BondGenerationConfig cfg);
-
-
- /**
- Creates bond description for prefractured meshes, when there is no info about which chunks should be connected with bond.
- \param[in] geometry Array of arrays of triangles for each chunk.
- \param[in] chunkIsSupport Array of flags, if true - chunk is support. Array size should be equal to chunk count in tool.
- \param[out] resultBondDescs Array of result bonds.
- \param[in] conf Bond creation mode.
- \return 0 if success
- */
- int32_t bondsFromPrefractured(const std::vector<std::vector<Triangle>>& geometry, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, BondGenerationConfig conf = BondGenerationConfig());
-
-private:
- float processWithMidplanes(TriangleProcessor* trProcessor, const std::vector<physx::PxVec3>& chunk1Points, const std::vector<physx::PxVec3>& chunk2Points,
- const std::vector<physx::PxVec3>& hull1p,const std::vector<physx::PxVec3>& hull2p, physx::PxVec3& normal, physx::PxVec3& centroid);
-
- int32_t createFullBondListAveraged(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf);
- int32_t createFullBondListExact(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf);
- int32_t createFullBondListExactInternal(const std::vector<std::vector<Triangle>>& chunksGeometry, std::vector < PlaneChunkIndexer >& planeTriangleMapping , std::vector<NvBlastBondDesc>& mResultBondDescs);
- int32_t createBondForcedInternal(const std::vector<PxVec3>& hull0, const std::vector<PxVec3>& hull1,const CollisionHull& cHull0, const CollisionHull& cHull1,PxBounds3 bound0, PxBounds3 bound1, NvBlastBond& resultBond, float overlapping);
-
- void buildGeometryCache(const std::vector<std::vector<Triangle> >& geometry);
- void resetGeometryCache();
-
- physx::PxCooking* mPxCooking;
- physx::PxPhysicsInsertionCallback* mPxInsertionCallback;
-
-
- std::vector<std::vector<Triangle> > mGeometryCache;
-
- std::vector<PlaneChunkIndexer> mPlaneCache;
- std::vector<CollisionHull> mCHullCache;
- std::vector<std::vector<physx::PxVec3> > mHullsPointsCache;
- std::vector<physx::PxBounds3 > mBoundsCache;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // NVBLASTEXTAUTHORINGBONDGENERATOR_H \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h
deleted file mode 100644
index b3e143a..0000000
--- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringCollisionBuilder.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDER_H
-#define NVBLASTEXTAUTHORINGCOLLISIONBUILDER_H
-
-#include "NvBlastTypes.h"
-#include <vector>
-#include <PxVec3.h>
-
-namespace physx
-{
- class PxCooking;
- class PxPhysicsInsertionCallback;
- class PxVec3;
- class PxConvexMesh;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Collision hull geometry format.
-*/
-struct CollisionHull
-{
- /**
- Collision hull polygon format.
- */
- struct HullPolygon
- {
- // Polygon base plane
- float mPlane[4];
- // Number vertices in polygon
- uint16_t mNbVerts;
- // First index in CollisionHull.indices array for this polygon
- uint16_t mIndexBase;
- };
- ///**
-
- CollisionHull(){};
-
- std::vector<physx::PxVec3> points;
- std::vector<uint32_t> indices;
- std::vector<HullPolygon> polygonData;
-};
-
-
-/**
- ConvexMeshBuilder provides routine to build collision hulls from array of vertices.
- Collision hull is built as convex hull of provided point set.
- If due to some reason building of convex hull is failed, collision hull is built as bounding box of vertex set.
-*/
-class ConvexMeshBuilder
-{
-public:
-
- /**
- Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects.
- */
- ConvexMeshBuilder(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {}
-
- /**
- Method creates CollisionHull from provided array of vertices.
- \param[in] vertexData Vertex array of some object, for which collision geometry should be built
- \param[out] output Reference on CollisionHull object in which generated geometry should be saved
- */
- void buildCollisionGeometry(const std::vector<physx::PxVec3>& vertexData, CollisionHull& output);
-
- /**
- Method creates PxConvexMesh from provided array of vertices.
- \param[in] vertexData Vertex array of some object, for which collision geometry should be built
-
- \return pointer to the PxConvexMesh object if it was built successfully, 'nullptr' otherwise.
- */
- physx::PxConvexMesh* buildConvexMesh(std::vector<physx::PxVec3>& vertexData);
-
-
- /**
- Method creates PxConvexMesh from provided ConvexHull geometry
- \param[in] hull ConvexHull geometry
-
- \return pointer to the PxConvexMesh object if it was built successfully, 'nullptr' otherwise.
- */
- physx::PxConvexMesh* buildConvexMesh(CollisionHull& hull);
-
-
- /**
- Convex geometry trimming.
- Using slicing with noised slicing surface can result in intersecting collision geometry.
- It leads to unstable behaviour of rigid body simulation.
- This method trims all intersecting parts of collision geometry.
- As a drawback, trimming collision geometry can lead to penetrating render meshes during simulation.
-
-
- \param[in] in ConvexHull geometry which should be clipped.
- \param[in] chunkDepth Array of depth levels of convex hulls corresponding chunks.
-
- */
-
- void trimCollisionGeometry(std::vector<CollisionHull>& in, const std::vector<uint32_t>& chunkDepth);
-
-
-private:
- physx::PxPhysicsInsertionCallback* mInsertionCallback;
- physx::PxCooking* mCooking;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDER_H
diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
deleted file mode 100644
index 528ffbc..0000000
--- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringFractureTool.h
+++ /dev/null
@@ -1,435 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTAUTHORINGFRACTURETOOL_H
-#define NVBLASTAUTHORINGFRACTURETOOL_H
-
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class SpatialAccelerator;
-class ChunkPostProcessor;
-
-
-/*
- Chunk data, chunk with chunkId == 0 is always source mesh.
-*/
-struct ChunkInfo
-{
- Mesh* meshData;
- int32_t parent;
- int32_t chunkId;
- bool isLeaf;
-};
-
-
-/*
- Slicing fracturing configuration
-
-
- default:
- x_slices = 1;
- y_slices = 1;
- z_slices = 1;
-
- offset_variations = 0.f;
- angle_variations = 0.f;
- noiseAmplitude = 0.f;
- noiseFrequency = 1.f;
- noiseOctaveNumber = 1;
- surfaceResolution = 1;
-*/
-struct SlicingConfiguration
-{
- /**
- Number of slices in each direction
- */
- int32_t x_slices, y_slices, z_slices;
-
- /**
- Offset variation, value in [0, 1]
- */
- float offset_variations;
- /**
- Angle variation, value in [0, 1]
- */
- float angle_variations;
-
-
- /**
- Noisy slicing configutaion:
-
- Amplitude of cutting surface noise. If it is 0 - noise is disabled.
- */
- float noiseAmplitude;
- /**
- Frequencey of cutting surface noise.
- */
- float noiseFrequency;
- /**
- Octave number in slicing surface noise.
- */
- uint32_t noiseOctaveNumber;
- /**
- Cutting surface resolution.
- */
- int32_t surfaceResolution;
-
-
- SlicingConfiguration()
- {
- reset();
- }
- /**
- Set default params.
- */
- void reset()
- {
- x_slices = 1;
- y_slices = 1;
- z_slices = 1;
-
- offset_variations = 0.f;
- angle_variations = 0.f;
- noiseAmplitude = 0.f;
- noiseFrequency = 1.f;
- noiseOctaveNumber = 1;
- surfaceResolution = 1;
- }
-
-};
-
-
-
-/**
- Class for voronoi sites generation inside supplied mesh.
-*/
-class VoronoiSitesGenerator
-{
-public:
-
- /**
- Voronoi sites should not be generated outside of the fractured mesh, so VoronoiSitesGenerator
- should be supplied with fracture mesh.
- \param[in] mesh Fracture mesh
- \param[in] rnd User supplied random value generator.
- \return
- */
- VoronoiSitesGenerator(Mesh* mesh, RandomGeneratorBase* rnd);
- ~VoronoiSitesGenerator();
-
- /**
- Set base fracture mesh
- */
- void setBaseMesh(Mesh* m);
-
- /**
- Returns reference on vector of generated voronoi sites.
- */
- std::vector<physx::PxVec3>& getVoronoiSites();
-
- /**
- Add site in particular point
- \param[in] site Site coordinates
- */
- void addSite(const physx::PxVec3& site);
- /**
- Uniformly generate sites inside the mesh
- \param[in] numberOfSites Number of generated sites
- */
- void uniformlyGenerateSitesInMesh(const uint32_t numberOfSites);
-
- /**
- Generate sites in clustered fashion
- \param[in] numberOfClusters Number of generated clusters
- \param[in] sitesPerCluster Number of sites in each cluster
- \param[in] clusterRadius Voronoi cells cluster radius
- */
- void clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius);
-
- /**
- Radial pattern of sites generation
- \param[in] center Center of generated pattern
- \param[in] normal Normal to plane in which sites are generated
- \param[in] radius Pattern radius
- \param[in] angularSteps Number of angular steps
- \param[in] radialSteps Number of radial steps
- \param[in] angleOffset Angle offset at each radial step
- \param[in] variability Randomness of sites distribution
- */
- void radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset = 0.0f, float variability = 0.0f);
-
- /**
- Generate sites inside sphere
- \param[in] count Count of generated sites
- \param[in] radius Radius of sphere
- \param[in] center Center of sphere
- */
- void generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center);
- /**
- Set stencil mesh. With stencil mesh sites are generated only inside both of fracture and stencil meshes.
- \param[in] stencil Stencil mesh.
- */
- void setStencil(Mesh* stencil);
- /**
- Removes stencil mesh
- */
- void clearStencil();
-
- /**
- Deletes sites inside supplied sphere
- \param[in] radius Radius of sphere
- \param[in] center Center of sphere
- \param[in] eraserProbability Probability of removing some particular site
- */
- void deleteInSphere(const float radius, const physx::PxVec3& center, const float eraserProbability = 1);
-
-private:
- std::vector<physx::PxVec3> mGeneratedSites;
- Mesh* mMesh;
- Mesh* mStencil;
- RandomGeneratorBase* mRnd;
- SpatialAccelerator* mAccelerator;
-};
-
-
-
-/**
- FractureTool class provides methods to fracture provided mesh and generate Blast asset data
-*/
-class FractureTool
-{
-
-public:
-
- /**
- FractureTool can log asset creation info if logCallback is provided.
- */
- FractureTool(NvBlastLog logCallback = nullptr)
- {
- mPlaneIndexerOffset = 1;
- mChunkIdCounter = 0;
- mRemoveIslands = false;
- mLoggingCallback = logCallback;
- }
-
- ~FractureTool()
- {
- reset();
- }
-
- /**
- Reset FractureTool state.
- */
- void reset();
-
-
- /**
- Set input mesh wich will be fractured, FractureTool will be reseted.
- */
- void setSourceMesh(Mesh* mesh);
-
- /**
- Get chunk mesh in polygonal representation
- */
- Mesh getChunkMesh(int32_t chunkId);
-
- /**
- Input mesh is scaled and transformed internally to fit unit cube centered in origin.
- Method provides offset vector and scale parameter;
- */
- void getTransformation(physx::PxVec3& offset, float& scale);
-
-
- /**
- Fractures specified chunk with voronoi method.
- \param[in] chunkId Chunk to fracture
- \param[in] cellPoints Array of voronoi sites
- \param[in] replaceChunk if 'true', newly generated chunks will replace source chunk, if 'false', newly generated chunks will be at next depth level, source chunk will be parent for them.
- Case replaceChunk == true && chunkId == 0 considered as wrong input parameters
- \return If 0, fracturing is successful.
- */
- int32_t voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPoints, bool replaceChunk);
-
- /**
- Fractures specified chunk with voronoi method. Cells can be scaled along x,y,z axes.
- \param[in] chunkId Chunk to fracture
- \param[in] cellPoints Array of voronoi sites
- \param[in] cellPoints Array of voronoi sites
- \param[in] scale Voronoi cells scaling factor
- \param[in] replaceChunk if 'true', newly generated chunks will replace source chunk, if 'false', newly generated chunks will be at next depth level, source chunk will be parent for them.
- Case replaceChunk == true && chunkId == 0 considered as wrong input parameters
- \return If 0, fracturing is successful.
- */
- int32_t voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPoints, const physx::PxVec3& scale, bool replaceChunk);
-
-
- /**
- Fractures specified chunk with slicing method.
- \param[in] chunkId Chunk to fracture
- \param[in] conf Slicing parameters, see SlicingConfiguration.
- \param[in] replaceChunk if 'true', newly generated chunks will replace source chunk, if 'false', newly generated chunks will be at next depth level, source chunk will be parent for them.
- Case replaceChunk == true && chunkId == 0 considered as wrong input parameters
- \param[in] rnd User supplied random number generator
-
- \return If 0, fracturing is successful.
- */
- int32_t slicing(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd);
-
-
- /**
- Creates resulting fractured mesh geometry from intermediate format
- */
- void finalizeFracturing();
-
- /**
- Get chunk information
- */
- const std::vector<ChunkInfo>& getChunkList();
-
-
- /**
- Tesselate interior surfaces
- \param[in] averageEdgeLength - Average length of edge on internal surface.
- */
- void tesselate(float averageEdgeLength);
-
- /**
- Apply noise to interior surfaces. Must be called only after tesselation!
- \param[in] amplitude Amplitude of noise
- \param[in] frequency Frequency of noise
- \param[in] octaves Number of noise octaves
- \param[in] falloff - damping of noise around of external surface
- \param[in] relaxIterations - number of smoothing iterations before applying noise
- \param[in] relaxFactor - amount of smoothing before applying noise.
- \param[in] seed Random seed value
- */
- void applyNoise(float amplitude, float frequency, int32_t octaves, float falloff, int32_t relaxIterations, float relaxFactor, int32_t seed = 0);
-
- /**
- Get percentage of mesh overlap.
- percentage computed as volume(intersection(meshA , meshB)) / volume (meshA)
- \param[in] meshA Mesh A
- \param[in] meshB Mesh B
- \return mesh overlap percentage
- */
- static float getMeshOverlap(Mesh& meshA, Mesh& meshB);
-
- /**
- Get chunk base mesh
- \param[in] chunkIndex Chunk index
- \param[out] output Array of triangles to be filled
- */
- void getBaseMesh(int32_t chunkIndex, std::vector<Triangle>& output);
-
- /**
- Get chunk mesh with noise
- \param[in] chunkIndex Chunk index
- \param[out] output Array of triangles to be filled
- */
- void getNoisedMesh(int32_t chunkIndex, std::vector<Triangle>& output);
-
-
- /**
- Return index of chunk with specified chunkId
- \param[in] chunkId Chunk ID
- \return Chunk index in internal buffer, if not exist -1 is returned.
- */
- int32_t getChunkIndex(int32_t chunkId);
-
- /**
- Return id of chunk with specified index.
- \param[in] chunkIndex Chunk index
- \return Chunk id or -1 if there is no such chunk.
- */
- int32_t getChunkId(int32_t chunkIndex);
-
- /**
- Return depth level of the given chunk
- \param[in] chunkId Chunk ID
- \return Chunk depth or -1 if there is no such chunk.
- */
- int32_t getChunkDepth(int32_t chunkId);
-
- /**
- Return array of chunks IDs with given depth.
- \param[in] depth Chunk depth
- \return Array of chunk IDs
- */
- std::vector<int32_t> getChunksIdAtDepth(uint32_t depth);
-
-
- /**
- Get result geometry without noise as vertex and index buffers, where index buffers contain series of triplets
- which represent triangles.
- \param[out] vertexBuffer Array of vertices to be filled
- \param[out] indexBuffer Array of arrays of indices to be filled
- */
- void getBufferedBaseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer);
-
- /**
- Get result geometry after tesselation and application of noise as vertex and index buffers, where index buffers contain series of triplets
- which represent triangles.
- \param[out] vertexBuffer Array of vertices to be filled
- \param[out] indexBuffer Array of arrays of indices to be filled
- */
- void getBufferedNoiseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer);
-
- /**
- Set automatic islands removing. May cause instabilities.
- \param[in] isRemoveIslands Flag whether remove or not islands.
- */
- void setRemoveIslands(bool isRemoveIslands);
-
- /**
- Try find islands and remove them on some specifical chunk. If chunk has childs, island removing can lead to wrong results! Apply it before further chunk splitting.
- \param[in] chunkId Chunk ID which should be checked for islands
- \return Number of found islands is returned
- */
- int32_t islandDetectionAndRemoving(int32_t chunkId);
-
-private:
- void eraseChunk(int32_t chunkId);
- bool isAncestorForChunk(int32_t ancestorId, int32_t chunkId);
- void deleteAllChildsOfChunk(int32_t chunkId);
- int32_t slicingNoisy(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd);
-
-protected:
- /**
- Mesh scaled to unite-cube and translated to the origin
- */
- float mScaleFactor;
- physx::PxVec3 mOffset;
-
- /* Chunk mesh wrappers */
- std::vector<ChunkPostProcessor*> mChunkPostprocessors;
-
-
-
- int32_t mPlaneIndexerOffset;
- int32_t mChunkIdCounter;
- std::vector<ChunkInfo> mChunkData;
-
- bool mRemoveIslands;
-
- NvBlastLog mLoggingCallback;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H
diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h
deleted file mode 100644
index 2b1806a..0000000
--- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringMesh.h
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTAUTHORINGMESH_H
-#define NVBLASTAUTHORINGMESH_H
-
-#include "NvBlastExtAuthoringTypes.h"
-#include <vector>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Class for internal mesh representation
-*/
-class Mesh
-{
-public:
-
- /**
- Constructs mesh object from array of triangles.
- \param[in] position Array of vertex positions
- \param[in] normals Array of vertex normals
- \param[in] uv Array of vertex uv coordinates
- \param[in] verticesCount Vertices count
- \param[in] indices Array of vertex indices. Indices contain vertex index triplets which form a mesh triangle.
- \param[in] indicesCount Indices count (should be equal to numberOfTriangles * 3)
- */
- Mesh(physx::PxVec3* position, physx::PxVec3* normals, physx::PxVec2* uv, uint32_t verticesCount, uint32_t* indices, uint32_t indicesCount);
-
- /**
- Constructs mesh object from array of facets.
- \param[in] vertices Array of vertices
- \param[in] edges Array of edges
- \param[in] facets Array of facets
- \param[in] posCount Vertices count
- \param[in] edgesCount Edges count
- \param[in] facetsCount Facets count
- */
- Mesh(Vertex* vertices, Edge* edges, Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount);
-
- ~Mesh();
-
- /**
- Return true if mesh is valid
- */
- bool isValid();
-
- /**
- Return pointer on vertices array
- */
- Vertex* getVertices();
-
- /**
- Return pointer on edges array
- */
- Edge* getEdges();
-
- /**
- Return pointer on facets array
- */
- Facet* getFacetsBuffer();
-
- /**
- Return pointer on specified facet
- */
- Facet* getFacet(int32_t facet);
-
- /**
- Return edges count
- */
- uint32_t getEdgesCount();
-
- /**
- Return vertices count
- */
- uint32_t getVerticesCount();
-
- /**
- Return facet count
- */
- uint32_t getFacetCount();
-
- /**
- Return reference on mesh bounding box.
- */
- physx::PxBounds3& getBoundingBox();
-
- /**
- Recalculate bounding box
- */
- void recalculateBoundingBox();
-
- /**
- Compute mesh volume. Can be used only for triangulated meshes.
- Return mesh volume. If mesh is not triangulated return 0.
- */
- float getMeshVolume();
-
-private:
- std::vector<Vertex> mVertices;
- std::vector<Edge> mEdges;
- std::vector<Facet> mFacets;
- physx::PxBounds3 mBounds;
-};
-
-
-/**
- Helper functions
-*/
-
-/**
- Set cutting box at some particular position.
- \param[in] point Cutting face center
- \param[in] normal Cutting face normal
- \param[in] mesh Cutting box mesh
- \param[in] size Cutting box size
- \param[in] id Cutting box ID
-*/
-void setCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, Mesh* mesh, float size, int32_t id);
-/**
- Create cutting box at some particular position.
- \param[in] point Cutting face center
- \param[in] normal Cutting face normal
- \param[in] size Cutting box size
- \param[in] id Cutting box ID
-*/
-Mesh* getCuttingBox(const physx::PxVec3& point, const physx::PxVec3& normal, float size, int32_t id);
-
-/**
- Create box at some particular position.
- \param[in] point Cutting face center
- \param[in] size Cutting box size
-*/
-Mesh* getBigBox(const physx::PxVec3& point, float size);
-
-/**
- Create slicing box with noisy cutting surface.
- \param[in] point Cutting face center
- \param[in] normal Cutting face normal
- \param[in] size Cutting box size
- \param[in] jaggedPlaneSize Noisy surface size
- \param[in] resolution Noisy surface resolution
- \param[in] id Cutting box ID
- \param[in] amplitude Noise amplitude
- \param[in] frequency Noise frequency
- \param[in] octaves Noise octaves
- \param[in] seed Random generator seed, used for noise generation.
-*/
-Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed);
-
-
-/**
- Inverses normals of cutting box and sets indices.
- \param[in] mesh Cutting box mesh
- \param[in] id Cutting box ID
-*/
-void inverseNormalAndSetIndices(Mesh* mesh, int32_t id);
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTAUTHORINGMESH_H
diff --git a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h b/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h
deleted file mode 100644
index de28866..0000000
--- a/NvBlast/sdk/extensions/authoring/include/NvBlastExtAuthoringTypes.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTAUTHORINGTYPES_H
-#define NVBLASTAUTHORINGTYPES_H
-
-#include <PxVec3.h>
-#include <PxVec2.h>
-#include <PxBounds3.h>
-#include <algorithm>
-#include "NvBlastTypes.h"
-
-#define NOT_VALID_VERTEX INT32_MAX
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Edge representation
-*/
-struct Edge
-{
- uint32_t s, e;
- Edge() : s(NOT_VALID_VERTEX), e(NOT_VALID_VERTEX){}
- Edge(int s, int e) : s(s), e(e) {}
- bool operator<(const Edge& b) const
- {
- if (s == b.s)
- return e < b.e;
- else
- return s < b.s;
- }
-};
-
-/**
- Mesh vertex representation
-*/
-struct Vertex
-{
- physx::PxVec3 p; // Position
- physx::PxVec3 n; // Normal
- physx::PxVec2 uv[1]; // UV-coordinates array, currently supported only one UV coordinate.
-};
-
-/**
- Mesh triangle representation
-*/
-struct Triangle
-{
- Triangle() {};
- Triangle(Vertex a, Vertex b, Vertex c) : a(a), b(b), c(c) {};
- Vertex a, b, c;
- int32_t userInfo;
- physx::PxVec3 getNormal()
- {
- return ((b.p - a.p).cross(c.p - a.p));
- }
-};
-
-
-/**
- Index based triangle
-*/
-struct TriangleIndexed
-{
- TriangleIndexed() {};
- TriangleIndexed(uint32_t a, uint32_t b, uint32_t c) : ea(a), eb(b), ec(c) {};
-
- uint32_t getOpposite(uint32_t a, uint32_t b)
- {
- if (ea != a && ea != b)
- return ea;
- if (eb != a && eb != b)
- return eb;
- if (ec != a && ec != b)
- return ec;
- return NOT_VALID_VERTEX;
- }
-
- bool isContainEdge(uint32_t a, uint32_t b)
- {
- return (a == ea || a == eb || a == ec) && (b == ea || b == eb || b == ec);
- }
-
- uint32_t ea, eb, ec;
- int32_t userInfo;
-};
-
-/**
- Mesh facet representation
-*/
-struct Facet
-{
- int32_t firstEdgeNumber;
- uint32_t edgesCount;
- int32_t userData;
- Facet(int32_t fEdge = 0, uint32_t eCount = 0, int32_t userData = 0) : firstEdgeNumber(fEdge), edgesCount(eCount), userData(userData) {}
-};
-
-/**
-Abstract base class for user-defined random value generator.
-*/
-class RandomGeneratorBase
-{
-public:
- // Generates uniformly distributed value in [0, 1] range.
- virtual float getRandomValue() = 0;
- // Seeds random value generator
- virtual void seed(int32_t seed) = 0;
- virtual ~RandomGeneratorBase() {};
-};
-
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTAUTHORINGTYPES_H
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp
deleted file mode 100644
index 73c59b8..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.cpp
+++ /dev/null
@@ -1,1004 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtApexSharedParts.h"
-
-#include "PxMat44.h"
-#include "PxBounds3.h"
-#include "PxFoundation.h"
-#include "PxPhysics.h"
-#include "PsVecMath.h"
-#include <vector>
-
-using namespace physx;
-using namespace physx::shdfnd::aos;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-PX_NOALIAS PX_FORCE_INLINE BoolV PointOutsideOfPlane4(const Vec3VArg _a, const Vec3VArg _b, const Vec3VArg _c, const Vec3VArg _d)
-{
- // this is not 0 because of the following scenario:
- // All the points lie on the same plane and the plane goes through the origin (0,0,0).
- // On the Wii U, the math below has the problem that when point A gets projected on the
- // plane cumputed by A, B, C, the distance to the plane might not be 0 for the mentioned
- // scenario but a small positive or negative value. This can lead to the wrong boolean
- // results. Using a small negative value as threshold is more conservative but safer.
- const Vec4V zero = V4Load(-1e-6);
-
- const Vec3V ab = V3Sub(_b, _a);
- const Vec3V ac = V3Sub(_c, _a);
- const Vec3V ad = V3Sub(_d, _a);
- const Vec3V bd = V3Sub(_d, _b);
- const Vec3V bc = V3Sub(_c, _b);
-
- const Vec3V v0 = V3Cross(ab, ac);
- const Vec3V v1 = V3Cross(ac, ad);
- const Vec3V v2 = V3Cross(ad, ab);
- const Vec3V v3 = V3Cross(bd, bc);
-
- const FloatV signa0 = V3Dot(v0, _a);
- const FloatV signa1 = V3Dot(v1, _a);
- const FloatV signa2 = V3Dot(v2, _a);
- const FloatV signd3 = V3Dot(v3, _a);
-
- const FloatV signd0 = V3Dot(v0, _d);
- const FloatV signd1 = V3Dot(v1, _b);
- const FloatV signd2 = V3Dot(v2, _c);
- const FloatV signa3 = V3Dot(v3, _b);
-
- const Vec4V signa = V4Merge(signa0, signa1, signa2, signa3);
- const Vec4V signd = V4Merge(signd0, signd1, signd2, signd3);
- return V4IsGrtrOrEq(V4Mul(signa, signd), zero);//same side, outside of the plane
-}
-
-PX_NOALIAS PX_FORCE_INLINE Vec3V closestPtPointSegment(const Vec3VArg a, const Vec3VArg b)
-{
- const FloatV zero = FZero();
- const FloatV one = FOne();
-
- //Test degenerated case
- const Vec3V ab = V3Sub(b, a);
- const FloatV denom = V3Dot(ab, ab);
- const Vec3V ap = V3Neg(a);//V3Sub(origin, a);
- const FloatV nom = V3Dot(ap, ab);
- const BoolV con = FIsEq(denom, zero);
- const FloatV tValue = FClamp(FDiv(nom, denom), zero, one);
- const FloatV t = FSel(con, zero, tValue);
-
- return V3Sel(con, a, V3ScaleAdd(ab, t, a));
-}
-
-PX_NOALIAS PX_FORCE_INLINE Vec3V closestPtPointSegment(const Vec3VArg Q0, const Vec3VArg Q1, const Vec3VArg A0, const Vec3VArg A1,
- const Vec3VArg B0, const Vec3VArg B1, PxU32& size, Vec3V& closestA, Vec3V& closestB)
-{
- const Vec3V a = Q0;
- const Vec3V b = Q1;
-
- const BoolV bTrue = BTTTT();
- const FloatV zero = FZero();
- const FloatV one = FOne();
-
- //Test degenerated case
- const Vec3V ab = V3Sub(b, a);
- const FloatV denom = V3Dot(ab, ab);
- const Vec3V ap = V3Neg(a);//V3Sub(origin, a);
- const FloatV nom = V3Dot(ap, ab);
- const BoolV con = FIsEq(denom, zero);
-
- if (BAllEq(con, bTrue))
- {
- size = 1;
- closestA = A0;
- closestB = B0;
- return Q0;
- }
-
- const Vec3V v = V3Sub(A1, A0);
- const Vec3V w = V3Sub(B1, B0);
- const FloatV tValue = FClamp(FDiv(nom, denom), zero, one);
- const FloatV t = FSel(con, zero, tValue);
-
- const Vec3V tempClosestA = V3ScaleAdd(v, t, A0);
- const Vec3V tempClosestB = V3ScaleAdd(w, t, B0);
- closestA = tempClosestA;
- closestB = tempClosestB;
- return V3Sub(tempClosestA, tempClosestB);
-}
-
-PX_NOALIAS Vec3V closestPtPointSegmentTesselation(const Vec3VArg Q0, const Vec3VArg Q1, const Vec3VArg A0, const Vec3VArg A1,
- const Vec3VArg B0, const Vec3VArg B1, PxU32& size, Vec3V& closestA, Vec3V& closestB)
-{
- const FloatV half = FHalf();
-
- const FloatV targetSegmentLengthSq = FLoad(10000.f);//100 unit
-
- Vec3V q0 = Q0;
- Vec3V q1 = Q1;
- Vec3V a0 = A0;
- Vec3V a1 = A1;
- Vec3V b0 = B0;
- Vec3V b1 = B1;
-
- for (;;)
- {
- const Vec3V midPoint = V3Scale(V3Add(q0, q1), half);
- const Vec3V midA = V3Scale(V3Add(a0, a1), half);
- const Vec3V midB = V3Scale(V3Add(b0, b1), half);
-
- const Vec3V v = V3Sub(midPoint, q0);
- const FloatV sqV = V3Dot(v, v);
- if (FAllGrtr(targetSegmentLengthSq, sqV))
- break;
- //split the segment into half
- const Vec3V tClos0 = closestPtPointSegment(q0, midPoint);
- const FloatV sqDist0 = V3Dot(tClos0, tClos0);
-
- const Vec3V tClos1 = closestPtPointSegment(q1, midPoint);
- const FloatV sqDist1 = V3Dot(tClos1, tClos1);
- //const BoolV con = FIsGrtr(sqDist0, sqDist1);
- if (FAllGrtr(sqDist0, sqDist1))
- {
- //segment [m, q1]
- q0 = midPoint;
- a0 = midA;
- b0 = midB;
- }
- else
- {
- //segment [q0, m]
- q1 = midPoint;
- a1 = midA;
- b1 = midB;
- }
-
- }
-
- return closestPtPointSegment(q0, q1, a0, a1, b0, b1, size, closestA, closestB);
-}
-
-PX_NOALIAS Vec3V closestPtPointTriangleTesselation(const Vec3V* PX_RESTRICT Q, const Vec3V* PX_RESTRICT A, const Vec3V* PX_RESTRICT B, const PxU32* PX_RESTRICT indices, PxU32& size, Vec3V& closestA, Vec3V& closestB)
-{
- size = 3;
- const FloatV zero = FZero();
- const FloatV eps = FEps();
- const FloatV half = FHalf();
- const BoolV bTrue = BTTTT();
- const FloatV four = FLoad(4.f);
- const FloatV sixty = FLoad(100.f);
-
- const PxU32 ind0 = indices[0];
- const PxU32 ind1 = indices[1];
- const PxU32 ind2 = indices[2];
-
- const Vec3V a = Q[ind0];
- const Vec3V b = Q[ind1];
- const Vec3V c = Q[ind2];
-
- Vec3V ab_ = V3Sub(b, a);
- Vec3V ac_ = V3Sub(c, a);
- Vec3V bc_ = V3Sub(b, c);
-
- const FloatV dac_ = V3Dot(ac_, ac_);
- const FloatV dbc_ = V3Dot(bc_, bc_);
- if (FAllGrtrOrEq(eps, FMin(dac_, dbc_)))
- {
- //degenerate
- size = 2;
- return closestPtPointSegment(Q[ind0], Q[ind1], A[ind0], A[ind1], B[ind0], B[ind1], size, closestA, closestB);
- }
-
- Vec3V ap = V3Neg(a);
- Vec3V bp = V3Neg(b);
- Vec3V cp = V3Neg(c);
-
- FloatV d1 = V3Dot(ab_, ap); // snom
- FloatV d2 = V3Dot(ac_, ap); // tnom
- FloatV d3 = V3Dot(ab_, bp); // -sdenom
- FloatV d4 = V3Dot(ac_, bp); // unom = d4 - d3
- FloatV d5 = V3Dot(ab_, cp); // udenom = d5 - d6
- FloatV d6 = V3Dot(ac_, cp); // -tdenom
- /* FloatV unom = FSub(d4, d3);
- FloatV udenom = FSub(d5, d6);*/
-
- FloatV va = FNegScaleSub(d5, d4, FMul(d3, d6));//edge region of BC
- FloatV vb = FNegScaleSub(d1, d6, FMul(d5, d2));//edge region of AC
- FloatV vc = FNegScaleSub(d3, d2, FMul(d1, d4));//edge region of AB
-
- //check if p in vertex region outside a
- const BoolV con00 = FIsGrtrOrEq(zero, d1); // snom <= 0
- const BoolV con01 = FIsGrtrOrEq(zero, d2); // tnom <= 0
- const BoolV con0 = BAnd(con00, con01); // vertex region a
- if (BAllEq(con0, bTrue))
- {
- //size = 1;
- closestA = A[ind0];
- closestB = B[ind0];
- return Q[ind0];
- }
-
- //check if p in vertex region outside b
- const BoolV con10 = FIsGrtrOrEq(d3, zero);
- const BoolV con11 = FIsGrtrOrEq(d3, d4);
- const BoolV con1 = BAnd(con10, con11); // vertex region b
- if (BAllEq(con1, bTrue))
- {
- /*size = 1;
- indices[0] = ind1;*/
- closestA = A[ind1];
- closestB = B[ind1];
- return Q[ind1];
- }
-
-
- //check if p in vertex region outside of c
- const BoolV con20 = FIsGrtrOrEq(d6, zero);
- const BoolV con21 = FIsGrtrOrEq(d6, d5);
- const BoolV con2 = BAnd(con20, con21); // vertex region c
- if (BAllEq(con2, bTrue))
- {
- closestA = A[ind2];
- closestB = B[ind2];
- return Q[ind2];
- }
-
- //check if p in edge region of AB
- const BoolV con30 = FIsGrtrOrEq(zero, vc);
- const BoolV con31 = FIsGrtrOrEq(d1, zero);
- const BoolV con32 = FIsGrtrOrEq(zero, d3);
- const BoolV con3 = BAnd(con30, BAnd(con31, con32));
-
- if (BAllEq(con3, bTrue))
- {
- //size = 2;
- //p in edge region of AB, split AB
- return closestPtPointSegmentTesselation(Q[ind0], Q[ind1], A[ind0], A[ind1], B[ind0], B[ind1], size, closestA, closestB);
- }
-
- //check if p in edge region of BC
- const BoolV con40 = FIsGrtrOrEq(zero, va);
- const BoolV con41 = FIsGrtrOrEq(d4, d3);
- const BoolV con42 = FIsGrtrOrEq(d5, d6);
- const BoolV con4 = BAnd(con40, BAnd(con41, con42));
-
- if (BAllEq(con4, bTrue))
- {
- //p in edge region of BC, split BC
- return closestPtPointSegmentTesselation(Q[ind1], Q[ind2], A[ind1], A[ind2], B[ind1], B[ind2], size, closestA, closestB);
- }
-
- //check if p in edge region of AC
- const BoolV con50 = FIsGrtrOrEq(zero, vb);
- const BoolV con51 = FIsGrtrOrEq(d2, zero);
- const BoolV con52 = FIsGrtrOrEq(zero, d6);
- const BoolV con5 = BAnd(con50, BAnd(con51, con52));
-
- if (BAllEq(con5, bTrue))
- {
- //p in edge region of AC, split AC
- return closestPtPointSegmentTesselation(Q[ind0], Q[ind2], A[ind0], A[ind2], B[ind0], B[ind2], size, closestA, closestB);
- }
-
- size = 3;
-
- Vec3V q0 = Q[ind0];
- Vec3V q1 = Q[ind1];
- Vec3V q2 = Q[ind2];
- Vec3V a0 = A[ind0];
- Vec3V a1 = A[ind1];
- Vec3V a2 = A[ind2];
- Vec3V b0 = B[ind0];
- Vec3V b1 = B[ind1];
- Vec3V b2 = B[ind2];
-
- for (;;)
- {
-
- const Vec3V ab = V3Sub(q1, q0);
- const Vec3V ac = V3Sub(q2, q0);
- const Vec3V bc = V3Sub(q2, q1);
-
- const FloatV dab = V3Dot(ab, ab);
- const FloatV dac = V3Dot(ac, ac);
- const FloatV dbc = V3Dot(bc, bc);
-
- const FloatV fMax = FMax(dab, FMax(dac, dbc));
- const FloatV fMin = FMin(dab, FMin(dac, dbc));
-
- const Vec3V w = V3Cross(ab, ac);
-
- const FloatV area = V3Length(w);
- const FloatV ratio = FDiv(FSqrt(fMax), FSqrt(fMin));
- if (FAllGrtr(four, ratio) && FAllGrtr(sixty, area))
- break;
-
- //calculate the triangle normal
- const Vec3V triNormal = V3Normalize(w);
-
- PX_ASSERT(V3AllEq(triNormal, V3Zero()) == 0);
-
-
- //split the longest edge
- if (FAllGrtrOrEq(dab, dac) && FAllGrtrOrEq(dab, dbc))
- {
- //split edge q0q1
- const Vec3V midPoint = V3Scale(V3Add(q0, q1), half);
- const Vec3V midA = V3Scale(V3Add(a0, a1), half);
- const Vec3V midB = V3Scale(V3Add(b0, b1), half);
-
- const Vec3V v = V3Sub(midPoint, q2);
- const Vec3V n = V3Normalize(V3Cross(v, triNormal));
-
- const FloatV d = FNeg(V3Dot(n, midPoint));
- const FloatV dp = FAdd(V3Dot(n, q0), d);
- const FloatV sum = FMul(d, dp);
-
- if (FAllGrtr(sum, zero))
- {
- //q0 and origin at the same side, split triangle[q0, m, q2]
- q1 = midPoint;
- a1 = midA;
- b1 = midB;
- }
- else
- {
- //q1 and origin at the same side, split triangle[m, q1, q2]
- q0 = midPoint;
- a0 = midA;
- b0 = midB;
- }
-
- }
- else if (FAllGrtrOrEq(dac, dbc))
- {
- //split edge q0q2
- const Vec3V midPoint = V3Scale(V3Add(q0, q2), half);
- const Vec3V midA = V3Scale(V3Add(a0, a2), half);
- const Vec3V midB = V3Scale(V3Add(b0, b2), half);
-
- const Vec3V v = V3Sub(midPoint, q1);
- const Vec3V n = V3Normalize(V3Cross(v, triNormal));
-
- const FloatV d = FNeg(V3Dot(n, midPoint));
- const FloatV dp = FAdd(V3Dot(n, q0), d);
- const FloatV sum = FMul(d, dp);
-
- if (FAllGrtr(sum, zero))
- {
- //q0 and origin at the same side, split triangle[q0, q1, m]
- q2 = midPoint;
- a2 = midA;
- b2 = midB;
- }
- else
- {
- //q2 and origin at the same side, split triangle[m, q1, q2]
- q0 = midPoint;
- a0 = midA;
- b0 = midB;
- }
- }
- else
- {
- //split edge q1q2
- const Vec3V midPoint = V3Scale(V3Add(q1, q2), half);
- const Vec3V midA = V3Scale(V3Add(a1, a2), half);
- const Vec3V midB = V3Scale(V3Add(b1, b2), half);
-
- const Vec3V v = V3Sub(midPoint, q0);
- const Vec3V n = V3Normalize(V3Cross(v, triNormal));
-
- const FloatV d = FNeg(V3Dot(n, midPoint));
- const FloatV dp = FAdd(V3Dot(n, q1), d);
- const FloatV sum = FMul(d, dp);
-
- if (FAllGrtr(sum, zero))
- {
- //q1 and origin at the same side, split triangle[q0, q1, m]
- q2 = midPoint;
- a2 = midA;
- b2 = midB;
- }
- else
- {
- //q2 and origin at the same side, split triangle[q0, m, q2]
- q1 = midPoint;
- a1 = midA;
- b1 = midB;
- }
-
-
- }
- }
-
- //P must project inside face region. Compute Q using Barycentric coordinates
- ab_ = V3Sub(q1, q0);
- ac_ = V3Sub(q2, q0);
- ap = V3Neg(q0);
- bp = V3Neg(q1);
- cp = V3Neg(q2);
-
- d1 = V3Dot(ab_, ap); // snom
- d2 = V3Dot(ac_, ap); // tnom
- d3 = V3Dot(ab_, bp); // -sdenom
- d4 = V3Dot(ac_, bp); // unom = d4 - d3
- d5 = V3Dot(ab_, cp); // udenom = d5 - d6
- d6 = V3Dot(ac_, cp); // -tdenom
-
- va = FNegScaleSub(d5, d4, FMul(d3, d6));//edge region of BC
- vb = FNegScaleSub(d1, d6, FMul(d5, d2));//edge region of AC
- vc = FNegScaleSub(d3, d2, FMul(d1, d4));//edge region of AB
-
- const FloatV toRecipD = FAdd(va, FAdd(vb, vc));
- const FloatV denom = FRecip(toRecipD);//V4GetW(recipTmp);
- const Vec3V v0 = V3Sub(a1, a0);
- const Vec3V v1 = V3Sub(a2, a0);
- const Vec3V w0 = V3Sub(b1, b0);
- const Vec3V w1 = V3Sub(b2, b0);
-
- const FloatV t = FMul(vb, denom);
- const FloatV w = FMul(vc, denom);
- const Vec3V vA1 = V3Scale(v1, w);
- const Vec3V vB1 = V3Scale(w1, w);
- const Vec3V tempClosestA = V3Add(a0, V3ScaleAdd(v0, t, vA1));
- const Vec3V tempClosestB = V3Add(b0, V3ScaleAdd(w0, t, vB1));
- closestA = tempClosestA;
- closestB = tempClosestB;
- return V3Sub(tempClosestA, tempClosestB);
-}
-
-PX_NOALIAS Vec3V closestPtPointTetrahedronTesselation(Vec3V* PX_RESTRICT Q, Vec3V* PX_RESTRICT A, Vec3V* PX_RESTRICT B, PxU32& size, Vec3V& closestA, Vec3V& closestB)
-{
- const FloatV eps = FEps();
- const Vec3V zeroV = V3Zero();
- PxU32 tempSize = size;
-
- FloatV bestSqDist = FLoad(PX_MAX_REAL);
- const Vec3V a = Q[0];
- const Vec3V b = Q[1];
- const Vec3V c = Q[2];
- const Vec3V d = Q[3];
- const BoolV bTrue = BTTTT();
- const BoolV bFalse = BFFFF();
-
- //degenerated
- const Vec3V ad = V3Sub(d, a);
- const Vec3V bd = V3Sub(d, b);
- const Vec3V cd = V3Sub(d, c);
- const FloatV dad = V3Dot(ad, ad);
- const FloatV dbd = V3Dot(bd, bd);
- const FloatV dcd = V3Dot(cd, cd);
- const FloatV fMin = FMin(dad, FMin(dbd, dcd));
- if (FAllGrtr(eps, fMin))
- {
- size = 3;
- PxU32 tempIndices[] = { 0, 1, 2 };
- return closestPtPointTriangleTesselation(Q, A, B, tempIndices, size, closestA, closestB);
- }
-
- Vec3V _Q[] = { Q[0], Q[1], Q[2], Q[3] };
- Vec3V _A[] = { A[0], A[1], A[2], A[3] };
- Vec3V _B[] = { B[0], B[1], B[2], B[3] };
-
- PxU32 indices[3] = { 0, 1, 2 };
-
- const BoolV bIsOutside4 = PointOutsideOfPlane4(a, b, c, d);
-
- if (BAllEq(bIsOutside4, bFalse))
- {
- //origin is inside the tetrahedron, we are done
- return zeroV;
- }
-
- Vec3V result = zeroV;
- Vec3V tempClosestA, tempClosestB;
-
- if (BAllEq(BGetX(bIsOutside4), bTrue))
- {
-
- PxU32 tempIndices[] = { 0, 1, 2 };
- PxU32 _size = 3;
-
- result = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB);
-
- const FloatV sqDist = V3Dot(result, result);
- bestSqDist = sqDist;
-
- indices[0] = tempIndices[0];
- indices[1] = tempIndices[1];
- indices[2] = tempIndices[2];
-
- tempSize = _size;
- closestA = tempClosestA;
- closestB = tempClosestB;
- }
-
- if (BAllEq(BGetY(bIsOutside4), bTrue))
- {
-
- PxU32 tempIndices[] = { 0, 2, 3 };
-
- PxU32 _size = 3;
-
- const Vec3V q = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB);
-
- const FloatV sqDist = V3Dot(q, q);
- const BoolV con = FIsGrtr(bestSqDist, sqDist);
- if (BAllEq(con, bTrue))
- {
- result = q;
- bestSqDist = sqDist;
- indices[0] = tempIndices[0];
- indices[1] = tempIndices[1];
- indices[2] = tempIndices[2];
-
- tempSize = _size;
- closestA = tempClosestA;
- closestB = tempClosestB;
- }
- }
-
- if (BAllEq(BGetZ(bIsOutside4), bTrue))
- {
-
- PxU32 tempIndices[] = { 0, 3, 1 };
- PxU32 _size = 3;
-
- const Vec3V q = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB);
-
- const FloatV sqDist = V3Dot(q, q);
- const BoolV con = FIsGrtr(bestSqDist, sqDist);
- if (BAllEq(con, bTrue))
- {
- result = q;
- bestSqDist = sqDist;
- indices[0] = tempIndices[0];
- indices[1] = tempIndices[1];
- indices[2] = tempIndices[2];
- tempSize = _size;
- closestA = tempClosestA;
- closestB = tempClosestB;
- }
-
- }
-
- if (BAllEq(BGetW(bIsOutside4), bTrue))
- {
-
- PxU32 tempIndices[] = { 1, 3, 2 };
- PxU32 _size = 3;
-
- const Vec3V q = closestPtPointTriangleTesselation(_Q, _A, _B, tempIndices, _size, tempClosestA, tempClosestB);
-
- const FloatV sqDist = V3Dot(q, q);
- const BoolV con = FIsGrtr(bestSqDist, sqDist);
-
- if (BAllEq(con, bTrue))
- {
- result = q;
- bestSqDist = sqDist;
-
- indices[0] = tempIndices[0];
- indices[1] = tempIndices[1];
- indices[2] = tempIndices[2];
-
- tempSize = _size;
- closestA = tempClosestA;
- closestB = tempClosestB;
- }
- }
-
- A[0] = _A[indices[0]]; A[1] = _A[indices[1]]; A[2] = _A[indices[2]];
- B[0] = _B[indices[0]]; B[1] = _B[indices[1]]; B[2] = _B[indices[2]];
- Q[0] = _Q[indices[0]]; Q[1] = _Q[indices[1]]; Q[2] = _Q[indices[2]];
-
-
- size = tempSize;
- return result;
-}
-
-PX_NOALIAS PX_FORCE_INLINE Vec3V doTesselation(Vec3V* PX_RESTRICT Q, Vec3V* PX_RESTRICT A, Vec3V* PX_RESTRICT B,
- const Vec3VArg support, const Vec3VArg supportA, const Vec3VArg supportB, PxU32& size, Vec3V& closestA, Vec3V& closestB)
-{
- switch (size)
- {
- case 1:
- {
- closestA = supportA;
- closestB = supportB;
- return support;
- }
- case 2:
- {
- return closestPtPointSegmentTesselation(Q[0], support, A[0], supportA, B[0], supportB, size, closestA, closestB);
- }
- case 3:
- {
-
- PxU32 tempIndices[3] = { 0, 1, 2 };
- return closestPtPointTriangleTesselation(Q, A, B, tempIndices, size, closestA, closestB);
- }
- case 4:
- {
- return closestPtPointTetrahedronTesselation(Q, A, B, size, closestA, closestB);
- }
- default:
- PX_ASSERT(0);
- }
- return support;
-}
-
-
-
-
-enum Status
-{
- STATUS_NON_INTERSECT,
- STATUS_CONTACT,
- STATUS_DEGENERATE,
-};
-
-struct Output
-{
- /// Get the normal to push apart in direction from A to B
- PX_FORCE_INLINE Vec3V getNormal() const { return V3Normalize(V3Sub(mClosestB, mClosestA)); }
- Vec3V mClosestA; ///< Closest point on A
- Vec3V mClosestB; ///< Closest point on B
- FloatV mDistSq;
-};
-
-struct ConvexV
-{
- void calcExtent(const Vec3V& dir, PxF32& minOut, PxF32& maxOut) const
- {
- // Expand
- const Vec4V x = Vec4V_From_FloatV(V3GetX(dir));
- const Vec4V y = Vec4V_From_FloatV(V3GetY(dir));
- const Vec4V z = Vec4V_From_FloatV(V3GetZ(dir));
-
- const Vec4V* src = mAovVertices;
- const Vec4V* end = src + mNumAovVertices * 3;
-
- // Do first step
- Vec4V max = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2])));
- Vec4V min = max;
- src += 3;
- // Do the rest
- for (; src < end; src += 3)
- {
- const Vec4V dot = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2])));
- max = V4Max(dot, max);
- min = V4Min(dot, min);
- }
- FStore(V4ExtractMax(max), &maxOut);
- FStore(V4ExtractMin(min), &minOut);
- }
- Vec3V calcSupport(const Vec3V& dir) const
- {
- // Expand
- const Vec4V x = Vec4V_From_FloatV(V3GetX(dir));
- const Vec4V y = Vec4V_From_FloatV(V3GetY(dir));
- const Vec4V z = Vec4V_From_FloatV(V3GetZ(dir));
-
- PX_ALIGN(16, static const PxF32 index4const[]) = { 0.0f, 1.0f, 2.0f, 3.0f };
- Vec4V index4 = *(const Vec4V*)index4const;
- PX_ALIGN(16, static const PxF32 delta4const[]) = { 4.0f, 4.0f, 4.0f, 4.0f };
- const Vec4V delta4 = *(const Vec4V*)delta4const;
-
- const Vec4V* src = mAovVertices;
- const Vec4V* end = src + mNumAovVertices * 3;
-
- // Do first step
- Vec4V max = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2])));
- Vec4V maxIndex = index4;
- index4 = V4Add(index4, delta4);
- src += 3;
- // Do the rest
- for (; src < end; src += 3)
- {
- const Vec4V dot = V4MulAdd(x, src[0], V4MulAdd(y, src[1], V4Mul(z, src[2])));
- const BoolV cmp = V4IsGrtr(dot, max);
- max = V4Max(dot, max);
- maxIndex = V4Sel(cmp, index4, maxIndex);
- index4 = V4Add(index4, delta4);
- }
- Vec4V horiMax = Vec4V_From_FloatV(V4ExtractMax(max));
- PxU32 mask = BGetBitMask(V4IsEq(horiMax, max));
- const PxU32 simdIndex = (0x12131210 >> (mask + mask)) & PxU32(3);
-
- /// NOTE! Could be load hit store
- /// Would be better to have all simd.
- PX_ALIGN(16, PxF32 f[4]);
- V4StoreA(maxIndex, f);
- PxU32 index = PxU32(PxI32(f[simdIndex]));
-
- const Vec4V* aovIndex = (mAovVertices + (index >> 2) * 3);
- const PxF32* aovOffset = ((const PxF32*)aovIndex) + (index & 3);
-
- return Vec3V_From_Vec4V(V4LoadXYZW(aovOffset[0], aovOffset[4], aovOffset[8], 1.0f));
- }
-
- const Vec4V* mAovVertices; ///< Vertices storex x,x,x,x, y,y,y,y, z,z,z,z
- PxU32 mNumAovVertices; ///< Number of groups of 4 of vertices
-};
-
-Status Collide(const Vec3V& initialDir, const ConvexV& convexA, const Mat34V& bToA, const ConvexV& convexB, Output& out)
-{
- Vec3V Q[4];
- Vec3V A[4];
- Vec3V B[4];
-
- Mat33V aToB = M34Trnsps33(bToA);
-
- PxU32 size = 0;
-
- const Vec3V zeroV = V3Zero();
- const BoolV bTrue = BTTTT();
-
- //Vec3V v = V3UnitX();
- Vec3V v = V3Sel(FIsGrtr(V3Dot(initialDir, initialDir), FZero()), initialDir, V3UnitX());
-
- //const FloatV minMargin = zero;
- //const FloatV eps2 = FMul(minMargin, FLoad(0.01f));
- //FloatV eps2 = zero;
- FloatV eps2 = FLoad(1e-6f);
- const FloatV epsRel = FLoad(0.000225f);
-
- Vec3V closA(zeroV), closB(zeroV);
- FloatV sDist = FMax();
- FloatV minDist = sDist;
- Vec3V closAA = zeroV;
- Vec3V closBB = zeroV;
-
- BoolV bNotTerminated = bTrue;
- BoolV bCon = bTrue;
-
- do
- {
- minDist = sDist;
- closAA = closA;
- closBB = closB;
-
- PxU32 index = size++;
- PX_ASSERT(index < 4);
-
- const Vec3V supportA = convexA.calcSupport(V3Neg(v));
- const Vec3V supportB = M34MulV3(bToA, convexB.calcSupport(M33MulV3(aToB, v)));
- const Vec3V support = Vec3V_From_Vec4V(Vec4V_From_Vec3V(V3Sub(supportA, supportB)));
-
- A[index] = supportA;
- B[index] = supportB;
- Q[index] = support;
-
- const FloatV signDist = V3Dot(v, support);
- const FloatV tmp0 = FSub(sDist, signDist);
- if (FAllGrtr(FMul(epsRel, sDist), tmp0))
- {
- out.mClosestA = closA;
- out.mClosestB = closB;
- out.mDistSq = sDist;
- return STATUS_NON_INTERSECT;
- }
-
- //calculate the closest point between two convex hull
- v = doTesselation(Q, A, B, support, supportA, supportB, size, closA, closB);
- sDist = V3Dot(v, v);
- bCon = FIsGrtr(minDist, sDist);
-
- bNotTerminated = BAnd(FIsGrtr(sDist, eps2), bCon);
- } while (BAllEq(bNotTerminated, bTrue));
-
- out.mClosestA = V3Sel(bCon, closA, closAA);
- out.mClosestB = V3Sel(bCon, closB, closBB);
- out.mDistSq = FSel(bCon, sDist, minDist);
- return Status(BAllEq(bCon, bTrue) == 1 ? STATUS_CONTACT : STATUS_DEGENERATE);
-}
-
-static void _calcSeparation(const ConvexV& convexA, const physx::PxTransform& aToWorldIn, const Mat34V& bToA, ConvexV& convexB, Output& out, Separation& sep)
-{
-
- Mat33V aToB = M34Trnsps33(bToA);
- Vec3V normalA = out.getNormal();
-
- convexA.calcExtent(normalA, sep.min0, sep.max0);
- Vec3V normalB = M33MulV3(aToB, normalA);
- convexB.calcExtent(normalB, sep.min1, sep.max1);
-
- {
- // Offset the min max taking into account transform
- // Distance of origin from B's space in As space in direction of the normal in As space should fix it...
- PxF32 fix;
- FStore(V3Dot(bToA.col3, normalA), &fix);
- sep.min1 += fix;
- sep.max1 += fix;
- }
-
- // Looks like it's the plane at the midpoint
- Vec3V center = V3Scale(V3Add(out.mClosestA, out.mClosestB), FLoad(0.5f));
- // Transform to world space
- Mat34V aToWorld;
- *(PxMat44*)&aToWorld = aToWorldIn;
- // Put the normal in world space
- Vec3V worldCenter = M34MulV3(aToWorld, center);
- Vec3V worldNormal = M34Mul33V3(aToWorld, normalA);
-
- FloatV dist = V3Dot(worldNormal, worldCenter);
- V3StoreU(worldNormal, sep.plane.n);
- FStore(dist, &sep.plane.d);
- sep.plane.d = -sep.plane.d;
-}
-
-static void _arrayVec3ToVec4(const PxVec3* src, Vec4V* dst, PxU32 num)
-{
- const PxU32 num4 = num >> 2;
- for (PxU32 i = 0; i < num4; i++, dst += 3, src += 4)
- {
- Vec3V v0 = V3LoadU(&src[0].x);
- Vec3V v1 = V3LoadU(&src[1].x);
- Vec3V v2 = V3LoadU(&src[2].x);
- Vec3V v3 = V3LoadU(&src[3].x);
- // Transpose
- V4Transpose(v0, v1, v2, v3);
- // Save
- dst[0] = v0;
- dst[1] = v1;
- dst[2] = v2;
- }
- const PxU32 remain = num & 3;
- if (remain)
- {
- Vec3V work[4];
- PxU32 i = 0;
- for (; i < remain; i++) work[i] = V3LoadU(&src[i].x);
- for (; i < 4; i++) work[i] = work[remain - 1];
- V4Transpose(work[0], work[1], work[2], work[3]);
- dst[0] = work[0];
- dst[1] = work[1];
- dst[2] = work[2];
- }
-}
-
-
-static void _arrayVec3ToVec4(const PxVec3* src, const Vec3V& scale, Vec4V* dst, PxU32 num)
-{
- // If no scale - use the faster version
- if (V3AllEq(scale, V3One()))
- {
- return _arrayVec3ToVec4(src, dst, num);
- }
-
- const PxU32 num4 = num >> 2;
- for (PxU32 i = 0; i < num4; i++, dst += 3, src += 4)
- {
- Vec3V v0 = V3Mul(scale, V3LoadU(&src[0].x));
- Vec3V v1 = V3Mul(scale, V3LoadU(&src[1].x));
- Vec3V v2 = V3Mul(scale, V3LoadU(&src[2].x));
- Vec3V v3 = V3Mul(scale, V3LoadU(&src[3].x));
- // Transpose
- V4Transpose(v0, v1, v2, v3);
- // Save
- dst[0] = v0;
- dst[1] = v1;
- dst[2] = v2;
- }
- const PxU32 remain = num & 3;
- if (remain)
- {
- Vec3V work[4];
- PxU32 i = 0;
- for (; i < remain; i++) work[i] = V3Mul(scale, V3LoadU(&src[i].x));
- for (; i < 4; i++) work[i] = work[remain - 1];
- V4Transpose(work[0], work[1], work[2], work[3]);
- dst[0] = work[0];
- dst[1] = work[1];
- dst[2] = work[2];
- }
-}
-
-
-bool importerHullsInProximityApexFree(const std::vector<PxVec3>& hull0, PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In,
- const std::vector<PxVec3>& hull1, PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In,
- physx::PxF32 maxDistance, Separation* separation)
-{
-
-
- const PxU32 numVerts0 = static_cast<PxU32>(hull0.size());
- const PxU32 numVerts1 = static_cast<PxU32>(hull1.size());
- const PxU32 numAov0 = (numVerts0 + 3) >> 2;
- const PxU32 numAov1 = (numVerts1 + 3) >> 2;
- Vec4V* verts0 = (Vec4V*)alloca((numAov0 + numAov1) * sizeof(Vec4V) * 3);
-
- // Make sure it's aligned
- PX_ASSERT((size_t(verts0) & 0xf) == 0);
-
- Vec4V* verts1 = verts0 + (numAov0 * 3);
-
- const Vec3V scale0 = V3LoadU(&scale0In.x);
- const Vec3V scale1 = V3LoadU(&scale1In.x);
- std::vector<PxVec3> vert0(numVerts0);
- for (uint32_t i = 0; i < numVerts0; ++i)
- {
- vert0[i] = hull0[i];
- }
- std::vector<PxVec3> vert1(numVerts1);
- for (uint32_t i = 0; i < numVerts1; ++i)
- {
- vert1[i] = hull1[i];
- }
-
- _arrayVec3ToVec4(&vert0[0], scale0, verts0, numVerts0);
- _arrayVec3ToVec4(&vert1[0], scale1, verts1, numVerts1);
-
- const PxTransform trans1To0 = localToWorldRT0In.transformInv(localToWorldRT1In);
-
- // Load into simd mat
- Mat34V bToA;
- *(PxMat44*)&bToA = trans1To0;
- (*(PxMat44*)&bToA).column3.w = 0.0f; // AOS wants the 4th component of Vec3V to be 0 to work properly
-
- ConvexV convexA;
- ConvexV convexB;
-
- convexA.mNumAovVertices = numAov0;
- convexA.mAovVertices = verts0;
-
- convexB.mNumAovVertices = numAov1;
- convexB.mAovVertices = verts1;
-
- // Take the origin of B in As space as the inital direction as it is 'the difference in transform origins B-A in A's space'
- // Should be a good first guess
- const Vec3V initialDir = bToA.col3;
- Output output;
- Status status = Collide(initialDir, convexA, bToA, convexB, output);
-
- if (status == STATUS_DEGENERATE)
- {
- // Calculate the tolerance from the extents
- const PxVec3 extents0 = hull0Bounds.getExtents();
- const PxVec3 extents1 = hull1Bounds.getExtents();
-
- const FloatV tolerance0 = V3ExtractMin(V3Mul(V3LoadU(&extents0.x), scale0));
- const FloatV tolerance1 = V3ExtractMin(V3Mul(V3LoadU(&extents1.x), scale1));
-
- const FloatV tolerance = FMul(FAdd(tolerance0, tolerance1), FLoad(0.01f));
- const FloatV sqTolerance = FMul(tolerance, tolerance);
-
- status = FAllGrtr(sqTolerance, output.mDistSq) ? STATUS_CONTACT : STATUS_NON_INTERSECT;
- }
-
- switch (status)
- {
- case STATUS_CONTACT:
- {
- if (separation)
- {
- _calcSeparation(convexA, localToWorldRT0In, bToA, convexB, output, *separation);
- }
- return true;
- }
- default:
- case STATUS_NON_INTERSECT:
- {
- if (separation)
- {
- _calcSeparation(convexA, localToWorldRT0In, bToA, convexB, output, *separation);
- }
- PxF32 val;
- FStore(output.mDistSq, &val);
- return val < (maxDistance * maxDistance);
- }
- }
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h
deleted file mode 100644
index 68e0412..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtApexSharedParts.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAPEXSHAREDPARTS_H
-#define NVBLASTEXTAPEXSHAREDPARTS_H
-
-#include "NvBlast.h"
-#include <vector>
-#include <PxPlane.h>
-namespace physx
-{
- class PxVec3;
- class PxTransform;
- class PxBounds3;
-}
-
-namespace Nv
-{
-namespace Blast
-{
-
-struct Separation
-{
- physx::PxPlane plane;
- float min0, max0, min1, max1;
-
- float getDistance()
- {
- return physx::PxMax(min0 - max1, min1 - max0);
- }
-};
-
-/**
- Function to compute midplane between two convex hulls. Is copied from APEX.
-*/
-bool importerHullsInProximityApexFree(const std::vector<physx::PxVec3>& hull0, physx::PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In,
- const std::vector<physx::PxVec3>& hull1, physx::PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In,
- physx::PxF32 maxDistance, Separation* separation);
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // NVBLASTEXTAPEXSHAREDPARTS_H
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp
deleted file mode 100644
index 075bce9..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.cpp
+++ /dev/null
@@ -1,629 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtAuthoringAccelerator.h"
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringInternalCommon.h"
-
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-DummyAccelerator::DummyAccelerator(int32_t count) :count(count)
-{
- current = 0;
-}
-void DummyAccelerator::setState(Vertex* pos, Edge* ed, Facet& fc)
-{
- current = 0;
- (void)pos;
- (void)ed;
- (void)fc;
-}
-void DummyAccelerator::setState(const physx::PxVec3& point) {
- current = 0;
- (void)point;
-}
-int32_t DummyAccelerator::getNextFacet()
-{
- if (current < count)
- {
- ++current;
- return current - 1;
- }
- else
- return -1;
-}
-
-
-
-BBoxBasedAccelerator::BBoxBasedAccelerator(Mesh* mesh, int32_t resolution) : mResolution(resolution), alreadyGotValue(1)
-{
- mBounds = mesh->getBoundingBox();
- mSpatialMap.resize(resolution * resolution * resolution);
- mCells.resize(resolution * resolution * resolution);
- int32_t currentCell = 0;
- PxVec3 incr = (mBounds.maximum - mBounds.minimum) * (1.0f / mResolution);
- for (int32_t z = 0; z < resolution; ++z)
- {
- for (int32_t y = 0; y < resolution; ++y)
- {
- for (int32_t x = 0; x < resolution; ++x)
- {
- mCells[currentCell].minimum.x = mBounds.minimum.x + x * incr.x;
- mCells[currentCell].minimum.y = mBounds.minimum.y + y * incr.y;
- mCells[currentCell].minimum.z = mBounds.minimum.z + z * incr.z;
-
- mCells[currentCell].maximum.x = mBounds.minimum.x + (x + 1) * incr.x;
- mCells[currentCell].maximum.y = mBounds.minimum.y + (y + 1) * incr.y;
- mCells[currentCell].maximum.z = mBounds.minimum.z + (z + 1) * incr.z;
-
- ++currentCell;
- }
- }
- }
-
- buildAccelStructure(mesh->getVertices(), mesh->getEdges(), mesh->getFacetsBuffer(), mesh->getFacetCount());
-}
-
-
-BBoxBasedAccelerator::~BBoxBasedAccelerator()
-{
- mResolution = 0;
- mBounds.setEmpty();
- mSpatialMap.clear();
- mCells.clear();
-}
-
-int32_t BBoxBasedAccelerator::getNextFacet()
-{
- int32_t facetId = -1;
-
- while (mIteratorCell != -1)
- {
- if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size())
- {
- if (!cellList.empty())
- {
- mIteratorCell = cellList.back();
- cellList.pop_back();
- mIteratorFacet = 0;
- }
- else
- {
- mIteratorCell = -1;
- break;
- }
- }
- if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue)
- {
- facetId = mSpatialMap[mIteratorCell][mIteratorFacet];
- mIteratorFacet++;
- break;
- }
- else
- {
- mIteratorFacet++;
- }
- }
- if (facetId != -1)
- {
- alreadyGotFlag[facetId] = alreadyGotValue;
- }
- return facetId;
-}
-void BBoxBasedAccelerator::setState(Vertex* pos, Edge* ed, Facet& fc)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
- facetBox.setEmpty();
- Edge* edge = ed + fc.firstEdgeNumber;
- uint32_t count = fc.edgesCount;
- for (uint32_t ec = 0; ec < count; ++ec)
- {
- facetBox.include(pos[edge->s].p);
- facetBox.include(pos[edge->e].p);
- edge++;
- }
- for (uint32_t i = 0; i < mCells.size(); ++i)
- {
- if (testCellPolygonIntersection(i, facetBox))
- {
- if (!mSpatialMap[i].empty())
- cellList.push_back(i);
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-
-void BBoxBasedAccelerator::setState(const PxVec3& p)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
- int32_t perSlice = mResolution * mResolution;
- for (uint32_t i = 0; i < mCells.size(); ++i)
- {
- if (mCells[i].contains(p))
- {
- int32_t xyCellId = i % perSlice;
- for (int32_t zCell = 0; zCell < mResolution; ++zCell)
- {
- int32_t cell = zCell * perSlice + xyCellId;
- if (!mSpatialMap[cell].empty())
- cellList.push_back(cell);
- }
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-
-bool BBoxBasedAccelerator::testCellPolygonIntersection(int32_t cellId, PxBounds3& facetBB)
-{
- if (weakBoundingBoxIntersection(mCells[cellId], facetBB))
- {
- return true;
- }
- else
- return false;
-}
-
-void BBoxBasedAccelerator::buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount)
-{
- for (int32_t facet = 0; facet < facetCount; ++facet)
- {
- PxBounds3 bBox;
- bBox.setEmpty();
- Edge* edge = &edges[0] + fc->firstEdgeNumber;
- int32_t count = fc->edgesCount;
- for (int32_t ec = 0; ec < count; ++ec)
- {
- bBox.include(pos[edge->s].p);
- bBox.include(pos[edge->e].p);
- edge++;
- }
-
- for (uint32_t i = 0; i < mCells.size(); ++i)
- {
- if (testCellPolygonIntersection(i, bBox))
- {
- mSpatialMap[i].push_back(facet);
- }
- }
- fc++;
- }
- alreadyGotFlag.resize(facetCount, 0);
- cellList.resize(mCells.size());
-}
-
-int32_t testEdgeAgainstCube(PxVec3& p1, PxVec3& p2)
-{
- PxVec3 vec = p2 - p1;
- PxVec3 vecSigns;
- for (int32_t i = 0; i < 3; ++i)
- {
- vecSigns[i] = (vec[i] < 0) ? -1 : 1;
- }
- for (int32_t i = 0; i < 3; ++i)
- {
- if (p1[i] * vecSigns[i] > 0.5f) return 0;
- if (p2[i] * vecSigns[i] < -0.5f) return 0;
- }
-
- for (int32_t i = 0; i < 3; ++i)
- {
- int32_t ip1 = (i + 1) % 3;
- int32_t ip2 = (i + 2) % 3;
-
- float vl1 = vec[ip2] * p1[ip1] - vec[ip1] * p1[ip2];
- float vl2 = 0.5f * (vec[ip2] * vecSigns[ip1] + vec[ip1] * vecSigns[ip2]);
- if (vl1 * vl1 > vl2 * vl2)
- {
- return 0;
- }
- }
- return 1;
-}
-
-NV_INLINE int32_t isInSegm(float a, float b, float c)
-{
- return (b >= c) - (a >= c);
-}
-
-NV_INLINE int32_t edgeIsAbovePoint(PxVec2& p1, PxVec2& p2, PxVec2& p)
-{
- int32_t direction = isInSegm(p1.x, p2.x, p.x);
- if (direction != 0)
- {
- if (isInSegm(p1.y, p2.y, p.y))
- {
- if (direction * (p.x - p1.x) * (p2.y - p1.y) >= direction * (p.y - p1.y) * (p2.x - p1.x))
- {
- return direction;
- }
- }
- else
- {
- if (p1.y > p.y)
- return direction;
- }
- }
- return 0;
-}
-
-int32_t pointInPolygon(PxVec3* vertices, PxVec3& diagPoint, int32_t edgeCount, PxVec3& normal)
-{
- std::vector<PxVec2> projectedVertices(edgeCount * 2);
- ProjectionDirections pDir = getProjectionDirection(normal);
- PxVec2 projectedDiagPoint = getProjectedPoint(diagPoint, pDir);
- PxVec2* saveVert = projectedVertices.data();
- PxVec3* p = vertices;
- for (int32_t i = 0; i < edgeCount * 2; ++i)
- {
- *saveVert = getProjectedPoint(*p, pDir);
- ++saveVert;
- ++p;
- }
- int32_t counter = 0;
- PxVec2* v = projectedVertices.data();
- for (int32_t i = 0; i < edgeCount; ++i)
- {
- PxVec2& p1 = *v;
- PxVec2& p2 = *(v + 1);
- counter += edgeIsAbovePoint(p1, p2, projectedDiagPoint);
- v += 2;
- }
- return counter != 0;
-}
-
-
-
-int32_t testFacetUnitCubeIntersectionInternal(PxVec3* vertices,PxVec3& facetNormal, int32_t edgeCount)
-{
- PxVec3* pnt_p = vertices;
- for (int32_t i = 0; i < edgeCount; ++i)
- {
- if (testEdgeAgainstCube(*pnt_p, *(pnt_p + 1)) == 1)
- {
- return 1;
- }
- pnt_p += 2;
- }
-
- PxVec3 cubeDiag(0, 0, 0);
- for (int32_t i = 0; i < 3; ++i)
- cubeDiag[i] = (facetNormal[i] < 0) ? -1 : 1;
- float t = vertices->dot(facetNormal) / (cubeDiag.dot(facetNormal));
- if (t > 0.5 || t < -0.5)
- return 0;
-
- PxVec3 intersPoint = cubeDiag * t;
- int trs = pointInPolygon(vertices, intersPoint, edgeCount, facetNormal);
- return trs;
-}
-
-enum TrivialFlags
-{
- HAS_POINT_BELOW_HIGH_X = ~(1 << 0),
- HAS_POINT_ABOVE_LOW_X = ~(1 << 1),
-
- HAS_POINT_BELOW_HIGH_Y = ~(1 << 2),
- HAS_POINT_ABOVE_LOW_Y = ~(1 << 3),
-
- HAS_POINT_BELOW_HIGH_Z = ~(1 << 4),
- HAS_POINT_ABOVE_LOW_Z = ~(1 << 5),
-
-
-
- ALL_ONE = (1 << 6) - 1
-};
-
-
-
-
-
-int32_t testFacetUnitCubeIntersection(Vertex* vertices, Edge* edges, Facet& fc, PxBounds3 cube, float fattening)
-{
- Edge* ed = edges + fc.firstEdgeNumber;
- int32_t trivialFlags = ALL_ONE;
- cube.fattenFast(fattening);
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- {
- PxVec3& p = vertices[ed->s].p;
- if (cube.contains(p))
- return 1;
- if (p.x < cube.getCenter().x + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_X;
- if (p.x > cube.getCenter().x - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_X;
-
- if (p.y < cube.getCenter().y + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Y;
- if (p.y > cube.getCenter().y - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Y;
-
- if (p.z < cube.getCenter().z + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Z;
- if (p.z > cube.getCenter().z - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Z;
- }
- {
- PxVec3& p = vertices[ed->e].p;
- if (cube.contains(p))
- return 1;
- if (p.x < cube.getCenter().x + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_X;
- if (p.x > cube.getCenter().x - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_X;
-
- if (p.y < cube.getCenter().y + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Y;
- if (p.y > cube.getCenter().y - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Y;
-
- if (p.z < cube.getCenter().z + 0.5)
- trivialFlags &= HAS_POINT_BELOW_HIGH_Z;
- if (p.z > cube.getCenter().z - 0.5)
- trivialFlags &= HAS_POINT_ABOVE_LOW_Z;
- }
-
- ++ed;
- }
- if (trivialFlags != 0)
- {
- return 0;
- }
- std::vector<PxVec3> verticesRescaled(fc.edgesCount * 2);
-
- int32_t vrt = 0;
- ed = edges + fc.firstEdgeNumber;
- PxVec3 offset = cube.getCenter();
- PxVec3 normal(1, 1, 1);
-
- /**
- Compute normal
- */
- PxVec3& v1 = vertices[ed->s].p;
- PxVec3* v2 = nullptr;
- PxVec3* v3 = nullptr;
-
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- if (v1 != vertices[ed->s].p)
- {
- v2 = &vertices[ed->s].p;
- break;
- }
- if (v1 != vertices[ed->e].p)
- {
- v2 = &vertices[ed->e].p;
- break;
- }
- ed++;
- }
- ed = edges + fc.firstEdgeNumber;
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- if (v1 != vertices[ed->s].p && *v2 != vertices[ed->s].p)
- {
- v3 = &vertices[ed->s].p;
- break;
- }
- if (v1 != vertices[ed->e].p && *v2 != vertices[ed->e].p)
- {
- v3 = &vertices[ed->e].p;
- break;
- }
- ed++;
- }
- ed = edges + fc.firstEdgeNumber;
- if (v2 != nullptr && v3 != nullptr)
- {
- normal = (*v2 - v1).cross(*v3 - v1);
- }
- else
- {
- return true; // If cant find normal, assume it intersects box.
- }
-
-
- normal.normalize();
-
- PxVec3 rescale(.5f / (cube.getExtents().x), .5f / (cube.getExtents().y), 0.5f / (cube.getExtents().z));
- for (uint32_t i = 0; i < fc.edgesCount; ++i)
- {
- verticesRescaled[vrt] = vertices[ed->s].p - offset;
- verticesRescaled[vrt].x *= rescale.x;
- verticesRescaled[vrt].y *= rescale.y;
- verticesRescaled[vrt].z *= rescale.z;
- ++vrt;
- verticesRescaled[vrt] = vertices[ed->e].p - offset;
- verticesRescaled[vrt].x *= rescale.x;
- verticesRescaled[vrt].y *= rescale.y;
- verticesRescaled[vrt].z *= rescale.z;
- ++ed;
- ++vrt;
- }
- return testFacetUnitCubeIntersectionInternal(verticesRescaled.data(), normal, fc.edgesCount);
-}
-
-
-IntersectionTestingAccelerator::IntersectionTestingAccelerator(Mesh* in, int32_t resolution)
-{
-
-
- alreadyGotFlag.resize(in->getFacetCount(), 0);
- alreadyGotValue = 0;
- mResolution = resolution;
-
- float cubeSize = 1.0f / resolution;
- PxVec3 cubeMinimal(-0.5, -0.5, -0.5);
- PxVec3 extents(cubeSize, cubeSize, cubeSize);
- mCubes.resize(mResolution * mResolution * mResolution);
- mSpatialMap.resize(mCubes.size());
- int32_t cubeId = 0;
-
- // Build unit cube partition
- for (int32_t i = 0; i < mResolution; ++i)
- {
- cubeMinimal.y = -0.5;
- cubeMinimal.z = -0.5;
- for (int32_t j = 0; j < mResolution; ++j)
- {
- cubeMinimal.z = -0.5;
- for (int32_t k = 0; k < mResolution; ++k)
- {
- mCubes[cubeId].minimum = cubeMinimal;
- mCubes[cubeId].maximum = cubeMinimal + extents;
- cubeMinimal.z += cubeSize;
- ++cubeId;
- }
- cubeMinimal.y += cubeSize;
- }
- cubeMinimal.x += cubeSize;
- }
-
-
- for (uint32_t i = 0; i < in->getFacetCount(); ++i)
- {
- for (uint32_t c = 0; c < mCubes.size(); ++c)
- {
- if (testFacetUnitCubeIntersection(in->getVertices(), in->getEdges(), *in->getFacet(i), mCubes[c], 0.001))
- {
- mSpatialMap[c].push_back(i);
- }
- }
- }
-}
-
-
-int32_t IntersectionTestingAccelerator::getNextFacet()
-{
- int32_t facetId = -1;
-
- while (mIteratorCell != -1)
- {
- if (mIteratorFacet >= (int32_t)mSpatialMap[mIteratorCell].size())
- {
- if (!cellList.empty())
- {
- mIteratorCell = cellList.back();
- cellList.pop_back();
- mIteratorFacet = 0;
- }
- else
- {
- mIteratorCell = -1;
- break;
- }
- }
- if (alreadyGotFlag[mSpatialMap[mIteratorCell][mIteratorFacet]] != alreadyGotValue)
- {
- facetId = mSpatialMap[mIteratorCell][mIteratorFacet];
- mIteratorFacet++;
- break;
- }
- else
- {
- mIteratorFacet++;
- }
- }
- if (facetId != -1)
- {
- alreadyGotFlag[facetId] = alreadyGotValue;
- }
- return facetId;
-}
-
-void IntersectionTestingAccelerator::setState(Vertex* pos, Edge* ed, Facet& fc)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
- PxBounds3 bigBox(PxVec3(-0.5, -0.5, -0.5), PxVec3(0.5, 0.5, 0.5));
- if (!testFacetUnitCubeIntersection(pos, ed, fc, bigBox, 0.001f))
- {
- return;
- }
- for (uint32_t i = 0; i < mCubes.size(); ++i)
- {
- if (testFacetUnitCubeIntersection(pos, ed, fc, mCubes[i], 0.001f))
- {
- if (!mSpatialMap[i].empty())
- cellList.push_back(i);
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-void IntersectionTestingAccelerator::setState(const PxVec3& p)
-{
- alreadyGotValue++;
- mIteratorCell = -1;
- mIteratorFacet = -1;
- cellList.clear();
-
-
- for (uint32_t i = 0; i < mCubes.size(); ++i)
- {
- PxBounds3 tmp = mCubes[i];
- tmp.fattenFast(0.001);
- if (tmp.contains(p))
- {
- int32_t xyCellId = (((int)((float)i / mResolution)) * mResolution);
- for (int32_t zCell = 0; zCell < mResolution; ++zCell)
- {
- int32_t cell = zCell + xyCellId;
- if (!mSpatialMap[cell].empty())
- {
- cellList.push_back(cell);
- }
-
- }
- }
- }
- if (!cellList.empty())
- {
- mIteratorFacet = 0;
- mIteratorCell = cellList.back();
- cellList.pop_back();
- }
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h
deleted file mode 100644
index 8284cd7..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringAccelerator.h
+++ /dev/null
@@ -1,147 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGACCELERATOR_H
-#define NVBLASTEXTAUTHORINGACCELERATOR_H
-
-#include <set>
-#include <vector>
-#include "NvBlastExtAuthoringTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class Mesh;
-
-
-/**
- Acceleration structure interface.
-*/
-class SpatialAccelerator
-{
-public:
- /**
- Set state of accelerator to return all facets which possibly can intersect given facet.
- \param[in] pos Vertex buffer
- \param[in] ed Edge buffer
- \param[in] fc Facet which should be tested.
- */
- virtual void setState(Vertex* pos, Edge* ed, Facet& fc) = 0;
- /**
- Set state of accelerator to return all facets which possibly can cover given point. Needed for testing whether point is inside mesh.
- \param[in] point Point which should be tested.
- */
- virtual void setState(const physx::PxVec3& point) = 0;
- /**
- Recieve next facet for setted state.
- \return Next facet index, or -1 if no facets left.
- */
- virtual int32_t getNextFacet() = 0;
-
- virtual ~SpatialAccelerator() {};
-};
-
-
-/**
- Dummy accelerator iterates through all facets of mesh.
-*/
-class DummyAccelerator : public SpatialAccelerator
-{
-public:
- /**
- \param[in] count Mesh facets count for which accelerator should be built.
- */
- DummyAccelerator(int32_t count);
- virtual void setState(Vertex* pos, Edge* ed, Facet& fc);
- virtual void setState(const physx::PxVec3& point);
- virtual int32_t getNextFacet();
-
-private:
- int32_t count;
- int32_t current;
-};
-
-/**
- Accelerator which builds map from 3d grid to initial mesh facets.
- To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which intersects with bounding box of given facet.
- To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned.
-*/
-class BBoxBasedAccelerator : public SpatialAccelerator
-{
-public:
- /**
- \param[in] mesh Mesh for which acceleration structure should be built.
- \param[in] resolution Resolution on 3d grid.
- */
- BBoxBasedAccelerator(Mesh* mesh, int32_t resolution);
- virtual ~BBoxBasedAccelerator();
- int32_t getNextFacet();
- void setState(Vertex* pos, Edge* ed, Facet& fc);
- void setState(const physx::PxVec3& p);
-private:
-
- bool testCellPolygonIntersection(int32_t cellId, physx::PxBounds3& facetBB);
- void buildAccelStructure(Vertex* pos, Edge* edges, Facet* fc, int32_t facetCount);
-
- int32_t mResolution;
- physx::PxBounds3 mBounds;
- physx::PxBounds3 facetBox;
- std::vector< std::vector<int32_t> > mSpatialMap;
- std::vector<physx::PxBounds3> mCells;
-
-
- // Iterator data
- std::vector<uint32_t> alreadyGotFlag;
- uint32_t alreadyGotValue;
- std::vector<int32_t> cellList;
- int32_t mIteratorCell;
- int32_t mIteratorFacet;
-};
-
-
-
-/**
- Accelerator which builds map from 3d grid to initial mesh facets.
- To find all facets which possibly intersect given one, it return all facets which are pointed by grid cells, which are intersected by given facet.
- To find all facets which possibly cover given point, all facets which are pointed by cells in column which contains given point are returned.
-
- In difference with BBoxBasedAccelerator this accelerator computes actual intersection of cube with polygon. It is more precise and omits much more intersections but slower.
-*/
-
-class IntersectionTestingAccelerator : public SpatialAccelerator
-{
-public:
- IntersectionTestingAccelerator(Mesh* mesh, int32_t resolution);
- int32_t getNextFacet();
- void setState(Vertex* pos, Edge* ed, Facet& fc);
- void setState(const physx::PxVec3& p);
-
-
-private:
- std::vector< std::vector<int32_t> > mSpatialMap;
- std::vector<physx::PxBounds3> mCubes;
- int32_t mResolution;
-
- // Iterator data
- std::vector<uint32_t> alreadyGotFlag;
- uint32_t alreadyGotValue;
- std::vector<int32_t> cellList;
- int32_t mIteratorCell;
- int32_t mIteratorFacet;
-};
-
-} // namespace Blast
-} // namsepace Nv
-
-
-#endif // ifndef NVBLASTEXTAUTHORINGACCELERATOR_H
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp
deleted file mode 100644
index b2c3883..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGenerator.cpp
+++ /dev/null
@@ -1,991 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-// This warning arises when using some stl containers with older versions of VC
-// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code
-#include "NvPreprocessor.h"
-#if NV_VC && NV_VC < 14
-#pragma warning(disable : 4702)
-#endif
-
-#include <NvBlastExtAuthoringBondGenerator.h>
-#include <NvBlastTypes.h>
-#include <NvBlast.h>
-#include "NvBlastExtTriangleProcessor.h"
-#include "NvBlastExtApexSharedParts.h"
-#include "NvBlastExtAuthoringCollisionBuilder.h"
-#include "NvBlastExtAuthoringInternalCommon.h"
-#include <vector>
-#include <map>
-#include <PxPlane.h>
-#include <algorithm>
-#include <cmath>
-
-using physx::PxVec3;
-using physx::PxBounds3;
-
-//#define DEBUG_OUTPUT
-#ifdef DEBUG_OUTPUT
-
-void saveGeometryToObj(std::vector<PxVec3>& triangles, const char* filepath)
-{
-
- FILE* outStream = fopen(filepath, "w");
-
- for (uint32_t i = 0; i < triangles.size(); ++i)
- {
- fprintf(outStream, "v %lf %lf %lf\n", triangles[i].x, triangles[i].y, triangles[i].z);
- ++i;
- fprintf(outStream, "v %lf %lf %lf\n", triangles[i].x, triangles[i].y, triangles[i].z);
- ++i;
- fprintf(outStream, "v %lf %lf %lf\n", triangles[i].x, triangles[i].y, triangles[i].z);
- }
- for (uint32_t i = 0; i < triangles.size() / 3; ++i)
- {
- PxVec3 normal = (triangles[3 * i + 2] - triangles[3 * i]).cross((triangles[3 * i + 1] - triangles[3 * i])).getNormalized();
- fprintf(outStream, "vn %lf %lf %lf\n", normal.x, normal.y, normal.z);
- fprintf(outStream, "vn %lf %lf %lf\n", normal.x, normal.y, normal.z);
- fprintf(outStream, "vn %lf %lf %lf\n", normal.x, normal.y, normal.z);
- }
- int indx = 1;
- for (uint32_t i = 0; i < triangles.size() / 3; ++i)
- {
- fprintf(outStream, "f %d//%d ", indx, indx);
- indx++;
- fprintf(outStream, "%d//%d ", indx, indx);
- indx++;
- fprintf(outStream, "%d//%d \n", indx, indx);
- indx++;
- }
-
- fclose(outStream);
-
-}
-
-
-std::vector<PxVec3> intersectionBuffer;
-std::vector<PxVec3> meshBuffer;
-#endif
-
-namespace Nv
-{
- namespace Blast
- {
-
- #define EPS_PLANE 0.0001f
-
- bool planeComparer(const PlaneChunkIndexer& as, const PlaneChunkIndexer& bs)
- {
- const PxPlane& a = as.plane;
- const PxPlane& b = bs.plane;
-
- if (a.d + EPS_PLANE < b.d) return true;
- if (a.d - EPS_PLANE > b.d) return false;
- if (a.n.x + EPS_PLANE < b.n.x) return true;
- if (a.n.x - EPS_PLANE > b.n.x) return false;
- if (a.n.y + EPS_PLANE < b.n.y) return true;
- if (a.n.y - EPS_PLANE > b.n.y) return false;
- return a.n.z + EPS_PLANE < b.n.z;
- }
-
-
- struct Bond
- {
- int32_t m_chunkId;
- int32_t m_planeIndex;
- int32_t triangleIndex;
-
- bool operator<(const Bond& inp) const
- {
- if (abs(m_planeIndex) == abs(inp.m_planeIndex))
- {
- return m_chunkId < inp.m_chunkId;
- }
- else
- {
- return abs(m_planeIndex) < abs(inp.m_planeIndex);
- }
- }
- };
-
-
- struct BondInfo
- {
- float area;
- physx::PxBounds3 m_bb;
- physx::PxVec3 centroid;
- physx::PxVec3 normal;
- int32_t m_chunkId;
- };
-
-
- float BlastBondGenerator::processWithMidplanes(TriangleProcessor* trProcessor, const std::vector<PxVec3>& chunk1Points, const std::vector<PxVec3>& chunk2Points,
- const std::vector<PxVec3>& hull1p, const std::vector<PxVec3>& hull2p, PxVec3& normal, PxVec3& centroid)
- {
- PxBounds3 bounds;
- PxBounds3 aBounds;
- PxBounds3 bBounds;
- bounds.setEmpty();
- aBounds.setEmpty();
- bBounds.setEmpty();
-
- PxVec3 chunk1Centroid(0, 0, 0);
- PxVec3 chunk2Centroid(0, 0, 0);
-
- ///////////////////////////////////////////////////////////////////////////////////
- if (chunk1Points.size() < 4 || chunk2Points.size() < 4)
- {
- return 0.0;
- }
-
- for (uint32_t i = 0; i < chunk1Points.size(); ++i)
- {
- chunk1Centroid += chunk1Points[i];
- bounds.include(chunk1Points[i]);
- aBounds.include(chunk1Points[i]);
- }
- for (uint32_t i = 0; i < chunk2Points.size(); ++i)
- {
- chunk2Centroid += chunk2Points[i];
- bounds.include(chunk2Points[i]);
- bBounds.include(chunk2Points[i]);
- }
-
-
- chunk1Centroid *= (1.0f / chunk1Points.size());
- chunk2Centroid *= (1.0f / chunk2Points.size());
-
- Separation separation;
- if (!importerHullsInProximityApexFree(hull1p, aBounds, PxTransform(PxIdentity), PxVec3(1, 1, 1), hull2p, bBounds, PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.000, &separation))
- {
- return 0.0;
- }
-
- // Build first plane interface
- PxPlane midplane = separation.plane;
- if (!midplane.n.isFinite())
- {
- return 0.0;
- }
- std::vector<PxVec3> interfacePoints;
-
- float firstCentroidSide = midplane.distance(chunk1Centroid);
- float secondCentroidSide = midplane.distance(chunk2Centroid);
-
- for (uint32_t i = 0; i < chunk1Points.size(); ++i)
- {
- float dst = midplane.distance(chunk1Points[i]);
- if (dst * firstCentroidSide < 0)
- {
- interfacePoints.push_back(chunk1Points[i]);
- }
- }
-
- for (uint32_t i = 0; i < chunk2Points.size(); ++i)
- {
- float dst = midplane.distance(chunk2Points[i]);
- if (dst * secondCentroidSide < 0)
- {
- interfacePoints.push_back(chunk2Points[i]);
- }
- }
- std::vector<PxVec3> convexHull;
- trProcessor->buildConvexHull(interfacePoints, convexHull, midplane.n);
- float area = 0;
- PxVec3 centroidLocal(0, 0, 0);
- if (convexHull.size() < 3)
- {
- return 0.0;
- }
- for (uint32_t i = 0; i < convexHull.size() - 1; ++i)
- {
- centroidLocal += convexHull[i];
- area += (convexHull[i] - convexHull[0]).cross((convexHull[i + 1] - convexHull[0])).magnitude();
- }
- centroidLocal += convexHull.back();
- centroidLocal *= (1.0f / convexHull.size());
- float direction = midplane.n.dot(chunk2Centroid - chunk1Centroid);
- if (direction < 0)
- {
- normal = -1.0f * normal;
- }
- normal = midplane.n;
- centroid = centroidLocal;
- return area * 0.5f;
- }
-
-
- int32_t BlastBondGenerator::bondsFromPrefractured(const std::vector<std::vector<Triangle>>& geometry, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& resultBondDescs, BondGenerationConfig conf)
- {
- int32_t ret_val = 0;
- switch (conf.bondMode)
- {
- case BondGenerationConfig::AVERAGE:
- ret_val = createFullBondListAveraged(geometry, chunkIsSupport, resultBondDescs, conf);
- break;
- case BondGenerationConfig::EXACT:
- ret_val = createFullBondListExact(geometry, chunkIsSupport, resultBondDescs, conf);
- break;
- }
- return ret_val;
- }
-
- int32_t BlastBondGenerator::createFullBondListAveraged(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf)
- {
- NV_UNUSED(conf);
-
- std::vector<std::vector<PxVec3> > chunksPoints(chunksGeometry.size());
-
- for (uint32_t i = 0; i < chunksGeometry.size(); ++i)
- {
- if (!supportFlags[i])
- {
- continue;
- }
- for (uint32_t j = 0; j < chunksGeometry[i].size(); ++j)
- {
- chunksPoints[i].push_back(chunksGeometry[i][j].a.p);
- chunksPoints[i].push_back(chunksGeometry[i][j].b.p);
- chunksPoints[i].push_back(chunksGeometry[i][j].c.p);
- }
- }
-
- Nv::Blast::ConvexMeshBuilder builder(mPxCooking, mPxInsertionCallback);
-
- std::vector<CollisionHull> cHulls(chunksGeometry.size());
-
- for (uint32_t i = 0; i < chunksGeometry.size(); ++i)
- {
- if (!supportFlags[i])
- {
- continue;
- }
- builder.buildCollisionGeometry(chunksPoints[i], cHulls[i]);
- }
-
- std::vector<std::vector<PxVec3> > hullPoints(cHulls.size());
-
- for (uint32_t chunk = 0; chunk < cHulls.size(); ++chunk)
- {
- if (!supportFlags[chunk])
- {
- continue;
- }
-
- hullPoints[chunk].resize(cHulls[chunk].points.size());
- for (uint32_t i = 0; i < cHulls[chunk].points.size(); ++i)
- {
- hullPoints[chunk][i].x = cHulls[chunk].points[i].x;
- hullPoints[chunk][i].y = cHulls[chunk].points[i].y;
- hullPoints[chunk][i].z = cHulls[chunk].points[i].z;
- }
- }
-
- TriangleProcessor trProcessor;
-
- for (uint32_t i = 0; i < chunksGeometry.size(); ++i)
- {
- if (!supportFlags[i])
- {
- continue;
- }
- for (uint32_t j = i + 1; j < chunksGeometry.size(); ++j)
- {
- if (!supportFlags[i])
- {
- continue;
- }
- PxVec3 normal;
- PxVec3 centroid;
-
- float area = processWithMidplanes(&trProcessor, chunksPoints[i], chunksPoints[j], hullPoints[i], hullPoints[j], normal, centroid);
-
- if (area > 0)
- {
- NvBlastBondDesc bDesc;
- bDesc.chunkIndices[0] = i;
- bDesc.chunkIndices[1] = j;
- bDesc.bond.area = area;
- bDesc.bond.centroid[0] = centroid.x;
- bDesc.bond.centroid[1] = centroid.y;
- bDesc.bond.centroid[2] = centroid.z;
-
- bDesc.bond.normal[0] = normal.x;
- bDesc.bond.normal[1] = normal.y;
- bDesc.bond.normal[2] = normal.z;
-
-
- mResultBondDescs.push_back(bDesc);
- }
-
- }
- }
-
- return 0;
- }
-
- uint32_t isSamePlane(PxPlane& a, PxPlane& b)
- {
- if (PxAbs(a.d - b.d) > EPS_PLANE) return 0;
- if (PxAbs(a.n.x - b.n.x) > EPS_PLANE) return 0;
- if (PxAbs(a.n.y - b.n.y) > EPS_PLANE) return 0;
- if (PxAbs(a.n.z - b.n.z) > EPS_PLANE) return 0;
- return 1;
- }
-
- int32_t BlastBondGenerator::createFullBondListExact(const std::vector<std::vector<Triangle>>& chunksGeometry, const std::vector<bool>& supportFlags, std::vector<NvBlastBondDesc>& mResultBondDescs, BondGenerationConfig conf)
- {
- std::vector < PlaneChunkIndexer > planeTriangleMapping;
- NV_UNUSED(conf);
- for (uint32_t i = 0; i < chunksGeometry.size(); ++i)
- {
- if (!supportFlags[i])
- {
- continue;
- }
- for (uint32_t j = 0; j < chunksGeometry[i].size(); ++j)
- {
-#ifdef DEBUG_OUTPUT
- meshBuffer.push_back(chunksGeometry[i][j].a.p );
- meshBuffer.push_back(chunksGeometry[i][j].b.p);
- meshBuffer.push_back(chunksGeometry[i][j].c.p );
-#endif
-
- PxPlane nPlane = PxPlane(chunksGeometry[i][j].a.p, chunksGeometry[i][j].b.p, chunksGeometry[i][j].c.p);
- planeTriangleMapping.push_back(PlaneChunkIndexer(i, j, nPlane));
- }
- }
-
- std::sort(planeTriangleMapping.begin(), planeTriangleMapping.end(), planeComparer);
- return createFullBondListExactInternal(chunksGeometry, planeTriangleMapping, mResultBondDescs);
- }
-
- void BlastBondGenerator::buildGeometryCache(const std::vector<std::vector<Triangle> >& geometry)
- {
- mGeometryCache = geometry;
- mHullsPointsCache.resize(geometry.size());
- mBoundsCache.resize(geometry.size());
- mCHullCache.resize(geometry.size());
- for (uint32_t i = 0; i < mGeometryCache.size(); ++i)
- {
- for (uint32_t j = 0; j < mGeometryCache[i].size(); ++j)
- {
-
- PxPlane nPlane = PxPlane(mGeometryCache[i][j].a.p, mGeometryCache[i][j].b.p, mGeometryCache[i][j].c.p);
- mPlaneCache.push_back(PlaneChunkIndexer(i, j, nPlane));
- }
- }
-
- for (uint32_t ch = 0; ch < mGeometryCache.size(); ++ch)
- {
- std::vector<PxVec3> chunksPoints(mGeometryCache[ch].size() * 3);
-
- int32_t sp = 0;
- for (uint32_t i = 0; i < mGeometryCache[ch].size(); ++i)
- {
- chunksPoints[sp++] = mGeometryCache[ch][i].a.p;
- chunksPoints[sp++] = mGeometryCache[ch][i].b.p;
- chunksPoints[sp++] = mGeometryCache[ch][i].c.p;
- }
-
- Nv::Blast::ConvexMeshBuilder builder(mPxCooking, mPxInsertionCallback);
-
- CollisionHull& cHull = mCHullCache[ch];
-
- builder.buildCollisionGeometry(chunksPoints, cHull);
-
- mHullsPointsCache[ch].resize(cHull.points.size());
-
- mBoundsCache[ch].setEmpty();
- for (uint32_t i = 0; i < cHull.points.size(); ++i)
- {
- mHullsPointsCache[ch][i].x = cHull.points[i].x;
- mHullsPointsCache[ch][i].y = cHull.points[i].y;
- mHullsPointsCache[ch][i].z = cHull.points[i].z;
- mBoundsCache[ch].include(mHullsPointsCache[ch][i]);
- }
- }
- }
-
- void BlastBondGenerator::resetGeometryCache()
- {
- mGeometryCache.clear();
- mPlaneCache.clear();
- mHullsPointsCache.clear();
- mCHullCache.clear();
- mBoundsCache.clear();
- }
-
- int32_t BlastBondGenerator::createFullBondListExactInternal(const std::vector<std::vector<Triangle>>& chunksGeometry, std::vector < PlaneChunkIndexer >& planeTriangleMapping, std::vector<NvBlastBondDesc>& mResultBondDescs)
- {
- std::map<std::pair<int32_t, int32_t>, std::pair<NvBlastBondDesc, int32_t> > bonds;
-
- TriangleProcessor trPrc;
- std::vector<PxVec3> intersectionBufferLocal;
-
- NvBlastBondDesc cleanBond;
- memset(&cleanBond, 0, sizeof(NvBlastBondDesc));
- for (uint32_t tIndex = 0; tIndex < planeTriangleMapping.size(); ++tIndex)
- {
-
- PlaneChunkIndexer opp = planeTriangleMapping[tIndex];
-
- opp.plane.d *= -1;
- opp.plane.n *= -1;
-
- uint32_t startIndex = (uint32_t)(std::lower_bound(planeTriangleMapping.begin(), planeTriangleMapping.end(), opp, planeComparer) - planeTriangleMapping.begin());
- uint32_t endIndex = (uint32_t)(std::upper_bound(planeTriangleMapping.begin(), planeTriangleMapping.end(), opp, planeComparer) - planeTriangleMapping.begin());
- // uint32_t startIndex = 0;
- // uint32_t endIndex = (uint32_t)planeTriangleMapping.size();
-
- PlaneChunkIndexer& mappedTr = planeTriangleMapping[tIndex];
- const Triangle& trl = chunksGeometry[mappedTr.chunkId][mappedTr.trId];
- PxPlane pln = mappedTr.plane;
- TrPrcTriangle trp(trl.a.p, trl.b.p, trl.c.p);
- PxVec3 trCentroid = (trl.a.p + trl.b.p + trl.c.p) * (1.0f / 3.0f);
- trp.points[0] -= trCentroid;
- trp.points[1] -= trCentroid;
- trp.points[2] -= trCentroid;
- ProjectionDirections pDir = getProjectionDirection(pln.n);
- TrPrcTriangle2d trp2d;
- trp2d.points[0] = getProjectedPointWithWinding(trp.points[0], pDir);
- trp2d.points[1] = getProjectedPointWithWinding(trp.points[1], pDir);
- trp2d.points[2] = getProjectedPointWithWinding(trp.points[2], pDir);
-
- for (uint32_t i = startIndex; i <= endIndex && i < planeTriangleMapping.size(); ++i)
- {
- PlaneChunkIndexer& mappedTr2 = planeTriangleMapping[i];
- if (mappedTr2.trId == opp.chunkId)
- {
- continue;
- }
-
- if (!isSamePlane(opp.plane, mappedTr2.plane))
- {
- continue;
- }
-
- if (mappedTr.chunkId == mappedTr2.chunkId)
- {
- continue;
- }
- std::pair<int32_t, int32_t> bondEndPoints = std::make_pair(mappedTr.chunkId, mappedTr2.chunkId);
- if (bondEndPoints.second < bondEndPoints.first) continue;
- std::pair<int32_t, int32_t> bondEndPointsSwapped = std::make_pair(mappedTr2.chunkId, mappedTr.chunkId);
- if (bonds.find(bondEndPoints) == bonds.end() && bonds.find(bondEndPointsSwapped) != bonds.end())
- {
- continue; // We do not need account interface surface twice
- }
- if (bonds.find(bondEndPoints) == bonds.end())
- {
- bonds[bondEndPoints].second = 0;
- bonds[bondEndPoints].first = cleanBond;
- bonds[bondEndPoints].first.chunkIndices[0] = bondEndPoints.first;
- bonds[bondEndPoints].first.chunkIndices[1] = bondEndPoints.second;
- bonds[bondEndPoints].first.bond.normal[0] = pln.n[0];
- bonds[bondEndPoints].first.bond.normal[1] = pln.n[1];
- bonds[bondEndPoints].first.bond.normal[2] = pln.n[2];
- }
-
- const Triangle& trl2 = chunksGeometry[mappedTr2.chunkId][mappedTr2.trId];
-
- TrPrcTriangle trp2(trl2.a.p, trl2.b.p, trl2.c.p);
-
- intersectionBufferLocal.clear();
- intersectionBufferLocal.reserve(32);
- trPrc.getTriangleIntersection(trp, trp2d, trp2, trCentroid, intersectionBufferLocal, pln.n);
- PxVec3 centroidPoint(0, 0, 0);
- int32_t collectedVerticesCount = 0;
- float area = 0;
- if (intersectionBufferLocal.size() >= 3)
- {
-#ifdef DEBUG_OUTPUT
- for (uint32_t p = 1; p < intersectionBufferLocal.size() - 1; ++p)
- {
- intersectionBuffer.push_back(intersectionBufferLocal[0]);
- intersectionBuffer.push_back(intersectionBufferLocal[p]);
- intersectionBuffer.push_back(intersectionBufferLocal[p + 1]);
- }
-#endif
- centroidPoint = intersectionBufferLocal[0] + intersectionBufferLocal.back();
- collectedVerticesCount = 2;
-
- for (uint32_t j = 1; j < intersectionBufferLocal.size() - 1; ++j)
- {
- ++collectedVerticesCount;
- centroidPoint += intersectionBufferLocal[j];
- area += (intersectionBufferLocal[j + 1] - intersectionBufferLocal[0]).cross(intersectionBufferLocal[j] - intersectionBufferLocal[0]).magnitude();
- }
- }
- if (area > 0.00001f)
- {
- bonds[bondEndPoints].second += collectedVerticesCount;
-
- bonds[bondEndPoints].first.bond.area += area * 0.5f;
- bonds[bondEndPoints].first.bond.centroid[0] += (centroidPoint.x);
- bonds[bondEndPoints].first.bond.centroid[1] += (centroidPoint.y);
- bonds[bondEndPoints].first.bond.centroid[2] += (centroidPoint.z);
- }
- }
- }
-
- for (auto it : bonds)
- {
- if (it.second.first.bond.area > 0)
- {
- float mlt = 1.0f / (it.second.second);
- it.second.first.bond.centroid[0] *= mlt;
- it.second.first.bond.centroid[1] *= mlt;
- it.second.first.bond.centroid[2] *= mlt;
-
- mResultBondDescs.push_back(it.second.first);
- }
-
- }
-#ifdef DEBUG_OUTPUT
- saveGeometryToObj(meshBuffer, "Mesh.obj");
- saveGeometryToObj(intersectionBuffer, "inter.obj");
-#endif
- return 0;
- }
-
- int32_t BlastBondGenerator::createBondForcedInternal(const std::vector<PxVec3>& hull0, const std::vector<PxVec3>& hull1,
- const CollisionHull& cHull0,const CollisionHull& cHull1,
- PxBounds3 bound0, PxBounds3 bound1, NvBlastBond& resultBond, float overlapping)
- {
-
- TriangleProcessor trProcessor;
- Separation separation;
- importerHullsInProximityApexFree(hull0, bound0, PxTransform(PxIdentity), PxVec3(1, 1, 1), hull1, bound1, PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.000, &separation);
-
- if (std::isnan(separation.plane.d))
- {
- importerHullsInProximityApexFree(hull0, bound0, PxTransform(PxVec3(0.000001f, 0.000001f, 0.000001f)), PxVec3(1, 1, 1), hull1, bound1, PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.000, &separation);
- if (std::isnan(separation.plane.d))
- {
- return 1;
- }
- }
-
- PxPlane pl = separation.plane;
- std::vector<PxVec3> ifsPoints[2];
-
- float dst[2][2];
-
- dst[0][0] = 0;
- dst[0][1] = MAXIMUM_EXTENT;
- for (uint32_t p = 0; p < cHull0.points.size(); ++p)
- {
- float d = pl.distance(PxVec3(cHull0.points[p].x, cHull0.points[p].y, cHull0.points[p].z));
- if (PxAbs(d) > PxAbs(dst[0][0]))
- {
- dst[0][0] = d;
- }
- if (PxAbs(d) < PxAbs(dst[0][1]))
- {
- dst[0][1] = d;
- }
- }
-
- dst[1][0] = 0;
- dst[1][1] = MAXIMUM_EXTENT;
- for (uint32_t p = 0; p < cHull1.points.size(); ++p)
- {
- float d = pl.distance(PxVec3(cHull1.points[p].x, cHull1.points[p].y, cHull1.points[p].z));
- if (PxAbs(d) > PxAbs(dst[1][0]))
- {
- dst[1][0] = d;
- }
- if (PxAbs(d) < PxAbs(dst[1][1]))
- {
- dst[1][1] = d;
- }
- }
-
-
- float cvOffset[2] = { dst[0][1] + (dst[0][0] - dst[0][1]) * overlapping, dst[1][1] + (dst[1][0] - dst[1][1]) * overlapping };
-
- for (uint32_t i = 0; i < cHull0.polygonData.size(); ++i)
- {
- uint32_t offset = cHull0.polygonData[i].mIndexBase;
- PxVec3 result;
- for (uint32_t j = 0; j < cHull0.polygonData[i].mNbVerts; ++j)
- {
- uint32_t nxj = (j + 1) % cHull0.polygonData[i].mNbVerts;
- const uint32_t* ind = &cHull0.indices[0];
- PxVec3 a = hull0[ind[j + offset]] - pl.n * cvOffset[0];
- PxVec3 b = hull0[ind[nxj + offset]] - pl.n * cvOffset[0];
-
- if (getPlaneSegmentIntersection(pl, a, b, result))
- {
- ifsPoints[0].push_back(result);
- }
- }
- }
-
- for (uint32_t i = 0; i < cHull1.polygonData.size(); ++i)
- {
- uint32_t offset = cHull1.polygonData[i].mIndexBase;
- PxVec3 result;
- for (uint32_t j = 0; j < cHull1.polygonData[i].mNbVerts; ++j)
- {
- uint32_t nxj = (j + 1) % cHull1.polygonData[i].mNbVerts;
- const uint32_t* ind = &cHull1.indices[0];
- PxVec3 a = hull1[ind[j + offset]] - pl.n * cvOffset[1];
- PxVec3 b = hull1[ind[nxj + offset]] - pl.n * cvOffset[1];
-
- if (getPlaneSegmentIntersection(pl, a, b, result))
- {
- ifsPoints[1].push_back(result);
- }
- }
- }
-
-
- std::vector<PxVec3> convexes[2];
-
- trProcessor.buildConvexHull(ifsPoints[0], convexes[0], pl.n);
- trProcessor.buildConvexHull(ifsPoints[1], convexes[1], pl.n);
-
- float areas[2] = { 0, 0 };
- PxVec3 centroids[2] = { PxVec3(0, 0, 0), PxVec3(0, 0, 0) };
-
- for (uint32_t cv = 0; cv < 2; ++cv)
- {
- if (convexes[cv].size() == 0)
- {
- continue;
- }
- centroids[cv] = convexes[cv][0] + convexes[cv].back();
- for (uint32_t i = 1; i < convexes[cv].size() - 1; ++i)
- {
- centroids[cv] += convexes[cv][i];
- areas[cv] += (convexes[cv][i + 1] - convexes[cv][0]).cross(convexes[cv][i] - convexes[cv][0]).magnitude();
-#ifdef DEBUG_OUTPUT
- intersectionBuffer.push_back(convexes[cv][0]);
- intersectionBuffer.push_back(convexes[cv][i]);
- intersectionBuffer.push_back(convexes[cv][i + 1]);
-#endif
-
- }
- centroids[cv] *= (1.0f / convexes[cv].size());
- areas[cv] = PxAbs(areas[cv]);
- }
-
- resultBond.area = (areas[0] + areas[1]) * 0.5f;
- resultBond.centroid[0] = (centroids[0][0] + centroids[1][0]) * 0.5f;
- resultBond.centroid[1] = (centroids[0][1] + centroids[1][1]) * 0.5f;
- resultBond.centroid[2] = (centroids[0][2] + centroids[1][2]) * 0.5f;
- resultBond.normal[0] = pl.n[0];
- resultBond.normal[1] = pl.n[1];
- resultBond.normal[2] = pl.n[2];
-
-#ifdef DEBUG_OUTPUT
- saveGeometryToObj(meshBuffer, "ArbitMeshes.obj");
- saveGeometryToObj(intersectionBuffer, "inter.obj");
-#endif
-
-
- return 0;
- }
-
-
- int32_t BlastBondGenerator::buildDescFromInternalFracture(FractureTool* tool, const std::vector<bool>& chunkIsSupport, std::vector<NvBlastBondDesc>& mResultBondDescs, std::vector<NvBlastChunkDesc>& mResultChunkDescriptors)
- {
- const std::vector<ChunkInfo>& chunkData = tool->getChunkList();
- std::vector<std::vector<Triangle> > trianglesBuffer(chunkData.size());
-
- for (uint32_t i = 0; i < trianglesBuffer.size(); ++i)
- {
- tool->getBaseMesh(i, trianglesBuffer[i]);
- }
-
- if (chunkData.empty() || trianglesBuffer.empty())
- {
- return 1;
- }
- mResultChunkDescriptors.resize(trianglesBuffer.size());
- std::vector<Bond> bondDescriptors;
- mResultChunkDescriptors[0].parentChunkIndex = UINT32_MAX;
- mResultChunkDescriptors[0].userData = 0;
-
- {
- PxVec3 chunkCentroid(0, 0, 0);
- for (uint32_t tr = 0; tr < trianglesBuffer[0].size(); ++tr)
- {
- chunkCentroid += trianglesBuffer[0][tr].a.p;
- chunkCentroid += trianglesBuffer[0][tr].b.p;
- chunkCentroid += trianglesBuffer[0][tr].c.p;
- }
- chunkCentroid *= (1.0f / (3 * trianglesBuffer[0].size()));
- mResultChunkDescriptors[0].centroid[0] = chunkCentroid[0];
- mResultChunkDescriptors[0].centroid[1] = chunkCentroid[1];
- mResultChunkDescriptors[0].centroid[2] = chunkCentroid[2];
- }
-
- for (uint32_t i = 1; i < chunkData.size(); ++i)
- {
-
- mResultChunkDescriptors[i].userData = i;
- mResultChunkDescriptors[i].parentChunkIndex = tool->getChunkIndex(chunkData[i].parent);
- if (chunkIsSupport[i])
- mResultChunkDescriptors[i].flags = NvBlastChunkDesc::SupportFlag;
- PxVec3 chunkCentroid(0, 0, 0);
- for (uint32_t tr = 0; tr < trianglesBuffer[i].size(); ++tr)
- {
- chunkCentroid += trianglesBuffer[i][tr].a.p;
- chunkCentroid += trianglesBuffer[i][tr].b.p;
- chunkCentroid += trianglesBuffer[i][tr].c.p;
-
- Triangle& trRef = trianglesBuffer[i][tr];
- int32_t id = trRef.userInfo;
- if (id == 0)
- continue;
- bondDescriptors.push_back(Bond());
- Bond& bond = bondDescriptors.back();
- bond.m_chunkId = i;
- bond.m_planeIndex = id;
- bond.triangleIndex = tr;
- }
- chunkCentroid *= (1.0f / (3 * trianglesBuffer[i].size()));
- mResultChunkDescriptors[i].centroid[0] = chunkCentroid[0];
- mResultChunkDescriptors[i].centroid[1] = chunkCentroid[1];
- mResultChunkDescriptors[i].centroid[2] = chunkCentroid[2];
- }
- std::sort(bondDescriptors.begin(), bondDescriptors.end());
- if (bondDescriptors.empty())
- {
- return 0;
- }
- int32_t chunkId, planeId;
- chunkId = bondDescriptors[0].m_chunkId;
- planeId = bondDescriptors[0].m_planeIndex;
- std::vector<BondInfo> forwardChunks;
- std::vector<BondInfo> backwardChunks;
-
- float area = 0;
- PxVec3 normal(0, 0, 0);
- PxVec3 centroid(0, 0, 0);
- int32_t collected = 0;
- PxBounds3 bb = PxBounds3::empty();
-
- chunkId = -1;
- planeId = bondDescriptors[0].m_planeIndex;
- for (uint32_t i = 0; i <= bondDescriptors.size(); ++i)
- {
- if (i == bondDescriptors.size() || (chunkId != bondDescriptors[i].m_chunkId || abs(planeId) != abs(bondDescriptors[i].m_planeIndex)))
- {
- if (chunkId != -1)
- {
- if (bondDescriptors[i - 1].m_planeIndex > 0) {
- forwardChunks.push_back(BondInfo());
- forwardChunks.back().area = area;
- forwardChunks.back().normal = normal;
- forwardChunks.back().centroid = centroid * (1.0f / 3.0f / collected);
- forwardChunks.back().m_chunkId = chunkId;
- forwardChunks.back().m_bb = bb;
-
- }
- else
- {
- backwardChunks.push_back(BondInfo());
- backwardChunks.back().area = area;
- backwardChunks.back().normal = normal;
- backwardChunks.back().centroid = centroid * (1.0f / 3.0f / collected);
- backwardChunks.back().m_chunkId = chunkId;
- backwardChunks.back().m_bb = bb;
- }
- }
- bb.setEmpty();
- collected = 0;
- area = 0;
- normal = PxVec3(0, 0, 0);
- centroid = PxVec3(0, 0, 0);
- if (i != bondDescriptors.size())
- chunkId = bondDescriptors[i].m_chunkId;
- }
- if (i == bondDescriptors.size() || abs(planeId) != abs(bondDescriptors[i].m_planeIndex))
- {
- for (uint32_t fchunk = 0; fchunk < forwardChunks.size(); ++fchunk)
- {
- for (uint32_t bchunk = 0; bchunk < backwardChunks.size(); ++bchunk)
- {
- if (weakBoundingBoxIntersection(forwardChunks[fchunk].m_bb, backwardChunks[bchunk].m_bb) == 0)
- {
- continue;
- }
- if (chunkIsSupport[forwardChunks[fchunk].m_chunkId] == false || chunkIsSupport[backwardChunks[bchunk].m_chunkId] == false)
- {
- continue;
- }
- mResultBondDescs.push_back(NvBlastBondDesc());
- mResultBondDescs.back().bond.area = std::min(forwardChunks[fchunk].area, backwardChunks[bchunk].area);
- mResultBondDescs.back().bond.normal[0] = forwardChunks[fchunk].normal.x;
- mResultBondDescs.back().bond.normal[1] = forwardChunks[fchunk].normal.y;
- mResultBondDescs.back().bond.normal[2] = forwardChunks[fchunk].normal.z;
-
- mResultBondDescs.back().bond.centroid[0] = (forwardChunks[fchunk].centroid.x + backwardChunks[bchunk].centroid.x ) * 0.5;
- mResultBondDescs.back().bond.centroid[1] = (forwardChunks[fchunk].centroid.y + backwardChunks[bchunk].centroid.y) * 0.5;
- mResultBondDescs.back().bond.centroid[2] = (forwardChunks[fchunk].centroid.z + backwardChunks[bchunk].centroid.z) * 0.5;
-
-
- mResultBondDescs.back().chunkIndices[0] = forwardChunks[fchunk].m_chunkId;
- mResultBondDescs.back().chunkIndices[1] = backwardChunks[bchunk].m_chunkId;
- }
- }
- forwardChunks.clear();
- backwardChunks.clear();
- if (i != bondDescriptors.size())
- {
- planeId = bondDescriptors[i].m_planeIndex;
- }
- else
- {
- break;
- }
- }
-
- collected++;
- int32_t tr = bondDescriptors[i].triangleIndex;
- PxVec3 n = trianglesBuffer[chunkId][tr].getNormal();
- area += n.magnitude();
- normal = n.getNormalized();
- centroid += trianglesBuffer[chunkId][tr].a.p;
- centroid += trianglesBuffer[chunkId][tr].b.p;
- centroid += trianglesBuffer[chunkId][tr].c.p;
-
- bb.include(trianglesBuffer[chunkId][tr].a.p);
- bb.include(trianglesBuffer[chunkId][tr].b.p);
- bb.include(trianglesBuffer[chunkId][tr].c.p);
- }
-
- return 0;
- }
-
- int32_t BlastBondGenerator::createBondBetweenMeshes(const std::vector<std::vector<Triangle> >& geometry, std::vector<NvBlastBondDesc>& resultBond,const std::vector<std::pair<uint32_t, uint32_t> >& overlaps, BondGenerationConfig cfg)
- {
- if (cfg.bondMode == BondGenerationConfig::AVERAGE)
- {
- resetGeometryCache();
- buildGeometryCache(geometry);
- }
- resultBond.clear();
- resultBond.resize(overlaps.size());
-
- if (cfg.bondMode == BondGenerationConfig::EXACT)
- {
- for (uint32_t i = 0; i < overlaps.size(); ++i)
- {
- resultBond[i].chunkIndices[0] = overlaps[i].first;
- resultBond[i].chunkIndices[1] = overlaps[i].second;
- createBondBetweenMeshes(geometry[overlaps[i].first], geometry[overlaps[i].second], resultBond[i].bond, cfg);
- }
- }
- else
- {
- for (uint32_t i = 0; i < overlaps.size(); ++i)
- {
- resultBond[i].chunkIndices[0] = overlaps[i].first;
- resultBond[i].chunkIndices[1] = overlaps[i].second;
- createBondForcedInternal(mHullsPointsCache[overlaps[i].first], mHullsPointsCache[overlaps[i].second], mCHullCache[overlaps[i].first], mCHullCache[overlaps[i].second],
- mBoundsCache[overlaps[i].first], mBoundsCache[overlaps[i].second], resultBond[i].bond, 0.3f);
- }
- }
-
- return 0;
- }
-
-
- int32_t BlastBondGenerator::createBondBetweenMeshes(const std::vector<Triangle>& meshA, const std::vector<Triangle>& meshB, NvBlastBond& resultBond, BondGenerationConfig conf)
- {
- float overlapping = 0.3;
- if (conf.bondMode == BondGenerationConfig::EXACT)
- {
- std::vector<std::vector<Triangle> > chunks;
- chunks.push_back(meshA);
- chunks.push_back(meshB);
- std::vector<bool> isSupport(2, true);
- std::vector<NvBlastBondDesc> desc;
- createFullBondListExact(chunks, isSupport, desc, conf);
- if (desc.size() > 0)
- {
- resultBond = desc.back().bond;
- }
- else
- {
- return 1;
- }
- return 0;
- }
-
- std::vector<PxVec3> chunksPoints1(meshA.size() * 3);
- std::vector<PxVec3> chunksPoints2(meshB.size() * 3);
-
- int32_t sp = 0;
- for (uint32_t i = 0; i < meshA.size(); ++i)
- {
- chunksPoints1[sp++] = meshA[i].a.p;
- chunksPoints1[sp++] = meshA[i].b.p;
- chunksPoints1[sp++] = meshA[i].c.p;
-#ifdef DEBUG_OUTPUT
- meshBuffer.push_back(meshA[i].a.p);
- meshBuffer.push_back(meshA[i].b.p);
- meshBuffer.push_back(meshA[i].c.p);
-#endif
-
-
- }
- sp = 0;
- for (uint32_t i = 0; i < meshB.size(); ++i)
- {
- chunksPoints2[sp++] = meshB[i].a.p;
- chunksPoints2[sp++] = meshB[i].b.p;
- chunksPoints2[sp++] = meshB[i].c.p;
-#ifdef DEBUG_OUTPUT
- meshBuffer.push_back(meshB[i].a.p);
- meshBuffer.push_back(meshB[i].b.p);
- meshBuffer.push_back(meshB[i].c.p);
-#endif
- }
-
-
- Nv::Blast::ConvexMeshBuilder builder(mPxCooking, mPxInsertionCallback);
-
- CollisionHull cHull[2];
-
- builder.buildCollisionGeometry(chunksPoints1, cHull[0]);
- builder.buildCollisionGeometry(chunksPoints2, cHull[1]);
-
- std::vector<PxVec3> hullPoints[2];
- hullPoints[0].resize(cHull[0].points.size());
- hullPoints[1].resize(cHull[1].points.size());
-
-
- PxBounds3 bb[2];
- bb[0].setEmpty();
- bb[1].setEmpty();
-
- for (uint32_t cv = 0; cv < 2; ++cv)
- {
- for (uint32_t i = 0; i < cHull[cv].points.size(); ++i)
- {
- hullPoints[cv][i].x = cHull[cv].points[i].x;
- hullPoints[cv][i].y = cHull[cv].points[i].y;
- hullPoints[cv][i].z = cHull[cv].points[i].z;
- bb[cv].include(hullPoints[cv][i]);
- }
- }
- return createBondForcedInternal(hullPoints[0], hullPoints[1], cHull[0], cHull[1], bb[0], bb[1], resultBond, overlapping);
- }
-
-
-
- }
-}
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp
deleted file mode 100644
index b5030d7..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.cpp
+++ /dev/null
@@ -1,1351 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtAuthoringBooleanTool.h"
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringAccelerator.h"
-
-#include <math.h>
-#include <set>
-#include <algorithm>
-
-using physx::PxVec3;
-using physx::PxVec2;
-using physx::PxBounds3;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/* Linear interpolation of vectors */
-
-NV_FORCE_INLINE void vec3Lerp(const PxVec3& a, const PxVec3& b, PxVec3& out, float t)
-{
- out.x = (b.x - a.x) * t + a.x;
- out.y = (b.y - a.y) * t + a.y;
- out.z = (b.z - a.z) * t + a.z;
-}
-
-NV_FORCE_INLINE void vec2Lerp(const PxVec2& a, const PxVec2& b, PxVec2& out, float t)
-{
- out.x = (b.x - a.x) * t + a.x;
- out.y = (b.y - a.y) * t + a.y;
-}
-
-
-NV_FORCE_INLINE int32_t BooleanEvaluator::addIfNotExist(Vertex& p)
-{
- mVerticesAggregate.push_back(p);
- return static_cast<int32_t>(mVerticesAggregate.size()) - 1;
-}
-
-NV_FORCE_INLINE void BooleanEvaluator::addEdgeIfValid(EdgeWithParent& ed)
-{
- mEdgeAggregate.push_back(ed);
-}
-
-/**
-Vertex level shadowing functions
-*/
-NV_FORCE_INLINE int32_t vertexShadowing(const PxVec3& a, const PxVec3& b)
-{
- return (b.x >= a.x) ? 1 : 0;
-}
-/**
-Vertex-edge status functions
-*/
-NV_FORCE_INLINE int32_t veStatus01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- return vertexShadowing(p, eEdge) - vertexShadowing(p, sEdge);
-}
-
-NV_FORCE_INLINE int32_t veStatus10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- return -vertexShadowing(eEdge, p) + vertexShadowing(sEdge, p);
-}
-
-/**
-Vertex-edge shadowing functions
-*/
-int32_t shadowing01(const Vertex& sEdge, const Vertex& eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge)
-{
- int32_t winding = veStatus01(sEdge.p, eEdge.p, p);
- if (winding != 0)
- {
- float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x);
- if (t >= 1)
- {
- onEdgePoint = eEdge;
- }
- else if (t <= 0)
- {
- onEdgePoint = sEdge;
- }
- else
- {
- vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t);
- vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t);
- vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t);
- }
- hasOnEdge = true;
- if (onEdgePoint.p.y >= p.y)
- {
- return winding;
- }
- }
- else
- {
- hasOnEdge = false;
- }
- return 0;
-}
-int32_t shadowing10(const Vertex& sEdge, const Vertex& eEdge, const PxVec3& p, Vertex& onEdgePoint, bool& hasOnEdge)
-{
- int32_t winding = veStatus10(sEdge.p, eEdge.p, p);
- if (winding != 0)
- {
- float t = (p.x - sEdge.p.x) / (eEdge.p.x - sEdge.p.x);
- if (t >= 1)
- {
- onEdgePoint = eEdge;
- }
- else if (t <= 0)
- {
- onEdgePoint = sEdge;
- }
- else
- {
- vec3Lerp(sEdge.p, eEdge.p, onEdgePoint.p, t);
- vec3Lerp(sEdge.n, eEdge.n, onEdgePoint.n, t);
- vec2Lerp(sEdge.uv[0], eEdge.uv[0], onEdgePoint.uv[0], t);
- }
- hasOnEdge = true;
- if (onEdgePoint.p.y < p.y)
- {
- return winding;
- }
- }
- else
- {
- hasOnEdge = false;
- }
- return 0;
-}
-
-int32_t shadowing01(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- int32_t winding = veStatus01(sEdge, eEdge, p);
- if (winding != 0)
- {
- float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x));
- PxVec3 onEdgePoint;
- if (t >= 1)
- onEdgePoint = eEdge;
- else if (t <= 0)
- onEdgePoint = sEdge;
- else
- vec3Lerp(sEdge, eEdge, onEdgePoint, t);
- if (onEdgePoint.y >= p.y)
- {
- return winding;
- }
- }
- return 0;
-}
-
-int32_t shadowing10(const PxVec3& sEdge, const PxVec3& eEdge, const PxVec3& p)
-{
- int32_t winding = veStatus10(sEdge, eEdge, p);
- if (winding != 0)
- {
- float t = ((p.x - sEdge.x) / (eEdge.x - sEdge.x));
- PxVec3 onEdgePoint;
- if (t >= 1)
- onEdgePoint = eEdge;
- else if (t <= 0)
- onEdgePoint = sEdge;
- else
- vec3Lerp(sEdge, eEdge, onEdgePoint, t);
- if (onEdgePoint.y < p.y)
- {
- return winding;
- }
- }
- return 0;
-}
-
-/**
-Vertex-facet shadowing functions
-*/
-
-int32_t vfStatus02(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex& out1, Vertex& out2)
-{
- int32_t val = 0;
- Vertex pnt;
- bool hasOnEdge = false;
- for (int32_t i = 0; i < edgesCount; ++i)
- {
- val -= shadowing01(points[edges->s], points[edges->e], p, pnt, hasOnEdge);
- if (hasOnEdge != 0)
- {
- out2 = out1;
- out1 = pnt;
- }
- ++edges;
- }
- return val;
-}
-
-
-int32_t shadowing02(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint)
-{
- Vertex p1, p2;
- int32_t stat = vfStatus02(p, points, edges, edgesCount, p1, p2);
- float z = 0;
- hasOnFacetPoint = false;
- if (stat != 0)
- {
- PxVec3 vc = p2.p - p1.p;
- float t = 0;
- t = (abs(vc.x) > abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y;
- t = (t < 0) ? 0 : t;
- t = (t > 1) ? 1 : t;
- z = t * vc.z + p1.p.z;
-
- hasOnFacetPoint = true;
- onFacetPoint.p.x = p.x;
- onFacetPoint.p.y = p.y;
- onFacetPoint.p.z = z;
-
- vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t);
- vec3Lerp(p1.n, p2.n, onFacetPoint.n, t);
-
- if (z >= p.z)
- {
- return stat;
- }
- }
- return 0;
-}
-
-int32_t vfStatus20(const PxVec3& p, const Vertex* points, const Edge* edges, int32_t edgesCount, Vertex& out1, Vertex& out2)
-{
- int32_t val = 0;
- Vertex pnt;
- bool hasOnEdge = false;
- for (int32_t i = 0; i < edgesCount; ++i)
- {
- val += shadowing10(points[edges->s], points[edges->e], p, pnt, hasOnEdge);
- if (hasOnEdge != 0)
- {
- out2 = out1;
- out1 = pnt;
- }
- ++edges;
- }
- return val;
-}
-
-int32_t shadowing20(const PxVec3& p, const Vertex* points, const Edge* edges, int edgesCount, bool& hasOnFacetPoint, Vertex& onFacetPoint)
-{
- Vertex p1, p2;
- int32_t stat = vfStatus20(p, points, edges, edgesCount, p1, p2);
- hasOnFacetPoint = false;
- if (stat != 0)
- {
- PxVec3 vc = p2.p - p1.p;
- float t = 0;
- t = (abs(vc.x) > abs(vc.y)) ? (p.x - p1.p.x) / vc.x : (p.y - p1.p.y) / vc.y;
- t = (t < 0) ? 0 : t;
- t = (t > 1) ? 1 : t;
-
- hasOnFacetPoint = true;
- onFacetPoint.p.x = p.x;
- onFacetPoint.p.y = p.y;
-
- onFacetPoint.p.z = t * vc.z + p1.p.z;
-
- vec2Lerp(p1.uv[0], p2.uv[0], onFacetPoint.uv[0], t);
- vec3Lerp(p1.n, p2.n, onFacetPoint.n, t);
-
- if (onFacetPoint.p.z < p.z)
- {
- return stat;
- }
- }
- return 0;
-}
-
-
-NV_FORCE_INLINE int32_t edgesCrossCheck(const PxVec3& eAs, const PxVec3& eAe, const PxVec3& eBs, const PxVec3& eBe)
-{
- return shadowing01(eBs, eBe, eAe) - shadowing01(eBs, eBe, eAs) + shadowing10(eAs, eAe, eBe) - shadowing10(eAs, eAe, eBs);
-}
-
-int32_t edgesIntersection(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints)
-{
- int32_t status = edgesCrossCheck(eAs.p, eAe.p, eBs.p, eBe.p);
- hasPoints = false;
- if (status == 0)
- return 0;
- Vertex tempPoint;
-
- Vertex bShadowingPair[2];
- Vertex aShadowingPair[2];
- bool hasOnEdge = false;
- int32_t shadowingType = shadowing10(eAs, eAe, eBs.p, tempPoint, hasOnEdge);
-
- bool aShadowing = false;
- bool bShadowing = false;
-
-
- if (shadowingType == 0 && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[0] = eBs;
- aShadowingPair[1] = tempPoint;
- }
- else
- {
- if (shadowingType == 1 || shadowingType == -1)
- {
- bShadowing = true;
- bShadowingPair[0] = eBs;
- bShadowingPair[1] = tempPoint;
- }
- }
-
- shadowingType = shadowing10(eAs, eAe, eBe.p, tempPoint, hasOnEdge);
-
- if (shadowingType == 0 && !aShadowing && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[0] = eBe;
- aShadowingPair[1] = tempPoint;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = eBe;
- bShadowingPair[1] = tempPoint;
- }
- }
- shadowingType = shadowing01(eBs, eBe, eAe.p, tempPoint, hasOnEdge);
-
- if (shadowingType == 0 && !aShadowing && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[1] = eAe;
- aShadowingPair[0] = tempPoint;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[1] = eAe;
- bShadowingPair[0] = tempPoint;
- }
- }
-
- shadowingType = shadowing01(eBs, eBe, eAs.p, tempPoint, hasOnEdge);
-
- if (shadowingType == 0 && !aShadowing && hasOnEdge)
- {
- aShadowing = true;
- aShadowingPair[1] = eAs;
- aShadowingPair[0] = tempPoint;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[1] = eAs;
- bShadowingPair[0] = tempPoint;
- }
- }
- float deltaPlus = bShadowingPair[0].p.y - bShadowingPair[1].p.y;
- float deltaMinus = aShadowingPair[0].p.y - aShadowingPair[1].p.y;
- float div = 0;
- if (deltaPlus > 0)
- div = deltaPlus / (deltaPlus - deltaMinus);
- else
- div = 0;
-
- intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
- intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
- intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
- intersectionB.p = intersectionA.p;
- intersectionB.p.z = bShadowingPair[0].p.z - div * (bShadowingPair[0].p.z - aShadowingPair[0].p.z);
- intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
- intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
-
- hasPoints = true;
- return status;
-}
-
-NV_FORCE_INLINE int32_t edgeEdgeShadowing(const Vertex& eAs, const Vertex& eAe, const Vertex& eBs, const Vertex& eBe, Vertex& intersectionA, Vertex& intersectionB, bool& hasPoints)
-{
- int32_t status = edgesIntersection(eAs, eAe, eBs, eBe, intersectionA, intersectionB, hasPoints);
- if (intersectionB.p.z >= intersectionA.p.z)
- {
- return status;
- }
- return 0;
-}
-
-int32_t edgeFacetIntersection12(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB)
-{
- int32_t status = 0;
- Vertex p1, p2;
- Vertex bShadowingPair[2];
- Vertex aShadowingPair[2];
- bool hasPoint = false;
- int32_t shadowingType = shadowing02(edEnd.p, points, edges, edgesCount, hasPoint, p1);
- status -= shadowingType;
- bool aShadowing = false;
- bool bShadowing = false;
-
- if (shadowingType == 0 && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p1;
- aShadowingPair[1] = edEnd;
- }
- else
- {
- if (shadowingType == 1 || shadowingType == -1)
- {
- bShadowing = true;
- bShadowingPair[0] = p1;
- bShadowingPair[1] = edEnd;
- }
- }
-
- shadowingType = shadowing02(edSt.p, points, edges, edgesCount, hasPoint, p1);
- status += shadowingType;
- if (shadowingType == 0 && !aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p1;
- aShadowingPair[1] = edSt;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = p1;
- bShadowingPair[1] = edSt;
- }
- }
-
- for (int32_t ed = 0; ed < edgesCount; ++ed)
- {
- shadowingType = edgeEdgeShadowing(edSt, edEnd, points[edges[ed].s], points[edges[ed].e], p1, p2, hasPoint);
- status -= shadowingType;
- if (shadowingType == 0 && !aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p2;
- aShadowingPair[1] = p1;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = p2;
- bShadowingPair[1] = p1;
- }
- }
- }
- if (status == 0)
- {
- return 0;
- }
- if (!bShadowing || !aShadowing)
- {
- return 0;
- }
- float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z;
- float div = 0;
- if (deltaPlus != 0)
- {
- float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z;
- div = deltaPlus / (deltaPlus - deltaMinus);
- }
- intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
- intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
- intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
-
- intersectionB.p = intersectionA.p;
- intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
- intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
-
-
- return status;
-}
-
-
-int32_t edgeFacetIntersection21(const Vertex& edSt, const Vertex& edEnd, const Vertex* points, const Edge* edges, int edgesCount, Vertex& intersectionA, Vertex& intersectionB)
-{
- int32_t status = 0;
- Vertex p1, p2;
-
- Vertex bShadowingPair[2];
- Vertex aShadowingPair[2];
- bool hasPoint = false;
- int32_t shadowingType = shadowing20(edEnd.p, points, edges, edgesCount, hasPoint, p1);
- status = shadowingType;
- bool aShadowing = false;
- bool bShadowing = false;
- if (shadowingType == 0 && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = edEnd;
- aShadowingPair[1] = p1;
- }
- else
- {
- if (shadowingType == 1 || shadowingType == -1)
- {
- bShadowing = true;
- bShadowingPair[0] = edEnd;
- bShadowingPair[1] = p1;
- }
- }
-
- shadowingType = shadowing20(edSt.p, points, edges, edgesCount, hasPoint, p1);
- status -= shadowingType;
- if (shadowingType == 0 && !aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = edSt;
- aShadowingPair[1] = p1;
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = edSt;
- bShadowingPair[1] = p1;
- }
- }
-
- for (int32_t ed = 0; ed < edgesCount; ++ed)
- {
- shadowingType = edgeEdgeShadowing(points[edges[ed].s], points[edges[ed].e], edSt, edEnd, p1, p2, hasPoint);
- status -= shadowingType;
- if (shadowingType == 0)
- {
- if (!aShadowing && hasPoint)
- {
- aShadowing = true;
- aShadowingPair[0] = p2;
- aShadowingPair[1] = p1;
- }
- }
- else
- {
- if ((shadowingType == 1 || shadowingType == -1) && !bShadowing)
- {
- bShadowing = true;
- bShadowingPair[0] = p2;
- bShadowingPair[1] = p1;
- }
- }
- }
- if (status == 0)
- {
- return 0;
- }
- if (!bShadowing || !aShadowing)
- {
- return 0;
- }
- float deltaPlus = bShadowingPair[0].p.z - bShadowingPair[1].p.z;
- float div = 0;
- if (deltaPlus != 0)
- {
- float deltaMinus = aShadowingPair[0].p.z - aShadowingPair[1].p.z;
- div = deltaPlus / (deltaPlus - deltaMinus);
- }
- intersectionA.p = bShadowingPair[1].p - div * (bShadowingPair[1].p - aShadowingPair[1].p);
- intersectionA.n = bShadowingPair[1].n - div * (bShadowingPair[1].n - aShadowingPair[1].n);
- intersectionA.uv[0] = bShadowingPair[1].uv[0] - (bShadowingPair[1].uv[0] - aShadowingPair[1].uv[0]) * div;
-
- intersectionB.p = intersectionA.p;
- intersectionB.n = bShadowingPair[0].n - div * (bShadowingPair[0].n - aShadowingPair[0].n);
- intersectionB.uv[0] = bShadowingPair[0].uv[0] - (bShadowingPair[0].uv[0] - aShadowingPair[0].uv[0]) * div;
-
- return status;
-}
-
-int32_t BooleanEvaluator::vertexMeshStatus03(const PxVec3& p, Mesh* mesh)
-{
- int32_t status = 0;
- Vertex pnt;
- bool hasPoint = false;
- mAcceleratorB->setState(p);
- int32_t facet = mAcceleratorB->getNextFacet();
- while (facet != -1)
- {
- Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt);
- facet = mAcceleratorB->getNextFacet();
- }
-
- //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet)
- //{
- // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- // status += shadowing02(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoint, pnt);
- //}
-
- return status;
-}
-
-int32_t BooleanEvaluator::vertexMeshStatus30(const PxVec3& p, Mesh* mesh)
-{
- int32_t status = 0;
- bool hasPoints = false;
- Vertex point;
- mAcceleratorA->setState(p);
- int32_t facet = mAcceleratorA->getNextFacet();
- while ( facet != -1)
- {
- Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point);
- facet = mAcceleratorA->getNextFacet();
- }
-
- //for (int32_t facet = 0; facet < mesh->getFacetCount(); ++facet)
- //{
- // Edge* ed = mesh->getEdges() + mesh->getFacet(facet)->firstEdgeNumber;
- // status -= shadowing20(p, mesh->getVertices(), ed, mesh->getFacet(facet)->edgesCount, hasPoints, point);
- //}
- return status;
-}
-
-NV_FORCE_INLINE int32_t inclusionValue03(BooleanConf& conf, int32_t xValue)
-{
- return conf.ca + conf.ci * xValue;
-}
-
-NV_FORCE_INLINE int32_t inclusionValueEdgeFace(BooleanConf& conf, int32_t xValue)
-{
- return conf.ci * xValue;
-}
-
-NV_FORCE_INLINE int32_t inclusionValue30(BooleanConf& conf, int32_t xValue)
-{
- return conf.cb + conf.ci * xValue;
-}
-
-struct VertexComparator
-{
- VertexComparator(PxVec3 base = PxVec3()) : basePoint(base) {};
- PxVec3 basePoint;
- bool operator()(const Vertex& a, const Vertex& b)
- {
- return (b.p - a.p).dot(basePoint) > 0.0;
- }
-};
-
-struct VertexPairComparator
-{
- VertexPairComparator(PxVec3 base = PxVec3()) : basePoint(base) {};
- PxVec3 basePoint;
- bool operator()(const std::pair<Vertex, Vertex>& a, const std::pair<Vertex, Vertex>& b)
- {
- return (b.first.p - a.first.p).dot(basePoint) > 0.0;
- }
-};
-
-int32_t BooleanEvaluator::isPointContainedInMesh(Mesh* msh, const PxVec3& point)
-{
- if (msh == nullptr)
- {
- return 0;
- }
- DummyAccelerator dmAccel(msh->getFacetCount());
- mAcceleratorA = &dmAccel;
- return vertexMeshStatus30(point, msh);
-
-}
-
-int32_t BooleanEvaluator::isPointContainedInMesh(Mesh* msh, SpatialAccelerator* spAccel, const PxVec3& point)
-{
- if (msh == nullptr)
- {
- return 0;
- }
- mAcceleratorA = spAccel;
- return vertexMeshStatus30(point, msh);
-}
-
-
-bool shouldSwap(const PxVec3& a, const PxVec3& b)
-{
- if (a.x < b.x) return false;
- if (a.x > b.x) return true;
-
- if (a.y < b.y) return false;
- if (a.y > b.y) return true;
-
- if (a.z < b.z) return false;
- if (a.z > b.z) return true;
-
- return false;
-}
-
-void BooleanEvaluator::buildFaceFaceIntersections(BooleanConf mode)
-{
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
-
- std::vector<std::pair<Vertex, Vertex> > retainedStarts;
- std::vector<std::pair<Vertex, Vertex>> retainedEnds;
- VertexPairComparator comp;
-
- Vertex newPointA;
- Vertex newPointB;
-
- Vertex* meshAPoints = mMeshA->getVertices();
- Vertex* meshBPoints = mMeshB->getVertices();
- EdgeWithParent newEdge;
- mEdgeFacetIntersectionData12.clear();
- mEdgeFacetIntersectionData21.clear();
-
- mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount());
- mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount());
-
- for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB)
- {
- mAcceleratorA->setState(mMeshB->getVertices(), mMeshB->getEdges(), *mMeshB->getFacet(facetB));
- int32_t facetA = mAcceleratorA->getNextFacet();
- while (facetA != -1)
- {
- Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber;
- Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber;
- Edge* fbe = facetBEdges;
- Edge* fae = facetAEdges;
- retainedStarts.clear();
- retainedEnds.clear();
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
- uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount;
- uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount;
- int32_t ic = 0;
- for (uint32_t i = 0; i < facetAEdgeCount; ++i)
- {
- if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p))
- {
- statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- else
- {
- statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- inclusionValue = -inclusionValueEdgeFace(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEnds.push_back(std::make_pair(newPointA, newPointB));
- compositeEndPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStarts.push_back(std::make_pair(newPointA, newPointB));
- compositeStartPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- fae++;
- }
- for (uint32_t i = 0; i < facetBEdgeCount; ++i)
- {
- if (shouldSwap(meshBPoints[fbe->e].p, meshBPoints[fbe->s].p))
- {
- statusValue = -edgeFacetIntersection21(meshBPoints[(fbe)->e], meshBPoints[(fbe)->s], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB);
- }
- else
- {
- statusValue = edgeFacetIntersection21(meshBPoints[(fbe)->s], meshBPoints[(fbe)->e], mMeshA->getVertices(), facetAEdges, facetAEdgeCount, newPointA, newPointB);
- }
- inclusionValue = inclusionValueEdgeFace(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEnds.push_back(std::make_pair(newPointA, newPointB));
- compositeEndPoint += newPointB.p;
- }
- mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData( i, statusValue, newPointB));
- }
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStarts.push_back(std::make_pair(newPointA, newPointB));
- compositeStartPoint += newPointB.p;
- }
- mEdgeFacetIntersectionData21[facetB].push_back(EdgeFacetIntersectionData(i, statusValue, newPointB));
- }
- fbe++;
- }
- if (retainedStarts.size() != retainedEnds.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedStarts.size() > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStarts.begin(), retainedStarts.end(), comp);
- std::sort(retainedEnds.begin(), retainedEnds.end(), comp);
- }
- for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStarts[rv].first);
- newEdge.e = addIfNotExist(retainedEnds[rv].first);
- newEdge.parent = facetA;
- addEdgeIfValid(newEdge);
- newEdge.parent = facetB + mMeshA->getFacetCount();
- newEdge.e = addIfNotExist(retainedStarts[rv].second);
- newEdge.s = addIfNotExist(retainedEnds[rv].second);
- addEdgeIfValid(newEdge);
- }
- facetA = mAcceleratorA->getNextFacet();
- } // while (*iter != -1)
-
- } // for (uint32_t facetB = 0; facetB < mMeshB->getFacetCount(); ++facetB)
-
-
-
-}
-
-
-void BooleanEvaluator::buildFastFaceFaceIntersection(BooleanConf mode)
-{
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
-
- std::vector<std::pair<Vertex, Vertex> > retainedStarts;
- std::vector<std::pair<Vertex, Vertex>> retainedEnds;
- VertexPairComparator comp;
-
- Vertex newPointA;
- Vertex newPointB;
-
- Vertex* meshAPoints = mMeshA->getVertices();
- EdgeWithParent newEdge;
-
- mEdgeFacetIntersectionData12.clear();
- mEdgeFacetIntersectionData21.clear();
-
- mEdgeFacetIntersectionData12.resize(mMeshA->getFacetCount());
- mEdgeFacetIntersectionData21.resize(mMeshB->getFacetCount());
-
- for (uint32_t facetA = 0; facetA < mMeshA->getFacetCount(); ++facetA)
- {
- Edge* facetAEdges = mMeshA->getEdges() + mMeshA->getFacet(facetA)->firstEdgeNumber;
- int32_t facetB = 0;
- Edge* facetBEdges = mMeshB->getEdges() + mMeshB->getFacet(facetB)->firstEdgeNumber;
- Edge* fae = facetAEdges;
- retainedStarts.clear();
- retainedEnds.clear();
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
- uint32_t facetAEdgeCount = mMeshA->getFacet(facetA)->edgesCount;
- uint32_t facetBEdgeCount = mMeshB->getFacet(facetB)->edgesCount;
- int32_t ic = 0;
- for (uint32_t i = 0; i < facetAEdgeCount; ++i)
- {
- if (shouldSwap(meshAPoints[fae->e].p, meshAPoints[fae->s].p))
- {
- statusValue = -edgeFacetIntersection12(meshAPoints[fae->e], meshAPoints[fae->s], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- else
- {
- statusValue = edgeFacetIntersection12(meshAPoints[fae->s], meshAPoints[fae->e], mMeshB->getVertices(), facetBEdges, facetBEdgeCount, newPointA, newPointB);
- }
- inclusionValue = -inclusionValueEdgeFace(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEnds.push_back(std::make_pair(newPointA, newPointB));
- compositeEndPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStarts.push_back(std::make_pair(newPointA, newPointB));
- compositeStartPoint += newPointA.p;
- }
- mEdgeFacetIntersectionData12[facetA].push_back(EdgeFacetIntersectionData(i, statusValue, newPointA));
- }
- fae++;
- }
- if (retainedStarts.size() != retainedEnds.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedStarts.size() > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStarts.begin(), retainedStarts.end(), comp);
- std::sort(retainedEnds.begin(), retainedEnds.end(), comp);
- }
- for (uint32_t rv = 0; rv < retainedStarts.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStarts[rv].first);
- newEdge.e = addIfNotExist(retainedEnds[rv].first);
- newEdge.parent = facetA;
- addEdgeIfValid(newEdge);
- newEdge.parent = facetB + mMeshA->getFacetCount();
- newEdge.e = addIfNotExist(retainedStarts[rv].second);
- newEdge.s = addIfNotExist(retainedEnds[rv].second);
- addEdgeIfValid(newEdge);
- }
- }
-
-}
-
-
-
-void BooleanEvaluator::collectRetainedPartsFromA(BooleanConf mode)
-{
-
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
- Vertex* vertices = mMeshA->getVertices();
- Vertex newPoint;
- VertexComparator comp;
- PxBounds3& bMeshBoudning = mMeshB->getBoundingBox();
- Edge* facetEdges = mMeshA->getEdges();
- std::vector<Vertex> retainedStartVertices;
- std::vector<Vertex> retainedEndVertices;
- retainedStartVertices.reserve(255);
- retainedEndVertices.reserve(255);
- int32_t ic = 0;
- for (uint32_t facetId = 0; facetId < mMeshA->getFacetCount(); ++facetId)
- {
- retainedStartVertices.clear();
- retainedEndVertices.clear();
- for (uint32_t i = 0; i < mMeshA->getFacet(facetId)->edgesCount; ++i)
- {
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
-
- int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size());
- /* Test start and end point of edge against mesh */
- if (bMeshBoudning.contains(vertices[facetEdges->s].p))
- {
- statusValue = vertexMeshStatus03(vertices[facetEdges->s].p, mMeshB);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = -inclusionValue03(mode, statusValue);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->s]);
- compositeEndPoint += vertices[facetEdges->s].p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->s]);
- compositeStartPoint += vertices[facetEdges->s].p;
- }
- }
- }
-
- if (bMeshBoudning.contains(vertices[facetEdges->e].p))
- {
- statusValue = vertexMeshStatus03(vertices[facetEdges->e].p, mMeshB);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = inclusionValue03(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->e]);
- compositeEndPoint += vertices[facetEdges->e].p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->e]);
- compositeStartPoint += vertices[facetEdges->e].p;
- }
- }
- }
- /* Test edge intersection with mesh*/
- for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData12[facetId].size(); ++intrs)
- {
- EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData12[facetId][intrs];
- if (intr.edId != (int32_t)i)
- continue;
- newPoint = intr.intersectionPoint;
- inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(newPoint);
- compositeEndPoint += newPoint.p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(newPoint);
- compositeStartPoint += newPoint.p;
- }
- }
- }
- }
- facetEdges++;
- if (retainedStartVertices.size() != retainedEndVertices.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedEndVertices.size() > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp);
- std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp);
- }
- }
-
-
- EdgeWithParent newEdge;
- for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStartVertices[rv]);
- newEdge.e = addIfNotExist(retainedEndVertices[rv]);
- newEdge.parent = facetId;
- addEdgeIfValid(newEdge);
- }
- }
-
- return;
-}
-
-void BooleanEvaluator::collectRetainedPartsFromB(BooleanConf mode)
-{
- int32_t statusValue = 0;
- int32_t inclusionValue = 0;
- Vertex* vertices = mMeshB->getVertices();
- Vertex newPoint;
- VertexComparator comp;
- PxBounds3& aMeshBoudning = mMeshA->getBoundingBox();
- Edge* facetEdges = mMeshB->getEdges();
- std::vector<Vertex> retainedStartVertices;
- std::vector<Vertex> retainedEndVertices;
- retainedStartVertices.reserve(255);
- retainedEndVertices.reserve(255);
- int32_t ic = 0;
- for (uint32_t facetId = 0; facetId < mMeshB->getFacetCount(); ++facetId)
- {
- retainedStartVertices.clear();
- retainedEndVertices.clear();
- for (uint32_t i = 0; i < mMeshB->getFacet(facetId)->edgesCount; ++i)
- {
- PxVec3 compositeEndPoint(0, 0, 0);
- PxVec3 compositeStartPoint(0, 0, 0);
- int32_t lastPos = static_cast<int32_t>(retainedEndVertices.size());
- if (aMeshBoudning.contains(vertices[facetEdges->s].p))
- {
- statusValue = vertexMeshStatus30(vertices[facetEdges->s].p, mMeshA);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = -inclusionValue30(mode, statusValue);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->s]);
- compositeEndPoint += vertices[facetEdges->s].p;
- }
-
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->s]);
- compositeStartPoint += vertices[facetEdges->s].p;
- }
-
- }
- }
-
- if (aMeshBoudning.contains(vertices[facetEdges->e].p))
- {
- statusValue = vertexMeshStatus30(vertices[facetEdges->e].p, mMeshA);
- }
- else
- {
- statusValue = 0;
- }
- inclusionValue = inclusionValue30(mode, statusValue);
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(vertices[facetEdges->e]);
- compositeEndPoint += vertices[facetEdges->e].p;
- }
-
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(vertices[facetEdges->e]);
- compositeStartPoint += vertices[facetEdges->e].p;
- }
-
- }
- }
- for (uint32_t intrs = 0; intrs < mEdgeFacetIntersectionData21[facetId].size(); ++intrs)
- {
- EdgeFacetIntersectionData& intr = mEdgeFacetIntersectionData21[facetId][intrs];
- if (intr.edId != (int32_t)i)
- continue;
- newPoint = intr.intersectionPoint;
- inclusionValue = inclusionValueEdgeFace(mode, intr.intersectionType);
-
- if (inclusionValue > 0)
- {
- for (ic = 0; ic < inclusionValue; ++ic)
- {
- retainedEndVertices.push_back(newPoint);
- compositeEndPoint += newPoint.p;
- }
- }
- else
- {
- if (inclusionValue < 0)
- {
- for (ic = 0; ic < -inclusionValue; ++ic)
- {
- retainedStartVertices.push_back(newPoint);
- compositeStartPoint += newPoint.p;
- }
- }
- }
- }
- facetEdges++;
- if (retainedStartVertices.size() != retainedEndVertices.size())
- {
- NVBLAST_LOG_ERROR(mLoggingCallback, "Not equal number of starting and ending vertices! Probably input mesh has open edges.");
- return;
- }
- if (retainedEndVertices.size() - lastPos > 1)
- {
- comp.basePoint = compositeEndPoint - compositeStartPoint;
- std::sort(retainedStartVertices.begin() + lastPos, retainedStartVertices.end(), comp);
- std::sort(retainedEndVertices.begin() + lastPos, retainedEndVertices.end(), comp);
- }
- }
- EdgeWithParent newEdge;
- for (uint32_t rv = 0; rv < retainedStartVertices.size(); ++rv)
- {
- newEdge.s = addIfNotExist(retainedStartVertices[rv]);
- newEdge.e = addIfNotExist(retainedEndVertices[rv]);
- newEdge.parent = facetId + mMeshA->getFacetCount();
- addEdgeIfValid(newEdge);
- }
- }
- return;
-}
-
-bool EdgeWithParentSortComp(const EdgeWithParent& a, const EdgeWithParent& b)
-{
- return a.parent < b.parent;
-}
-
-
-void BooleanEvaluator::performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- mAcceleratorA = spAccelA;
- mAcceleratorB = spAccelB;
- buildFaceFaceIntersections(mode);
- collectRetainedPartsFromA(mode);
- collectRetainedPartsFromB(mode);
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
-}
-
-void BooleanEvaluator::performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount());
- DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount());
- performBoolean(meshA, meshB, &ac, &bc, mode);
-}
-
-
-void BooleanEvaluator::performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- mAcceleratorA = spAccelA;
- mAcceleratorB = spAccelB;
- buildFastFaceFaceIntersection(mode);
- collectRetainedPartsFromA(mode);
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
-}
-
-void BooleanEvaluator::performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode)
-{
- reset();
- mMeshA = meshA;
- mMeshB = meshB;
- DummyAccelerator ac = DummyAccelerator(mMeshA->getFacetCount());
- DummyAccelerator bc = DummyAccelerator(mMeshB->getFacetCount());
- performFastCutting(meshA, meshB, &ac, &bc, mode);
-}
-
-
-
-
-BooleanEvaluator::BooleanEvaluator(NvBlastLog loggingCallback)
-{
- mMeshA = nullptr;
- mMeshB = nullptr;
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
- mLoggingCallback = loggingCallback;
-}
-BooleanEvaluator::~BooleanEvaluator()
-{
- reset();
-}
-
-
-
-Mesh* BooleanEvaluator::createNewMesh()
-{
- if (mEdgeAggregate.size() == 0)
- {
- return nullptr;
- }
- std::sort(mEdgeAggregate.begin(), mEdgeAggregate.end(), EdgeWithParentSortComp);
- std::vector<Facet> newFacets;
- std::vector<Edge> newEdges(mEdgeAggregate.size());
- int32_t lastPos = 0;
- int32_t lastParent = mEdgeAggregate[0].parent;
- uint32_t collected = 0;
- int32_t userData = 0;
- for (uint32_t i = 0; i < mEdgeAggregate.size(); ++i)
- {
- if (mEdgeAggregate[i].parent != lastParent)
- {
- if (lastParent < (int32_t)mMeshA->getFacetCount())
- {
- userData = mMeshA->getFacet(lastParent)->userData;
- }
- else
- {
- userData = mMeshB->getFacet(lastParent - mMeshA->getFacetCount())->userData;
- }
- newFacets.push_back(Facet(lastPos, collected, userData));
- lastPos = i;
- lastParent = mEdgeAggregate[i].parent;
- collected = 0;
- }
- collected++;
- newEdges[i].s = mEdgeAggregate[i].s;
- newEdges[i].e = mEdgeAggregate[i].e;
- }
- int32_t pr = lastParent - mMeshA->getFacetCount();
- if (lastParent < (int32_t)mMeshA->getFacetCount())
- {
- userData = mMeshA->getFacet(lastParent)->userData;
- }
- else
- {
- userData = mMeshB->getFacet(pr)->userData;
- }
- newFacets.push_back(Facet(lastPos, collected, userData));
- return new Mesh(&mVerticesAggregate[0], &newEdges[0], &newFacets[0], static_cast<uint32_t>(mVerticesAggregate.size()), static_cast<uint32_t>(mEdgeAggregate.size()), static_cast<uint32_t>(newFacets.size()));
-}
-
-void BooleanEvaluator::reset()
-{
- mMeshA = nullptr;
- mMeshB = nullptr;
- mAcceleratorA = nullptr;
- mAcceleratorB = nullptr;
- mEdgeAggregate.clear();
- mVerticesAggregate.clear();
- mEdgeFacetIntersectionData12.clear();
- mEdgeFacetIntersectionData21.clear();
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h
deleted file mode 100644
index 0b0b73a..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringBooleanTool.h
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H
-#define NVBLASTEXTAUTHORINGBOOLEANTOOL_H
-
-#include "NvBlastExtAuthoringTypes.h"
-#include "NvBlastExtAuthoringInternalCommon.h"
-#include <vector>
-#include <map>
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class Mesh;
-
-/**
- Boolean tool config, used to perform different operations: UNION, INTERSECTION, DIFFERENCE
-*/
-struct BooleanConf
-{
- int32_t ca, cb, ci;
- BooleanConf(int32_t a, int32_t b, int32_t c) : ca(a), cb(b), ci(c)
- {
- }
-};
-
-
-namespace BooleanConfigurations
-{
- /**
- Creates boolean tool configuration to perform intersection of meshes A and B.
- */
-inline BooleanConf BOOLEAN_INTERSECION()
-{
- return BooleanConf(0, 0, 1);
-}
-
-/**
- Creates boolean tool configuration to perform union of meshes A and B.
-*/
-inline BooleanConf BOOLEAN_UNION()
-{
- return BooleanConf(1, 1, -1);
-}
-/**
- Creates boolean tool configuration to perform difference of meshes(A - B).
-*/
-inline BooleanConf BOOLEAN_DIFFERENCE()
-{
- return BooleanConf(1, 0, -1);
-}
-}
-
-/**
- Structure which holds information about intersection facet with edge.
-*/
-struct EdgeFacetIntersectionData
-{
- int32_t edId;
- int32_t intersectionType;
- Vertex intersectionPoint;
- EdgeFacetIntersectionData(int32_t edId, int32_t intersType, Vertex& inters) : edId(edId), intersectionType(intersType), intersectionPoint(inters)
- { }
- EdgeFacetIntersectionData(int32_t edId) : edId(edId)
- { }
- bool operator<(const EdgeFacetIntersectionData& b) const
- {
- return edId < b.edId;
- }
-};
-
-
-class SpatialAccelerator;
-
-/**
- Tool for performing boolean operations on polygonal meshes.
- Tool supports only closed meshes. Performing boolean on meshes with holes can lead to unexpected behavior, e.g. holes in result geometry.
-*/
-class BooleanEvaluator
-{
-
-public:
- BooleanEvaluator(NvBlastLog logCallback = nullptr);
- ~BooleanEvaluator();
-
- /**
- Perform boolean operation on two polygonal meshes (A and B).
- \param[in] meshA Mesh A
- \param[in] meshB Mesh B
- \param[in] spAccelA Acceleration structure for mesh A
- \param[in] spAccelB Acceleration structure for mesh B
- \param[in] mode Boolean operation type
- */
- void performBoolean(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode);
-
- /**
- Perform boolean operation on two polygonal meshes (A and B).
- \param[in] meshA Mesh A
- \param[in] meshB Mesh B
- \param[in] mode Boolean operation type
- */
- void performBoolean(Mesh* meshA, Mesh* meshB, BooleanConf mode);
-
- /**
- Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so
- should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode.
- \param[in] meshA Mesh A
- \param[in] meshB Cutting box
- \param[in] spAccelA Acceleration structure for mesh A
- \param[in] spAccelB Acceleration structure for cutting box
- \param[in] mode Boolean operation type
- */
- void performFastCutting(Mesh* meshA, Mesh* meshB, SpatialAccelerator* spAccelA, SpatialAccelerator* spAccelB, BooleanConf mode);
-
- /**
- Perform cutting of mesh with some large box, which represents cutting plane. This method skips part of intersetion computations, so
- should be used ONLY with cutting box, received from getBigBox(...) method from NvBlastExtAuthoringMesh.h. For cutting use only BOOLEAN_INTERSECTION or BOOLEAN_DIFFERENCE mode.
- \param[in] meshA Mesh A
- \param[in] meshB Cutting box
- \param[in] mode Boolean operation type
- */
- void performFastCutting(Mesh* meshA, Mesh* meshB, BooleanConf mode);
-
- /**
- Test whether point contained in mesh.
- \param[in] mesh Mesh geometry
- \param[in] point Point which should be tested
- \return not 0 if point is inside of mesh
- */
- int32_t isPointContainedInMesh(Mesh* mesh, const physx::PxVec3& point);
- /**
- Test whether point contained in mesh.
- \param[in] mesh Mesh geometry
- \param[in] spAccel Acceleration structure for mesh
- \param[in] point Point which should be tested
- \return not 0 if point is inside of mesh
- */
- int32_t isPointContainedInMesh(Mesh* mesh, SpatialAccelerator* spAccel, const physx::PxVec3& point);
-
-
- /**
- Generates result polygon mesh after performing boolean operation.
- \return If not nullptr - result mesh geometry.
- */
- Mesh* createNewMesh();
-
- /**
- Reset tool state.
- */
- void reset();
-
-private:
-
- void buildFaceFaceIntersections(BooleanConf);
- void buildFastFaceFaceIntersection(BooleanConf);
- void collectRetainedPartsFromA(BooleanConf mode);
- void collectRetainedPartsFromB(BooleanConf mode);
-
- int32_t addIfNotExist(Vertex& p);
- void addEdgeIfValid(EdgeWithParent& ed);
-private:
-
- int32_t vertexMeshStatus03(const physx::PxVec3& p, Mesh* mesh);
- int32_t vertexMeshStatus30(const physx::PxVec3& p, Mesh* mesh);
-
- Mesh* mMeshA;
- Mesh* mMeshB;
-
- SpatialAccelerator* mAcceleratorA;
- SpatialAccelerator* mAcceleratorB;
-
- std::vector<EdgeWithParent> mEdgeAggregate;
- std::vector<Vertex> mVerticesAggregate;
-
- std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData12;
- std::vector<std::vector<EdgeFacetIntersectionData> > mEdgeFacetIntersectionData21;
-
- NvBlastLog mLoggingCallback;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTAUTHORINGBOOLEANTOOL_H
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp
deleted file mode 100644
index becdce9..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilder.cpp
+++ /dev/null
@@ -1,279 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtAuthoringCollisionBuilder.h"
-#include <PxConvexMesh.h>
-#include <PxVec3.h>
-#include <PxBounds3.h>
-#include "PxPhysics.h"
-#include "cooking/PxCooking.h"
-#include <NvBlastExtApexSharedParts.h>
-#include <NvBlastExtAuthoringInternalCommon.h>
-
-#include <NvBlastExtAuthoringBooleanTool.h>
-#include <NvBlastExtAuthoringMesh.h>
-
-using namespace physx;
-
-namespace Nv
-{
-namespace Blast
-{
-
-void ConvexMeshBuilder::buildCollisionGeometry(const std::vector<PxVec3>& vData, CollisionHull& output)
-{
- std::vector<physx::PxVec3> vertexData = vData;
-
- PxConvexMeshDesc convexMeshDescr;
- PxConvexMesh* resultConvexMesh;
- PxBounds3 bounds;
- // Scale chunk to unit cube size, to avoid numerical errors
- bounds.setEmpty();
- for (uint32_t i = 0; i < vertexData.size(); ++i)
- {
- bounds.include(vertexData[i]);
- }
- PxVec3 bbCenter = bounds.getCenter();
- float scale = PxMax(PxAbs(bounds.getExtents(0)), PxMax(PxAbs(bounds.getExtents(1)), PxAbs(bounds.getExtents(2))));
- for (uint32_t i = 0; i < vertexData.size(); ++i)
- {
- vertexData[i] = vertexData[i] - bbCenter;
- vertexData[i] *= (1.0f / scale);
- }
- bounds.setEmpty();
- for (uint32_t i = 0; i < vertexData.size(); ++i)
- {
- bounds.include(vertexData[i]);
- }
- convexMeshDescr.points.data = vertexData.data();
- convexMeshDescr.points.stride = sizeof(PxVec3);
- convexMeshDescr.points.count = (uint32_t)vertexData.size();
- convexMeshDescr.flags = PxConvexFlag::eCOMPUTE_CONVEX;
- resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
- if (!resultConvexMesh)
- {
- vertexData.clear();
- vertexData.push_back(bounds.minimum);
- vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.minimum.z));
- vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.minimum.z));
- vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.minimum.z));
- vertexData.push_back(PxVec3(bounds.minimum.x, bounds.minimum.y, bounds.maximum.z));
- vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.maximum.z));
- vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.maximum.z));
- vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.maximum.z));
- convexMeshDescr.points.data = vertexData.data();
- convexMeshDescr.points.count = (uint32_t)vertexData.size();
- resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
- }
- output.polygonData.resize(resultConvexMesh->getNbPolygons());
- output.points.resize(resultConvexMesh->getNbVertices());
- int32_t indicesCount = 0;
- PxHullPolygon hPoly;
- for (uint32_t i = 0; i < resultConvexMesh->getNbPolygons(); ++i)
- {
- CollisionHull::HullPolygon& pd = output.polygonData[i];
- resultConvexMesh->getPolygonData(i, hPoly);
- pd.mIndexBase = hPoly.mIndexBase;
- pd.mNbVerts = hPoly.mNbVerts;
- pd.mPlane[0] = hPoly.mPlane[0];
- pd.mPlane[1] = hPoly.mPlane[1];
- pd.mPlane[2] = hPoly.mPlane[2];
- pd.mPlane[3] = hPoly.mPlane[3];
-
- pd.mPlane[0] /= scale;
- pd.mPlane[1] /= scale;
- pd.mPlane[2] /= scale;
- pd.mPlane[3] -= (pd.mPlane[0] * bbCenter.x + pd.mPlane[1] * bbCenter.y + pd.mPlane[2] * bbCenter.z);
- float length = sqrt(pd.mPlane[0] * pd.mPlane[0] + pd.mPlane[1] * pd.mPlane[1] + pd.mPlane[2] * pd.mPlane[2]);
- pd.mPlane[0] /= length;
- pd.mPlane[1] /= length;
- pd.mPlane[2] /= length;
- pd.mPlane[3] /= length;
- indicesCount = PxMax(indicesCount, pd.mIndexBase + pd.mNbVerts);
- }
- output.indices.resize(indicesCount);
- for (uint32_t i = 0; i < resultConvexMesh->getNbVertices(); ++i)
- {
- PxVec3 p = resultConvexMesh->getVertices()[i] * scale + bbCenter;
- output.points[i] = p;
- }
- for (int32_t i = 0; i < indicesCount; ++i)
- {
- output.indices[i] = resultConvexMesh->getIndexBuffer()[i];
- }
- resultConvexMesh->release();
-}
-
-void ConvexMeshBuilder::trimCollisionGeometry(std::vector<CollisionHull>& in, const std::vector<uint32_t>& chunkDepth)
-{
- std::vector<std::vector<PxPlane> > chunkMidplanes(in.size());
- std::vector<PxVec3> centers(in.size());
- std::vector<PxBounds3> hullsBounds(in.size());
- for (uint32_t i = 0; i < in.size(); ++i)
- {
- hullsBounds[i].setEmpty();
- centers[i] = PxVec3(0, 0, 0);
- for (uint32_t p = 0; p < in[i].points.size(); ++p)
- {
- centers[i] += in[i].points[p];
- hullsBounds[i].include(in[i].points[p]);
- }
- centers[i] = hullsBounds[i].getCenter();
- }
-
- Separation params;
- for (uint32_t hull = 0; hull < in.size(); ++hull)
- {
- for (uint32_t hull2 = hull + 1; hull2 < in.size(); ++hull2)
- {
- if (chunkDepth[hull] != chunkDepth[hull2])
- {
- continue;
- }
- if (importerHullsInProximityApexFree(in[hull].points, hullsBounds[hull], PxTransform(PxIdentity), PxVec3(1, 1, 1),
- in[hull2].points, hullsBounds[hull2], PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.0, &params) == false)
- {
- continue;
- }
- PxVec3 c1 = centers[hull];
- PxVec3 c2 = centers[hull2];
- float d = FLT_MAX;
- PxVec3 n1;
- PxVec3 n2;
- for (uint32_t p = 0; p < in[hull].points.size(); ++p)
- {
- float ld = (in[hull].points[p] - c2).magnitude();
- if (ld < d)
- {
- n1 = in[hull].points[p];
- d = ld;
- }
- }
- d = FLT_MAX;
- for (uint32_t p = 0; p < in[hull2].points.size(); ++p)
- {
- float ld = (in[hull2].points[p] - c1).magnitude();
- if (ld < d)
- {
- n2 = in[hull2].points[p];
- d = ld;
- }
- }
-
- PxVec3 dir = c2 - c1;
-
- PxPlane pl = PxPlane((n1 + n2) * 0.5, dir.getNormalized());
- chunkMidplanes[hull].push_back(pl);
- PxPlane pl2 = PxPlane((n1 + n2) * 0.5, -dir.getNormalized());
- chunkMidplanes[hull2].push_back(pl2);
- }
- }
- std::vector<PxVec3> hPoints;
- for (uint32_t i = 0; i < in.size(); ++i)
- {
- std::vector<Facet> facets;
- std::vector<Vertex> vertices;
- std::vector<Edge> edges;
- for (uint32_t fc = 0; fc < in[i].polygonData.size(); ++fc)
- {
- Facet nFc;
- nFc.firstEdgeNumber = edges.size();
- uint32_t n = in[i].polygonData[fc].mNbVerts;
- for (uint32_t ed = 0; ed < n; ++ed)
- {
- uint32_t vr1 = in[i].indices[(ed) + in[i].polygonData[fc].mIndexBase];
- uint32_t vr2 = in[i].indices[(ed + 1) % n + in[i].polygonData[fc].mIndexBase];
- edges.push_back(Edge(vr1, vr2));
- }
- nFc.edgesCount = n;
- facets.push_back(nFc);
- }
- vertices.resize(in[i].points.size());
- for (uint32_t vr = 0; vr < in[i].points.size(); ++vr)
- {
- vertices[vr].p = in[i].points[vr];
- }
- Mesh* hullMesh = new Mesh(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
- BooleanEvaluator evl;
- Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(0, 0, 1), 40, 0);
- for (uint32_t p = 0; p < chunkMidplanes[i].size(); ++p)
- {
- PxPlane& pl = chunkMidplanes[i][p];
- setCuttingBox(pl.pointInPlane(), pl.n.getNormalized(), cuttingMesh, 60, 0);
- evl.performFastCutting(hullMesh, cuttingMesh, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- Mesh* result = evl.createNewMesh();
- if (result == nullptr)
- {
- break;
- }
- delete hullMesh;
- hullMesh = result;
- }
- delete cuttingMesh;
- if (hullMesh == nullptr)
- {
- continue;
- }
- hPoints.clear();
- hPoints.resize(hullMesh->getVerticesCount());
- for (uint32_t v = 0; v < hullMesh->getVerticesCount(); ++v)
- {
- hPoints[v] = hullMesh->getVertices()[v].p;
- }
- delete hullMesh;
- buildCollisionGeometry(hPoints, in[i]);
- }
-}
-
-
-PxConvexMesh* ConvexMeshBuilder::buildConvexMesh(std::vector<PxVec3>& vertexData)
-{
- CollisionHull hull;
- buildCollisionGeometry(vertexData, hull);
-
- PxConvexMeshDesc convexMeshDescr;
- convexMeshDescr.indices.data = hull.indices.data();
- convexMeshDescr.indices.count = (uint32_t)hull.indices.size();
- convexMeshDescr.indices.stride = sizeof(uint32_t);
-
- convexMeshDescr.points.data = hull.points.data();
- convexMeshDescr.points.count = (uint32_t)hull.points.size();
- convexMeshDescr.points.stride = sizeof(PxVec3);
-
- convexMeshDescr.polygons.data = hull.polygonData.data();
- convexMeshDescr.polygons.count = (uint32_t)hull.polygonData.size();
- convexMeshDescr.polygons.stride = sizeof(PxHullPolygon);
-
- PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
- return convexMesh;
-}
-
-PxConvexMesh* ConvexMeshBuilder::buildConvexMesh(CollisionHull& hull)
-{
- PxConvexMeshDesc convexMeshDescr;
- convexMeshDescr.indices.data = hull.indices.data();
- convexMeshDescr.indices.count = (uint32_t)hull.indices.size();
- convexMeshDescr.indices.stride = sizeof(uint32_t);
-
- convexMeshDescr.points.data = hull.points.data();
- convexMeshDescr.points.count = (uint32_t)hull.points.size();
- convexMeshDescr.points.stride = sizeof(PxVec3);
-
- convexMeshDescr.polygons.data = hull.polygonData.data();
- convexMeshDescr.polygons.count = (uint32_t)hull.polygonData.size();
- convexMeshDescr.polygons.stride = sizeof(PxHullPolygon);
-
- PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
- return convexMesh;
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp
deleted file mode 100644
index 48830fe..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringFractureTool.cpp
+++ /dev/null
@@ -1,1510 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtAuthoringFractureTool.h"
-// This warning arises when using some stl containers with older versions of VC
-// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code
-#if NV_VC && NV_VC < 14
-#pragma warning(disable : 4702)
-#endif
-#include <queue>
-#include <vector>
-#include "NvBlastExtAuthoringVSA.h"
-#include <float.h>
-#include "NvBlastExtAuthoringTriangulator.h"
-#include "NvBlastExtAuthoringBooleanTool.h"
-#include "NvBlastExtAuthoringAccelerator.h"
-#include "NvBlast.h"
-#include "NvBlastExtAuthoringPerlinNoise.h"
-#include <NvBlastAssert.h>
-using namespace physx;
-
-#define DEFAULT_BB_ACCELARATOR_RES 10
-
-namespace Nv
-{
-namespace Blast
-{
-
-struct Halfspace_partitioning : public VSA::VS3D_Halfspace_Set
-{
- std::vector<physx::PxPlane> planes;
- VSA::real farthest_halfspace(VSA::real plane[4], const VSA::real point[4])
- {
- float biggest_d = -FLT_MAX;
- for (uint32_t i = 0; i < planes.size(); ++i)
- {
- float d = planes[i].n.x * point[0] + planes[i].n.y * point[1] + planes[i].n.z * point[2] + planes[i].d * point[3];
- if (d > biggest_d)
- {
- biggest_d = d;
- plane[0] = planes[i].n.x;
- plane[1] = planes[i].n.y;
- plane[2] = planes[i].n.z;
- plane[3] = planes[i].d;
- }
- }
- return biggest_d;
- };
-};
-
-
-void findCellBasePlanes(const std::vector<PxVec3>& sites, std::vector<std::vector<int32_t> >& neighboors)
-{
- Halfspace_partitioning prt;
- std::vector<physx::PxPlane>& planes = prt.planes;
- neighboors.resize(sites.size());
- for (uint32_t cellId = 0; cellId + 1 < sites.size(); ++cellId)
- {
- planes.clear();
- planes.resize(sites.size() - 1 - cellId);
- std::vector<PxVec3> midpoints(sites.size() - 1);
- int32_t collected = 0;
-
- for (uint32_t i = cellId + 1; i < sites.size(); ++i)
- {
- PxVec3 midpoint = 0.5 * (sites[i] + sites[cellId]);
- PxVec3 direction = (sites[i] - sites[cellId]).getNormalized();
- planes[collected].n = direction;
- planes[collected].d = -direction.dot(midpoint);
- midpoints[collected] = midpoint;
- ++collected;
- }
- for (uint32_t i = 0; i < planes.size(); ++i)
- {
- planes[i].n = -planes[i].n;
- planes[i].d = -planes[i].d;
-
- if (VSA::vs3d_test(prt))
- {
- neighboors[cellId].push_back(i + cellId + 1);
- neighboors[i + cellId + 1].push_back(cellId);
- };
- planes[i].n = -planes[i].n;
- planes[i].d = -planes[i].d;
- }
- }
-}
-
-
-#define SITE_BOX_SIZE 4
-#define CUTTING_BOX_SIZE 40
-
-Mesh* getCellMesh(BooleanEvaluator& eval, int32_t planeIndexerOffset, int32_t cellId, const std::vector<PxVec3>& sites, std::vector < std::vector<int32_t> >& neighboors)
-{
- Mesh* cell = getBigBox(sites[cellId], SITE_BOX_SIZE);
- Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(1, 1, 1), CUTTING_BOX_SIZE, 0);
-
- for (uint32_t i = 0; i < neighboors[cellId].size(); ++i)
- {
- int32_t nCell = neighboors[cellId][i];
- PxVec3 midpoint = 0.5 * (sites[nCell] + sites[cellId]);
- PxVec3 direction = (sites[nCell] - sites[cellId]).getNormalized();
- int32_t planeIndex = static_cast<int32_t>(sites.size()) * std::min(cellId, nCell) + std::max(cellId, nCell) + planeIndexerOffset;
- if (nCell < cellId)
- planeIndex = -planeIndex;
- setCuttingBox(midpoint, -direction, cuttingMesh, CUTTING_BOX_SIZE, planeIndex);
- eval.performFastCutting(cell, cuttingMesh, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* newCell = eval.createNewMesh();
- delete cell;
- cell = newCell;
- if (cell == nullptr)
- break;
- }
- return cell;
-}
-
-
-bool blastBondComparator(const NvBlastBondDesc& a, const NvBlastBondDesc& b)
-{
- if (a.chunkIndices[0] == b.chunkIndices[0])
- return a.chunkIndices[1] < b.chunkIndices[1];
- else
- return a.chunkIndices[0] < b.chunkIndices[0];
-}
-
-
-#define MAX_VORONOI_ATTEMPT_NUMBER 450
-
-VoronoiSitesGenerator::VoronoiSitesGenerator(Mesh* mesh, RandomGeneratorBase* rnd)
-{
- mMesh = mesh;
- mRnd = rnd;
- mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES);
- mStencil = nullptr;
-}
-
-void VoronoiSitesGenerator::setBaseMesh(Mesh* m)
-{
- mGeneratedSites.clear();
- delete mAccelerator;
- mMesh = m;
- mAccelerator = new BBoxBasedAccelerator(mMesh, DEFAULT_BB_ACCELARATOR_RES);
-}
-
-VoronoiSitesGenerator::~VoronoiSitesGenerator()
-{
- delete mAccelerator;
- mAccelerator = nullptr;
-}
-
-
-void VoronoiSitesGenerator::setStencil(Mesh* stencil)
-{
- mStencil = stencil;
-}
-
-
-void VoronoiSitesGenerator::clearStencil()
-{
- mStencil = nullptr;
-}
-
-
-void VoronoiSitesGenerator::uniformlyGenerateSitesInMesh(const uint32_t sitesCount)
-{
- BooleanEvaluator voronoiMeshEval(nullptr);
- PxVec3 mn = mMesh->getBoundingBox().minimum;
- PxVec3 mx = mMesh->getBoundingBox().maximum;
- PxVec3 vc = mx - mn;
- uint32_t attemptNumber = 0;
- uint32_t generatedSites = 0;
- while (generatedSites < sitesCount && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER)
- {
- float rn1 = mRnd->getRandomValue() * vc.x;
- float rn2 = mRnd->getRandomValue() * vc.y;
- float rn3 = mRnd->getRandomValue() * vc.z;
- if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + mn) && (mStencil == nullptr
- || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + mn)))
- {
- generatedSites++;
- mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + mn);
- attemptNumber = 0;
- }
- else
- {
- attemptNumber++;
- if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
- break;
- }
- }
-}
-
-
-void VoronoiSitesGenerator::clusteredSitesGeneration(const uint32_t numberOfClusters, const uint32_t sitesPerCluster, float clusterRadius)
-{
- BooleanEvaluator voronoiMeshEval(nullptr);
- PxVec3 mn = mMesh->getBoundingBox().minimum;
- PxVec3 mx = mMesh->getBoundingBox().maximum;
- PxVec3 middle = (mx + mn) * 0.5;
- PxVec3 vc = (mx - mn) * 0.5;
- uint32_t attemptNumber = 0;
- uint32_t generatedSites = 0;
- std::vector<PxVec3> tempPoints;
- while (generatedSites < numberOfClusters)
- {
- float rn1 = mRnd->getRandomValue() * 2 - 1;
- float rn2 = mRnd->getRandomValue() * 2 - 1;
- float rn3 = mRnd->getRandomValue() * 2 - 1;
- PxVec3 p = PxVec3(middle.x + rn1 * vc.x, middle.y + rn2 * vc.y, middle.z + rn3 * vc.z);
-
- if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr
- || voronoiMeshEval.isPointContainedInMesh(mStencil, p)))
- {
- generatedSites++;
- tempPoints.push_back(p);
- attemptNumber = 0;
- }
- else
- {
- attemptNumber++;
- if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
- break;
- }
- }
- int32_t totalCount = 0;
- for (; tempPoints.size() > 0; tempPoints.pop_back())
- {
- uint32_t unif = sitesPerCluster;
- generatedSites = 0;
- while (generatedSites < unif)
- {
- PxVec3 p = tempPoints.back() + PxVec3(mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1, mRnd->getRandomValue() * 2 - 1).getNormalized() * (mRnd->getRandomValue() + 0.001f) * clusterRadius;
- if (voronoiMeshEval.isPointContainedInMesh(mMesh, p) && (mStencil == nullptr
- || voronoiMeshEval.isPointContainedInMesh(mStencil, p)))
- {
- totalCount++;
- generatedSites++;
- mGeneratedSites.push_back(p);
- attemptNumber = 0;
- }
- else
- {
- attemptNumber++;
- if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
- break;
- }
- }
-
- }
-
-}
-
-
-#define IN_SPHERE_ATTEMPT_NUMBER 20
-
-void VoronoiSitesGenerator::addSite(const physx::PxVec3& site)
-{
- mGeneratedSites.push_back(site);
-}
-
-
-void VoronoiSitesGenerator::generateInSphere(const uint32_t count, const float radius, const physx::PxVec3& center)
-{
- BooleanEvaluator voronoiMeshEval(nullptr);
- uint32_t attemptNumber = 0;
- uint32_t generatedSites = 0;
- std::vector<PxVec3> tempPoints;
-
- while (generatedSites < count && attemptNumber < MAX_VORONOI_ATTEMPT_NUMBER)
- {
- float rn1 = mRnd->getRandomValue() * radius;
- float rn2 = mRnd->getRandomValue() * radius;
- float rn3 = mRnd->getRandomValue() * radius;
- if (voronoiMeshEval.isPointContainedInMesh(mMesh, PxVec3(rn1, rn2, rn3) + center) && (mStencil == nullptr
- || voronoiMeshEval.isPointContainedInMesh(mStencil, PxVec3(rn1, rn2, rn3) + center)))
- {
- generatedSites++;
- mGeneratedSites.push_back(PxVec3(rn1, rn2, rn3) + center);
- attemptNumber = 0;
- }
- else
- {
- attemptNumber++;
- if (attemptNumber > MAX_VORONOI_ATTEMPT_NUMBER)
- break;
- }
- }
-}
-
-
-void VoronoiSitesGenerator::deleteInSphere(const float radius, const physx::PxVec3& center, float deleteProbability)
-{
- float r2 = radius * radius;
- for (uint32_t i = 0; i < mGeneratedSites.size(); ++i)
- {
- if ((mGeneratedSites[i] - center).magnitudeSquared() < r2 && mRnd->getRandomValue() <= deleteProbability)
- {
- std::swap(mGeneratedSites[i], mGeneratedSites.back());
- mGeneratedSites.pop_back();
- --i;
- }
- }
-}
-
-
-void VoronoiSitesGenerator::radialPattern(const physx::PxVec3& center, const physx::PxVec3& normal, float radius, int32_t angularSteps, int32_t radialSteps, float angleOffset, float variability)
-{
-// mGeneratedSites.push_back(center);
- physx::PxVec3 t1, t2;
- if (abs(normal.z) < 0.9)
- {
- t1 = normal.cross(PxVec3(0, 0, 1));
- }
- else
- {
- t1 = normal.cross(PxVec3(1, 0, 0));
- }
- t2 = t1.cross(normal);
- t1.normalize();
- t2.normalize();
-
- float radStep = radius / radialSteps;
- int32_t cCr = 0;
-
- float angleStep = PxPi * 2 / angularSteps;
- for (float cRadius = radStep; cRadius < radius; cRadius += radStep)
- {
- float cAngle = angleOffset * cCr;
- for (int32_t i = 0; i < angularSteps; ++i)
- {
- float angVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability);
- float radVars = mRnd->getRandomValue() * variability + (1.0f - 0.5f * variability);
-
- PxVec3 nPos = (PxCos(cAngle * angVars) * t1 + PxSin(cAngle * angVars) * t2) * cRadius * radVars + center;
- mGeneratedSites.push_back(nPos);
- cAngle += angleStep;
- }
- ++cCr;
- }
-}
-
-
-std::vector<PxVec3>& VoronoiSitesGenerator::getVoronoiSites()
-{
- return mGeneratedSites;
-}
-
-
-int32_t FractureTool::voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPointsIn, bool replaceChunk)
-{
- if (chunkId == 0 && replaceChunk)
- {
- return 1;
- }
-
- int32_t chunkIndex = getChunkIndex(chunkId);
- if (chunkIndex == -1 || cellPointsIn.size() < 2)
- {
- return 1;
- }
- if (!mChunkData[chunkIndex].isLeaf)
- {
- deleteAllChildsOfChunk(chunkId);
- }
- chunkIndex = getChunkIndex(chunkId);
-
- Mesh* mesh = mChunkData[chunkIndex].meshData;
-
- std::vector<PxVec3> cellPoints(cellPointsIn.size());
- for (uint32_t i = 0; i < cellPointsIn.size(); ++i)
- {
- cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor);
- }
-
- /**
- Prebuild accelerator structure
- */
- BooleanEvaluator eval(mLoggingCallback);
- BooleanEvaluator voronoiMeshEval(mLoggingCallback);
-
- BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES);
-
- std::vector<std::vector<int32_t> > neighboors;
- findCellBasePlanes(cellPoints, neighboors);
-
- /**
- Fracture
- */
- int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
- std::vector<uint32_t> newlyCreatedChunksIds;
- for (uint32_t i = 0; i < cellPoints.size(); ++i)
- {
- Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors);
-
- if (cell == nullptr)
- {
- continue;
- }
- DummyAccelerator dmAccel(cell->getFacetCount());
- voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* resultMesh = voronoiMeshEval.createNewMesh();
- if (resultMesh)
- {
- mChunkData.push_back(ChunkInfo());
- mChunkData.back().isLeaf = true;
- mChunkData.back().meshData = resultMesh;
- mChunkData.back().parent = parentChunk;
- mChunkData.back().chunkId = mChunkIdCounter++;
- newlyCreatedChunksIds.push_back(mChunkData.back().chunkId);
- }
- eval.reset();
- delete cell;
- }
- mChunkData[chunkIndex].isLeaf = false;
- if (replaceChunk)
- {
- eraseChunk(chunkId);
- }
- mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size());
-
-
- if (mRemoveIslands)
- {
- for (auto chunkToCheck : newlyCreatedChunksIds)
- {
- islandDetectionAndRemoving(chunkToCheck);
- }
- }
- return 0;
-}
-
-Mesh FractureTool::getChunkMesh(int32_t chunkId)
-{
- Mesh temp = *mChunkData[getChunkIndex(chunkId)].meshData;
- for (uint32_t i = 0; i < temp.getVerticesCount(); ++i)
- {
- temp.getVertices()[i].p = temp.getVertices()[i].p * mScaleFactor + mOffset;
- }
- temp.recalculateBoundingBox();
-
- return temp;
-}
-
-
-int32_t FractureTool::voronoiFracturing(uint32_t chunkId, const std::vector<physx::PxVec3>& cellPointsIn, const physx::PxVec3& scale, bool replaceChunk)
-{
- if (chunkId == 0 && replaceChunk)
- {
- return 1;
- }
-
- int32_t chunkIndex = getChunkIndex(chunkId);
- if (chunkIndex == -1 || cellPointsIn.size() < 2)
- {
- return 1;
- }
- if (!mChunkData[chunkIndex].isLeaf)
- {
- deleteAllChildsOfChunk(chunkId);
- }
- chunkIndex = getChunkIndex(chunkId);
-
- Mesh* mesh = mChunkData[chunkIndex].meshData;
-
- std::vector<PxVec3> cellPoints(cellPointsIn.size());
- for (uint32_t i = 0; i < cellPointsIn.size(); ++i)
- {
- cellPoints[i] = (cellPointsIn[i] - mOffset) * (1.0f / mScaleFactor);
-
- cellPoints[i].x *= (1.0f / scale.x);
- cellPoints[i].y *= (1.0f / scale.y);
- cellPoints[i].z *= (1.0f / scale.z);
- }
-
- /**
- Prebuild accelerator structure
- */
- BooleanEvaluator eval(mLoggingCallback);
- BooleanEvaluator voronoiMeshEval(mLoggingCallback);
-
- BBoxBasedAccelerator spAccel = BBoxBasedAccelerator(mesh, DEFAULT_BB_ACCELARATOR_RES);
-
- std::vector<std::vector<int32_t> > neighboors;
- findCellBasePlanes(cellPoints, neighboors);
-
- /**
- Fracture
- */
- int32_t parentChunk = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
- std::vector<uint32_t> newlyCreatedChunksIds;
-
- for (uint32_t i = 0; i < cellPoints.size(); ++i)
- {
- Mesh* cell = getCellMesh(eval, mPlaneIndexerOffset, i, cellPoints, neighboors);
-
- if (cell == nullptr)
- {
- continue;
- }
-
- for (uint32_t v = 0; v < cell->getVerticesCount(); ++v)
- {
- cell->getVertices()[v].p.x *= scale.x;
- cell->getVertices()[v].p.y *= scale.y;
- cell->getVertices()[v].p.z *= scale.z;
- }
- cell->recalculateBoundingBox();
- DummyAccelerator dmAccel(cell->getFacetCount());
- voronoiMeshEval.performBoolean(mesh, cell, &spAccel, &dmAccel, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* resultMesh = voronoiMeshEval.createNewMesh();
- if (resultMesh)
- {
- mChunkData.push_back(ChunkInfo());
- mChunkData.back().isLeaf = true;
- mChunkData.back().meshData = resultMesh;
- mChunkData.back().parent = parentChunk;
- mChunkData.back().chunkId = mChunkIdCounter++;
- newlyCreatedChunksIds.push_back(mChunkData.back().chunkId);
- }
- eval.reset();
- delete cell;
- }
- mChunkData[chunkIndex].isLeaf = false;
- if (replaceChunk)
- {
- eraseChunk(chunkId);
- }
- mPlaneIndexerOffset += static_cast<int32_t>(cellPoints.size() * cellPoints.size());
-
- if (mRemoveIslands)
- {
- for (auto chunkToCheck : newlyCreatedChunksIds)
- {
- islandDetectionAndRemoving(chunkToCheck);
- }
- }
-
- return 0;
-}
-
-
-int32_t FractureTool::slicing(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd)
-{
- if (conf.noiseAmplitude != 0)
- {
- return slicingNoisy(chunkId, conf, replaceChunk, rnd);
- }
-
- if (replaceChunk && chunkId == 0)
- {
- return 1;
- }
-
- int32_t chunkIndex = getChunkIndex(chunkId);
- if (chunkIndex == -1)
- {
- return 1;
- }
- if (!mChunkData[chunkIndex].isLeaf)
- {
- deleteAllChildsOfChunk(chunkId);
- }
- chunkIndex = getChunkIndex(chunkId);
-
-
- Mesh* mesh = new Mesh(*mChunkData[chunkIndex].meshData);
-
- BooleanEvaluator bTool(mLoggingCallback);
-
- int32_t x_slices = conf.x_slices;
- int32_t y_slices = conf.y_slices;
- int32_t z_slices = conf.z_slices;
-
- const PxBounds3 sourceBBox = mesh->getBoundingBox();
-
- PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0);
-
-
- float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1));
- float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1));
- float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1));
-
- center.x += x_offset;
-
- PxVec3 dir(1, 0, 0);
-
- Mesh* slBox = getCuttingBox(center, dir, 20, 0);
-
- ChunkInfo ch;
- ch.isLeaf = true;
- ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
- std::vector<ChunkInfo> xSlicedChunks;
- std::vector<ChunkInfo> ySlicedChunks;
- std::vector<uint32_t> newlyCreatedChunksIds;
- /**
- Slice along x direction
- */
- for (int32_t slice = 0; slice < x_slices; ++slice)
- {
- PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
- PxVec3 lDir = dir + randVect * conf.angle_variations;
-
- setCuttingBox(center, lDir, slBox, 20, mPlaneIndexerOffset);
- bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- ch.meshData = bTool.createNewMesh();
-
- if (ch.meshData != 0)
- {
- xSlicedChunks.push_back(ch);
- }
- inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
- ++mPlaneIndexerOffset;
- bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- delete mesh;
- mesh = result;
- if (mesh == nullptr)
- {
- break;
- }
- center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset;
- }
- if (mesh != 0)
- {
- ch.meshData = mesh;
- xSlicedChunks.push_back(ch);
- }
-
-
- for (uint32_t chunk = 0; chunk < xSlicedChunks.size(); ++chunk)
- {
- center = PxVec3(0, sourceBBox.minimum.y, 0);
- center.y += y_offset;
- dir = PxVec3(0, 1, 0);
- mesh = xSlicedChunks[chunk].meshData;
-
- for (int32_t slice = 0; slice < y_slices; ++slice)
- {
- PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
- PxVec3 lDir = dir + randVect * conf.angle_variations;
-
-
- setCuttingBox(center, lDir, slBox, 20, mPlaneIndexerOffset);
- bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- ch.meshData = bTool.createNewMesh();
- if (ch.meshData != 0)
- {
- ySlicedChunks.push_back(ch);
- }
- inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
- ++mPlaneIndexerOffset;
- bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- delete mesh;
- mesh = result;
- if (mesh == nullptr)
- {
- break;
- }
- center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset;
- }
- if (mesh != 0)
- {
- ch.meshData = mesh;
- ySlicedChunks.push_back(ch);
- }
- }
-
-
- for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk)
- {
- center = PxVec3(0, 0, sourceBBox.minimum.z);
- center.z += z_offset;
- dir = PxVec3(0, 0, 1);
- mesh = ySlicedChunks[chunk].meshData;
-
- for (int32_t slice = 0; slice < z_slices; ++slice)
- {
- PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
- PxVec3 lDir = dir + randVect * conf.angle_variations;
- setCuttingBox(center, lDir, slBox, 20, mPlaneIndexerOffset);
- bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- ch.meshData = bTool.createNewMesh();
- if (ch.meshData != 0)
- {
- ch.chunkId = mChunkIdCounter++;
- newlyCreatedChunksIds.push_back(ch.chunkId);
- mChunkData.push_back(ch);
- }
- inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
- ++mPlaneIndexerOffset;
- bTool.performFastCutting(mesh, slBox, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- delete mesh;
- mesh = result;
- if (mesh == nullptr)
- {
- break;
- }
- center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset;
- }
- if (mesh != 0)
- {
- ch.chunkId = mChunkIdCounter++;
- ch.meshData = mesh;
- mChunkData.push_back(ch);
- newlyCreatedChunksIds.push_back(ch.chunkId);
- }
- }
-
-
- delete slBox;
-
- mChunkData[chunkIndex].isLeaf = false;
- if (replaceChunk)
- {
- eraseChunk(chunkId);
- }
-
- if (mRemoveIslands)
- {
- for (auto chunkToCheck : newlyCreatedChunksIds)
- {
- islandDetectionAndRemoving(chunkToCheck);
- }
- }
-
- return 0;
-}
-
-int32_t FractureTool::slicingNoisy(uint32_t chunkId, SlicingConfiguration conf, bool replaceChunk, RandomGeneratorBase* rnd)
-{
- if (replaceChunk && chunkId == 0)
- {
- return 1;
- }
-
- int32_t chunkIndex = getChunkIndex(chunkId);
- if (chunkIndex == -1)
- {
- return 1;
- }
- if (!mChunkData[chunkIndex].isLeaf)
- {
- deleteAllChildsOfChunk(chunkId);
- }
- chunkIndex = getChunkIndex(chunkId);
-
-
- Mesh* mesh = new Mesh(*mChunkData[chunkIndex].meshData);
-
- BooleanEvaluator bTool(mLoggingCallback);
-
- int32_t x_slices = conf.x_slices;
- int32_t y_slices = conf.y_slices;
- int32_t z_slices = conf.z_slices;
-
- const PxBounds3 sourceBBox = mesh->getBoundingBox();
-
- PxVec3 center = PxVec3(mesh->getBoundingBox().minimum.x, 0, 0);
-
-
- float x_offset = (sourceBBox.maximum.x - sourceBBox.minimum.x) * (1.0f / (x_slices + 1));
- float y_offset = (sourceBBox.maximum.y - sourceBBox.minimum.y) * (1.0f / (y_slices + 1));
- float z_offset = (sourceBBox.maximum.z - sourceBBox.minimum.z) * (1.0f / (z_slices + 1));
-
- center.x += x_offset;
-
- PxVec3 dir(1, 0, 0);
-
- Mesh* slBox = nullptr;
-
- ChunkInfo ch;
- ch.isLeaf = true;
- ch.parent = replaceChunk ? mChunkData[chunkIndex].parent : chunkId;
- std::vector<ChunkInfo> xSlicedChunks;
- std::vector<ChunkInfo> ySlicedChunks;
- std::vector<uint32_t> newlyCreatedChunksIds;
- float noisyPartSize = 1.8f;
- int32_t acceleratorRes = 5;
- /**
- Slice along x direction
- */
- for (int32_t slice = 0; slice < x_slices; ++slice)
- {
- PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
- PxVec3 lDir = dir + randVect * conf.angle_variations;
- slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue());
- // DummyAccelerator accel(mesh->getFacetCount());
- IntersectionTestingAccelerator accel(mesh, acceleratorRes);
- DummyAccelerator dummy(slBox->getFacetCount());
- bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- ch.meshData = bTool.createNewMesh();
- if (ch.meshData != 0)
- {
- xSlicedChunks.push_back(ch);
- }
- inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
- ++mPlaneIndexerOffset;
- bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- delete slBox;
- delete mesh;
- mesh = result;
- if (mesh == nullptr)
- {
- break;
- }
- center.x += x_offset + (rnd->getRandomValue()) * conf.offset_variations * x_offset;
- }
- if (mesh != 0)
- {
- ch.meshData = mesh;
- xSlicedChunks.push_back(ch);
- }
- slBox = getCuttingBox(center, dir, 20, 0);
- uint32_t slicedChunkSize = xSlicedChunks.size();
- for (uint32_t chunk = 0; chunk < slicedChunkSize; ++chunk)
- {
- center = PxVec3(0, sourceBBox.minimum.y, 0);
- center.y += y_offset;
- dir = PxVec3(0, 1, 0);
- mesh = xSlicedChunks[chunk].meshData;
-
- for (int32_t slice = 0; slice < y_slices; ++slice)
- {
- PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
- PxVec3 lDir = dir + randVect * conf.angle_variations;
-
- slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue());
- // DummyAccelerator accel(mesh->getFacetCount());
- IntersectionTestingAccelerator accel(mesh, acceleratorRes);
- DummyAccelerator dummy(slBox->getFacetCount());
- bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- ch.meshData = bTool.createNewMesh();
- if (ch.meshData != 0)
- {
- ySlicedChunks.push_back(ch);
- }
- inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
- ++mPlaneIndexerOffset;
- bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- delete slBox;
- delete mesh;
- mesh = result;
- if (mesh == nullptr)
- {
- break;
- }
- center.y += y_offset + (rnd->getRandomValue()) * conf.offset_variations * y_offset;
- }
- if (mesh != 0)
- {
- ch.meshData = mesh;
- ySlicedChunks.push_back(ch);
- }
- }
-
- for (uint32_t chunk = 0; chunk < ySlicedChunks.size(); ++chunk)
- {
- center = PxVec3(0, 0, sourceBBox.minimum.z);
- center.z += z_offset;
- dir = PxVec3(0, 0, 1);
- mesh = ySlicedChunks[chunk].meshData;
-
- for (int32_t slice = 0; slice < z_slices; ++slice)
- {
- PxVec3 randVect = PxVec3(2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1, 2 * rnd->getRandomValue() - 1);
- PxVec3 lDir = dir + randVect * conf.angle_variations;
- slBox = getNoisyCuttingBoxPair(center, lDir, 40, noisyPartSize, conf.surfaceResolution, mPlaneIndexerOffset, conf.noiseAmplitude, conf.noiseFrequency, conf.noiseOctaveNumber, rnd->getRandomValue());
- // DummyAccelerator accel(mesh->getFacetCount());
- IntersectionTestingAccelerator accel(mesh, acceleratorRes);
- DummyAccelerator dummy(slBox->getFacetCount());
- bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_DIFFERENCE());
- ch.meshData = bTool.createNewMesh();
- if (ch.meshData != 0)
- {
- ch.chunkId = mChunkIdCounter++;
- mChunkData.push_back(ch);
- newlyCreatedChunksIds.push_back(ch.chunkId);
- }
- inverseNormalAndSetIndices(slBox, -mPlaneIndexerOffset);
- ++mPlaneIndexerOffset;
- bTool.performBoolean(mesh, slBox, &accel, &dummy, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- delete mesh;
- delete slBox;
- mesh = result;
- if (mesh == nullptr)
- {
- break;
- }
- center.z += z_offset + (rnd->getRandomValue()) * conf.offset_variations * z_offset;
- }
- if (mesh != 0)
- {
- ch.chunkId = mChunkIdCounter++;
- ch.meshData = mesh;
- mChunkData.push_back(ch);
- newlyCreatedChunksIds.push_back(ch.chunkId);
- }
- }
-
-// delete slBox;
-
- mChunkData[chunkIndex].isLeaf = false;
- if (replaceChunk)
- {
- eraseChunk(chunkId);
- }
-
- if (mRemoveIslands)
- {
- for (auto chunkToCheck : newlyCreatedChunksIds)
- {
- islandDetectionAndRemoving(chunkToCheck);
- }
- }
-
- return 0;
-}
-
-
-
-int32_t FractureTool::getChunkIndex(int32_t chunkId)
-{
- for (uint32_t i = 0; i < mChunkData.size(); ++i)
- {
- if (mChunkData[i].chunkId == chunkId)
- {
- return i;
- }
- }
- return -1;
-}
-
-int32_t FractureTool::getChunkDepth(int32_t chunkId)
-{
- int32_t chunkIndex = getChunkIndex(chunkId);
- if (chunkIndex == -1)
- {
- return -1;
- }
-
- int32_t depth = 0;
-
- while (mChunkData[chunkIndex].parent != -1)
- {
- ++depth;
- chunkIndex = getChunkIndex(mChunkData[chunkIndex].parent);
- }
- return depth;
-}
-
-std::vector<int32_t> FractureTool::getChunksIdAtDepth(uint32_t depth)
-{
- std::vector<int32_t> chunkIds;
-
- for (uint32_t i = 0; i < mChunkData.size(); ++i)
- {
- if (getChunkDepth(mChunkData[i].chunkId) == (int32_t)depth)
- {
- chunkIds.push_back(mChunkData[i].chunkId);
- }
- }
- return chunkIds;
-}
-
-
-void FractureTool::getTransformation(PxVec3& offset, float& scale)
-{
- offset = mOffset;
- scale = mScaleFactor;
-}
-
-void FractureTool::setSourceMesh(Mesh* mesh)
-{
- if (mesh == nullptr)
- {
- return;
- }
- reset();
-
- mChunkData.resize(1);
- mChunkData[0].meshData = new Mesh(*mesh);
- mChunkData[0].parent = -1;
- mChunkData[0].isLeaf = true;
- mChunkData[0].chunkId = mChunkIdCounter++;
- mesh = mChunkData[0].meshData;
-
- /**
- Move to origin and scale to unit cube
- */
-
- mOffset = (mesh->getBoundingBox().maximum + mesh->getBoundingBox().minimum) * 0.5f;
- PxVec3 bbSizes = (mesh->getBoundingBox().maximum - mesh->getBoundingBox().minimum);
-
- mScaleFactor = std::max(bbSizes.x, std::max(bbSizes.y, bbSizes.z));
-
- Vertex* verticesBuffer = mesh->getVertices();
- for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
- {
- verticesBuffer[i].p = (verticesBuffer[i].p - mOffset) * (1.0f / mScaleFactor);
- }
-
- mesh->getBoundingBox().minimum = (mesh->getBoundingBox().minimum - mOffset) * (1.0f / mScaleFactor);
- mesh->getBoundingBox().maximum = (mesh->getBoundingBox().maximum - mOffset) * (1.0f / mScaleFactor);
-
-
- for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
- {
- mesh->getFacet(i)->userData = 0; // Mark facet as initial boundary facet
- }
-}
-
-
-void FractureTool::reset()
-{
- mChunkPostprocessors.clear();
- for (uint32_t i = 0; i < mChunkData.size(); ++i)
- {
- delete mChunkData[i].meshData;
- }
- mChunkData.clear();
- mPlaneIndexerOffset = 1;
- mChunkIdCounter = 0;
-}
-
-
-
-
-bool FractureTool::isAncestorForChunk(int32_t ancestorId, int32_t chunkId)
-{
- if (ancestorId == chunkId)
- {
- return false;
- }
- while (chunkId != -1)
- {
- if (ancestorId == chunkId)
- {
- return true;
- }
- chunkId = getChunkIndex(chunkId);
- if (chunkId == -1)
- {
- return false;
- }
- chunkId = mChunkData[chunkId].parent;
- }
- return false;
-}
-
-void FractureTool::eraseChunk(int32_t chunkId)
-{
- deleteAllChildsOfChunk(chunkId);
- int32_t index = getChunkIndex(chunkId);
- if (index != -1)
- {
- delete mChunkData[index].meshData;
- std::swap(mChunkData.back(), mChunkData[index]);
- mChunkData.pop_back();
- }
-}
-
-
-void FractureTool::deleteAllChildsOfChunk(int32_t chunkId)
-{
- std::vector<int32_t> chunkToDelete;
- for (uint32_t i = 0; i < mChunkData.size(); ++i)
- {
- if (isAncestorForChunk(chunkId, mChunkData[i].chunkId))
- {
- chunkToDelete.push_back(i);
- }
- }
- for (int32_t i = (int32_t)chunkToDelete.size() - 1; i >= 0; --i)
- {
- int32_t m = chunkToDelete[i];
- delete mChunkData[m].meshData;
- std::swap(mChunkData.back(), mChunkData[m]);
- mChunkData.pop_back();
- }
-}
-
-void FractureTool::finalizeFracturing()
-{
- for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
- {
- delete mChunkPostprocessors[i];
- }
- mChunkPostprocessors.resize(mChunkData.size());
- for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
- {
- mChunkPostprocessors[i] = new ChunkPostProcessor();
- }
-
- for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
- {
- mChunkPostprocessors[i]->triangulate(mChunkData[i].meshData);
- }
- std::vector<int32_t> badOnes;
- for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
- {
- if (mChunkPostprocessors[i]->getBaseMesh().empty())
- {
- badOnes.push_back(i);
- }
- }
- for (int32_t i = (int32_t)badOnes.size() - 1; i >= 0; --i)
- {
- int32_t chunkId = mChunkData[badOnes[i]].chunkId;
- for (uint32_t j = 0; j < mChunkData.size(); ++j)
- {
- if (mChunkData[j].parent == chunkId)
- mChunkData[j].parent = mChunkData[badOnes[i]].parent;
- }
- std::swap(mChunkPostprocessors[badOnes[i]], mChunkPostprocessors.back());
- mChunkPostprocessors.pop_back();
- std::swap(mChunkData[badOnes[i]], mChunkData.back());
- mChunkData.pop_back();
- }
-
-}
-
-const std::vector<ChunkInfo>& FractureTool::getChunkList()
-{
- return mChunkData;
-}
-
-void FractureTool::getBaseMesh(int32_t chunkIndex, std::vector<Triangle>& output)
-{
- NVBLAST_ASSERT(mChunkPostprocessors.size() > 0);
- if (mChunkPostprocessors.size() == 0)
- {
- return; // finalizeFracturing() should be called before getting mesh!
- }
- output = mChunkPostprocessors[chunkIndex]->getBaseMesh();
-
- /* Scale mesh back */
-
- for (uint32_t i = 0; i < output.size(); ++i)
- {
- output[i].a.p = output[i].a.p * mScaleFactor + mOffset;
- output[i].b.p = output[i].b.p * mScaleFactor + mOffset;
- output[i].c.p = output[i].c.p * mScaleFactor + mOffset;
- }
-}
-
-void FractureTool::getNoisedMesh(int32_t chunkIndex, std::vector<Triangle>& output)
-{
- NVBLAST_ASSERT(mChunkPostprocessors.size() > 0);
- if (mChunkPostprocessors.size() == 0)
- {
- return; // finalizeFracturing() should be called before getting mesh!
- }
-
- if (mChunkData[chunkIndex].chunkId == 0)
- {
- output = mChunkPostprocessors[chunkIndex]->getBaseMesh();
- }
- else
- {
- output = mChunkPostprocessors[chunkIndex]->getNoisyMesh();
- }
-
- for (uint32_t i = 0; i < output.size(); ++i)
- {
- output[i].a.p = output[i].a.p * mScaleFactor + mOffset;
- output[i].b.p = output[i].b.p * mScaleFactor + mOffset;
- output[i].c.p = output[i].c.p * mScaleFactor + mOffset;
- }
-}
-
-void FractureTool::tesselate(float averateEdgeLength)
-{
- NVBLAST_ASSERT(mChunkPostprocessors.size() > 0);
- if (mChunkPostprocessors.size() == 0)
- {
- return; // finalizeFracturing() should be called before tesselation!
- }
-
- for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
- {
- if (mChunkData[i].chunkId == 0) // skip source mesh
- {
- continue;
- }
- mChunkPostprocessors[i]->tesselateInternalSurface(averateEdgeLength / mScaleFactor);
- }
-}
-
-void FractureTool::applyNoise(float amplitude, float frequency, int32_t octaves, float falloff, int32_t relaxIterations, float relaxFactor, int32_t seed)
-{
- octaves = octaves <= 0 ? 1 : octaves;
- if (mChunkPostprocessors.empty())
- {
- return;
- }
- SimplexNoise noise(amplitude / mScaleFactor, frequency * mScaleFactor, octaves, seed);
- for (uint32_t i = 0; i < mChunkPostprocessors.size(); ++i)
- {
- if (mChunkData[i].chunkId == 0) // skip source mesh
- {
- continue;
- }
- mChunkPostprocessors[i]->applyNoise(noise, falloff, relaxIterations, relaxFactor);
- }
-}
-
-float getVolume(std::vector<Triangle>& triangles)
-{
- float volume = 0.0f;
-
- for (uint32_t i = 0; i < triangles.size(); ++i)
- {
- PxVec3& a = triangles[i].a.p;
- PxVec3& b = triangles[i].b.p;
- PxVec3& c = triangles[i].c.p;
- volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x);
- }
- return (1.0f / 6.0f) * PxAbs(volume);
-}
-
-float FractureTool::getMeshOverlap(Mesh& meshA, Mesh& meshB)
-{
- BooleanEvaluator bTool;
- bTool.performBoolean(&meshA, &meshB, BooleanConfigurations::BOOLEAN_INTERSECION());
- Mesh* result = bTool.createNewMesh();
- if (result == nullptr)
- {
- return 0.0f;
- }
-
- ChunkPostProcessor postProcessor;
- postProcessor.triangulate(&meshA);
-
- float baseVolume = getVolume(postProcessor.getBaseMesh());
- if (baseVolume == 0)
- {
- return 0.0f;
- }
- postProcessor.triangulate(result);
- float intrsVolume = getVolume(postProcessor.getBaseMesh());
-
- delete result;
-
- return intrsVolume / baseVolume;
-}
-
-void weldVertices(std::map<Vertex, uint32_t, VrtComp>& vertexMapping, std::vector<Vertex>& vertexBuffer, std::vector<uint32_t>& indexBuffer, std::vector<Triangle>& trb)
-{
- for (uint32_t i = 0; i < trb.size(); ++i)
- {
- auto it = vertexMapping.find(trb[i].a);
- if (it == vertexMapping.end())
- {
- indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
- vertexMapping[trb[i].a] = static_cast<uint32_t>(vertexBuffer.size());
- vertexBuffer.push_back(trb[i].a);
- }
- else
- {
- indexBuffer.push_back(it->second);
- }
- it = vertexMapping.find(trb[i].b);
- if (it == vertexMapping.end())
- {
- indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
- vertexMapping[trb[i].b] = static_cast<uint32_t>(vertexBuffer.size());
- vertexBuffer.push_back(trb[i].b);
- }
- else
- {
- indexBuffer.push_back(it->second);
- }
- it = vertexMapping.find(trb[i].c);
- if (it == vertexMapping.end())
- {
- indexBuffer.push_back(static_cast<uint32_t>(vertexBuffer.size()));
- vertexMapping[trb[i].c] = static_cast<uint32_t>(vertexBuffer.size());
- vertexBuffer.push_back(trb[i].c);
- }
- else
- {
- indexBuffer.push_back(it->second);
- }
- }
-
-}
-
-void FractureTool::setRemoveIslands(bool isRemoveIslands)
-{
- mRemoveIslands = isRemoveIslands;
-}
-
-int32_t FractureTool::islandDetectionAndRemoving(int32_t chunkId)
-{
- if (chunkId == 0)
- {
- return 0;
- }
- int32_t chunkIndex = getChunkIndex(chunkId);
- ChunkPostProcessor prc;
- prc.triangulate(mChunkData[chunkIndex].meshData);
-
- Mesh* chunk = mChunkData[chunkIndex].meshData;
-
- std::vector<uint32_t>& mapping = prc.getBaseMapping();
- std::vector<TriangleIndexed>& trs = prc.getBaseMeshIndexed();
-
- std::vector<std::vector<uint32_t> > graph(prc.getWeldedVerticesCount());
- std::vector<int32_t>& pm = prc.getPositionedMapping();
- if (pm.size() == 0)
- {
- return 0;
- }
-
- /**
- Chunk graph
- */
- for (uint32_t i = 0; i < trs.size(); ++i)
- {
- graph[pm[trs[i].ea]].push_back(pm[trs[i].eb]);
- graph[pm[trs[i].ea]].push_back(pm[trs[i].ec]);
-
- graph[pm[trs[i].ec]].push_back(pm[trs[i].eb]);
- graph[pm[trs[i].ec]].push_back(pm[trs[i].ea]);
-
- graph[pm[trs[i].eb]].push_back(pm[trs[i].ea]);
- graph[pm[trs[i].eb]].push_back(pm[trs[i].ec]);
- }
- for (uint32_t i = 0; i < chunk->getEdgesCount(); ++i)
- {
- int v1 = chunk->getEdges()[i].s;
- int v2 = chunk->getEdges()[i].e;
-
- v1 = pm[mapping[v1]];
- v2 = pm[mapping[v2]];
-
- graph[v1].push_back(v2);
- graph[v2].push_back(v1);
-
- }
-
-
- /**
- Walk graph, mark components
- */
-
- std::vector<int32_t> comps(prc.getWeldedVerticesCount(), -1);
- std::queue<uint32_t> que;
- int32_t cComp = 0;
-
- for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i)
- {
- int32_t to = pm[i];
- if (comps[to] != -1) continue;
- que.push(to);
- comps[to] = cComp;
-
- while (!que.empty())
- {
- int32_t c = que.front();
- que.pop();
-
- for (uint32_t j = 0; j < graph[c].size(); ++j)
- {
- if (comps[graph[c][j]] == -1)
- {
- que.push(graph[c][j]);
- comps[graph[c][j]] = cComp;
- }
- }
- }
- cComp++;
- }
- for (uint32_t i = 0; i < prc.getWeldedVerticesCount(); ++i)
- {
- int32_t to = pm[i];
- comps[i] = comps[to];
- }
- std::vector<uint32_t> longComps(chunk->getVerticesCount());
- for (uint32_t i = 0; i < chunk->getVerticesCount(); ++i)
- {
- int32_t to = mapping[i];
- longComps[i] = comps[to];
- }
-
- if (cComp > 1)
- {
- std::vector<std::vector<Vertex> > compVertices(cComp);
- std::vector<std::vector<Facet> > compFacets(cComp);
- std::vector<std::vector<Edge> > compEdges(cComp);
-
-
- std::vector<uint32_t> compVertexMapping(chunk->getVerticesCount(), 0);
- Vertex* vrts = chunk->getVertices();
- for (uint32_t v = 0; v < chunk->getVerticesCount(); ++v)
- {
- int32_t vComp = comps[mapping[v]];
- compVertexMapping[v] = static_cast<uint32_t>(compVertices[vComp].size());
- compVertices[vComp].push_back(vrts[v]);
- }
-
- Facet* fcb = chunk->getFacetsBuffer();
- Edge* edb = chunk->getEdges();
-
- for (uint32_t fc = 0; fc < chunk->getFacetCount(); ++fc)
- {
- std::vector<uint32_t> edgesPerComp(cComp, 0);
- for (uint32_t ep = fcb[fc].firstEdgeNumber; ep < fcb[fc].firstEdgeNumber + fcb[fc].edgesCount; ++ep)
- {
- int32_t vComp = comps[mapping[edb[ep].s]];
- edgesPerComp[vComp]++;
- compEdges[vComp].push_back(Edge(compVertexMapping[edb[ep].s], compVertexMapping[edb[ep].e]));
- }
- for (int32_t c = 0; c < cComp; ++c)
- {
- if (edgesPerComp[c] == 0)
- {
- continue;
- }
- compFacets[c].push_back(*chunk->getFacet(fc));
- compFacets[c].back().edgesCount = edgesPerComp[c];
- compFacets[c].back().firstEdgeNumber = static_cast<int32_t>(compEdges[c].size()) - edgesPerComp[c];
- }
- }
-
- delete mChunkData[chunkIndex].meshData;
- mChunkData[chunkIndex].meshData = new Mesh(compVertices[0].data(), compEdges[0].data(), compFacets[0].data(), static_cast<uint32_t>(compVertices[0].size()),
- static_cast<uint32_t>(compEdges[0].size()), static_cast<uint32_t>(compFacets[0].size()));;
- for (int32_t i = 1; i < cComp; ++i)
- {
- mChunkData.push_back(ChunkInfo(mChunkData[chunkIndex]));
- mChunkData.back().chunkId = mChunkIdCounter++;
- mChunkData.back().meshData = new Mesh(compVertices[i].data(), compEdges[i].data(), compFacets[i].data(), static_cast<uint32_t>(compVertices[i].size()),
- static_cast<uint32_t>(compEdges[i].size()), static_cast<uint32_t>(compFacets[i].size()));
- }
-
- return cComp;
- }
- return 0;
-}
-
-void FractureTool::getBufferedBaseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer)
-{
- std::map<Vertex, uint32_t, VrtComp> vertexMapping;
- vertexBuffer.clear();
- indexBuffer.clear();
- indexBuffer.resize(mChunkPostprocessors.size());
-
- for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch)
- {
- std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh();
- weldVertices(vertexMapping, vertexBuffer, indexBuffer[ch], trb);
- }
- for (uint32_t i = 0; i < vertexBuffer.size(); ++i)
- {
- vertexBuffer[i].p = vertexBuffer[i].p * mScaleFactor + mOffset;
- }
-}
-
-int32_t FractureTool::getChunkId(int32_t chunkIndex)
-{
- if (chunkIndex < 0 || static_cast<uint32_t>(chunkIndex) >= mChunkData.size())
- {
- return -1;
- }
- return mChunkData[chunkIndex].chunkId;
-}
-
-void FractureTool::getBufferedNoiseMeshes(std::vector<Vertex>& vertexBuffer, std::vector<std::vector<uint32_t> >& indexBuffer)
-{
- std::map<Vertex, uint32_t, VrtComp> vertexMapping;
- vertexBuffer.clear();
- indexBuffer.clear();
- indexBuffer.resize(mChunkPostprocessors.size());
-
- for (uint32_t ch = 0; ch < mChunkPostprocessors.size(); ++ch)
- {
- if (ch == 0)
- {
- std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getBaseMesh();
- weldVertices(vertexMapping, vertexBuffer, indexBuffer[ch], trb);
- }
- else
- {
- std::vector<Triangle>& trb = mChunkPostprocessors[ch]->getNoisyMesh();
- weldVertices(vertexMapping, vertexBuffer, indexBuffer[ch], trb);
- }
- }
- for (uint32_t i = 0; i < vertexBuffer.size(); ++i)
- {
- vertexBuffer[i].p = vertexBuffer[i].p * mScaleFactor + mOffset;
- }
-}
-
-
-} // namespace Blast
-} // namespace Nv
-
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h
deleted file mode 100644
index b8fb20e..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringInternalCommon.h
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTINTERNALCOMMON_H
-#define NVBLASTINTERNALCOMMON_H
-#include "NvBlastExtAuthoringTypes.h"
-
-using namespace physx;
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Edge representation with index of parent facet
-*/
-struct EdgeWithParent
-{
- int32_t s, e; // Starting and ending vertices
- int32_t parent; // Parent facet index
- EdgeWithParent() : s(0), e(0), parent(0) {}
- EdgeWithParent(int32_t s, int32_t e, int32_t p) : s(s), e(e), parent(p) {}
-};
-
-
-/**
-Comparator for sorting edges according to parent facet number.
-*/
-struct EdgeComparator
-{
- bool operator()(const EdgeWithParent& a, const EdgeWithParent& b) const
- {
- if (a.parent == b.parent)
- {
- if (a.s == b.s)
- {
- return a.e < b.e;
- }
- else
- {
- return a.s < b.s;
- }
- }
- else
- {
- return a.parent < b.parent;
- }
- }
-};
-
-
-/**
-Vertex projection direction flag.
-*/
-enum ProjectionDirections
-{
- YZ_PLANE = 1 << 1,
- XY_PLANE = 1 << 2,
- ZX_PLANE = 1 << 3,
-
- OPPOSITE_WINDING = 1 << 4
-};
-
-/**
-Computes best direction to project points.
-*/
-NV_FORCE_INLINE ProjectionDirections getProjectionDirection(const physx::PxVec3& normal)
-{
- float maxv = std::max(abs(normal.x), std::max(abs(normal.y), abs(normal.z)));
- ProjectionDirections retVal;
- if (maxv == abs(normal.x))
- {
- retVal = YZ_PLANE;
- if (normal.x < 0) retVal = (ProjectionDirections)((int)retVal | (int)OPPOSITE_WINDING);
- return retVal;
- }
- if (maxv == abs(normal.y))
- {
- retVal = ZX_PLANE;
- if (normal.y > 0) retVal = (ProjectionDirections)((int)retVal | (int)OPPOSITE_WINDING);
- return retVal;
- }
- retVal = XY_PLANE;
- if (normal.z < 0) retVal = (ProjectionDirections)((int)retVal | (int)OPPOSITE_WINDING);
- return retVal;
-}
-
-
-/**
-Computes point projected on given axis aligned plane.
-*/
-NV_FORCE_INLINE physx::PxVec2 getProjectedPoint(const physx::PxVec3& point, ProjectionDirections dir)
-{
- if (dir & YZ_PLANE)
- {
- return physx::PxVec2(point.y, point.z);
- }
- if (dir & ZX_PLANE)
- {
- return physx::PxVec2(point.x, point.z);
- }
- return physx::PxVec2(point.x, point.y);
-}
-
-/**
-Computes point projected on given axis aligned plane, this method is polygon-winding aware.
-*/
-NV_FORCE_INLINE physx::PxVec2 getProjectedPointWithWinding(const physx::PxVec3& point, ProjectionDirections dir)
-{
- if (dir & YZ_PLANE)
- {
- if (dir & OPPOSITE_WINDING)
- {
- return physx::PxVec2(point.z, point.y);
- }
- else
- return physx::PxVec2(point.y, point.z);
- }
- if (dir & ZX_PLANE)
- {
- if (dir & OPPOSITE_WINDING)
- {
- return physx::PxVec2(point.z, point.x);
- }
- return physx::PxVec2(point.x, point.z);
- }
- if (dir & OPPOSITE_WINDING)
- {
- return physx::PxVec2(point.y, point.x);
- }
- return physx::PxVec2(point.x, point.y);
-}
-
-
-
-#define MAXIMUM_EXTENT 1000 * 1000 * 1000
-#define BBOX_TEST_EPS 1e-5f
-
-/**
-Test fattened bounding box intersetion.
-*/
-NV_INLINE bool weakBoundingBoxIntersection(const physx::PxBounds3& aBox, const physx::PxBounds3& bBox)
-{
- if (std::max(aBox.minimum.x, bBox.minimum.x) > std::min(aBox.maximum.x, bBox.maximum.x) + BBOX_TEST_EPS)
- return false;
- if (std::max(aBox.minimum.y, bBox.minimum.y) > std::min(aBox.maximum.y, bBox.maximum.y) + BBOX_TEST_EPS)
- return false;
- if (std::max(aBox.minimum.z, bBox.minimum.z) > std::min(aBox.maximum.z, bBox.maximum.z) + BBOX_TEST_EPS)
- return false;
- return true;
-}
-
-
-
-/**
-Test segment vs plane intersection. If segment intersects the plane true is returned. Point of intersection is written into 'result'.
-*/
-NV_INLINE bool getPlaneSegmentIntersection(const PxPlane& pl, const PxVec3& a, const PxVec3& b, PxVec3& result)
-{
- float div = (b - a).dot(pl.n);
- if (PxAbs(div) < 0.0001f)
- {
- if (pl.contains(a))
- {
- result = a;
- return true;
- }
- else
- {
- return false;
- }
- }
- float t = (-a.dot(pl.n) - pl.d) / div;
- if (t < 0.0f || t > 1.0f)
- {
- return false;
- }
- result = (b - a) * t + a;
- return true;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-#endif \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp
deleted file mode 100644
index a25d2fe..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringMesh.cpp
+++ /dev/null
@@ -1,558 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#define _CRT_SECURE_NO_WARNINGS
-
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringTypes.h"
-#include <string.h>
-#include "NvBlastExtAuthoringPerlinNoise.h"
-
-using physx::PxVec2;
-using physx::PxVec3;
-using physx::PxBounds3;
-
-namespace Nv
-{
-namespace Blast
-{
-
-Mesh::Mesh(PxVec3* position, PxVec3* normals, PxVec2* uv, uint32_t verticesCount, uint32_t* indices, uint32_t indicesCount)
-{
-
- mVertices.resize(verticesCount);
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].p = position[i];
- }
- if (normals != 0)
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].n = normals[i];
- }
-
- }
- else
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].n = PxVec3(0, 0, 0);
- }
- }
- if (uv != 0)
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].uv[0] = uv[i];
- }
- }
- else
- {
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mVertices[i].uv[0] = PxVec2(0, 0);
- }
- }
- mEdges.resize(indicesCount);
- mFacets.resize(indicesCount / 3);
- mBounds.setEmpty();
- for (uint32_t i = 0; i < verticesCount; ++i)
- {
- mBounds.include(mVertices[i].p);
- }
- int32_t facetId = 0;
- for (uint32_t i = 0; i < indicesCount; i += 3)
- {
- mEdges[i].s = indices[i];
- mEdges[i].e = indices[i + 1];
-
- mEdges[i + 1].s = indices[i + 1];
- mEdges[i + 1].e = indices[i + 2];
-
- mEdges[i + 2].s = indices[i + 2];
- mEdges[i + 2].e = indices[i];
- mFacets[facetId].firstEdgeNumber = i;
- mFacets[facetId].edgesCount = 3;
- facetId++;
- }
-}
-
-Mesh::Mesh(Vertex* vertices, Edge* edges, Facet* facets, uint32_t posCount, uint32_t edgesCount, uint32_t facetsCount)
-{
- mVertices.resize(posCount);
- mEdges.resize(edgesCount);
- mFacets.resize(facetsCount);
-
- memcpy(mVertices.data(), vertices, sizeof(Vertex) * posCount);
- memcpy(mEdges.data(), edges, sizeof(Edge) * edgesCount);
- memcpy(mFacets.data(), facets, sizeof(Facet) * facetsCount);
- mBounds.setEmpty();
- for (uint32_t i = 0; i < posCount; ++i)
- {
- mBounds.include(mVertices[i].p);
- }
-}
-
-float Mesh::getMeshVolume()
-{
- /**
- Check if mesh boundary consist only of triangles
- */
- for (uint32_t i = 0; i < mFacets.size(); ++i)
- {
- if (mFacets[i].edgesCount != 3)
- {
- return 0.0f;
- }
- }
-
- float volume = 0;
- for (uint32_t i = 0; i < mFacets.size(); ++i)
- {
- int32_t offset = mFacets[i].firstEdgeNumber;
- PxVec3& a = mVertices[mEdges[offset].s].p;
- PxVec3& b = mVertices[mEdges[offset + 1].s].p;
- PxVec3& c = mVertices[mEdges[offset + 2].s].p;
-
- volume += (a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x);
- }
- return (1.0f / 6.0f) * abs(volume);
-}
-
-
-uint32_t Mesh::getFacetCount()
-{
- return static_cast<uint32_t>(mFacets.size());
-}
-
-Vertex* Mesh::getVertices()
-{
- return mVertices.data();
-}
-
-Edge* Mesh::getEdges()
-{
- return mEdges.data();
-}
-
-uint32_t Mesh::getEdgesCount()
-{
- return static_cast<uint32_t>(mEdges.size());
-}
-uint32_t Mesh::getVerticesCount()
-{
- return static_cast<uint32_t>(mVertices.size());
-}
-Facet* Mesh::getFacetsBuffer()
-{
- return mFacets.data();
-}
-Facet* Mesh::getFacet(int32_t facet)
-{
- return &mFacets[facet];
-}
-
-
-Mesh::~Mesh()
-{
-}
-
-PxBounds3& Mesh::getBoundingBox()
-{
- return mBounds;
-}
-
-void Mesh::recalculateBoundingBox()
-{
- mBounds.setEmpty();
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- mBounds.include(mVertices[i].p);
- }
-}
-
-
-
-void getTangents(PxVec3& normal, PxVec3& t1, PxVec3& t2)
-{
-
- if (abs(normal.z) < 0.9)
- {
- t1 = normal.cross(PxVec3(0, 0, 1));
- }
- else
- {
- t1 = normal.cross(PxVec3(1, 0, 0));
- }
- t2 = t1.cross(normal);
-}
-
-Mesh* getCuttingBox(const PxVec3& point, const PxVec3& normal, float size, int32_t id)
-{
- PxVec3 lNormal = normal.getNormalized();
- PxVec3 t1, t2;
- getTangents(lNormal, t1, t2);
-
- std::vector<Vertex> positions(8);
- positions[0].p = point + (t1 + t2) * size;
- positions[1].p = point + (t2 - t1) * size;
-
- positions[2].p = point + (-t1 - t2) * size;
- positions[3].p = point + (t1 - t2) * size;
-
-
- positions[4].p = point + (t1 + t2 + lNormal) * size;
- positions[5].p = point + (t2 - t1 + lNormal) * size;
-
- positions[6].p = point + (-t1 - t2 + lNormal) * size;
- positions[7].p = point + (t1 - t2 + lNormal) * size;
-
- positions[0].n = -lNormal;
- positions[1].n = -lNormal;
-
- positions[2].n = -lNormal;
- positions[3].n = -lNormal;
-
-
- positions[4].n = -lNormal;
- positions[5].n = -lNormal;
-
- positions[6].n = -lNormal;
- positions[7].n = -lNormal;
-
- positions[0].uv[0] = PxVec2(0, 0);
- positions[1].uv[0] = PxVec2(10, 0);
-
- positions[2].uv[0] = PxVec2(10, 10);
- positions[3].uv[0] = PxVec2(0, 10);
-
-
- positions[4].uv[0] = PxVec2(0, 0);
- positions[5].uv[0] = PxVec2(10, 0);
-
- positions[6].uv[0] = PxVec2(10, 10);
- positions[7].uv[0] = PxVec2(0, 10);
-
-
- std::vector<Edge> edges;
- std::vector<Facet> facets;
-
- edges.push_back(Edge(0, 1));
- edges.push_back(Edge(1, 2));
- edges.push_back(Edge(2, 3));
- edges.push_back(Edge(3, 0));
- facets.push_back(Facet(0, 4, id));
-
-
- edges.push_back(Edge(0, 3));
- edges.push_back(Edge(3, 7));
- edges.push_back(Edge(7, 4));
- edges.push_back(Edge(4, 0));
- facets.push_back(Facet(4, 4, id));
-
- edges.push_back(Edge(3, 2));
- edges.push_back(Edge(2, 6));
- edges.push_back(Edge(6, 7));
- edges.push_back(Edge(7, 3));
- facets.push_back(Facet(8, 4, id));
-
- edges.push_back(Edge(5, 6));
- edges.push_back(Edge(6, 2));
- edges.push_back(Edge(2, 1));
- edges.push_back(Edge(1, 5));
- facets.push_back(Facet(12, 4, id));
-
- edges.push_back(Edge(4, 5));
- edges.push_back(Edge(5, 1));
- edges.push_back(Edge(1, 0));
- edges.push_back(Edge(0, 4));
- facets.push_back(Facet(16, 4, id));
-
- edges.push_back(Edge(4, 7));
- edges.push_back(Edge(7, 6));
- edges.push_back(Edge(6, 5));
- edges.push_back(Edge(5, 4));
- facets.push_back(Facet(20, 4, id));
- return new Mesh(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
-}
-
-void inverseNormalAndSetIndices(Mesh* mesh, int32_t id)
-{
- for (uint32_t i = 0; i < mesh->getVerticesCount(); ++i)
- {
- mesh->getVertices()[i].n *= -1.0f;
- }
- for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
- {
- mesh->getFacet(i)->userData = id;
- }
-
-}
-
-void setCuttingBox(const PxVec3& point, const PxVec3& normal, Mesh* mesh, float size, int32_t id)
-{
- PxVec3 t1, t2;
- PxVec3 lNormal = normal.getNormalized();
- getTangents(lNormal, t1, t2);
-
- Vertex* positions = mesh->getVertices();
- positions[0].p = point + (t1 + t2) * size;
- positions[1].p = point + (t2 - t1) * size;
-
- positions[2].p = point + (-t1 - t2) * size;
- positions[3].p = point + (t1 - t2) * size;
-
-
- positions[4].p = point + (t1 + t2 + lNormal) * size;
- positions[5].p = point + (t2 - t1 + lNormal) * size;
-
- positions[6].p = point + (-t1 - t2 + lNormal) * size;
- positions[7].p = point + (t1 - t2 + lNormal) * size;
-
- positions[0].n = -lNormal;
- positions[1].n = -lNormal;
-
- positions[2].n = -lNormal;
- positions[3].n = -lNormal;
-
-
- positions[4].n = -lNormal;
- positions[5].n = -lNormal;
-
- positions[6].n = -lNormal;
- positions[7].n = -lNormal;
-
- for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
- {
- mesh->getFacet(i)->userData = id;
- }
- mesh->recalculateBoundingBox();
-}
-
-bool Mesh::isValid()
-{
- return mVertices.size() > 0 && mEdges.size() > 0 && mFacets.size() > 0;
-}
-
-Mesh* getNoisyCuttingBoxPair(const physx::PxVec3& point, const physx::PxVec3& normal, float size, float jaggedPlaneSize, uint32_t resolution, int32_t id, float amplitude, float frequency, int32_t octaves, int32_t seed)
-{
- SimplexNoise nEval(amplitude, frequency, octaves, seed);
- PxVec3 t1, t2;
- PxVec3 lNormal = normal.getNormalized();
- getTangents(lNormal, t1, t2);
-
- std::vector<Vertex> vertices ((resolution + 1) * (resolution + 1) + 12);
- PxVec3 cPosit = point + (t1 + t2) * jaggedPlaneSize;
- PxVec3 t1d = -t1 * 2.0f * jaggedPlaneSize / resolution;
- PxVec3 t2d = -t2 * 2.0f * jaggedPlaneSize / resolution;
-
- int32_t vrtId = 0;
- for (uint32_t i = 0; i < resolution + 1; ++i)
- {
- PxVec3 lcPosit = cPosit;
- for (uint32_t j = 0; j < resolution + 1; ++j)
- {
- vertices[vrtId].p = lcPosit;
- lcPosit += t1d;
- vrtId++;
- }
- cPosit += t2d;
- }
-
-
- for (uint32_t i = 1; i < resolution; ++i)
- {
- for (uint32_t j = 1; j < resolution; ++j)
- {
- PxVec3& pnt = vertices[i * (resolution + 1) + j].p;
- pnt += lNormal * nEval.sample(pnt);
- }
- }
-
- std::vector<Edge> edges;
- std::vector<Facet> facets;
- for (uint32_t i = 0; i < resolution; ++i)
- {
- for (uint32_t j = 0; j < resolution; ++j)
- {
- uint32_t start = edges.size();
- edges.push_back(Edge(i * (resolution + 1) + j, i * (resolution + 1) + j + 1));
- edges.push_back(Edge(i * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j + 1));
- edges.push_back(Edge((i + 1) * (resolution + 1) + j + 1, (i + 1) * (resolution + 1) + j));
- edges.push_back(Edge((i + 1) * (resolution + 1) + j, i * (resolution + 1) + j));
- facets.push_back(Facet(start, 4, id));
- }
- }
- uint32_t offset = (resolution + 1) * (resolution + 1);
-
- vertices[0 + offset].p = point + (t1 + t2) * size;
- vertices[1 + offset].p = point + (t2 - t1) * size;
-
- vertices[2 + offset].p = point + (-t1 - t2) * size;
- vertices[3 + offset].p = point + (t1 - t2) * size;
-
- vertices[8 + offset].p = point + (t1 + t2) * jaggedPlaneSize;
- vertices[9 + offset].p = point + (t2 - t1) * jaggedPlaneSize;
-
- vertices[10 + offset].p = point + (-t1 - t2) * jaggedPlaneSize;
- vertices[11 + offset].p = point + (t1 - t2) * jaggedPlaneSize;
-
-
- vertices[4 + offset].p = point + (t1 + t2 + lNormal) * size;
- vertices[5 + offset].p = point + (t2 - t1 + lNormal) * size;
-
- vertices[6 + offset].p = point + (-t1 - t2 + lNormal) * size;
- vertices[7 + offset].p = point + (t1 - t2 + lNormal) * size;
-
- for (uint32_t i = 1; i < resolution; ++i)
- {
- for (uint32_t j = 1; j < resolution; ++j)
- {
- PxVec3 v1 = vertices[(resolution + 1) * (i + 1) + j].p - vertices[(resolution + 1) * i + j].p;
- PxVec3 v2 = vertices[(resolution + 1) * (i) + j + 1].p - vertices[(resolution + 1) * i + j].p;
- PxVec3 v3 = vertices[(resolution + 1) * (i - 1) + j].p - vertices[(resolution + 1) * i + j].p;
- PxVec3 v4 = vertices[(resolution + 1) * (i) + j - 1].p - vertices[(resolution + 1) * i + j].p;
-
- vertices[(resolution + 1) * i + j].n = v1.cross(v2) + v2.cross(v3) + v3.cross(v4) + v4.cross(v1);
- vertices[(resolution + 1) * i + j].n.normalize();
- }
- }
-
- int32_t edgeOffset = edges.size();
- edges.push_back(Edge(0 + offset, 1 + offset));
- edges.push_back(Edge(1 + offset, 2 + offset));
- edges.push_back(Edge(2 + offset, 3 + offset));
- edges.push_back(Edge(3 + offset, 0 + offset));
-
- edges.push_back(Edge(11 + offset, 10 + offset));
- edges.push_back(Edge(10 + offset, 9 + offset));
- edges.push_back(Edge(9 + offset, 8 + offset));
- edges.push_back(Edge(8 + offset, 11 + offset));
-
- facets.push_back(Facet(edgeOffset, 8, id));
-
-
-
- edges.push_back(Edge(0 + offset, 3 + offset));
- edges.push_back(Edge(3 + offset, 7 + offset));
- edges.push_back(Edge(7 + offset, 4 + offset));
- edges.push_back(Edge(4 + offset, 0 + offset));
- facets.push_back(Facet(8 + edgeOffset, 4, id));
-
- edges.push_back(Edge(3 + offset, 2 + offset));
- edges.push_back(Edge(2 + offset, 6 + offset));
- edges.push_back(Edge(6 + offset, 7 + offset));
- edges.push_back(Edge(7 + offset, 3 + offset));
- facets.push_back(Facet(12 + edgeOffset, 4, id));
-
- edges.push_back(Edge(5 + offset, 6 + offset));
- edges.push_back(Edge(6 + offset, 2 + offset));
- edges.push_back(Edge(2 + offset, 1 + offset));
- edges.push_back(Edge(1 + offset, 5 + offset));
- facets.push_back(Facet(16 + edgeOffset, 4, id));
-
- edges.push_back(Edge(4 + offset, 5 + offset));
- edges.push_back(Edge(5 + offset, 1 + offset));
- edges.push_back(Edge(1 + offset, 0 + offset));
- edges.push_back(Edge(0 + offset, 4 + offset));
- facets.push_back(Facet(20 + edgeOffset, 4, id));
-
- edges.push_back(Edge(4 + offset, 7 + offset));
- edges.push_back(Edge(7 + offset, 6 + offset));
- edges.push_back(Edge(6 + offset, 5 + offset));
- edges.push_back(Edge(5 + offset, 4 + offset));
- facets.push_back(Facet(24 + edgeOffset, 4, id));
-
- //
- return new Mesh(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
-}
-
-Mesh* getBigBox(const PxVec3& point, float size)
-{
- PxVec3 normal(0, 0, 1);
- normal.normalize();
- PxVec3 t1, t2;
- getTangents(normal, t1, t2);
-
- std::vector<Vertex> positions(8);
- positions[0].p = point + (t1 + t2 - normal) * size;
- positions[1].p = point + (t2 - t1 - normal) * size;
-
- positions[2].p = point + (-t1 - t2 - normal) * size;
- positions[3].p = point + (t1 - t2 - normal) * size;
-
-
- positions[4].p = point + (t1 + t2 + normal) * size;
- positions[5].p = point + (t2 - t1 + normal) * size;
-
- positions[6].p = point + (-t1 - t2 + normal) * size;
- positions[7].p = point + (t1 - t2 + normal) * size;
-
- positions[0].uv[0] = PxVec2(0, 0);
- positions[1].uv[0] = PxVec2(10, 0);
-
- positions[2].uv[0] = PxVec2(10, 10);
- positions[3].uv[0] = PxVec2(0, 10);
-
-
- positions[4].uv[0] = PxVec2(0, 0);
- positions[5].uv[0] = PxVec2(10, 0);
-
- positions[6].uv[0] = PxVec2(10, 10);
- positions[7].uv[0] = PxVec2(0, 10);
-
-
- std::vector<Edge> edges;
- std::vector<Facet> facets;
-
- edges.push_back(Edge(0, 1));
- edges.push_back(Edge(1, 2));
- edges.push_back(Edge(2, 3));
- edges.push_back(Edge(3, 0));
- facets.push_back(Facet(0, 4));
-
-
- edges.push_back(Edge(0, 3));
- edges.push_back(Edge(3, 7));
- edges.push_back(Edge(7, 4));
- edges.push_back(Edge(4, 0));
- facets.push_back(Facet(4, 4));
-
- edges.push_back(Edge(3, 2));
- edges.push_back(Edge(2, 6));
- edges.push_back(Edge(6, 7));
- edges.push_back(Edge(7, 3));
- facets.push_back(Facet(8, 4));
-
- edges.push_back(Edge(5, 6));
- edges.push_back(Edge(6, 2));
- edges.push_back(Edge(2, 1));
- edges.push_back(Edge(1, 5));
- facets.push_back(Facet(12, 4));
-
- edges.push_back(Edge(4, 5));
- edges.push_back(Edge(5, 1));
- edges.push_back(Edge(1, 0));
- edges.push_back(Edge(0, 4));
- facets.push_back(Facet(16, 4));
-
- edges.push_back(Edge(4, 7));
- edges.push_back(Edge(7, 6));
- edges.push_back(Edge(6, 5));
- edges.push_back(Edge(5, 4));
- facets.push_back(Facet(20, 4));
- for (int i = 0; i < 8; ++i)
- positions[i].n = PxVec3(0, 0, 0);
- return new Mesh(positions.data(), edges.data(), facets.data(), static_cast<uint32_t>(positions.size()), static_cast<uint32_t>(edges.size()), static_cast<uint32_t>(facets.size()));
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h
deleted file mode 100644
index 95308c2..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringPerlinNoise.h
+++ /dev/null
@@ -1,373 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGPERLINNOISE_H
-#define NVBLASTEXTAUTHORINGPERLINNOISE_H
-
-
-#include <NvBlastExtAuthoringTypes.h>
-
-#include <PxVec4.h>
-#include <PxVec3.h>
-
-#define PERLIN_NOISE_SAMPLE_TABLE 512
-using physx::PxVec3;
-namespace Nv
-{
-namespace Blast
-{
-
-/***********
- Noise generation routines, copied from Apex.
-*/
-
-
-NV_INLINE float at3(const float& rx, const float& ry, const float& rz, const PxVec3 q)
-{
- return rx * q[0] + ry * q[1] + rz * q[2];
-}
-
-NV_INLINE float fade(float t) { return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); }
-
-NV_INLINE float lerp(float t, float a, float b) { return a + t * (b - a); }
-
-NV_INLINE void setup(int i, PxVec3 point, float& t, int& b0, int& b1, float& r0, float& r1)
-{
- t = point[i] + (0x1000);
- b0 = ((int)t) & (PERLIN_NOISE_SAMPLE_TABLE - 1);
- b1 = (b0 + 1) & (PERLIN_NOISE_SAMPLE_TABLE - 1);
- r0 = t - (int)t;
- r1 = r0 - 1.0f;
-}
-
-
-NV_INLINE float noiseSample(PxVec3 point, int* p, PxVec3* g)
-{
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v;
- PxVec3 q;
- int i, j;
-
- setup(0, point, t, bx0, bx1, rx0, rx1);
- setup(1, point, t, by0, by1, ry0, ry1);
- setup(2, point, t, bz0, bz1, rz0, rz1);
-
- i = p[bx0];
- j = p[bx1];
-
- b00 = p[i + by0];
- b10 = p[j + by0];
- b01 = p[i + by1];
- b11 = p[j + by1];
-
- t = fade(rx0);
- sy = fade(ry0);
- sz = fade(rz0);
-
- q = g[b00 + bz0]; u = at3(rx0, ry0, rz0, q);
- q = g[b10 + bz0]; v = at3(rx1, ry0, rz0, q);
- a = lerp(t, u, v);
-
- q = g[b01 + bz0]; u = at3(rx0, ry1, rz0, q);
- q = g[b11 + bz0]; v = at3(rx1, ry1, rz0, q);
- b = lerp(t, u, v);
-
- c = lerp(sy, a, b);
-
- q = g[b00 + bz1]; u = at3(rx0, ry0, rz1, q);
- q = g[b10 + bz1]; v = at3(rx1, ry0, rz1, q);
- a = lerp(t, u, v);
-
- q = g[b01 + bz1]; u = at3(rx0, ry1, rz1, q);
- q = g[b11 + bz1]; v = at3(rx1, ry1, rz1, q);
- b = lerp(t, u, v);
-
- d = lerp(sy, a, b);
-
- return lerp(sz, c, d);
-}
-
-/**
- Perlin Noise generation tool
-*/
-class PerlinNoise
-{
-public:
- /**
- \param[in] rnd Random value generator
- \param[in] octaves Number of noise octaves
- \param[in] frequency Frequency of noise
- \param[in] amplitude Amplitude of noise
- */
- PerlinNoise(Nv::Blast::RandomGeneratorBase* rnd, int octaves = 1, float frequency = 1., float amplitude = 1.)
- : mRnd(rnd),
- mOctaves(octaves),
- mFrequency(frequency),
- mAmplitude(amplitude),
- mbInit(false)
- {
-
- }
-
- /*
- Reset state of noise generator
- \param[in] octaves Number of noise octaves
- \param[in] frequency Frequency of noise
- \param[in] amplitude Amplitude of noise
- */
- void reset(int octaves = 1, float frequency = 1.f, float amplitude = 1.f)
- {
- mOctaves = octaves;
- mFrequency = frequency;
- mAmplitude = amplitude;
- init();
- }
-
- /**
- Get Perlin Noise value at given point
- */
- float sample(const physx::PxVec3& point)
- {
- return perlinNoise(point);
- }
-
-private:
- PerlinNoise& operator=(const PerlinNoise&);
-
- float perlinNoise(physx::PxVec3 point)
- {
- if (!mbInit)
- init();
-
- const int octaves = mOctaves;
- const float frequency = mFrequency;
- float amplitude = mAmplitude;
- float result = 0.0f;
-
- point *= frequency;
-
- for (int i = 0; i < octaves; ++i)
- {
- PxVec3 lpnt;
- lpnt[0] = point.x;
- lpnt[1] = point.y;
- lpnt[2] = point.z;
- result += (noiseSample(lpnt, p, g)) * amplitude;
- point *= 2.0f;
- amplitude *= 0.5f;
- }
- return result;
- }
-
- void init(void)
- {
- mbInit = true;
-
- unsigned i, j;
- int k;
-
- for (i = 0; i < (unsigned)PERLIN_NOISE_SAMPLE_TABLE; i++)
- {
- p[i] = (int)i;
- for (j = 0; j < 3; ++j)
- g[i][j] = mRnd->getRandomValue();
- g[i].normalize();
- }
-
- while (--i)
- {
- k = p[i];
- j = static_cast<uint32_t>(mRnd->getRandomValue() * PERLIN_NOISE_SAMPLE_TABLE);
- p[i] = p[j];
- p[j] = k;
- }
-
- for (i = 0; i < PERLIN_NOISE_SAMPLE_TABLE + 2; ++i)
- {
- p[(unsigned)PERLIN_NOISE_SAMPLE_TABLE + i] = p[i];
- for (j = 0; j < 3; ++j)
- g[(unsigned)PERLIN_NOISE_SAMPLE_TABLE + i][j] = g[i][j];
- }
-
- }
-
- Nv::Blast::RandomGeneratorBase* mRnd;
- int mOctaves;
- float mFrequency;
- float mAmplitude;
-
- // Permutation vector
- int p[(unsigned)(PERLIN_NOISE_SAMPLE_TABLE + PERLIN_NOISE_SAMPLE_TABLE + 2)];
- // Gradient vector
- PxVec3 g[(unsigned)(PERLIN_NOISE_SAMPLE_TABLE + PERLIN_NOISE_SAMPLE_TABLE + 2)];
-
- bool mbInit;
-};
-
-
-/**
- Simplex noise generation tool
-*/
-class SimplexNoise
-{
-
- int32_t mOctaves;
- float mAmplitude;
- float mFrequency;
- int32_t mSeed;
-
- static const int X_NOISE_GEN = 1619;
- static const int Y_NOISE_GEN = 31337;
- static const int Z_NOISE_GEN = 6971;
- static const int W_NOISE_GEN = 1999;
- static const int SEED_NOISE_GEN = 1013;
- static const int SHIFT_NOISE_GEN = 8;
-
- NV_INLINE int fastfloor(float x)
- {
- return (x >= 0) ? (int)x : (int)(x - 1);
- }
-
- SimplexNoise& operator=(const SimplexNoise&)
- {
- return *this;
- }
-
-public:
- /**
- \param[in] ampl Amplitude of noise
- \param[in] freq Frequency of noise
- \param[in] octaves Number of noise octaves
- \param[in] seed Random seed value
- */
- SimplexNoise(float ampl, float freq, int32_t octaves, int32_t seed) : mOctaves(octaves), mAmplitude(ampl), mFrequency(freq), mSeed(seed) {};
- // 4D simplex noise
- // returns: (x,y,z) = noise grad, w = noise value
-
- /**
- Evaluate noise at given 4d-point
- \param[in] x x coordinate of point
- \param[in] y y coordinate of point
- \param[in] z z coordinate of point
- \param[in] w w coordinate of point
- \param[in] seed Random seed value
- \return Noise valued vector (x,y,z) and scalar (w)
- */
- physx::PxVec4 eval4D(float x, float y, float z, float w, int seed)
- {
- // The skewing and unskewing factors are hairy again for the 4D case
- const float F4 = (physx::PxSqrt(5.0f) - 1.0f) / 4.0f;
- const float G4 = (5.0f - physx::PxSqrt(5.0f)) / 20.0f;
- // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
- float s = (x + y + z + w) * F4; // Factor for 4D skewing
- int ix = fastfloor(x + s);
- int iy = fastfloor(y + s);
- int iz = fastfloor(z + s);
- int iw = fastfloor(w + s);
- float tu = (ix + iy + iz + iw) * G4; // Factor for 4D unskewing
- // Unskew the cell origin back to (x,y,z,w) space
- float x0 = x - (ix - tu); // The x,y,z,w distances from the cell origin
- float y0 = y - (iy - tu);
- float z0 = z - (iz - tu);
- float w0 = w - (iw - tu);
-
- int c = (x0 > y0) ? (1 << 0) : (1 << 2);
- c += (x0 > z0) ? (1 << 0) : (1 << 4);
- c += (x0 > w0) ? (1 << 0) : (1 << 6);
- c += (y0 > z0) ? (1 << 2) : (1 << 4);
- c += (y0 > w0) ? (1 << 2) : (1 << 6);
- c += (z0 > w0) ? (1 << 4) : (1 << 6);
-
- physx::PxVec4 res;
- res.setZero();
-
- // Calculate the contribution from the five corners
- for (int p = 4; p >= 0; --p)
- {
- int ixp = ((c >> 0) & 3) >= p ? 1 : 0;
- int iyp = ((c >> 2) & 3) >= p ? 1 : 0;
- int izp = ((c >> 4) & 3) >= p ? 1 : 0;
- int iwp = ((c >> 6) & 3) >= p ? 1 : 0;
-
- float xp = x0 - ixp + (4 - p) * G4;
- float yp = y0 - iyp + (4 - p) * G4;
- float zp = z0 - izp + (4 - p) * G4;
- float wp = w0 - iwp + (4 - p) * G4;
-
- float t = 0.6f - xp * xp - yp * yp - zp * zp - wp * wp;
- if (t > 0)
- {
- //get index
- int gradIndex = int((
- X_NOISE_GEN * (ix + ixp)
- + Y_NOISE_GEN * (iy + iyp)
- + Z_NOISE_GEN * (iz + izp)
- + W_NOISE_GEN * (iw + iwp)
- + SEED_NOISE_GEN * seed)
- & 0xffffffff);
- gradIndex ^= (gradIndex >> SHIFT_NOISE_GEN);
- gradIndex &= 31;
-
- physx::PxVec4 g;
- {
- const int h = gradIndex;
- const int hs = 2 - (h >> 4);
- const int h1 = (h >> 3);
- g.x = (h1 == 0) ? 0.0f : ((h & 4) ? -1.0f : 1.0f);
- g.y = (h1 == 1) ? 0.0f : ((h & (hs << 1)) ? -1.0f : 1.0f);
- g.z = (h1 == 2) ? 0.0f : ((h & hs) ? -1.0f : 1.0f);
- g.w = (h1 == 3) ? 0.0f : ((h & 1) ? -1.0f : 1.0f);
- }
- float gdot = (g.x * xp + g.y * yp + g.z * zp + g.w * wp);
-
- float t2 = t * t;
- float t3 = t2 * t;
- float t4 = t3 * t;
-
- float dt4gdot = 8 * t3 * gdot;
-
- res.x += t4 * g.x - dt4gdot * xp;
- res.y += t4 * g.y - dt4gdot * yp;
- res.z += t4 * g.z - dt4gdot * zp;
- res.w += t4 * gdot;
- }
- }
- // scale the result to cover the range [-1,1]
- res *= 27;
- return res;
- }
-
- /**
- Evaluate noise at given 3d-point
- \param[in] p Point in which noise will be evaluated
- \return Noise value at given point
- */
- float sample(physx::PxVec3 p)
- {
- p *= mFrequency;
- float result = 0.0f;
- float alpha = 1;
- for (int32_t i = 1; i <= mOctaves; ++i)
- {
- result += eval4D(p.x * i, p.y * i, p.z * i, i * 5.0f, mSeed).w * alpha;
- alpha *= 0.45;
- }
- return result * mAmplitude;
- }
-
-};
-
-
- } // Blast namespace
-} // Nv namespace
-
-
-
-#endif \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp
deleted file mode 100644
index 0b7187f..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.cpp
+++ /dev/null
@@ -1,1439 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-// This warning arises when using some stl containers with older versions of VC
-// c:\program files (x86)\microsoft visual studio 12.0\vc\include\xtree(1826): warning C4702: unreachable code
-#include "NvPreprocessor.h"
-#if NV_VC && NV_VC < 14
-#pragma warning(disable : 4702)
-#endif
-#include "NvBlastExtAuthoringTriangulator.h"
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringTypes.h"
-#include <math.h>
-#include "NvPreprocessor.h"
-#include <algorithm>
-#include <vector>
-#include <set>
-#include "NvBlastExtAuthoringBooleanTool.h"
-#include <queue>
-#include "NvBlastExtAuthoringPerlinNoise.h"
-#include <NvBlastAssert.h>
-
-using physx::PxVec3;
-using physx::PxVec2;
-
-#define VEC_COMPARISON_OFFSET 1e-5f
-#define TWO_VERTICES_THRESHOLD 1e-7
-
-namespace Nv
-{
-namespace Blast
-{
-
-bool VrtComp::operator()(const Vertex& a, const Vertex& b) const
-{
- if (a.p.x + VEC_COMPARISON_OFFSET < b.p.x) return true;
- if (a.p.x - VEC_COMPARISON_OFFSET > b.p.x) return false;
- if (a.p.y + VEC_COMPARISON_OFFSET < b.p.y) return true;
- if (a.p.y - VEC_COMPARISON_OFFSET > b.p.y) return false;
- if (a.p.z + VEC_COMPARISON_OFFSET < b.p.z) return true;
- if (a.p.z - VEC_COMPARISON_OFFSET > b.p.z) return false;
-
- if (a.n.x + 1e-3 < b.n.x) return true;
- if (a.n.x - 1e-3 > b.n.x) return false;
- if (a.n.y + 1e-3 < b.n.y) return true;
- if (a.n.y - 1e-3 > b.n.y) return false;
- if (a.n.z + 1e-3 < b.n.z) return true;
- if (a.n.z - 1e-3 > b.n.z) return false;
-
-
- if (a.uv[0].x + 1e-3 < b.uv[0].x) return true;
- if (a.uv[0].x - 1e-3 > b.uv[0].x) return false;
- if (a.uv[0].y + 1e-3 < b.uv[0].y) return true;
- return false;
-}
-
-bool VrtPositionComparator::operator()(const PxVec3& a, const PxVec3& b) const
-{
- if (a.x + VEC_COMPARISON_OFFSET < b.x) return true;
- if (a.x - VEC_COMPARISON_OFFSET > b.x) return false;
- if (a.y + VEC_COMPARISON_OFFSET < b.y) return true;
- if (a.y - VEC_COMPARISON_OFFSET > b.y) return false;
- if (a.z + VEC_COMPARISON_OFFSET < b.z) return true;
- if (a.z - VEC_COMPARISON_OFFSET > b.z) return false;
- return false;
-}
-
-NV_FORCE_INLINE bool compareTwoVertices(const PxVec3& a, const PxVec3& b)
-{
- return std::abs(b.x - a.x) < TWO_VERTICES_THRESHOLD && std::abs(b.y - a.y) < TWO_VERTICES_THRESHOLD && std::abs(b.z - a.z) < TWO_VERTICES_THRESHOLD;
-}
-NV_FORCE_INLINE bool compareTwoVertices(const PxVec2& a, const PxVec2& b)
-{
- return std::abs(b.x - a.x) < TWO_VERTICES_THRESHOLD && std::abs(b.y - a.y) < TWO_VERTICES_THRESHOLD;
-}
-
-NV_FORCE_INLINE float getRotation(const PxVec2& a, const PxVec2& b)
-{
- return a.x * b.y - a.y * b.x;
-}
-
-inline bool pointInside(PxVec2 a, PxVec2 b, PxVec2 c, PxVec2 pnt)
-{
- if (compareTwoVertices(a, pnt) || compareTwoVertices(b, pnt) || compareTwoVertices(c, pnt))
- {
- return false;
- }
- float v1 = (getRotation((b - a), (pnt - a)));
- float v2 = (getRotation((c - b), (pnt - b)));
- float v3 = (getRotation((a - c), (pnt - c)));
-
- return (v1 >= 0.0f && v2 >= 0.0f && v3 >= 0.0f) ||
- (v1 <= 0.0f && v2 <= 0.0f && v3 <= 0.0f);
-
-}
-void ChunkPostProcessor::triangulatePolygonWithEarClipping(std::vector<uint32_t>& inputPolygon, Vertex* vert, ProjectionDirections dir)
-{
- // return;
- //for (uint32_t i = 0; i < inputPolygon.size(); ++i)
- //{
- // mBaseMeshTriangles.push_back(TriangleIndexed(inputPolygon[i], inputPolygon[i], inputPolygon[(i + 1) % inputPolygon.size()]));
- //}
- //return;
- int32_t vCount = static_cast<int32_t>(inputPolygon.size());
-
- if (vCount < 3)
- {
- return;
- }
- for (int32_t curr = 0; curr < vCount && vCount > 2; ++curr)
- {
- int32_t prev = (curr == 0) ? vCount - 1 : curr - 1;
- int32_t next = (curr == vCount - 1) ? 0 : curr + 1;
-
- Vertex cV = vert[inputPolygon[curr]];
- Vertex nV = vert[inputPolygon[prev]];
- Vertex pV = vert[inputPolygon[next]];
-
- PxVec2 cVp = getProjectedPoint(cV.p, dir);
- PxVec2 nVp = getProjectedPoint(nV.p, dir);
- PxVec2 pVp = getProjectedPoint(pV.p, dir);
-
- // Check wheather curr is ear-tip
- float rot = getRotation((pVp - nVp).getNormalized(), (cVp - nVp).getNormalized());
- if (!(dir & OPPOSITE_WINDING)) rot = -rot;
- if (rot > 0.0001)
- {
- bool good = true;
- for (int vrt = 0; vrt < vCount; ++vrt)
- {
- if (vrt == curr || vrt == prev || vrt == next) continue;
- if (pointInside(cVp, nVp, pVp, getProjectedPoint(vert[inputPolygon[vrt]].p, dir)))
- {
- good = false;
- break;
- }
- }
- if (good)
- {
- addEdgeTr(Edge(inputPolygon[curr], inputPolygon[prev]));
- addEdgeTr(Edge(inputPolygon[next], inputPolygon[prev]));
- addEdgeTr(Edge(inputPolygon[curr], inputPolygon[next]));
-
- mBaseMeshTriangles.push_back(TriangleIndexed(inputPolygon[curr], inputPolygon[prev], inputPolygon[next]));
- vCount--;
- inputPolygon.erase(inputPolygon.begin() + curr);
- curr = -1;
- }
- }
- }
-}
-
-
-
-struct LoopInfo
-{
- LoopInfo()
- {
- used = false;
- }
- PxVec3 normal;
- float area;
- int32_t index;
- bool used;
- bool operator<(const LoopInfo& b) const
- {
- return area < b.area;
- }
-};
-
-int32_t unitePolygons(std::vector<uint32_t>& externalLoop, std::vector<uint32_t>& internalLoop, Vertex* vrx, ProjectionDirections dir)
-{
- if (externalLoop.size() < 3 || internalLoop.size() < 3)
- return 1;
- /**
- Find point with maximum x-coordinate
- */
- float x_max = -MAXIMUM_EXTENT;
- int32_t mIndex = -1;
- for (uint32_t i = 0; i < internalLoop.size(); ++i)
- {
- float nx = getProjectedPoint(vrx[internalLoop[i]].p, dir).x;
- if (nx > x_max)
- {
- mIndex = i;
- x_max = nx;
- }
- }
- if (mIndex == -1)
- {
- return 1;
- }
-
- /**
- Search for base point on external loop
- */
- float minX = MAXIMUM_EXTENT;
- int32_t vrtIndex = -1;
- bool isFromBuffer = 0;
- PxVec2 holePoint = getProjectedPoint(vrx[internalLoop[mIndex]].p, dir);
- PxVec2 computedPoint;
- for (uint32_t i = 0; i < externalLoop.size(); ++i)
- {
- int32_t nx = (i + 1) % externalLoop.size();
- PxVec2 pnt1 = getProjectedPoint(vrx[externalLoop[i]].p, dir);
- PxVec2 pnt2 = getProjectedPoint(vrx[externalLoop[nx]].p, dir);
- if (pnt1.x < x_max && pnt2.x < x_max)
- {
- continue;
- }
- PxVec2 vc = pnt2 - pnt1;
- if (vc.y == 0 && pnt1.y == holePoint.y)
- {
- if (pnt1.x < minX && pnt1.x < pnt2.x && pnt1.x > x_max)
- {
- minX = pnt1.x;
- vrtIndex = i;
- isFromBuffer = true;
- }
- if (pnt2.x < minX && pnt2.x < pnt1.x && pnt2.x > x_max)
- {
- minX = pnt2.x;
- vrtIndex = nx;
- isFromBuffer = true;
- }
- }
- else
- {
- float t = (holePoint.y - pnt1.y) / vc.y;
- if (t <= 1 && t >= 0)
- {
- PxVec2 tempPoint = vc * t + pnt1;
- if (tempPoint.x < minX && tempPoint.x > x_max)
- {
- minX = tempPoint.x;
- vrtIndex = i;
- isFromBuffer = false;
- computedPoint = tempPoint;
- }
- }
- }
- }
- if (vrtIndex == -1)
- {
- // std::cout << "Triangulation: base vertex for inner loop is not found..." << std::endl;
- return 1;
- }
- int32_t bridgePoint = -1;
- float bestAngle = 100;
- if (!isFromBuffer)
- {
- PxVec2 ex1 = getProjectedPoint(vrx[externalLoop[vrtIndex]].p, dir);
- PxVec2 ex2 = getProjectedPoint(vrx[externalLoop[(vrtIndex + 1) % externalLoop.size()]].p, dir);
-
- if (ex1.x > ex2.x)
- {
- vrtIndex = (vrtIndex + 1) % externalLoop.size();
- ex1 = ex2;
- }
- /* Check if some point is inside triangle */
- bool notFound = true;
- for (int32_t i = 0; i < (int32_t)externalLoop.size(); ++i)
- {
- PxVec2 tempPoint = getProjectedPoint(vrx[externalLoop[i]].p, dir);
- if (pointInside(holePoint, ex1, computedPoint, tempPoint))
- {
- notFound = false;
- PxVec2 cVp = getProjectedPoint(vrx[externalLoop[i]].p, dir);
- PxVec2 pVp = getProjectedPoint(vrx[externalLoop[(i - 1 + externalLoop.size()) % externalLoop.size()]].p, dir);
- PxVec2 nVp = getProjectedPoint(vrx[externalLoop[(i + 1) % externalLoop.size()]].p, dir);
- float rt = getRotation((cVp - pVp).getNormalized(), (nVp - pVp).getNormalized());
- if ((dir & OPPOSITE_WINDING)) rt = -rt;
- if (rt < 0.000001)
- continue;
- float tempAngle = PxVec2(1, 0).dot((tempPoint - holePoint).getNormalized());
- if (bestAngle < tempAngle)
- {
- bestAngle = tempAngle;
- bridgePoint = i;
- }
- }
- }
- if (notFound)
- {
- bridgePoint = vrtIndex;
- }
- if (bridgePoint == -1)
- {
- // std::cout << "Triangulation: bridge vertex for inner loop is not found..." << std::endl;
- return 1;
- }
- }
- else
- {
- bridgePoint = vrtIndex;
- }
- std::vector<uint32_t> temporal;
-
- for (int32_t i = 0; i <= bridgePoint; ++i)
- {
- temporal.push_back(externalLoop[i]);
- }
- temporal.push_back(internalLoop[mIndex]);
- for (int32_t i = (mIndex + 1) % internalLoop.size(); i != mIndex; i = (i + 1) % internalLoop.size())
- {
- temporal.push_back(internalLoop[i]);
- }
- temporal.push_back(internalLoop[mIndex]);
- for (uint32_t i = bridgePoint; i < externalLoop.size(); ++i)
- {
- temporal.push_back(externalLoop[i]);
- }
- externalLoop = temporal;
- return 0;
-}
-
-void ChunkPostProcessor::buildPolygonAndTriangulate(std::vector<Edge>& edges, Vertex* vertices, int32_t userData)
-{
- std::vector<std::vector<uint32_t> > serializedLoops;
-
- std::set<int> visitedVertices;
- std::vector<int> used(edges.size(), 0);
- uint32_t collected = 0;
-
- std::vector<int> edgesIds;
- /**
- Add first edge to polygon
- */
- edgesIds.push_back(0);
- visitedVertices.insert(edges[0].s);
- visitedVertices.insert(edges[0].e);
- used[0] = true;
- collected = 1;
- uint32_t lastEdge = 0;
- bool successfullPass = false;
- for (; collected < edges.size();)
- {
- successfullPass = false;
- for (uint32_t p = 0; p < edges.size(); ++p)
- {
- if (used[p] == 0 && edges[p].s == edges[lastEdge].e)
- {
- successfullPass = true;
- collected++;
- used[p] = true;
- edgesIds.push_back(p);
- lastEdge = p;
- if (visitedVertices.find(edges[p].e) != visitedVertices.end()) // if we formed loop, detach it and triangulate
- {
- serializedLoops.push_back(std::vector<uint32_t>());
- std::vector<uint32_t>& serializedPositions = serializedLoops.back();
- while (edgesIds.size() > 0)
- {
- serializedPositions.push_back(edges[edgesIds.back()].s);
- visitedVertices.erase(edges[edgesIds.back()].s);
- if (edges[edgesIds.back()].s == edges[p].e)
- {
- edgesIds.pop_back();
- break;
- }
- edgesIds.pop_back();
- }
- if (edgesIds.size() > 0)
- {
- lastEdge = edgesIds.back();
- }
- else
- {
- for (uint32_t t = 0; t < edges.size(); ++t)
- {
- if (used[t] == 0)
- {
- edgesIds.push_back(t);
- visitedVertices.insert(edges[t].s);
- visitedVertices.insert(edges[t].e);
- used[t] = true;
- collected++;
- lastEdge = t;
- break;
- }
- }
- }
- }
- else
- {
- visitedVertices.insert(edges[p].e);
- }
- }
- }
- if (!successfullPass)
- {
- break;
- }
- }
-
- std::vector<LoopInfo> loopsInfo(serializedLoops.size());
- // Compute normal to whole polygon, and areas of loops
- PxVec3 wholeFacetNormal(0, 0, 0);
- for (uint32_t loop = 0; loop < serializedLoops.size(); ++loop)
- {
- PxVec3 loopNormal(0, 0, 0);
- std::vector<uint32_t>& pos = serializedLoops[loop];
- for (uint32_t vrt = 1; vrt + 1 < serializedLoops[loop].size(); ++vrt)
- {
- loopNormal += (vertices[pos[vrt]].p - vertices[pos[0]].p).cross(vertices[pos[vrt + 1]].p - vertices[pos[0]].p);
- }
- loopsInfo[loop].area = loopNormal.magnitude();
- loopsInfo[loop].normal = loopNormal;
- loopsInfo[loop].index = loop;
- wholeFacetNormal += loopNormal;
- }
-
- // Change areas signs according to winding direction
- for (uint32_t loop = 0; loop < serializedLoops.size(); ++loop)
- {
- if (wholeFacetNormal.dot(loopsInfo[loop].normal) < 0)
- {
- loopsInfo[loop].area = -loopsInfo[loop].area;
- }
- }
- ProjectionDirections dir = getProjectionDirection(wholeFacetNormal);
- std::sort(loopsInfo.begin(), loopsInfo.end());
-
- std::vector<PxVec3> tempPositions;
- int32_t oldSize = static_cast<int32_t>(mBaseMeshTriangles.size());
- for (uint32_t extPoly = 0; extPoly < loopsInfo.size(); ++extPoly)
- {
- if (loopsInfo[extPoly].area < 0)
- {
- continue; // Polygon with negative area is hole
- }
- int32_t baseLoop = loopsInfo[extPoly].index;
- for (uint32_t intPoly = 0; intPoly < loopsInfo.size(); ++intPoly)
- {
- if (loopsInfo[intPoly].area > 0 || loopsInfo[intPoly].used || abs(loopsInfo[intPoly].area) > loopsInfo[extPoly].area)
- {
- continue;
- }
- int32_t holeLoop = loopsInfo[intPoly].index;
-
- if (!unitePolygons(serializedLoops[baseLoop], serializedLoops[holeLoop], vertices, dir))
- {
- loopsInfo[intPoly].used = true;
- };
- }
- triangulatePolygonWithEarClipping(serializedLoops[baseLoop],vertices, dir);
- }
- for (uint32_t i = oldSize; i < mBaseMeshTriangles.size(); ++i)
- {
- mBaseMeshTriangles[i].userInfo = userData;
- }
-}
-
-NV_FORCE_INLINE int32_t ChunkPostProcessor::addVerticeIfNotExist(Vertex& p)
-{
- auto it = mVertMap.find(p);
- if (it == mVertMap.end())
- {
- mVertMap[p] = static_cast<int32_t>(mVertices.size());
- mVertices.push_back(p);
- return static_cast<int32_t>(mVertices.size()) - 1;
- }
- else
- {
- return it->second;
- }
-}
-
-NV_FORCE_INLINE void ChunkPostProcessor::addEdgeIfValid(EdgeWithParent& ed)
-{
- if (ed.s == ed.e)
- return;
- EdgeWithParent opposite(ed.e, ed.s, ed.parent);
- auto it = mEdgeMap.find(opposite);
- if (it == mEdgeMap.end())
- {
- mEdgeMap[ed] = static_cast<int32_t>(mBaseMeshEdges.size());
- mBaseMeshEdges.push_back(ed);
- }
- else
- {
- if (mBaseMeshEdges[it->second].s == NOT_VALID_VERTEX)
- {
- mBaseMeshEdges[it->second].s = ed.s;
- mBaseMeshEdges[it->second].e = ed.e;
- }
- mBaseMeshEdges[it->second].s = NOT_VALID_VERTEX;
- }
-}
-
-
-
-void ChunkPostProcessor::prepare(Mesh* mesh)
-{
- Edge* ed = mesh->getEdges();
- Vertex* vr = mesh->getVertices();
- mBaseMapping.resize(mesh->getVerticesCount());
- for (uint32_t i = 0; i < mesh->getFacetCount(); ++i)
- {
- Facet* fc = mesh->getFacet(i);
- for (uint32_t j = fc->firstEdgeNumber; j < fc->firstEdgeNumber + fc->edgesCount; ++j)
- {
- int32_t a = addVerticeIfNotExist(vr[ed[j].s]);
- int32_t b = addVerticeIfNotExist(vr[ed[j].e]);
- mBaseMapping[ed[j].s] = a;
- mBaseMapping[ed[j].e] = b;
- EdgeWithParent e(a, b, i);
- addEdgeIfValid(e);
- }
- }
- std::vector<EdgeWithParent> temp;
- temp.reserve(mBaseMeshEdges.size());
- for (uint32_t i = 0; i < mBaseMeshEdges.size(); ++i)
- {
- if (mBaseMeshEdges[i].s != NOT_VALID_VERTEX)
- {
- temp.push_back(mBaseMeshEdges[i]);
- }
- }
-
-}
-
-void ChunkPostProcessor::reset()
-{
- isTesselated = false;
- mVertices.clear();
- mBaseMeshEdges.clear();
- mVertMap.clear();
- mEdgeMap.clear();
- mTrMeshEdgeMap.clear();
- mTrMeshEdges.clear();
- mTrMeshEdToTr.clear();
- mBaseMeshTriangles.clear();
- mEdgeFlag.clear();
- mVertexValence.clear();
- mRestrictionFlag.clear();
- mVerticesDistances.clear();
- mVerticesNormalsSmoothed.clear();
-
- mBaseMeshResultTriangles.clear();
- mTesselatedMeshResultTriangles.clear();
- mTesselatedMeshTriangles.clear();
-}
-
-void ChunkPostProcessor::triangulate(Mesh* mesh)
-{
- reset();
- if (mesh == nullptr || !mesh->isValid())
- {
- return;
- }
- prepare(mesh);
- if (mBaseMeshEdges.empty())
- {
- return;
- }
- std::vector<Edge> temp;
- int32_t fP = mBaseMeshEdges[0].parent;
- for (uint32_t i = 0; i < mBaseMeshEdges.size(); ++i)
- {
- if (fP != mBaseMeshEdges[i].parent)
- {
- if (temp.empty() == false)
- {
- buildPolygonAndTriangulate(temp, &mVertices[0], mesh->getFacet(fP)->userData);
- }
- temp.clear();
- fP = mBaseMeshEdges[i].parent;
- }
- temp.push_back(Edge(mBaseMeshEdges[i].s, mBaseMeshEdges[i].e));
- }
- buildPolygonAndTriangulate(temp, &mVertices[0], mesh->getFacet(fP)->userData);
-
- /* Build final triangles */
-
- mBaseMeshResultTriangles.clear();
- for (uint32_t i = 0; i < mBaseMeshTriangles.size(); ++i)
- {
- if (mBaseMeshTriangles[i].ea == NOT_VALID_VERTEX)
- {
- continue;
- }
- mBaseMeshResultTriangles.push_back(Triangle(mVertices[mBaseMeshTriangles[i].ea], mVertices[mBaseMeshTriangles[i].eb], mVertices[mBaseMeshTriangles[i].ec]));
- mBaseMeshResultTriangles.back().userInfo = mBaseMeshTriangles[i].userInfo;
- }
-
- computePositionedMapping();
-}
-
-void ChunkPostProcessor::prebuildTesselatedTriangles()
-{
- mTesselatedMeshResultTriangles.clear();
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX)
- {
- continue;
- }
- mTesselatedMeshResultTriangles.push_back(Triangle(mVertices[mTesselatedMeshTriangles[i].ea], mVertices[mTesselatedMeshTriangles[i].eb], mVertices[mTesselatedMeshTriangles[i].ec]));
- mTesselatedMeshResultTriangles.back().userInfo = mTesselatedMeshTriangles[i].userInfo;
- }
-
-}
-
-
-int32_t ChunkPostProcessor::addEdgeTr(const Edge& e)
-{
- Edge ed = e;
- if (ed.e < ed.s) std::swap(ed.s, ed.e);
- auto it = mTrMeshEdgeMap.find(ed);
- if (it == mTrMeshEdgeMap.end())
- {
- mTrMeshEdToTr.push_back(EdgeToTriangles());
- mTrMeshEdgeMap[ed] = (int)mTrMeshEdToTr.size() - 1;
- mTrMeshEdges.push_back(ed);
- mEdgeFlag.push_back(INTERNAL_EDGE);
- return (int32_t)mTrMeshEdToTr.size() - 1;
- }
- else
- {
- return it->second;
- }
-}
-
-int32_t ChunkPostProcessor::findEdge(const Edge& e)
-{
- Edge ed = e;
- if (ed.e < ed.s) std::swap(ed.s, ed.e);
- auto it = mTrMeshEdgeMap.find(ed);
- if (it == mTrMeshEdgeMap.end())
- {
- return -1;
- }
- return it->second;
-}
-
-void ChunkPostProcessor::updateEdgeTriangleInfo()
-{
- mTrMeshEdToTr.clear();
- mTrMeshEdToTr.resize(mTrMeshEdges.size());
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- TriangleIndexed& tr = mTesselatedMeshTriangles[i];
- if (tr.ea == NOT_VALID_VERTEX)
- continue;
- int32_t ed = addEdgeTr(Edge(tr.ea, tr.eb));
- mTrMeshEdToTr[ed].add(i);
- ed = addEdgeTr(Edge(tr.ea, tr.ec));
- mTrMeshEdToTr[ed].add(i);
- ed = addEdgeTr(Edge(tr.ec, tr.eb));
- mTrMeshEdToTr[ed].add(i);
- }
-}
-
-void ChunkPostProcessor::updateVertEdgeInfo()
-{
- mVertexToTriangleMap.clear();
- mVertexToTriangleMap.resize(mVertices.size());
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- TriangleIndexed& tr = mTesselatedMeshTriangles[i];
- if (tr.ea == NOT_VALID_VERTEX) continue;
- mVertexToTriangleMap[tr.ea].push_back(i);
- mVertexToTriangleMap[tr.eb].push_back(i);
- mVertexToTriangleMap[tr.ec].push_back(i);
- }
- mVertexValence.clear();
- mVertexValence.resize(mVertices.size(), 0);
-
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- if (mTrMeshEdToTr[i].c != 0)
- {
- mVertexValence[mTrMeshEdges[i].s]++;
- mVertexValence[mTrMeshEdges[i].e]++;
- }
- }
-}
-
-
-void ChunkPostProcessor::collapseEdge(int32_t id)
-{
- Edge cEdge = mTrMeshEdges[id];
- uint32_t from = cEdge.s;
- uint32_t to = cEdge.e;
-
-
- if (mRestrictionFlag[from] && mRestrictionFlag[to])
- {
- return;
- }
-
- if (mVertexValence[from] > mVertexValence[to])
- {
- std::swap(from, to);
- }
-
- if (mRestrictionFlag[from])
- {
- std::swap(from, to);
- }
-
- std::set<int32_t> connectedToBegin;
- std::set<int32_t> connectedToEnd;
- std::set<int32_t> neighboorTriangles;
-
- int32_t trWithEdge[2] = {-1, -1};
- int32_t cntr = 0;
- for (uint32_t i = 0; i < mVertexToTriangleMap[from].size(); ++i)
- {
- if (mTesselatedMeshTriangles[mVertexToTriangleMap[from][i]].ea == NOT_VALID_VERTEX)
- continue;
- if (neighboorTriangles.insert(mVertexToTriangleMap[from][i]).second && mTesselatedMeshTriangles[mVertexToTriangleMap[from][i]].isContainEdge(from, to))
- {
- trWithEdge[cntr] = mVertexToTriangleMap[from][i];
- cntr++;
- }
- }
- for (uint32_t i = 0; i < mVertexToTriangleMap[to].size(); ++i)
- {
- if (mTesselatedMeshTriangles[mVertexToTriangleMap[to][i]].ea == NOT_VALID_VERTEX)
- continue;
- if (neighboorTriangles.insert(mVertexToTriangleMap[to][i]).second && mTesselatedMeshTriangles[mVertexToTriangleMap[to][i]].isContainEdge(from, to))
- {
- trWithEdge[cntr] = mVertexToTriangleMap[to][i];
- cntr++;
- }
- }
-
- if (cntr == 0)
- {
- return;
- }
- if (cntr > 2)
- {
- return;
- }
-
- for (uint32_t i: neighboorTriangles)
- {
- if (mTesselatedMeshTriangles[i].ea == from || mTesselatedMeshTriangles[i].eb == from || mTesselatedMeshTriangles[i].ec == from)
- {
- if (mTesselatedMeshTriangles[i].ea != to && mTesselatedMeshTriangles[i].ea != from)
- connectedToBegin.insert(mTesselatedMeshTriangles[i].ea);
- if (mTesselatedMeshTriangles[i].eb != to && mTesselatedMeshTriangles[i].eb != from)
- connectedToBegin.insert(mTesselatedMeshTriangles[i].eb);
- if (mTesselatedMeshTriangles[i].ec != to && mTesselatedMeshTriangles[i].ec != from)
- connectedToBegin.insert(mTesselatedMeshTriangles[i].ec);
- }
-
- if (mTesselatedMeshTriangles[i].ea == to || mTesselatedMeshTriangles[i].eb == to || mTesselatedMeshTriangles[i].ec == to)
- {
- if (mTesselatedMeshTriangles[i].ea != to && mTesselatedMeshTriangles[i].ea != from)
- connectedToEnd.insert(mTesselatedMeshTriangles[i].ea);
- if (mTesselatedMeshTriangles[i].eb != to && mTesselatedMeshTriangles[i].eb != from)
- connectedToEnd.insert(mTesselatedMeshTriangles[i].eb);
- if (mTesselatedMeshTriangles[i].ec != to && mTesselatedMeshTriangles[i].ec != from)
- connectedToEnd.insert(mTesselatedMeshTriangles[i].ec);
- }
- }
- bool canBeCollapsed = true;
- for (auto it = connectedToBegin.begin(); it != connectedToBegin.end(); ++it)
- {
- uint32_t currV = *it;
- if (connectedToEnd.find(currV) == connectedToEnd.end())
- continue;
- bool found = false;
- for (int32_t tr : neighboorTriangles)
- {
- if ((mTesselatedMeshTriangles[tr].ea == from || mTesselatedMeshTriangles[tr].eb == from || mTesselatedMeshTriangles[tr].ec == from) &&
- (mTesselatedMeshTriangles[tr].ea == to || mTesselatedMeshTriangles[tr].eb == to || mTesselatedMeshTriangles[tr].ec == to) &&
- (mTesselatedMeshTriangles[tr].ea == currV || mTesselatedMeshTriangles[tr].eb == currV || mTesselatedMeshTriangles[tr].ec == currV))
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- canBeCollapsed = false;
- break;
- }
- }
-
- if (canBeCollapsed)
- {
- for (int32_t i : neighboorTriangles)
- {
- if (trWithEdge[0] == i) continue;
- if (cntr == 2 && trWithEdge[1] == i) continue;
- TriangleIndexed tr = mTesselatedMeshTriangles[i];
- PxVec3 oldNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p);
-
- if (tr.ea == from)
- {
- tr.ea = to;
- }
- else
- if (tr.eb == from)
- {
- tr.eb = to;
- }
- else
- if (tr.ec == from)
- {
- tr.ec = to;
- }
- PxVec3 newNormal = (mVertices[tr.eb].p - mVertices[tr.ea].p).cross(mVertices[tr.ec].p - mVertices[tr.ea].p);
- if (newNormal.magnitude() < 1e-8f)
- {
- canBeCollapsed = false;
- break;
- }
- if (oldNormal.dot(newNormal) < 0)
- {
- canBeCollapsed = false;
- break;
- }
- }
- }
-
- if (canBeCollapsed)
- {
- mTesselatedMeshTriangles[trWithEdge[0]].ea = NOT_VALID_VERTEX;
- if (cntr == 2)mTesselatedMeshTriangles[trWithEdge[1]].ea = NOT_VALID_VERTEX;
-
- for (int32_t i : neighboorTriangles)
- {
- if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX)
- continue;
- if (mTesselatedMeshTriangles[i].ea == from)
- {
- mTesselatedMeshTriangles[i].ea = to;
- mVertexToTriangleMap[from].clear();
- mVertexToTriangleMap[to].push_back(i);
- }
- else
- if (mTesselatedMeshTriangles[i].eb == from)
- {
- mTesselatedMeshTriangles[i].eb = to;
- mVertexToTriangleMap[from].clear();
- mVertexToTriangleMap[to].push_back(i);
- }
- else
- if (mTesselatedMeshTriangles[i].ec == from)
- {
- mTesselatedMeshTriangles[i].ec = to;
- mVertexToTriangleMap[from].clear();
- mVertexToTriangleMap[to].push_back(i);
- }
- }
- }
-}
-
-
-void ChunkPostProcessor::divideEdge(int32_t id)
-{
-
- if (mTrMeshEdToTr[id].c == 0 )
- {
- return;
- }
-
- Edge cEdge = mTrMeshEdges[id];
- EdgeFlag snapRestriction = mEdgeFlag[id];
- Vertex middle;
- uint32_t nv = NOT_VALID_VERTEX;
- for (int32_t t = 0; t < mTrMeshEdToTr[id].c; ++t)
- {
- int32_t oldTriangleIndex = mTrMeshEdToTr[id].tr[t];
- TriangleIndexed tr = mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]];
-
- if (tr.ea == NOT_VALID_VERTEX)
- {
- continue;
- }
-
- uint32_t pbf[3];
- pbf[0] = tr.ea;
- pbf[1] = tr.eb;
- pbf[2] = tr.ec;
- for (int32_t p = 0; p < 3; ++p)
- {
- int32_t pnx = (p + 1) % 3;
- int32_t opp = (p + 2) % 3;
-
- if ((pbf[p] == cEdge.s && pbf[pnx] == cEdge.e) || (pbf[p] == cEdge.e && pbf[pnx] == cEdge.s))
- {
- if (nv == NOT_VALID_VERTEX)
- {
- middle.p = (mVertices[pbf[p]].p + mVertices[pbf[pnx]].p) * 0.5f;
- middle.n = (mVertices[pbf[p]].n + mVertices[pbf[pnx]].n) * 0.5f;
- middle.uv[0] = (mVertices[pbf[p]].uv[0] + mVertices[pbf[pnx]].uv[0]) * 0.5f;
-
- nv = (uint32_t)mVertices.size();
- mVertices.push_back(middle);
- }
- if (nv < mRestrictionFlag.size())
- {
- mRestrictionFlag[nv] = ((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE));
- }
- else
- {
- mRestrictionFlag.push_back((snapRestriction == EXTERNAL_BORDER_EDGE) || (snapRestriction == INTERNAL_BORDER_EDGE));
- }
-
- uint32_t ind1 = addEdgeTr(Edge(pbf[p], nv));
- uint32_t ind2 = addEdgeTr(Edge(nv, pbf[pnx]));
- uint32_t ind3 = addEdgeTr(Edge(nv, pbf[opp]));
-
-
- mEdgeFlag[ind1] = snapRestriction;
- mEdgeFlag[ind2] = snapRestriction;
- mEdgeFlag[ind3] = INTERNAL_EDGE;
-
- mTrMeshEdToTr[ind1].add(mTrMeshEdToTr[id].tr[t]);
- int32_t userInfo = mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]].userInfo;
- mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]] = TriangleIndexed(pbf[p], nv, pbf[opp]);
- mTesselatedMeshTriangles[mTrMeshEdToTr[id].tr[t]].userInfo = userInfo;
- mTrMeshEdToTr[ind2].add((int32_t)mTesselatedMeshTriangles.size());
- mTrMeshEdToTr[ind3].add((int32_t)mTrMeshEdToTr[id].tr[t]);
- mTrMeshEdToTr[ind3].add((int32_t)mTesselatedMeshTriangles.size());
- mTesselatedMeshTriangles.push_back(TriangleIndexed(nv,pbf[pnx], pbf[opp]));
- mTesselatedMeshTriangles.back().userInfo = userInfo;
- int32_t ed1 = findEdge(Edge(pbf[pnx], pbf[opp]));
- mTrMeshEdToTr[ed1].replace(oldTriangleIndex, (int32_t)mTesselatedMeshTriangles.size() - 1);
- break;
- }
- }
- }
-}
-
-
-NV_FORCE_INLINE void markEdge(int32_t ui, int32_t ed, std::vector<ChunkPostProcessor::EdgeFlag>& shortMarkup, std::vector<int32_t>& lastOwner)
-{
- if (shortMarkup[ed] == ChunkPostProcessor::NONE)
- {
- if (ui == 0)
- {
- shortMarkup[ed] = ChunkPostProcessor::EXTERNAL_EDGE;
- }
- else
- {
- shortMarkup[ed] = ChunkPostProcessor::INTERNAL_EDGE;
- }
- lastOwner[ed] = ui;
- }
- else
- {
- if (ui != 0)
- {
- if (shortMarkup[ed] == ChunkPostProcessor::EXTERNAL_EDGE)
- {
- shortMarkup[ed] = ChunkPostProcessor::EXTERNAL_BORDER_EDGE;
- }
- if ((shortMarkup[ed] == ChunkPostProcessor::INTERNAL_EDGE) && ui != lastOwner[ed])
- {
- shortMarkup[ed] = ChunkPostProcessor::INTERNAL_BORDER_EDGE;
- }
- }
- else
- {
- if (shortMarkup[ed] != ChunkPostProcessor::EXTERNAL_EDGE)
- {
- shortMarkup[ed] = ChunkPostProcessor::EXTERNAL_BORDER_EDGE;
- }
- }
- }
-}
-
-float falloffFunction(float x, float mx)
-{
- float t = (x) / (mx + 1e-6f);
- t = std::min(1.0f, t);
- return t * t;
-}
-
-void ChunkPostProcessor::recalcNoiseDirs()
-{
- /**
- Compute normals direction to apply noise
- */
- mVerticesNormalsSmoothed.resize(mVertices.size(), PxVec3(0, 0, 0));
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX)
- {
- continue;
- }
- TriangleIndexed& tr = mTesselatedMeshTriangles[i];
- if (tr.userInfo == 0) continue;
-
- if (tr.userInfo < 0)
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += mVertices[tr.ea].n.getNormalized();
- else
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] -= mVertices[tr.ea].n.getNormalized();
-
- if (tr.userInfo < 0)
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += mVertices[tr.eb].n.getNormalized();
- else
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] -= mVertices[tr.eb].n.getNormalized();
-
- if (tr.userInfo < 0)
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += mVertices[tr.ec].n.getNormalized();
- else
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] -= mVertices[tr.ec].n.getNormalized();
-
- }
- for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i)
- {
-
- mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]];
- mVerticesNormalsSmoothed[i].normalize();
- }
-}
-
-
-
-void ChunkPostProcessor::applyNoise(SimplexNoise& noise, float falloff, int32_t relaxIterations, float relaxFactor)
-{
- NVBLAST_ASSERT(isTesselated);
- if (isTesselated == false)
- {
- return;
- }
- mRestrictionFlag.clear();
- mRestrictionFlag.resize(mVertices.size(), false);
-
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- if (mTrMeshEdToTr[i].c != 0)
- {
- if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE)
- {
- mRestrictionFlag[mTrMeshEdges[i].e] = true;
- mRestrictionFlag[mTrMeshEdges[i].s] = true;
- }
- }
- }
- std::vector<Vertex> localVertices = mVertices;
-
- recalcNoiseDirs();
-
- relax(relaxIterations, relaxFactor, localVertices);
-
-
- /**
- Apply noise
- */
- for (uint32_t i = 0; i < localVertices.size(); ++i)
- {
-
- if (!mRestrictionFlag[i])
- {
-
- float d = noise.sample(localVertices[i].p);
- localVertices[i].p += (falloffFunction(mVerticesDistances[i], falloff)) * mVerticesNormalsSmoothed[i] * d;
- }
- }
-
-
- /* Recalculate smoothed normals*/
- mVerticesNormalsSmoothed.assign(mVerticesNormalsSmoothed.size(), PxVec3(0, 0, 0));
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX)
- {
- continue;
- }
- TriangleIndexed& tr = mTesselatedMeshTriangles[i];
- if (tr.userInfo == 0) continue;
-
- Triangle pTr(localVertices[tr.ea], localVertices[tr.eb], localVertices[tr.ec]);
- PxVec3 nrm = pTr.getNormal().getNormalized();
-
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]] += nrm;
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]] += nrm;
- mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]] += nrm;
- }
- for (uint32_t i = 0; i < mVerticesNormalsSmoothed.size(); ++i)
- {
- mVerticesNormalsSmoothed[i] = mVerticesNormalsSmoothed[mPositionMappedVrt[i]];
- mVerticesNormalsSmoothed[i].normalize();
- }
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX)
- {
- continue;
- }
- TriangleIndexed& tr = mTesselatedMeshTriangles[i];
- if (tr.userInfo == 0) continue;
-
- localVertices[tr.ea].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ea]];
- localVertices[tr.eb].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.eb]];
- localVertices[tr.ec].n = mVerticesNormalsSmoothed[mPositionMappedVrt[tr.ec]];
- }
-
- mTesselatedMeshResultTriangles.clear();
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- if (mTesselatedMeshTriangles[i].ea == NOT_VALID_VERTEX)
- {
- continue;
- }
- mTesselatedMeshResultTriangles.push_back(Triangle(localVertices[mTesselatedMeshTriangles[i].ea], localVertices[mTesselatedMeshTriangles[i].eb], localVertices[mTesselatedMeshTriangles[i].ec]));
- mTesselatedMeshResultTriangles.back().userInfo = mTesselatedMeshTriangles[i].userInfo;
- }
-
-
-}
-
-
-void ChunkPostProcessor::computePositionedMapping()
-{
- std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap;
- mPositionMappedVrt.clear();
- mPositionMappedVrt.resize(mVertices.size());
-
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- auto it = mPosMap.find(mVertices[i].p);
-
- if (it == mPosMap.end())
- {
- mPosMap[mVertices[i].p] = i;
- mPositionMappedVrt[i] = i;
- }
- else
- {
- mPositionMappedVrt[i] = it->second;
- }
- }
-}
-
-void ChunkPostProcessor::computeFalloffAndNormals()
-{
- // Map newly created vertices according to positions
-
- computePositionedMapping();
-
- mGeometryGraph.resize(mVertices.size());
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- if (mTrMeshEdToTr[i].c == 0)
- {
- continue;
- }
- int32_t v1 = mPositionMappedVrt[mTrMeshEdges[i].s];
- int32_t v2 = mPositionMappedVrt[mTrMeshEdges[i].e];
-
- if (std::find(mGeometryGraph[v1].begin(), mGeometryGraph[v1].end(), v2) == mGeometryGraph[v1].end())
- mGeometryGraph[v1].push_back(v2);
- if (std::find(mGeometryGraph[v2].begin(), mGeometryGraph[v2].end(), v1) == mGeometryGraph[v2].end())
- mGeometryGraph[v2].push_back(v1);
- }
- mVerticesDistances.clear();
- mVerticesDistances.resize(mVertices.size(), 10000.0f);
-
- std::queue<int32_t> que;
-
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- if (mTrMeshEdToTr[i].c != 0 && (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE))
- {
- int32_t v1 = mPositionMappedVrt[mTrMeshEdges[i].s];
- int32_t v2 = mPositionMappedVrt[mTrMeshEdges[i].e];
- mVerticesDistances[v1] = 0.0f;
- mVerticesDistances[v2] = 0.0f;
- que.push(v1);
- que.push(v2);
- }
- }
- while (!que.empty())
- {
- int32_t curr = que.front();
- que.pop();
-
- for (uint32_t i = 0; i < mGeometryGraph[curr].size(); ++i)
- {
- int32_t to = mGeometryGraph[curr][i];
- float d = mVerticesDistances[curr] + 0.1f;// (mVertices[to].p - mVertices[curr].p).magnitudeSquared();
- if (d < mVerticesDistances[to])
- {
- mVerticesDistances[to] = d;
- que.push(to);
- }
- }
- }
-
- for (uint32_t i = 0; i < mVerticesDistances.size(); ++i)
- {
- int32_t from = mPositionMappedVrt[i];
- mVerticesDistances[i] = mVerticesDistances[from];
- }
-}
-
-bool edgeOverlapTest(PxVec3& as, PxVec3& ae, PxVec3& bs, PxVec3& be)
-{
- //return false;
- if (std::max(std::min(as.x, ae.x), std::min(bs.x, be.x)) > std::min(std::max(as.x, ae.x), std::max(bs.x, be.x))) return false;
- if (std::max(std::min(as.y, ae.y), std::min(bs.y, be.y)) > std::min(std::max(as.y, ae.y), std::max(bs.y, be.y))) return false;
- if (std::max(std::min(as.z, ae.z), std::min(bs.z, be.z)) > std::min(std::max(as.z, ae.z), std::max(bs.z, be.z))) return false;
-
- return ((bs - as).cross(ae - as)).magnitudeSquared() < 1e-12f && ((be - as).cross(ae - as)).magnitudeSquared() < 1e-12f;
-}
-
-void ChunkPostProcessor::relax(int32_t iteration, float factor, std::vector<Vertex>& vertices)
-{
- std::vector<PxVec3> verticesTemp(vertices.size());
- std::vector<PxVec3> normalsTemp(vertices.size());
- for (int32_t iter = 0; iter < iteration; ++iter)
- {
- for (uint32_t i = 0; i < vertices.size(); ++i)
- {
- if (mRestrictionFlag[i])
- {
- continue;
- }
- PxVec3 cps = vertices[i].p;
- PxVec3 cns = mVerticesNormalsSmoothed[i];
- PxVec3 averaged(0, 0, 0);
- PxVec3 averagedNormal(0, 0, 0);
-
- for (uint32_t p = 0; p < mGeometryGraph[mPositionMappedVrt[i]].size(); ++p)
- {
- int32_t to = mGeometryGraph[mPositionMappedVrt[i]][p];
- averaged += vertices[to].p;
- averagedNormal += mVerticesNormalsSmoothed[to];
-
- }
- averaged *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size());
- averagedNormal *= (1.0f / mGeometryGraph[mPositionMappedVrt[i]].size());
- verticesTemp[i] = cps + (averaged - cps) * factor;
- normalsTemp[i] = cns * (1.0f - factor) + averagedNormal * factor;
- }
- for (uint32_t i = 0; i < vertices.size(); ++i)
- {
- if (mRestrictionFlag[i])
- {
- continue;
- }
- vertices[i].p = verticesTemp[i];
- mVerticesNormalsSmoothed[i] = normalsTemp[i].getNormalized();
-
- }
- }
-
-}
-
-void ChunkPostProcessor::prebuildEdgeFlagArray()
-{
- mRestrictionFlag.clear();
- mRestrictionFlag.resize(mVertices.size());
- mEdgeFlag.clear();
- mEdgeFlag.resize(mTrMeshEdges.size(), NONE);
-
- std::map<PxVec3, int32_t, VrtPositionComparator> mPosMap;
- mPositionMappedVrt.clear();
- mPositionMappedVrt.resize(mVertices.size(), 0);
-
- for (uint32_t i = 0; i < mVertices.size(); ++i)
- {
- auto it = mPosMap.find(mVertices[i].p);
-
- if (it == mPosMap.end())
- {
- mPosMap[mVertices[i].p] = i;
- mPositionMappedVrt[i] = i;
- }
- else
- {
- mPositionMappedVrt[i] = it->second;
- }
- }
-
- std::map<Edge, int32_t> mPositionEdgeMap;
- std::vector<int32_t> mPositionBasedEdges(mTrMeshEdges.size());
-
-
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- Edge tmp = Edge(mPositionMappedVrt[mTrMeshEdges[i].s], mPositionMappedVrt[mTrMeshEdges[i].e]);
- if (tmp.e < tmp.s) std::swap(tmp.e, tmp.s);
- auto it = mPositionEdgeMap.find(tmp);
- if (it == mPositionEdgeMap.end())
- {
- mPositionEdgeMap[tmp] = i;
- mPositionBasedEdges[i] = i;
- }
- else
- {
- mPositionBasedEdges[i] = it->second;
- }
- }
-
- std::vector<EdgeFlag> shortMarkup(mTrMeshEdges.size(), NONE);
- std::vector<int32_t> lastOwner(mTrMeshEdges.size(), 0);
-
- std::vector<std::vector<int32_t> > edgeOverlap(mTrMeshEdges.size());
- for (auto it1 = mPositionEdgeMap.begin(); it1 != mPositionEdgeMap.end(); ++it1)
- {
- auto it2 = it1;
- it2++;
- for (; it2 != mPositionEdgeMap.end(); ++it2)
- {
- Edge& ed1 = mTrMeshEdges[it1->second];
- Edge& ed2 = mTrMeshEdges[it2->second];
-
- if (edgeOverlapTest(mVertices[ed1.s].p, mVertices[ed1.e].p, mVertices[ed2.s].p, mVertices[ed2.e].p))
- {
- edgeOverlap[it1->second].push_back(it2->second);
- }
- }
- }
-
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- int32_t ui = mTesselatedMeshTriangles[i].userInfo;
- int32_t ed = mPositionBasedEdges[findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].eb))];
-
-
- markEdge(ui, ed, shortMarkup, lastOwner);
- for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov)
- {
- markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner);
- }
-
- ed = mPositionBasedEdges[findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].ec))];
- markEdge(ui, ed, shortMarkup, lastOwner);
- for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov)
- {
- markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner);
- }
-
- ed = mPositionBasedEdges[findEdge(Edge(mTesselatedMeshTriangles[i].eb, mTesselatedMeshTriangles[i].ec))];
- markEdge(ui, ed, shortMarkup, lastOwner);
- for (uint32_t ov = 0; ov < edgeOverlap[ed].size(); ++ov)
- {
- markEdge(ui, edgeOverlap[ed][ov], shortMarkup, lastOwner);
- }
-
- }
-
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- mEdgeFlag[i] = shortMarkup[mPositionBasedEdges[i]];
- }
-
- for (uint32_t i = 0; i < mTesselatedMeshTriangles.size(); ++i)
- {
- if (mTesselatedMeshTriangles[i].userInfo != 0) continue;
-
- int32_t ed = findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].eb));
- mEdgeFlag[ed] = EXTERNAL_EDGE;
- ed = findEdge(Edge(mTesselatedMeshTriangles[i].ec, mTesselatedMeshTriangles[i].eb));
- mEdgeFlag[ed] = EXTERNAL_EDGE;
- ed = findEdge(Edge(mTesselatedMeshTriangles[i].ea, mTesselatedMeshTriangles[i].ec));
- mEdgeFlag[ed] = EXTERNAL_EDGE;
- }
-}
-
-
-
-void ChunkPostProcessor::tesselateInternalSurface(float maxLenIn)
-{
- mTesselatedMeshTriangles = mBaseMeshTriangles;
- if (mTesselatedMeshTriangles.empty())
- {
- return;
- }
-
- updateEdgeTriangleInfo();
- prebuildEdgeFlagArray();
- mRestrictionFlag.resize(mVertices.size(), 0);
- for (uint32_t i = 0; i < mTrMeshEdges.size(); ++i)
- {
- if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == EXTERNAL_BORDER_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE)
- {
- mRestrictionFlag[mTrMeshEdges[i].s] = 1;
- mRestrictionFlag[mTrMeshEdges[i].e] = 1;
- }
- }
-
-
- float maxLen = std::max(0.1f, maxLenIn);
- while (maxLen > maxLenIn)
- {
- float mlSq = maxLen * maxLen;
- float minD = maxLen * 0.5f;
- minD = minD * minD;
-
- for (int32_t iter = 0; iter < 15; ++iter)
- {
- updateVertEdgeInfo();
- uint32_t oldSize = (uint32_t)mTrMeshEdges.size();
- for (uint32_t i = 0; i < oldSize; ++i)
- {
- if (mEdgeFlag[i] == EXTERNAL_EDGE || mEdgeFlag[i] == INTERNAL_BORDER_EDGE)
- {
- continue;
- }
- if ((mVertices[mTrMeshEdges[i].s].p - mVertices[mTrMeshEdges[i].e].p).magnitudeSquared() < minD)
- {
- collapseEdge(i);
- }
- }
-
- oldSize = (uint32_t)mTrMeshEdges.size();
- updateEdgeTriangleInfo();
- for (uint32_t i = 0; i < oldSize; ++i)
- {
- if (mEdgeFlag[i] == EXTERNAL_EDGE)
- {
- continue;
- }
- if ((mVertices[mTrMeshEdges[i].s].p - mVertices[mTrMeshEdges[i].e].p).magnitudeSquared() > mlSq)
- {
- divideEdge(i);
- }
- }
- }
- maxLen *= 0.3;
- maxLen = std::max(maxLen, maxLenIn);
- }
- computeFalloffAndNormals();
- prebuildTesselatedTriangles();
- isTesselated = true;
-}
-
-} // namespace Blast
-} // namespace Nv \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h
deleted file mode 100644
index 83942f4..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringTriangulator.h
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H
-#define NVBLASTEXTAUTHORINGTRIANGULATOR_H
-
-
-#include <vector>
-#include <map>
-#include "NvBlastExtAuthoringTypes.h"
-#include "NvBlastExtAuthoringMesh.h"
-#include "NvBlastExtAuthoringInternalCommon.h"
-
-namespace Nv
-{
-namespace Blast
-{
-class SimplexNoise;
-
-/**
- Vertex comparator for vertex welding.
-*/
-struct VrtComp
-{
- bool operator()(const Vertex& a, const Vertex& b) const;
-};
-
-/**
- Vertex comparator for vertex welding (not accounts normal and uv parameters of vertice).
-*/
-struct VrtPositionComparator
-{
- bool operator()(const physx::PxVec3& a, const physx::PxVec3& b) const;
-};
-
-/**
- Structure used on tesselation stage. Maps edge to two neighboor triangles
-*/
-struct EdgeToTriangles
-{
- int32_t tr[2];
- int32_t c;
- EdgeToTriangles()
- {
- c = 0;
- }
- /**
- Add triangle to edge. Should not be called more than twice for one edge!!!!.
- */
- void add(int32_t t)
- {
- tr[c] = t;
- ++c;
- }
- /**
- Replaces mapping from one triangle to another.
- */
- void replace(int32_t from, int32_t to)
- {
- if (tr[0] == from)
- {
- tr[0] = to;
- }
- else
- {
- if (c == 2 && tr[1] == from)
- {
- tr[1] = to;
- }
- }
- }
- /**
- Get triangle which is mapped by this edge and which index is different than provided.
- */
- int32_t getNot(int32_t id)
- {
- if (tr[0] != id)
- {
- return tr[0];
- }
- if (c == 2 && tr[1] != id)
- {
- return tr[1];
- }
- return -1;
- }
-
-};
-
-
-/**
- Tool for doing all post processing steps of authoring.
-*/
-class ChunkPostProcessor
-{
-public:
- /**
- Edge flags
- */
- enum EdgeFlag{ INTERNAL_EDGE, EXTERNAL_BORDER_EDGE, INTERNAL_BORDER_EDGE, EXTERNAL_EDGE, NONE };
-
- /**
- Triangulates provided mesh and saves result internally. Uses Ear-clipping algorithm.
- \param[in] mesh Mesh for triangulation
- */
- void triangulate(Mesh* mesh);
-
- /**
- \return Return array of triangles of base mesh.
- */
- std::vector<Triangle>& getBaseMesh()
- {
- return mBaseMeshResultTriangles;
- }
-
- /**
- \return Return array of TriangleIndexed of base mesh. Each TriangleIndexed contains index of corresponding vertex in internal vertex buffer.
- */
- std::vector<TriangleIndexed>& getBaseMeshIndexed()
- {
- return mBaseMeshTriangles;
- }
-
-
- /**
- \return Return mapping from vertices of input Mesh to internal vertices buffer. Used for island detection.
- */
- std::vector<uint32_t>& getBaseMapping()
- {
- return mBaseMapping;
- };
- /**
- \return Return mapping from vertices of input Mesh to internal vertices buffer, only positions are accounted. Used for island detection.
- */
- std::vector<int32_t>& getPositionedMapping()
- {
- return mPositionMappedVrt;
- };
-
- /**
- \return Return internal vertex buffer size. Vertices internally are welded with some threshold.
- */
- uint32_t getWeldedVerticesCount()
- {
- return static_cast<uint32_t>(mVertices.size());
- }
- /**
- Tesselate internal surface.
- \param[in] maxLen - maximal length of edge on internal surface.
- */
- void tesselateInternalSurface(float maxLen);
-
- /**
- Apply noise to internal surface. Must be called only after tesselation!!!
- \param[in] noise - noise generator
- \param[in] falloff - damping of noise around of external surface
- \param[in] relaxIterations - number of smoothing iterations before applying noise
- \param[in] relaxFactor - amount of smooting before applying noise.
- */
- void applyNoise(SimplexNoise& noise, float falloff, int32_t relaxIterations, float relaxFactor);
-
- /**
- \return Return array of noised mesh triangles.
- */
- std::vector<Triangle>& getNoisyMesh()
- {
- return mTesselatedMeshResultTriangles;
- };
-
- /**
- Removes all information about mesh triangulation, tesselation, etc.
- */
- void reset();
-
-private:
-
-
-
- void collapseEdge(int32_t id);
- void divideEdge(int32_t id);
- void updateVertEdgeInfo();
- void updateEdgeTriangleInfo();
-
- int32_t addVerticeIfNotExist(Vertex& p);
- void addEdgeIfValid(EdgeWithParent& ed);
-
- /* Data used before triangulation to build polygon loops*/
-
- std::vector<Vertex> mVertices;
- std::vector<EdgeWithParent> mBaseMeshEdges;
- std::map<Vertex, int32_t, VrtComp> mVertMap;
- std::map<EdgeWithParent, int32_t, EdgeComparator> mEdgeMap;
- std::vector<uint32_t> mBaseMapping;
-
-
-
- /**
- Unite all almost similar vertices, update edges according to this changes
- */
- void prepare(Mesh* mesh);
-
- /* ------------------------------------------------------------ */
-
- /* Triangulation and tesselation stage data */
- bool isTesselated;
-
- std::map<Edge, int32_t> mTrMeshEdgeMap;
- std::vector<Edge> mTrMeshEdges;
- std::vector<EdgeToTriangles> mTrMeshEdToTr;
- std::vector<int32_t> mVertexValence;
- std::vector<std::vector<int32_t> > mVertexToTriangleMap;
-
- std::vector<bool> mRestrictionFlag;
- std::vector<EdgeFlag> mEdgeFlag;
-
- std::vector<float> mVerticesDistances;
- std::vector<physx::PxVec3> mVerticesNormalsSmoothed;
- std::vector<int32_t> mPositionMappedVrt;
- std::vector<std::vector<int32_t> > mGeometryGraph;
-
-
- int32_t addEdgeTr(const Edge& ed);
- int32_t findEdge(const Edge& e);
-
- void prebuildEdgeFlagArray();
- void computePositionedMapping();
-
- void computeFalloffAndNormals();
-
-
-
- void triangulatePolygonWithEarClipping(std::vector<uint32_t>& inputPolygon, Vertex* vert, ProjectionDirections dir);
- void buildPolygonAndTriangulate(std::vector<Edge>& edges, Vertex* vertices, int32_t userData);
-
- void relax(int32_t iterations, float factor, std::vector<Vertex>& vertices);
- void recalcNoiseDirs();
-
- std::vector<TriangleIndexed> mBaseMeshTriangles;
- std::vector<TriangleIndexed> mTesselatedMeshTriangles;
-
- /**
- Final triangles
- */
- void prebuildTesselatedTriangles();
-
- std::vector<Triangle> mBaseMeshResultTriangles;
- std::vector<Triangle> mTesselatedMeshResultTriangles;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTAUTHORINGTRIANGULATOR_H
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h
deleted file mode 100644
index fd0c9c9..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtAuthoringVSA.h
+++ /dev/null
@@ -1,312 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAUTHORINGVSA_H
-#define NVBLASTEXTAUTHORINGVSA_H
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*
- This code copied from APEX GSA
-*/
-
-namespace VSA
-{
-typedef float real;
-
-struct VS3D_Halfspace_Set
-{
- virtual real farthest_halfspace(real plane[4], const real point[4]) = 0;
-};
-
-
-// Simple types and operations for internal calculations
-struct Vec3 { real x, y, z; }; // 3-vector
-inline Vec3 vec3(real x, real y, real z) { Vec3 r; r.x = x; r.y = y; r.z = z; return r; } // vector builder
-inline Vec3 operator + (const Vec3& a, const Vec3& b) { return vec3(a.x + b.x, a.y + b.y, a.z + b.z); } // vector addition
-inline Vec3 operator * (real s, const Vec3& v) { return vec3(s*v.x, s*v.y, s*v.z); } // scalar multiplication
-inline real operator | (const Vec3& a, const Vec3& b) { return a.x*b.x + a.y*b.y + a.z*b.z; } // dot product
-inline Vec3 operator ^ (const Vec3& a, const Vec3& b) { return vec3(a.y*b.z - b.y*a.z, a.z*b.x - b.z*a.x, a.x*b.y - b.x*a.y); } // cross product
-
-struct Vec4 { Vec3 v; real w; }; // 4-vector split into 3-vector and scalar parts
-inline Vec4 vec4(const Vec3& v, real w) { Vec4 r; r.v = v; r.w = w; return r; } // vector builder
-inline real operator | (const Vec4& a, const Vec4& b) { return (a.v | b.v) + a.w*b.w; } // dot product
-
-// More accurate perpendicular
-inline Vec3 perp(const Vec3& a, const Vec3& b)
-{
- Vec3 c = a^b; // Cross-product gives perpendicular
-#if VS3D_HIGH_ACCURACY || REAL_DOUBLE
- const real c2 = c | c;
- if (c2 != 0) c = c + (1 / c2)*((a | c)*(c^b) + (b | c)*(a^c)); // Improvement to (a b)^T(c) = (0)
-#endif
- return c;
-}
-
-// Square
-inline real sq(real x) { return x*x; }
-
-// Returns index of the extremal element in a three-element set {e0, e1, e2} based upon comparisons c_ij. The extremal index m is such that c_mn is true, or e_m == e_n, for all n.
-inline int ext_index(int c_10, int c_21, int c_20) { return c_10 << c_21 | (c_21&c_20) << 1; }
-
-// Returns index (0, 1, or 2) of minimum argument
-inline int index_of_min(real x0, real x1, real x2) { return ext_index((int)(x1 < x0), (int)(x2 < x1), (int)(x2 < x0)); }
-
-// Compare fractions with positive deominators. Returns a_num*sqrt(a_rden2) > b_num*sqrt(b_rden2)
-inline bool frac_gt(real a_num, real a_rden2, real b_num, real b_rden2)
-{
- const bool a_num_neg = a_num < 0;
- const bool b_num_neg = b_num < 0;
- return a_num_neg != b_num_neg ? b_num_neg : ((a_num*a_num*a_rden2 > b_num*b_num*b_rden2) != a_num_neg);
-}
-
-// Returns index (0, 1, or 2) of maximum fraction with positive deominators
-inline int index_of_max_frac(real x0_num, real x0_rden2, real x1_num, real x1_rden2, real x2_num, real x2_rden2)
-{
- return ext_index((int)frac_gt(x1_num, x1_rden2, x0_num, x0_rden2), (int)frac_gt(x2_num, x2_rden2, x1_num, x1_rden2), (int)frac_gt(x2_num, x2_rden2, x0_num, x0_rden2));
-}
-
-// Compare values given their signs and squares. Returns a > b. a2 and b2 may have any constant offset applied to them.
-inline bool sgn_sq_gt(real sgn_a, real a2, real sgn_b, real b2) { return sgn_a*sgn_b < 0 ? (sgn_b < 0) : ((a2 > b2) != (sgn_a < 0)); }
-
-// Returns index (0, 1, or 2) of maximum value given their signs and squares. sq_x0, sq_x1, and sq_x2 may have any constant offset applied to them.
-inline int index_of_max_sgn_sq(real sgn_x0, real sq_x0, real sgn_x1, real sq_x1, real sgn_x2, real sq_x2)
-{
- return ext_index((int)sgn_sq_gt(sgn_x1, sq_x1, sgn_x0, sq_x0), (int)sgn_sq_gt(sgn_x2, sq_x2, sgn_x1, sq_x1), (int)sgn_sq_gt(sgn_x2, sq_x2, sgn_x0, sq_x0));
-}
-
-// Project 2D (homogeneous) vector onto 2D half-space boundary
-inline void project2D(Vec3& r, const Vec3& plane, real delta, real recip_n2, real eps2)
-{
- r = r + (-delta*recip_n2)*vec3(plane.x, plane.y, 0);
- r = r + (-(r | plane)*recip_n2)*vec3(plane.x, plane.y, 0); // Second projection for increased accuracy
- if ((r | r) > eps2) return;
- r = (-plane.z*recip_n2)*vec3(plane.x, plane.y, 0);
- r.z = 1;
-}
-
-
-// Update function for vs3d_test
-static bool vs3d_update(Vec4& p, Vec4 S[4], int& plane_count, const Vec4& q, real eps2)
-{
- // h plane is the last plane
- const Vec4& h = S[plane_count - 1];
-
- // Handle plane_count == 1 specially (optimization; this could be commented out)
- if (plane_count == 1)
- {
- // Solution is objective projected onto h plane
- p = q;
- p.v = p.v + -(p | h)*h.v;
- if ((p | p) <= eps2) p = vec4(-h.w*h.v, 1); // If p == 0 then q is a direction vector, any point in h is a support point
- return true;
- }
-
- // Create basis in the h plane
- const int min_i = index_of_min(h.v.x*h.v.x, h.v.y*h.v.y, h.v.z*h.v.z);
- const Vec3 y = h.v^vec3((real)(min_i == 0), (real)(min_i == 1), (real)(min_i == 2));
- const Vec3 x = y^h.v;
-
- // Use reduced vector r instead of p
- Vec3 r = { x | q.v, y | q.v, q.w*(y | y) }; // (x|x) = (y|y) = square of plane basis scale
-
- // If r == 0 (within epsilon), then it is a direction vector, and we have a bounded solution
- if ((r | r) <= eps2) r.z = 1;
-
- // Create plane equations in the h plane. These will not be normalized in general.
- int N = 0; // Plane count in h subspace
- Vec3 R[3]; // Planes in h subspace
- real recip_n2[3]; // Plane normal vector reciprocal lengths squared
- real delta[3]; // Signed distance of objective to the planes
- int index[3]; // Keep track of original plane indices
- for (int i = 0; i < plane_count - 1; ++i)
- {
- const Vec3& vi = S[i].v;
- const real cos_theta = h.v | vi;
- R[N] = vec3(x | vi, y | vi, S[i].w - h.w*cos_theta);
- index[N] = i;
- const real n2 = R[N].x*R[N].x + R[N].y*R[N].y;
- if (n2 >= eps2)
- {
- const real lin_norm = (real)1.5 - (real)0.5*n2; // 1st-order approximation to 1/sqrt(n2) expanded about n2 = 1
- R[N] = lin_norm*R[N]; // We don't need normalized plane equations, but rescaling (even with an approximate normalization) gives better numerical behavior
- recip_n2[N] = 1 / (R[N].x*R[N].x + R[N].y*R[N].y);
- delta[N] = r | R[N];
- ++N; // Keep this plane
- }
- else if (cos_theta < 0) return false; // Parallel cases are redundant and rejected, anti-parallel cases are 1D voids
- }
-
- // Now work with the N-sized R array of half-spaces in the h plane
- switch (N)
- {
- case 1: one_plane :
- if (delta[0] < 0) N = 0; // S[0] is redundant, eliminate it
- else project2D(r, R[0], delta[0], recip_n2[0], eps2);
- break;
- case 2: two_planes :
- if (delta[0] < 0 && delta[1] < 0) N = 0; // S[0] and S[1] are redundant, eliminate them
- else
- {
- const int max_d_index = (int)frac_gt(delta[1], recip_n2[1], delta[0], recip_n2[0]);
- project2D(r, R[max_d_index], delta[max_d_index], recip_n2[max_d_index], eps2);
- const int min_d_index = max_d_index ^ 1;
- const real new_delta_min = r | R[min_d_index];
- if (new_delta_min < 0)
- {
- index[0] = index[max_d_index];
- N = 1; // S[min_d_index] is redundant, eliminate it
- }
- else
- {
- // Set r to the intersection of R[0] and R[1] and keep both
- r = perp(R[0], R[1]);
- if (r.z*r.z*recip_n2[0] * recip_n2[1] < eps2)
- {
- if (R[0].x*R[1].x + R[0].y*R[1].y < 0) return false; // 2D void found
- goto one_plane;
- }
- r = (1 / r.z)*r; // We could just as well multiply r by sgn(r.z); we just need to ensure r.z > 0
- }
- }
- break;
- case 3:
- if (delta[0] < 0 && delta[1] < 0 && delta[2] < 0) N = 0; // S[0], S[1], and S[2] are redundant, eliminate them
- else
- {
- const Vec3 row_x = { R[0].x, R[1].x, R[2].x };
- const Vec3 row_y = { R[0].y, R[1].y, R[2].y };
- const Vec3 row_w = { R[0].z, R[1].z, R[2].z };
- const Vec3 cof_w = perp(row_x, row_y);
- const bool detR_pos = (row_w | cof_w) > 0;
- const int nrw_sgn0 = cof_w.x*cof_w.x*recip_n2[1] * recip_n2[2] < eps2 ? 0 : (((int)((cof_w.x > 0) == detR_pos) << 1) - 1);
- const int nrw_sgn1 = cof_w.y*cof_w.y*recip_n2[2] * recip_n2[0] < eps2 ? 0 : (((int)((cof_w.y > 0) == detR_pos) << 1) - 1);
- const int nrw_sgn2 = cof_w.z*cof_w.z*recip_n2[0] * recip_n2[1] < eps2 ? 0 : (((int)((cof_w.z > 0) == detR_pos) << 1) - 1);
-
- if ((nrw_sgn0 | nrw_sgn1 | nrw_sgn2) >= 0) return false; // 3D void found
-
- const int positive_width_count = ((nrw_sgn0 >> 1) & 1) + ((nrw_sgn1 >> 1) & 1) + ((nrw_sgn2 >> 1) & 1);
- if (positive_width_count == 1)
- {
- // A single positive width results from a redundant plane. Eliminate it and peform N = 2 calculation.
- const int pos_width_index = ((nrw_sgn1 >> 1) & 1) | (nrw_sgn2 & 2); // Calculates which index corresponds to the positive-width side
- R[pos_width_index] = R[2];
- recip_n2[pos_width_index] = recip_n2[2];
- delta[pos_width_index] = delta[2];
- index[pos_width_index] = index[2];
- N = 2;
- goto two_planes;
- }
-
- // Find the max dot product of r and R[i]/|R_normal[i]|. For numerical accuracy when the angle between r and the i^{th} plane normal is small, we take some care below:
- const int max_d_index = r.z != 0
- ? index_of_max_frac(delta[0], recip_n2[0], delta[1], recip_n2[1], delta[2], recip_n2[2]) // displacement term resolves small-angle ambiguity, just use dot product
- : index_of_max_sgn_sq(delta[0], -sq(r.x*R[0].y - r.y*R[0].x)*recip_n2[0], delta[1], -sq(r.x*R[1].y - r.y*R[1].x)*recip_n2[1], delta[2], -sq(r.x*R[2].y - r.y*R[2].x)*recip_n2[2]); // No displacement term. Use wedge product to find the sine of the angle.
-
- // Project r onto max-d plane
- project2D(r, R[max_d_index], delta[max_d_index], recip_n2[max_d_index], eps2);
- N = 1; // Unless we use a vertex in the loop below
- const int index_max = index[max_d_index];
-
- // The number of finite widths should be >= 2. If not, it should be 0, but in any case it implies three parallel lines in the plane, which we should not have here.
- // If we do have three parallel lines (# of finite widths < 2), we've picked the line corresponding to the half-plane farthest from r, which is correct.
- const int finite_width_count = (nrw_sgn0 & 1) + (nrw_sgn1 & 1) + (nrw_sgn2 & 1);
- if (finite_width_count >= 2)
- {
- const int i_remaining[2] = { (1 << max_d_index) & 3, (3 >> max_d_index) ^ 1 }; // = {(max_d_index+1)%3, (max_d_index+2)%3}
- const int i_select = (int)frac_gt(delta[i_remaining[1]], recip_n2[i_remaining[1]], delta[i_remaining[0]], recip_n2[i_remaining[0]]); // Select the greater of the remaining dot products
- for (int i = 0; i < 2; ++i)
- {
- const int j = i_remaining[i_select^i]; // i = 0 => the next-greatest, i = 1 => the least
- if ((r | R[j]) >= 0)
- {
- r = perp(R[max_d_index], R[j]);
- r = (1 / r.z)*r; // We could just as well multiply r by sgn(r.z); we just need to ensure r.z > 0
- index[1] = index[j];
- N = 2;
- break;
- }
- }
- }
-
- index[0] = index_max;
- }
- break;
- }
-
- // Transform r back to 3D space
- p = vec4(r.x*x + r.y*y + (-r.z*h.w)*h.v, r.z);
-
- // Pack S array with kept planes
- if (N < 2 || index[1] != 0) { for (int i = 0; i < N; ++i) S[i] = S[index[i]]; } // Safe to copy columns in order
- else { const Vec4 temp = S[0]; S[0] = S[index[0]]; S[1] = temp; } // Otherwise use temp storage to avoid overwrite
- S[N] = h;
- plane_count = N + 1;
-
- return true;
-}
-
-
-// Performs the VS algorithm for D = 3
-inline int vs3d_test(VS3D_Halfspace_Set& halfspace_set, real* q = nullptr)
-{
- // Objective = q if it is not NULL, otherwise it is the origin represented in homogeneous coordinates
- const Vec4 objective = q ? (q[3] != 0 ? vec4((1 / q[3])*vec3(q[0], q[1], q[2]), 1) : *(Vec4*)q) : vec4(vec3(0, 0, 0), 1);
-
- // Tolerance for 3D void simplex algorithm
- const real eps_f = (real)1 / (sizeof(real) == 4 ? (1L << 23) : (1LL << 52)); // Floating-point epsilon
-#if VS3D_HIGH_ACCURACY || REAL_DOUBLE
- const real eps = 8 * eps_f;
-#else
- const real eps = 80 * eps_f;
-#endif
- const real eps2 = eps*eps; // Using epsilon squared
-
- // Maximum allowed iterations of main loop. If exceeded, error code is returned
- const int max_iteration_count = 50;
-
- // State
- Vec4 S[4]; // Up to 4 planes
- int plane_count = 0; // Number of valid planes
- Vec4 p = objective; // Test point, initialized to objective
-
- // Default result, changed to valid result if found in loop below
- int result = -1;
-
- // Iterate until a stopping condition is met or the maximum number of iterations is reached
- for (int i = 0; result < 0 && i < max_iteration_count; ++i)
- {
- Vec4& plane = S[plane_count++];
- real delta = halfspace_set.farthest_halfspace(&plane.v.x, &p.v.x);
-#if VS3D_UNNORMALIZED_PLANE_HANDLING != 0
- const real recip_norm = vs3d_recip_sqrt(plane.v | plane.v);
- plane = vec4(recip_norm*plane.v, recip_norm*plane.w);
- delta *= recip_norm;
-#endif
- if (delta <= 0 || delta*delta <= eps2*(p | p)) result = 1; // Intersection found
- else if (!vs3d_update(p, S, plane_count, objective, eps2)) result = 0; // Void simplex found
- }
-
- // If q is given, fill it with the solution (normalize p.w if it is not zero)
- if (q) *(Vec4*)q = (p.w != 0) ? vec4((1 / p.w)*p.v, 1) : p;
-
- return result;
-}
-
-} // namespace VSA
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTAUTHORINGVSA_H
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp b/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp
deleted file mode 100644
index 3c3e540..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.cpp
+++ /dev/null
@@ -1,355 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtTriangleProcessor.h"
-#include "NvBlastExtAuthoringInternalCommon.h"
-#define COLLIN_EPS 1e-4f
-#define V_COMP_EPS 1e-5f
-
-using namespace physx;
-
-namespace Nv
-{
-namespace Blast
-{
-/**
- Segments bounding box interseciton test
-*/
-bool boundingRectangleIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2)
-{
- // sl1/sl2 is always left bottom end of rectangle
- // se1/el2 is always right top end of rectangle
-
- PxF32 sl1, sl2, el1, el2;
- if (s1.x < e1.x)
- {
- sl1 = s1.x;
- el1 = e1.x;
- }
- else
- {
- el1 = s1.x;
- sl1 = e1.x;
- }
-
- if (s2.x < e2.x)
- {
- sl2 = s2.x;
- el2 = e2.x;
- }
- else
- {
- el2 = s2.x;
- sl2 = e2.x;
- }
- if (PxMax(sl1, sl2) > PxMin(el1, el2))
- return false;
-
- if (s1.y < e1.y)
- {
- sl1 = s1.y;
- el1 = e1.y;
- }
- else
- {
- el1 = s1.y;
- sl1 = e1.y;
- }
-
- if (s2.y < e2.y)
- {
- sl2 = s2.y;
- el2 = e2.y;
- }
- else
- {
- el2 = s2.y;
- sl2 = e2.y;
- }
- if (PxMax(sl1, sl2) > PxMin(el1, el2))
- return false;
-
- return true;
-}
-
-inline PxF32 getRotation(PxVec2 a, PxVec2 b)
-{
- return a.x * b.y - a.y * b.x;
-}
-
-inline PxF32 getParameter(const PxVec2& a, const PxVec2& b, const PxVec2& point)
-{
- return (point - a).magnitude() / (b - a).magnitude();
-}
-inline PxVec3 lerp3D(const PxVec3& a, const PxVec3& b, const PxF32 t)
-{
- return (b - a) * t + a;
-}
-
-
-
-struct Line2D
-{
- PxVec2 normal;
- PxF32 c;
- Line2D(PxVec2 vec, PxVec2 point)
- {
- normal.x = vec.y;
- normal.y = -vec.x;
- c = -normal.dot(point);
- }
-};
-
-
-uint32_t TriangleProcessor::getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1)
-{
- if (!boundingRectangleIntersection(s1, e1, s2, e2))
- return 0;
-
- PxVec2 vec1 = e1 - s1;
- PxVec2 vec2 = e2 - s2;
- PxF32 det1 = getRotation(vec1, vec2);
- if (PxAbs(det1) < COLLIN_EPS)
- {
- return 0;
- }
- Line2D lineA(vec1, s1);
- Line2D lineB(vec2, s2);
- PxVec2 fInt;
-
- PxF32 detX = lineA.normal.y * lineB.c - lineA.c * lineB.normal.y;
- PxF32 detY = lineA.c * lineB.normal.x - lineB.c * lineA.normal.x;
- PxF32 x = detX / det1;
- PxF32 y = detY / det1;
-
- if (x + V_COMP_EPS >= PxMax(PxMin(s1.x, e1.x), PxMin(s2.x, e2.x)) &&
- x - V_COMP_EPS <= PxMin(PxMax(s1.x, e1.x), PxMax(s2.x, e2.x)) &&
- y + V_COMP_EPS >= PxMax(PxMin(s1.y, e1.y), PxMin(s2.y, e2.y)) &&
- y - V_COMP_EPS <= PxMin(PxMax(s1.y, e1.y), PxMax(s2.y, e2.y)))
- {
- fInt.x = x;
- fInt.y = y;
- t1 = getParameter(s1, e1, fInt);
- return 1;
- }
-
- return 0;
-}
-
-struct cwComparer
-{
- PxVec3 basePoint;
- PxVec3 normal;
- cwComparer(PxVec3 basePointIn, PxVec3 norm)
- {
- basePoint = basePointIn;
- normal = norm;
- };
- bool operator()(const PxVec3& a, const PxVec3& b)
- {
- PxVec3 norm = (a - basePoint).cross(b - basePoint);
- return normal.dot(norm) > 0;
- }
-};
-
-bool vec3Comparer(const PxVec3& a, const PxVec3& b)
-{
- if (a.x + V_COMP_EPS < b.x) return true;
- if (a.x - V_COMP_EPS > b.x) return false;
- if (a.y + V_COMP_EPS < b.y) return true;
- if (a.y - V_COMP_EPS > b.y) return false;
- if (a.z + V_COMP_EPS < b.z) return true;
- return false;
-}
-
-void TriangleProcessor::sortToCCW(std::vector<PxVec3>& points, PxVec3& normal)
-{
- std::sort(points.begin(), points.end(), vec3Comparer);
- int lastUnique = 0;
- for (uint32_t i = 1; i < points.size(); ++i)
- {
- PxVec3 df = points[i] - points[lastUnique];
- if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS)
- {
- points[++lastUnique] = points[i];
- }
- }
- points.resize(lastUnique + 1);
- if (points.size() > 2)
- {
- cwComparer compr(points[0], normal);
- std::sort(points.begin() + 1, points.end(), compr);
- }
-}
-
-
-
-void TriangleProcessor::buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull,const PxVec3& normal)
-{
-
- std::sort(points.begin(), points.end(), vec3Comparer);
- int lastUnique = 0;
- for (uint32_t i = 1; i < points.size(); ++i)
- {
- PxVec3 df = points[i] - points[lastUnique];
- if (df.x > V_COMP_EPS || df.y > V_COMP_EPS || df.z > V_COMP_EPS)
- {
- points[++lastUnique] = points[i];
- }
- }
- points.resize(lastUnique + 1);
- if (points.size() > 2)
- {
- cwComparer compr(points[0], normal);
- std::sort(points.begin() + 1, points.end(), compr);
- }
- if (points.size() < 3)
- return;
- convexHull.push_back(points[0]);
- convexHull.push_back(points[1]);
- ProjectionDirections projectionDirection = getProjectionDirection(normal);
- for (uint32_t i = 2; i < points.size(); ++i)
- {
- PxVec2 pnt = getProjectedPointWithWinding(points[i], projectionDirection);
- PxVec2 vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection);
- if (vec.x < V_COMP_EPS && vec.y < V_COMP_EPS)
- {
- continue;
- }
- if (getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) < 0)
- {
- convexHull.push_back(points[i]);
- }
- else
- {
- while (convexHull.size() > 1 && getRotation(vec, getProjectedPointWithWinding(convexHull.back(), projectionDirection) - getProjectedPointWithWinding(convexHull[convexHull.size() - 2], projectionDirection)) > 0)
- {
- convexHull.pop_back();
- vec = pnt - getProjectedPointWithWinding(convexHull.back(), projectionDirection);
- }
- convexHull.push_back(points[i]);
- }
- }
-}
-
-
-uint32_t TriangleProcessor::getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal)
-{
-
- b.points[0] -= centroid;
- b.points[1] -= centroid;
- b.points[2] -= centroid;
-
- ProjectionDirections prjDir = getProjectionDirection(normal);
-
- TrPrcTriangle2d bProjected;
- bProjected.points[0] = getProjectedPointWithWinding(b.points[0], prjDir);
- bProjected.points[1] = getProjectedPointWithWinding(b.points[1], prjDir);
- bProjected.points[2] = getProjectedPointWithWinding(b.points[2], prjDir);
-
-
- if (!triangleBoundingBoxIntersection(aProjected, bProjected)) return 0;
-
- //* Check triangle A against points of B *//
- for (int i = 0; i < 3; ++i)
- {
- if (isPointInside(bProjected.points[i], aProjected))
- {
- intersectionBuffer.push_back(b.points[i]);
- }
- }
- //* Check triangle B against points of A *//
- for (int i = 0; i < 3; ++i)
- {
- if (isPointInside(aProjected.points[i], bProjected))
- {
- intersectionBuffer.push_back(a.points[i]);
- }
- }
-
- //* Check edges intersection *//
- float param = 0;
- for (int i = 0; i < 3; ++i)
- {
- for (int j = 0; j < 3; ++j)
- {
- if (getSegmentIntersection(aProjected.points[i], aProjected.points[(i + 1) % 3], bProjected.points[j], bProjected.points[(j + 1) % 3], param))
- {
- intersectionBuffer.push_back(lerp3D(a.points[i], a.points[(i + 1) % 3], param));
- }
- }
- }
-
- if (intersectionBuffer.size() == 0)
- return 0;
-
- // Intersection between two triangles is convex, but points should be reordered to construct right polygon //
- std::vector<PxVec3> intrs;
- buildConvexHull(intersectionBuffer, intrs, normal);
- intersectionBuffer = intrs;
-
- // Return all points back from origin //
- for (uint32_t i = 0; i < intersectionBuffer.size(); ++i)
- {
- intersectionBuffer[i] += centroid;
- }
- return 1;
-}
-
-
-
-bool TriangleProcessor::triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b)
-{
- float fb = std::min(a.points[0].x, std::min(a.points[1].x, a.points[2].x));
- float fe = std::max(a.points[0].x, std::max(a.points[1].x, a.points[2].x));
-
- float sb = std::min(b.points[0].x, std::min(b.points[1].x, b.points[2].x));
- float se = std::max(b.points[0].x, std::max(b.points[1].x, b.points[2].x));
-
- if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0;
-
- fb = std::min(a.points[0].y, std::min(a.points[1].y, a.points[2].y));
- fe = std::max(a.points[0].y, std::max(a.points[1].y, a.points[2].y));
-
- sb = std::min(b.points[0].y, std::min(b.points[1].y, b.points[2].y));
- se = std::max(b.points[0].y, std::max(b.points[1].y, b.points[2].y));
- if (std::min(fe, se) + V_COMP_EPS < std::max(fb, sb)) return 0;
- return 1;
-}
-
-
-uint32_t TriangleProcessor::isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle)
-{
- PxF32 av = getRotation(point - triangle.points[0], triangle.points[1] - triangle.points[0]);
- PxF32 bv = getRotation(point - triangle.points[1], triangle.points[2] - triangle.points[1]);
- PxF32 cv = getRotation(point - triangle.points[2], triangle.points[0] - triangle.points[2]);
-
-
- if (PxAbs(av) < COLLIN_EPS) av = 0;
- if (PxAbs(bv) < COLLIN_EPS) bv = 0;
- if (PxAbs(cv) < COLLIN_EPS) cv = 0;
-
- if (av >= 0 && bv >= 0 && cv >= 0)
- {
- if (av == 0 || bv == 0 || cv == 0)
- return 2;
- return 1;
- }
- if (av <= 0 && bv <= 0 && cv <= 0)
- {
- if (av == 0 || bv == 0 || cv == 0)
- return 2;
- return 1;
- }
- return 0;
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h b/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h
deleted file mode 100644
index db9f682..0000000
--- a/NvBlast/sdk/extensions/authoring/source/NvBlastExtTriangleProcessor.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTTRIANGLEPROCESSOR_H
-#define NVBLASTEXTTRIANGLEPROCESSOR_H
-
-#include <PxPhysicsAPI.h>
-#include <vector>
-#include <algorithm>
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
- Triangle processor internal triangle representation. Contains only vertex positions.
-*/
-struct TrPrcTriangle
-{
- PxVec3 points[3];
- TrPrcTriangle(PxVec3 a = PxVec3(0.0f), PxVec3 b = PxVec3(0.0f), PxVec3 c = PxVec3(0.0f))
- {
- points[0] = a;
- points[1] = b;
- points[2] = c;
- }
-
- TrPrcTriangle& operator=(const TrPrcTriangle& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- return *this;
- }
-
- TrPrcTriangle(const TrPrcTriangle& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- }
- PxVec3 getNormal() const
- {
- return (points[1] - points[0]).cross(points[2] - points[0]);
- }
-};
-
-/**
- Triangle processor internal 2D triangle representation. Contains only vertex positions.
-*/
-struct TrPrcTriangle2d
-{
- PxVec2 points[3];
- TrPrcTriangle2d(PxVec2 a = PxVec2(0.0f), PxVec2 b = PxVec2(0.0f), PxVec2 c = PxVec2(0.0f))
- {
- points[0] = a;
- points[1] = b;
- points[2] = c;
- }
-
- TrPrcTriangle2d operator=(const TrPrcTriangle2d& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- return *this;
- }
-
- TrPrcTriangle2d(const TrPrcTriangle2d& b)
- {
- points[0] = b.points[0];
- points[1] = b.points[1];
- points[2] = b.points[2];
- }
-};
-
-class TriangleProcessor
-{
-public:
-
-
- TriangleProcessor()
- {};
- ~TriangleProcessor()
- {
- }
-
-
- /**
- Build intersection between two triangles
- \param[in] a First triangle (A)
- \param[in] aProjected Projected triangle A
- \param[in] b Second triangle (B)
- \param[in] centroid Centroid of first triangle (A)
- \param[out] intersectionBuffer Result intersection polygon
- \param[in] normal Normal vector to triangle (Common for both A and B).
- \return 1 - if if intersection is found.
- */
- uint32_t getTriangleIntersection(TrPrcTriangle& a, TrPrcTriangle2d& aProjected, TrPrcTriangle &b, PxVec3& centroid, std::vector<PxVec3>& intersectionBuffer, PxVec3 normal);
-
- /**
- Test whether BB of triangles intersect.
- \param[in] a First triangle (A)
- \param[in] b Second triangle (B)
- \return true - if intersect
- */
- bool triangleBoundingBoxIntersection(TrPrcTriangle2d& a, TrPrcTriangle2d& b);
-
-
- /**
- Test whether point is inside of triangle.
- \param[in] point Point coordinates in 2d space.
- \param[in] triangle Triangle in 2d space.
- \return 1 - if inside, 2 if on edge, 0 if neither inside nor edge.
- */
- uint32_t isPointInside(const PxVec2& point, const TrPrcTriangle2d& triangle);
-
- /**
- Segment intersection point
- \param[in] s1 Segment-1 start point
- \param[in] e1 Segment-1 end point
- \param[in] s2 Segment-2 start point
- \param[in] e2 Segment-2 end point
- \param[out] t1 Intersection point parameter relatively to Segment-1, lies in [0.0, 1.0] range.
- \return 0 if there is no intersections, 1 - if intersection is found.
- */
- uint32_t getSegmentIntersection(const PxVec2& s1, const PxVec2& e1, const PxVec2& s2, const PxVec2& e2, PxF32& t1);
-
- /**
- Sort vertices of polygon in CCW-order
- */
- void sortToCCW(std::vector<PxVec3>& points, PxVec3& normal);
-
- /**
- Builds convex polygon for given set of points. Points should be coplanar.
- \param[in] points Input array of points
- \param[out] convexHull Output polygon
- \param[in] normal Normal vector to polygon.
- */
- void buildConvexHull(std::vector<PxVec3>& points, std::vector<PxVec3>& convexHull, const PxVec3& normal);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // NVBLASTEXTTRIANGLEPROCESSOR_H
diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h b/NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h
deleted file mode 100644
index d917cbf..0000000
--- a/NvBlast/sdk/extensions/common/source/NvBlastExtAllocator.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTALLOCATOR_H
-#define NVBLASTEXTALLOCATOR_H
-
-#include "NvBlastTkFramework.h"
-#include "PxAllocatorCallback.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-ExtAllocator uses TkFramework allocator
-*/
-class ExtAllocator
-{
-public:
- ExtAllocator(const char* = 0)
- {
- }
-
- void* allocate(size_t size, const char* filename, int line)
- {
- return NvBlastTkFrameworkGet()->getAllocatorCallback().allocate(size, nullptr, filename, line);
- }
-
- void deallocate(void* ptr)
- {
- NvBlastTkFrameworkGet()->getAllocatorCallback().deallocate(ptr);
- }
-
-
- /**
- Aligned allocation.
-
- Example using 16-byte alignment:
-
- // b will lie on a 16-byte boundary and point to 50 bytes of usable memory
- void* b = alignedAlloc<16>(50);
- */
- template<int A>
- static void* alignedAlloc(size_t size, const char* filename, int line)
- {
- NV_COMPILE_TIME_ASSERT(A > 0 && A <= 256);
- unsigned char* mem = (unsigned char*)ExtAllocator().allocate(size + A, filename, line);
- const unsigned char offset = (unsigned char)((uintptr_t)A - (uintptr_t)mem % A - 1);
- mem += offset;
- *mem++ = offset;
- return mem;
- }
-
- template<int A>
- static void* alignedAlloc(size_t size)
- {
- return alignedAlloc<A>(size, __FILE__, __LINE__);
- }
-
-
- /**
- Version of alignedAlloc specialized 16-byte aligned allocation.
- */
- static void* alignedAlloc16(size_t size)
- {
- return alignedAlloc<16>(size);
- }
-
-
- /**
- Aligned deallocation.
-
- Memory freed using this function MUST have been allocated using alignedAlloc.
-
- Example using free:
-
- // Using the memory pointer b from the example above (for alignedAlloc)
- alignedFree(b);
- */
- static void alignedFree(void* block)
- {
- if (block != nullptr)
- {
- unsigned char* mem = (unsigned char*)block;
- const unsigned char offset = *--mem;
- ExtAllocator().deallocate(mem - offset);
- }
- };
-};
-
-
-/**
-ExtAlignedAllocator uses ExtAllocator
-*/
-template<int A>
-class ExtAlignedAllocator
-{
-public:
- ExtAlignedAllocator(const char* = 0)
- {
- }
-
- void* allocate(size_t size, const char* filename, int line)
- {
- return ExtAllocator::alignedAlloc<A>(size, filename, line);
- }
-
- void deallocate(void* ptr)
- {
- return ExtAllocator::alignedFree(ptr);
- }
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTEXTALLOCATOR_H
diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtArray.h b/NvBlast/sdk/extensions/common/source/NvBlastExtArray.h
deleted file mode 100644
index 9ea4777..0000000
--- a/NvBlast/sdk/extensions/common/source/NvBlastExtArray.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTARRAY_H
-#define NVBLASTEXTARRAY_H
-
-
-#include "NvBlastExtAllocator.h"
-#include "PsInlineArray.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-template <class T>
-struct ExtArray
-{
- typedef physx::shdfnd::Array<T, ExtAllocator> type;
-};
-
-
-template <class T, uint32_t N>
-struct ExtInlineArray
-{
- typedef physx::shdfnd::InlineArray<T, N, ExtAllocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTEXTARRAY_H
diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h b/NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h
deleted file mode 100644
index 72b6c1d..0000000
--- a/NvBlast/sdk/extensions/common/source/NvBlastExtDefs.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTDEFS_H
-#define NVBLASTEXTDEFS_H
-
-#include "NvBlastTkFramework.h"
-#include "PxAllocatorCallback.h"
-#include <new>
-
-
-//////// Log macros that use the ExtContext log function ////////
-
-#define NVBLASTEXT_LOG_ERROR(_msg) NVBLAST_LOG_ERROR(NvBlastTkFrameworkGet()->getLogFn(), _msg)
-#define NVBLASTEXT_LOG_WARNING(_msg) NVBLAST_LOG_WARNING(NvBlastTkFrameworkGet()->getLogFn(), _msg)
-#define NVBLASTEXT_LOG_INFO(_msg) NVBLAST_LOG_INFO(NvBlastTkFrameworkGet()->getLogFn(), _msg)
-#define NVBLASTEXT_LOG_DEBUG(_msg) NVBLAST_LOG_DEBUG(NvBlastTkFrameworkGet()->getLogFn(), _msg)
-
-#define NVBLASTEXT_CHECK(_expr, _messageType, _msg, _onFail) \
- { \
- if(!(_expr)) \
- { \
- (*NvBlastTkFrameworkGet()->getLogFn())(_messageType, _msg, __FILE__, __LINE__); \
- { _onFail; }; \
- } \
- }
-
-#define NVBLASTEXT_CHECK_ERROR(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Error, _msg, _onFail)
-#define NVBLASTEXT_CHECK_WARNING(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Warning, _msg, _onFail)
-#define NVBLASTEXT_CHECK_INFO(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Info, _msg, _onFail)
-#define NVBLASTEXT_CHECK_DEBUG(_expr, _msg, _onFail) NVBLASTEXT_CHECK(_expr, NvBlastMessage::Debug, _msg, _onFail)
-
-
-//////// Allocator macros ////////
-
-/**
-Placement new with ExtContext allocation.
-Example: Foo* foo = NVBLASTEXT_NEW(Foo, context) (params);
-*/
-#define NVBLASTEXT_NEW(T) new (NvBlastTkFrameworkGet()->getAllocatorCallback().allocate(sizeof(T), #T, __FILE__, __LINE__)) T
-
-/**
-Respective delete to NVBLASTEXT_NEW
-Example: NVBLASTEXT_DELETE(foo, Foo, context);
-*/
-#define NVBLASTEXT_DELETE(obj, T) \
- (obj)->~T(); \
- NvBlastTkFrameworkGet()->getAllocatorCallback().deallocate(obj)
-
-
-//////// Util macros ////////
-
-// Macro to load a uint32_t (or larger) with four characters
-#define NVBLASTEXT_FOURCC(_a, _b, _c, _d) ( (uint32_t)(_a) | (uint32_t)(_b)<<8 | (uint32_t)(_c)<<16 | (uint32_t)(_d)<<24 )
-
-
-#endif // #ifndef NVBLASTEXTDEFS_H
diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h b/NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h
deleted file mode 100644
index 0fa094e..0000000
--- a/NvBlast/sdk/extensions/common/source/NvBlastExtHashMap.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTHASHMAP_H
-#define NVBLASTEXTHASHMAP_H
-
-
-#include "NvBlastExtAllocator.h"
-#include "PsHashMap.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-template <class Key, class Value, class HashFn = physx::shdfnd::Hash<Key>>
-struct ExtHashMap
-{
- typedef physx::shdfnd::HashMap<Key, Value, HashFn, ExtAllocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTEXTHASHMAP_H
diff --git a/NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h b/NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h
deleted file mode 100644
index 97fc0a9..0000000
--- a/NvBlast/sdk/extensions/common/source/NvBlastExtHashSet.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTHASHSET_H
-#define NVBLASTEXTHASHSET_H
-
-
-#include "NvBlastExtAllocator.h"
-#include "PsHashSet.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-template <class Key, class HashFn = physx::shdfnd::Hash<Key>>
-struct ExtHashSet
-{
- typedef physx::shdfnd::HashSet<Key, HashFn, ExtAllocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTEXTHASHSET_H
diff --git a/NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h b/NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h
deleted file mode 100644
index b251518..0000000
--- a/NvBlast/sdk/extensions/converter/include/NvBlastExtDataConverter.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTDATACONVERTER_H
-#define NVBLASTEXTDATACONVERTER_H
-
-
-#include "NvBlast.h"
-#include <vector>
-
-namespace Nv
-{
-namespace Blast
-{
- /**
- Generic version conversion function for Blast data blocks.
-
- Automatically determines block type (one of NvBlastDataBlock::Type) and uses appropriate converter.
-
- \param[out] outBlock User-supplied memory block to fill with new data.
- \param[in] inBlock Data block to convert.
- \param[in] outBlockVersion Version to convert too, pass 'nullptr' to convert to the latest version.
-
- \return true iff conversion was successful.
- */
- NVBLAST_API bool convertDataBlock(std::vector<char>& outBlock, const std::vector<char>& inBlock, uint32_t* outBlockVersion = nullptr);
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTDATACONVERTER_H
diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h
deleted file mode 100644
index 44a0b54..0000000
--- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtAssetBlockVersionConverter_v0_v1.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTASSETBLOCKVERSIONCONVERTER_V0_V1_H
-#define NVBLASTEXTASSETBLOCKVERSIONCONVERTER_V0_V1_H
-
-
-#include "NvBlastExtBinaryBlockConverter.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/*
- WARNING: THIS CLASS IS AN EXAMPLE.
- REPLACE WITH ACTUAL CONVERSION CODE ONCE NEEDED.
-*/
-class NvBlastAssetBlockVersionConverter_v0_v1 : public BinaryBlockConverter::VersionConverter
-{
-public:
- virtual uint32_t getVersionFrom() const { return NvBlastAssetDataFormat::Initial; }
-
- virtual uint32_t getVersionTo() const { return 1/*NvBlastAssetDataFormat::BondCountSwap*/; }
-
- // remains the same
- struct SupportGraph
- {
- uint32_t m_nodeCount;
- uint32_t m_chunkIndicesOffset;
- uint32_t m_adjacencyPartitionOffset;
- uint32_t m_adjacentNodeIndicesOffset;
- uint32_t m_adjacentBondIndicesOffset;
- };
-
- // prev version
- struct AssetDataHeaderPrev
- {
- uint32_t m_formatVersion;
- uint32_t m_size;
- NvBlastID m_ID;
- uint32_t m_totalChunkCount;
- SupportGraph m_graph;
- uint32_t m_leafChunkCount;
- uint32_t m_firstSubsupportChunkIndex; // 0
- uint32_t m_bondCount; // 1
- };
-
- // new version
- struct AssetDataHeaderNew
- {
- uint32_t m_formatVersion;
- uint32_t m_size;
- NvBlastID m_ID;
- uint32_t m_totalChunkCount;
- SupportGraph m_graph;
- uint32_t m_leafChunkCount;
- uint32_t m_bondCount; // 1
- uint32_t m_firstSubsupportChunkIndex; // 0
- };
-
- bool convert(const std::vector<char>& from, std::vector<char>& to) const
- {
- to = from;
-
- const AssetDataHeaderPrev* headerPrev = reinterpret_cast<const AssetDataHeaderPrev*>(from.data());
- AssetDataHeaderNew* headerNew = reinterpret_cast<AssetDataHeaderNew*>(to.data());
- headerNew->m_bondCount = headerPrev->m_bondCount;
- headerNew->m_firstSubsupportChunkIndex = headerPrev->m_firstSubsupportChunkIndex;
- headerNew->m_formatVersion = (uint32_t)getVersionTo();
-
- return true;
- }
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTASSETBLOCKVERSIONCONVERTER_V0_V1_H
diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp
deleted file mode 100644
index a606b70..0000000
--- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtBinaryBlockConverter.h"
-#include <iostream>
-#include <algorithm>
-#include <queue>
-#include <limits>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-bool BinaryBlockConverter::convertBinaryBlock(std::vector<char>& outBlock, const std::vector<VersionConverterPtr>& converters, const std::vector<char>& inBlock, uint32_t outBlockVersion, uint32_t inBlockVersion)
-{
- if (inBlock.empty())
- {
- std::cerr << "Conversion failed: empty input block." << std::endl;
- return false;
- }
-
- // starting version
- uint32_t version;
- version = inBlockVersion;
- std::cout << "Input block version: " << version << std::endl;
-
- // target version
- const uint32_t targetVersion = outBlockVersion;
- std::cout << "Target version: " << targetVersion << std::endl;
-
- // search conversion path
- std::vector<VersionConverterPtr> conversionPath;
- if (!findShortestPath(conversionPath, converters, version, targetVersion))
- {
- std::cerr << "Conversion failed: can't find conversion path." << std::endl;
- return false;
- }
-
- // starting convertion loop
- std::vector<char> blockFrom(inBlock.begin(), inBlock.end());
- std::vector<char> blockTo(inBlock.size());
- for (const VersionConverterPtr converter : conversionPath)
- {
- // actual conversion call
- std::cout << "Converting from version: " << converter->getVersionFrom() << " -> " << converter->getVersionTo() << " Result: ";
- if (!converter->convert(blockFrom, blockTo))
- {
- std::cout << "Fail." << std::endl;
- std::cerr << "Conversion failed: inside converter for version: " << version << std::endl;
- return false;
- }
- else
- {
- std::cout << "Success." << std::endl;
- blockFrom.swap(blockTo);
- version = converter->getVersionTo();
- }
- }
-
- // copy result
- outBlock = blockFrom;
-
- return true;
-}
-
-
-/**
-Finds shortest path form versionFrom to verstionTo using breadth-first search with DP
-*/
-bool BinaryBlockConverter::findShortestPath(std::vector<VersionConverterPtr>& conversionPath, const std::vector<VersionConverterPtr>& converters, uint32_t versionFrom, uint32_t versionTo)
-{
- // find max version
- uint32_t versionMax = 0;
- for (VersionConverterPtr c : converters)
- {
- versionMax = std::max(versionMax, c->getVersionFrom());
- versionMax = std::max(versionMax, c->getVersionTo());
- }
-
- // dynamic programming data
- struct Node
- {
- uint32_t distance;
- VersionConverterPtr converter;
-
- Node() : distance(std::numeric_limits<uint32_t>::max()), converter(nullptr) {}
- };
- std::vector<Node> nodes(versionMax + 1);
-
- // initial state (start from versionTo)
- std::queue<uint32_t> q;
- q.emplace(versionTo);
- nodes[versionTo].distance = 0;
- nodes[versionTo].converter = nullptr;
-
- // breadth-first search
- bool found = false;
- while (!q.empty() && !found)
- {
- uint32_t v0 = q.front();
- q.pop();
-
- for (const VersionConverterPtr c : converters)
- {
- if (c->getVersionTo() == v0)
- {
- uint32_t v1 = c->getVersionFrom();
- if (nodes[v1].distance > nodes[v0].distance + 1)
- {
- nodes[v1].distance = nodes[v0].distance + 1;
- nodes[v1].converter = c;
- q.emplace(v1);
- }
-
- if (c->getVersionFrom() == versionFrom)
- {
- found = true;
- break;
- }
- }
- }
- }
-
- if (found)
- {
- // unfold found path to result conversionPath
- uint32_t v = versionFrom;
- conversionPath.clear();
- while (nodes[v].converter.get() != nullptr)
- {
- conversionPath.push_back(nodes[v].converter);
- v = nodes[v].converter->getVersionTo();
- }
- return true;
- }
- else
- {
- return false;
- }
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h
deleted file mode 100644
index 83eb6b3..0000000
--- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtBinaryBlockConverter.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTBINARYBLOCKCONVERTER_H
-#define NVBLASTEXTBINARYBLOCKCONVERTER_H
-
-
-#include "NvBlast.h"
-#include <vector>
-#include <memory>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Generic binary block converter class.
-
-BinaryBlockConverter is an abstract class, as well as it's member class VersionConverter. In order to implement your own
-binary converter - implement for every version conversion BinaryBlockConverter::VersionConverter. Then implement BinaryBlockConverter
-where getVersionConverters() should return all your implemented BinaryBlockConverter::VersionConverter's.
-
-*/
-class BinaryBlockConverter
-{
-public:
- class VersionConverter
- {
- public:
- virtual uint32_t getVersionFrom() const = 0;
- virtual uint32_t getVersionTo() const = 0;
- virtual bool convert(const std::vector<char>& from, std::vector<char>& to) const = 0;
- };
-
- typedef std::shared_ptr<VersionConverter> VersionConverterPtr;
-
- static bool convertBinaryBlock(std::vector<char>& outBlock, const std::vector<VersionConverterPtr>& converters, const std::vector<char>& inBlock, uint32_t outBlockVersion, uint32_t inBlockVersion);
-protected:
-
-private:
- static bool findShortestPath(std::vector<VersionConverterPtr>& conversionPath, const std::vector<VersionConverterPtr>& converters, uint32_t versionFrom, uint32_t versionTo);
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTBINARYBLOCKCONVERTER_H
diff --git a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp b/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp
deleted file mode 100644
index fe8c745..0000000
--- a/NvBlast/sdk/extensions/converter/source/conversion/NvBlastExtDataConverter.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtDataConverter.h"
-#include "NvBlastExtBinaryBlockConverter.h"
-
-#include <iostream>
-
-// asset converters
-#include "NvBlastExtAssetBlockVersionConverter_v0_v1.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Asset Block Converter
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-NV_INLINE std::vector<BinaryBlockConverter::VersionConverterPtr> getAssetConverters()
-{
- /**
- +==========================================+
- | HINT: ADD NEW VERSION CONVERTERS THERE |
- +==========================================+
- */
- BinaryBlockConverter::VersionConverterPtr converters[] =
- {
- std::make_shared<NvBlastAssetBlockVersionConverter_v0_v1>()
- };
-
- return std::vector<BinaryBlockConverter::VersionConverterPtr>(converters, converters + sizeof(converters) / sizeof(converters[0]));
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Family Converter
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-NV_INLINE std::vector<BinaryBlockConverter::VersionConverterPtr> getFamilyConverters()
-{
- /**
- +==========================================+
- | HINT: ADD NEW VERSION CONVERTERS THERE |
- +==========================================+
- */
- BinaryBlockConverter::VersionConverterPtr converters[] =
- {
- nullptr //std::make_shared<NvBlastFamilyVersionConverter_v0_v1>()
- };
-
- return std::vector<BinaryBlockConverter::VersionConverterPtr>(converters, converters + sizeof(converters) / sizeof(converters[0]));
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Generic Block Converter
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-bool convertDataBlock(std::vector<char>& outBlock, const std::vector<char>& inBlock, uint32_t* outBlockVersion)
-{
- // Pick header to determine dataType and version
- if (inBlock.size() < sizeof(NvBlastDataBlock))
- {
- std::cerr << "Conversion failed: invalid block, passed block is too small." << std::endl;
- return false;
- }
- const NvBlastDataBlock* dataBlock = reinterpret_cast<const NvBlastDataBlock*>(inBlock.data());
-
- // Select appropriate converters and version based on dataType
- std::vector<BinaryBlockConverter::VersionConverterPtr> converters;
- uint32_t version;
- switch (dataBlock->dataType)
- {
- case NvBlastDataBlock::AssetDataBlock:
- std::cout << "Input block dataType: NvBlastDataBlock::Asset" << std::endl;
- converters = getAssetConverters();
- version = (outBlockVersion == nullptr ? static_cast<uint32_t>(NvBlastAssetDataFormat::Current) : *outBlockVersion);
- break;
- case NvBlastDataBlock::FamilyDataBlock:
- std::cout << "Input block dataType: NvBlastDataBlock::Family" << std::endl;
- converters = getFamilyConverters();
- version = (outBlockVersion == nullptr ? static_cast<uint32_t>(NvBlastFamilyDataFormat::Current) : *outBlockVersion);
- break;
- default:
- std::cerr << "Conversion failed: unsupported dataType: " << dataBlock->dataType << std::endl;
- return false;
- }
-
- return BinaryBlockConverter::convertBinaryBlock(outBlock, converters, inBlock, version, dataBlock->formatVersion);
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h b/NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h
deleted file mode 100644
index bbfcfce..0000000
--- a/NvBlast/sdk/extensions/import/include/NvBlastExtApexImportTool.h
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAPEXIMPORTTOOL_H
-#define NVBLASTEXTAPEXIMPORTTOOL_H
-
-#include "NvBlast.h"
-#include <vector>
-#include <string>
-#include "NvBlastExtPxAsset.h"
-
-namespace physx
-{
-class PxErrorCallback;
-class PxAllocatorCallback;
-namespace general_PxIOStream2
-{
-class PxFileBuf;
-}
-}
-
-namespace nvidia
-{
-namespace apex
-{
-class ApexSDK;
-class ModuleDestructible;
-class DestructibleAsset;
-}
-using namespace physx::general_PxIOStream2;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-struct CollisionHull;
-class TkFramework;
-
-namespace ApexImporter
-{
-
-struct ApexImporterConfig
-{
- /**
- Interface search mode:
-
- EXACT - - Importer tries to find triangles from two chunks which lay in common surface.
- If such triangles are found, their intersections are considered as the interface.
-
- FORCED - Bond creation is forced no matter how far chunks from each other.
-
- */
- enum InterfaceSearchMode { EXACT, FORCED, MODE_COUNT };
-
- ApexImporterConfig()
- {
- setDefaults();
- }
-
- void setDefaults()
- {
- infSearchMode = EXACT;
- }
- InterfaceSearchMode infSearchMode;
-};
-
-
-class ApexDestruction;
-
-
-/**
- ApexImportTool provides routines to create NvBlastAssets from APEX assets.
-*/
-class ApexImportTool
-{
-public:
-
- /**
- Constructor should be provided with user defined allocator and massage function:
- \param[in] logFn User - supplied message function(see NvBlastLog definition).May be NULL.
- */
- ApexImportTool(NvBlastLog logFn = NULL);
- ~ApexImportTool();
-
- //////////////////////////////////////////////////////////////////////////////
-
- /**
- Before using ApexImportTool should be initialized. ApexSDK and ModuleDestructible initialized internally.
- \return If true, ApexImportTool initialized successfully.
- */
- bool initialize();
-
- /**
- Before using ApexImportTool should be initialized. User can provide existing ApexSDK and ModuleDestructible objects
- \param[in] apexSdk Pointer on ApexSDK object
- \param[in] moduleDestructible Pointer on ModuleDestructible object
- \return If true, ApexImportTool initialized successfully.
- */
- bool initialize(nvidia::apex::ApexSDK* apexSdk, nvidia::apex::ModuleDestructible* moduleDestructible);
-
- /**
- Checks whether ApexImportTool is initialized and can be used.
- \return If true, ApexImportTool initialized successfully.
- */
- bool isValid();
-
-
- /**
- Method loads APEX Destruction asset from file
- \param[in] stream Pointer on PxFileBuf stream with Apex Destruction asset
- \return If not 0, pointer on DestructibleAsset object is returned.
- */
- nvidia::apex::DestructibleAsset* loadAssetFromFile(nvidia::PxFileBuf* stream);
-
-
- /**
- Method builds NvBlastAsset form provided DestructibleAsset. DestructibleAsset must contain support graph!
- \param[out] chunkReorderInvMap Chunk map from blast chunk to apex chunk to be filled.
- \param[in] apexAsset Pointer on DestructibleAsset object which should be converted to NvBlastAsset
- \param[out] chunkDescriptors Reference on chunk descriptors array to be filled.
- \param[out] bondDescriptors Reference on bond descriptors array to be filled.
- \param[out] flags Reference on chunk flags to be filled.
-
- \return If true, output arrays are filled.
- */
- bool importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset,
- std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& flags);
-
- /**
- Method builds NvBlastAsset form provided DestructibleAsset. DestructibleAsset must contain support graph!
- Parameteres of conversion could be provided with ApexImporterConfig.
- \param[out] chunkReorderInvMap Chunk map from blast chunk to apex chunk to be filled.
- \param[in] apexAsset Pointer on DestructibleAsset object which should be converted to NvBlastAsset
- \param[out] chunkDescriptors Reference on chunk descriptors array to be filled.
- \param[out] bondDescriptors Reference on bond descriptors array to be filled.
- \param[out] flags Reference on chunk flags to be filled.
- \param[in] config ApexImporterConfig object with conversion parameters, see above.
- \return If true, output arrays are filled.
- */
- bool importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset,
- std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& flags,
- const ApexImporterConfig& config);
-
-
- /**
- Method serializes user-supplied NvBlastAsset object to user-supplied PxFileBuf stream.
- \param[in] asset Pointer on NvBlastAsset object which should be serialized
- \param[in] stream Pointer on PxFileBuf object in which NvBlastAsset should be serialized.
- \return If true, NvBlastAsset object serialized successfully.
- */
- bool saveAsset(const NvBlastAsset* asset, nvidia::PxFileBuf* stream);
-
- /**
- Method creates collision geometry from user-supplied APEX Destructible asset.
- \param[in] apexAsset Pointer on DestructibleAsset object for which collision geometry should be created.
- \param[in] chunkCount Blast asset chunk count, should be equal to number of blast chunk descriptors which are gathered at ApexImportTool::importApexAsset(...)
- \param[in] chunkReorderInvMap Chunk map from blast chunk to apex chunk filled in ApexImportTool::importApexAsset(...)
- \param[in] apexChunkFlags Chunk flags array
- \param[out] physicsChunks Chunk physics info output array
- \param[out] physicsSubchunks Chunk collision geometry and transformation data output array
- \return If true - success, output arrays are filled.
- */
- bool getCollisionGeometry(const nvidia::apex::DestructibleAsset* apexAsset, uint32_t chunkCount, std::vector<uint32_t>& chunkReorderInvMap,
- const std::vector<uint32_t>& apexChunkFlags, std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks,
- std::vector<ExtPxAssetDesc::SubchunkDesc>& physicsSubchunks);
-
- ApexDestruction* m_apexDestruction;
- //////////////////////////////////////////////////////////////////////////////
-
-private:
- bool importApexAssetInternal(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset,
- std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDesc, std::vector<uint32_t>& flags,
- const ApexImporterConfig& configDesc);
-
-
-protected:
- NvBlastLog m_log;
-
-protected:
- ApexImportTool(const ApexImportTool&);
- ApexImportTool& operator=(const ApexImportTool&);
-};
-
-} // namespace ApexImporter
-
-} // namespace Blast
-} // namespace Nv
-
-#endif // NVBLASTEXTAPEXIMPORTTOOL_H
diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp b/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp
deleted file mode 100644
index 889a8c8..0000000
--- a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.cpp
+++ /dev/null
@@ -1,220 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtApexDestruction.h"
-
-
-#include "PxPhysicsAPI.h"
-#include "Apex.h"
-#include <ModuleDestructible.h>
-#include <DestructibleAsset.h>
-#include "NullRenderer.h"
-#include "PsString.h"
-
-using namespace nvidia;
-using namespace apex;
-
-//////////////////////////////////////////////////////////////////////////////
-
-PxDefaultAllocator gPxAllocator;
-PxDefaultErrorCallback gErrorCallback;
-NullRenderResourceManager gNullRenderer;
-
-/////////////////////////////////////////////////////////////////////////////
-
-namespace Nv
-{
-namespace Blast
-{
-using namespace ApexImporter;
-
-ApexDestruction::ApexDestruction(NvBlastLog log)
-{
- m_log = log;
- initialize();
-}
-
-ApexDestruction::ApexDestruction(ApexSDK* apexSdk, ModuleDestructible* moduleDestructible, NvBlastLog log)
-{
- m_log = log;
-
- m_Foundation.reset(&apexSdk->getPhysXSDK()->getFoundation(), false);
- m_PhysxSDK.reset(apexSdk->getPhysXSDK(), false);
- m_Cooking.reset(apexSdk->getCookingInterface(), false);
- m_ApexSDK.reset(apexSdk, false);
- for (uint32_t i = 0; i < apexSdk->getNbModules(); ++i)
- {
- if (!physx::shdfnd::strcmp(apexSdk->getModules()[i]->getName(), "Legacy"))
- {
- hasLegacyModule = true;
- }
- }
- m_DestructibleModule.reset(moduleDestructible, false);
-}
-
-
-bool ApexDestruction::isValid()
-{
- return m_PhysxSDK && m_Cooking && m_ApexSDK && m_DestructibleModule && hasLegacyModule;
-}
-
-bool ApexDestruction::initialize()
-{
- if (isValid())
- {
- return true;
- }
-
- //////////////////////////////////////////////////////////////////////////////
-
- m_Foundation.reset(PxCreateFoundation(PX_FOUNDATION_VERSION, gPxAllocator, gErrorCallback));
- if (!m_Foundation)
- {
- if (m_log)
- {
- m_log(NvBlastMessage::Error, "Error: failed to create Foundation\n", __FILE__, __LINE__);
- }
- return false;
- }
- physx::PxTolerancesScale scale;
- m_PhysxSDK.reset(PxCreatePhysics(PX_PHYSICS_VERSION, *m_Foundation, scale, true));
- if (!m_PhysxSDK)
- {
- if (m_log)
- {
- m_log(NvBlastMessage::Error, "Error: failed to create PhysX\n", __FILE__, __LINE__);
- }
- return false;
- }
-
-#if 0
- if (!PxInitExtensions(*mPhysxSDK, 0))
- {
- if (m_log)
- {
- m_log(Error, "Error: failed to init PhysX extensions\n", __FILE__, __LINE__);
- }
- return false;
- }
-#endif
-
- physx::PxCookingParams cookingParams(scale);
- cookingParams.buildGPUData = true;
- m_Cooking.reset(PxCreateCooking(PX_PHYSICS_VERSION, m_PhysxSDK->getFoundation(), cookingParams));
- if (!m_Cooking)
- {
- m_log(NvBlastMessage::Error, "Error: failed to create PhysX Cooking\n", __FILE__, __LINE__);
- return false;
- }
-
- //////////////////////////////////////////////////////////////////////////////
-
- ApexSDKDesc apexSDKDesc;
- apexSDKDesc.physXSDK = m_PhysxSDK.get();
- apexSDKDesc.cooking = m_Cooking.get();
- apexSDKDesc.renderResourceManager = &gNullRenderer;
- apexSDKDesc.resourceCallback = nullptr;
- apexSDKDesc.foundation = &m_PhysxSDK->getFoundation();
-
- m_ApexSDK.reset(CreateApexSDK(apexSDKDesc, nullptr, APEX_SDK_VERSION));
- if (!m_ApexSDK)
- {
- if (m_log)
- {
- m_log(NvBlastMessage::Error, "Error: failed to create APEX\n", __FILE__, __LINE__);
- }
- return false;
- }
-
- //////////////////////////////////////////////////////////////////////////////
-
- m_DestructibleModule.reset(static_cast<nvidia::apex::ModuleDestructible*>(m_ApexSDK->createModule("Destructible")), ApexReleaser(*m_ApexSDK));
- if (!m_DestructibleModule)
- {
- if (m_log)
- {
- m_log(NvBlastMessage::Error, "Error: failed to create ModuleDestructible\n", __FILE__, __LINE__);
- }
- return false;
- }
-
- if (!m_ApexSDK->createModule("Legacy"))
- {
- if (m_log)
- {
- m_log(NvBlastMessage::Error, "Error: failed to create Legacy module\n", __FILE__, __LINE__);
- }
- return false;
- };
-
-
- float massScaleExponenent = 1.f;
- float massScale = 1.f;
-
- NvParameterized::Interface* params = m_DestructibleModule->getDefaultModuleDesc();
- NvParameterized::Handle paramsHandle(params);
- paramsHandle.getParameter("scaledMassExponent");
- paramsHandle.setParamF32(massScaleExponenent);
- paramsHandle.getParameter("massScale");
- paramsHandle.setParamF32(massScale);
- m_DestructibleModule->init(*params);
-
- return true;
-}
-
-DestructibleAsset* ApexDestruction::loadAsset(physx::PxFileBuf* stream)
-{
- DestructibleAsset* asset = nullptr;
-
- if (stream && stream->isOpen())
- {
- NvParameterized::Serializer::SerializeType serType = apexSDK()->getSerializeType(*stream);
- NvParameterized::Serializer::ErrorType serError;
- NvParameterized::Serializer* ser = apexSDK()->createSerializer(serType);
- PX_ASSERT(ser);
-
- NvParameterized::Serializer::DeserializedData data;
- serError = ser->deserialize(*stream, data);
-
- if (serError == NvParameterized::Serializer::ERROR_NONE && data.size() == 1)
- {
- NvParameterized::Interface* params = data[0];
- if (!physx::shdfnd::strcmp(params->className(), "DestructibleAssetParameters"))
- {
- asset = static_cast<DestructibleAsset*>(apexSDK()->createAsset(params, ""));
- }
- else
- {
- m_log(NvBlastMessage::Error, "Error: deserialized data is not an APEX Destructible\n", __FILE__, __LINE__);
- }
- }
- else
- {
- m_log(NvBlastMessage::Error, "Error: failed to deserialize\n", __FILE__, __LINE__);
- }
- ser->release();
- }
-
- if (!asset)
- {
- char message[255] = { 0 };
- sprintf(message, "Error: failed to load asset...\n");
- m_log(NvBlastMessage::Error, message, __FILE__, __LINE__);
- }
-
- return asset;
-}
-
-ApexDestruction::~ApexDestruction()
-{
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h b/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h
deleted file mode 100644
index 6560aed..0000000
--- a/NvBlast/sdk/extensions/import/source/NvBlastExtApexDestruction.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTAPEXDESTRUCTION_H
-#define NVBLASTEXTAPEXDESTRUCTION_H
-
-#include "ApexUsingNamespace.h"
-#include "NvBlastExtScopedResource.h"
-#include "PsUtilities.h"
-#include <string>
-#include <NvBlastTypes.h>
-#include <PxFileBuf.h>
-
-namespace physx
-{
- class PxFoundation;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-namespace ApexImporter
-{
- /**
- Class for working with APEX Destruction assets.
- */
-class ApexDestruction
-{
- PX_NOCOPY(ApexDestruction)
-
-public:
- ApexDestruction(NvBlastLog log = NULL);
-
- ApexDestruction(nvidia::apex::ApexSDK* apexSdk, nvidia::apex::ModuleDestructible* moduleDestructible, NvBlastLog log = NULL);
- ~ApexDestruction();
-
- //////////////////////////////////////////////////////////////////////////////
- /**
- ApexDestruction initialization. If APEX SDK and ModuleDestructible was provided to constructor, they will be used.
- Otherwise, PhysXSDK and APEX SDK will be initialized.
- */
- bool initialize();
-
- /**
- /return Return True if tool initialized sucessfully.
- */
- bool isValid();
-
- /**
- Load Apex Destructible asset from PxFileBuf stream
- \param[in] stream Apex asset stream
- /return Return DestructibleAsset* if success, otherwise nullptr is returned.
- */
- nvidia::apex::DestructibleAsset* loadAsset(physx::PxFileBuf* stream);
-
- /**
- /return Return PxFoundation.
- */
- physx::PxFoundation* foundation() { return m_Foundation.get(); }
- /**
- /return Return PxPhysics.
- */
- physx::PxPhysics* physxSDK() { return m_PhysxSDK.get(); }
- /**
- /return Return PxCooking.
- */
- physx::PxCooking* cooking() { return m_Cooking.get(); }
- /**
- /return Return ApexSDK.
- */
- nvidia::apex::ApexSDK* apexSDK() { return m_ApexSDK.get(); }
-
- /**
- /return Return ModuleDestructible.
- */
- nvidia::apex::ModuleDestructible* destructibleModule() { return m_DestructibleModule.get(); }
-
-private:
- bool hasLegacyModule;
- NvBlastLog m_log;
- //////////////////////////////////////////////////////////////////////////////
-
-protected:
- ScopedResource<physx::PxFoundation> m_Foundation;
- ScopedResource<physx::PxPhysics> m_PhysxSDK;
- ScopedResource<physx::PxCooking> m_Cooking;
- ScopedResource<nvidia::apex::ApexSDK> m_ApexSDK;
- ScopedResource<nvidia::apex::ModuleDestructible, ApexReleaser> m_DestructibleModule;
-
-};
-
-} // namespace ApexImporter
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // NVBLASTEXTAPEXDESTRUCTION_H
diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp b/NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp
deleted file mode 100644
index d2def6f..0000000
--- a/NvBlast/sdk/extensions/import/source/NvBlastExtApexImportTool.cpp
+++ /dev/null
@@ -1,490 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtApexImportTool.h"
-
-#if NV_VC
-#pragma warning(push)
-#pragma warning(disable: 4996) // 'fopen' unsafe warning, from NxFileBuffer.h
-#endif
-
-#include "PxFoundation.h"
-#include "PxErrorCallback.h"
-#include "PxAllocatorCallback.h"
-
-#include "NvBlastIndexFns.h"
-#include "DestructibleAsset.h"
-#include "NvBlastExtApexDestruction.h"
-#include <PxConvexMesh.h>
-#include "PxPhysics.h"
-#include "NvBlastExtAuthoringCollisionBuilder.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtAuthoringTypes.h"
-#include "NvBlastExtAuthoringBondGenerator.h"
-
-using namespace nvidia;
-using namespace apex;
-
-namespace Nv
-{
-namespace Blast
-{
-
-namespace ApexImporter
-{
- /**
- Should be consistent with IntPair in APEX
- */
- struct IntPair
- {
- void set(int32_t _i0, int32_t _i1)
- {
- i0 = _i0;
- i1 = _i1;
- }
-
- int32_t i0, i1;
-
- static int compare(const void* a, const void* b)
- {
- const int32_t diff0 = ((IntPair*)a)->i0 - ((IntPair*)b)->i0;
- return diff0 ? diff0 : (((IntPair*)a)->i1 - ((IntPair*)b)->i1);
- }
- };
-
-ApexImportTool::ApexImportTool(NvBlastLog log)
- : m_apexDestruction(NULL), m_log(log)
-{
-}
-
-
-bool ApexImportTool::isValid()
-{
- return m_apexDestruction && m_apexDestruction->isValid();
-}
-
-
-bool ApexImportTool::initialize()
-{
- if (isValid())
- {
- return true;
- }
- m_log(NvBlastMessage::Info, "APEX initialization \n", __FILE__, __LINE__);
- m_apexDestruction = new ApexDestruction(m_log);
- return isValid();
-}
-
-
-bool ApexImportTool::initialize(nvidia::apex::ApexSDK* apexSdk, nvidia::apex::ModuleDestructible* moduleDestructible)
-{
- if (isValid())
- {
- return true;
- }
- m_log(NvBlastMessage::Info, "APEX initialization \n", __FILE__, __LINE__);
- m_apexDestruction = new ApexDestruction(apexSdk, moduleDestructible, m_log);
- return isValid();
-}
-
-DestructibleAsset* ApexImportTool::loadAssetFromFile(physx::PxFileBuf* stream)
-{
- return m_apexDestruction->loadAsset(stream);
-}
-
-
-bool ApexImportTool::getCollisionGeometry(const nvidia::apex::DestructibleAsset* apexAsset, uint32_t chunkCount, std::vector<uint32_t>& chunkReorderInvMap,
- const std::vector<uint32_t>& apexChunkFlags, std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks,
- std::vector<ExtPxAssetDesc::SubchunkDesc>& physicsSubchunks)
-{
- physicsChunks.clear();
- physicsChunks.resize(chunkCount);
- // prepare physics asset desc (convexes, transforms)
- ConvexMeshBuilder collisionBuilder(m_apexDestruction->cooking(), &m_apexDestruction->apexSDK()->getPhysXSDK()->getPhysicsInsertionCallback());
- int32_t apexHullCount = 0;
- const uint32_t apexChunkCount = apexAsset->getChunkCount();
- for (uint32_t chunkIndex = 0; chunkIndex < chunkCount; ++chunkIndex)
- {
- uint32_t apexChunkIndex = chunkReorderInvMap[chunkIndex];
- if (apexChunkIndex < apexChunkCount)
- {
- uint32_t partIndex = apexAsset->getPartIndex(apexChunkIndex);
- apexHullCount += apexAsset->getPartConvexHullCount(partIndex);
- }
- }
- physicsSubchunks.reserve(chunkCount);
- {
- for (uint32_t chunkIndex = 0; chunkIndex < chunkCount; ++chunkIndex)
- {
- uint32_t apexChunkIndex = chunkReorderInvMap[chunkIndex];
- if (apexChunkIndex < apexChunkCount)
- {
- uint32_t partIndex = apexAsset->getPartIndex(apexChunkIndex);
- uint32_t partConvexHullCount = apexAsset->getPartConvexHullCount(partIndex);
- NvParameterized::Interface** cxInterfaceArray = apexAsset->getPartConvexHullArray(partIndex);
- physicsChunks[chunkIndex].subchunkCount = partConvexHullCount;
- for (uint32_t hull = 0; hull < partConvexHullCount; ++hull)
- {
- NvParameterized::Handle paramHandle(cxInterfaceArray[hull]);
- int32_t verticesCount = 0;
- paramHandle.getParameter("vertices");
- paramHandle.getArraySize(verticesCount);
- std::vector<PxVec3> vertexData(verticesCount);
- paramHandle.getParamVec3Array(vertexData.data(), verticesCount);
-
- PxConvexMesh* convexMesh = collisionBuilder.buildConvexMesh(vertexData);
-
- const ExtPxAssetDesc::SubchunkDesc subchunk =
- {
- PxTransform(PxIdentity),
- PxConvexMeshGeometry(convexMesh)
- };
- physicsSubchunks.push_back(subchunk);
- }
- physicsChunks[chunkIndex].subchunks = partConvexHullCount ? (&physicsSubchunks.back() + 1 - partConvexHullCount) : nullptr;
-
- // static flag set
- physicsChunks[chunkIndex].isStatic = (apexChunkFlags[apexChunkIndex] & (1 << 1)) != 0;
- }
- else
- {
- // this is earth chunk
- physicsChunks[chunkIndex].isStatic = true;
- }
- }
- }
-
- // check that vector didn't grow
- if (static_cast<int32_t>(physicsSubchunks.size()) > apexHullCount)
- {
- m_log(NvBlastMessage::Error, "Error: sub chunk count seems to be wrong. \n", __FILE__, __LINE__);
- return false;
- }
- return true;
-}
-
-void gatherChunkHullPoints(const DestructibleAsset* apexAsset, std::vector<std::vector<PxVec3> >& hullPoints)
-{
- hullPoints.resize(apexAsset->getChunkCount());
- for (uint32_t chunk = 0; chunk < apexAsset->getChunkCount(); ++chunk)
- {
- int32_t part = apexAsset->getPartIndex(chunk);
- NvParameterized::Interface** cxInterfaceArray = apexAsset->getPartConvexHullArray(part);
- for (uint32_t hull = 0; hull < apexAsset->getPartConvexHullCount(part); ++hull)
- {
- NvParameterized::Handle paramHandle(cxInterfaceArray[hull]);
- int32_t verticesCount = 0;
- paramHandle.getParameter("vertices");
- paramHandle.getArraySize(verticesCount);
- uint32_t oldSize = (uint32_t)hullPoints[chunk].size();
- hullPoints[chunk].resize(hullPoints[chunk].size() + verticesCount);
- paramHandle.getParamVec3Array(hullPoints[chunk].data() + oldSize, verticesCount);
- }
- }
-}
-PxBounds3 gatherChunkTriangles(const DestructibleAsset* apexAsset, std::vector<std::vector<Nv::Blast::Triangle> >& chunkTriangles, int32_t posBufferIndex, float scale, PxVec3 offset )
-{
-
- PxBounds3 bnd;
- bnd.setEmpty();
- chunkTriangles.clear();
- chunkTriangles.resize(apexAsset->getChunkCount());
- for (uint32_t chunkIndex = 0; chunkIndex < apexAsset->getChunkCount(); ++chunkIndex)
- {
- uint32_t part = apexAsset->getPartIndex(chunkIndex);
- const RenderMeshAsset* rAsset = apexAsset->getRenderMeshAsset();
- uint32_t submeshCount = rAsset->getSubmeshCount();
- for (uint32_t submeshIndex = 0; submeshIndex < submeshCount; ++submeshIndex)
- {
- const RenderSubmesh& currentSubmesh = rAsset->getSubmesh(submeshIndex);
- const uint32_t* indexArray = currentSubmesh.getIndexBuffer(part);
- uint32_t indexCount = currentSubmesh.getIndexCount(part);
- const PxVec3* positions = reinterpret_cast<const PxVec3*>(currentSubmesh.getVertexBuffer().getBuffer(posBufferIndex));
-
- for (uint32_t i = 0; i < indexCount; i += 3)
- {
- Vertex a;
- Vertex b;
- Vertex c;
- bnd.include(positions[indexArray[i]]);
- bnd.include(positions[indexArray[i + 1]]);
- bnd.include(positions[indexArray[i + 2]]);
-
- a.p = positions[indexArray[i]] - offset;
- b.p = positions[indexArray[i + 1]] - offset;
- c.p = positions[indexArray[i + 2]] - offset;
- a.p *= scale;
- b.p *= scale;
- c.p *= scale;
- chunkTriangles[chunkIndex].push_back(Nv::Blast::Triangle(a, b, c));
- }
- }
- }
- return bnd;
-}
-
-bool ApexImportTool::importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset,
- std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& apexChunkFlags)
-{
- ApexImporterConfig configDesc;
- configDesc.setDefaults();
- return importApexAsset(chunkReorderInvMap, apexAsset, chunkDescriptors, bondDescriptors, apexChunkFlags, configDesc);
-}
-
-
-bool ApexImportTool::importApexAsset(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset,
- std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondDescriptors, std::vector<uint32_t>& apexChunkFlags, const ApexImporterConfig& configDesc)
-{
- return importApexAssetInternal(chunkReorderInvMap, apexAsset, chunkDescriptors, bondDescriptors, apexChunkFlags, configDesc);
-}
-
-
-bool ApexImportTool::importApexAssetInternal(std::vector<uint32_t>& chunkReorderInvMap, const nvidia::apex::DestructibleAsset* apexAsset,
- std::vector<NvBlastChunkDesc>& chunkDescriptors, std::vector<NvBlastBondDesc>& bondsDescriptors, std::vector<uint32_t>& apexChunkFlags, const ApexImporterConfig& configDesc)
-{
-
- if (!apexAsset)
- {
- if (m_log != NULL)
- {
- m_log(NvBlastMessage::Error, "Error: attempting to import NULL Apex asset.\n", __FILE__, __LINE__);
- }
- return false;
- }
-
- // Build chunk descriptors for asset //
- const uint32_t apexChunkCount = apexAsset->getChunkCount();
- chunkDescriptors.clear();
- chunkDescriptors.resize(apexChunkCount);
- uint32_t rootChunkIndex = 0;
-
- for (uint32_t i = 0; i < apexChunkCount; ++i)
- {
- // Use bounds center for centroid
- const PxBounds3 bounds = apexAsset->getChunkActorLocalBounds(i);
- const PxVec3 center = bounds.getCenter();
- memcpy(chunkDescriptors[i].centroid, &center.x, 3 * sizeof(float));
-
- // Find chunk volume
- uint32_t partIndex = apexAsset->getPartIndex(i);
- uint32_t partConvexHullCount = apexAsset->getPartConvexHullCount(partIndex);
- NvParameterized::Interface** cxInterfaceArray = apexAsset->getPartConvexHullArray(partIndex);
- chunkDescriptors[i].volume = 0.0f;
- for (uint32_t hull = 0; hull < partConvexHullCount; ++hull)
- {
- NvParameterized::Handle paramHandle(cxInterfaceArray[hull]);
- float hullVolume;
- paramHandle.getParameter("volume");
- paramHandle.getParamF32(hullVolume);
- chunkDescriptors[i].volume += hullVolume;
- }
-
- int32_t parent = apexAsset->getChunkParentIndex(i);
- if (parent == -1)
- {
- rootChunkIndex = i;
- chunkDescriptors[i].parentChunkIndex = UINT32_MAX;
- }
- else
- {
- chunkDescriptors[i].parentChunkIndex = parent;
- }
-
- chunkDescriptors[i].flags = 0;
- chunkDescriptors[i].userData = i;
- }
- // Get support graph data from Apex asset //
-
- const NvParameterized::Interface* assetParameterized = apexAsset->getAssetNvParameterized();
- uint32_t maximumSupportDepth = 0;
-
- NvParameterized::Handle parameterHandle(*assetParameterized);
- parameterHandle.getParameter("supportDepth");
- parameterHandle.getParamU32(maximumSupportDepth);
- std::vector<std::pair<uint32_t, uint32_t> > overlapsBuffer;
- uint32_t overlapsCount = apexAsset->getCachedOverlapCountAtDepth(maximumSupportDepth);
- if (overlapsCount != 0)
- {
- const IntPair* overlap = reinterpret_cast<const IntPair*>(apexAsset->getCachedOverlapsAtDepth(maximumSupportDepth));
- for (uint32_t i = 0; i < overlapsCount; ++i)
- {
- chunkDescriptors[overlap[i].i0].flags = NvBlastChunkDesc::SupportFlag;
- chunkDescriptors[overlap[i].i1].flags = NvBlastChunkDesc::SupportFlag;
- overlapsBuffer.push_back(std::make_pair(overlap[i].i0, overlap[i].i1));
- }
- }
-
- // Format all connections as (chunk with lower index) -> (chunk with higher index) //
-
- for (uint32_t i = 0; i < overlapsBuffer.size(); ++i)
- {
- if (overlapsBuffer[i].first > overlapsBuffer[i].second)
- {
- std::swap(overlapsBuffer[i].first, overlapsBuffer[i].second);
- }
- }
-
- // Unique all connections //
- std::sort(overlapsBuffer.begin(), overlapsBuffer.end());
- overlapsBuffer.resize(std::unique(overlapsBuffer.begin(), overlapsBuffer.end()) - overlapsBuffer.begin());
-
- // Build bond descriptors (acquire area, normal, centroid)
- bondsDescriptors.clear();
- bondsDescriptors.resize(overlapsBuffer.size());
-
- Nv::Blast::BlastBondGenerator bondGenTool(GetApexSDK()->getCookingInterface(), &GetApexSDK()->getPhysXSDK()->getPhysicsInsertionCallback());
- std::vector<std::vector<Nv::Blast::Triangle> > chunkTriangles;
-
- PxBounds3 bnds = apexAsset->getRenderMeshAsset()->getBounds();
- PxVec3 offset = bnds.getCenter();
- float scale = 1.0f / PxMax(PxAbs(bnds.getExtents(0)), PxMax(PxAbs(bnds.getExtents(1)), PxAbs(bnds.getExtents(2))));
-
- bnds = gatherChunkTriangles(apexAsset, chunkTriangles, 0, scale, offset);
-
-
- BondGenerationConfig cf;
- cf.bondMode = BondGenerationConfig::AVERAGE;
- if (configDesc.infSearchMode == configDesc.EXACT)
- {
- cf.bondMode = BondGenerationConfig::EXACT;
- }
-
- bondGenTool.createBondBetweenMeshes(chunkTriangles, bondsDescriptors, overlapsBuffer, cf);
-
-
-
- float inverScale = 1.0f / scale;
-
- for (uint32_t i = 0; i < bondsDescriptors.size(); ++i)
- {
- bondsDescriptors[i].bond.area *= inverScale * inverScale;
- bondsDescriptors[i].bond.centroid[0] *= inverScale;
- bondsDescriptors[i].bond.centroid[1] *= inverScale;
- bondsDescriptors[i].bond.centroid[2] *= inverScale;
-
- bondsDescriptors[i].bond.centroid[0] += offset.x;
- bondsDescriptors[i].bond.centroid[1] += offset.y;
- bondsDescriptors[i].bond.centroid[2] += offset.z;
-
- }
-
- /// Delete all bonds with zero area ///
- for (uint32_t i = 0; i < bondsDescriptors.size(); ++i)
- {
- if (bondsDescriptors[i].bond.area == 0)
- {
- bondsDescriptors[i].chunkIndices[0] = bondsDescriptors.back().chunkIndices[0];
- bondsDescriptors[i].chunkIndices[1] = bondsDescriptors.back().chunkIndices[1];
- bondsDescriptors[i].bond = bondsDescriptors.back().bond;
- bondsDescriptors.pop_back();
- --i;
- }
- }
-
-
-
- apexChunkFlags.clear();
- apexChunkFlags.resize(chunkDescriptors.size());
- // special 'earth chunk'
- {
- uint32_t earthChunkIndex = (uint32_t)chunkDescriptors.size();
- NvBlastChunkDesc earthChunk;
- memset(earthChunk.centroid, 0, 3 * sizeof(float));
- earthChunk.volume = 0.0f;
- earthChunk.parentChunkIndex = rootChunkIndex;
- earthChunk.flags = NvBlastChunkDesc::SupportFlag;
- earthChunk.userData = earthChunkIndex;
- uint32_t chunksConnectedToEarth = 0;
- for (uint32_t i = 0; i < chunkDescriptors.size(); i++)
- {
- uint32_t chunkID = i;
- const NvParameterized::Interface* assetInterface = apexAsset->getAssetNvParameterized();
- NvParameterized::Handle chunksHandle(*assetInterface, "chunks");
- chunksHandle.set(chunkID);
- NvParameterized::Handle flagsHandle(*assetInterface);
- chunksHandle.getChildHandle(assetInterface, "flags", flagsHandle);
- uint32_t flags;
- flagsHandle.getParamU32(flags);
-
- apexChunkFlags[chunkID] = flags;
-
- // world support flag
- if (flags & (1 << 0))
- {
- NvBlastBondDesc bond;
- bond.chunkIndices[0] = i;
- bond.chunkIndices[1] = earthChunkIndex;
- bond.bond.area = 0.1f; // ???
- PxVec3 center = apexAsset->getChunkActorLocalBounds(chunkID).getCenter();
- memcpy(&bond.bond.centroid, &center.x, sizeof(PxVec3));
- PxVec3 normal = PxVec3(0, 0, 1);
- memcpy(&bond.bond.normal, &normal.x, sizeof(PxVec3));
- bondsDescriptors.push_back(bond);
- chunksConnectedToEarth++;
- }
- }
- if (chunksConnectedToEarth > 0)
- {
- chunkDescriptors.push_back(earthChunk);
- }
- }
-
- const uint32_t chunkCount = static_cast<uint32_t>(chunkDescriptors.size());
- const uint32_t bondCount = static_cast<uint32_t>(bondsDescriptors.size());
- std::vector<uint32_t> chunkReorderMap(chunkCount);
- std::vector<NvBlastChunkDesc> scratch(chunkCount);
- NvBlastEnsureAssetExactSupportCoverage(chunkDescriptors.data(), chunkCount, scratch.data(), m_log);
- NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), chunkDescriptors.data(), chunkCount, scratch.data(), m_log);
- NvBlastApplyAssetDescChunkReorderMapInplace(chunkDescriptors.data(), chunkCount, bondsDescriptors.data(), bondCount, chunkReorderMap.data(), scratch.data(), m_log);
- chunkReorderInvMap.resize(chunkReorderMap.size());
- Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<uint32_t>(chunkReorderMap.size()));
- return true;
-}
-
-
-bool ApexImportTool::saveAsset(const NvBlastAsset* asset, PxFileBuf* stream)
-{
- if (!asset)
- {
- if (m_log != NULL)
- {
- m_log(NvBlastMessage::Error, "Error: attempting to serialize NULL asset.\n", __FILE__, __LINE__);
- }
- return false;
- }
- if (!stream)
- {
- if (m_log != NULL)
- {
- m_log(NvBlastMessage::Error, "Error: bad output stream.\n", __FILE__, __LINE__);
- }
- return false;
- }
- const void* assetData = asset;
- uint32_t assetDataSize = NvBlastAssetGetSize(asset, m_log);
- stream->write(assetData, assetDataSize);
- stream->close();
- if (m_log != NULL)
- {
- m_log(NvBlastMessage::Info, "Saving finished... \n", __FILE__, __LINE__);
- }
- return true;
-}
-
-
-ApexImportTool::~ApexImportTool()
-{
- delete m_apexDestruction;
-}
-
-} // namespace ApexImporter
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp b/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp
deleted file mode 100644
index 7cf7492..0000000
--- a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtScopedResource.h"
-
-#include <ApexSDK.h>
-#include <RenderMeshAsset.h>
-#include <DestructibleAsset.h>
-#include <ModuleDestructible.h>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-namespace ApexImporter
-{
-
-void ApexReleaser::release(nvidia::apex::RenderMeshAssetAuthoring& a)
-{
- if (mApex)
- mApex->releaseAssetAuthoring(a);
-}
-
-
-void ApexReleaser::release(nvidia::apex::DestructibleAssetAuthoring& a)
-{
- if (mApex)
- mApex->releaseAssetAuthoring(a);
-}
-
-
-void ApexReleaser::release(nvidia::apex::ModuleDestructible& a)
-{
- if (mApex)
- mApex->releaseModule(&a);
-}
-
-} // namespace ApexImporter
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h b/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h
deleted file mode 100644
index e0d35b7..0000000
--- a/NvBlast/sdk/extensions/import/source/NvBlastExtScopedResource.h
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTSCOPEDRESOURCE_H
-#define NVBLASTEXTSCOPEDRESOURCE_H
-
-#include <PxAssert.h>
-
-
-#pragma warning(push)
-#pragma warning(disable:4512)
-
-namespace nvidia
-{
-namespace apex
-{
-class ApexSDK;
-class Asset;
-class DestructibleAsset;
-class AssetAuthoring;
-class ModuleDestructible;
-class RenderMeshAssetAuthoring;
-class DestructibleAssetAuthoring;
-}
-}
-
-namespace Nv
-{
-namespace Blast
-{
-
-namespace ApexImporter
-{
-
-template <class T>
-class DefaultReleaser
-{
-public:
- DefaultReleaser() { }
- PX_INLINE void release(T& t) { t.release(); }
-};
-
-class ApexReleaser
-{
-public:
- ApexReleaser() : mApex(nullptr) { }
- ApexReleaser(nvidia::apex::ApexSDK& apex) : mApex(&apex) { }
-
- void release(nvidia::apex::RenderMeshAssetAuthoring&);
- void release(nvidia::apex::DestructibleAssetAuthoring&);
- void release(nvidia::apex::ModuleDestructible&);
-
-protected:
- bool mbValid;
- nvidia::apex::ApexSDK* mApex;
-};
-
-template< class Releasable, class Releaser = DefaultReleaser<Releasable> >
-class ScopedResource
-{
-public:
- ScopedResource()
- : mpReleasable(nullptr), mIsReleasable(true){}
-
- ScopedResource(Releasable* pReleasable, const Releaser& releaser)
- : mpReleasable(pReleasable),
- mReleaser(releaser), mIsReleasable(true) { }
-
- ScopedResource(Releasable* pReleasable, bool isReleasable = true)
- : mpReleasable(pReleasable), mIsReleasable(isReleasable) { }
-
- ~ScopedResource()
- {
- destroy();
- }
-
- PX_INLINE operator bool() const
- {
- return (nullptr != mpReleasable);
- }
-
- PX_INLINE Releasable* get() const
- {
- return mpReleasable;
- }
-
- PX_INLINE Releasable* release()
- {
- Releasable* pReleasable = mpReleasable;
- mpReleasable = nullptr;
- return pReleasable;
- }
-
- PX_INLINE Releasable& operator* () const
- {
- PX_ASSERT(*this);
- return *mpReleasable;
- }
-
- PX_INLINE Releasable* operator-> () const
- {
- return mpReleasable;
- }
-
- PX_INLINE bool operator==(const ScopedResource& b) const
- {
- return mpReleasable == b.mpReleasable;
- }
-
- PX_INLINE bool operator!=(const ScopedResource& b) const
- {
- return !(*this == b);
- }
-
- PX_INLINE void reset(Releasable* pReleasable, bool isReleasable = true)
- {
- if (mpReleasable == pReleasable) return;
- destroy();
- mpReleasable = pReleasable;
- mIsReleasable = isReleasable;
- }
-
- PX_INLINE void reset(Releasable* pReleasable, const Releaser& releaser, bool isReleasable = true)
- {
- reset(pReleasable);
- mReleaser = releaser;
- mIsReleasable = isReleasable;
- }
-
-private:
-
- void destroy()
- {
- if (*this && mIsReleasable)
- mReleaser.release(*mpReleasable);
- }
-
- ScopedResource(const ScopedResource&);
- ScopedResource& operator=(const ScopedResource&);
-
- Releasable* mpReleasable;
- Releaser mReleaser;
- bool mIsReleasable;
-};
-
-} // namespace ApexImporter
-
-} // namespace Blast
-} // namespace Nv
-
-#pragma warning(pop)
-
-#endif // NVBLASTEXTSCOPEDRESOURCE_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h
deleted file mode 100644
index ac3576d..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTIMPACTDAMAGEMANAGER_H
-#define NVBLASTEXTIMPACTDAMAGEMANAGER_H
-
-#include "PxFiltering.h"
-#include "NvPreprocessor.h"
-
-// Forward declarations
-namespace physx
-{
-struct PxContactPair;
-struct PxContactPairHeader;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxActor;
-class ExtPxManager;
-
-
-/**
-Custom Damage Function
-*/
-typedef bool(*ExtImpactDamageFunction)(void* data, ExtPxActor* actor, physx::PxShape* shape, physx::PxVec3 worldPos, physx::PxVec3 worldForce);
-
-
-/**
-Impact Damage Manager Settings.
-*/
-struct ExtImpactSettings
-{
- bool isSelfCollissionEnabled; //!< family's self collision enabled
- float fragility; //!< global fragility factor
- ExtImpactDamageFunction damageFunction; //!< custom damage function, can be nullptr, default internal one will be used in that case.
- void* damageFunctionData; //!< data to be passed in custom damage function
-
-
- ExtImpactSettings() :
- isSelfCollissionEnabled(false),
- fragility(1.0f),
- damageFunction(nullptr)
- {}
-};
-
-
-/**
-Impact Damage Manager.
-
-Requires ExtPxManager.
-Call onContact from PxSimulationEventCallback onContact to accumulate damage.
-Call applyDamage to apply accumulated damage.
-*/
-class NV_DLL_EXPORT ExtImpactDamageManager
-{
-public:
- //////// manager creation ////////
-
- /**
- Create a new ExtImpactDamageManager.
-
- \param[in] pxManager The ExtPxManager instance to be used by impact damage manager.
- \param[in] settings The settings to be set on ExtImpactDamageManager.
-
- \return the new ExtImpactDamageManager if successful, NULL otherwise.
- */
- static ExtImpactDamageManager* create(ExtPxManager* pxManager, ExtImpactSettings settings = ExtImpactSettings());
-
- /**
- Release this manager.
- */
- virtual void release() = 0;
-
-
- //////// interface ////////
-
- /**
- Set ExtImpactDamageManager settings.
-
- \param[in] settings The settings to be set on ExtImpactDamageManager.
- */
- virtual void setSettings(const ExtImpactSettings& settings) = 0;
-
- /**
- This method is equal to PxSimulationEventCallback::onContact.
-
- User should implement own PxSimulationEventCallback onContact and call this method in order ExtImpactDamageManager to work correctly.
-
- Contacts will be processed and impact damage will be accumulated.
-
- \param[in] pairHeader Information on the two actors whose shapes triggered a contact report.
- \param[in] pairs The contact pairs of two actors for which contact reports have been requested. @see PxContactPair.
- \param[in] nbPairs The number of provided contact pairs.
-
- @see PxSimulationEventCallback
- */
- virtual void onContact(const physx::PxContactPairHeader& pairHeader, const physx::PxContactPair* pairs, uint32_t nbPairs) = 0;
-
-
- /**
- Apply accumulated impact damage.
- */
- virtual void applyDamage() = 0;
-
-
- //////// filter shader ////////
-
- /**
- Custom implementation of PxSimulationFilterShader, enables necessary information to be passed in onContact().
- Set it in your PxScene PxSceneDesc in order to impact damage to work correctly or implement your own.
-
- @see PxSimulationFilterShader
- */
- static physx::PxFilterFlags FilterShader(
- physx::PxFilterObjectAttributes attributes0,
- physx::PxFilterData filterData0,
- physx::PxFilterObjectAttributes attributes1,
- physx::PxFilterData filterData1,
- physx::PxPairFlags& pairFlags,
- const void* constantBlock,
- uint32_t constantBlockSize);
-
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTIMPACTDAMAGEMANAGER_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h
deleted file mode 100644
index b2d938b..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPx.h
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPX_H
-#define NVBLASTEXTPX_H
-
-
-/**
-This is the main include header for the BlastExt Physics, for users who
-want to use a single #include file.
-
-Alternatively, one can instead directly #include a subset of the below files.
-*/
-
-#include "NvBlastExtPxActor.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtPxFamily.h"
-#include "NvBlastExtPxListener.h"
-#include "NvBlastExtPxManager.h"
-
-
-#endif // ifndef NVBLASTEXTPX_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h
deleted file mode 100644
index 994ace7..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXACTOR_H
-#define NVBLASTEXTPXACTOR_H
-
-#include "NvBlastTypes.h"
-
-
-// Forward declarations
-namespace physx
-{
- class PxRigidDynamic;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxFamily;
-class TkActor;
-
-
-/**
-Actor.
-
-Corresponds one to one to PxRigidDynamic and ExtActor.
-*/
-class ExtPxActor
-{
-public:
- /**
- Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices().
-
- \return the number of visible chunk indices for the actor.
- */
- virtual uint32_t getChunkCount() const = 0;
-
- /**
- Access actor's array of chunk indices. Use getChunkCount() to get a size of this array.
-
- \return a pointer to an array of chunk indices of an actor.
- */
- virtual const uint32_t* getChunkIndices() const = 0;
-
- /**
- Every actor has corresponding PxActor.
-
- /return a pointer to PxRigidDynamic actor.
- */
- virtual physx::PxRigidDynamic& getPhysXActor() const = 0;
-
- /**
- Every actor has corresponding TkActor.
-
- /return a pointer to TkActor actor.
- */
- virtual TkActor& getTkActor() const = 0;
-
- /**
- Every actor has corresponding ExtPxFamily.
-
- /return a pointer to ExtPxFamily family.
- */
- virtual ExtPxFamily& getFamily() const = 0;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXACTOR_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h
deleted file mode 100644
index a4dbe0e..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxAsset.h
+++ /dev/null
@@ -1,201 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXASSET_H
-#define NVBLASTEXTPXASSET_H
-
-#include "NvBlastTkFramework.h"
-#include "PxConvexMeshGeometry.h"
-#include "PxTransform.h"
-#include "NvBlastPreprocessor.h"
-
-
-// Forward declarations
-namespace physx
-{
-class PxCooking;
-
-namespace general_PxIOStream2
-{
-class PxFileBuf;
-}
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-/**
-Descriptor for PxAsset creation.
-
-PxAsset creates TkAsset internally, so TkAssetDesc must be filled.
-In addition it needs physics chunks data. Every chunk can have any amount of Convexes (Subchunks).
-*/
-struct ExtPxAssetDesc : public TkAssetDesc
-{
- /**
- Physics Subchunk.
-
- Represents convex and it's position.
- */
- struct SubchunkDesc
- {
- physx::PxTransform transform; //!< convex local transform
- physx::PxConvexMeshGeometry geometry; //!< convex geometry
- };
-
- /**
- Physics Chunk.
-
- Contains any amount of subchunks. Empty subchunks array makes chunk invisible.
- */
- struct ChunkDesc
- {
- SubchunkDesc* subchunks; //!< array of subchunks for chunk, can be empty
- uint32_t subchunkCount; //!< size array of subchunks for chunk, can be 0
- bool isStatic; //!< is chunk static. Static chunk makes PxActor Kinematic.
- };
-
- ChunkDesc* pxChunks; //!< array of chunks in asset, should be of size chunkCount (@see NvBlastAssetDesc)
-};
-
-
-/**
-Physics Subchunk.
-
-Represents convex and it's local position.
-*/
-struct ExtPxSubchunk
-{
- physx::PxTransform transform; //!< convex local transform
- physx::PxConvexMeshGeometry geometry; //!< convex geometry
-};
-
-
-/**
-Physics Chunk.
-
-Contains any amount of subchunks.
-*/
-struct ExtPxChunk
-{
- uint32_t firstSubchunkIndex; //!< first Subchunk index in Subchunk's array in ExtPhyicsAsset
- uint32_t subchunkCount; //!< Subchunk count. Can be 0.
- bool isStatic; //!< is chunk static (kinematic)?.
-};
-
-
-/**
-Asset.
-
-Keeps all the static data needed for physics.
-*/
-class NV_DLL_EXPORT ExtPxAsset
-{
-public:
-
- /**
- Create a new ExtPxAsset.
-
- \param[in] desc The ExtPxAssetDesc descriptor to be used, @see ExtPxAssetDesc.
- \param[in] framework The TkFramework instance to be used to create TkAsset.
-
- \return the new ExtPxAsset if successful, NULL otherwise.
- */
- static ExtPxAsset* create(const ExtPxAssetDesc& desc, TkFramework& framework);
-
-
- /*
- Factory method for deserialization
-
- Doesn't specify chunks or subchunks as they'll be fed in during deserialization to avoid copying stuff around.
-
- */
- static ExtPxAsset* create(TkAsset* asset);
-
-
- /**
- Deserialize an ExtPxAsset object from the given stream.
-
- \param[in] stream User-defined stream object.
- \param[in] framework The TkFramework instance to be used to deserialize TkAsset.
- \param[in] physics The PxPhysics instance to be to deserialize PxConvexMesh(s).
-
- \return pointer the deserialized ExtPxAsset object if successful, or NULL if unsuccessful.
- */
- static ExtPxAsset* deserialize(physx::general_PxIOStream2::PxFileBuf& stream, TkFramework& framework, physx::PxPhysics& physics);
-
- /**
- Release this ExtPxAsset.
- */
- virtual void release() = 0;
-
- /**
- Write the asset's data to the user-defined PxFileBuf stream. Underlying TkAsset would be also serialized.
-
- \param[in] stream User-defined stream object.
- \param[in] cooking The PxCooking instance to be used to serialize PxConvexMesh(s).
-
- \return true if serialization was successful, false otherwise.
- */
- virtual bool serialize(physx::general_PxIOStream2::PxFileBuf& stream, physx::PxCooking& cooking) const = 0;
-
- /**
- Every ExtPxAsset has corresponding TkAsset.
-
- /return a pointer to TkAsset actor.
- */
- virtual const TkAsset& getTkAsset() const = 0;
-
- /**
- Get the number of chunks for this asset. May be used in conjunction with getChunks().
-
- \return the number of chunks for the asset.
- */
- virtual uint32_t getChunkCount() const = 0;
-
- /**
- Access asset's array of chunks. Use getChunkCount() to get the size of this array.
-
- \return a pointer to an array of chunk of an asset.
- */
- virtual const ExtPxChunk* getChunks() const = 0;
-
- /**
- Get the number of subchunks for this asset. May be used in conjunction with getSubchunks().
- Subchunk count is the maximum value of ExtPxChunk: (firstSubchunkIndex + subchunkCount).
-
- \return the number of subchunks for the asset.
- */
- virtual uint32_t getSubchunkCount() const = 0;
-
- /**
- Access asset's array of subchunks. Use getSubchunkCount() to get the size of this array.
-
- \return a pointer to an array of subchunks of an asset.
- */
- virtual const ExtPxSubchunk* getSubchunks() const = 0;
-
- /**
- Pointer field available to the user.
- */
- void* userData;
-};
-
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXASSET_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h
deleted file mode 100644
index 7805c15..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxFamily.h
+++ /dev/null
@@ -1,223 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXFAMILY_H
-#define NVBLASTEXTPXFAMILY_H
-
-#include "PxFiltering.h"
-
-
-// Forward declarations
-namespace physx
-{
-class PxRigidDynamic;
-class PxMaterial;
-class PxScene;
-class PxTransform;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxActor;
-class ExtPxAsset;
-class ExtPxListener;
-class TkFamily;
-
-
-/**
-PxShape Desc.
-
-Used to set settings for newly created PxShapes.
-
-@see PxShape
-*/
-struct ExtPxShapeDescTemplate
-{
- uint8_t flags; //!< PxShapeFlags flags
- physx::PxFilterData simulationFilterData; //!< user definable collision filter data
- physx::PxFilterData queryFilterData; //!< user definable query filter data.
- float contactOffset; //!< contact offset
- float restOffset; //!< rest offset
-};
-
-
-/**
-PxActor Desc.
-
-Used to set settings for newly created PxActors.
-*/
-struct ExtPxActorDescTemplate
-{
- uint8_t flags; //!< actor flags
-};
-
-
-/**
-Physics Spawn Settings.
-
-This Struct unifies setting to be used when PhysX actors are created.
-*/
-struct ExtPxSpawnSettings
-{
- physx::PxScene* scene; //!< PxScene for PxActors to be spawned
- physx::PxMaterial* material; //!< default PxMaterial
- float density; //!< default density for PhysX
-};
-
-
-/**
-PxFamily.
-
-A collection of actors. Maps 1 to 1 with TkFamily.
-*/
-class ExtPxFamily
-{
-public:
- /**
- Spawn ExtPxFamily. Can be called only once. Actual PhysX actors will created and placed in PxScene
-
- \param[in] pose World transform.
- \param[in] scale Scale applied to spawned actors.
- \param[in] settings Spawn settings.
-
- \return true if spawn was successful, false otherwise.
- */
- virtual bool spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) = 0;
-
-
- /**
- Despawn this ExtPxFamily. This removes the PhysX actors from PxScene and deletes them, as well as
- deleting the created ExtPxActors
-
- This does not call release() on the family.
-
- \returns true if successful.
- */
- virtual bool despawn() = 0;
-
-
- /**
- The number of actors currently in this family.
-
- \return the number of ExtPxActor that currently exist in this family.
- */
- virtual uint32_t getActorCount() const = 0;
-
- /**
- Retrieve an array of pointers (into the user-supplied buffer) to actors.
-
- \param[out] buffer A user-supplied array of ExtPxActor pointers.
- \param[in] bufferSize The number of elements available to write into buffer.
-
- \return the number of ExtPxActor pointers written to the buffer.
- */
- virtual uint32_t getActors(ExtPxActor** buffer, uint32_t bufferSize) const = 0;
-
- /**
- Every family has corresponding TkFamily.
-
- /return a pointer to TkFamily actor.
- */
- virtual TkFamily& getTkFamily() const = 0;
-
- /**
- Access an array of shapes of subchunks. The size of array is equal getPxAsset()->getSubchunkCount().
- For every corresponding subchunk it contains pointer to created PxShape or nullptr.
-
- \return the pointer to subchunk shapes array.
- */
- virtual const physx::PxShape* const* getSubchunkShapes() const = 0;
-
- /**
- Every family has an associated asset.
-
- \return a pointer to the (const) ExtPxAsset object.
- */
- virtual const ExtPxAsset& getPxAsset() const = 0;
-
- /**
- Set the default material to be used for PxRigidDynamic creation.
-
- \param[in] material The material to be the new default.
- */
- virtual void setMaterial(physx::PxMaterial& material) = 0;
-
- /*
- Set ExtPxPxShapeDesc to be used on all newly created PxShapes.
-
- NOTE: Using it will override marking LEAF_CHUNK in simulationFilterData.word3 now.
-
- \param[in] pxShapeDesc The PxShape desc to be the new default. Can be nullptr.
- */
- virtual void setPxShapeDescTemplate(const ExtPxShapeDescTemplate* pxShapeDesc) = 0;
-
- /**
- Get the default ExtPxPxShapeDesc to be used on all newly created PxShapes.
-
- \return a pointer to the default PxShape desc. Can be nullptr.
- */
- virtual const ExtPxShapeDescTemplate* getPxShapeDescTemplate() const = 0;
-
- /*
- Set ExtPxPxActorDesc to be used on all newly created PxActors.
-
- \param[in] pxActorDesc The PxActor desc to be the new default. Can be nullptr.
- */
- virtual void setPxActorDesc(const ExtPxActorDescTemplate* pxActorDesc) = 0;
-
- /**
- Get the default ExtPxPxActorDesc to be used on all newly created PxActors.
-
- \return a pointer to the default PxActor desc. Can be nullptr.
- */
- virtual const ExtPxActorDescTemplate* getPxActorDesc() const = 0;
-
- /**
- Add a user implementation of ExtPxListener to this family's list of listeners.
-
- \param[in] listener The event listener to add.
- */
- virtual void subscribe(ExtPxListener& listener) = 0;
-
- /**
- Remove a user implementation of ExtPxListener from this family's list of listeners.
-
- \param[in] listener The event listener to remove.
- */
- virtual void unsubscribe(ExtPxListener& listener) = 0;
-
- /**
- Call after split.
- */
- virtual void postSplitUpdate() = 0;
-
- /**
- Release this family.
- */
- virtual void release() = 0;
-
- /**
- UserData pointer. Free to be used by user in any way.
- */
- void* userData;
-};
-
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXFAMILY_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h
deleted file mode 100644
index 4c43283..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxListener.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXLISTENER_H
-#define NVBLASTEXTPXLISTENER_H
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxFamily;
-class ExtPxActor;
-
-
-/**
-Physics Listener Interface.
-
-Actor create/destroy events listener.
-*/
-class ExtPxListener
-{
-public:
- /**
- Interface to be implemented by the user. Will be called when ExtPxFamily creates new actor.
-
- \param[in] family Corresponding ExtPxFamily with new actor.
- \param[in] actor The new actor.
- */
- virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) = 0;
-
- /**
- Interface to be implemented by the user. Will be called when ExtPxFamily destroy an actor.
-
- \param[in] family Corresponding ExtPxFamily.
- \param[in] actor The actor to be destroyed.
- */
- virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) = 0;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXLISTENER_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h
deleted file mode 100644
index 9d73898..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxManager.h
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXMANAGER_H
-#define NVBLASTEXTPXMANAGER_H
-
-#include "NvBlastTypes.h"
-#include "PxConvexMeshGeometry.h"
-#include "PxTransform.h"
-#include "NvPreprocessor.h"
-
-
-// Forward declarations
-namespace physx
-{
-class PxPhysics;
-class PxRigidDynamic;
-class PxJoint;
-
-namespace general_PxIOStream2
-{
-class PxFileBuf;
-}
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxActor;
-class ExtPxAsset;
-class ExtPxFamily;
-class ExtPxListener;
-class TkFamily;
-class TkFramework;
-class TkGroup;
-class TkJoint;
-
-
-/**
-Family Desc.
-
-Used to create Physics Family.
-*/
-struct ExtPxFamilyDesc
-{
- const ExtPxAsset* pxAsset; //!< px asset to create from, pointer will be stored in family.
- NvBlastActorDesc actorDesc; //!< actor descriptor to be used when creating TkActor.
- TkGroup* group; //!< if not nullptr, created TkActor will be placed in group
-};
-
-
-/**
-Function pointer for PxJoint creation.
-
-It will be called when new joints are being created. It should return valid PxJoint pointer or nullptr.
-*/
-typedef physx::PxJoint*(*ExtPxCreateJointFunction)(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1, const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint);
-
-
-/**
-Physics Manager.
-
-Used to create and manage Physics Families.
-*/
-class NV_DLL_EXPORT ExtPxManager
-{
-public:
- //////// manager creation ////////
-
- /**
- Create a new ExtPxManager.
-
- \param[in] physics The PxPhysics instance to be used by ExtPxManager.
- \param[in] framework The TkFramework instance to be used by ExtPxManager.
- \param[in] createFn The function to be used when creating joints, can be nullptr.
- \param[in] useUserData Flag if ExtPxManager is allowed to override PxActor's userData, it will store pointer to PxActor there.
- It is recommended as fastest way. If set to 'false' HashMap will be used.
-
- \return the new ExtPxManager if successful, NULL otherwise.
- */
- static ExtPxManager* create(physx::PxPhysics& physics, TkFramework& framework, ExtPxCreateJointFunction createFn = nullptr, bool useUserData = true);
-
- /**
- Release this manager.
- */
- virtual void release() = 0;
-
-
- //////// impact ////////
-
- /**
- Simulation Filter data to be set on leaf chunk actors
- */
- enum FilterDataAttributes
- {
- LEAF_CHUNK = 1,
- };
-
-
- //////// interface ////////
-
- /**
- Create a px family from the given descriptor.
-
- \param[in] desc The family descriptor (see ExtPxFamilyDesc).
-
- \return the created family, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
- */
- virtual ExtPxFamily* createFamily(const ExtPxFamilyDesc& desc) = 0;
-
- /**
- Create a px joint associated with TkJoint.
-
- ExtPxCreateJointFunction will be called after this call.
- ExtPxCreateJointFunction must be set, nothing will happen otherwise.
-
- \param[in] joint TkJoint to be used to create px joint.
-
- \return true iff Joint was created.
- */
- virtual bool createJoint(TkJoint& joint) = 0;
-
- /**
- Destroy a px joint associated with TkJoint.
-
- \param[in] joint TkJoint to be used to destroy px joint.
- */
- virtual void destroyJoint(TkJoint& joint) = 0;
-
- /**
- Set ExtPxCreateJointFunction to be used when new joints are being created.\
-
- \param[in] createFn Create function pointer to set, can be nullptr.
- */
- virtual void setCreateJointFunction(ExtPxCreateJointFunction createFn) = 0;
-
- /**
- The number of families currently in this manager.
-
- \return the number of ExtPxFamily that currently exist in this manger.
- */
- virtual uint32_t getFamilyCount() const = 0;
-
- /**
- Retrieve an array of pointers (into the user-supplied buffer) to families.
-
- \param[out] buffer A user-supplied array of ExtPxFamily pointers.
- \param[in] bufferSize The number of elements available to write into buffer.
-
- \return the number of ExtPxFamily pointers written to the buffer.
- */
- virtual uint32_t getFamilies(ExtPxFamily** buffer, uint32_t bufferSize) const = 0;
-
- /**
- Look up an associated ExtPxFamily by TkFamily pointer.
-
- \param[in] family The TkFamily pointer to look up.
-
- \return pointer to the ExtPxFamily object if it exists, NULL otherwise.
- */
- virtual ExtPxFamily* getFamilyFromTkFamily(TkFamily& family) const = 0;
-
- /**
- Look up an associated ExtPxActor by PxRigidDynamic pointer.
-
- \param[in] pxActor The PxRigidDynamic pointer to look up.
-
- \return pointer to the ExtPxActor object if it exists, NULL otherwise.
- */
- virtual ExtPxActor* getActorFromPhysXActor(const physx::PxRigidDynamic& pxActor) const = 0;
-
- /**
- Get a PxPhysics object pointer used upon manager creation.
-
- \return a pointer to the (const) PxPhysics object.
- */
- virtual physx::PxPhysics& getPhysics() const = 0;
-
- /**
- Get a TkFramework object pointer used upon manager creation.
-
- \return a pointer to the TkFramework object.
- */
- virtual TkFramework& getFramework() const = 0;
-
- /**
- Get if useUserData was set upon manager creation.
-
- \return true iff PxActor userData is used by manager.
- */
- virtual bool isPxUserDataUsed() const = 0;
-
- /**
- Limits the total number of actors that can exist at a given time. A value of zero disables this (gives no limit).
-
- \param[in] limit If not zero, the maximum number of actors that will be allowed to exist.
- */
- virtual void setActorCountLimit(uint32_t limit) = 0;
-
- /**
- Retrieve the limit to the total number of actors that can exist at a given time. A value of zero disables this (gives no limit).
-
- \return the limit to the total number of actors that can exist at a given time (or zero if there is no limit).
- */
- virtual uint32_t getActorCountLimit() = 0;
-
- /**
- The total number of PxActors generated by Blast.
-
- \return the total number of PxActors generated by Blast.
- */
- virtual uint32_t getPxActorCount() const = 0;
-
- /**
- Add a user implementation of ExtPxListener to this family's list of listeners.
-
- \param[in] listener The event listener to add.
- */
- virtual void subscribe(ExtPxListener& listener) = 0;
-
- /**
- Remove a user implementation of ExtPxListener from this family's list of listeners.
-
- \param[in] listener The event listener to remove.
- */
- virtual void unsubscribe(ExtPxListener& listener) = 0;
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXMANAGER_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h
deleted file mode 100644
index 2fd389d..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtStressSolver.h
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTSTRESSSOLVER_H
-#define NVBLASTEXTSTRESSSOLVER_H
-
-#include "common/PxRenderBuffer.h"
-#include <vector>
-#include "NvPreprocessor.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// forward declarations
-class ExtPxFamily;
-class ExtPxActor;
-
-/**
-Stress Solver Settings
-
-Stress on every bond is calculated as
-stress = bond.linearStress * stressLinearFactor + bond.angularStress * stressAngularFactor
-where:
-bond.linearStress - is linear stress force on particular bond
-bond.angularStress - is angular stress force on particular bond
-stressLinearFactor, stressAngularFactor - are a multiplier parameter set by this struct
-
-Support graph reduction:
-2 ^ reduction level = max node count to be aggregated during graph reduction, so 0 is 2 % 0 = 1, basically use support graph.
-So N nodes graph will be simplified to contain ~ N / (2 ^ reduction level)
-*/
-struct ExtStressSolverSettings
-{
- float stressLinearFactor; //!< linear stress on bond multiplier
- float stressAngularFactor; //!< angular stress on bond multiplier
- uint32_t bondIterationsPerFrame; //!< number of bond iterations to perform per frame, @see getIterationsPerFrame() below
- uint32_t graphReductionLevel; //!< graph reduction level
-
- ExtStressSolverSettings() :
- stressLinearFactor(0.00004f),
- stressAngularFactor(0.00007f),
- bondIterationsPerFrame(18000),
- graphReductionLevel(3)
- {}
-};
-
-
-/**
-Stress Solver.
-
-Uses ExtPxFamily, allocates and prepares it's graph once when it's created. Then it's being quickly updated on every
-actor split.
-Works on both dynamic and static actor's within family.
-For static actors it applies gravity.
-For dynamic actors it applies centrifugal force.
-Additionally applyImpulse() method can be used to apply external impulse (like impact damage).
-*/
-class NV_DLL_EXPORT ExtStressSolver
-{
-public:
- //////// creation ////////
-
- /**
- Create a new ExtStressSolver.
-
- \param[in] family The ExtPxFamily instance to calculate stress on.
- \param[in] settings The settings to be set on ExtStressSolver.
-
- \return the new ExtStressSolver if successful, NULL otherwise.
- */
- static ExtStressSolver* create(ExtPxFamily& family, ExtStressSolverSettings settings = ExtStressSolverSettings());
-
-
- //////// interface ////////
-
- /**
- Release this stress solver.
- */
- virtual void release() = 0;
-
- /**
- Set stress solver settings.
- Changing graph reduction level will lead to graph being rebuilt (which is fast, but still not recommended).
- All other settings are applied instantly and can be changed every frame.
-
- \param[in] settings The settings to be set on ExtStressSolver.
- */
- virtual void setSettings(const ExtStressSolverSettings& settings) = 0;
-
- /**
- Get stress solver settings.
-
- \return the pointer to stress solver settings currently set.
- */
- virtual const ExtStressSolverSettings& getSettings() const = 0;
-
- /**
- Apply external impulse on particular actor of family
-
- \param[in] actor The ExtPxActor to apply impulse on.
- \param[in] position Local position in actor's coordinates to apply impulse on.
- \param[in] force Impulse to apply (kg * m / s).
- */
- virtual void applyImpulse(ExtPxActor& actor, physx::PxVec3 position, physx::PxVec3 force) = 0;
-
- /**
- Update stress solver.
-
- Calculate stress and optionally apply damage.
-
- \param[in] doDamage If 'true' damage will be applied after stress solver.
- */
- virtual void update(bool doDamage = true) = 0;
-
- /**
- Reset stress solver.
-
- Stress solver uses warm start internally, calling this function will flush all previous data calculated and also zeros frame count.
- This function is to be used for debug purposes.
- */
- virtual void reset() = 0;
-
- /**
- Debug Render Mode
- */
- enum DebugRenderMode
- {
- STRESS_GRAPH = 0, //!< render only stress graph
- STRESS_GRAPH_NODES_IMPULSES = 1, //!< render stress graph + nodes impulses after solving stress
- STRESS_GRAPH_BONDS_IMPULSES = 2 //!< render stress graph + bonds impulses after solving stress
- };
-
- /**
- Fill debug render for passed array of support graph nodes.
-
- \param[in] nodes Node indices of support graph to debug render for.
- \param[out] lines Lines array to fill.
- \param[in] mode Debug render mode.
- \param[in] scale Scale to be applied on impulses.
- */
- virtual void fillDebugRender(const std::vector<uint32_t>& nodes, std::vector<physx::PxDebugLine>& lines, DebugRenderMode mode, float scale = 1.0f) = 0;
-
- /**
- Get stress solver linear error.
-
- \return the total linear error of stress calculation.
- */
- virtual float getStressErrorLinear() const = 0;
-
- /**
- Get stress solver angular error.
-
- \return the total angular error of stress calculation.
- */
- virtual float getStressErrorAngular() const = 0;
-
- /**
- Get stress solver total iterations count since it was created (or reset).
-
- \return the iterations count.
- */
- virtual uint32_t getIterationCount() const = 0;
-
- /**
- Get stress solver total frames count (update() calls) since it was created (or reset).
-
- \return the frames count.
- */
- virtual uint32_t getFrameCount() const = 0;
-
- /**
- Get stress solver bonds count, after graph reduction was applied.
-
- \return the bonds count.
- */
- virtual uint32_t getBondCount() const = 0;
-
-
- //////// helpers ////////
-
- /**
- Get iteration per frame (update() call).
-
- Helper method to know how many solver iterations are made per frame.
-
- \return the iterations per frame count.
- */
- uint32_t getIterationsPerFrame() const
- {
- uint32_t perFrame = getSettings().bondIterationsPerFrame / (getBondCount() + 1);
- return perFrame > 0 ? perFrame : 1;
- }
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTSTRESSSOLVER_H
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h
deleted file mode 100644
index 805378a..0000000
--- a/NvBlast/sdk/extensions/physx/include/NvBlastExtSync.h
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTSYNC_H
-#define NVBLASTEXTSYNC_H
-
-#include "NvBlastTk.h"
-#include "foundation/PxTransform.h"
-#include "foundation/PxAllocatorCallback.h"
-#include "NvPreprocessor.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class ExtPxFamily;
-class ExtPxManager;
-
-
-/**
-Sync Event types
-*/
-struct ExtSyncEventType
-{
- enum Enum
- {
- Fracture = 0, //!< Contains Fracture commands
- FamilySync, //!< Contains full family Family blob
- Physics, //!< Contains actor's physical info, like transforms
-
- Count
- };
-};
-
-
-/**
-Generic Sync Event
-*/
-struct NV_DLL_EXPORT ExtSyncEvent
-{
- ExtSyncEvent(ExtSyncEventType::Enum t) : type(t) {}
- virtual ~ExtSyncEvent() {}
-
- template<class T>
- const T* getEvent() const { return reinterpret_cast<const T*>(this); }
-
- /**
- Any Event can be copied (cloned).
-
- \return the pointer to the new copy of event.
- */
- virtual ExtSyncEvent* clone() const = 0;
-
- void release();
-
- ExtSyncEventType::Enum type; //!< Event type
- uint64_t timestamp; //!< Event timestamp
- NvBlastID familyID; //!< TkFamily ID
-};
-
-
-/**
-Generic CRTP for Sync Events
-*/
-template <class T, ExtSyncEventType::Enum eventType>
-struct ExtSyncEventInstance : public ExtSyncEvent
-{
- ExtSyncEventInstance() : ExtSyncEvent(eventType) {}
-
- static const ExtSyncEventType::Enum EVENT_TYPE = eventType;
-
- ExtSyncEvent* clone() const override
- {
- return new (NvBlastTkFrameworkGet()->getAllocatorCallback().allocate(sizeof(T), nullptr, __FILE__, __LINE__)) T(*(T*)this);
- }
-};
-
-
-/**
-Fracture Sync Event
-*/
-struct ExtSyncEventFracture : public ExtSyncEventInstance<ExtSyncEventFracture, ExtSyncEventType::Fracture>
-{
- std::vector<NvBlastBondFractureData> bondFractures; //!< bond fracture data
- std::vector<NvBlastChunkFractureData> chunkFractures; //!< chunk fracture data
-};
-
-
-/**
-Family Sync Event
-*/
-struct ExtSyncEventFamilySync : public ExtSyncEventInstance<ExtSyncEventFamilySync, ExtSyncEventType::FamilySync>
-{
- std::vector<char> family; //!< family binary blob
-};
-
-
-/**
-Physics Sync Event
-*/
-struct ExtSyncEventPhysicsSync : public ExtSyncEventInstance<ExtSyncEventPhysicsSync, ExtSyncEventType::Physics>
-{
- struct ActorData
- {
- uint32_t actorIndex; //!< actor index in family
- physx::PxTransform transform; //!< actor world transform
- };
-
- std::vector<ActorData> data; //!< actors data
-};
-
-
-/**
-Sync Manager.
-
-Implements TkEventListener interface. It can be directly subscribed to listen for family events.
-*/
-class NV_DLL_EXPORT ExtSync : public TkEventListener
-{
-public:
- //////// creation ////////
-
- /**
- Create a new ExtSync.
-
- \return the new ExtSync if successful, NULL otherwise.
- */
- static ExtSync* create();
-
-
- //////// common interface ////////
-
- /**
- Release Sync manager.
- */
- virtual void release() = 0;
-
-
- //////// server-side interface ////////
-
- /**
- TkEventListener interface.
-
- \param[in] events The array of events being dispatched.
- \param[in] eventCount The number of events in the array.
- */
- virtual void receive(const TkEvent* events, uint32_t eventCount) = 0;
-
- /**
- Sync family state. Writes to internal sync buffer.
-
- \param[in] family The TkFamily to sync
- */
- virtual void syncFamily(const TkFamily& family) = 0;
-
- /**
- Sync PxFamily state. Writes to internal sync buffer.
-
- \param[in] family The ExtPxFamily to sync
- */
- virtual void syncFamily(const ExtPxFamily& family) = 0;
-
- /**
- The size of internal sync buffer (events count).
-
- \return the number of events in internal sync buffer.
- */
- virtual uint32_t getSyncBufferSize() const = 0;
-
- /**
- Acquire internal sync buffer.
-
- \param[in] buffer Reference to sync event buffer pointer to be set.
- \param[in] size Reference to the size of the buffer array to be set.
- */
- virtual void acquireSyncBuffer(const ExtSyncEvent*const*& buffer, uint32_t& size) const = 0;
-
- /**
- Clear internal sync buffer.
- */
- virtual void releaseSyncBuffer() = 0;
-
-
- //////// client-side interface ////////
-
- /**
- Apply external sync buffer on TkFramework and possibly ExtPxManager. This function call will result in
- respective families/actors changes in order to synchronize state.
-
- \param[in] framework The TkFramework instance to be used.
- \param[in] buffer Sync buffer array pointer.
- \param[in] size Sync buffer array size.
- \param[in] groupForNewActors TkGroup to be used for newly created actors. Can be nullptr.
- \param[in] manager The ExtPxManager instance to be used. Can be nullptr, physics sync events will be ignored in that case.
- */
- virtual void applySyncBuffer(TkFramework& framework, const ExtSyncEvent** buffer, uint32_t size, TkGroup* groupForNewActors, ExtPxManager* manager = nullptr) = 0;
-
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTSYNC_H
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp
deleted file mode 100644
index 54d2696..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp
+++ /dev/null
@@ -1,448 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtImpactDamageManager.h"
-#include "NvBlastExtPxManager.h"
-#include "NvBlastExtPxFamily.h"
-#include "NvBlastExtPxActor.h"
-#include "NvBlastExtPxListener.h"
-
-#include "NvBlastAssert.h"
-
-#include "NvBlastExtDamageShaders.h"
-#include "NvBlastExtArray.h"
-#include "NvBlastExtDefs.h"
-
-#include "PxRigidDynamic.h"
-#include "PxSimulationEventCallback.h"
-#include "PxRigidBodyExt.h"
-
-#include "NvBlastTkFramework.h"
-#include "NvBlastTkActor.h"
-#include "NvBlastTkFamily.h"
-#include "NvBlastTkAsset.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-using namespace physx;
-
-const float MIN_IMPACT_VELOCITY_SQUARED = 1.0f;
-
-
-class ExtImpactDamageManagerImpl final : public ExtImpactDamageManager
-{
-public:
- ExtImpactDamageManagerImpl(ExtPxManager* pxManager, ExtImpactSettings settings)
- : m_pxManager(pxManager), m_settings(settings), m_listener(this), m_usePxUserData(m_pxManager->isPxUserDataUsed())
- {
- NVBLAST_ASSERT_WITH_MESSAGE(pxManager != nullptr, "ExtImpactDamageManager creation: input ExtPxManager is nullptr.");
- m_pxManager->subscribe(m_listener);
-
- m_impactDamageBuffer.reserve(32);
- }
-
- ~ExtImpactDamageManagerImpl()
- {
- m_pxManager->unsubscribe(m_listener);
- }
-
- virtual void release() override
- {
- NVBLASTEXT_DELETE(this, ExtImpactDamageManagerImpl);
- }
-
-
- //////// interface ////////
-
- virtual void setSettings(const ExtImpactSettings& settings) override
- {
- m_settings = settings;
- }
-
- virtual void onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, uint32_t nbPairs) override;
-
- virtual void applyDamage() override;
-
-
- //////// public methods ////////
-
- void queueImpactDamage(ExtPxActor* actor, PxVec3 force, PxVec3 position, PxShape* shape)
- {
- ImpactDamageData data = { actor, force, position, shape };
- m_impactDamageBuffer.pushBack(data);
- }
-
-
-private:
- //////// physics manager listener ////////
-
- class PxManagerListener : public ExtPxListener
- {
- public:
- PxManagerListener(ExtImpactDamageManagerImpl* manager) : m_manager(manager) {}
-
- virtual void onActorCreated(ExtPxFamily&, ExtPxActor&) override {}
- virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) override
- {
- NV_UNUSED(family);
-
- // filter out actor from queued buffer
- auto& buffer = m_manager->m_impactDamageBuffer;
- for (int32_t i = 0; i < (int32_t)buffer.size(); ++i)
- {
- if (buffer[i].actor == &actor)
- {
- buffer.replaceWithLast(i);
- i--;
- }
- }
- }
- private:
- ExtImpactDamageManagerImpl* m_manager;
- };
-
-
- //////// private methods ////////
-
- void ensureBuffersSize(ExtPxActor* actor);
- void damageActor(ExtPxActor* actor, PxShape* shape, PxVec3 position, PxVec3 force);
-
-
- //////// data ////////
-
- ExtPxManager* m_pxManager;
- ExtImpactSettings m_settings;
- PxManagerListener m_listener;
- ExtArray<PxContactPairPoint>::type m_pairPointBuffer;
- bool m_usePxUserData;
-
- struct ImpactDamageData
- {
- ExtPxActor* actor;
- PxVec3 force;
- PxVec3 position;
- PxShape* shape;
- };
-
- ExtArray<ImpactDamageData>::type m_impactDamageBuffer;
-
- NvBlastFractureBuffers m_fractureBuffers;
- ExtArray<uint8_t>::type m_fractureData;
-};
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtImpactDamageManagerImpl
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-ExtImpactDamageManager* ExtImpactDamageManager::create(ExtPxManager* pxManager, ExtImpactSettings settings)
-{
- return NVBLASTEXT_NEW(ExtImpactDamageManagerImpl) (pxManager, settings);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// onContact callback call
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void ExtImpactDamageManagerImpl::onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, uint32_t nbPairs)
-{
- if (pairHeader.flags & physx::PxContactPairHeaderFlag::eREMOVED_ACTOR_0 ||
- pairHeader.flags & physx::PxContactPairHeaderFlag::eREMOVED_ACTOR_1 ||
- pairHeader.actors[0] == nullptr ||
- pairHeader.actors[1] == nullptr)
- {
- return;
- }
-
- PxRigidActor* rigidActor0 = pairHeader.actors[0];
- PxRigidActor* rigidActor1 = pairHeader.actors[1];
-
- ExtPxActor* actors[2];
-
- if (m_usePxUserData)
- {
- actors[0] = (ExtPxActor*)rigidActor0->userData;
- actors[1] = (ExtPxActor*)rigidActor1->userData;
- }
- else
- {
- PxRigidDynamic* rigidDynamic0 = rigidActor0->is<PxRigidDynamic>();
- PxRigidDynamic* rigidDynamic1 = rigidActor1->is<PxRigidDynamic>();
- actors[0] = rigidDynamic0 ? m_pxManager->getActorFromPhysXActor(*rigidDynamic0) : nullptr;
- actors[1] = rigidDynamic1 ? m_pxManager->getActorFromPhysXActor(*rigidDynamic1) : nullptr;
- }
-
-
- // check one of them is blast actor
- if (actors[0] == nullptr && actors[1] == nullptr)
- {
- return;
- }
-
- // self-collision check
- if (actors[0] != nullptr && actors[1] != nullptr)
- {
- if (&actors[0]->getFamily() == &actors[1]->getFamily() && !m_settings.isSelfCollissionEnabled)
- return;
- }
-
- for (uint32_t pairIdx = 0; pairIdx < nbPairs; pairIdx++)
- {
- const PxContactPair& currentPair = pairs[pairIdx];
-
- if (currentPair.flags & physx::PxContactPairFlag::eREMOVED_SHAPE_0 ||
- currentPair.flags & physx::PxContactPairFlag::eREMOVED_SHAPE_1 ||
- currentPair.shapes[0] == nullptr ||
- currentPair.shapes[1] == nullptr)
- {
- continue;
- }
-
- float masses[2] = { 0, 0 };
- {
- for (int i = 0; i < 2; ++i)
- {
- PxRigidDynamic* rigidDynamic = pairHeader.actors[i]->is<physx::PxRigidDynamic>();
- if (rigidDynamic)
- {
- if (!(rigidDynamic->getRigidBodyFlags() & physx::PxRigidBodyFlag::eKINEMATIC))
- {
- masses[i] = rigidDynamic->getMass();
- }
- }
- }
- };
-
- float reducedMass;
- if (masses[0] == 0.0f)
- {
- reducedMass = masses[1];
- }
- else if (masses[1] == 0.0f)
- {
- reducedMass = masses[0];
- }
- else
- {
- reducedMass = masses[0] * masses[1] / (masses[0] + masses[1]);
- }
-
-
- PxVec3 destructibleForces[2] = { PxVec3(0.0f), PxVec3(0.0f) };
- PxVec3 avgContactPosition = PxVec3(0.0f);
- PxVec3 avgContactNormal = PxVec3(0.0f);
- uint32_t numContacts = 0;
-
- m_pairPointBuffer.resize(currentPair.contactCount);
- uint32_t numContactsInStream = currentPair.contactCount > 0 ? currentPair.extractContacts(m_pairPointBuffer.begin(), currentPair.contactCount) : 0;
-
- for (uint32_t contactIdx = 0; contactIdx < numContactsInStream; contactIdx++)
- {
- PxContactPairPoint& currentPoint = m_pairPointBuffer[contactIdx];
-
- const PxVec3& patchNormal = currentPoint.normal;
- const PxVec3& position = currentPoint.position;
- PxVec3 velocities[2] = { PxVec3(0.0f), PxVec3(0.0f) };
- for (int i = 0; i < 2; ++i)
- {
- PxRigidBody* rigidBody = pairHeader.actors[i]->is<physx::PxRigidBody>();
- if (rigidBody)
- {
- velocities[i] = physx::PxRigidBodyExt::getVelocityAtPos(*rigidBody, position);
- }
- }
-
- const PxVec3 velocityDelta = velocities[0] - velocities[1];
- if (velocityDelta.magnitudeSquared() >= MIN_IMPACT_VELOCITY_SQUARED || reducedMass == 0.0f) // If reduced mass == 0, this is kineamtic vs. kinematic. Generate damage.
- {
- for (int i = 0; i < 2; ++i)
- {
- if (actors[i])
- {
- // this is not really physically correct, but at least its deterministic...
- destructibleForces[i] += (patchNormal * patchNormal.dot(velocityDelta)) * reducedMass * (i ? 1.0f : -1.0f);
- }
- }
- avgContactPosition += position;
- avgContactNormal += patchNormal;
- numContacts++;
- }
- }
-
- if (numContacts)
- {
- avgContactPosition /= (float)numContacts;
- avgContactNormal.normalize();
- for (uint32_t i = 0; i < 2; i++)
- {
- const PxVec3 force = destructibleForces[i] / (float)numContacts;
- ExtPxActor* actor = actors[i];
- if (actor != nullptr)
- {
- if (!force.isZero())
- {
- queueImpactDamage(actor, force, avgContactPosition, currentPair.shapes[i]);
- }
- else if (reducedMass == 0.0f) // Handle kinematic vs. kinematic
- {
- // holy molly
- }
- }
- }
- }
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtImpactDamageManager damage processing
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-float clampedLerp(float from, float to, float t)
-{
- t = PxClamp(t, 0.0f, 1.0f);
- return (1 - t) * from + to * t;
-}
-
-void ExtImpactDamageManagerImpl::applyDamage()
-{
- const auto damageFn = m_settings.damageFunction;
- const auto damageFnData = m_settings.damageFunctionData;
-
- for (const ImpactDamageData& data : m_impactDamageBuffer)
- {
- float forceMag = data.force.magnitude();
- float acceleration = forceMag / data.actor->getPhysXActor().getMass();
- float factor = acceleration * m_settings.fragility * 0.001f;
- if (factor > 0.05f)
- {
- PxTransform t(data.actor->getPhysXActor().getGlobalPose().getInverse());
- PxVec3 force = t.rotate(data.force);
- PxVec3 position = t.transform(data.position);
-
- if (!damageFn || !damageFn(damageFnData, data.actor, data.shape, position, force))
- {
- damageActor(data.actor, data.shape, position, force*.00001f);
- }
- }
- }
- m_impactDamageBuffer.clear();
-}
-
-void ExtImpactDamageManagerImpl::ensureBuffersSize(ExtPxActor* actor)
-{
- const TkAsset* tkAsset = actor->getTkActor().getAsset();
- const uint32_t chunkCount = tkAsset->getChunkCount();
- const uint32_t bondCount = tkAsset->getBondCount();
-
- m_fractureBuffers.bondFractureCount = bondCount;
- m_fractureBuffers.chunkFractureCount = chunkCount;
- m_fractureData.resize((uint32_t)(m_fractureBuffers.bondFractureCount*sizeof(NvBlastBondFractureData) + m_fractureBuffers.chunkFractureCount*sizeof(NvBlastChunkFractureData))); // chunk count + bond count
- m_fractureBuffers.chunkFractures = reinterpret_cast<NvBlastChunkFractureData*>(m_fractureData.begin());
- m_fractureBuffers.bondFractures = reinterpret_cast<NvBlastBondFractureData*>(&m_fractureData.begin()[m_fractureBuffers.chunkFractureCount*sizeof(NvBlastChunkFractureData)]);
-}
-
-void ExtImpactDamageManagerImpl::damageActor(ExtPxActor* actor, PxShape* /*shape*/, PxVec3 position, PxVec3 force)
-{
- ensureBuffersSize(actor);
-
- NvBlastExtShearDamageDesc damage[] = {
- {
- { force[0], force[1], force[2] }, // shear
- { position[0], position[1], position[2] } // position
- }
- };
-
- const void* familyMaterial = actor->getTkActor().getFamily().getMaterial();
-
- // default material params settings
- const NvBlastExtMaterial defaultMaterial = { 3.0f, 0.1f, 0.2f, 1.5f + 1e-5f, 0.95f };
-
- NvBlastProgramParams programParams;
- programParams.damageDescCount = 1;
- programParams.damageDescBuffer = &damage;
- programParams.material = familyMaterial == nullptr ? &defaultMaterial : familyMaterial;
-
- NvBlastDamageProgram program = {
- NvBlastExtShearGraphShader,
- NvBlastExtShearSubgraphShader
- };
-
- NvBlastFractureBuffers fractureEvents = m_fractureBuffers;
-
- actor->getTkActor().generateFracture(&fractureEvents, program, &programParams);
- actor->getTkActor().applyFracture(nullptr, &fractureEvents);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Filter Shader
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-PxFilterFlags ExtImpactDamageManager::FilterShader(
- PxFilterObjectAttributes attributes0,
- PxFilterData filterData0,
- PxFilterObjectAttributes attributes1,
- PxFilterData filterData1,
- PxPairFlags& pairFlags,
- const void* constantBlock,
- uint32_t constantBlockSize)
-{
- PX_UNUSED(constantBlock);
- PX_UNUSED(constantBlockSize);
- // let triggers through
- if (PxFilterObjectIsTrigger(attributes0) || PxFilterObjectIsTrigger(attributes1))
- {
- pairFlags = PxPairFlag::eTRIGGER_DEFAULT;
- return PxFilterFlags();
- }
-
- if ((PxFilterObjectIsKinematic(attributes0) || PxFilterObjectIsKinematic(attributes1)) &&
- (PxGetFilterObjectType(attributes0) == PxFilterObjectType::eRIGID_STATIC || PxGetFilterObjectType(attributes1) == PxFilterObjectType::eRIGID_STATIC))
- {
- return PxFilterFlag::eSUPPRESS;
- }
-
- // use a group-based mechanism if the first two filter data words are not 0
- uint32_t f0 = filterData0.word0 | filterData0.word1;
- uint32_t f1 = filterData1.word0 | filterData1.word1;
- if (f0 && f1 && !(filterData0.word0&filterData1.word1 || filterData1.word0&filterData0.word1))
- return PxFilterFlag::eSUPPRESS;
-
- // determine if we should suppress notification
- const bool suppressNotify = ((filterData0.word3 | filterData1.word3) & ExtPxManager::LEAF_CHUNK) != 0;
-
- pairFlags = PxPairFlag::eCONTACT_DEFAULT;
- if (!suppressNotify)
- {
- pairFlags = pairFlags
- | PxPairFlag::eNOTIFY_CONTACT_POINTS
- | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS
- | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND
- | PxPairFlag::eNOTIFY_TOUCH_FOUND
- | PxPairFlag::eNOTIFY_TOUCH_PERSISTS;
- }
-
- // eSOLVE_CONTACT is invalid with kinematic pairs
- if (PxFilterObjectIsKinematic(attributes0) && PxFilterObjectIsKinematic(attributes1))
- {
- pairFlags &= ~PxPairFlag::eSOLVE_CONTACT;
- }
-
- return PxFilterFlags();
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp
deleted file mode 100644
index 8329de5..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.cpp
+++ /dev/null
@@ -1,1312 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtImpulseStressSolver.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtPxFamily.h"
-#include "NvBlastExtPxActor.h"
-#include "NvBlastAssert.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastExtDefs.h"
-
-#include "NvBlastTkAsset.h"
-#include "NvBlastTkActor.h"
-#include "NvBlastTkFamily.h"
-
-#include "PxScene.h"
-#include "PxRigidDynamic.h"
-
-#include <PsVecMath.h>
-#include "PsFPU.h"
-
-#include <algorithm>
-#include <set>
-
-#define USE_SCALAR_IMPL 0
-#define WARM_START 1
-#define USE_PHYSX_CONVEX_DATA 1
-#define GRAPH_INTERGRIRY_CHECK 0
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-using namespace physx;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Solver
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-class SequentialImpulseSolver
-{
-public:
- PX_ALIGN_PREFIX(16)
- struct BondData
- {
- physx::PxVec3 impulseLinear;
- uint32_t node0;
- physx::PxVec3 impulseAngular;
- uint32_t node1;
- physx::PxVec3 offset0;
- float invOffsetSqrLength;
-
- float getStressHealth(const ExtStressSolverSettings& settings) const
- {
- return (impulseLinear.magnitude() * settings.stressLinearFactor + impulseAngular.magnitude() * settings.stressAngularFactor);
- }
- }
- PX_ALIGN_SUFFIX(16);
-
- PX_ALIGN_PREFIX(16)
- struct NodeData
- {
- physx::PxVec3 velocityLinear;
- float invI;
- physx::PxVec3 velocityAngular;
- float invMass;
- }
- PX_ALIGN_SUFFIX(16);
-
- SequentialImpulseSolver(uint32_t nodeCount, uint32_t maxBondCount)
- {
- m_nodesData.resize(nodeCount);
- m_bondsData.reserve(maxBondCount);
- }
-
- NV_INLINE const NodeData& getNodeData(uint32_t node) const
- {
- return m_nodesData[node];
- }
-
- NV_INLINE const BondData& getBondData(uint32_t bond) const
- {
- return m_bondsData[bond];
- }
-
- NV_INLINE uint32_t getBondCount() const
- {
- return m_bondsData.size();
- }
-
- NV_INLINE uint32_t getNodeCount() const
- {
- return m_nodesData.size();;
- }
-
- NV_INLINE void setNodeMassInfo(uint32_t node, float invMass, float invI)
- {
- m_nodesData[node].invMass = invMass;
- m_nodesData[node].invI = invI;
- }
-
- NV_INLINE void initialize()
- {
- for (auto& node : m_nodesData)
- {
- node.velocityLinear = PxVec3(PxZero);
- node.velocityAngular = PxVec3(PxZero);
- }
- }
-
- NV_INLINE void setNodeVelocities(uint32_t node, const PxVec3& velocityLinear, const PxVec3& velocityAngular)
- {
- m_nodesData[node].velocityLinear = velocityLinear;
- m_nodesData[node].velocityAngular = velocityAngular;
- }
-
- NV_INLINE uint32_t addBond(uint32_t node0, uint32_t node1, const PxVec3& offset)
- {
- const BondData data = {
- PxVec3(PxZero),
- node0,
- PxVec3(PxZero),
- node1,
- offset,
- 1.0f / offset.magnitudeSquared()
- };
- m_bondsData.pushBack(data);
- return m_bondsData.size() - 1;
- }
-
- NV_INLINE void replaceWithLast(uint32_t bondIndex)
- {
- m_bondsData.replaceWithLast(bondIndex);
- }
-
- NV_INLINE void reset(uint32_t nodeCount)
- {
- m_bondsData.clear();
- m_nodesData.resize(nodeCount);
- }
-
- NV_INLINE void clearBonds()
- {
- m_bondsData.clear();
- }
-
- void solve(uint32_t iterationCount, bool warmStart = false)
- {
- solveInit(warmStart);
-
- for (uint32_t i = 0; i < iterationCount; ++i)
- {
- iterate();
- }
- }
-
- void calcError(float& linear, float& angular)
- {
- linear = 0.0f;
- angular = 0.0f;
- for (BondData& bond : m_bondsData)
- {
- NodeData* node0 = &m_nodesData[bond.node0];
- NodeData* node1 = &m_nodesData[bond.node1];
-
- const PxVec3 vA = node0->velocityLinear - node0->velocityAngular.cross(bond.offset0);
- const PxVec3 vB = node1->velocityLinear + node1->velocityAngular.cross(bond.offset0);
-
- const PxVec3 vErrorLinear = vA - vB;
- const PxVec3 vErrorAngular = node0->velocityAngular - node1->velocityAngular;
-
- linear += vErrorLinear.magnitude();
- angular += vErrorAngular.magnitude();
- }
- }
-
-private:
- void solveInit(bool warmStart = false)
- {
- if (warmStart)
- {
- for (BondData& bond : m_bondsData)
- {
- NodeData* node0 = &m_nodesData[bond.node0];
- NodeData* node1 = &m_nodesData[bond.node1];
-
- const PxVec3 velocityLinearCorr0 = bond.impulseLinear * node0->invMass;
- const PxVec3 velocityLinearCorr1 = bond.impulseLinear * node1->invMass;
-
- const PxVec3 velocityAngularCorr0 = bond.impulseAngular * node0->invI - bond.offset0.cross(velocityLinearCorr0) * bond.invOffsetSqrLength;
- const PxVec3 velocityAngularCorr1 = bond.impulseAngular * node1->invI + bond.offset0.cross(velocityLinearCorr1) * bond.invOffsetSqrLength;
-
- node0->velocityLinear += velocityLinearCorr0;
- node1->velocityLinear -= velocityLinearCorr1;
-
- node0->velocityAngular += velocityAngularCorr0;
- node1->velocityAngular -= velocityAngularCorr1;
- }
- }
- else
- {
- for (BondData& bond : m_bondsData)
- {
- bond.impulseLinear = PxVec3(PxZero);
- bond.impulseAngular = PxVec3(PxZero);
- }
- }
- }
-
-
- NV_INLINE void iterate()
- {
- using namespace physx::shdfnd::aos;
-
- for (BondData& bond : m_bondsData)
- {
- NodeData* node0 = &m_nodesData[bond.node0];
- NodeData* node1 = &m_nodesData[bond.node1];
-
-#if USE_SCALAR_IMPL
- const PxVec3 vA = node0->velocityLinear - node0->velocityAngular.cross(bond.offset0);
- const PxVec3 vB = node1->velocityLinear + node1->velocityAngular.cross(bond.offset0);
-
- const PxVec3 vErrorLinear = vA - vB;
- const PxVec3 vErrorAngular = node0->velocityAngular - node1->velocityAngular;
-
- const float weightedMass = 1.0f / (node0->invMass + node1->invMass);
- const float weightedInertia = 1.0f / (node0->invI + node1->invI);
-
- const PxVec3 outImpulseLinear = -vErrorLinear * weightedMass * 0.5f;
- const PxVec3 outImpulseAngular = -vErrorAngular * weightedInertia * 0.5f;
-
- bond.impulseLinear += outImpulseLinear;
- bond.impulseAngular += outImpulseAngular;
-
- const PxVec3 velocityLinearCorr0 = outImpulseLinear * node0->invMass;
- const PxVec3 velocityLinearCorr1 = outImpulseLinear * node1->invMass;
-
- const PxVec3 velocityAngularCorr0 = outImpulseAngular * node0->invI - bond.offset0.cross(velocityLinearCorr0) * bond.invOffsetSqrLength;
- const PxVec3 velocityAngularCorr1 = outImpulseAngular * node1->invI + bond.offset0.cross(velocityLinearCorr1) * bond.invOffsetSqrLength;
-
- node0->velocityLinear += velocityLinearCorr0;
- node1->velocityLinear -= velocityLinearCorr1;
-
- node0->velocityAngular += velocityAngularCorr0;
- node1->velocityAngular -= velocityAngularCorr1;
-#else
- const Vec3V velocityLinear0 = V3LoadUnsafeA(node0->velocityLinear);
- const Vec3V velocityLinear1 = V3LoadUnsafeA(node1->velocityLinear);
- const Vec3V velocityAngular0 = V3LoadUnsafeA(node0->velocityAngular);
- const Vec3V velocityAngular1 = V3LoadUnsafeA(node1->velocityAngular);
-
- const Vec3V offset = V3LoadUnsafeA(bond.offset0);
- const Vec3V vA = V3Add(velocityLinear0, V3Neg(V3Cross(velocityAngular0, offset)));
- const Vec3V vB = V3Add(velocityLinear1, V3Cross(velocityAngular1, offset));
-
- const Vec3V vErrorLinear = V3Sub(vA, vB);
- const Vec3V vErrorAngular = V3Sub(velocityAngular0, velocityAngular1);
-
- const FloatV invM0 = FLoad(node0->invMass);
- const FloatV invM1 = FLoad(node1->invMass);
- const FloatV invI0 = FLoad(node0->invI);
- const FloatV invI1 = FLoad(node1->invI);
- const FloatV invOffsetSqrLength = FLoad(bond.invOffsetSqrLength);
-
- const FloatV weightedMass = FLoad(-0.5f / (node0->invMass + node1->invMass));
- const FloatV weightedInertia = FLoad(-0.5f / (node0->invI + node1->invI));
-
- const Vec3V outImpulseLinear = V3Scale(vErrorLinear, weightedMass);
- const Vec3V outImpulseAngular = V3Scale(vErrorAngular, weightedInertia);
-
- V3StoreA(V3Add(V3LoadUnsafeA(bond.impulseLinear), outImpulseLinear), bond.impulseLinear);
- V3StoreA(V3Add(V3LoadUnsafeA(bond.impulseAngular), outImpulseAngular), bond.impulseAngular);
-
- const Vec3V velocityLinearCorr0 = V3Scale(outImpulseLinear, invM0);
- const Vec3V velocityLinearCorr1 = V3Scale(outImpulseLinear, invM1);
-
- const Vec3V velocityAngularCorr0 = V3Sub(V3Scale(outImpulseAngular, invI0), V3Scale(V3Cross(offset, velocityLinearCorr0), invOffsetSqrLength));
- const Vec3V velocityAngularCorr1 = V3Add(V3Scale(outImpulseAngular, invI1), V3Scale(V3Cross(offset, velocityLinearCorr1), invOffsetSqrLength));
-
- V3StoreA(V3Add(velocityLinear0, velocityLinearCorr0), node0->velocityLinear);
- V3StoreA(V3Sub(velocityLinear1, velocityLinearCorr1), node1->velocityLinear);
-
- V3StoreA(V3Add(velocityAngular0, velocityAngularCorr0), node0->velocityAngular);
- V3StoreA(V3Sub(velocityAngular1, velocityAngularCorr1), node1->velocityAngular);
-#endif
- }
- }
-
- shdfnd::Array<BondData, ExtAlignedAllocator<16>> m_bondsData;
- shdfnd::Array<NodeData, ExtAlignedAllocator<16>> m_nodesData;
-};
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Graph Processor
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if GRAPH_INTERGRIRY_CHECK
-#define CHECK_GRAPH_INTEGRITY checkGraphIntegrity()
-#else
-#define CHECK_GRAPH_INTEGRITY ((void)0)
-#endif
-
-class SupportGraphProcessor
-{
-
-public:
- struct BondData
- {
- uint32_t node0;
- uint32_t node1;
- uint32_t blastBondIndex;
- };
-
- struct NodeData
- {
- float mass;
- float volume;
- PxVec3 localPos;
- bool isStatic;
- uint32_t solverNode;
- uint32_t neighborsCount;
- PxVec3 impulse;
- };
-
- struct SolverNodeData
- {
- uint32_t supportNodesCount;
- PxVec3 localPos;
- union
- {
- float mass;
- int32_t indexShift;
- };
- float volume;
- bool isStatic;
- };
-
- struct SolverBondData
- {
- ExtInlineArray<uint32_t, 8>::type blastBondIndices;
- };
-
- SupportGraphProcessor(uint32_t nodeCount, uint32_t maxBondCount) : m_solver(nodeCount, maxBondCount), m_nodesDirty(true)
- {
- m_nodesData.resize(nodeCount);
- m_bondsData.reserve(maxBondCount);
-
- m_solverNodesData.resize(nodeCount);
- m_solverBondsData.reserve(maxBondCount);
-
- m_solverBondsMap.reserve(maxBondCount);
-
- m_blastBondIndexMap.resize(maxBondCount);
- memset(m_blastBondIndexMap.begin(), 0xFF, m_blastBondIndexMap.size() * sizeof(uint32_t));
- }
-
- NV_INLINE const NodeData& getNodeData(uint32_t node) const
- {
- return m_nodesData[node];
- }
-
- NV_INLINE const BondData& getBondData(uint32_t bond) const
- {
- return m_bondsData[bond];
- }
-
- NV_INLINE const SolverNodeData& getSolverNodeData(uint32_t node) const
- {
- return m_solverNodesData[node];
- }
-
- NV_INLINE const SolverBondData& getSolverBondData(uint32_t bond) const
- {
- return m_solverBondsData[bond];
- }
-
- NV_INLINE const SequentialImpulseSolver::BondData& getSolverInternalBondData(uint32_t bond) const
- {
- return m_solver.getBondData(bond);
- }
-
- NV_INLINE const SequentialImpulseSolver::NodeData& getSolverInternalNodeData(uint32_t node) const
- {
- return m_solver.getNodeData(node);
- }
-
- NV_INLINE uint32_t getBondCount() const
- {
- return m_bondsData.size();
- }
-
- NV_INLINE uint32_t getNodeCount() const
- {
- return m_nodesData.size();;
- }
-
- NV_INLINE uint32_t getSolverBondCount() const
- {
- return m_solverBondsData.size();
- }
-
- NV_INLINE uint32_t getSolverNodeCount() const
- {
- return m_solverNodesData.size();;
- }
-
- NV_INLINE void setNodeInfo(uint32_t node, float mass, float volume, PxVec3 localPos, bool isStatic)
- {
- m_nodesData[node].mass = mass;
- m_nodesData[node].volume = volume;
- m_nodesData[node].localPos = localPos;
- m_nodesData[node].isStatic = isStatic;
- }
-
- NV_INLINE void setNodeNeighborsCount(uint32_t node, uint32_t neighborsCount)
- {
- // neighbors count is expected to be the number of nodes on 1 island/actor.
- m_nodesData[node].neighborsCount = neighborsCount;
-
- // check for too huge aggregates (happens after island's split)
- if (!m_nodesDirty)
- {
- m_nodesDirty |= (m_solverNodesData[m_nodesData[node].solverNode].supportNodesCount > neighborsCount / 2);
- }
- }
-
- NV_INLINE void initialize()
- {
- sync();
-
- m_solver.initialize();
-
- for (auto& node : m_nodesData)
- {
- node.impulse = PxVec3(PxZero);
- }
- }
-
- NV_INLINE void addNodeImpulse(uint32_t node, const PxVec3& impulse)
- {
- m_nodesData[node].impulse += impulse;
- }
-
- NV_INLINE void addNodeVelocity(uint32_t node, const PxVec3& velocity)
- {
- PxVec3 impulse = velocity * m_nodesData[node].mass;
- addNodeImpulse(node, impulse);
- }
-
- NV_INLINE void addBond(uint32_t node0, uint32_t node1, uint32_t blastBondIndex)
- {
- if (isInvalidIndex(m_blastBondIndexMap[blastBondIndex]))
- {
- const BondData data = {
- node0,
- node1,
- blastBondIndex
- };
- m_bondsData.pushBack(data);
- m_blastBondIndexMap[blastBondIndex] = m_bondsData.size() - 1;
- }
- }
-
- NV_INLINE void removeBondIfExists(uint32_t blastBondIndex)
- {
- const uint32_t bondIndex = m_blastBondIndexMap[blastBondIndex];
-
- if (!isInvalidIndex(bondIndex))
- {
- const BondData& bond = m_bondsData[bondIndex];
- const uint32_t solverNode0 = m_nodesData[bond.node0].solverNode;
- const uint32_t solverNode1 = m_nodesData[bond.node1].solverNode;
- bool isBondInternal = (solverNode0 == solverNode1);
-
- if (isBondInternal)
- {
- // internal bond sadly requires graph resync (it never happens on reduction level '0')
- m_nodesDirty = true;
- }
- else if (!m_nodesDirty)
- {
- // otherwise it's external bond, we can remove it manually and keep graph synced
- // we don't need to spend time there if (m_nodesDirty == true), graph will be resynced anyways
-
- BondKey solverBondKey(solverNode0, solverNode1);
- auto entry = m_solverBondsMap.find(solverBondKey);
- if (entry)
- {
- const uint32_t solverBondIndex = entry->second;
- auto& blastBondIndices = m_solverBondsData[solverBondIndex].blastBondIndices;
- blastBondIndices.findAndReplaceWithLast(blastBondIndex);
- if (blastBondIndices.empty())
- {
- // all bonds associated with this solver bond were removed, so let's remove solver bond
-
- m_solverBondsData.replaceWithLast(solverBondIndex);
- m_solver.replaceWithLast(solverBondIndex);
- if (m_solver.getBondCount() > 0)
- {
- // update 'previously last' solver bond mapping
- const auto& solverBond = m_solver.getBondData(solverBondIndex);
- m_solverBondsMap[BondKey(solverBond.node0, solverBond.node1)] = solverBondIndex;
- }
-
- m_solverBondsMap.erase(solverBondKey);
- }
- }
-
- CHECK_GRAPH_INTEGRITY;
- }
-
- // remove bond from graph processor's list
- m_blastBondIndexMap[blastBondIndex] = invalidIndex<uint32_t>();
- m_bondsData.replaceWithLast(bondIndex);
- m_blastBondIndexMap[m_bondsData[bondIndex].blastBondIndex] = m_bondsData.size() > bondIndex ? bondIndex : invalidIndex<uint32_t>();
- }
- }
-
- NV_INLINE void setGraphReductionLevel(uint32_t level)
- {
- m_graphReductionLevel = level;
- m_nodesDirty = true;
- }
-
- uint32_t getGraphReductionLevel() const
- {
- return m_graphReductionLevel;
- }
-
- void solve(uint32_t iterationCount, bool warmStart = false)
- {
- CHECK_GRAPH_INTEGRITY;
-
- for (const NodeData& node : m_nodesData)
- {
- const SequentialImpulseSolver::NodeData& solverNode = m_solver.getNodeData(node.solverNode);
- m_solver.setNodeVelocities(node.solverNode, solverNode.velocityLinear + node.impulse * solverNode.invMass, PxVec3(PxZero));
- }
-
- m_solver.solve(iterationCount, warmStart);
- }
-
- void calcError(float& linear, float& angular)
- {
- m_solver.calcError(linear, angular);
- }
-
- void generateFracture(ExtArray<NvBlastBondFractureData>::type& bondFractureBuffer, const ExtStressSolverSettings& settings, const float* blastBondHealths)
- {
- CHECK_GRAPH_INTEGRITY;
-
- for (uint32_t i = 0; i < m_solverBondsData.size(); ++i)
- {
- const SequentialImpulseSolver::BondData& solverInternalBond = m_solver.getBondData(i);
- if (solverInternalBond.getStressHealth(settings) > 1.0f)
- {
- const auto& blastBondIndices = m_solverBondsData[i].blastBondIndices;
- for (auto blastBondIndex : blastBondIndices)
- {
- const uint32_t bondIndex = m_blastBondIndexMap[blastBondIndex];
- if (!isInvalidIndex(bondIndex))
- {
- const BondData& bond = m_bondsData[bondIndex];
-
- NVBLAST_ASSERT(getNodeData(bond.node0).solverNode != getNodeData(bond.node1).solverNode);
- NVBLAST_ASSERT(bond.blastBondIndex == blastBondIndex);
-
- NvBlastBondFractureData data;
- data.health = blastBondHealths[blastBondIndex];
- data.nodeIndex0 = bond.node0;
- data.nodeIndex1 = bond.node1;
- bondFractureBuffer.pushBack(data);
- }
- }
- }
- }
- }
-
-private:
-
- NV_INLINE void sync()
- {
- if (m_nodesDirty)
- {
- syncNodes();
- }
- if (m_bondsDirty)
- {
- syncBonds();
- }
-
- CHECK_GRAPH_INTEGRITY;
- }
-
- void syncNodes()
- {
- // init with 1<->1 blast nodes to solver nodes mapping
- m_solverNodesData.resize(m_nodesData.size());
- for (uint32_t i = 0; i < m_nodesData.size(); ++i)
- {
- m_nodesData[i].solverNode = i;
- m_solverNodesData[i].supportNodesCount = 1;
- m_solverNodesData[i].indexShift = 0;
- }
-
- // for static nodes aggregate size per graph reduction level is lower, it
- // falls behind on few levels. (can be made as parameter)
- const uint32_t STATIC_NODES_COUNT_PENALTY = 2 << 2;
-
- // reducing graph by aggregating nodes level by level
- for (uint32_t k = 0; k < m_graphReductionLevel; k++)
- {
- const uint32_t maxAggregateSize = 1 << (k + 1);
-
- for (const BondData& bond : m_bondsData)
- {
- NodeData& node0 = m_nodesData[bond.node0];
- NodeData& node1 = m_nodesData[bond.node1];
-
- if (node0.isStatic != node1.isStatic)
- continue;
-
- if (node0.solverNode == node1.solverNode)
- continue;
-
- SolverNodeData& solverNode0 = m_solverNodesData[node0.solverNode];
- SolverNodeData& solverNode1 = m_solverNodesData[node1.solverNode];
-
- const int countPenalty = node0.isStatic ? STATIC_NODES_COUNT_PENALTY : 1;
- const uint32_t aggregateSize = std::min<uint32_t>(maxAggregateSize, node0.neighborsCount / 2);
-
- if (solverNode0.supportNodesCount * countPenalty >= aggregateSize)
- continue;
- if (solverNode1.supportNodesCount * countPenalty >= aggregateSize)
- continue;
-
- if (solverNode0.supportNodesCount >= solverNode1.supportNodesCount)
- {
- solverNode1.supportNodesCount--;
- solverNode0.supportNodesCount++;
- node1.solverNode = node0.solverNode;
- }
- else if (solverNode1.supportNodesCount >= solverNode0.supportNodesCount)
- {
- solverNode1.supportNodesCount++;
- solverNode0.supportNodesCount--;
- node0.solverNode = node1.solverNode;
- }
- }
- }
-
- // Solver Nodes now sparse, a lot of empty ones. Rearrange them by moving all non-empty to the front
- // 2 passes used for that
- {
- uint32_t currentNode = 0;
- for (; currentNode < m_solverNodesData.size(); ++currentNode)
- {
- if (m_solverNodesData[currentNode].supportNodesCount > 0)
- continue;
-
- // 'currentNode' is free
-
- // search next occupied node
- uint32_t k = currentNode + 1;
- for (; k < m_solverNodesData.size(); ++k)
- {
- if (m_solverNodesData[k].supportNodesCount > 0)
- {
- // replace currentNode and keep indexShift
- m_solverNodesData[currentNode].supportNodesCount = m_solverNodesData[k].supportNodesCount;
- m_solverNodesData[k].indexShift = k - currentNode;
- m_solverNodesData[k].supportNodesCount = 0;
- break;
- }
- }
-
- if (k == m_solverNodesData.size())
- {
- break;
- }
- }
- for (auto& node : m_nodesData)
- {
- node.solverNode -= m_solverNodesData[node.solverNode].indexShift;
- }
-
- // now, we know total solver nodes count and which nodes are aggregated into them
- m_solverNodesData.resize(currentNode);
- }
-
-
- // calculate all needed data
- for (SolverNodeData& solverNode : m_solverNodesData)
- {
- solverNode.supportNodesCount = 0;
- solverNode.localPos = PxVec3(PxZero);
- solverNode.mass = 0.0f;
- solverNode.volume = 0.0f;
- solverNode.isStatic = false;
- }
-
- for (NodeData& node : m_nodesData)
- {
- SolverNodeData& solverNode = m_solverNodesData[node.solverNode];
- solverNode.supportNodesCount++;
- solverNode.localPos += node.localPos;
- solverNode.mass += node.mass;
- solverNode.volume += node.volume;
- solverNode.isStatic |= node.isStatic;
- }
-
- for (SolverNodeData& solverNode : m_solverNodesData)
- {
- solverNode.localPos /= (float)solverNode.supportNodesCount;
- }
-
- m_solver.reset(m_solverNodesData.size());
- for (uint32_t nodeIndex = 0; nodeIndex < m_solverNodesData.size(); ++nodeIndex)
- {
- const SolverNodeData& solverNode = m_solverNodesData[nodeIndex];
-
- const float invMass = solverNode.isStatic ? 0.0f : 1.0f / solverNode.mass;
- const float R = PxPow(solverNode.volume * 3.0f * PxInvPi / 4.0f, 1.0f / 3.0f); // sphere volume approximation
- const float invI = invMass / (R * R * 0.4f); // sphere inertia tensor approximation: I = 2/5 * M * R^2 ; invI = 1 / I;
- m_solver.setNodeMassInfo(nodeIndex, invMass, invI);
- }
-
- m_nodesDirty = false;
-
- syncBonds();
- }
-
- void syncBonds()
- {
- // traverse all blast bonds and aggregate
- m_solver.clearBonds();
- m_solverBondsMap.clear();
- m_solverBondsData.clear();
- for (const BondData& bond : m_bondsData)
- {
- const NodeData& node0 = m_nodesData[bond.node0];
- const NodeData& node1 = m_nodesData[bond.node1];
-
- if (node0.solverNode == node1.solverNode)
- continue; // skip (internal)
-
- if (node0.isStatic && node1.isStatic)
- continue;
-
- BondKey key(node0.solverNode, node1.solverNode);
- auto entry = m_solverBondsMap.find(key);
- SolverBondData* data;
- if (!entry)
- {
- m_solverBondsData.pushBack(SolverBondData());
- data = &m_solverBondsData.back();
- m_solverBondsMap[key] = m_solverBondsData.size() - 1;
-
- SolverNodeData& solverNode0 = m_solverNodesData[node0.solverNode];
- SolverNodeData& solverNode1 = m_solverNodesData[node1.solverNode];
- m_solver.addBond(node0.solverNode, node1.solverNode, (solverNode1.localPos - solverNode0.localPos) * 0.5f);
- }
- else
- {
- data = &m_solverBondsData[entry->second];
- }
- data->blastBondIndices.pushBack(bond.blastBondIndex);
- }
-
- m_bondsDirty = false;
- }
-
-#if GRAPH_INTERGRIRY_CHECK
- void checkGraphIntegrity()
- {
- NVBLAST_ASSERT(m_solver.getBondCount() == m_solverBondsData.size());
- NVBLAST_ASSERT(m_solver.getNodeCount() == m_solverNodesData.size());
-
- std::set<uint64_t> solverBonds;
- for (uint32_t i = 0; i < m_solverBondsData.size(); ++i)
- {
- const auto& bondData = m_solver.getBondData(i);
- BondKey key(bondData.node0, bondData.node1);
- NVBLAST_ASSERT(solverBonds.find(key) == solverBonds.end());
- solverBonds.emplace(key);
- auto entry = m_solverBondsMap.find(key);
- NVBLAST_ASSERT(entry != nullptr);
- const auto& solverBond = m_solverBondsData[entry->second];
- for (auto& blastBondIndex : solverBond.blastBondIndices)
- {
- if (!isInvalidIndex(m_blastBondIndexMap[blastBondIndex]))
- {
- auto& b = m_bondsData[m_blastBondIndexMap[blastBondIndex]];
- BondKey key2(m_nodesData[b.node0].solverNode, m_nodesData[b.node1].solverNode);
- NVBLAST_ASSERT(key2 == key);
- }
- }
- }
-
- for (auto& solverBond : m_solverBondsData)
- {
- for (auto& blastBondIndex : solverBond.blastBondIndices)
- {
- if (!isInvalidIndex(m_blastBondIndexMap[blastBondIndex]))
- {
- auto& b = m_bondsData[m_blastBondIndexMap[blastBondIndex]];
- NVBLAST_ASSERT(m_nodesData[b.node0].solverNode != m_nodesData[b.node1].solverNode);
- }
- }
- }
- uint32_t mappedBondCount = 0;
- for (uint32_t i = 0; i < m_blastBondIndexMap.size(); i++)
- {
- const auto& bondIndex = m_blastBondIndexMap[i];
- if (!isInvalidIndex(bondIndex))
- {
- mappedBondCount++;
- NVBLAST_ASSERT(m_bondsData[bondIndex].blastBondIndex == i);
- }
- }
- NVBLAST_ASSERT(m_bondsData.size() == mappedBondCount);
- }
-#endif
-
- struct BondKey
- {
- uint32_t node0;
- uint32_t node1;
-
- BondKey(uint32_t n0, uint32_t n1)
- {
- node0 = n0 < n1 ? n0 : n1;
- node1 = n0 < n1 ? n1 : n0;
- }
-
- operator uint64_t() const
- {
- return static_cast<uint64_t>(node0) + (static_cast<uint64_t>(node1) << 32);
- }
- };
-
- SequentialImpulseSolver m_solver;
- ExtArray<SolverNodeData>::type m_solverNodesData;
- ExtArray<SolverBondData>::type m_solverBondsData;
-
- uint32_t m_graphReductionLevel;
-
- bool m_nodesDirty;
- bool m_bondsDirty;
-
- ExtHashMap<BondKey, uint32_t>::type m_solverBondsMap;
- ExtArray<uint32_t>::type m_blastBondIndexMap;
-
- ExtArray<BondData>::type m_bondsData;
- ExtArray<NodeData>::type m_nodesData;
-};
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtImpulseStressSolver
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Creation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-ExtImpulseStressSolver::ExtImpulseStressSolver(ExtPxFamily& family, ExtStressSolverSettings settings)
- : m_family(family), m_settings(settings), m_isDirty(false), m_reset(false),
- m_errorAngular(std::numeric_limits<float>::max()), m_errorLinear(std::numeric_limits<float>::max()), m_framesCount(0)
-{
-
- const TkAsset* tkAsset = m_family.getTkFamily().getAsset();
- const ExtPxAsset& asset = m_family.getPxAsset();
- const ExtPxChunk* chunks = asset.getChunks();
- const ExtPxSubchunk* subChunks = asset.getSubchunks();
- m_graph = tkAsset->getGraph();
- const uint32_t bondCount = tkAsset->getBondCount();
-
- TkActor* tkActor;
- m_family.getTkFamily().getActors(&tkActor, 1);
- m_bondHealths = tkActor->getBondHealths();
-
- m_graphProcessor = NVBLASTEXT_NEW(SupportGraphProcessor)(m_graph.nodeCount, bondCount);
-
- // traverse graph and fill node info
- for (uint32_t i = 0; i < m_graph.nodeCount; ++i)
- {
- uint32_t node0 = i;
- uint32_t chunkIndex0 = m_graph.chunkIndices[node0];
- const ExtPxChunk& chunk0 = chunks[chunkIndex0];
-
- bool isChunkStatic = chunk0.isStatic;
-
- for (uint32_t adjacencyIndex = m_graph.adjacencyPartition[node0]; adjacencyIndex < m_graph.adjacencyPartition[node0 + 1]; adjacencyIndex++)
- {
- uint32_t bondIndex = m_graph.adjacentBondIndices[adjacencyIndex];
- if (m_bondHealths[bondIndex] <= 0.0f)
- continue;
- uint32_t node1 = m_graph.adjacentNodeIndices[adjacencyIndex];
- uint32_t chunkIndex1 = m_graph.chunkIndices[node1];
- const ExtPxChunk& chunk1 = chunks[chunkIndex1];
-
- if (chunk1.subchunkCount == 0 || chunk1.isStatic)
- {
- isChunkStatic |= chunk1.isStatic;
- continue;
- }
- }
-
- // fill node info
-
- float mass;
- float volume;
- PxVec3 localPos;
- if (chunk0.subchunkCount > 0)
- {
-#if USE_PHYSX_CONVEX_DATA
- const ExtPxSubchunk& subChunk = subChunks[chunk0.firstSubchunkIndex];
- PxVec3 localCenterOfMass;
- PxMat33 intertia;
- PxVec3 scale = subChunk.geometry.scale.scale;
- subChunk.geometry.convexMesh->getMassInformation(mass, intertia, localCenterOfMass);
- mass *= scale.x * scale.y * scale.z;
- const PxTransform& chunk0LocalTransform = subChunk.transform;
- localPos = chunk0LocalTransform.transform(localCenterOfMass);
- volume = mass / 1.0f; // unit density
-#else
- volume = solverChunk0.volume;
- mass = volume * 1.0f; // density
- localPos = *reinterpret_cast<const PxVec3*>(solverChunk0.centroid);
-#endif
- }
- else
- {
- mass = 0.0f;
- volume = 0.0f;
- localPos = PxVec3(PxZero);
- isChunkStatic = true;
- }
- m_graphProcessor->setNodeInfo(node0, mass, volume, localPos, isChunkStatic);
- }
-
- // traverse graph and fill bond info
- for (uint32_t node0 = 0; node0 < m_graph.nodeCount; ++node0)
- {
- for (uint32_t adjacencyIndex = m_graph.adjacencyPartition[node0]; adjacencyIndex < m_graph.adjacencyPartition[node0 + 1]; adjacencyIndex++)
- {
- uint32_t bondIndex = m_graph.adjacentBondIndices[adjacencyIndex];
- if (m_bondHealths[bondIndex] <= 0.0f)
- continue;
- uint32_t node1 = m_graph.adjacentNodeIndices[adjacencyIndex];
-
- if (node0 < node1)
- {
- m_graphProcessor->addBond(node0, node1, bondIndex);
- }
- }
- }
-
- // fire initial actor's created
- ExtInlineArray<ExtPxActor*, 4>::type actors;;
- actors.resize((uint32_t)m_family.getActorCount());
- m_family.getActors(actors.begin(), actors.size());
- for (const auto actor : actors)
- {
- onActorCreated(m_family, *actor);
- }
-
- m_family.subscribe(*this);
-}
-
-ExtImpulseStressSolver::~ExtImpulseStressSolver()
-{
- NVBLASTEXT_DELETE(m_graphProcessor, SupportGraphProcessor);
- m_family.unsubscribe(*this);
-}
-
-ExtStressSolver* ExtStressSolver::create(ExtPxFamily& family, ExtStressSolverSettings settings)
-{
- return NVBLASTEXT_NEW(ExtImpulseStressSolver) (family, settings);
-}
-
-void ExtImpulseStressSolver::release()
-{
- NVBLASTEXT_DELETE(this, ExtImpulseStressSolver);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Actors
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void ExtImpulseStressSolver::onActorCreated(ExtPxFamily& /*family*/, ExtPxActor& actor)
-{
- if (actor.getTkActor().getGraphNodeCount() > 1)
- {
- // update neighbors
- {
- const uint32_t graphNodeCount = actor.getTkActor().getGraphNodeCount();
- uint32_t* graphNodeIndices = getScratchArray<uint32_t>(graphNodeCount);
- actor.getTkActor().getGraphNodeIndices(graphNodeIndices, graphNodeCount);
- for (uint32_t i = 0; i < graphNodeCount; ++i)
- {
- m_graphProcessor->setNodeNeighborsCount(graphNodeIndices[i], graphNodeCount);
- }
- }
-
- m_actors.insert(&actor);
- m_isDirty = true;
- }
-}
-
-void ExtImpulseStressSolver::onActorDestroyed(ExtPxFamily& /*family*/, ExtPxActor& actor)
-{
- if (m_actors.erase(&actor))
- {
- m_isDirty = true;
- }
-}
-
-void ExtImpulseStressSolver::syncSolver()
-{
- // traverse graph and remove dead bonds
- for (uint32_t node0 = 0; node0 < m_graph.nodeCount; ++node0)
- {
- for (uint32_t adjacencyIndex = m_graph.adjacencyPartition[node0]; adjacencyIndex < m_graph.adjacencyPartition[node0 + 1]; adjacencyIndex++)
- {
- uint32_t node1 = m_graph.adjacentNodeIndices[adjacencyIndex];
- if (node0 < node1)
- {
- uint32_t bondIndex = m_graph.adjacentBondIndices[adjacencyIndex];
-
- if (m_bondHealths[bondIndex] <= 0.0f)
- {
- m_graphProcessor->removeBondIfExists(bondIndex);
- }
- }
- }
- }
-
- m_isDirty = false;
-}
-
-
-void ExtImpulseStressSolver::initialize()
-{
- if (m_reset)
- {
- m_framesCount = 0;
- }
-
- if (m_isDirty)
- {
- syncSolver();
- }
-
- if (m_settings.graphReductionLevel != m_graphProcessor->getGraphReductionLevel())
- {
- m_graphProcessor->setGraphReductionLevel(m_settings.graphReductionLevel);
- }
-
- m_graphProcessor->initialize();
-
- for (auto it = m_actors.getIterator(); !it.done(); ++it)
- {
- const ExtPxActor* actor = *it;
- const uint32_t graphNodeCount = actor->getTkActor().getGraphNodeCount();
- uint32_t* graphNodeIndices = getScratchArray<uint32_t>(graphNodeCount);
- actor->getTkActor().getGraphNodeIndices(graphNodeIndices, graphNodeCount);
-
- PxRigidDynamic& rigidDynamic = actor->getPhysXActor();
- const bool isStatic = rigidDynamic.getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC;
- if (isStatic)
- {
- PxVec3 gravity = rigidDynamic.getScene()->getGravity();
- gravity = rigidDynamic.getGlobalPose().rotateInv(gravity);
-
- for (uint32_t i = 0; i < graphNodeCount; ++i)
- {
- const uint32_t node = graphNodeIndices[i];
- m_graphProcessor->addNodeVelocity(node, gravity);
- }
- }
- else
- {
- PxVec3 cMassPose = rigidDynamic.getCMassLocalPose().p;
-
- PxVec3 angularVelocity = rigidDynamic.getGlobalPose().rotateInv(rigidDynamic.getAngularVelocity());
- //PxVec3 linearVelocity = rigidDynamic.getGlobalPose().rotateInv(rigidDynamic.getLinearVelocity());
-
- // Apply centrifugal force
- for (uint32_t i = 0; i < graphNodeCount; ++i)
- {
- const uint32_t node = graphNodeIndices[i];
- const auto& localPos = m_graphProcessor->getNodeData(node).localPos;
- // a = w x (w x r)
- const PxVec3 centrifugalAcceleration = angularVelocity.cross(angularVelocity.cross(localPos - cMassPose));
- m_graphProcessor->addNodeVelocity(node, centrifugalAcceleration);
- }
- }
-
- const auto entry = m_impulseBuffer.find(actor);
- if (entry)
- {
- for (const ImpulseData& data : entry->second)
- {
- float bestDist = FLT_MAX;
- uint32_t bestNode = invalidIndex<uint32_t>();
-
- for (uint32_t i = 0; i < graphNodeCount; ++i)
- {
- const uint32_t node = graphNodeIndices[i];
- const float sqrDist = (data.position - m_graphProcessor->getNodeData(node).localPos).magnitudeSquared();
- if (sqrDist < bestDist)
- {
- bestDist = sqrDist;
- bestNode = node;
- }
- }
-
- if (!isInvalidIndex(bestNode))
- {
- m_graphProcessor->addNodeImpulse(bestNode, data.impulse);
- }
- }
- m_impulseBuffer[actor].clear();
- }
- }
-}
-
-void ExtImpulseStressSolver::applyImpulse(ExtPxActor& actor, physx::PxVec3 position, physx::PxVec3 force)
-{
- ImpulseData data = { position, force };
-
- m_impulseBuffer[&actor].pushBack(data);
-}
-
-uint32_t ExtImpulseStressSolver::getBondCount() const
-{
- return m_graphProcessor->getSolverBondCount();
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Update
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void ExtImpulseStressSolver::update(bool doDamage)
-{
- initialize();
-
- solve();
-
- if (doDamage)
- {
- applyDamage();
- }
-
- m_framesCount++;
-}
-
-void ExtImpulseStressSolver::solve()
-{
- PX_SIMD_GUARD;
-
- const uint32_t iterations = getIterationsPerFrame();
- m_graphProcessor->solve(iterations, WARM_START && !m_reset);
- m_reset = false;
-
- m_graphProcessor->calcError(m_errorLinear, m_errorAngular);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Damage
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void ExtImpulseStressSolver::applyDamage()
-{
- m_bondFractureBuffer.clear();
- m_graphProcessor->generateFracture(m_bondFractureBuffer, m_settings, m_bondHealths);
-
- if (m_bondFractureBuffer.size() > 0)
- {
- NvBlastFractureBuffers fractureCommands;
- fractureCommands.chunkFractureCount = 0;
- fractureCommands.bondFractureCount = m_bondFractureBuffer.size();
- fractureCommands.bondFractures = m_bondFractureBuffer.begin();
-
- m_family.getTkFamily().applyFracture(&fractureCommands);
- }
-}
-
-uint32_t ExtImpulseStressSolver::getIterationCount() const
-{
- return getFrameCount() * getIterationsPerFrame();
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Debug Render
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-static PxU32 PxVec4ToU32Color(const PxVec4& color)
-{
- PxU32 c = 0;
- c |= (int)(color.w * 255); c <<= 8;
- c |= (int)(color.z * 255); c <<= 8;
- c |= (int)(color.y * 255); c <<= 8;
- c |= (int)(color.x * 255);
- return c;
-}
-
-static PxVec4 PxVec4Lerp(const PxVec4 v0, const PxVec4 v1, float val)
-{
- PxVec4 v(
- v0.x * (1 - val) + v1.x * val,
- v0.y * (1 - val) + v1.y * val,
- v0.z * (1 - val) + v1.z * val,
- v0.w * (1 - val) + v1.w * val
- );
- return v;
-}
-
-inline float clamp01(float v)
-{
- return v < 0.0f ? 0.0f : (v > 1.0f ? 1.0f : v);
-}
-
-inline PxVec4 bondHealthColor(float healthFraction)
-{
- healthFraction = clamp01(healthFraction);
-
- const PxVec4 BOND_HEALTHY_COLOR(0.0f, 1.0f, 1.0f, 1.0f);
- const PxVec4 BOND_MID_COLOR(1.0f, 1.0f, 0.0f, 1.0f);
- const PxVec4 BOND_BROKEN_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
-
- return healthFraction < 0.5 ? PxVec4Lerp(BOND_BROKEN_COLOR, BOND_MID_COLOR, 2.0f * healthFraction) : PxVec4Lerp(BOND_MID_COLOR, BOND_HEALTHY_COLOR, 2.0f * healthFraction - 1.0f);
-}
-
-void ExtImpulseStressSolver::fillDebugRender(const std::vector<uint32_t>& nodes, std::vector<PxDebugLine>& lines, DebugRenderMode mode, float scale)
-{
- const PxVec4 BOND_IMPULSE_LINEAR_COLOR(0.0f, 1.0f, 0.0f, 1.0f);
- const PxVec4 BOND_IMPULSE_ANGULAR_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
-
- if (m_isDirty)
- return;
-
- ExtArray<uint8_t>::type& nodesSet = m_scratch;
-
- nodesSet.resize(m_graphProcessor->getSolverNodeCount());
- memset(nodesSet.begin(), 0, nodesSet.size() * sizeof(uint8_t));
- for (auto& nodeIndex : nodes)
- {
- nodesSet[m_graphProcessor->getNodeData(nodeIndex).solverNode] = 1;
- }
-
- const uint32_t bondCount = m_graphProcessor->getSolverBondCount();
- for (uint32_t i = 0; i < bondCount; ++i)
- {
- const auto& solverInternalBondData = m_graphProcessor->getSolverInternalBondData(i);
- if (nodesSet[solverInternalBondData.node0] != 0)
- {
- NVBLAST_ASSERT(nodesSet[solverInternalBondData.node1] != 0);
-
- const auto& solverInternalNode0 = m_graphProcessor->getSolverInternalNodeData(solverInternalBondData.node0);
- const auto& solverInternalNode1 = m_graphProcessor->getSolverInternalNodeData(solverInternalBondData.node1);
- const auto& solverNode0 = m_graphProcessor->getSolverNodeData(solverInternalBondData.node0);
- const auto& solverNode1 = m_graphProcessor->getSolverNodeData(solverInternalBondData.node1);
-
- PxVec3 p0 = solverNode0.localPos;
- PxVec3 p1 = solverNode1.localPos;
- PxVec3 center = (p0 + p1) * 0.5f;
-
- const float stress = std::min<float>(solverInternalBondData.getStressHealth(m_settings), 1.0f);
- PxVec4 color = bondHealthColor(1.0f - stress);
-
- lines.push_back(PxDebugLine(p0, p1, PxVec4ToU32Color(color)));
-
- float impulseScale = scale;
-
- if (mode == DebugRenderMode::STRESS_GRAPH_NODES_IMPULSES)
- {
- lines.push_back(PxDebugLine(p0, p0 + solverInternalNode0.velocityLinear * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_LINEAR_COLOR)));
- lines.push_back(PxDebugLine(p0, p0 + solverInternalNode0.velocityAngular * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_ANGULAR_COLOR)));
- lines.push_back(PxDebugLine(p1, p1 + solverInternalNode1.velocityLinear * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_LINEAR_COLOR)));
- lines.push_back(PxDebugLine(p1, p1 + solverInternalNode1.velocityAngular * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_ANGULAR_COLOR)));
- }
- else if (mode == DebugRenderMode::STRESS_GRAPH_BONDS_IMPULSES)
- {
- lines.push_back(PxDebugLine(center, center + solverInternalBondData.impulseLinear * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_LINEAR_COLOR)));
- lines.push_back(PxDebugLine(center, center + solverInternalBondData.impulseAngular * impulseScale, PxVec4ToU32Color(BOND_IMPULSE_ANGULAR_COLOR)));
- }
- }
- }
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h
deleted file mode 100644
index d274789..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtImpulseStressSolver.h
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTIMPULSESTRESSSOLVER_H
-#define NVBLASTEXTIMPULSESTRESSSOLVER_H
-
-#include "NvBlastExtStressSolver.h"
-#include "NvBlastExtPxManager.h"
-#include "NvBlastExtPxListener.h"
-#include "NvBlastTypes.h"
-#include <NvBlastExtArray.h>
-#include <NvBlastExtHashSet.h>
-#include <NvBlastExtHashMap.h>
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-struct ExtStressNodeCachedData
-{
- physx::PxVec3 localPos;
- bool isStatic;
-};
-
-
-struct ExtStressBondCachedData
-{
- uint32_t bondIndex;
-};
-
-class SupportGraphProcessor;
-
-/**
-*/
-class ExtImpulseStressSolver : public ExtStressSolver, ExtPxListener
-{
- NV_NOCOPY(ExtImpulseStressSolver)
-
-public:
- ExtImpulseStressSolver(ExtPxFamily& family, ExtStressSolverSettings settings);
- virtual void release() override;
-
-
- //////// ExtStressSolver interface ////////
-
- virtual void setSettings(const ExtStressSolverSettings& settings) override
- {
- m_settings = settings;
- }
-
- virtual const ExtStressSolverSettings& getSettings() const override
- {
- return m_settings;
- }
-
- virtual void applyImpulse(ExtPxActor& actor, physx::PxVec3 position, physx::PxVec3 force) override;
-
- virtual void update(bool doDamage) override;
-
- void reset() override
- {
- m_reset = true;
- }
-
- virtual float getStressErrorLinear() const override
- {
- return m_errorLinear;
- }
-
- virtual float getStressErrorAngular() const override
- {
- return m_errorAngular;
- }
-
- virtual uint32_t getIterationCount() const override;
-
- virtual uint32_t getFrameCount() const override
- {
- return m_framesCount;
- }
-
- virtual uint32_t getBondCount() const override;
-
- virtual void fillDebugRender(const std::vector<uint32_t>& nodes, std::vector<physx::PxDebugLine>& lines, DebugRenderMode mode, float scale) override;
-
-
- //////// ExtPxListener interface ////////
-
- virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final;
-
- virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final;
-
-
-private:
- ~ExtImpulseStressSolver();
-
-
- //////// private methods ////////
-
- void solve();
-
- void applyDamage();
-
- void initialize();
-
- NV_INLINE void iterate();
-
- void syncSolver();
-
- template<class T>
- NV_INLINE T* getScratchArray(uint32_t size);
-
-
- //////// data ////////
-
- struct ImpulseData
- {
- physx::PxVec3 position;
- physx::PxVec3 impulse;
- };
-
- ExtPxFamily& m_family;
- ExtHashSet<ExtPxActor*>::type m_actors;
- ExtStressSolverSettings m_settings;
- NvBlastSupportGraph m_graph;
- bool m_isDirty;
- bool m_reset;
- const float* m_bondHealths;
- SupportGraphProcessor* m_graphProcessor;
- float m_errorAngular;
- float m_errorLinear;
- uint32_t m_framesCount;
- ExtArray<NvBlastBondFractureData>::type m_bondFractureBuffer;
- ExtHashMap<const ExtPxActor*, ExtArray<ImpulseData>::type>::type m_impulseBuffer;
- ExtArray<uint8_t>::type m_scratch;
-};
-
-
-template<class T>
-NV_INLINE T* ExtImpulseStressSolver::getScratchArray(uint32_t size)
-{
- const uint32_t scratchSize = sizeof(T) * size;
- if (m_scratch.size() < scratchSize)
- {
- m_scratch.resize(scratchSize);
- }
- return reinterpret_cast<T*>(m_scratch.begin());
-}
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTIMPULSESTRESSSOLVER_H
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp
deleted file mode 100644
index 7732d18..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtPxActorImpl.h"
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtPxManagerImpl.h"
-#include "NvBlastExtPxFamilyImpl.h"
-
-#include "PxRigidDynamic.h"
-#include "PxPhysics.h"
-
-#include "NvBlastTkActor.h"
-#include "NvBlastTkAsset.h"
-
-#include "PxRigidBodyExt.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-ExtPxActorImpl::ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo)
- : m_family(family), m_tkActor(tkActor)
-{
- const ExtPxChunk* pxChunks = m_family->m_pxAsset.getChunks();
- const ExtPxSubchunk* pxSubchunks = m_family->m_pxAsset.getSubchunks();
- const NvBlastChunk* chunks = m_tkActor->getAsset()->getChunks();
- uint32_t nodeCount = m_tkActor->getGraphNodeCount();
-
- PxFilterData simulationFilterData; // Default constructor = {0,0,0,0}
-
- // get visible chunk indices list
- {
- auto& chunkIndices = m_family->m_indicesScratch;
- chunkIndices.resize(m_tkActor->getVisibleChunkCount());
- m_tkActor->getVisibleChunkIndices(chunkIndices.begin(), static_cast<uint32_t>(chunkIndices.size()));
-
- // fill visible chunk indices list with mapped to our asset indices
- m_chunkIndices.reserve(chunkIndices.size());
- for (const uint32_t chunkIndex : chunkIndices)
- {
- const ExtPxChunk& chunk = pxChunks[chunkIndex];
- if (chunk.subchunkCount == 0)
- continue;
- m_chunkIndices.pushBack(chunkIndex);
- }
-
- // Single lower-support chunk actors might be leaf actors, check for this and disable contact callbacks if so
- if (nodeCount <= 1)
- {
- PX_ASSERT(chunkIndices.size() == 1);
- if (chunkIndices.size() > 0)
- {
- const NvBlastChunk& chunk = chunks[chunkIndices[0]];
- if (chunk.firstChildIndex == chunk.childIndexStop)
- {
- simulationFilterData.word3 = ExtPxManager::LEAF_CHUNK; // mark as leaf chunk if chunk has no children
- }
- }
- }
- }
-
- // create rigidDynamic and setup
- PxPhysics& physics = m_family->m_manager.m_physics;
- m_rigidDynamic = physics.createRigidDynamic(pxActorInfo.m_transform);
- if (m_family->m_pxActorDescTemplate != nullptr)
- {
- m_rigidDynamic->setActorFlags(static_cast<physx::PxActorFlags>(m_family->m_pxActorDescTemplate->flags));
- }
-
- // fill rigidDynamic with shapes
- PxMaterial* material = m_family->m_spawnSettings.material;
- for (uint32_t i = 0; i < m_chunkIndices.size(); ++i)
- {
- uint32_t chunkID = m_chunkIndices[i];
- const ExtPxChunk& chunk = pxChunks[chunkID];
- for (uint32_t c = 0; c < chunk.subchunkCount; c++)
- {
- const uint32_t subchunkIndex = chunk.firstSubchunkIndex + c;
- auto& subchunk = pxSubchunks[subchunkIndex];
- PxShape* shape = physics.createShape(subchunk.geometry, *material);
- shape->setLocalPose(subchunk.transform);
-
- const ExtPxShapeDescTemplate* pxShapeDesc = m_family->m_pxShapeDescTemplate;
- if (pxShapeDesc != nullptr)
- {
- shape->setFlags(static_cast<PxShapeFlags>(pxShapeDesc->flags));
- shape->setSimulationFilterData(pxShapeDesc->simulationFilterData);
- shape->setQueryFilterData(pxShapeDesc->queryFilterData);
- shape->setContactOffset(pxShapeDesc->contactOffset);
- shape->setRestOffset(pxShapeDesc->restOffset);
- }
- else
- {
- shape->setSimulationFilterData(simulationFilterData);
- }
-
- m_rigidDynamic->attachShape(*shape);
-
- PX_ASSERT_WITH_MESSAGE(m_family->m_subchunkShapes[subchunkIndex] == nullptr, "Chunk has some shapes(live).");
- m_family->m_subchunkShapes[subchunkIndex] = shape;
- }
- }
-
- // search for static chunk in actor's graph (make actor static if it contains static chunk)
- bool staticFound = false;
- if (nodeCount > 0)
- {
- auto& graphChunkIndices = m_family->m_indicesScratch;
- graphChunkIndices.resize(nodeCount);
- m_tkActor->getGraphNodeIndices(graphChunkIndices.begin(), static_cast<uint32_t>(graphChunkIndices.size()));
- const NvBlastSupportGraph graph = m_tkActor->getAsset()->getGraph();
-
- for (uint32_t i = 0; !staticFound && i < graphChunkIndices.size(); ++i)
- {
- uint32_t chunkIndex = graph.chunkIndices[graphChunkIndices[i]];
- const ExtPxChunk& chunk = pxChunks[chunkIndex];
- staticFound = chunk.isStatic;
- }
- }
- m_rigidDynamic->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, staticFound);
-
- // store pointer to actor in px userData
- m_family->m_manager.registerActor(m_rigidDynamic, this);
-
- // store pointer to actor in blast userData
- m_tkActor->userData = this;
-
- // update mass properties
- PxRigidBodyExt::updateMassAndInertia(*m_rigidDynamic, m_family->m_spawnSettings.density);
-
- // set initial velocities
- if (!(m_rigidDynamic->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC))
- {
- m_rigidDynamic->setLinearVelocity(pxActorInfo.m_linearVelocity);
- m_rigidDynamic->setAngularVelocity(pxActorInfo.m_angularVelocity);
- }
-}
-
-void ExtPxActorImpl::release()
-{
- if (m_rigidDynamic != nullptr)
- {
- m_family->m_manager.unregisterActor(m_rigidDynamic);
- m_rigidDynamic->release();
- m_rigidDynamic = nullptr;
- }
-
- const ExtPxChunk* pxChunks = m_family->m_pxAsset.getChunks();
- for (uint32_t chunkID : m_chunkIndices)
- {
- const ExtPxChunk& chunk = pxChunks[chunkID];
- for (uint32_t c = 0; c < chunk.subchunkCount; c++)
- {
- const uint32_t subchunkIndex = chunk.firstSubchunkIndex + c;
- m_family->m_subchunkShapes[subchunkIndex] = nullptr;
- }
- }
- m_chunkIndices.clear();
-
- m_tkActor->userData = nullptr;
-}
-
-ExtPxFamily& ExtPxActorImpl::getFamily() const
-{
- return *m_family;
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
deleted file mode 100644
index a592293..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXACTORIMPL_H
-#define NVBLASTEXTPXACTORIMPL_H
-
-#include "NvBlastExtPxActor.h"
-#include "NvBlastExtArray.h"
-#include "PxTransform.h"
-
-
-using namespace physx;
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-// Forward declarations
-class ExtPxFamilyImpl;
-
-struct PxActorCreateInfo
-{
- PxTransform m_transform;
- PxVec3 m_scale;
- PxVec3 m_linearVelocity;
- PxVec3 m_angularVelocity;
-};
-
-
-class ExtPxActorImpl final : public ExtPxActor
-{
-public:
- //////// ctor ////////
-
- ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo);
-
- ~ExtPxActorImpl()
- {
- release();
- }
-
- void release();
-
-
- //////// interface ////////
-
- virtual uint32_t getChunkCount() const override
- {
- return static_cast<uint32_t>(m_chunkIndices.size());
- }
-
- virtual const uint32_t* getChunkIndices() const override
- {
- return m_chunkIndices.begin();
- }
-
- virtual PxRigidDynamic& getPhysXActor() const override
- {
- return *m_rigidDynamic;
- }
-
- virtual TkActor& getTkActor() const override
- {
- return *m_tkActor;
- }
-
- virtual ExtPxFamily& getFamily() const override;
-
-
-private:
- //////// data ////////
-
- ExtPxFamilyImpl* m_family;
- TkActor* m_tkActor;
- PxRigidDynamic* m_rigidDynamic;
- ExtInlineArray<uint32_t, 4>::type m_chunkIndices;
-};
-
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXACTORIMPL_H
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp
deleted file mode 100644
index a0f75fc..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtPxAssetImpl.h"
-#include "NvBlastExtHashMap.h"
-
-#include "NvBlastAssert.h"
-#include "NvBlastIndexFns.h"
-
-#include "NvBlastTkAsset.h"
-
-#include "PxIO.h"
-#include "PxPhysics.h"
-#include "PxFileBuf.h"
-#include "cooking/PxCooking.h"
-
-#include <algorithm>
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Helpers/Wrappers
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-class FileBufToPxInputStream final : public PxInputStream
-{
-public:
- FileBufToPxInputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {}
-
- virtual uint32_t read(void* dest, uint32_t count)
- {
- return m_filebuf.read(dest, count);
- }
-
-private:
- FileBufToPxInputStream& operator=(const FileBufToPxInputStream&);
-
- PxFileBuf& m_filebuf;
-};
-
-
-class FileBufToPxOutputStream final : public PxOutputStream
-{
-public:
- FileBufToPxOutputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {}
-
- virtual uint32_t write(const void* src, uint32_t count) override
- {
- return m_filebuf.write(src, count);
- }
-
-private:
- FileBufToPxOutputStream& operator=(const FileBufToPxOutputStream&);
-
- PxFileBuf& m_filebuf;
-};
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtPxAssetImpl Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-ExtPxAssetImpl::ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework)
-{
- m_tkAsset = framework.createAsset(desc);
-
- // count subchunks and reserve memory
- uint32_t subchunkCount = 0;
- for (uint32_t i = 0; i < desc.chunkCount; ++i)
- {
- const auto& chunk = desc.pxChunks[i];
- subchunkCount += static_cast<uint32_t>(chunk.subchunkCount);
- }
- m_subchunks.reserve(subchunkCount);
-
- // fill chunks and subchunks
- m_chunks.resize(desc.chunkCount);
- for (uint32_t i = 0; i < desc.chunkCount; ++i)
- {
- const auto& chunk = desc.pxChunks[i];
- m_chunks[i].isStatic = chunk.isStatic;
- m_chunks[i].firstSubchunkIndex = m_subchunks.size();
- m_chunks[i].subchunkCount = chunk.subchunkCount;
- for (uint32_t k = 0; k < chunk.subchunkCount; ++k)
- {
- ExtPxSubchunk subchunk =
- {
- chunk.subchunks[k].transform,
- chunk.subchunks[k].geometry
- };
- m_subchunks.pushBack(subchunk);
- }
- }
-}
-
-ExtPxAssetImpl::ExtPxAssetImpl(TkAsset* tkAsset):
- m_tkAsset(tkAsset)
-{
-
-}
-
-ExtPxAssetImpl::~ExtPxAssetImpl()
-{
- if (m_tkAsset)
- {
- m_tkAsset->release();
- }
-}
-
-void ExtPxAssetImpl::release()
-{
- NVBLASTEXT_DELETE(this, ExtPxAssetImpl);
-}
-
-NV_INLINE bool serializeConvexMesh(const PxConvexMesh& convexMesh, PxCooking& cooking, ExtArray<uint32_t>::type& indicesScratch,
- ExtArray<PxHullPolygon>::type hullPolygonsScratch, PxOutputStream& stream)
-{
- PxConvexMeshDesc desc;
- desc.points.data = convexMesh.getVertices();
- desc.points.count = convexMesh.getNbVertices();
- desc.points.stride = sizeof(PxVec3);
-
- hullPolygonsScratch.resize(convexMesh.getNbPolygons());
-
- uint32_t indexCount = 0;
- for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++)
- {
- PxHullPolygon polygon;
- convexMesh.getPolygonData(i, polygon);
- if (polygon.mNbVerts)
- {
- indexCount = std::max<uint32_t>(indexCount, polygon.mIndexBase + polygon.mNbVerts);
- }
- }
- indicesScratch.resize(indexCount);
-
- for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++)
- {
- PxHullPolygon polygon;
- convexMesh.getPolygonData(i, polygon);
- for (uint32_t j = 0; j < polygon.mNbVerts; j++)
- {
- indicesScratch[polygon.mIndexBase + j] = convexMesh.getIndexBuffer()[polygon.mIndexBase + j];
- }
-
- hullPolygonsScratch[i] = polygon;
- }
-
- desc.indices.count = indexCount;
- desc.indices.data = indicesScratch.begin();
- desc.indices.stride = sizeof(uint32_t);
-
- desc.polygons.count = convexMesh.getNbPolygons();
- desc.polygons.data = hullPolygonsScratch.begin();
- desc.polygons.stride = sizeof(PxHullPolygon);
-
- return cooking.cookConvexMesh(desc, stream);
-}
-
-bool ExtPxAssetImpl::serialize(PxFileBuf& stream, PxCooking& cooking) const
-{
- // Header data
- stream.storeDword(ClassID);
- stream.storeDword(Version::Current);
-
- m_tkAsset->serialize(stream);
-
- // Chunks
- const uint32_t chunkCount = m_tkAsset->getChunkCount();
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- const ExtPxChunk& chunk = m_chunks[i];
- stream.storeDword(chunk.firstSubchunkIndex);
- stream.storeDword(chunk.subchunkCount);
- stream.storeDword(chunk.isStatic ? 1 : 0);
- }
-
- stream.storeDword(m_subchunks.size());
-
- ExtArray<uint32_t>::type indicesScratch(512);
- ExtArray<PxHullPolygon>::type hullPolygonsScratch(512);
- ExtHashMap<PxConvexMesh*, uint32_t>::type convexReuseMap;
-
- FileBufToPxOutputStream outputStream(stream);
- for (uint32_t i = 0; i < m_subchunks.size(); ++i)
- {
- auto& subchunk = m_subchunks[i];
-
- // Subchunk transform
- stream.storeFloat(subchunk.transform.q.x); stream.storeFloat(subchunk.transform.q.y); stream.storeFloat(subchunk.transform.q.z); stream.storeFloat(subchunk.transform.q.w);
- stream.storeFloat(subchunk.transform.p.x); stream.storeFloat(subchunk.transform.p.y); stream.storeFloat(subchunk.transform.p.z);
-
- // Subchunk scale
- stream.storeFloat(subchunk.geometry.scale.scale.x); stream.storeFloat(subchunk.geometry.scale.scale.y); stream.storeFloat(subchunk.geometry.scale.scale.z);
- stream.storeFloat(subchunk.geometry.scale.rotation.x); stream.storeFloat(subchunk.geometry.scale.rotation.y); stream.storeFloat(subchunk.geometry.scale.rotation.z); stream.storeFloat(subchunk.geometry.scale.rotation.w);
-
- auto convexMesh = subchunk.geometry.convexMesh;
- NVBLASTEXT_CHECK_ERROR(convexMesh != nullptr, "ExtPxAssetImpl::serialize: subchunk convexMesh is nullptr.", return false);
-
- auto entry = convexReuseMap.find(convexMesh);
- if (entry)
- {
- stream.storeDword(entry->second);
- }
- else
- {
- stream.storeDword(invalidIndex<uint32_t>());
- if (!serializeConvexMesh(*convexMesh, cooking, indicesScratch, hullPolygonsScratch, outputStream))
- {
- NVBLASTEXT_LOG_ERROR("ExtPxAssetImpl::serialize: subchunk convexMesh cooking/serialization failed.");
- return false;
- }
- convexReuseMap[convexMesh] = i;
- }
- }
-
- return true;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtPxAsset Static
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-ExtPxAsset* ExtPxAsset::create(const ExtPxAssetDesc& desc, TkFramework& framework)
-{
- ExtPxAssetImpl* asset = NVBLASTEXT_NEW(ExtPxAssetImpl)(desc, framework);
- return asset;
-}
-
-
-Nv::Blast::ExtPxAsset* ExtPxAsset::create(TkAsset* tkAsset)
-{
- ExtPxAssetImpl* asset = NVBLASTEXT_NEW(ExtPxAssetImpl)(tkAsset);
-
- // Don't populate the chunks or subchunks!
-
- return asset;
-}
-
-ExtPxAsset* ExtPxAsset::deserialize(PxFileBuf& stream, TkFramework& framework, PxPhysics& physics)
-{
- ExtPxAssetImpl::DataHeader header;
- header.dataType = stream.readDword();
- header.version = stream.readDword();
- NVBLASTEXT_CHECK_ERROR(header.dataType == ExtPxAssetImpl::ClassID, "ExtPxAsset::deserialize: wrong data type in filebuf stream.", return nullptr);
- NVBLASTEXT_CHECK_ERROR(header.version == ExtPxAssetImpl::Version::Current, "ExtPxAsset::deserialize: wrong data version in filebuf stream.", return nullptr);
-
- TkAsset* tkAsset = static_cast<TkAsset*>(framework.deserialize(stream));
- NVBLASTEXT_CHECK_ERROR(tkAsset != nullptr, "ExtPxAsset::deserialize: failed to deserialize TkAsset.", return nullptr);
-
- ExtPxAssetImpl* asset = NVBLASTEXT_NEW(ExtPxAssetImpl)(tkAsset);
-
- asset->m_chunks.resize(asset->m_tkAsset->getChunkCount());
-
- const uint32_t chunkCount = asset->m_chunks.size();
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- ExtPxChunk& chunk = asset->m_chunks[i];
- chunk.firstSubchunkIndex = stream.readDword();
- chunk.subchunkCount = stream.readDword();
- chunk.isStatic = 0 != stream.readDword();
- }
-
- const uint32_t subchunkCount = stream.readDword();
- asset->m_subchunks.resize(subchunkCount);
-
- FileBufToPxInputStream inputStream(stream);
- for (uint32_t i = 0; i < asset->m_subchunks.size(); ++i)
- {
- ExtPxSubchunk& subChunk = asset->m_subchunks[i];
-
- // Subchunk transform
- subChunk.transform.q.x = stream.readFloat(); subChunk.transform.q.y = stream.readFloat(); subChunk.transform.q.z = stream.readFloat(); subChunk.transform.q.w = stream.readFloat();
- subChunk.transform.p.x = stream.readFloat(); subChunk.transform.p.y = stream.readFloat(); subChunk.transform.p.z = stream.readFloat();
-
- // Subchunk scale
- subChunk.geometry.scale.scale.x = stream.readFloat(); subChunk.geometry.scale.scale.y = stream.readFloat(); subChunk.geometry.scale.scale.z = stream.readFloat();
- subChunk.geometry.scale.rotation.x = stream.readFloat(); subChunk.geometry.scale.rotation.y = stream.readFloat(); subChunk.geometry.scale.rotation.z = stream.readFloat(); subChunk.geometry.scale.rotation.w = stream.readFloat();
-
- const uint32_t convexReuseIndex = stream.readDword();
- if (isInvalidIndex(convexReuseIndex))
- {
- subChunk.geometry.convexMesh = physics.createConvexMesh(inputStream);
- }
- else
- {
- NVBLAST_ASSERT_WITH_MESSAGE(convexReuseIndex < i, "ExtPxAsset::deserialize: wrong convexReuseIndex.");
- subChunk.geometry.convexMesh = asset->m_subchunks[convexReuseIndex].geometry.convexMesh;
- }
- if (!subChunk.geometry.convexMesh)
- {
- NVBLASTEXT_LOG_ERROR("ExtPxAsset::deserialize: failed to deserialize convex mesh.");
- asset->release();
- return nullptr;
- }
- }
-
- return asset;
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h
deleted file mode 100644
index fd95293..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXASSETIMPL_H
-#define NVBLASTEXTPXASSETIMPL_H
-
-#include "NvBlastExtPxAsset.h"
-#include "NvBlastExtArray.h"
-#include "NvBlastExtDefs.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-using namespace physx;
-using namespace general_PxIOStream2;
-
-
-class ExtPxAssetImpl final : public ExtPxAsset
-{
- NV_NOCOPY(ExtPxAssetImpl)
-
-public:
- friend class ExtPxAsset;
-
- /**
- Enum which keeps track of the serialized data format.
- */
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of serialized formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-
- //////// ctor ////////
-
- ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework);
- ExtPxAssetImpl(TkAsset* tkAsset);
-
- ~ExtPxAssetImpl();
-
-
- //////// interface ////////
-
- virtual void release() override;
-
- virtual const TkAsset& getTkAsset() const override
- {
- return *m_tkAsset;
- }
-
- virtual uint32_t getChunkCount() const override
- {
- return m_chunks.size();
- }
-
- virtual const ExtPxChunk* getChunks() const override
- {
- return m_chunks.begin();
- }
-
- virtual uint32_t getSubchunkCount() const override
- {
- return m_subchunks.size();
- }
-
- virtual const ExtPxSubchunk* getSubchunks() const override
- {
- return m_subchunks.begin();
- }
-
- virtual bool serialize(PxFileBuf& stream, PxCooking& cooking) const override;
-
-
- /*
- Get the underlying array for the chunks. Used for serialization.
- */
- ExtArray<ExtPxChunk>::type& getChunksArray() { return m_chunks; }
-
- /*
- Get the underlying array for the subchunks. Used for serialization.
- */
- ExtArray<ExtPxSubchunk>::type& getSubchunksArray() { return m_subchunks; }
-
-private:
- //////// serialization data ////////
-
- struct DataHeader
- {
- uint32_t dataType;
- uint32_t version;
- };
-
- enum { ClassID = NVBLASTEXT_FOURCC('B', 'P', 'X', 'A') }; // Blast PhysX Asset
-
-
- //////// data ////////
-
- TkAsset* m_tkAsset;
- ExtArray<ExtPxChunk>::type m_chunks;
- ExtArray<ExtPxSubchunk>::type m_subchunks;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXASSETIMPL_H
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
deleted file mode 100644
index b2d3a47..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
+++ /dev/null
@@ -1,294 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtPxFamilyImpl.h"
-#include "NvBlastExtPxActorImpl.h"
-#include "NvBlastExtPxAssetImpl.h"
-#include "NvBlastExtPxListener.h"
-#include "NvBlastExtPxManagerImpl.h"
-
-#include "NvBlastTkFamily.h"
-#include "NvBlastTkActor.h"
-#include "NvBlastTkJoint.h"
-
-#include "NvBlastAssert.h"
-
-#include "PxRigidDynamic.h"
-#include "PxScene.h"
-
-#include <algorithm>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, const ExtPxAsset& pxAsset)
- : m_manager(manager), m_tkFamily(tkFamily), m_pxAsset(pxAsset), m_pxShapeDescTemplate(nullptr), m_pxActorDescTemplate(nullptr), m_isSpawned(false)
-{
- m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount()));
-
- userData = nullptr;
-
- m_manager.registerFamily(*this);
-}
-
-ExtPxFamilyImpl::~ExtPxFamilyImpl()
-{
- m_manager.unregisterFamily(*this);
-
- if (m_isSpawned)
- {
- m_tkFamily.removeListener(*this);
-
- auto& actors = m_actorsBuffer;
- actors.resize(m_actors.size());
- uint32_t i = 0;
- for (auto it = m_actors.getIterator(); !it.done(); ++it)
- {
- actors[i++] = *it;
- }
- destroyActors(actors.begin(), actors.size());
- }
-
- m_tkFamily.release();
-}
-
-void ExtPxFamilyImpl::release()
-{
- NVBLASTEXT_DELETE(this, ExtPxFamilyImpl);
-}
-
-bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings)
-{
- NVBLASTEXT_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false);
- NVBLASTEXT_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false);
- NVBLASTEXT_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false);
-
- m_initialTransform = pose;
- m_spawnSettings = settings;
-
- // get current tkActors (usually it's only 1, but it can be already in split state)
- const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount();
- m_newActorsBuffer.resize(actorCount);
- m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount);
-
- // calc max split count
- uint32_t splitMaxActorCount = 0;
- for (TkActor* actor : m_newActorsBuffer)
- {
- splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount());
- }
-
- // preallocate memory
- m_newActorsBuffer.resize(splitMaxActorCount);
- m_newActorCreateInfo.resize(splitMaxActorCount);
- m_physXActorsBuffer.resize(splitMaxActorCount);
- m_physXActorsBuffer.resize(splitMaxActorCount);
- m_indicesScratch.reserve(splitMaxActorCount);
-
- // fill initial actor create info
- for (uint32_t i = 0; i < actorCount; ++i)
- {
- PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i];
- pxActorInfo.m_angularVelocity = PxVec3(PxZero);
- pxActorInfo.m_linearVelocity = PxVec3(PxZero);
- pxActorInfo.m_transform = pose;
- pxActorInfo.m_scale = scale;
- }
-
- // create first actors in family
- createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount);
-
- // listen family for new actors
- m_tkFamily.addListener(*this);
-
- m_isSpawned = true;
-
- return true;
-}
-
-bool ExtPxFamilyImpl::despawn()
-{
- NVBLASTEXT_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false);
-
- auto& actors = m_actorsBuffer;
- actors.resize(m_actors.size());
- uint32_t i = 0;
- for (auto it = m_actors.getIterator(); !it.done(); ++it)
- {
- actors[i++] = *it;
- }
- destroyActors(actors.begin(), actors.size());
-
- return true;
-}
-
-void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount)
-{
- auto& actorsToDelete = m_actorsBuffer;
- actorsToDelete.clear();
- uint32_t totalNewActorsCount = 0;
-
- for (uint32_t i = 0; i < eventCount; ++i)
- {
- const TkEvent& e = events[i];
- if (e.type == TkEvent::Split)
- {
- const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>();
-
- uint32_t newActorsCount = splitEvent->numChildren;
-
- ExtPxActorImpl* parentActor = nullptr;
- PxRigidDynamic* parentPxActor = nullptr;
- if (splitEvent->parentData.userData)
- {
- parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData);
- parentPxActor = &parentActor->getPhysXActor();
- }
-
- for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j)
- {
- m_newActorCreateInfo[j].m_transform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform;
-
- //TODO: Get the current scale of the actor!
- m_newActorCreateInfo[j].m_scale = m_initialScale;
-
- m_newActorCreateInfo[j].m_linearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero);
- m_newActorCreateInfo[j].m_angularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero);
-
- m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount];
- }
-
- totalNewActorsCount += newActorsCount;
-
- if (parentActor)
- {
- actorsToDelete.pushBack(parentActor);
- }
- }
- }
-
- destroyActors(actorsToDelete.begin(), actorsToDelete.size());
- if (totalNewActorsCount > 0)
- {
- uint32_t cappedNewActorsCount = totalNewActorsCount;
- const uint32_t actorCountLimit = m_manager.getActorCountLimit();
- const uint32_t totalActorCount = m_manager.getPxActorCount();
- if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit)
- {
- cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0;
- }
- createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount);
- m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount);
- for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i)
- {
- m_culledActors.pushBack(m_newActorsBuffer[i]);
- }
- totalNewActorsCount = cappedNewActorsCount; // In case it's used below
- }
-
- for (uint32_t i = 0; i < eventCount; ++i)
- {
- const TkEvent& e = events[i];
- if (e.type == TkEvent::JointUpdate)
- {
- const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>();
- NVBLAST_ASSERT(jointEvent->joint);
- TkJoint& joint = *jointEvent->joint;
-
- switch (jointEvent->subtype)
- {
- case TkJointUpdateEvent::External:
- m_manager.createJoint(joint);
- break;
- case TkJointUpdateEvent::Changed:
- m_manager.updateJoint(joint);
- break;
- case TkJointUpdateEvent::Unreferenced:
- m_manager.destroyJoint(joint);
- joint.release();
- break;
- }
- }
- }
-}
-
-void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count)
-{
- auto actorsToAdd = m_physXActorsBuffer.begin();
- for (uint32_t i = 0; i < count; ++i)
- {
- ExtPxActorImpl* actor = NVBLASTEXT_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]);
- m_actors.insert(actor);
- actorsToAdd[i] = &actor->getPhysXActor();
- dispatchActorCreated(*actor);
-
- // Handle incomplete joints
- auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]);
- if (e != nullptr)
- {
- ExtArray<TkJoint*>::type joints = e->second; // Copying the array
- m_manager.m_incompleteJointMultiMap.erase(tkActors[i]);
- for (uint32_t j = 0; j < joints.size(); ++j)
- {
- m_manager.updateJoint(*joints[j]);
- }
- }
- }
- m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count));
-}
-
-void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count)
-{
- auto pxActorsToRemove = m_physXActorsBuffer.begin();
- for (uint32_t i = 0; i < count; ++i)
- {
- pxActorsToRemove[i] = &actors[i]->getPhysXActor();
- }
- m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count));
-
- for (uint32_t i = 0; i < count; ++i)
- {
- ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i];
- m_actors.erase(actor);
- dispatchActorDestroyed(*actor);
- NVBLASTEXT_DELETE(actor, ExtPxActorImpl);
- }
-}
-
-void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor)
-{
- for (ExtPxListener* listener : m_listeners)
- listener->onActorCreated(*this, actor);
- m_manager.dispatchActorCreated(*this, actor);
-}
-
-void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor)
-{
- for (ExtPxListener* listener : m_listeners)
- listener->onActorDestroyed(*this, actor);
- m_manager.dispatchActorDestroyed(*this, actor);
-}
-
-void ExtPxFamilyImpl::postSplitUpdate()
-{
- for (auto actor : m_culledActors)
- {
- actor->release();
- }
- m_culledActors.resize(0);
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h
deleted file mode 100644
index 5c90346..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXFAMILYIMPL_H
-#define NVBLASTEXTPXFAMILYIMPL_H
-
-#include "NvBlastExtPxFamily.h"
-#include "NvBlastExtArray.h"
-#include "NvBlastExtHashSet.h"
-#include "PxTransform.h"
-#include "NvBlastTkEvent.h"
-
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class ExtPxManagerImpl;
-class ExtPxActorImpl;
-struct PxActorCreateInfo;
-
-
-class ExtPxFamilyImpl final : public ExtPxFamily, TkEventListener
-{
- NV_NOCOPY(ExtPxFamilyImpl)
-
-public:
- friend ExtPxActorImpl;
- friend ExtPxManagerImpl;
-
- //////// ctor ////////
-
- ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, const ExtPxAsset& pxAsset);
- ~ExtPxFamilyImpl();
-
- virtual void release() override;
-
-
- //////// ExtPxFamily interface ////////
-
-// virtual bool spawn(const PxTransform& pose, const ExtPxSpawnSettings& settings) override;
- virtual bool spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) override;
- virtual bool despawn() override;
-
-
- virtual uint32_t getActorCount() const override
- {
- return m_actors.size();
- }
-
- virtual uint32_t getActors(ExtPxActor** buffer, uint32_t bufferSize) const override
- {
- uint32_t index = 0;
- for (auto it = const_cast<ExtPxFamilyImpl*>(this)->m_actors.getIterator(); !it.done() && index < bufferSize; ++it)
- {
- buffer[index++] = *it;
- }
- return index;
- }
-
- virtual TkFamily& getTkFamily() const override
- {
- return m_tkFamily;
- }
-
- virtual const physx::PxShape* const* getSubchunkShapes() const override
- {
- return m_subchunkShapes.begin();
- }
-
- virtual const ExtPxAsset& getPxAsset() const override
- {
- return m_pxAsset;
- }
-
- virtual void setMaterial(PxMaterial& material) override
- {
- m_spawnSettings.material = &material;
- }
-
- virtual void setPxShapeDescTemplate(const ExtPxShapeDescTemplate* pxShapeDesc) override
- {
- m_pxShapeDescTemplate = pxShapeDesc;
- }
-
- virtual const ExtPxShapeDescTemplate* getPxShapeDescTemplate() const override
- {
- return m_pxShapeDescTemplate;
- }
-
- virtual void setPxActorDesc(const ExtPxActorDescTemplate* pxActorDesc) override
- {
- m_pxActorDescTemplate = pxActorDesc;
- }
-
- virtual const ExtPxActorDescTemplate* getPxActorDesc() const override
- {
- return m_pxActorDescTemplate;
- }
-
- virtual void subscribe(ExtPxListener& listener) override
- {
- m_listeners.pushBack(&listener);
- }
-
- virtual void unsubscribe(ExtPxListener& listener) override
- {
- m_listeners.findAndReplaceWithLast(&listener);
- }
-
- virtual void postSplitUpdate() override;
-
- //////// TkEventListener interface ////////
-
- virtual void receive(const TkEvent* events, uint32_t eventCount) override;
-
-
- //////// events dispatch ////////
-
- void dispatchActorCreated(ExtPxActor& actor);
- void dispatchActorDestroyed(ExtPxActor& actor);
-
-
-private:
- //////// private methods ////////
-
- void createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count);
- void destroyActors(ExtPxActor** actors, uint32_t count);
-
- //////// data ////////
-
- ExtPxManagerImpl& m_manager;
- TkFamily& m_tkFamily;
- const ExtPxAsset& m_pxAsset;
- ExtPxSpawnSettings m_spawnSettings;
- const ExtPxShapeDescTemplate* m_pxShapeDescTemplate;
- const ExtPxActorDescTemplate* m_pxActorDescTemplate;
- bool m_isSpawned;
- PxTransform m_initialTransform;
- PxVec3 m_initialScale;
- ExtHashSet<ExtPxActor*>::type m_actors;
- ExtArray<TkActor*>::type m_culledActors;
- ExtInlineArray<ExtPxListener*, 4>::type m_listeners;
- ExtArray<PxShape*>::type m_subchunkShapes;
- ExtArray<TkActor*>::type m_newActorsBuffer;
- ExtArray<PxActorCreateInfo>::type m_newActorCreateInfo;
- ExtArray<PxActor*>::type m_physXActorsBuffer;
- ExtArray<ExtPxActor*>::type m_actorsBuffer;
- ExtArray<uint32_t>::type m_indicesScratch;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXFAMILYIMPL_H
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp
deleted file mode 100644
index 42266ee..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtPxManagerImpl.h"
-#include "NvBlastExtPxAssetImpl.h"
-#include "NvBlastExtPxActorImpl.h"
-#include "NvBlastExtPxFamilyImpl.h"
-
-#include "NvBlastAssert.h"
-
-#include "NvBlastTkActor.h"
-#include "NvBlastTkFamily.h"
-#include "NvBlastTkGroup.h"
-#include "NvBlastTkJoint.h"
-
-#include "PxRigidDynamic.h"
-#include "PxJoint.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-ExtPxManager* ExtPxManager::create(PxPhysics& physics, TkFramework& framework, ExtPxCreateJointFunction createFn, bool useUserData)
-{
- return NVBLASTEXT_NEW(ExtPxManagerImpl)(physics, framework, createFn, useUserData);
-}
-
-void ExtPxManagerImpl::release()
-{
- NVBLASTEXT_DELETE(this, ExtPxManagerImpl);
-}
-
-ExtPxFamily* ExtPxManagerImpl::createFamily(const ExtPxFamilyDesc& desc)
-{
- NVBLASTEXT_CHECK_ERROR(desc.pxAsset != nullptr, "Family creation: pxAsset is nullptr.", return nullptr);
-
- // create tk family
- TkActorDesc tkActorDesc;
- (&tkActorDesc)->NvBlastActorDesc::operator=(desc.actorDesc);
- tkActorDesc.asset = &desc.pxAsset->getTkAsset();
- TkActor* actor = m_framework.createActor(tkActorDesc);
- NVBLASTEXT_CHECK_ERROR(actor != nullptr, "Family creation: tk actor creation failed.", return nullptr);
-
- ExtPxFamilyImpl* family = NVBLASTEXT_NEW(ExtPxFamilyImpl)(*this, actor->getFamily(), *desc.pxAsset);
-
- if (desc.group)
- {
- desc.group->addActor(*actor);
- }
-
- return family;
-}
-
-bool ExtPxManagerImpl::createJoint(TkJoint& joint)
-{
- if (!joint.userData && m_createJointFn)
- {
- const TkJointData data = joint.getData();
- ExtPxActorImpl* pxActor0 = data.actors[0] != nullptr ? reinterpret_cast<ExtPxActorImpl*>(data.actors[0]->userData) : nullptr;
- ExtPxActorImpl* pxActor1 = data.actors[1] != nullptr ? reinterpret_cast<ExtPxActorImpl*>(data.actors[1]->userData) : nullptr;
- NVBLAST_ASSERT(pxActor0 || pxActor1);
- PxTransform lf0(data.attachPositions[0]);
- PxTransform lf1(data.attachPositions[1]);
- PxJoint* pxJoint = m_createJointFn(pxActor0, lf0, pxActor1, lf1, m_physics, joint);
- if (pxJoint)
- {
- joint.userData = pxJoint;
- return true;
- }
- }
- return false;
-}
-
-void ExtPxManagerImpl::updateJoint(TkJoint& joint)
-{
- if (joint.userData)
- {
- const TkJointData& data = joint.getData();
- ExtPxActorImpl* pxActors[2];
- for (int i = 0; i < 2; ++i)
- {
- if (data.actors[i] != nullptr)
- {
- pxActors[i] = reinterpret_cast<ExtPxActorImpl*>(data.actors[i]->userData);
- if (pxActors[i] == nullptr)
- {
- ExtArray<TkJoint*>::type& joints = m_incompleteJointMultiMap[data.actors[i]];
- NVBLAST_ASSERT(joints.find(&joint) == joints.end());
- joints.pushBack(&joint);
- return; // Wait until the TkActor is received to create this joint
- }
- }
- else
- {
- pxActors[i] = nullptr;
- }
- }
- NVBLAST_ASSERT(pxActors[0] || pxActors[1]);
- PxJoint* pxJoint = reinterpret_cast<PxJoint*>(joint.userData);
- pxJoint->setActors(pxActors[0] ? &pxActors[0]->getPhysXActor() : nullptr, pxActors[1] ? &pxActors[1]->getPhysXActor() : nullptr);
- }
-}
-
-void ExtPxManagerImpl::destroyJoint(TkJoint& joint)
-{
- if (joint.userData)
- {
- PxJoint* pxJoint = reinterpret_cast<PxJoint*>(joint.userData);
- pxJoint->release();
- joint.userData = nullptr;
- }
-}
-
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h
deleted file mode 100644
index 1f5e510..0000000
--- a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxManagerImpl.h
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTPXMANAGERIMPL_H
-#define NVBLASTEXTPXMANAGERIMPL_H
-
-#include "NvBlastExtPxManager.h"
-#include "NvBlastExtArray.h"
-#include "NvBlastExtHashMap.h"
-#include "NvBlastExtPxListener.h"
-#include "NvBlastExtPxFamily.h"
-
-#include "PxRigidDynamic.h"
-
-
-using namespace physx;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkActor;
-
-class ExtPxManagerImpl final : public ExtPxManager
-{
- NV_NOCOPY(ExtPxManagerImpl)
-
-public:
- friend class ExtPxActorImpl;
- friend class ExtPxFamilyImpl;
-
- ExtPxManagerImpl(PxPhysics& physics, TkFramework&framework, ExtPxCreateJointFunction createFn, bool usePxUserData)
- : m_physics(physics), m_framework(framework), m_createJointFn(createFn), m_usePxUserData(usePxUserData), m_actorCountLimit(0)
- {
- }
-
- ~ExtPxManagerImpl()
- {
- }
-
- virtual void release() override;
-
-
- //////// interface ////////
-
- virtual ExtPxFamily* createFamily(const ExtPxFamilyDesc& desc) override;
-
- virtual bool createJoint(TkJoint& joint) override;
-
- virtual void destroyJoint(TkJoint& joint) override;
-
- virtual void setCreateJointFunction(ExtPxCreateJointFunction createFn) override
- {
- m_createJointFn = createFn;
- }
-
- virtual uint32_t getFamilyCount() const override
- {
- return m_tkFamiliesMap.size();
- }
-
- virtual uint32_t getFamilies(ExtPxFamily** buffer, uint32_t bufferSize) const override
- {
- uint32_t index = 0;
- for (auto it = const_cast<ExtPxManagerImpl*>(this)->m_tkFamiliesMap.getIterator(); !it.done() && index < bufferSize; ++it)
- {
- buffer[index++] = it->second;
- }
- return index;
- }
-
- virtual ExtPxFamily* getFamilyFromTkFamily(TkFamily& family) const override
- {
- auto entry = m_tkFamiliesMap.find(&family);
- return entry != nullptr ? entry->second : nullptr;
- }
-
- virtual ExtPxActor* getActorFromPhysXActor(const PxRigidDynamic& pxActor) const override
- {
- auto it = m_physXActorsMap.find(&pxActor);
- return it != nullptr ? it->second : nullptr;
- }
-
- virtual PxPhysics& getPhysics() const override
- {
- return m_physics;
- }
-
- virtual TkFramework& getFramework() const override
- {
- return m_framework;
- }
-
- virtual bool isPxUserDataUsed() const override
- {
- return m_usePxUserData;
- }
-
- virtual void subscribe(ExtPxListener& listener) override
- {
- m_listeners.pushBack(&listener);
- }
-
- virtual void unsubscribe(ExtPxListener& listener) override
- {
- m_listeners.findAndReplaceWithLast(&listener);
- }
-
- virtual void setActorCountLimit(uint32_t limit) override
- {
- m_actorCountLimit = limit;
- }
-
- virtual uint32_t getActorCountLimit() override
- {
- return m_actorCountLimit;
- }
-
- virtual uint32_t getPxActorCount() const override
- {
- return m_physXActorsMap.size();
- }
-
-
- //////// internal public methods ////////
-
- void registerActor(PxRigidDynamic* pxActor, ExtPxActor* actor)
- {
- if (m_usePxUserData)
- {
- pxActor->userData = actor;
- }
- m_physXActorsMap[pxActor] = actor;
- }
-
- void unregisterActor(PxRigidDynamic* pxActor)
- {
- if (m_usePxUserData)
- {
- pxActor->userData = nullptr;
- }
- m_physXActorsMap.erase(pxActor);
- }
-
- void registerFamily(ExtPxFamily& family)
- {
- m_tkFamiliesMap[&family.getTkFamily()] = &family;
- }
-
- void unregisterFamily(ExtPxFamily& family)
- {
- m_tkFamiliesMap.erase(&family.getTkFamily());
- }
-
- void updateJoint(TkJoint& joint);
-
-
- //////// events dispatch ////////
-
- void dispatchActorCreated(ExtPxFamily& family, ExtPxActor& actor)
- {
- for (ExtPxListener* listener : m_listeners)
- listener->onActorCreated(family, actor);
- }
-
- void dispatchActorDestroyed(ExtPxFamily& family, ExtPxActor&actor)
- {
- for (ExtPxListener* listener : m_listeners)
- listener->onActorDestroyed(family, actor);
- }
-
-
-private:
-
- //////// data ////////
-
- PxPhysics& m_physics;
- TkFramework& m_framework;
- ExtPxCreateJointFunction m_createJointFn;
- bool m_usePxUserData;
- ExtInlineArray<ExtPxListener*, 8>::type m_listeners;
- ExtHashMap<const PxRigidDynamic*, ExtPxActor*>::type m_physXActorsMap;
- ExtHashMap<TkFamily*, ExtPxFamily*>::type m_tkFamiliesMap;
- ExtHashMap<TkActor*, ExtArray<TkJoint*>::type >::type m_incompleteJointMultiMap;
- uint32_t m_actorCountLimit;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXMANAGERIMPL_H
diff --git a/NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp b/NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp
deleted file mode 100644
index 5f018d9..0000000
--- a/NvBlast/sdk/extensions/physx/source/sync/NvBlastExtSync.cpp
+++ /dev/null
@@ -1,235 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-
-#include "NvBlastExtSync.h"
-#include "NvBlastAssert.h"
-#include "NvBlast.h"
-#include "NvBlastExtDefs.h"
-#include "NvBlastExtPxManager.h"
-#include "NvBlastExtPxFamily.h"
-#include "NvBlastExtPxActor.h"
-#include "PxRigidDynamic.h"
-
-#include <chrono>
-using namespace std::chrono;
-
-namespace Nv
-{
-namespace Blast
-{
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtSyncImpl Definition
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-class ExtSyncImpl : public ExtSync
-{
- NV_NOCOPY(ExtSyncImpl)
-
-public:
- //////// ctor ////////
-
- ExtSyncImpl();
-
- ~ExtSyncImpl();
-
-
- //////// TkEventListener interface ////////
-
- virtual void receive(const TkEvent* events, uint32_t eventCount) override;
-
-
- //////// ExtSync interface ////////
-
- virtual void release() override;
-
- virtual void syncFamily(const TkFamily& family) override;
- virtual void syncFamily(const ExtPxFamily& family) override;
-
- virtual uint32_t getSyncBufferSize() const override;
- virtual void acquireSyncBuffer(const ExtSyncEvent*const*& buffer, uint32_t& size) const override;
- virtual void releaseSyncBuffer() override;
-
- virtual void applySyncBuffer(TkFramework& framework, const ExtSyncEvent** buffer, uint32_t size, TkGroup* groupForNewActors, ExtPxManager* manager) override;
-
-
-private:
- //////// data ////////
-
- std::vector<ExtSyncEvent*> m_syncEvents;
-};
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtSyncEvent Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void ExtSyncEvent::release()
-{
- NVBLASTEXT_DELETE(this, ExtSyncEvent);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// ExtSyncImpl Implementation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-ExtSync* ExtSync::create()
-{
- return NVBLASTEXT_NEW(ExtSyncImpl) ();
-}
-
-void ExtSyncImpl::release()
-{
- NVBLASTEXT_DELETE(this, ExtSyncImpl);
-}
-
-ExtSyncImpl::ExtSyncImpl()
-{
-}
-
-ExtSyncImpl::~ExtSyncImpl()
-{
- releaseSyncBuffer();
-}
-
-void ExtSyncImpl::receive(const TkEvent* events, uint32_t eventCount)
-{
- for (uint32_t i = 0; i < eventCount; ++i)
- {
- const TkEvent& tkEvent = events[i];
- if (tkEvent.type == TkEvent::FractureCommand)
- {
- const TkFractureCommands* fracEvent = tkEvent.getPayload<TkFractureCommands>();
- ExtSyncEventFracture* e = NVBLASTEXT_NEW(ExtSyncEventFracture) ();
- e->timestamp = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
- e->familyID = fracEvent->tkActorData.family->getID();
- e->bondFractures.resize(fracEvent->buffers.bondFractureCount);
- e->chunkFractures.resize(fracEvent->buffers.chunkFractureCount);
- memcpy(e->bondFractures.data(), fracEvent->buffers.bondFractures, e->bondFractures.size() * sizeof(NvBlastBondFractureData));
- memcpy(e->chunkFractures.data(), fracEvent->buffers.chunkFractures, e->chunkFractures.size() * sizeof(NvBlastChunkFractureData));
- m_syncEvents.push_back(e);
- }
- }
-}
-
-void ExtSyncImpl::syncFamily(const TkFamily& family)
-{
- ExtSyncEventFamilySync* e = NVBLASTEXT_NEW(ExtSyncEventFamilySync) ();
- e->timestamp = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
- e->familyID = family.getID();
- const NvBlastFamily* familyLL = family.getFamilyLL();
- const uint32_t size = NvBlastFamilyGetSize(familyLL, NvBlastTkFrameworkGet()->getLogFn());
- e->family = std::vector<char>((char*)familyLL, (char*)familyLL + size);
- m_syncEvents.push_back(e);
-}
-
-void ExtSyncImpl::syncFamily(const ExtPxFamily& family)
-{
- const TkFamily& tkFamily = family.getTkFamily();
-
- syncFamily(tkFamily);
-
- ExtSyncEventPhysicsSync* e = NVBLASTEXT_NEW(ExtSyncEventPhysicsSync) ();
- e->timestamp = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
- e->familyID = tkFamily.getID();
- std::vector<ExtPxActor*> actors(family.getActorCount());
- family.getActors(actors.data(), static_cast<uint32_t>(actors.size()));
- e->data.reserve(actors.size());
- for (ExtPxActor* actor : actors)
- {
- ExtSyncEventPhysicsSync::ActorData data;
- data.transform = actor->getPhysXActor().getGlobalPose();
- data.actorIndex = actor->getTkActor().getIndex();
- e->data.push_back(data);
- }
-
- m_syncEvents.push_back(e);
-}
-
-uint32_t ExtSyncImpl::getSyncBufferSize() const
-{
- return static_cast<uint32_t>(m_syncEvents.size());
-}
-
-void ExtSyncImpl::acquireSyncBuffer(const ExtSyncEvent* const*& buffer, uint32_t& size) const
-{
- buffer = m_syncEvents.data();
- size = static_cast<uint32_t>(m_syncEvents.size());
-}
-
-void ExtSyncImpl::releaseSyncBuffer()
-{
- for (uint32_t i = 0; i < m_syncEvents.size(); ++i)
- {
- NVBLASTEXT_DELETE(m_syncEvents[i], ExtSyncEvent);
- }
- m_syncEvents.clear();
-}
-
-void ExtSyncImpl::applySyncBuffer(TkFramework& framework, const ExtSyncEvent** buffer, uint32_t size, TkGroup* groupForNewActors, ExtPxManager* manager)
-{
- const TkType* familyType = framework.getType(TkTypeIndex::Family);
- NVBLAST_ASSERT(familyType);
-
- for (uint32_t i = 0; i < size; ++i)
- {
- const ExtSyncEvent* e = buffer[i];
- const NvBlastID& id = e->familyID;
- TkIdentifiable* object = framework.findObjectByID(id);
- if (object && object->getType() == *familyType)
- {
- TkFamily* family = static_cast<TkFamily*>(object);
-
- if (e->type == ExtSyncEventFracture::EVENT_TYPE)
- {
- const ExtSyncEventFracture* fractureEvent = e->getEvent<ExtSyncEventFracture>();
- const NvBlastFractureBuffers commands =
- {
- static_cast<uint32_t>(fractureEvent->bondFractures.size()),
- static_cast<uint32_t>(fractureEvent->chunkFractures.size()),
- const_cast<NvBlastBondFractureData*>(fractureEvent->bondFractures.data()),
- const_cast<NvBlastChunkFractureData*>(fractureEvent->chunkFractures.data())
- };
- family->applyFracture(&commands);
- }
- else if (e->type == ExtSyncEventFamilySync::EVENT_TYPE)
- {
- const ExtSyncEventFamilySync* familyEvent = e->getEvent<ExtSyncEventFamilySync>();
- family->reinitialize((NvBlastFamily*)familyEvent->family.data(), groupForNewActors);
- }
- else if (e->type == ExtSyncEventPhysicsSync::EVENT_TYPE && manager)
- {
- const ExtSyncEventPhysicsSync* physicsEvent = e->getEvent<ExtSyncEventPhysicsSync>();
- ExtPxFamily* pxFamily = manager->getFamilyFromTkFamily(*family);
- if (pxFamily)
- {
- std::vector<ExtPxActor*> actors(pxFamily->getActorCount());
- pxFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
-
- for (auto data : physicsEvent->data)
- {
- for (ExtPxActor* physicsaActor : actors)
- {
- if (data.actorIndex == physicsaActor->getTkActor().getIndex())
- {
- physicsaActor->getPhysXActor().setGlobalPose(data.transform);
- }
- }
- }
- }
- }
- }
- }
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h b/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h
deleted file mode 100644
index e4f27e0..0000000
--- a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-/*
- Include this file to get the C interface to serialization for all asset types (LL, Tk and Ext)
-*/
-#pragma once
-#include <ostream>
-#include "NvBlastTkAsset.h"
-#include "NvBlastExtPxAsset.h"
-
-#include "NvBlastExtSerializationLLInterface.h"
-
-namespace physx
-{
- class PxPhysics;
-}
-
-NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK);
-
-NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size);
-NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream);
-NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream);
-NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize);
-NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize);
-
-NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size);
-NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream);
-NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream);
-NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize);
-NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize);
diff --git a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h b/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h
deleted file mode 100644
index d21c7ca..0000000
--- a/NvBlast/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-/*
-Include this file to access the C API for serialization, for Low Level assets only.
-
-For Serialization of Tk and Ext assets, include only NvBlastExtSerializationInterface.h, which will include this file as well.
-
-*/
-#pragma once
-#include <ostream>
-#include "NvBlastPreprocessor.h"
-#include "NvBlastTypes.h"
-
-#include "NvBlastExtGlobals.h"
-
-/*
- Set a global NvBlastAlloc signature allocation function that the deserialization will use when required.
-
- NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging
-*/
-NVBLAST_API void setAllocator(NvBlastExtAlloc alloc);
-
-/*
- Set a global NvBlastLog signature allocation function that the library will use when required.
-
- NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging
-*/
-NVBLAST_API void setLog(NvBlastLog log);
-
-
-NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size);
-NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream);
-NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream);
-NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize);
-NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize);
diff --git a/NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn b/NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn
deleted file mode 100644
index 49b1dbb..0000000
--- a/NvBlast/sdk/extensions/serialization/source/BlastSerialization.capn
+++ /dev/null
@@ -1,162 +0,0 @@
-@0xaffe4498f275ee58;
-
-using Cxx = import "/capnp/c++.capnp";
-
-$Cxx.namespace("Nv::Blast::Serialization");
-
-struct Asset
-{
- header @0 :NvBlastDataBlock;
-
- iD @1 :UUID;
-
- chunkCount @2 :UInt32;
-
- graph @3 :NvBlastSupportGraph;
-
- leafChunkCount @4 :UInt32;
-
- firstSubsupportChunkIndex @5 :UInt32;
-
- bondCount @6 :UInt32;
-
- chunks @7: List(NvBlastChunk);
-
- bonds @8: List(NvBlastBond);
-
- subtreeLeafChunkCounts @9: List(UInt32);
-
- chunkToGraphNodeMap @10: List(UInt32);
-}
-
-struct TkAsset
-{
- assetLL @0 :Asset;
-
- jointDescs @1 :List(TkAssetJointDesc);
-
-}
-
-struct ExtPxAsset
-{
- asset @0 :TkAsset;
- chunks @1 :List(ExtPxChunk);
- subchunks @2 :List(ExtPxSubchunk);
-}
-
-struct ExtPxChunk
-{
- firstSubchunkIndex @0 :UInt32;
- subchunkCount @1 :UInt32;
- isStatic @2 :Bool;
-}
-
-struct ExtPxSubchunk
-{
- transform @0 :PxTransform;
- geometry @1 :PxConvexMeshGeometry;
-}
-
-struct PxConvexMeshGeometry
-{
- scale @0 :PxMeshScale;
- convexMesh @1 :Data;
- meshFlags @2 :UInt8;
-
- enum Type
- {
- eSPHERE @0;
- ePLANE @1;
- eCAPSULE @2;
- eBOX @3;
- eCONVEXMESH @4;
- eTRIANGLEMESH @5;
- eHEIGHTFIELD @6;
- }
-
- type @3 :Type;
-}
-
-struct NvBlastDataBlock
-{
- enum Type
- {
- assetDataBlock @0;
- instanceDataBlock @1;
- }
-
- dataType @0 :Type;
-
- formatVersion @1 :UInt32;
-
- size @2 :UInt32;
-}
-
-struct NvBlastChunk
-{
- centroid @0 :List(Float32);
-
- volume @1 :Float32;
-
- parentChunkIndex @2 :UInt32;
- firstChildIndex @3 :UInt32;
- childIndexStop @4 :UInt32;
- userData @5 :UInt32;
-}
-
-struct NvBlastBond
-{
- normal @0 :List(Float32);
- area @1 :Float32;
- centroid @2 :List(Float32);
- userData @3 :UInt32;
-}
-
-struct TkAssetJointDesc
-{
- nodeIndices @0 :List(UInt32);
- attachPositions @1 :List(PxVec3);
-}
-
-struct PxVec3
-{
- x @0 :Float32;
- y @1 :Float32;
- z @2 :Float32;
-}
-
-struct PxQuat
-{
- x @0 :Float32;
- y @1 :Float32;
- z @2 :Float32;
- w @3 :Float32;
-}
-
-struct PxMeshScale
-{
- scale @0 :PxVec3;
- rotation @1 :PxQuat;
-}
-
-struct PxTransform
-{
- q @0 :PxQuat;
- p @1 :PxVec3;
-}
-
-struct NvBlastSupportGraph
-{
- nodeCount @0 : UInt32;
-
- chunkIndices @1 : List(UInt32);
- adjacencyPartition @2 : List(UInt32);
- adjacentNodeIndices @3 : List(UInt32);
- adjacentBondIndices @4 : List(UInt32);
-}
-
-struct UUID
-{
- value @0 : Data;
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp
deleted file mode 100644
index 8d035fc..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "AssetDTO.h"
-#include "NvBlastIDDTO.h"
-#include "NvBlastChunkDTO.h"
-#include "NvBlastBondDTO.h"
-#include "NvBlastAsset.h"
-#include "NvBlastExtSerializationLLImpl.h"
-#include "NvBlastExtGlobals.h"
-
-#if !defined(BLAST_LL_ALLOC)
-#include "NvBlastExtAllocator.h"
-#endif
-
-namespace Nv
-{
- namespace Blast
- {
- bool AssetDTO::serialize(Nv::Blast::Serialization::Asset::Builder builder, const Nv::Blast::Asset * poco)
- {
- NvBlastIDDTO::serialize(builder.initID(), &poco->m_ID);
-
- builder.setLeafChunkCount(poco->m_leafChunkCount);
-
- builder.setFirstSubsupportChunkIndex(poco->m_firstSubsupportChunkIndex);
-
- capnp::List<Nv::Blast::Serialization::NvBlastChunk>::Builder chunks = builder.initChunks(poco->m_chunkCount);
-
- builder.setChunkCount(poco->m_chunkCount);
-
- NVBLAST_ASSERT_WITH_MESSAGE(builder.getChunkCount() == poco->m_chunkCount, "WTF");
-
- for (uint32_t i = 0; i < poco->m_chunkCount; i++)
- {
- NvBlastChunk& chunk = poco->getChunks()[i];
-
- NvBlastChunkDTO::serialize(chunks[i], &chunk);
- }
-
- NVBLAST_ASSERT_WITH_MESSAGE(builder.getChunkCount() == poco->m_chunkCount, "WTF");
-
- capnp::List<Nv::Blast::Serialization::NvBlastBond>::Builder bonds = builder.initBonds(poco->m_bondCount);
-
- builder.setBondCount(poco->m_bondCount);
-
- for (uint32_t i = 0; i < poco->m_bondCount; i++)
- {
- NvBlastBond& bond = poco->getBonds()[i];
-
- NvBlastBondDTO::serialize(bonds[i], &bond);
- }
-
- kj::ArrayPtr<uint32_t> stlcArray(poco->getSubtreeLeafChunkCounts(), poco->m_chunkCount);
- builder.initSubtreeLeafChunkCounts(poco->m_chunkCount);
- builder.setSubtreeLeafChunkCounts(stlcArray);
-
- kj::ArrayPtr<uint32_t> ctgnArray(poco->getChunkToGraphNodeMap(), poco->m_chunkCount);
- builder.setChunkToGraphNodeMap(ctgnArray);
-
- Nv::Blast::Serialization::NvBlastSupportGraph::Builder graphBulder = builder.initGraph();
-
- graphBulder.setNodeCount(poco->m_graph.m_nodeCount);
-
- uint32_t* ciPtr = poco->m_graph.getChunkIndices();
-
- kj::ArrayPtr<const uint32_t> ciArray(ciPtr, poco->m_graph.m_nodeCount);
- graphBulder.setChunkIndices(ciArray);
-
- kj::ArrayPtr<const uint32_t> adjPart(poco->m_graph.getAdjacencyPartition(), poco->m_graph.m_nodeCount + 1);
- graphBulder.setAdjacencyPartition(adjPart);
-
- NVBLAST_ASSERT(graphBulder.getAdjacencyPartition().size() == poco->m_graph.m_nodeCount + 1);
-
- kj::ArrayPtr<const uint32_t> nodeIndices(poco->m_graph.getAdjacentNodeIndices(), poco->m_bondCount * 2);
- graphBulder.setAdjacentNodeIndices(nodeIndices);
-
- NVBLAST_ASSERT(graphBulder.getAdjacentNodeIndices().size() == poco->m_bondCount * 2);
-
- kj::ArrayPtr<const uint32_t> bondIndices(poco->m_graph.getAdjacentBondIndices(), poco->m_bondCount * 2);
- graphBulder.setAdjacentBondIndices(bondIndices);
-
- return true;
- }
-
- Nv::Blast::Asset* AssetDTO::deserialize(Nv::Blast::Serialization::Asset::Reader reader)
- {
- NvBlastID EmptyId = {};
-
- NvBlastExtAlloc allocFn = gAlloc;
- NvBlastLog logFn = gLog;
-
-#if !defined(BLAST_LL_ALLOC)
- allocFn = ExtAllocator::alignedAlloc16;
- logFn = NvBlastTkFrameworkGet()->getLogFn();
-#endif
-
- void* mem = allocFn(reader.totalSize().wordCount * sizeof(uint64_t));
-
- auto asset = Nv::Blast::initializeAsset(mem, EmptyId, reader.getChunkCount(), reader.getGraph().getNodeCount(), reader.getLeafChunkCount(), reader.getFirstSubsupportChunkIndex(), reader.getBondCount(),
- logFn);
-
- bool result = deserializeInto(reader, asset);
-
- return result ? asset : nullptr;
- }
-
- bool AssetDTO::deserializeInto(Nv::Blast::Serialization::Asset::Reader reader, Nv::Blast::Asset * poco)
- {
- NvBlastIDDTO::deserializeInto(reader.getID(), &poco->m_ID);
-
- NvBlastBond* bonds = poco->getBonds();
-
- uint32_t bondCount = reader.getBondCount();
- for (uint32_t i = 0; i < bondCount; i++)
- {
- auto bondReader = reader.getBonds()[i];
-
- NvBlastBondDTO::deserializeInto(bondReader, &bonds[i]);
- }
-
- NvBlastChunk* chunks = poco->getChunks();
-
- uint32_t chunkCount = reader.getChunkCount();
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- auto chunkReader = reader.getChunks()[i];
-
- NvBlastChunkDTO::deserializeInto(chunkReader, &chunks[i]);
- }
-
- poco->m_graph.m_nodeCount = reader.getGraph().getNodeCount();
-
- NVBLAST_ASSERT(reader.getSubtreeLeafChunkCounts().size() == poco->m_chunkCount);
- for (uint32_t i = 0; i < poco->m_chunkCount; i++)
- {
- poco->getSubtreeLeafChunkCounts()[i] = reader.getSubtreeLeafChunkCounts()[i];
- }
-
- for (uint32_t i = 0; i < chunkCount; i++)
- {
- poco->getChunkToGraphNodeMap()[i] = reader.getChunkToGraphNodeMap()[i];
- }
-
- uint32_t* ciPtr = poco->m_graph.getChunkIndices();
-
- NVBLAST_ASSERT(reader.getGraph().getChunkIndices().size() == poco->m_graph.m_nodeCount);
- for (uint32_t i = 0; i < poco->m_graph.m_nodeCount; i++)
- {
- ciPtr[i] = reader.getGraph().getChunkIndices()[i];
- }
-
- uint32_t* adjPartition = poco->m_graph.getAdjacencyPartition();
- uint32_t idx = 0;
-
- for (uint32_t adjPartIndex : reader.getGraph().getAdjacencyPartition())
- {
- adjPartition[idx++] = adjPartIndex;
- }
-
- uint32_t* adjNodes = poco->m_graph.getAdjacentNodeIndices();
- idx = 0;
-
- for (uint32_t adjNodeIndex : reader.getGraph().getAdjacentNodeIndices())
- {
- adjNodes[idx++] = adjNodeIndex;
- }
-
- uint32_t* adjBonds = poco->m_graph.getAdjacentBondIndices();
- idx = 0;
-
- for (uint32_t adjBondIndex : reader.getGraph().getAdjacentBondIndices())
- {
- adjBonds[idx++] = adjBondIndex;
- }
-
- return true;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h
deleted file mode 100644
index c090b5f..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/AssetDTO.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "NvBlastAsset.h"
-#include "generated/NvBlastExtSerializationLL.capn.h"
-
-DTO_CLASS_LL(Asset, Nv::Blast::Asset, Nv::Blast::Serialization::Asset)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h b/NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h
deleted file mode 100644
index a234aec..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/DTOMacros.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-
-#define DTO_CLASS(_NAME, _POCO, _SERIALIZER) \
-namespace Nv { \
-namespace Blast { \
-class _NAME ## DTO \
-{ \
-public: \
- static class physx::PxCooking* Cooking; \
- static class physx::PxPhysics* Physics; \
- \
- static bool serialize(_SERIALIZER::Builder builder, const _POCO * poco); \
- static _POCO* deserialize(_SERIALIZER::Reader reader); \
- static bool deserializeInto(_SERIALIZER::Reader reader, _POCO * poco); \
-}; \
-} \
-} \
- \
-
-#define DTO_CLASS_LL(_NAME, _POCO, _SERIALIZER) \
-namespace Nv { \
-namespace Blast { \
-class _NAME ## DTO \
-{ \
-public: \
- \
- static bool serialize(_SERIALIZER::Builder builder, const _POCO * poco); \
- static _POCO* deserialize(_SERIALIZER::Reader reader); \
- static bool deserializeInto(_SERIALIZER::Reader reader, _POCO * poco); \
-}; \
-} \
-} \
- \
-
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp
deleted file mode 100644
index cf4cadc..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "ExtPxAssetDTO.h"
-#include "TkAssetDTO.h"
-#include "ExtPxChunkDTO.h"
-#include "ExtPxSubchunkDTO.h"
-#include "physics/NvBlastExtPxAssetImpl.h"
-#include "NvBlastAssert.h"
-
-namespace Nv
-{
- namespace Blast
- {
- bool ExtPxAssetDTO::serialize(Nv::Blast::Serialization::ExtPxAsset::Builder builder, const Nv::Blast::ExtPxAsset * poco)
- {
- TkAssetDTO::serialize(builder.getAsset(), &poco->getTkAsset());
-
- auto chunks = builder.initChunks(poco->getChunkCount());
-
- for (uint32_t i = 0; i <poco->getChunkCount(); i++)
- {
- ExtPxChunkDTO::serialize(chunks[i], &poco->getChunks()[i]);
- }
-
- auto subchunks = builder.initSubchunks(poco->getSubchunkCount());
-
- for (uint32_t i = 0; i < poco->getSubchunkCount(); i++)
- {
- ExtPxSubchunkDTO::serialize(subchunks[i], &poco->getSubchunks()[i]);
- }
-
- return true;
- }
-
- Nv::Blast::ExtPxAsset* ExtPxAssetDTO::deserialize(Nv::Blast::Serialization::ExtPxAsset::Reader reader)
- {
- auto tkAsset = TkAssetDTO::deserialize(reader.getAsset());
-
- Nv::Blast::ExtPxAssetImpl* asset = reinterpret_cast<Nv::Blast::ExtPxAssetImpl*>(Nv::Blast::ExtPxAsset::create(tkAsset));
-
- NVBLAST_ASSERT(asset != nullptr);
-
- auto chunks = asset->getChunksArray();
-
- chunks.resize(reader.getChunks().size());
- for (uint32_t i = 0; i < reader.getChunks().size(); i++)
- {
- ExtPxChunkDTO::deserializeInto(reader.getChunks()[i], &chunks[i]);
- }
-
- auto subchunks = asset->getSubchunksArray();
-
- subchunks.resize(reader.getSubchunks().size());
- for (uint32_t i = 0; i < reader.getSubchunks().size(); i++)
- {
- ExtPxSubchunkDTO::deserializeInto(reader.getSubchunks()[i], &subchunks[i]);
- }
-
- return asset;
- }
-
- bool ExtPxAssetDTO::deserializeInto(Nv::Blast::Serialization::ExtPxAsset::Reader reader, Nv::Blast::ExtPxAsset * poco)
- {
- reader = reader;
- poco = nullptr;
- //NOTE: Because of the way this is structured, can't do this.
- return false;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h
deleted file mode 100644
index a35d38a..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxAssetDTO.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "NvBlastBondDTO.h"
-#include "NvBlastExtPxAsset.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-
-DTO_CLASS(ExtPxAsset, Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp
deleted file mode 100644
index e096bc1..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "ExtPxChunkDTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
- bool ExtPxChunkDTO::serialize(Nv::Blast::Serialization::ExtPxChunk::Builder builder, const Nv::Blast::ExtPxChunk * poco)
- {
- builder.setFirstSubchunkIndex(poco->firstSubchunkIndex);
- builder.setSubchunkCount(poco->subchunkCount);
- builder.setIsStatic(poco->isStatic);
-
- return true;
- }
-
- Nv::Blast::ExtPxChunk* ExtPxChunkDTO::deserialize(Nv::Blast::Serialization::ExtPxChunk::Reader reader)
- {
- reader = reader;
- //TODO: Allocate with ExtContext and return
-
- return nullptr;
- }
-
- bool ExtPxChunkDTO::deserializeInto(Nv::Blast::Serialization::ExtPxChunk::Reader reader, Nv::Blast::ExtPxChunk * poco)
- {
- poco->firstSubchunkIndex = reader.getFirstSubchunkIndex();
- poco->subchunkCount = reader.getSubchunkCount();
- poco->isStatic = reader.getIsStatic();
-
- return true;
- }
- }
-} \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h
deleted file mode 100644
index 1ff36df..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxChunkDTO.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "NvBlastExtPxAsset.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-
-DTO_CLASS(ExtPxChunk, Nv::Blast::ExtPxChunk, Nv::Blast::Serialization::ExtPxChunk)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp
deleted file mode 100644
index cc2be96..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "ExtPxSubchunkDTO.h"
-#include "PxTransformDTO.h"
-#include "PxConvexMeshGeometryDTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
- bool ExtPxSubchunkDTO::serialize(Nv::Blast::Serialization::ExtPxSubchunk::Builder builder, const Nv::Blast::ExtPxSubchunk * poco)
- {
- PxTransformDTO::serialize(builder.getTransform(), &poco->transform);
- PxConvexMeshGeometryDTO::serialize(builder.getGeometry(), &poco->geometry);
-
- return true;
- }
-
- Nv::Blast::ExtPxSubchunk* ExtPxSubchunkDTO::deserialize(Nv::Blast::Serialization::ExtPxSubchunk::Reader reader)
- {
- reader = reader;
- //TODO: Allocate with ExtContext and return
-
- return nullptr;
- }
-
- bool ExtPxSubchunkDTO::deserializeInto(Nv::Blast::Serialization::ExtPxSubchunk::Reader reader, Nv::Blast::ExtPxSubchunk * poco)
- {
- PxTransformDTO::deserializeInto(reader.getTransform(), &poco->transform);
-
- return true;
- }
-
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h
deleted file mode 100644
index 91f78e0..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/ExtPxSubchunkDTO.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "NvBlastExtPxAsset.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "DTOMacros.h"
-
-DTO_CLASS(ExtPxSubchunk, Nv::Blast::ExtPxSubchunk, Nv::Blast::Serialization::ExtPxSubchunk)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp
deleted file mode 100644
index 27cbb11..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastBondDTO.h"
-#include "NvBlastAssert.h"
-
-namespace Nv
-{
- namespace Blast
- {
-
- bool NvBlastBondDTO::serialize(Nv::Blast::Serialization::NvBlastBond::Builder builder, const NvBlastBond * poco)
- {
- NVBLAST_ASSERT(poco != nullptr);
-
- kj::ArrayPtr<const float> normArray(poco->normal, 3);
-
- builder.setNormal(normArray);
-
- builder.setArea(poco->area);
-
- kj::ArrayPtr<const float> centArray(poco->centroid, 3);
-
- builder.setCentroid(centArray);
-
- builder.setUserData(poco->userData);
-
- return true;
- }
-
- NvBlastBond* NvBlastBondDTO::deserialize(Nv::Blast::Serialization::NvBlastBond::Reader reader)
- {
- //FIXME
- reader = reader;
- //TODO: Allocate with ExtContext and return
- return nullptr;
- }
-
- bool NvBlastBondDTO::deserializeInto(Nv::Blast::Serialization::NvBlastBond::Reader reader, NvBlastBond * poco)
- {
- poco->area = reader.getArea();
-
- poco->centroid[0] = reader.getCentroid()[0];
- poco->centroid[1] = reader.getCentroid()[1];
- poco->centroid[2] = reader.getCentroid()[2];
-
- poco->normal[0] = reader.getNormal()[0];
- poco->normal[1] = reader.getNormal()[1];
- poco->normal[2] = reader.getNormal()[2];
-
- poco->userData = reader.getUserData();
-
- return true;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h
deleted file mode 100644
index 8b67bd7..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastBondDTO.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "NvBlastTypes.h"
-#include "generated/NvBlastExtSerializationLL.capn.h"
-
-DTO_CLASS_LL(NvBlastBond, NvBlastBond, Nv::Blast::Serialization::NvBlastBond)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp
deleted file mode 100644
index 38814ed..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastChunkDTO.h"
-#include "NvBlastAssert.h"
-
-namespace Nv
-{
- namespace Blast
- {
- bool NvBlastChunkDTO::serialize(Nv::Blast::Serialization::NvBlastChunk::Builder builder, const NvBlastChunk* poco)
- {
- NVBLAST_ASSERT(poco != nullptr);
-
- kj::ArrayPtr<const float> centArray(poco->centroid, 3);
- builder.setCentroid(centArray);
-
- builder.setVolume(poco->volume);
-
- builder.setParentChunkIndex(poco->parentChunkIndex);
- builder.setFirstChildIndex(poco->firstChildIndex);
- builder.setChildIndexStop(poco->childIndexStop);
- builder.setUserData(poco->userData);
-
- return true;
- }
-
- NvBlastChunk* NvBlastChunkDTO::deserialize(Nv::Blast::Serialization::NvBlastChunk::Reader reader)
- {
- //FIXME
- reader = reader;
-
- return nullptr;
- }
-
- bool NvBlastChunkDTO::deserializeInto(Nv::Blast::Serialization::NvBlastChunk::Reader reader, NvBlastChunk* target)
- {
- NVBLAST_ASSERT(target != nullptr);
-
- target->centroid[0] = reader.getCentroid()[0];
- target->centroid[1] = reader.getCentroid()[1];
- target->centroid[2] = reader.getCentroid()[2];
-
- target->childIndexStop = reader.getChildIndexStop();
- target->firstChildIndex = reader.getFirstChildIndex();
- target->parentChunkIndex = reader.getParentChunkIndex();
- target->userData = reader.getUserData();
- target->volume = reader.getVolume();
-
- return true;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h
deleted file mode 100644
index 5fec498..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastChunkDTO.h
+++ /dev/null
@@ -1,18 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "NvBlastTypes.h"
-#include "generated/NvBlastExtSerializationLL.capn.h"
-
-
-DTO_CLASS_LL(NvBlastChunk, NvBlastChunk, Nv::Blast::Serialization::NvBlastChunk)
-
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp
deleted file mode 100644
index e540cd8..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastIDDTO.h"
-#include "NvBlastTypes.h"
-#include "NvBlastAssert.h"
-#include "generated/NvBlastExtSerializationLL.capn.h"
-
-
-namespace Nv
-{
- namespace Blast
- {
-
- bool NvBlastIDDTO::serialize(Nv::Blast::Serialization::UUID::Builder builder, const NvBlastID * poco)
- {
- capnp::Data::Reader idArrayReader((unsigned char *)poco->data, 16);
- builder.setValue(idArrayReader);
-
- return true;
- }
-
- NvBlastID* NvBlastIDDTO::deserialize(Nv::Blast::Serialization::UUID::Reader reader)
- {
- //FIXME
- reader = reader;
- //TODO: Allocate with ExtContext and return
-
- return nullptr;
- }
-
- bool NvBlastIDDTO::deserializeInto(Nv::Blast::Serialization::UUID::Reader reader, NvBlastID * poco)
- {
- NVBLAST_ASSERT_WITH_MESSAGE(reader.getValue().size() == 16, "BlastID must be 16 bytes");
-
- memcpy(poco, reader.getValue().begin(), 16);
-
- return true;
- }
- }
-} \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h
deleted file mode 100644
index afe6cf0..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/NvBlastIDDTO.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "NvBlastTypes.h"
-#include "generated/NvBlastExtSerializationLL.capn.h"
-#include "DTOMacros.h"
-
-DTO_CLASS_LL(NvBlastID, NvBlastID, ::Nv::Blast::Serialization::UUID)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp
deleted file mode 100644
index 1c46f9e..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "PxConvexMeshGeometryDTO.h"
-#include "PxMeshScaleDTO.h"
-#include "NvBlastAssert.h"
-#include "NvBlastExtKJPxInputStream.h"
-#include "NvBlastExtKJPxOutputStream.h"
-#include "PxConvexMeshDesc.h"
-#include "NvBlastExtSerialization.h"
-#include "PxVec3.h"
-#include <algorithm>
-#include "PxPhysics.h"
-
-
-namespace Nv
-{
- namespace Blast
- {
- physx::PxCooking* PxConvexMeshGeometryDTO::Cooking = nullptr;
- physx::PxPhysics* PxConvexMeshGeometryDTO::Physics = nullptr;
-
- bool PxConvexMeshGeometryDTO::serialize(Nv::Blast::Serialization::PxConvexMeshGeometry::Builder builder, const physx::PxConvexMeshGeometry * poco)
- {
- PxMeshScaleDTO::serialize(builder.getScale(), &poco->scale);
-
- //TODO: Use cooking.cookConvexMesh to cook the mesh to a stream - then get that backing buffer and put it into the Data field
-
- physx::PxConvexMeshDesc desc;
- desc.points.data = poco->convexMesh->getVertices();
- desc.points.count = poco->convexMesh->getNbVertices();
- desc.points.stride = sizeof(physx::PxVec3);
-
- std::vector<uint32_t> indicesScratch;
- std::vector<physx::PxHullPolygon> hullPolygonsScratch;
-
- hullPolygonsScratch.resize(poco->convexMesh->getNbPolygons());
-
- uint32_t indexCount = 0;
- for (uint32_t i = 0; i < hullPolygonsScratch.size(); i++)
- {
- physx::PxHullPolygon polygon;
- poco->convexMesh->getPolygonData(i, polygon);
- if (polygon.mNbVerts)
- {
- indexCount = std::max<uint32_t>(indexCount, polygon.mIndexBase + polygon.mNbVerts);
- }
- }
- indicesScratch.resize(indexCount);
-
- for (uint32_t i = 0; i < hullPolygonsScratch.size(); i++)
- {
- physx::PxHullPolygon polygon;
- poco->convexMesh->getPolygonData(i, polygon);
- for (uint32_t j = 0; j < polygon.mNbVerts; j++)
- {
- indicesScratch[polygon.mIndexBase + j] = poco->convexMesh->getIndexBuffer()[polygon.mIndexBase + j];
- }
-
- hullPolygonsScratch[i] = polygon;
- }
-
- desc.indices.count = indexCount;
- desc.indices.data = indicesScratch.data();
- desc.indices.stride = sizeof(uint32_t);
-
- desc.polygons.count = poco->convexMesh->getNbPolygons();
- desc.polygons.data = hullPolygonsScratch.data();
- desc.polygons.stride = sizeof(physx::PxHullPolygon);
-
-
- std::vector<unsigned char> buffer;
- buffer.resize(16 * 1024 * 1024); // No idea how much memory is needed! Allocate 16MB
- kj::ArrayPtr<unsigned char> bufferArray(buffer.data(), buffer.size());
-
- Nv::Blast::ExtKJPxOutputStream outputStream(bufferArray);
-
- bool cookResult = Cooking->cookConvexMesh(desc, outputStream);
-
- if (!cookResult)
- {
- return false;
- }
-
- kj::ArrayPtr<unsigned char> cookedBuffer(outputStream.getBuffer().begin(), outputStream.getWrittenBytes());
-
- builder.setConvexMesh(cookedBuffer);
-
- // builder.getConvexMesh().
-
- return true;
- }
-
- physx::PxConvexMeshGeometry* PxConvexMeshGeometryDTO::deserialize(Nv::Blast::Serialization::PxConvexMeshGeometry::Reader reader)
- {
- NVBLAST_ASSERT(PxConvexMeshGeometryDTO::Cooking != nullptr);
-
- reader = reader;
-
- return nullptr;
- }
-
- bool PxConvexMeshGeometryDTO::deserializeInto(Nv::Blast::Serialization::PxConvexMeshGeometry::Reader reader, physx::PxConvexMeshGeometry * poco)
- {
- NVBLAST_ASSERT(PxConvexMeshGeometryDTO::Cooking != nullptr);
-
- PxMeshScaleDTO::deserializeInto(reader.getScale(), &poco->scale);
-
- Nv::Blast::ExtKJPxInputStream inputStream(reader.getConvexMesh());
-
- //NOTE: Naive approach, no shared convex hulls
- poco->convexMesh = Physics->createConvexMesh(inputStream);
-
- return false;
- }
-
-
-
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h
deleted file mode 100644
index 27b3754..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxConvexMeshGeometryDTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxConvexMeshGeometry.h"
-#include "PxCooking.h"
-
-DTO_CLASS(PxConvexMeshGeometry, physx::PxConvexMeshGeometry, Nv::Blast::Serialization::PxConvexMeshGeometry)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp
deleted file mode 100644
index 8fee6ad..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "PxMeshScaleDTO.h"
-#include "PxVec3DTO.h"
-#include "PxQuatDTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
- bool PxMeshScaleDTO::serialize(Nv::Blast::Serialization::PxMeshScale::Builder builder, const physx::PxMeshScale * poco)
- {
- PxVec3DTO::serialize(builder.getScale(), &poco->scale);
- PxQuatDTO::serialize(builder.getRotation(), &poco->rotation);
-
- return true;
- }
-
- physx::PxMeshScale* PxMeshScaleDTO::deserialize(Nv::Blast::Serialization::PxMeshScale::Reader reader)
- {
- reader = reader;
- return nullptr;
- }
-
- bool PxMeshScaleDTO::deserializeInto(Nv::Blast::Serialization::PxMeshScale::Reader reader, physx::PxMeshScale * poco)
- {
- PxVec3DTO::deserializeInto(reader.getScale(), &poco->scale);
- PxQuatDTO::deserializeInto(reader.getRotation(), &poco->rotation);
-
- return true;
- }
- }
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h
deleted file mode 100644
index 7b758c8..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxMeshScaleDTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "PxMeshScale.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxCooking.h"
-
-DTO_CLASS(PxMeshScale, physx::PxMeshScale, Nv::Blast::Serialization::PxMeshScale)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp
deleted file mode 100644
index 8faeaa6..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "PxQuatDTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
-
- bool PxQuatDTO::serialize(Nv::Blast::Serialization::PxQuat::Builder builder, const physx::PxQuat * poco)
- {
- builder.setX(poco->x);
- builder.setY(poco->y);
- builder.setZ(poco->z);
- builder.setW(poco->w);
-
- return true;
- }
-
- physx::PxQuat* PxQuatDTO::deserialize(Nv::Blast::Serialization::PxQuat::Reader reader)
- {
- reader = reader;
- return nullptr;
- }
-
- bool PxQuatDTO::deserializeInto(Nv::Blast::Serialization::PxQuat::Reader reader, physx::PxQuat * poco)
- {
- poco->x = reader.getX();
- poco->y = reader.getY();
- poco->z = reader.getZ();
- poco->w = reader.getW();
-
- return true;
- }
-
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h
deleted file mode 100644
index 460d6c5..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxQuatDTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "PxQuat.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxCooking.h"
-
-DTO_CLASS(PxQuat, physx::PxQuat, Nv::Blast::Serialization::PxQuat)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp
deleted file mode 100644
index 20a7cbb..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "PxTransformDTO.h"
-#include "PxQuatDTO.h"
-#include "PxVec3DTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
-
- bool PxTransformDTO::serialize(Nv::Blast::Serialization::PxTransform::Builder builder, const physx::PxTransform * poco)
- {
- PxQuatDTO::serialize(builder.getQ(), &poco->q);
- PxVec3DTO::serialize(builder.getP(), &poco->p);
-
- return true;
- }
-
- physx::PxTransform* PxTransformDTO::deserialize(Nv::Blast::Serialization::PxTransform::Reader reader)
- {
- reader = reader;
- return nullptr;
- }
-
- bool PxTransformDTO::deserializeInto(Nv::Blast::Serialization::PxTransform::Reader reader, physx::PxTransform * poco)
- {
- PxQuatDTO::deserializeInto(reader.getQ(), &poco->q);
- PxVec3DTO::deserializeInto(reader.getP(), &poco->p);
-
- return true;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h
deleted file mode 100644
index 49a6b73..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxTransformDTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "PxTransform.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxCooking.h"
-
-DTO_CLASS(PxTransform, physx::PxTransform, Nv::Blast::Serialization::PxTransform)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp
deleted file mode 100644
index 9827cd0..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "PxVec3DTO.h"
-#include "NvBlastAssert.h"
-
-namespace Nv
-{
- namespace Blast
- {
- bool PxVec3DTO::serialize(Nv::Blast::Serialization::PxVec3::Builder builder, const physx::PxVec3 * poco)
- {
- NVBLAST_ASSERT(poco != nullptr);
-
- builder.setX(poco->x);
- builder.setY(poco->y);
- builder.setZ(poco->z);
-
- return true;
- }
-
- physx::PxVec3* PxVec3DTO::deserialize(Nv::Blast::Serialization::PxVec3::Reader reader)
- {
- //TODO: Allocate using ExtContext and return
- reader = reader;
- return nullptr;
- }
-
- bool PxVec3DTO::deserializeInto(Nv::Blast::Serialization::PxVec3::Reader reader, physx::PxVec3* target)
- {
- target->x = reader.getX();
- target->y = reader.getY();
- target->z = reader.getZ();
-
- return true;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h
deleted file mode 100644
index 8a04c8b..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/PxVec3DTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxVec3.h"
-#include "PxCooking.h"
-
-DTO_CLASS(PxVec3, physx::PxVec3, Nv::Blast::Serialization::PxVec3)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp
deleted file mode 100644
index acc55ba..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "TkAssetDTO.h"
-#include "AssetDTO.h"
-#include "TkAssetJointDescDTO.h"
-#include <vector>
-#include "NvBlastTkFramework.h"
-
-
-
-namespace Nv
-{
- namespace Blast
- {
- bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco)
- {
- const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL());
-
- Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL);
-
- uint32_t jointDescCount = poco->getJointDescCount();
-
- capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount);
-
- for (uint32_t i = 0; i < jointDescCount; i++)
- {
- TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]);
- }
-
- return true;
- }
-
- Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader)
- {
- const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL()));
-
- std::vector<Nv::Blast::TkAssetJointDesc> jointDescs;
- jointDescs.resize(reader.getJointDescs().size());
-
- for (uint32_t i = 0; i < jointDescs.size(); i++)
- {
- TkAssetJointDescDTO::deserializeInto(reader.getJointDescs()[i], &jointDescs[i]);
- }
-
- // Make sure to set ownsAsset to true - this is serialization and no one else owns it.
- Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescs.size(), true);
-
- return asset;
- }
-
- bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco)
- {
- reader = reader;
- poco = nullptr;
- // NOTE: Because of the way TkAsset is currently structured, this won't work.
- return false;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h
deleted file mode 100644
index 1b21eba..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetDTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "NvBlastTkAsset.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxCooking.h"
-
-DTO_CLASS(TkAsset, Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset)
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp
deleted file mode 100644
index 9118d19..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "TkAssetJointDescDTO.h"
-#include "PxVec3DTO.h"
-
-
-namespace Nv
-{
- namespace Blast
- {
-
- bool TkAssetJointDescDTO::serialize(Nv::Blast::Serialization::TkAssetJointDesc::Builder builder, const Nv::Blast::TkAssetJointDesc * poco)
- {
- kj::ArrayPtr<const uint32_t> nodeIndices(poco->nodeIndices, 2);
- builder.setNodeIndices(nodeIndices);
-
- for (int i = 0; i < 2; i++)
- {
- PxVec3DTO::serialize(builder.getAttachPositions()[i], &poco->attachPositions[i]);
- }
-
- return true;
- }
-
- Nv::Blast::TkAssetJointDesc* TkAssetJointDescDTO::deserialize(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader)
- {
- //TODO: Allocate with ExtContent and return
-
- reader = reader;
-
- return nullptr;
- }
-
- bool TkAssetJointDescDTO::deserializeInto(Nv::Blast::Serialization::TkAssetJointDesc::Reader reader, Nv::Blast::TkAssetJointDesc * poco)
- {
- PxVec3DTO::deserializeInto(reader.getAttachPositions()[0], &poco->attachPositions[0]);
- PxVec3DTO::deserializeInto(reader.getAttachPositions()[1], &poco->attachPositions[1]);
-
- poco->nodeIndices[0] = reader.getNodeIndices()[0];
- poco->nodeIndices[1] = reader.getNodeIndices()[1];
-
- return true;
- }
- }
-} \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h b/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h
deleted file mode 100644
index 88364bd..0000000
--- a/NvBlast/sdk/extensions/serialization/source/DTO/TkAssetJointDescDTO.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "DTOMacros.h"
-#include "NvBlastTkAsset.h"
-#include "generated/NvBlastExtSerialization.capn.h"
-#include "PxCooking.h"
-
-DTO_CLASS(TkAssetJointDesc, Nv::Blast::TkAssetJointDesc, Nv::Blast::Serialization::TkAssetJointDesc)
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h
deleted file mode 100644
index dd50afd..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtGlobals.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#pragma once
-
-/**
-Function pointer type for allocation - has same signature as stdlib malloc.
-*/
-typedef void* (*NvBlastExtAlloc)(size_t size);
-
-extern NvBlastExtAlloc gAlloc;
-extern NvBlastLog gLog;
-
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp
deleted file mode 100644
index 7ef9b62..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtInputStream.h"
-
-
-Nv::Blast::ExtInputStream::ExtInputStream(std::istream &inputStream):
- m_inputStream(inputStream)
-{
-
-}
-
-
-size_t Nv::Blast::ExtInputStream::tryRead(void* buffer, size_t /*minBytes*/, size_t maxBytes)
-{
- m_inputStream.read((char *) buffer, maxBytes);
-
- if (m_inputStream.fail())
- {
- // Throw exception, log error
-// NVBLASTEXT_LOG_ERROR("Failure when reading from stream");
- }
-
- // Since we're using a blocking read above, if we don't have maxBytes we're probably done
- if ((size_t) m_inputStream.gcount() < maxBytes)
- {
-// NVBLASTEXT_LOG_ERROR("Failed to read requested number of bytes during blocking read.");
- }
-
- return m_inputStream.gcount();
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h
deleted file mode 100644
index 9b19d9c..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtInputStream.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "kj/io.h"
-#include <istream>
-
-namespace Nv
-{
- namespace Blast
- {
- class ExtInputStream : public kj::InputStream
- {
- public:
- ExtInputStream() = delete;
- ExtInputStream(std::istream &inputStream);
-
- // Returns a read of maxBytes. This is supposed to be happy doing partial reads, but currently isn't.
- virtual size_t tryRead(void* buffer, size_t minBytes, size_t maxBytes) override;
-
- private:
- std::istream &m_inputStream;
- };
- }
-} \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp
deleted file mode 100644
index 9af13a9..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtKJPxInputStream.h"
-
-namespace Nv
-{
- namespace Blast
- {
- ExtKJPxInputStream::ExtKJPxInputStream(capnp::Data::Reader inReader) :
- dataReader(inReader),
- inputStream(nullptr)
- {
- kj::ArrayPtr<const unsigned char> buffer(inReader.begin(), inReader.size());
-
- inputStream = std::make_shared<kj::ArrayInputStream>(buffer);
- }
-
- uint32_t ExtKJPxInputStream::read(void* dest, uint32_t count)
- {
- return inputStream->tryRead(dest, count, count);
- }
- }
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h
deleted file mode 100644
index 452892d..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxInputStream.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "PxIO.h"
-#include "capnp/common.h"
-#include "kj/io.h"
-#include <memory>
-#include "generated/NvBlastExtSerialization.capn.h"
-
-namespace Nv
-{
- namespace Blast
- {
- /*
- A wrapper around a Capn Proto Data reader.
-
- Since it needs to behave like a stream, it's internally wrapped in a stream.
-
- */
- class ExtKJPxInputStream : public physx::PxInputStream
- {
- public:
- ExtKJPxInputStream(capnp::Data::Reader inReader);
- ~ExtKJPxInputStream() = default;
-
- virtual uint32_t read(void* dest, uint32_t count) override;
-
- private:
- capnp::Data::Reader dataReader;
- std::shared_ptr<kj::ArrayInputStream> inputStream;
- };
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp
deleted file mode 100644
index 0f17a01..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtKJPxOutputStream.h"
-
-namespace Nv
-{
- namespace Blast
- {
- ExtKJPxOutputStream::ExtKJPxOutputStream(kj::ArrayPtr<unsigned char> inBuffer) :
- writtenBytes(0),
- Buffer(inBuffer),
- outputStream(nullptr)
- {
- outputStream = std::make_shared<kj::ArrayOutputStream>(inBuffer);
- }
-
- uint32_t ExtKJPxOutputStream::write(const void* src, uint32_t count)
- {
- outputStream->write(src, count);
-
- writtenBytes += count;
-
- return count;
- }
- }
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h
deleted file mode 100644
index 0ed563f..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtKJPxOutputStream.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "PxIO.h"
-#include "kj/common.h"
-#include <memory>
-#include "kj/io.h"
-
-namespace Nv
-{
- namespace Blast
- {
- class ExtKJPxOutputStream : public physx::PxOutputStream
- {
- public:
- ExtKJPxOutputStream(kj::ArrayPtr<unsigned char> inBuffer);
- ~ExtKJPxOutputStream() = default;
-
- virtual uint32_t write(const void* src, uint32_t count) override;
-
- uint32_t getWrittenBytes() { return writtenBytes; }
-
- kj::ArrayPtr<unsigned char> getBuffer() { return Buffer; }
-
- private:
- uint32_t writtenBytes;
-
- kj::ArrayPtr<unsigned char> Buffer;
- std::shared_ptr<kj::ArrayOutputStream> outputStream;
- };
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp
deleted file mode 100644
index cf6e31f..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtOutputStream.h"
-
-
-
-Nv::Blast::ExtOutputStream::ExtOutputStream(std::ostream &outputStream):
- m_outputStream(outputStream)
-{
-
-}
-
-void Nv::Blast::ExtOutputStream::write(const void* buffer, size_t size)
-{
- m_outputStream.write((char *) buffer, size);
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h
deleted file mode 100644
index ba0044e..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtOutputStream.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "kj/io.h"
-#include <ostream>
-
-namespace Nv
-{
- namespace Blast
- {
- class ExtOutputStream : public kj::OutputStream
- {
-
- public:
- ExtOutputStream() = delete;
- ExtOutputStream(std::ostream &outputStream);
-
- virtual void write(const void* buffer, size_t size) override;
- private:
- std::ostream &m_outputStream;
- };
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn
deleted file mode 100644
index ddc439a..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.capn
+++ /dev/null
@@ -1,95 +0,0 @@
-# Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-@0xaffe4498f275ee58;
-
-using Cxx = import "/capnp/c++.capnp";
-
-using LL = import "NvBlastExtSerializationLL.capn";
-
-$Cxx.namespace("Nv::Blast::Serialization");
-
-struct TkAsset
-{
- assetLL @0 :LL.Asset;
-
- jointDescs @1 :List(TkAssetJointDesc);
-}
-
-struct ExtPxAsset
-{
- asset @0 :TkAsset;
- chunks @1 :List(ExtPxChunk);
- subchunks @2 :List(ExtPxSubchunk);
-}
-
-struct ExtPxChunk
-{
- firstSubchunkIndex @0 :UInt32;
- subchunkCount @1 :UInt32;
- isStatic @2 :Bool;
-}
-
-struct ExtPxSubchunk
-{
- transform @0 :PxTransform;
- geometry @1 :PxConvexMeshGeometry;
-}
-
-struct PxConvexMeshGeometry
-{
- scale @0 :PxMeshScale;
- convexMesh @1 :Data;
- meshFlags @2 :UInt8;
-
- enum Type
- {
- eSPHERE @0;
- ePLANE @1;
- eCAPSULE @2;
- eBOX @3;
- eCONVEXMESH @4;
- eTRIANGLEMESH @5;
- eHEIGHTFIELD @6;
- }
-
- type @3 :Type;
-}
-
-struct TkAssetJointDesc
-{
- nodeIndices @0 :List(UInt32);
- attachPositions @1 :List(PxVec3);
-}
-
-struct PxVec3
-{
- x @0 :Float32;
- y @1 :Float32;
- z @2 :Float32;
-}
-
-struct PxQuat
-{
- x @0 :Float32;
- y @1 :Float32;
- z @2 :Float32;
- w @3 :Float32;
-}
-
-struct PxMeshScale
-{
- scale @0 :PxVec3;
- rotation @1 :PxQuat;
-}
-
-struct PxTransform
-{
- q @0 :PxQuat;
- p @1 :PxVec3;
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp
deleted file mode 100644
index 28a1553..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#include "NvBlastExtSerialization.h"
-#include "BlastSerialization.h"
-#include <memory>
-#include "PxPhysicsVersion.h"
-#include "PxConvexMeshGeometryDTO.h"
-#include "NvBlastExtDefs.h"
-
-
-// This is terrible.
-physx::PxPhysics* g_Physics = nullptr;
-
-
-std::shared_ptr<physx::PxCooking> getCooking()
-{
- physx::PxCookingParams cookingParams(g_Physics->getTolerancesScale());
- cookingParams.buildGPUData = true;
-
- std::shared_ptr<physx::PxCooking> m_Cooking = std::shared_ptr<physx::PxCooking>(PxCreateCooking(PX_PHYSICS_VERSION, g_Physics->getFoundation(), cookingParams), [=](physx::PxCooking* cooking)
- {
- cooking->release();
- });
-
- NVBLASTEXT_CHECK_ERROR(m_Cooking, "Error: failed to create PhysX Cooking\n", return nullptr);
-
- return m_Cooking;
-}
-
-
-extern "C"
-{
- NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK)
- {
- g_Physics = physXSDK;
- }
-
- NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserialize(input, size);
- }
-
- NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserializeFromStream(inputStream);
- }
-
- NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::Asset *>(asset), outputStream);
- }
-
- NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), outBuffer, outSize);
- }
-
- NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), buffer, maxSize, usedSize);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TkAsset
- //////////////////////////////////////////////////////////////////////////
-
- NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserialize(input, size);
- }
-
- NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserializeFromStream(inputStream);
- }
-
- NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outputStream);
- }
-
- NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outBuffer, outSize);
- }
-
- NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
- return Nv::Blast::BlastSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), buffer, maxSize, usedSize);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ExtPxAsset
- //////////////////////////////////////////////////////////////////////////
-
- NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserialize(input, size);
- }
-
- NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserializeFromStream(inputStream);
- }
-
- NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- auto cooking = getCooking();
-
- PxConvexMeshGeometryDTO::Cooking = cooking.get();
- PxConvexMeshGeometryDTO::Physics = g_Physics;
-
- return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outputStream);
- }
-
- NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- auto cooking = getCooking();
-
- PxConvexMeshGeometryDTO::Cooking = cooking.get();
- PxConvexMeshGeometryDTO::Physics = g_Physics;
-
- return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outBuffer, outSize);
- }
-
- NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- auto cooking = getCooking();
-
- PxConvexMeshGeometryDTO::Cooking = cooking.get();
- PxConvexMeshGeometryDTO::Physics = g_Physics;
-
- return Nv::Blast::BlastSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), buffer, maxSize, usedSize);
- }
-
-
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h
deleted file mode 100644
index 5d44554..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerialization.h
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-#include "kj/io.h"
-#include "capnp/serialize.h"
-#include "generated/NvBlastExtSerializationLL.capn.h"
-#include <vector>
-#include "NvBlastExtInputStream.h"
-#include "NvBlastExtOutputStream.h"
-
-#if !defined(BLAST_LL_ALLOC)
-#include "NvBlastExtAllocator.h"
-#endif
-#include "NvBlastExtGlobals.h"
-
-namespace Nv
-{
- namespace Blast
- {
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- class ExtSerialization
- {
- public:
- static TAsset* deserialize(const unsigned char* input, uint32_t size);
- static TAsset* deserializeFromStream(std::istream &inputStream);
-
- static bool serializeIntoExistingBuffer(const TAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize);
- static bool serializeIntoNewBuffer(const TAsset *asset, unsigned char **outBuffer, uint32_t &outSize);
- static bool serializeIntoStream(const TAsset *asset, std::ostream &outputStream);
-
- private:
-
- static void serializeMessageIntoNewBuffer(capnp::MallocMessageBuilder& message, unsigned char ** outBuffer, uint32_t &outSize);
-
- // Specialized
- static bool serializeIntoBuilder(TSerializationBuilder& assetBuilder, const TAsset* asset);
- static bool serializeIntoMessage(capnp::MallocMessageBuilder& message, const TAsset* asset);
- static TAsset* deserializeFromStreamReader(capnp::InputStreamMessageReader &message);
- };
-
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- TAsset* ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::deserialize(const unsigned char* input, uint32_t size)
- {
- kj::ArrayPtr<const unsigned char> source(input, size);
-
- kj::ArrayInputStream inputStream(source);
-
- std::vector<uint64_t> scratch;
- scratch.resize(size);
- kj::ArrayPtr<capnp::word> scratchArray((capnp::word*) scratch.data(), size);
-
- capnp::InputStreamMessageReader message(inputStream, capnp::ReaderOptions(), scratchArray);
-
- return deserializeFromStreamReader(message);
- }
-
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- TAsset* ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::deserializeFromStream(std::istream &inputStream)
- {
- Nv::Blast::ExtInputStream readStream(inputStream);
-
- capnp::InputStreamMessageReader message(readStream);
-
- return deserializeFromStreamReader(message);
- }
-
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- bool ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeIntoExistingBuffer(const TAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
- capnp::MallocMessageBuilder message;
-
- bool result = serializeIntoMessage(message, asset);
-
- if (result == false)
- {
- usedSize = 0;
- return false;
- }
-
- uint32_t messageSize = computeSerializedSizeInWords(message) * sizeof(uint64_t);
-
- if (maxSize < messageSize)
- {
- NvBlastLog logFn = gLog;
-
-#if !defined(BLAST_LL_ALLOC)
- logFn = NvBlastTkFrameworkGet()->getLogFn();
-#endif
-
- NVBLAST_LOG_ERROR(logFn, "When attempting to serialize into an existing buffer, the provided buffer was too small.");
- usedSize = 0;
- return false;
- }
-
- kj::ArrayPtr<unsigned char> outputBuffer(buffer, maxSize);
- kj::ArrayOutputStream outputStream(outputBuffer);
-
- capnp::writeMessage(outputStream, message);
-
- usedSize = messageSize;;
- return true;
- }
-
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- bool ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeIntoNewBuffer(const TAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
- capnp::MallocMessageBuilder message;
-
- bool result = serializeIntoMessage(message, asset);
-
- if (result == false)
- {
- *outBuffer = nullptr;
- outSize = 0;
- return false;
- }
-
- serializeMessageIntoNewBuffer(message, outBuffer, outSize);
-
- return true;
- }
-
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- bool ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeIntoStream(const TAsset *asset, std::ostream &outputStream)
- {
- capnp::MallocMessageBuilder message;
-
- bool result = serializeIntoMessage(message, asset);
-
- if (result == false)
- {
- return false;
- }
-
- Nv::Blast::ExtOutputStream blastOutputStream(outputStream);
-
- writeMessage(blastOutputStream, message);
-
- return true;
- }
-
- template<typename TAsset, typename TSerializationReader, typename TSerializationBuilder>
- void ExtSerialization<TAsset, TSerializationReader, TSerializationBuilder>::serializeMessageIntoNewBuffer(capnp::MallocMessageBuilder& message, unsigned char ** outBuffer, uint32_t &outSize)
- {
- uint32_t messageSize = computeSerializedSizeInWords(message) * sizeof(uint64_t);
-
- NvBlastExtAlloc allocFn = gAlloc;
-
-#if !defined(BLAST_LL_ALLOC)
- allocFn = ExtAllocator::alignedAlloc16;
-#endif
-
- unsigned char* buffer = static_cast<unsigned char *>(allocFn(messageSize));
-
- kj::ArrayPtr<unsigned char> outputBuffer(buffer, messageSize);
- kj::ArrayOutputStream outputStream(outputBuffer);
-
- capnp::writeMessage(outputStream, message);
-
- *outBuffer = buffer;
- outSize = messageSize;
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h
deleted file mode 100644
index 7f9fbc9..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationImpl.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-
-#include "NvBlastExtSerialization.h"
-#include "NvBlastTkAsset.h"
-#include "NvBlastExtPxAsset.h"
-#include "TkAssetDTO.h"
-#include "ExtPxAssetDTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
- /*
- Specializations here - one set for each top level asset. (TkAsset, ExtPxAsset)
- */
-
-
- // TkAsset
- template<>
- NV_INLINE bool ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoBuilder(Nv::Blast::Serialization::TkAsset::Builder& assetBuilder, const Nv::Blast::TkAsset* asset)
- {
- return TkAssetDTO::serialize(assetBuilder, asset);
- }
-
- template<>
- NV_INLINE Nv::Blast::TkAsset* ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message)
- {
- Nv::Blast::Serialization::TkAsset::Reader reader = message.getRoot<Nv::Blast::Serialization::TkAsset>();
-
- return TkAssetDTO::deserialize(reader);
- }
-
- template<>
- NV_INLINE bool ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Nv::Blast::TkAsset* asset)
- {
- Nv::Blast::Serialization::TkAsset::Builder assetBuilder = message.initRoot<Nv::Blast::Serialization::TkAsset>();
-
- return serializeIntoBuilder(assetBuilder, asset);
- }
-
-
- //ExtPxAsset
- template<>
- NV_INLINE bool ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoBuilder(Nv::Blast::Serialization::ExtPxAsset::Builder& assetBuilder, const Nv::Blast::ExtPxAsset* asset)
- {
- return ExtPxAssetDTO::serialize(assetBuilder, asset);
- }
-
- template<>
- NV_INLINE Nv::Blast::ExtPxAsset* ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message)
- {
- Nv::Blast::Serialization::ExtPxAsset::Reader reader = message.getRoot<Nv::Blast::Serialization::ExtPxAsset>();
-
- return ExtPxAssetDTO::deserialize(reader);
- }
-
- template<>
- NV_INLINE bool ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Nv::Blast::ExtPxAsset* asset)
- {
- Nv::Blast::Serialization::ExtPxAsset::Builder assetBuilder = message.initRoot<Nv::Blast::Serialization::ExtPxAsset>();
-
- return serializeIntoBuilder(assetBuilder, asset);
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp
deleted file mode 100644
index bebee5b..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationInterface.cpp
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtSerializationImpl.h"
-#include <memory>
-#include "PxPhysicsVersion.h"
-#include "PxConvexMeshGeometryDTO.h"
-#include "NvBlastExtDefs.h"
-#include "PxPhysics.h"
-#include "NvBlastAssert.h"
-
-
-// This is terrible.
-physx::PxPhysics* g_Physics = nullptr;
-
-using namespace Nv::Blast;
-
-std::shared_ptr<physx::PxCooking> getCooking()
-{
- physx::PxCookingParams cookingParams(g_Physics->getTolerancesScale());
- cookingParams.buildGPUData = true;
-
- std::shared_ptr<physx::PxCooking> m_Cooking = std::shared_ptr<physx::PxCooking>(PxCreateCooking(PX_PHYSICS_VERSION, g_Physics->getFoundation(), cookingParams), [=](physx::PxCooking* cooking)
- {
- cooking->release();
- });
-
- NVBLASTEXT_CHECK_ERROR(m_Cooking, "Error: failed to create PhysX Cooking\n", return nullptr);
-
- return m_Cooking;
-}
-
-
-extern "C"
-{
- NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK)
- {
- g_Physics = physXSDK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TkAsset
- //////////////////////////////////////////////////////////////////////////
-
- NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size)
- {
- return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserialize(input, size);
- }
-
- NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream)
- {
- return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::deserializeFromStream(inputStream);
- }
-
- NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream)
- {
- return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outputStream);
- }
-
- NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
- return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), outBuffer, outSize);
- }
-
- NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
- return Nv::Blast::ExtSerialization<Nv::Blast::TkAsset, Nv::Blast::Serialization::TkAsset::Reader, Nv::Blast::Serialization::TkAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::TkAsset *>(asset), buffer, maxSize, usedSize);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ExtPxAsset
- //////////////////////////////////////////////////////////////////////////
-
- NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserialize(input, size);
- }
-
- NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::deserializeFromStream(inputStream);
- }
-
- NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- auto cooking = getCooking();
-
- PxConvexMeshGeometryDTO::Cooking = cooking.get();
- PxConvexMeshGeometryDTO::Physics = g_Physics;
-
- return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outputStream);
- }
-
- NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- auto cooking = getCooking();
-
- PxConvexMeshGeometryDTO::Cooking = cooking.get();
- PxConvexMeshGeometryDTO::Physics = g_Physics;
-
- return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), outBuffer, outSize);
- }
-
- NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
- NVBLAST_ASSERT(g_Physics != nullptr);
-
- auto cooking = getCooking();
-
- PxConvexMeshGeometryDTO::Cooking = cooking.get();
- PxConvexMeshGeometryDTO::Physics = g_Physics;
-
- return Nv::Blast::ExtSerialization<Nv::Blast::ExtPxAsset, Nv::Blast::Serialization::ExtPxAsset::Reader, Nv::Blast::Serialization::ExtPxAsset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::ExtPxAsset *>(asset), buffer, maxSize, usedSize);
- }
-
-
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn
deleted file mode 100644
index 026056f..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLL.capn
+++ /dev/null
@@ -1,89 +0,0 @@
-# Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-@0x9a4a58fac38375e0;
-
-using Cxx = import "/capnp/c++.capnp";
-
-$Cxx.namespace("Nv::Blast::Serialization");
-
-struct Asset
-{
- header @0 :NvBlastDataBlock;
-
- iD @1 :UUID;
-
- chunkCount @2 :UInt32;
-
- graph @3 :NvBlastSupportGraph;
-
- leafChunkCount @4 :UInt32;
-
- firstSubsupportChunkIndex @5 :UInt32;
-
- bondCount @6 :UInt32;
-
- chunks @7: List(NvBlastChunk);
-
- bonds @8: List(NvBlastBond);
-
- subtreeLeafChunkCounts @9: List(UInt32);
-
- chunkToGraphNodeMap @10: List(UInt32);
-}
-
-struct NvBlastDataBlock
-{
- enum Type
- {
- assetDataBlock @0;
- instanceDataBlock @1;
- }
-
- dataType @0 :Type;
-
- formatVersion @1 :UInt32;
-
- size @2 :UInt32;
-}
-
-struct NvBlastChunk
-{
- centroid @0 :List(Float32);
-
- volume @1 :Float32;
-
- parentChunkIndex @2 :UInt32;
- firstChildIndex @3 :UInt32;
- childIndexStop @4 :UInt32;
- userData @5 :UInt32;
-}
-
-struct NvBlastBond
-{
- normal @0 :List(Float32);
- area @1 :Float32;
- centroid @2 :List(Float32);
- userData @3 :UInt32;
-}
-
-struct NvBlastSupportGraph
-{
- nodeCount @0 : UInt32;
-
- chunkIndices @1 : List(UInt32);
- adjacencyPartition @2 : List(UInt32);
- adjacentNodeIndices @3 : List(UInt32);
- adjacentBondIndices @4 : List(UInt32);
-}
-
-struct UUID
-{
- value @0 : Data;
-}
-
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h
deleted file mode 100644
index d7595ba..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLImpl.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-
-#include "NvBlastExtSerialization.h"
-#include "NvBlastAsset.h"
-#include "AssetDTO.h"
-
-namespace Nv
-{
- namespace Blast
- {
- /*
- Specializations here - LL asset only
- */
-
- // Asset
- template<>
- NV_INLINE bool ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoBuilder(Nv::Blast::Serialization::Asset::Builder& assetBuilder, const Nv::Blast::Asset* asset)
- {
- return AssetDTO::serialize(assetBuilder, asset);
- }
-
- template<>
- NV_INLINE Nv::Blast::Asset* ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message)
- {
- Nv::Blast::Serialization::Asset::Reader reader = message.getRoot<Nv::Blast::Serialization::Asset>();
-
- return AssetDTO::deserialize(reader);
- }
-
- template<>
- NV_INLINE bool ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Nv::Blast::Asset* asset)
- {
- Nv::Blast::Serialization::Asset::Builder assetBuilder = message.initRoot<Nv::Blast::Serialization::Asset>();
-
- return serializeIntoBuilder(assetBuilder, asset);
- }
- }
-}
diff --git a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp b/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp
deleted file mode 100644
index 26d8667..0000000
--- a/NvBlast/sdk/extensions/serialization/source/NvBlastExtSerializationLLInterface.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
-* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtSerializationLLInterface.h"
-#include "NvBlastExtSerializationLLImpl.h"
-#include <memory>
-#include "NvBlastExtSerialization.h"
-#include "NvBlastAsset.h"
-#include <iostream>
-#include "NvBlastExtGlobals.h"
-
-
-NvBlastExtAlloc gAlloc = nullptr;
-NvBlastLog gLog = nullptr;
-
-extern "C"
-{
- NVBLAST_API void setAllocator(NvBlastExtAlloc alloc)
- {
- gAlloc = alloc;
- }
-
- NVBLAST_API void setLog(NvBlastLog log)
- {
- gLog = log;
- }
-
- NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size)
- {
-#if defined(BLAST_LL_ALLOC)
- if (gAlloc == nullptr || gLog == nullptr)
- {
- std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl;
- return nullptr;
- }
-#endif
-
- return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserialize(input, size);
- }
-
- NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream)
- {
-#if defined(BLAST_LL_ALLOC)
- if (gAlloc == nullptr || gLog == nullptr)
- {
- std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl;
- return nullptr;
- }
-#endif
-
- return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::deserializeFromStream(inputStream);
- }
-
- NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream)
- {
-#if defined(BLAST_LL_ALLOC)
- if (gAlloc == nullptr || gLog == nullptr)
- {
- std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl;
- return false;
- }
-#endif
-
- return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoStream(reinterpret_cast<const Nv::Blast::Asset *>(asset), outputStream);
- }
-
- NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize)
- {
-#if defined(BLAST_LL_ALLOC)
- if (gAlloc == nullptr || gLog == nullptr)
- {
- std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl;
- return false;
- }
-#endif
-
- return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoNewBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), outBuffer, outSize);
- }
-
- NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize)
- {
-#if defined(BLAST_LL_ALLOC)
- if (gAlloc == nullptr || gLog == nullptr)
- {
- std::cerr << "Must set allocator and log when using low level serialization library. See setAllocator() and setLog() functions." << std::endl;
- return false;
- }
-#endif
-
- return Nv::Blast::ExtSerialization<Nv::Blast::Asset, Nv::Blast::Serialization::Asset::Reader, Nv::Blast::Serialization::Asset::Builder>::serializeIntoExistingBuffer(reinterpret_cast<const Nv::Blast::Asset *>(asset), buffer, maxSize, usedSize);
- }
-
-}
-
diff --git a/NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h b/NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h
deleted file mode 100644
index 385bf52..0000000
--- a/NvBlast/sdk/extensions/shaders/include/NvBlastExtDamageShaders.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTEXTDAMAGESHADERS_H
-#define NVBLASTEXTDAMAGESHADERS_H
-
-#include "NvBlastTypes.h"
-#include "NvBlastPreprocessor.h"
-
-/**
-A few example damage shader implementations.
-*/
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Common Material
-///////////////////////////////////////////////////////////////////////////////
-
-/**
-Specific parameters for the material functions here present.
-
-Material function implementers may choose their own set.
-*/
-struct NvBlastExtMaterial
-{
- float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value
- float graphChunkThreshold; //!< support chunks only take damage surpassing this value
- float bondTangentialThreshold; //!< bond only take damage surpassing this value
- float bondNormalThreshold; //!< currently unused - forward damage propagation
- float damageAttenuation; //!< factor of damage attenuation while forwarding
-};
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Radial Damage
-///////////////////////////////////////////////////////////////////////////////
-
-/**
-Radial Damage Desc
-*/
-struct NvBlastExtRadialDamageDesc
-{
- float compressive; //!< compressive (radial) damage component
- float position[3]; //!< origin of damage action
- float minRadius; //!< inner radius of damage action
- float maxRadius; //!< outer radius of damage action
-};
-
-/**
-Radial Falloff and Radial Cutter damage for both graph and subgraph shaders.
-
-NOTE: The signature of shader functions are equal to NvBlastGraphShaderFunction and NvBlastSubgraphShaderFunction respectively.
-They are not expected to be called directly.
-@see NvBlastGraphShaderFunction, NvBlastSubgraphShaderFunction
-*/
-NVBLAST_API void NvBlastExtFalloffGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params);
-NVBLAST_API void NvBlastExtFalloffSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params);
-NVBLAST_API void NvBlastExtCutterGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params);
-NVBLAST_API void NvBlastExtCutterSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params);
-
-
-/**
-Helper Radial Falloff Damage function.
-
-Basically it calls NvBlastActorGenerateFracture and then NvBlastActorApplyFracture with Radial Falloff shader.
-
-\param[in,out] actor The NvBlastActor to apply fracture to.
-\param[in,out] buffers Target buffers to hold applied command events.
-\param[in] damageDescBuffer Damage descriptors array.
-\param[in] damageDescCount Size of damage descriptors array.
-\param[in] material Material to use.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-\param[in,out] timers If non-NULL this struct will be filled out with profiling information for the step, in profile build configurations.
-
-\return true iff any fracture was applied.
-*/
-NVBLAST_API bool NvBlastExtDamageActorRadialFalloff(NvBlastActor* actor, NvBlastFractureBuffers* buffers, const NvBlastExtRadialDamageDesc* damageDescBuffer, uint32_t damageDescCount, const NvBlastExtMaterial* material, NvBlastLog logFn, NvBlastTimers* timers);
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Shear Damage
-///////////////////////////////////////////////////////////////////////////////
-
-/**
-Shear Damage Desc
-*/
-struct NvBlastExtShearDamageDesc
-{
- float shear[3]; //!< directional damage component
- float position[3]; //!< origin of damage action
-};
-
-/**
-Shear Damage Shaders
-
-NOTE: The signature of shader functions are equal to NvBlastGraphShaderFunction and NvBlastSubgraphShaderFunction respectively.
-They are not expected to be called directly.
-@see NvBlastGraphShaderFunction, NvBlastSubgraphShaderFunction
-*/
-NVBLAST_API void NvBlastExtShearGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params);
-NVBLAST_API void NvBlastExtShearSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params);
-
-
-#endif // NVBLASTEXTDAMAGESHADERS_H
diff --git a/NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp b/NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp
deleted file mode 100644
index 00d1010..0000000
--- a/NvBlast/sdk/extensions/shaders/source/NvBlastExtRadialShaders.cpp
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtDamageShaders.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastMath.h"
-#include "NvBlastGeometry.h"
-#include "NvBlastAssert.h"
-#include "NvBlast.h"
-#include "stdlib.h" // for abs() on linux
-
-using namespace Nv::Blast;
-using namespace Nv::Blast::VecMath;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Profiles
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-typedef float(*ProfileFunction)(float, float, float, float);
-
-float falloffProfile(float min, float max, float x, float f = 1.0f)
-{
- if (x > max) return 0.0f;
- if (x < min) return f;
-
- float y = 1.0f - (x - min) / (max - min);
- return y * f;
-}
-
-float cutterProfile(float min, float max, float x, float f = 1.0f)
-{
- if (x > max || x < min) return 0.0f;
-
- return f;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Radial Graph Shader Template
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-template <ProfileFunction profile>
-void RadialProfileGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- const uint32_t* graphNodeIndexLinks = actor->graphNodeIndexLinks;
- const uint32_t firstGraphNodeIndex = actor->firstGraphNodeIndex;
- const uint32_t* adjacencyPartition = actor->adjacencyPartition;
- const uint32_t* adjacentNodeIndices = actor->adjacentNodeIndices;
- const uint32_t* adjacentBondIndices = actor->adjacentBondIndices;
- const NvBlastBond* assetBonds = actor->assetBonds;
- const float* familyBondHealths = actor->familyBondHealths;
-
- const NvBlastExtRadialDamageDesc* damageData = reinterpret_cast<const NvBlastExtRadialDamageDesc*>(params->damageDescBuffer);
- const uint32_t damageCount = params->damageDescCount;
-
- uint32_t outCount = 0;
-
- uint32_t currentNodeIndex = firstGraphNodeIndex;
- while (!Nv::Blast::isInvalidIndex(currentNodeIndex))
- {
- for (uint32_t adj = adjacencyPartition[currentNodeIndex]; adj < adjacencyPartition[currentNodeIndex + 1]; adj++)
- {
- uint32_t adjacentNodeIndex = adjacentNodeIndices[adj];
- if (currentNodeIndex < adjacentNodeIndex)
- {
- uint32_t bondIndex = adjacentBondIndices[adj];
-
- // skip bonds that are already broken or were visited already
- // TODO: investigate why testing against health > -1.0f seems slower
- // could reuse the island edge bitmap instead
- if ((familyBondHealths[bondIndex] > 0.0f))
- {
-
- const NvBlastBond& bond = assetBonds[bondIndex];
-
- float totalBondDamage = 0.0f;
-
- for (uint32_t damageIndex = 0; damageIndex < damageCount; damageIndex++)
- {
- const NvBlastExtRadialDamageDesc& damage = damageData[damageIndex];
-
- float relativePosition[3];
- sub(damage.position, bond.centroid, relativePosition);
- float distance = sqrtf(dot(relativePosition, relativePosition));
-
- float dir[3];
- normal(relativePosition, dir);
-
- totalBondDamage += profile(damage.minRadius, damage.maxRadius, distance, damage.compressive);
- }
-
- if (totalBondDamage > 0.0f)
- {
- NvBlastBondFractureData& outCommand = commandBuffers->bondFractures[outCount++];
- outCommand.nodeIndex0 = currentNodeIndex;
- outCommand.nodeIndex1 = adjacentNodeIndex;
- outCommand.health = totalBondDamage;
- }
- }
- }
- }
- currentNodeIndex = graphNodeIndexLinks[currentNodeIndex];
- }
-
- commandBuffers->bondFractureCount = outCount;
- commandBuffers->chunkFractureCount = 0;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Radial Single Shader Template
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-template <ProfileFunction profile>
-void RadialProfileSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- uint32_t chunkFractureCount = 0;
- const uint32_t chunkIndex = actor->chunkIndex;
- const NvBlastChunk* assetChunks = actor->assetChunks;
- const NvBlastChunk& chunk = assetChunks[chunkIndex];
-
- float totalDamage = 0.0f;
- for (uint32_t i = 0; i < params->damageDescCount; ++i)
- {
- const NvBlastExtRadialDamageDesc& damage = reinterpret_cast<const NvBlastExtRadialDamageDesc*>(params->damageDescBuffer)[i];
-
- float relativePosition[3];
- sub(damage.position, chunk.centroid, relativePosition);
- float distance = sqrtf(dot(relativePosition, relativePosition));
-
- totalDamage += profile(damage.minRadius, damage.maxRadius, distance, damage.compressive);
- }
-
- if (totalDamage > 0.0f)
- {
- NvBlastChunkFractureData& frac = commandBuffers->chunkFractures[chunkFractureCount++];
- frac.chunkIndex = chunkIndex;
- frac.health = totalDamage;
- }
-
- commandBuffers->bondFractureCount = 0;
- commandBuffers->chunkFractureCount = chunkFractureCount;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Shader Instantiation
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void NvBlastExtFalloffGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- RadialProfileGraphShader<falloffProfile>(commandBuffers, actor, params);
-}
-
-void NvBlastExtFalloffSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- RadialProfileSubgraphShader<falloffProfile>(commandBuffers, actor, params);
-}
-
-void NvBlastExtCutterGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- RadialProfileGraphShader<cutterProfile>(commandBuffers, actor, params);
-}
-
-void NvBlastExtCutterSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- RadialProfileSubgraphShader<cutterProfile>(commandBuffers, actor, params);
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Helper Functions
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-bool NvBlastExtDamageActorRadialFalloff(NvBlastActor* actor, NvBlastFractureBuffers* buffers, const NvBlastExtRadialDamageDesc* damageDescBuffer, uint32_t damageDescCount, const NvBlastExtMaterial* material, NvBlastLog logFn, NvBlastTimers* timers)
-{
- NvBlastDamageProgram program =
- {
- NvBlastExtFalloffGraphShader,
- NvBlastExtFalloffSubgraphShader
- };
-
- NvBlastProgramParams params =
- {
- damageDescBuffer,
- damageDescCount,
- material
- };
-
- NvBlastActorGenerateFracture(buffers, actor, program, &params, logFn, timers);
- if (buffers->bondFractureCount > 0 || buffers->chunkFractureCount > 0)
- {
- NvBlastActorApplyFracture(nullptr, actor, buffers, logFn, timers);
- return true;
- }
-
- return false;
-} \ No newline at end of file
diff --git a/NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp b/NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp
deleted file mode 100644
index 26707e1..0000000
--- a/NvBlast/sdk/extensions/shaders/source/NvBlastExtShearShaders.cpp
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastExtDamageShaders.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastMath.h"
-#include "NvBlastGeometry.h"
-#include "NvBlastAssert.h"
-#include "stdlib.h" // for abs() on linux
-
-using namespace Nv::Blast;
-using namespace Nv::Blast::VecMath;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Graph Shader
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void NvBlastExtShearGraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- const NvBlastExtMaterial* materialProperties = reinterpret_cast<const NvBlastExtMaterial*>(params->material);
- const float graphChunkThreshold = materialProperties->graphChunkThreshold;
- const float bondTangentialThreshold = materialProperties->bondTangentialThreshold;
- const float damageAttenuation = 1.0f - materialProperties->damageAttenuation;
-
- uint32_t chunkFractureCount = 0;
- uint32_t chunkFractureCountMax = commandBuffers->chunkFractureCount;
- uint32_t bondFractureCount = 0;
- uint32_t bondFractureCountMax = commandBuffers->bondFractureCount;
-
- for (uint32_t i = 0; i < params->damageDescCount; ++i)
- {
- const NvBlastExtShearDamageDesc& damage = reinterpret_cast<const NvBlastExtShearDamageDesc*>(params->damageDescBuffer)[i];
-
- const uint32_t* graphNodeIndexLinks = actor->graphNodeIndexLinks;
- const uint32_t firstGraphNodeIndex = actor->firstGraphNodeIndex;
- const uint32_t* chunkIndices = actor->chunkIndices;
- const uint32_t* adjacencyPartition = actor->adjacencyPartition;
- const uint32_t* adjacentNodeIndices = actor->adjacentNodeIndices;
- const uint32_t* adjacentBondIndices = actor->adjacentBondIndices;
- const NvBlastBond* assetBonds = actor->assetBonds;
- const float* familyBondHealths = actor->familyBondHealths;
-
- uint32_t closestNode = findNodeByPositionLinked(damage.position, firstGraphNodeIndex, graphNodeIndexLinks, adjacencyPartition, adjacentNodeIndices, adjacentBondIndices, assetBonds, familyBondHealths);
- NVBLAST_ASSERT(!isInvalidIndex(closestNode));
-
- float damageDir[3];
- float damageMag = VecMath::normal(damage.shear, damageDir);
-
- uint32_t nodeIndex = closestNode;
- float maxDist = 0.0f;
- uint32_t nextNode = invalidIndex<uint32_t>();
-
- if (damageMag > graphChunkThreshold && chunkFractureCount < chunkFractureCountMax)
- {
- NvBlastChunkFractureData& frac = commandBuffers->chunkFractures[chunkFractureCount++];
- frac.chunkIndex = chunkIndices[nodeIndex];
- frac.health = damageMag * 2;
- }
-
- do {
- const uint32_t startIndex = adjacencyPartition[nodeIndex];
- const uint32_t stopIndex = adjacencyPartition[nodeIndex + 1];
-
-
- for (uint32_t adjacentNodeIndex = startIndex; adjacentNodeIndex < stopIndex; adjacentNodeIndex++)
- {
- const uint32_t neighbourIndex = adjacentNodeIndices[adjacentNodeIndex];
- const uint32_t bondIndex = adjacentBondIndices[adjacentNodeIndex];
- const NvBlastBond& bond = assetBonds[bondIndex];
-
- if (!(familyBondHealths[bondIndex] > 0.0f))
- continue;
-
- float shear = 1 * abs(1 - abs(VecMath::dot(damage.shear, bond.normal)));
-
- float d[3]; VecMath::sub(bond.centroid, damage.position, d);
- float ahead = VecMath::dot(d, damage.shear);
- if (ahead > maxDist)
- {
- maxDist = ahead;
- nextNode = neighbourIndex;
- }
-
- if (shear > bondTangentialThreshold && bondFractureCount < bondFractureCountMax)
- {
- NvBlastBondFractureData& frac = commandBuffers->bondFractures[bondFractureCount++];
- frac.userdata = bond.userData;
- frac.nodeIndex0 = nodeIndex;
- frac.nodeIndex1 = neighbourIndex;
- frac.health = shear;
- }
- }
-
- if (nodeIndex == nextNode)
- break;
-
- nodeIndex = nextNode;
-
- damageMag *= damageAttenuation;
- } while (!isInvalidIndex(nextNode));
- }
-
- commandBuffers->bondFractureCount = bondFractureCount;
- commandBuffers->chunkFractureCount = chunkFractureCount;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Single Shader
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void NvBlastExtShearSubgraphShader(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params)
-{
- const NvBlastExtMaterial* materialProperties = reinterpret_cast<const NvBlastExtMaterial*>(params->material);
-
- uint32_t chunkFractureCount = 0;
-
- float totalDamage = 0.0f;
- for (uint32_t i = 0; i < params->damageDescCount; ++i)
- {
- const NvBlastExtShearDamageDesc& damage = reinterpret_cast<const NvBlastExtShearDamageDesc*>(params->damageDescBuffer)[i];
-
- float damageDir[3];
- float damageMag = VecMath::normal(damage.shear, damageDir);
-
- if (damageMag > materialProperties->singleChunkThreshold)
- {
- totalDamage += damageMag * 2;
- }
- }
-
- if (totalDamage > 0.0f)
- {
- NvBlastChunkFractureData& frac = commandBuffers->chunkFractures[chunkFractureCount++];
- frac.chunkIndex = actor->chunkIndex;
- frac.health = totalDamage;
- }
-
- commandBuffers->bondFractureCount = 0;
- commandBuffers->chunkFractureCount = chunkFractureCount;
-}
diff --git a/NvBlast/sdk/lowlevel/include/NvBlast.h b/NvBlast/sdk/lowlevel/include/NvBlast.h
deleted file mode 100644
index d4c91a7..0000000
--- a/NvBlast/sdk/lowlevel/include/NvBlast.h
+++ /dev/null
@@ -1,807 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLAST_H
-#define NVBLAST_H
-
-
-#include "NvBlastTypes.h"
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastAsset functions
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Calculates the memory requirements for an asset based upon its descriptor. Use this function
-when building an asset with NvBlastCreateAsset.
-
-\param[in] desc Asset descriptor (see NvBlastAssetDesc).
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the memory size (in bytes) required for the asset, or zero if desc is invalid.
-*/
-NVBLAST_API size_t NvBlastGetAssetMemorySize(const NvBlastAssetDesc* desc, NvBlastLog logFn);
-
-
-/**
-Returns the number of bytes of scratch memory that the user must supply to NvBlastCreateAsset,
-based upon the descriptor that will be passed into that function.
-
-\param[in] desc The asset descriptor that will be passed into NvBlastCreateAsset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of bytes of scratch memory required for a call to NvBlastCreateAsset with that descriptor.
-*/
-NVBLAST_API size_t NvBlastGetRequiredScratchForCreateAsset(const NvBlastAssetDesc* desc, NvBlastLog logFn);
-
-
-/**
-Asset-building function.
-
-Constructs an NvBlastAsset in-place at the address given by the user. The address must point to a block
-of memory of at least the size given by NvBlastGetAssetMemorySize(desc, logFn), and must be 16-byte aligned.
-
-Support chunks (marked in the NvBlastChunkDesc struct) must provide full coverage over the asset.
-This means that from any leaf chunk to the root node, exactly one chunk must be support. If this condition
-is not met the function fails to create an asset.
-
-Any bonds described by NvBlastBondDesc descriptors that reference non-support chunks will be removed.
-Duplicate bonds will be removed as well (bonds that are between the same chunk pairs).
-
-Chunks in the asset should be arranged such that sibling chunks (chunks with the same parent) are contiguous.
-Chunks are also should be arranged such that leaf chunks (chunks with no children) are at the end of the chunk list.
-If chunks aren't arranged properly the function fails to create an asset.
-
-\param[in] mem Pointer to block of memory of at least the size given by NvBlastGetAssetMemorySize(desc, logFn). Must be 16-byte aligned.
-\param[in] desc Asset descriptor (see NvBlastAssetDesc).
-\param[in] scratch User-supplied scratch memory of size NvBlastGetRequiredScratchForCreateAsset(desc) bytes.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return pointer to new NvBlastAsset (will be the same address as mem), or NULL if unsuccessful.
-*/
-NVBLAST_API NvBlastAsset* NvBlastCreateAsset(void* mem, const NvBlastAssetDesc* desc, void* scratch, NvBlastLog logFn);
-
-
-/**
-Calculates the memory requirements for a family based upon an asset. Use this function
-when building a family with NvBlastAssetCreateFamily.
-
-\param[in] asset Asset used to build the family (see NvBlastAsset).
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the memory size (in bytes) required for the family, or zero if asset is invalid.
-*/
-NVBLAST_API size_t NvBlastAssetGetFamilyMemorySize(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Family-building function.
-
-Constructs an NvBlastFamily in-place at the address given by the user. The address must point to a block
-of memory of at least the size given by NvBlastAssetGetFamilyMemorySize(asset, logFn), and must be 16-byte aligned.
-
-\param[in] mem Pointer to block of memory of at least the size given by NvBlastAssetGetFamilyMemorySize(asset, logFn). Must be 16-byte aligned.
-\param[in] asset Asset to instance.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the family.
-*/
-NVBLAST_API NvBlastFamily* NvBlastAssetCreateFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Retrieve the asset ID.
-
-\param[in] asset The given asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the ID of the asset.
-*/
-NVBLAST_API NvBlastID NvBlastAssetGetID(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Set an asset's ID
-
-\param[in] asset The given asset.
-\param[in] id A pointer to the id to copy into the asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return true iff the id is successfully set.
-*/
-NVBLAST_API bool NvBlastAssetSetID(NvBlastAsset* asset, const NvBlastID* id, NvBlastLog logFn);
-
-
-/**
-Retrieve the data format version for the given asset
-
-\param[in] asset The asset. Cannot be NULL.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the data format version (NvBlastAssetDataFormat).
-*/
-NVBLAST_API uint32_t NvBlastAssetGetFormatVersion(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Retrieve the memory size (in bytes) of the given data asset
-
-\param[in] asset The asset. Cannot be NULL.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the memory size of the asset (in bytes).
-*/
-NVBLAST_API uint32_t NvBlastAssetGetSize(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Get the number of chunks in the given asset.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of chunks in the asset.
-*/
-NVBLAST_API uint32_t NvBlastAssetGetChunkCount(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Get the number of leaf chunks in the given asset.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of leaf chunks in the asset.
-*/
-NVBLAST_API uint32_t NvBlastAssetGetLeafChunkCount(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Get the first subsupport chunk index in the given asset. Chunks are sorted such that subsupport chunks
-come last. This is the first subsupport chunk index. Equals to total chunk count if there are no subsupport
-chunks.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the first subsupport chunk index in the asset.
-*/
-NVBLAST_API uint32_t NvBlastAssetGetFirstSubsupportChunkIndex(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Get the number of bonds in the given asset.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of bonds in the asset.
-*/
-NVBLAST_API uint32_t NvBlastAssetGetBondCount(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Access the support graph for the given asset.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return a struct of support graph for the given asset.
-*/
-NVBLAST_API const NvBlastSupportGraph NvBlastAssetGetSupportGraph(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Access a map from chunk index to graph node index.
-Returned map is valid in the domain [0, NvBlastAssetGetChunkCount(asset, logFn)).
-Non-support chunks are mapped to the invalid index 0xFFFFFFFF.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return an array of uint32_t values defining the map, of size NvBlastAssetGetChunkCount(asset, logFn).
-*/
-NVBLAST_API const uint32_t* NvBlastAssetGetChunkToGraphNodeMap(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Access an array of chunks of the given asset.
-
-\param[in] asset The asset.
-\param[in] logFn User - supplied message function(see NvBlastLog definition).May be NULL.
-
-\return a pointer to an array of chunks of the asset.
-*/
-NVBLAST_API const NvBlastChunk* NvBlastAssetGetChunks(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Access an array of bonds of the given asset.
-
-\param[in] asset The asset.
-\param[in] logFn User - supplied message function(see NvBlastLog definition).May be NULL.
-
-\return a pointer to an array of bonds of the asset.
-*/
-NVBLAST_API const NvBlastBond* NvBlastAssetGetBonds(const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-A buffer size sufficient to serialize an actor instanced from a given asset.
-This function is faster than NvBlastActorGetSerializationSize, and can be used to create a reusable buffer
-for actor serialization.
-
-\param[in] asset The asset.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the required buffer size in bytes.
-*/
-NVBLAST_API uint32_t NvBlastAssetGetActorSerializationSizeUpperBound(const NvBlastAsset* asset, NvBlastLog logFn);
-
-///@} End NvBlastAsset functions
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastAsset helper functions
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Function to ensure (check and update) support coverage of chunks.
-
-Support chunks (marked in the NvBlastChunkDesc struct) must provide full coverage over the asset.
-This means that from any leaf chunk to the root node, exactly one chunk must be support. If this condition
-is not met, the actual support chunks will be adjusted accordingly.
-
-Chunk order depends on support coverage, so this function should be called before chunk reordering.
-
-\param[in] chunkDescs Array of chunk descriptors of size chunkCount. It will be updated accordingly.
-\param[in] chunkCount The number of chunk descriptors.
-\param[in] scratch User-supplied scratch storage, must point to chunkCount valid bytes of memory.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return true iff coverage was already exact.
-*/
-NVBLAST_API bool NvBlastEnsureAssetExactSupportCoverage(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, void* scratch, NvBlastLog logFn);
-
-
-/**
-Build chunk reorder map.
-
-NvBlastCreateAsset function requires NvBlastChunkDesc array to be in correct oder:
-
-1. Root chunks (chunks with invalid parent index) must be first in the asset's chunk list.
-2. Chunks in the asset should be arranged such that sibling chunks (chunks with the same parent) are contiguous.
-3. Chunks are also should be arranged such that upper-support chunks (support chunks and their parent chunks) should go first in
-chunk list.
-
-This function builds chunk reorder map which can be used to order chunk descs. Reordering chunk's descriptors
-according to generated map places them in correct order for NvBlastCreateAsset to succeed.
-
-Iff chunks are already ordered correctly, function returns 'true' and identity chunk reorder map. Otherwise 'false' is returned.
-
-\param[out] chunkReorderMap User-supplied map of size chunkCount to fill. For every chunk index this array will contain new chunk position (index).
-\param[in] chunkDescs Array of chunk descriptors of size chunkCount.
-\param[in] chunkCount The number of chunk descriptors.
-\param[in] scratch User-supplied scratch storage, must point to 2 * chunkCount * sizeof(uint32_t) valid bytes of memory.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return true iff the chunks did not require reordering (chunkReorderMap is the identity map).
-*/
-NVBLAST_API bool NvBlastBuildAssetDescChunkReorderMap(uint32_t* chunkReorderMap, const NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, void* scratch, NvBlastLog logFn);
-
-
-/**
-Apply chunk reorder map.
-
-Function applies reorder map on NvBlastChunkDesc and NvBlastBondDesc arrays. It reorders chunks, replaces their 'parentChunkIndex' field
-with new indices. Bonds are kept in the same order, but their 'chunkIndices' field is updated with proper indices.
-
-@see NvBlastBuildAssetDescChunkReorderMap
-
-\param[out] reorderedChunkDescs User-supplied array of size chunkCount to fill with new reordered NvBlastChunkDesc's.
-\param[in] chunkDescs Array of chunk descriptors of size chunkCount.
-\param[in] chunkCount The number of chunk descriptors.
-\param[in] bondDescs Array of bond descriptors of size chunkCount. It will be updated accordingly.
-\param[in] bondCount The number of bond descriptors.
-\param[in] chunkReorderMap Chunk reorder map to use, must be of size chunkCount.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-*/
-NVBLAST_API void NvBlastApplyAssetDescChunkReorderMap
-(
- NvBlastChunkDesc* reorderedChunkDescs,
- const NvBlastChunkDesc* chunkDescs,
- uint32_t chunkCount,
- NvBlastBondDesc* bondDescs,
- uint32_t bondCount,
- const uint32_t* chunkReorderMap,
- NvBlastLog logFn
-);
-
-
-/**
-Apply chunk reorder map.
-
-Function applies reorder map on NvBlastChunkDesc and NvBlastBondDesc arrays. It reorders chunks, replaces their 'parentChunkIndex' field
-with new indices. Bonds are kept in the same order, but their 'chunkIndices' field is updated with proper indices.
-
-This overload of function reorders chunks in place.
-
-@see NvBlastBuildAssetDescChunkReorderMap
-
-\param[in] chunkDescs Array of chunk descriptors of size chunkCount. It will be updated accordingly.
-\param[in] chunkCount The number of chunk descriptors.
-\param[in] bondDescs Array of bond descriptors of size chunkCount. It will be updated accordingly.
-\param[in] bondCount The number of bond descriptors.
-\param[in] chunkReorderMap Chunk reorder map to use, must be of size chunkCount.
-\param[in] scratch User-supplied scratch storage, must point to chunkCount * sizeof(NvBlastChunkDesc) valid bytes of memory.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-*/
-NVBLAST_API void NvBlastApplyAssetDescChunkReorderMapInplace(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, const uint32_t* chunkReorderMap, void* scratch, NvBlastLog logFn);
-
-
-/**
-Build and apply chunk reorder map.
-
-Function basically calls NvBlastBuildAssetDescChunkReorderMap and NvBlastApplyAssetDescChunkReorderMap. Used for Convenience.
-
-\param[in] chunkDescs Array of chunk descriptors of size chunkCount. It will be updated accordingly.
-\param[in] chunkCount The number of chunk descriptors.
-\param[in] bondDescs Array of bond descriptors of size chunkCount. It will be updated accordingly.
-\param[in] bondCount The number of bond descriptors.
-\param[in] chunkReorderMap Chunk reorder map to fill, must be of size chunkCount.
-\param[in] scratch User-supplied scratch storage, must point to chunkCount * sizeof(NvBlastChunkDesc) valid bytes of memory.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return true iff the chunks did not require reordering (chunkReorderMap is the identity map).
-*/
-NVBLAST_API bool NvBlastReorderAssetDescChunks(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, uint32_t* chunkReorderMap, void* scratch, NvBlastLog logFn);
-
-///@} End NvBlastAsset helper functions
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastFamily functions
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Retrieve the data format version for the given family.
-
-\param[in] family The family.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the family format version.
-*/
-NVBLAST_API uint32_t NvBlastFamilyGetFormatVersion(const NvBlastFamily* family, NvBlastLog logFn);
-
-
-/**
-Set asset to the family. It should be the same asset as the one family was created from (same ID).
-
-\param[in] family The family.
-\param[in] asset Asset to instance.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-*/
-NVBLAST_API void NvBlastFamilySetAsset(NvBlastFamily* family, const NvBlastAsset* asset, NvBlastLog logFn);
-
-
-/**
-Retrieve the size (in bytes) of the given family.
-
-\param[in] family The family.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the size of the family (in bytes).
-*/
-NVBLAST_API uint32_t NvBlastFamilyGetSize(const NvBlastFamily* family, NvBlastLog logFn);
-
-
-/**
-Retrieve the asset ID of the given family.
-
-\param[in] family The family.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the ID of the asset associated with the family.
-*/
-NVBLAST_API NvBlastID NvBlastFamilyGetAssetID(const NvBlastFamily* family, NvBlastLog logFn);
-
-
-/**
-Returns the number of bytes of scratch memory that the user must supply to NvBlastFamilyCreateFirstActor.
-
-\param[in] family The family from which the first actor will be instanced.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of bytes of scratch memory required for a call to NvBlastFamilyCreateFirstActor.
-*/
-NVBLAST_API size_t NvBlastFamilyGetRequiredScratchForCreateFirstActor(const NvBlastFamily* family, NvBlastLog logFn);
-
-
-/**
-Instance the family's asset into a new, unfractured actor.
-
-\param[in] family Family in which to create a new actor. The family must have no other actors in it. (See NvBlastAssetCreateFamily.)
-\param[in] desc Actor descriptor (see NvBlastActorDesc).
-\param[in] scratch User-supplied scratch memory of size NvBlastFamilyGetRequiredScratchForCreateFirstActor(asset) bytes, where 'asset' is the NvBlastAsset from which the family was created.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return pointer to new NvBlastActor if successful (the actor was successfully inserted into the family), or NULL if unsuccessful.
-*/
-NVBLAST_API NvBlastActor* NvBlastFamilyCreateFirstActor(NvBlastFamily* family, const NvBlastActorDesc* desc, void* scratch, NvBlastLog logFn);
-
-
-/**
-Retrieve the number of active actors associated with the given family.
-
-\param[in] family The family.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of active actors in the family.
-*/
-NVBLAST_API uint32_t NvBlastFamilyGetActorCount(const NvBlastFamily* family, NvBlastLog logFn);
-
-
-/**
-Deserialize a single Actor from a buffer into the given family. The actor will be inserted if it
-is compatible with the current family state. That is, it must not share any chunks or internal
-IDs with the actors already present in the family.
-
-\param[in] family Family in which to deserialize the actor.
-\param[in] buffer User-supplied buffer containing the actor to deserialize.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the deserialized actor if successful, NULL otherwise.
-*/
-NVBLAST_API NvBlastActor* NvBlastFamilyDeserializeActor(NvBlastFamily* family, const void* buffer, NvBlastLog logFn);
-
-
-/**
-Retrieve the active actors associated with the given family.
-
-\param[out] actors User-supplied array to be filled with the returned actor pointers.
-\param[out] actorsSize The size of the actors array. To receive all actor pointers, the size must be at least that given by NvBlastFamilyGetActorCount(family).
-\param[in] family The family.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of actor pointers written to actors. This will not exceed actorsSize.
-*/
-NVBLAST_API uint32_t NvBlastFamilyGetActors(NvBlastActor** actors, uint32_t actorsSize, const NvBlastFamily* family, NvBlastLog logFn);
-
-
-/**
-Retrieve the actor associated with the given chunk.
-
-\param[in] family The family.
-\param[in] chunkIndex The index of chunk.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return pointer to actor associated with given chunk. NULL if there is no such actor.
-*/
-NVBLAST_API NvBlastActor* NvBlastFamilyGetChunkActor(const NvBlastFamily* family, uint32_t chunkIndex, NvBlastLog logFn);
-
-
-/**
-Retrieve the max active actor count family could have.
-
-\param[in] family The family.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the max number of active actors family could have.
-*/
-NVBLAST_API uint32_t NvBlastFamilyGetMaxActorCount(const NvBlastFamily* family, NvBlastLog logFn);
-
-///@} End NvBlastFamily functions
-
-
-///////////////////////////////////////////////////////////////////////////////////////
-// NvBlastActor accessor, serialization, and deactivation functions
-///////////////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Get the number of visible chunks for this actor. May be used in conjunction with NvBlastActorGetVisibleChunkIndices.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of visible chunk indices for the actor.
-*/
-NVBLAST_API uint32_t NvBlastActorGetVisibleChunkCount(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Retrieve a list of visible chunk indices for the actor into the given array.
-
-\param[in] visibleChunkIndices User-supplied array to be filled in with indices of visible chunks for this actor.
-\param[in] visibleChunkIndicesSize The size of the visibleChunkIndices array. To receive all visible chunk indices, the size must be at least that given by NvBlastActorGetVisibleChunkCount(actor).
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of indices written to visibleChunkIndices. This will not exceed visibleChunkIndicesSize.
-*/
-NVBLAST_API uint32_t NvBlastActorGetVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize, const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Get the number of graph nodes for this actor. May be used in conjunction with NvBlastActorGetGraphNodeIndices.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of graph node indices for the actor.
-*/
-NVBLAST_API uint32_t NvBlastActorGetGraphNodeCount(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Retrieve a list of graph node indices for the actor into the given array.
-
-\param[in] graphNodeIndices User-supplied array to be filled in with indices of graph nodes for this actor.
-\param[in] graphNodeIndicesSize The size of the graphNodeIndices array. To receive all graph node indices, the size must be at least that given by NvBlastActorGetGraphNodeCount(actor).
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of indices written to graphNodeIndices. This will not exceed graphNodeIndicesSize.
-*/
-NVBLAST_API uint32_t NvBlastActorGetGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize, const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Access the bond health data for an actor.
-
-This function returns a pointer to the head of an array of bond healths (floats). This array is the same for any actor that
-has been created from repeated fracturing of the same original instance of an asset (in the same instance family).
-
-The indices obtained from NvBlastSupportGraph::adjacentBondIndices in the asset may be used to access this array.
-
-The size of the array returned is NvBlastAssetGetBondCount(asset, logFn), where 'asset' is the NvBlastAsset
-that was used to create the actor.
-
-This array is valid as long as any actor in the instance family for the input actor exists.
-
-If the input actor is invalid, NULL will be returned.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the array of bond healths for the actor's instance family, or NULL if the actor is invalid.
-*/
-NVBLAST_API const float* NvBlastActorGetBondHealths(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-The buffer size needed to serialize a single actor. This will give the exact size needed. For an upper bound
-on the buffer size needed for any actor instanced from an NvBlastAsset, use NvBlastAssetGetActorSerializationSizeUpperBound.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the required buffer size in bytes.
-*/
-NVBLAST_API uint32_t NvBlastActorGetSerializationSize(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Serialize a single actor to a buffer.
-
-\param[out] buffer User-supplied buffer, must be at least of size given by NvBlastActorGetSerializationSize(actor).
-\param[in] bufferSize The size of the user-supplied buffer.
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of bytes written to the buffer, or 0 if there is an error (such as an under-sized buffer).
-*/
-NVBLAST_API uint32_t NvBlastActorSerialize(void* buffer, uint32_t bufferSize, const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Access to an actor's family.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the family with which the actor is associated.
-*/
-NVBLAST_API NvBlastFamily* NvBlastActorGetFamily(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Access to an actor's internal index.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return actor's internal index in family.
-*/
-NVBLAST_API uint32_t NvBlastActorGetIndex(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Deactivate an actor within its family. Conceptually this is "destroying" the actor, however memory will not be released until the family is released.
-
-\param[in] actor Points to a user-supplied actor struct. May be NULL, in which case this function no-ops.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return true iff successful (actor was active).
-*/
-NVBLAST_API bool NvBlastActorDeactivate(NvBlastActor* actor, NvBlastLog logFn);
-
-///@} End NvBlastActor accessor, serialization, and deactivation functions
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastActor damage and fracturing functions
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Creates fracture commands for the actor using a damage program and program parameters (material and damage descriptions).
-
-\param[in,out] commandBuffers Target buffers to hold generated commands.
- To avoid data loss, provide an entry for every support chunk and every bond in the original actor.
-\param[in] actor The NvBlastActor to create fracture commands for.
-\param[in] program A NvBlastDamageProgram containing damage shaders.
-\param[in] programParams Parameters for the NvBlastDamageProgram.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-\param[in,out] timers If non-NULL this struct will be filled out with profiling information for the step, in profile build configurations.
-
-Interpretation of NvBlastFractureBuffers:
-As input:
- Counters denote available entries for FractureData.
- Chunk and Bond userdata are not used.
- Health values are not used.
-
-As output:
- Counters denote valid entires in FractureData arrays.
- Chunks and Bond userdata reflect the respective userdata set during asset initialization, where implemented by the material function.
- Health values denote how much damage is to be applied.
-*/
-NVBLAST_API void NvBlastActorGenerateFracture
-(
- NvBlastFractureBuffers* commandBuffers,
- const NvBlastActor* actor,
- const NvBlastDamageProgram program,
- const NvBlastProgramParams* programParams,
- NvBlastLog logFn,
- NvBlastTimers* timers
-);
-
-
-/**
-Applies the direct fracture and breaks graph bonds/edges as necessary.
-Chunks damaged beyond their respective health fracture their children recursively, creating a NvBlastChunkFractureData for each.
-
-\param[in,out] eventBuffers Target buffers to hold applied fracture events. May be NULL, in which case events are not reported.
- To avoid data loss, provide an entry for every lower-support chunk and every bond in the original actor.
-\param[in,out] actor The NvBlastActor to apply fracture to.
-\param[in] commands The fracture commands to process.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-\param[in,out] timers If non-NULL this struct will be filled out with profiling information for the step, in profile build configurations.
-
-Interpretation of NvBlastFractureBuffers:
-commands:
- Counters denote the number of command entries to process.
- Chunk and Bond userdata are not used.
- Health values denote the amount of damage to apply, as a positive value.
-
-eventBuffers as input:
- Counters denote available entries for FractureData.
- Chunk and Bond userdata are not used.
- Health values are not used.
-
-eventBuffers as output:
- Counters denote valid entires in FractureData arrays.
- Chunks and Bond userdata reflect the respective userdata set during asset initialization.
- Health values denote how much health is remaining for the damaged element.
- Broken elements report a negative value corresponding to the superfluous health damage.
-
-commands and eventBuffers may point to the same memory.
-*/
-NVBLAST_API void NvBlastActorApplyFracture
-(
- NvBlastFractureBuffers* eventBuffers,
- NvBlastActor* actor,
- const NvBlastFractureBuffers* commands,
- NvBlastLog logFn,
- NvBlastTimers* timers
-);
-
-
-/**
-Releases the oldActor and creates its children newActors if necessary.
-
-\param[out] result The list of deleted and created NvBlastActor objects.
-\param[in] actor The actor to split.
-\param[in] newActorsMaxCount Number of available NvBlastActor slots. In the worst case, one NvBlastActor may be created for every chunk in the asset.
-\param[in] scratch Scratch Memory used during processing. NvBlastActorGetRequiredScratchForSplit provides the necessary size.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-\param[in,out] timers If non-NULL this struct will be filled out with profiling information for the step, in profile build configurations
-
-\return 1..n: new actors were created
-\return 0: oldActor is unchanged
-*/
-NVBLAST_API uint32_t NvBlastActorSplit
-(
- NvBlastActorSplitEvent* result,
- NvBlastActor* actor,
- uint32_t newActorsMaxCount,
- void* scratch,
- NvBlastLog logFn,
- NvBlastTimers* timers
-);
-
-
-/**
-Returns the number of bytes of scratch memory that the user must supply to NvBlastActorSplit,
-based upon the actor that will be passed into that function.
-
-\param[in] actor The actor that will be passed into NvBlastActorSplit.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the number of bytes of scratch memory required for a call to NvBlastActorSplit with that actor.
-*/
-NVBLAST_API size_t NvBlastActorGetRequiredScratchForSplit(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Returns the upper-bound number of actors which can be created by calling NvBlastActorSplit with that actor, this
-value can't exceed chunk count.
-
-\param[in] actor The actor.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return the upper-bound number of actors which can be created by calling NvBlastActorSplit with that actor.
-*/
-NVBLAST_API uint32_t NvBlastActorGetMaxActorCountForSplit(const NvBlastActor* actor, NvBlastLog logFn);
-
-
-/**
-Determines if the actor can fracture further.
-
-\param[in] actor The actor potentially being fractured.
-\param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
-\return true if any result can be expected from fracturing the actor. false if no further change to the actor is possible.
-*/
-NVBLAST_API bool NvBlastActorCanFracture(const NvBlastActor* actor, NvBlastLog logFn);
-
-///@} End NvBlastActor damage and fracturing functions
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastTimers functions and helpers
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Resets all values in the given NvBlastTimers struct to zero.
-
-\param[in] timers The NvBlastTimers to set to zero.
-*/
-NVBLAST_API void NvBlastTimersReset(NvBlastTimers* timers);
-
-
-/**
-Convert a tick value from NvBlastTimers to seconds.
-
-\param[in] ticks The tick value.
-
-\return the seconds correposnding to the input tick value.
-*/
-NVBLAST_API double NvBlastTicksToSeconds(int64_t ticks);
-
-///@} End NvBlastTimers functions and helpers
-
-
-#endif // ifndef NVBLAST_H
diff --git a/NvBlast/sdk/lowlevel/include/NvBlastPreprocessor.h b/NvBlast/sdk/lowlevel/include/NvBlastPreprocessor.h
deleted file mode 100644
index 25a8516..0000000
--- a/NvBlast/sdk/lowlevel/include/NvBlastPreprocessor.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTPREPROCESSOR_H
-#define NVBLASTPREPROCESSOR_H
-
-
-#include "NvPreprocessor.h"
-
-
-/** Blast API declaration */
-#define NVBLAST_API NV_C_EXPORT NV_DLL_EXPORT
-
-
-/**
-Macros for more convenient logging
-*/
-#define NVBLAST_LOG_ERROR(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)
-#define NVBLAST_LOG_WARNING(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)
-#define NVBLAST_LOG_INFO(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)
-#define NVBLAST_LOG_DEBUG(_logFn, _msg) if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)
-
-
-#endif // ifndef NVBLASTPREPROCESSOR_H
diff --git a/NvBlast/sdk/lowlevel/include/NvBlastProfiler.h b/NvBlast/sdk/lowlevel/include/NvBlastProfiler.h
deleted file mode 100644
index cd60b4f..0000000
--- a/NvBlast/sdk/lowlevel/include/NvBlastProfiler.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTPROFILER_H
-#define NVBLASTPROFILER_H
-
-#include "NvBlastPreprocessor.h"
-
-namespace physx {
- class PxProfilerCallback;
-}
-
-struct NvBlastProfilerDetail
-{
- enum Level
- {
- LOW,
- MEDIUM,
- HIGH
- };
-};
-
-/**
-Profiler features are only active in checked, debug and profile builds.
-*/
-
-/**
-Set a callback to PVD or another PxProfilerCallback based profiler.
-*/
-NVBLAST_API void NvBlastProfilerSetCallback(physx::PxProfilerCallback* pcb);
-
-/**
-Enable events for platform specific profiler tools. Currently supported:
-Nsight, PS4, Xbox One
-*/
-NVBLAST_API void NvBlastProfilerEnablePlatform(bool);
-
-/**
-Sets the depth of reported profile zones.
-Higher levels (more nesting) of instrumentation can have a significant impact.
-Defaults to NvBlastProfilerDetail::Level::LOW.
-*/
-NVBLAST_API void NvBlastProfilerSetDetail(NvBlastProfilerDetail::Level);
-
-#endif
diff --git a/NvBlast/sdk/lowlevel/include/NvBlastTypes.h b/NvBlast/sdk/lowlevel/include/NvBlastTypes.h
deleted file mode 100644
index d711842..0000000
--- a/NvBlast/sdk/lowlevel/include/NvBlastTypes.h
+++ /dev/null
@@ -1,632 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTYPES_H
-#define NVBLASTTYPES_H
-
-
-#include "NvBlastPreprocessor.h"
-#include <stdint.h>
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlast common types
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-/**
-Types of log messages.
-*/
-struct NvBlastMessage
-{
- enum Type
- {
- Error, //!< Error messages
- Warning, //!< Warning messages
- Info, //!< Information messages
- Debug //!< Used only in debug version of dll
- };
-};
-
-
-/**
-Function pointer type for logging.
-
-When a function with this signature is passed into Blast functions with an NvBlastLog argument,
-Blast will use it to report errors, warnings, and other information.
-*/
-typedef void(*NvBlastLog)(int type, const char* msg, const char* file, int line);
-
-
-/**
-ID used to identify assets.
-*/
-struct NvBlastID
-{
- char data[16];
-};
-
-
-/**
-Time spent (in ticks) in various parts of Blast.
-These values may be filled in during the execution of various API functions.
-To convert to seconds, use NvBlastTicksToSeconds(ticks).
-
-In profile build configurations, if a pointer to an instance of this struct is passed into
-Blast functions with an NvBlastTimers argument, then Blast will add to appropriate fields
-the time measured in corresponding sections of code. The user must clear the timer fields
-with NvBlastTimersReset to initialize or reset.
-*/
-struct NvBlastTimers
-{
- int64_t material; //!< Time spent in material function
- int64_t fracture; //!< Time spent applying damage
- int64_t island; //!< Time spent discovering islands
- int64_t partition; //!< Time spent partitioning the graph
- int64_t visibility; //!< Time spent updating visibility
-};
-
-
-/**
-Generic data block header for all data blocks.
-*/
-struct NvBlastDataBlock
-{
- /**
- Enum of data block types
- */
- enum Type
- {
- AssetDataBlock,
- FamilyDataBlock,
-
- Count
- };
-
-
- /**
- A data type keeps value from Type enum
- */
- uint32_t dataType;
-
- /**
- A number which is incremented every time the data layout changes. Depending on dataType corresponding data
- format is kept. See NvBlastAssetDataFormat, NvBlastFamilyDataFormat enum.
- */
- uint32_t formatVersion;
-
- /**
- The size of the family, including this header.
-
- Memory sizes are restricted to 32-bit representable values.
- */
- uint32_t size;
-
- /**
- Reserved to be possibly used in future versions
- */
- uint32_t reserved;
-};
-
-///@} End NvBlast common types
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastAsset related types
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-
-/**
-Struct-enum which keeps track of the asset data format.
-*/
-struct NvBlastAssetDataFormat
-{
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of asset formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-};
-
-
-/**
-Represents a piece of a destructible asset which may be realized as an entity with a physical and graphical component.
-
-Chunks may form a hierarchical decomposition of the asset. They contain parent and child chunk index information which
-defines the hierarchy. The parent and child chunk indices are their positions with the NvBlastAsset::chunks array.
-
-Child chunk indices are contiguous, starting at firstChildIndex and ending with childIndexStop - 1.
-*/
-struct NvBlastChunk
-{
- /**
- Central position for the chunk's volume
- */
- float centroid[3];
-
- /**
- Volume of the chunk
- */
- float volume;
-
- /**
- Index of parent (UINT32_MAX denotes no parent)
- */
- uint32_t parentChunkIndex;
-
- /**
- Index of first child
- */
- uint32_t firstChildIndex;
-
- /**
- Stop for child indices
- */
- uint32_t childIndexStop;
-
- /**
- Field for user to associate with external data
- */
- uint32_t userData;
-};
-
-
-/**
-Represents the interface between two chunks. At most one bond is created for a chunk pair.
-The convention regarding the normal direction is based upon the chunk indices,
-pointing from the lower-indexed chunk to the higher-indexed chunk.
-*/
-struct NvBlastBond
-{
- /**
- Interface average normal
- */
- float normal[3];
-
- /**
- Area of interface
- */
- float area;
-
- /**
- Central position on the interface between chunks
- */
- float centroid[3];
-
- /**
- Extra data associated with bond, e.g. whether or not to create a joint
- */
- uint32_t userData;
-};
-
-
-/**
-Describes the connectivity between support chunks via bonds.
-
-Vertices in the support graph are termed "nodes," and represent particular chunks (NvBlastChunk) in an NvBlastAsset.
-The indexing for nodes is not the same as that for chunks. Only some chunks are represented by nodes in the graph,
-and these chunks are called "support chunks."
-
-Adjacent node indices and adjacent bond indices are stored for each node, and therefore each bond is represented twice in this graph,
-going from node[i] -> node[j] and from node[j] -> node[i]. Therefore the size of the adjacentNodeIndices and adjacentBondIndices
-arrays are twice the number of bonds stored in the corresponding NvBlastAsset.
-
-The graph is used as follows. Given a NvBlastSupportGraph "graph" and node index i, (0 <= i < graph.nodeCount), one may find all
-adjacent bonds and nodes using:
-
- // adj is the lookup value in graph.adjacentNodeIndices and graph.adjacentBondIndices
- for (uint32_t adj = graph.adjacencyPartition[i]; adj < graph.adjacencyPartition[i+1]; ++adj)
- {
- // An adjacent node:
- uint32_t adjacentNodeIndex = graph.adjacentNodeIndices[adj];
-
- // The corresponding bond (that connects node index i with node indexed adjacentNodeIndex:
- uint32_t adjacentBondIndex = graph.adjacentBondIndices[adj];
- }
-
-For a graph node with index i, the corresponding asset chunk index is found using graph.chunkIndices[i]. The reverse mapping
-(obtaining a graph node index from an asset chunk index) can be done using the
-
- NvBlastAssetGetChunkToGraphNodeMap(asset, logFn)
-
-function. See the documentation for its use. The returned "node index" for a non-support chunk is the invalid value 0xFFFFFFFF.
-*/
-struct NvBlastSupportGraph
-{
- /**
- Total number of nodes in the support graph.
- */
- uint32_t nodeCount;
-
- /**
- Indices of chunks represented by the nodes, an array of size nodeCount.
- */
- uint32_t* chunkIndices;
-
- /**
- Partitions both the adjacentNodeIndices and the adjacentBondIndices arrays into subsets corresponding to each node.
- The size of this array is nodeCount+1.
- For 0 <= i < nodeCount, adjacencyPartition[i] is the index of the first element in adjacentNodeIndices (or adjacentBondIndices) for nodes adjacent to the node with index i.
- adjacencyPartition[nodeCount] is the size of the adjacentNodeIndices and adjacentBondIndices arrays.
- This allows one to easily count the number of nodes adjacent to a node with index i, using adjacencyPartition[i+1] - adjacencyPartition[i].
- */
- uint32_t* adjacencyPartition;
-
- /**
- Array composed of subarrays holding the indices of nodes adjacent to a given node. The subarrays may be accessed through the adjacencyPartition array.
- */
- uint32_t* adjacentNodeIndices;
-
- /**
- Array composed of subarrays holding the indices of bonds (NvBlastBond) for a given node. The subarrays may be accessed through the adjacencyPartition array.
- */
- uint32_t* adjacentBondIndices;
-};
-
-
-/**
-Asset (opaque)
-
-Static destructible data, used to create actor familes.
-
-Pointer to this struct can be created with NvBlastCreateAsset.
-
-The NvBlastAsset includes a ID which may be used to match it with physics and graphics data.
-*/
-struct NvBlastAsset {};
-
-
-/**
-Chunk descriptor used to build an asset. See NvBlastAssetDesc.
-*/
-struct NvBlastChunkDesc
-{
- enum Flags
- {
- NoFlags = 0,
-
- /** If this flag is set then the chunk will become a support chunk, unless an ancestor chunk is also marked as support. */
- SupportFlag = (1 << 0)
- };
-
- /** Central position in chunk. */
- float centroid[3];
-
- /** Volume of chunk. */
- float volume;
-
- /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */
- uint32_t parentChunkIndex;
-
- /** See Flags enum for possible flags. */
- uint32_t flags;
-
- /** User-supplied data which will be accessible to the user in chunk fracture events. */
- uint32_t userData;
-};
-
-
-/**
-Chunk bond descriptor used to build an asset. See NvBlastAssetDesc.
-*/
-struct NvBlastBondDesc
-{
- /** The indices of the chunks linked by this bond. They must be different support chunk indices. */
- uint32_t chunkIndices[2];
-
- /** Bond data (see NvBlastBond). */
- NvBlastBond bond;
-};
-
-
-/**
-Asset descriptor, used to build an asset with NvBlastCreateAsset
-
-A valid asset descriptor must have a non-zero chunkCount and valid chunkDescs.
-
-The user may create an asset with no bonds (e.g. a single-chunk asset). In this case bondCount should be
-zero and bondDescs is ignored.
-*/
-struct NvBlastAssetDesc
-{
- /** The number of chunk descriptors. */
- uint32_t chunkCount;
-
- /** Array of chunk descriptors of size chunkCount. */
- const NvBlastChunkDesc* chunkDescs;
-
- /** The number of bond descriptors. */
- uint32_t bondCount;
-
- /** Array of bond descriptors of size bondCount. */
- const NvBlastBondDesc* bondDescs;
-};
-
-///@} End NvBlastAsset related types
-
-
-///////////////////////////////////////////////////////////////////////////////
-// NvBlastActor related types
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-
-/**
-Struct-enum which keeps track of the family data format.
-*/
-struct NvBlastFamilyDataFormat
-{
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of family formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-};
-
-
-/**
-Family (opaque)
-
-a family can be created by the NvBlastAssetCreateFamily function and released
-by the NvBlastFamilyRelease. Family is needed to create first actor. All the following
-actors which can be created with NvBlastActorSplit function (as a result of fracture) will share the same family
-block. NvBlastFamilyGetActorCount can be used to know if family can be safely released.
-*/
-struct NvBlastFamily {};
-
-
-/**
-Actor (opaque)
-
-Actors can be generated by the NvBlastFamilyCreateFirstActor
-and NvBlastActorSplit functions. Opaque NvBlastActor pointers reference data within the family
-generated during NvBlastFamilyCreateFirstActor, and represent the actor in all actor-related API
-functions.
-*/
-struct NvBlastActor {};
-
-
-/**
-Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastFamilyCreateFirstActor
-
-See NvBlastFamilyCreateFirstActor.
-*/
-struct NvBlastActorDesc
-{
- /**
- Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths).
- */
- float uniformInitialBondHealth;
-
- /**
- Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, logFn).
- If NULL, uniformInitialBondHealth must be set.
- */
- const float* initialBondHealths;
-
- /**
- Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths).
- */
- float uniformInitialLowerSupportChunkHealth;
-
- /**
- Initial health of all support chunks. If not NULL, this must be of length
- NvBlastAssetGetSupportGraph(asset, logFn).nodeCount. The elements in the initialSupportChunkHealth
- array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, logFn).chunkIndices
- array. Every descendent of a support chunk will have its health initialized to its ancestor support
- chunk's health, so this initializes all lower-support chunk healths.
- If NULL, uniformInitialLowerSupportChunkHealth must be set.
- */
- const float* initialSupportChunkHealths;
-};
-
-///@} End NvBlastActor related types
-
-
-///////////////////////////////////////////////////////////////////////////////
-// Types used for damage and fracturing
-///////////////////////////////////////////////////////////////////////////////
-///@{
-
-
-/**
-Fracture Data for Chunks
-
-Data interpretation varies depending on the function used.
-@see NvBlastActorGenerateFracture NvBlastActorApplyFracture NvBlastFractureBuffers
-*/
-struct NvBlastChunkFractureData
-{
- uint32_t userdata; //!< chunk's user data
- uint32_t chunkIndex; //!< asset chunk index
- float health; //!< health value (damage or remains)
-};
-
-
-/**
-Fracture Data for Bonds
-
-Data interpretation varies depending on the function used.
-@see NvBlastActorGenerateFracture NvBlastActorApplyFracture NvBlastFractureBuffers
-*/
-struct NvBlastBondFractureData
-{
- uint32_t userdata; //!< bond's user data
- uint32_t nodeIndex0; //!< graph node index of bond
- uint32_t nodeIndex1; //!< pair graph node index of bond
- float health; //!< health value (damage or remains)
-};
-
-
-/**
-Memory to be used by fracture functions.
-
-Used as input and output target.
-@see NvBlastActorGenerateFracture NvBlastActorApplyFracture
-*/
-struct NvBlastFractureBuffers
-{
- uint32_t bondFractureCount; //!< available elements in bondFractures
- uint32_t chunkFractureCount; //!< available elements in chunkFractures
- NvBlastBondFractureData* bondFractures; //!< memory to be filled by fracture functions
- NvBlastChunkFractureData* chunkFractures; //!< memory to be filled by fracture functions
-};
-
-
-/**
-Description of a NvBlastActorSplit result.
-This tells the user about changes in the actor, or creation of children.
-*/
-struct NvBlastActorSplitEvent
-{
- NvBlastActor* deletedActor; //!< deleted actor or nullptr if actor has not changed
- NvBlastActor** newActors; //!< list of created actors
-};
-
-
-/**
-A single actor's representation used by NvBlastGraphShaderFunction.
-*/
-struct NvBlastGraphShaderActor
-{
- uint32_t firstGraphNodeIndex; //!< Entry index for graphNodeIndexLinks
- const uint32_t* graphNodeIndexLinks; //!< Linked index list of connected nodes. Traversable with nextIndex = graphNodeIndexLinks[currentIndex], terminates with 0xFFFFFFFF.
- const uint32_t* chunkIndices; //!< Graph's map from node index to support chunk index.
- const uint32_t* adjacencyPartition; //!< See NvBlastSupportGraph::adjacencyPartition.
- const uint32_t* adjacentNodeIndices; //!< See NvBlastSupportGraph::adjacentNodeIndices.
- const uint32_t* adjacentBondIndices; //!< See NvBlastSupportGraph::adjacentBondIndices.
- const NvBlastBond* assetBonds; //!< NvBlastBonds geometry in the NvBlastAsset.
- const float* familyBondHealths; //!< Actual bond health values for broken bond detection.
-};
-
-
-/**
-Damage program params.
-
-Custom user params to be passed in shader functions. This structure hints recommended parameters layout, but it
-doesn't required to be this way.
-
-The idea of this 'hint' is that damage parameters are basically 2 entities: material + damage description.
-1. Material is something that describes an actor properties (e.g. mass, stiffness, fragility) which are not expected to be changed often.
-2. Damage description is something that describes particular damage event (e.g. position, radius and force of explosion).
-
-Also this damage program hints that there could be more than one damage event happening and processed per one shader call (for efficiency reasons).
-So different damage descriptions can be stacked and passed in one shader call (while material is kept the same obviously).
-*/
-struct NvBlastProgramParams
-{
- const void* damageDescBuffer; //!< array of damage descriptions
- uint32_t damageDescCount; //!< number of damage descriptions in array
- const void* material; //!< pointer to material
-};
-
-
-/**
-A single actor's representation used by NvBlastSubgraphShaderFunction.
-*/
-struct NvBlastSubgraphShaderActor
-{
- uint32_t chunkIndex; //!< Index of chunk represented by this actor.
- const NvBlastChunk* assetChunks; //!< NvBlastChunks geometry in the NvBlastAsset.
-};
-
-
-/**
-Damage shader for actors with more then one node in support graph.
-
-From a an input actor data (NvBlastGraphShaderActor) and user custom data (params),
-creates a list of NvBlastFractureCommand to be applied to the respective NvBlastActor.
-
-\param[in,out] commandBuffers The resulting health damage to apply.
- Typically requires an array of size (number of support chunks) + (number of bonds) of the processed asset
- but may depend on the actual implementation.
-\param[in] actor The actor representation used for creating commands.
-\param[in] params A set of parameters defined by the damage shader implementer.
-
-Interpretation of NvBlastFractureBuffers:
-As input:
-Counters denote available entries for FractureData.
-Chunk and Bond userdata are not used.
-Health values are not used.
-
-As output:
-Counters denote valid entires in FractureData arrays.
-Chunks and Bond userdata reflect the respective userdata set during asset initialization.
-Health values denote how much damage is to be applied.
-
-@see NvBlastFractureBuffers NvBlastGraphShaderActor
-*/
-typedef void(*NvBlastGraphShaderFunction)(NvBlastFractureBuffers* commandBuffers, const NvBlastGraphShaderActor* actor, const NvBlastProgramParams* params);
-
-
-/**
-Damage shader for actors with single chunk.
-
-From a an input actor data (NvBlastSubgraphShaderActor) and user custom data (params),
-creates a list of NvBlastFractureCommand to be applied to the respective NvBlastActor.
-
-\param[in,out] commandBuffers The resulting health damage to apply.
- Typically requires an array of size (number of support chunks) + (number of bonds) of the processed asset
- but may depend on the actual implementation.
-\param[in] actor The actor representation used for creating commands.
-\param[in] params A set of parameters defined by the damage shader implementer.
-
-Interpretation of NvBlastFractureBuffers:
-As input:
-Counters denote available entries for FractureData.
-Chunk and Bond userdata are not used.
-Health values are not used.
-
-As output:
-Counters denote valid entires in FractureData arrays.
-Chunks and Bond userdata reflect the respective userdata set during asset initialization.
-Health values denote how much damage is to be applied.
-
-@see NvBlastFractureBuffers NvBlastSubgraphShaderActor
-*/
-typedef void(*NvBlastSubgraphShaderFunction)(NvBlastFractureBuffers* commandBuffers, const NvBlastSubgraphShaderActor* actor, const NvBlastProgramParams* params);
-
-
-/**
-Damage Program.
-
-Contains both graph and subgraph shader. When used on actor appropriate shader will be called.
-Any shader can be nullptr to be skipped.
-
-@see NvBlastGraphShaderFunction NvBlastSubgraphShaderFunction
-*/
-struct NvBlastDamageProgram
-{
- NvBlastGraphShaderFunction graphShaderFunction;
- NvBlastSubgraphShaderFunction subgraphShaderFunction;
-};
-
-
-///@} End of types used for damage and fracturing
-
-
-#endif // ifndef NVBLASTTYPES_H
diff --git a/NvBlast/sdk/lowlevel/include/NvPreprocessor.h b/NvBlast/sdk/lowlevel/include/NvPreprocessor.h
deleted file mode 100644
index 07a3ebc..0000000
--- a/NvBlast/sdk/lowlevel/include/NvPreprocessor.h
+++ /dev/null
@@ -1,540 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef NV_NVFOUNDATION_NVPREPROCESSOR_H
-#define NV_NVFOUNDATION_NVPREPROCESSOR_H
-
-#include <stddef.h>
-
-/** \addtogroup foundation
- @{
-*/
-
-/*
-The following preprocessor identifiers specify compiler, OS, and architecture.
-All definitions have a value of 1 or 0, use '#if' instead of '#ifdef'.
-*/
-
-/**
-Compiler defines, see http://sourceforge.net/p/predef/wiki/Compilers/
-*/
-#if defined(_MSC_VER)
-#if _MSC_VER >= 1900
-#define NV_VC 14
-#elif _MSC_VER >= 1800
-#define NV_VC 12
-#elif _MSC_VER >= 1700
-#define NV_VC 11
-#elif _MSC_VER >= 1600
-#define NV_VC 10
-#elif _MSC_VER >= 1500
-#define NV_VC 9
-#else
-#error "Unknown VC version"
-#endif
-#elif defined(__clang__)
-#define NV_CLANG 1
-#elif defined(__SNC__)
-#define NV_SNC 1
-#elif defined(__ghs__)
-#define NV_GHS 1
-#elif defined(__GNUC__) // note: __clang__, __SNC__, or __ghs__ imply __GNUC__
-#define NV_GCC 1
-#else
-#error "Unknown compiler"
-#endif
-
-/**
-Operating system defines, see http://sourceforge.net/p/predef/wiki/OperatingSystems/
-*/
-#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_PARTITION_APP
-#define NV_WINRT 1 // Windows Runtime, either on Windows RT or Windows 8
-#elif defined(XBOXONE) || defined(_XBOX_ONE)
-#define NV_XBOXONE 1
-#elif defined(_WIN64) // note: XBOXONE implies _WIN64
-#define NV_WIN64 1
-#elif defined(_M_PPC)
-#define NV_X360 1
-#elif defined(_WIN32) // note: _M_PPC implies _WIN32
-#define NV_WIN32 1
-#elif defined(__ANDROID__)
-#define NV_ANDROID 1
-#elif defined(__linux__) // note: __ANDROID__ implies __linux__
-#define NV_LINUX 1
-#elif defined(__APPLE__) && (defined(__arm__) || defined(__arm64__))
-#define NV_IOS 1
-#elif defined(__APPLE__)
-#define NV_OSX 1
-#elif defined(__CELLOS_LV2__)
-#define NV_PS3 1
-#elif defined(__ORBIS__)
-#define NV_PS4 1
-#elif defined(__SNC__) && defined(__arm__)
-#define NV_PSP2 1
-#elif defined(__ghs__)
-#define NV_WIIU 1
-#else
-#error "Unknown operating system"
-#endif
-
-/**
-Architecture defines, see http://sourceforge.net/p/predef/wiki/Architectures/
-*/
-#if defined(__x86_64__) || defined(_M_X64) // ps4 compiler defines _M_X64 without value
-#define NV_X64 1
-#elif defined(__i386__) || defined(_M_IX86)
-#define NV_X86 1
-#elif defined(__arm64__) || defined(__aarch64__)
-#define NV_A64 1
-#elif defined(__arm__) || defined(_M_ARM)
-#define NV_ARM 1
-#elif defined(__SPU__)
-#define NV_SPU 1
-#elif defined(__ppc__) || defined(_M_PPC) || defined(__CELLOS_LV2__)
-#define NV_PPC 1
-#else
-#error "Unknown architecture"
-#endif
-
-/**
-SIMD defines
-*/
-#if defined(__i386__) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64)
-#define NV_SSE2 1
-#endif
-#if defined(_M_ARM) || defined(__ARM_NEON__)
-#define NV_NEON 1
-#endif
-#if defined(_M_PPC) || defined(__CELLOS_LV2__)
-#define NV_VMX 1
-#endif
-
-/**
-define anything not defined on this platform to 0
-*/
-#ifndef NV_VC
-#define NV_VC 0
-#endif
-#ifndef NV_CLANG
-#define NV_CLANG 0
-#endif
-#ifndef NV_SNC
-#define NV_SNC 0
-#endif
-#ifndef NV_GHS
-#define NV_GHS 0
-#endif
-#ifndef NV_GCC
-#define NV_GCC 0
-#endif
-#ifndef NV_WINRT
-#define NV_WINRT 0
-#endif
-#ifndef NV_XBOXONE
-#define NV_XBOXONE 0
-#endif
-#ifndef NV_WIN64
-#define NV_WIN64 0
-#endif
-#ifndef NV_X360
-#define NV_X360 0
-#endif
-#ifndef NV_WIN32
-#define NV_WIN32 0
-#endif
-#ifndef NV_ANDROID
-#define NV_ANDROID 0
-#endif
-#ifndef NV_LINUX
-#define NV_LINUX 0
-#endif
-#ifndef NV_IOS
-#define NV_IOS 0
-#endif
-#ifndef NV_OSX
-#define NV_OSX 0
-#endif
-#ifndef NV_PS3
-#define NV_PS3 0
-#endif
-#ifndef NV_PS4
-#define NV_PS4 0
-#endif
-#ifndef NV_PSP2
-#define NV_PSP2 0
-#endif
-#ifndef NV_WIIU
-#define NV_WIIU 0
-#endif
-#ifndef NV_X64
-#define NV_X64 0
-#endif
-#ifndef NV_X86
-#define NV_X86 0
-#endif
-#ifndef NV_A64
-#define NV_A64 0
-#endif
-#ifndef NV_ARM
-#define NV_ARM 0
-#endif
-#ifndef NV_SPU
-#define NV_SPU 0
-#endif
-#ifndef NV_PPC
-#define NV_PPC 0
-#endif
-#ifndef NV_SSE2
-#define NV_SSE2 0
-#endif
-#ifndef NV_NEON
-#define NV_NEON 0
-#endif
-#ifndef NV_VMX
-#define NV_VMX 0
-#endif
-
-/*
-define anything not defined through the command line to 0
-*/
-#ifndef NV_DEBUG
-#define NV_DEBUG 0
-#endif
-#ifndef NV_CHECKED
-#define NV_CHECKED 0
-#endif
-#ifndef NV_PROFILE
-#define NV_PROFILE 0
-#endif
-#ifndef NV_NVTX
-#define NV_NVTX 0
-#endif
-#ifndef NV_DOXYGEN
-#define NV_DOXYGEN 0
-#endif
-
-/**
-family shortcuts
-*/
-// compiler
-#define NV_GCC_FAMILY (NV_CLANG || NV_SNC || NV_GHS || NV_GCC)
-// os
-#define NV_WINDOWS_FAMILY (NV_WINRT || NV_WIN32 || NV_WIN64)
-#define NV_MICROSOFT_FAMILY (NV_XBOXONE || NV_X360 || NV_WINDOWS_FAMILY)
-#define NV_LINUX_FAMILY (NV_LINUX || NV_ANDROID)
-#define NV_APPLE_FAMILY (NV_IOS || NV_OSX) // equivalent to #if __APPLE__
-#define NV_UNIX_FAMILY (NV_LINUX_FAMILY || NV_APPLE_FAMILY) // shortcut for unix/posix platforms
-// architecture
-#define NV_INTEL_FAMILY (NV_X64 || NV_X86)
-#define NV_ARM_FAMILY (NV_ARM || NV_A64)
-#define NV_P64_FAMILY (NV_X64 || NV_A64) // shortcut for 64-bit architectures
-
-// shortcut for PS3 PPU
-#define NV_PPU (NV_PS3&& NV_PPC)
-
-/**
-Assert macro
-*/
-#ifndef NV_ENABLE_ASSERTS
-#if NV_DEBUG && !defined(__CUDACC__)
-#define NV_ENABLE_ASSERTS 1
-#else
-#define NV_ENABLE_ASSERTS 0
-#endif
-#endif
-
-/**
-DLL export macros
-*/
-#ifndef NV_C_EXPORT
-#if NV_WINDOWS_FAMILY || NV_LINUX || NV_PS4 || NV_XBOXONE
-#define NV_C_EXPORT extern "C"
-#else
-#define NV_C_EXPORT
-#endif
-#endif
-
-#if NV_UNIX_FAMILY && __GNUC__ >= 4
-#define NV_UNIX_EXPORT __attribute__((visibility("default")))
-#else
-#define NV_UNIX_EXPORT
-#endif
-
-#if NV_WINDOWS_FAMILY
-#define NV_DLL_EXPORT __declspec(dllexport)
-#define NV_DLL_IMPORT __declspec(dllimport)
-#else
-#define NV_DLL_EXPORT NV_UNIX_EXPORT
-#define NV_DLL_IMPORT
-#endif
-
-/**
-Define API function declaration
-
-NV_FOUNDATION_DLL=1 - used by the DLL library (PhysXCommon) to export the API
-NV_FOUNDATION_DLL=0 - for windows configurations where the NV_FOUNDATION_API is linked through standard static linking
-no definition - this will allow DLLs and libraries to use the exported API from PhysXCommon
-
-*/
-
-#if NV_WINDOWS_FAMILY && !NV_ARM_FAMILY || NV_WINRT
-#ifndef NV_FOUNDATION_DLL
-#define NV_FOUNDATION_API NV_DLL_IMPORT
-#elif NV_FOUNDATION_DLL
-#define NV_FOUNDATION_API NV_DLL_EXPORT
-#endif
-#elif NV_UNIX_FAMILY
-#ifdef NV_FOUNDATION_DLL
-#define NV_FOUNDATION_API NV_UNIX_EXPORT
-#endif
-#endif
-
-#ifndef NV_FOUNDATION_API
-#define NV_FOUNDATION_API
-#endif
-
-/**
-Calling convention
-*/
-#ifndef NV_CALL_CONV
-#if NV_MICROSOFT_FAMILY
-#define NV_CALL_CONV __cdecl
-#else
-#define NV_CALL_CONV
-#endif
-#endif
-
-/**
-Pack macros - disabled on SPU because they are not supported
-*/
-#if NV_VC
-#define NV_PUSH_PACK_DEFAULT __pragma(pack(push, 8))
-#define NV_POP_PACK __pragma(pack(pop))
-#elif NV_GCC_FAMILY && !NV_SPU
-#define NV_PUSH_PACK_DEFAULT _Pragma("pack(push, 8)")
-#define NV_POP_PACK _Pragma("pack(pop)")
-#else
-#define NV_PUSH_PACK_DEFAULT
-#define NV_POP_PACK
-#endif
-
-/**
-Inline macro
-*/
-#define NV_INLINE inline
-#if NV_MICROSOFT_FAMILY
-#pragma inline_depth(255)
-#endif
-
-/**
-Force inline macro
-*/
-#if NV_VC
-#define NV_FORCE_INLINE __forceinline
-#elif NV_LINUX // Workaround; Fedora Core 3 do not agree with force inline and NvcPool
-#define NV_FORCE_INLINE inline
-#elif NV_GCC_FAMILY
-#define NV_FORCE_INLINE inline __attribute__((always_inline))
-#else
-#define NV_FORCE_INLINE inline
-#endif
-
-/**
-Noinline macro
-*/
-#if NV_MICROSOFT_FAMILY
-#define NV_NOINLINE __declspec(noinline)
-#elif NV_GCC_FAMILY
-#define NV_NOINLINE __attribute__((noinline))
-#else
-#define NV_NOINLINE
-#endif
-
-/**
-Restrict macro
-*/
-#if defined(__CUDACC__)
-#define NV_RESTRICT __restrict__
-#else
-#define NV_RESTRICT __restrict
-#endif
-
-/**
-Noalias macro
-*/
-#if NV_MICROSOFT_FAMILY
-#define NV_NOALIAS __declspec(noalias)
-#else
-#define NV_NOALIAS
-#endif
-
-/**
-Alignment macros
-
-NV_ALIGN_PREFIX and NV_ALIGN_SUFFIX can be used for type alignment instead of aligning individual variables as follows:
-NV_ALIGN_PREFIX(16)
-struct A {
-...
-} NV_ALIGN_SUFFIX(16);
-This declaration style is parsed correctly by Visual Assist.
-
-*/
-#ifndef NV_ALIGN
-#if NV_MICROSOFT_FAMILY
-#define NV_ALIGN(alignment, decl) __declspec(align(alignment)) decl
-#define NV_ALIGN_PREFIX(alignment) __declspec(align(alignment))
-#define NV_ALIGN_SUFFIX(alignment)
-#elif NV_GCC_FAMILY
-#define NV_ALIGN(alignment, decl) decl __attribute__((aligned(alignment)))
-#define NV_ALIGN_PREFIX(alignment)
-#define NV_ALIGN_SUFFIX(alignment) __attribute__((aligned(alignment)))
-#else
-#define NV_ALIGN(alignment, decl)
-#define NV_ALIGN_PREFIX(alignment)
-#define NV_ALIGN_SUFFIX(alignment)
-#endif
-#endif
-
-/**
-Deprecated macro
-- To deprecate a function: Place NV_DEPRECATED at the start of the function header (leftmost word).
-- To deprecate a 'typedef', a 'struct' or a 'class': Place NV_DEPRECATED directly after the keywords ('typdef',
-'struct', 'class').
-
-Use these macro definitions to create warnings for deprecated functions
-#define NV_DEPRECATED __declspec(deprecated) // Microsoft
-#define NV_DEPRECATED __attribute__((deprecated())) // GCC
-*/
-#define NV_DEPRECATED
-
-/**
-General defines
-*/
-
-// static assert
-#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7)) || defined(__ORBIS__)
-#define NV_COMPILE_TIME_ASSERT(exp) typedef char NvCompileTimeAssert_Dummy[(exp) ? 1 : -1] __attribute__((unused))
-#else
-#define NV_COMPILE_TIME_ASSERT(exp) typedef char NvCompileTimeAssert_Dummy[(exp) ? 1 : -1]
-#endif
-
-#if NV_GCC_FAMILY && !NV_SNC && !NV_GHS
-#define NV_OFFSET_OF(X, Y) __builtin_offsetof(X, Y)
-#else
-#define NV_OFFSET_OF(X, Y) offsetof(X, Y)
-#endif
-
-#define NV_OFFSETOF_BASE 0x100 // casting the null ptr takes a special-case code path, which we don't want
-#define NV_OFFSET_OF_RT(Class, Member) \
- (reinterpret_cast<size_t>(&reinterpret_cast<Class*>(NV_OFFSETOF_BASE)->Member) - size_t(NV_OFFSETOF_BASE))
-
-// check that exactly one of NDEBUG and _DEBUG is defined
-#if !defined(NDEBUG) ^ defined(_DEBUG)
-#error Exactly one of NDEBUG and _DEBUG needs to be defined!
-#endif
-
-// make sure NV_CHECKED is defined in all _DEBUG configurations as well
-#if !defined(NV_CHECKED) && defined(NV_DEBUG)
-#error NV_CHECKED must be defined when NV_DEBUG is defined
-#endif
-
-#ifdef __CUDACC__
-#define NV_CUDA_CALLABLE __host__ __device__
-#else
-#define NV_CUDA_CALLABLE
-#endif
-
-// avoid unreferenced parameter warning
-// preferred solution: omit the parameter's name from the declaration
-template <class T>
-NV_CUDA_CALLABLE NV_INLINE void NV_UNUSED(T const&)
-{
-}
-
-// Ensure that the application hasn't tweaked the pack value to less than 8, which would break
-// matching between the API headers and the binaries
-// This assert works on win32/win64/360/ps3, but may need further specialization on other platforms.
-// Some GCC compilers need the compiler flag -malign-double to be set.
-// Apparently the apple-clang-llvm compiler doesn't support malign-double.
-#if NV_PS4 || NV_APPLE_FAMILY
-struct NvPackValidation
-{
- char _;
- long a;
-};
-#elif NV_ANDROID
-struct NvPackValidation
-{
- char _;
- double a;
-};
-#else
-struct NvPackValidation
-{
- char _;
- long long a;
-};
-#endif
-#if !NV_APPLE_FAMILY
-NV_COMPILE_TIME_ASSERT(NV_OFFSET_OF(NvPackValidation, a) == 8);
-#endif
-
-// use in a cpp file to suppress LNK4221
-#if NV_VC
-#define NV_DUMMY_SYMBOL \
- namespace \
- { \
- char NvDummySymbol; \
- }
-#else
-#define NV_DUMMY_SYMBOL
-#endif
-
-#if NV_GCC_FAMILY && !NV_GHS
-#define NV_WEAK_SYMBOL __attribute__((weak)) // this is to support SIMD constant merging in template specialization
-#else
-#define NV_WEAK_SYMBOL
-#endif
-
-// Macro for avoiding default assignment and copy, because doing this by inheritance can increase class size on some
-// platforms.
-#define NV_NOCOPY(Class) \
- \
-protected: \
- Class(const Class&); \
- Class& operator=(const Class&);
-
-#define NV_STRINGIZE_HELPER(X) #X
-#define NV_STRINGIZE(X) NV_STRINGIZE_HELPER(X)
-
-#define NV_CONCAT_HELPER(X, Y) X##Y
-#define NV_CONCAT(X, Y) NV_CONCAT_HELPER(X, Y)
-
-/** @} */
-#endif // #ifndef NV_NVFOUNDATION_NVPREPROCESSOR_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastActor.cpp b/NvBlast/sdk/lowlevel/source/NvBlastActor.cpp
deleted file mode 100644
index b93c47a..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastActor.cpp
+++ /dev/null
@@ -1,1316 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastActor.h"
-#include "NvBlastFamilyGraph.h"
-#include "NvBlastChunkHierarchy.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastDLink.h"
-#include "NvBlastGeometry.h"
-#include "NvBlastTime.h"
-#include <float.h>
-#include <algorithm>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Local helper functions ////////
-
-#if NVBLAST_CHECK_PARAMS
-/**
-Helper function to validate fracture buffer values being meaningful.
-*/
-static inline bool isValid(const NvBlastFractureBuffers* buffers)
-{
- if (buffers->chunkFractureCount != 0 && buffers->chunkFractures == nullptr)
- return false;
-
- if (buffers->bondFractureCount != 0 && buffers->bondFractures == nullptr)
- return false;
-
- return true;
-}
-#endif
-
-//////// Actor static methods ////////
-
-size_t Actor::createRequiredScratch(const NvBlastFamily* family)
-{
-#if NVBLAST_CHECK_PARAMS
- if (family == nullptr || reinterpret_cast<const FamilyHeader*>(family)->m_asset == nullptr)
- {
- NVBLAST_ALWAYS_ASSERT();
- return 0;
- }
-#endif
-
- const Asset& solverAsset = *reinterpret_cast<const FamilyHeader*>(family)->m_asset;
- return FamilyGraph::findIslandsRequiredScratch(solverAsset.m_graph.m_nodeCount);
-}
-
-
-Actor* Actor::create(NvBlastFamily* family, const NvBlastActorDesc* desc, void* scratch, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "Actor::create: NULL family pointer input.", return nullptr);
- NVBLAST_CHECK(reinterpret_cast<FamilyHeader*>(family)->m_asset != nullptr, logFn, "Actor::create: family has NULL asset.", return nullptr);
- NVBLAST_CHECK(reinterpret_cast<FamilyHeader*>(family)->m_asset->m_graph.m_nodeCount != 0, logFn, "Actor::create: family's asset has no support chunks.", return nullptr);
- NVBLAST_CHECK(desc != nullptr, logFn, "Actor::create: NULL desc pointer input.", return nullptr);
- NVBLAST_CHECK(scratch != nullptr, logFn, "Actor::create: NULL scratch input.", return nullptr);
-
- FamilyHeader* header = reinterpret_cast<FamilyHeader*>(family);
-
- if (header->m_actorCount > 0)
- {
- NVBLAST_LOG_ERROR(logFn, "Actor::create: input family is not empty.");
- return nullptr;
- }
-
- const Asset& solverAsset = *static_cast<const Asset*>(header->m_asset);
- const Nv::Blast::SupportGraph& graph = solverAsset.m_graph;
-
- // Lower support chunk healths - initialize
- float* lowerSupportChunkHealths = header->getLowerSupportChunkHealths();
- if (desc->initialSupportChunkHealths != nullptr) // Health array given
- {
- const uint32_t* supportChunkIndices = graph.getChunkIndices();
- for (uint32_t supportChunkNum = 0; supportChunkNum < graph.m_nodeCount; ++supportChunkNum)
- {
- const float initialHealth = desc->initialSupportChunkHealths[supportChunkNum];
- for (Asset::DepthFirstIt i(solverAsset, supportChunkIndices[supportChunkNum]); (bool)i; ++i)
- {
- lowerSupportChunkHealths[solverAsset.getContiguousLowerSupportIndex((uint32_t)i)] = initialHealth;
- }
- }
- }
- else // Use uniform initialization
- {
- const uint32_t lowerSupportChunkCount = solverAsset.getLowerSupportChunkCount();
- for (uint32_t i = 0; i < lowerSupportChunkCount; ++i)
- {
- lowerSupportChunkHealths[i] = desc->uniformInitialLowerSupportChunkHealth;
- }
- }
-
- // Bond healths - initialize
- const uint32_t bondCount = solverAsset.getBondCount();
- float* bondHealths = header->getBondHealths();
- if (desc->initialBondHealths != nullptr) // Health array given
- {
- memcpy(bondHealths, desc->initialBondHealths, bondCount * sizeof(float));
- }
- else // Use uniform initialization
- {
- for (uint32_t bondNum = 0; bondNum < bondCount; ++bondNum)
- {
- bondHealths[bondNum] = desc->uniformInitialBondHealth;
- }
- }
-
- // Get first actor - NOTE: we don't send an event for this! May need to do so for consistency.
- Actor* actor = header->borrowActor(0); // Using actor[0]
-
- // Fill in actor fields
- actor->m_firstGraphNodeIndex = 0;
- actor->m_graphNodeCount = graph.m_nodeCount;
- actor->m_leafChunkCount = solverAsset.m_leafChunkCount;
-
- // Graph node index links - initialize to chain
- uint32_t* graphNodeLinks = header->getGraphNodeIndexLinks();
- for (uint32_t i = 0; i < graph.m_nodeCount - 1; ++i)
- {
- graphNodeLinks[i] = i + 1;
- }
- graphNodeLinks[graph.m_nodeCount - 1] = invalidIndex<uint32_t>();
-
- // Update visible chunks (we assume that all chunks belong to one actor at the beginning)
- actor->updateVisibleChunksFromGraphNodes();
-
- // Initialize instance graph with this actor
- header->getFamilyGraph()->initialize(actor->getIndex(), &graph);
-
- // Call findIslands to set up the internal instance graph data
- header->getFamilyGraph()->findIslands(actor->getIndex(), scratch, &graph);
-
- return actor;
-}
-
-
-//////// Actor member methods ////////
-
-uint32_t Actor::damageBond(uint32_t nodeIndex0, uint32_t nodeIndex1, float healthDamage)
-{
- const uint32_t bondIndex = getGraph()->findBond(nodeIndex0, nodeIndex1);
- damageBond(nodeIndex0, nodeIndex1, bondIndex, healthDamage);
- return bondIndex;
-}
-
-
-void Actor::damageBond(uint32_t nodeIndex0, uint32_t nodeIndex1, uint32_t bondIndex, float healthDamage)
-{
- if (bondIndex == invalidIndex<uint32_t>())
- {
- NVBLAST_ALWAYS_ASSERT();
- return;
- }
-
- float* bondHealths = getBondHealths();
- if (bondHealths[bondIndex] > 0 && healthDamage > 0.0f)
- {
- // Subtract health
- bondHealths[bondIndex] -= healthDamage;
-
- // Was removed?
- if (bondHealths[bondIndex] <= 0)
- {
- // Notify graph that bond was removed
- getFamilyGraph()->notifyEdgeRemoved(getIndex(), nodeIndex0, nodeIndex1, bondIndex, getGraph());
- bondHealths[bondIndex] = 0; // Doing this for single-actor serialization consistency; should not actually be necessary
- }
- }
-}
-
-
-uint32_t Actor::damageBond(const NvBlastBondFractureData& cmd)
-{
- NVBLAST_ASSERT(!isInvalidIndex(cmd.nodeIndex1));
- return damageBond(cmd.nodeIndex0, cmd.nodeIndex1, cmd.health);
-}
-
-
-void Actor::generateFracture(NvBlastFractureBuffers* commandBuffers, const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams,
- NvBlastLog logFn, NvBlastTimers* timers) const
-{
- NVBLAST_CHECK(commandBuffers != nullptr, logFn, "Actor::generateFracture: NULL commandBuffers pointer input.", return);
- NVBLAST_CHECK(isValid(commandBuffers), logFn, "NvBlastActorGenerateFracture: commandBuffers memory is NULL but size is > 0.",
- commandBuffers->bondFractureCount = 0; commandBuffers->chunkFractureCount = 0; return);
-
-#if NVBLAST_CHECK_PARAMS
- if (commandBuffers->bondFractureCount == 0 && commandBuffers->chunkFractureCount == 0)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorGenerateFracture: commandBuffers do not provide any space.");
- return;
- }
-#endif
-
-#if NV_PROFILE
- Time time;
-#else
- NV_UNUSED(timers);
-#endif
-
- const SupportGraph* graph = getGraph();
-
- const uint32_t graphNodeCount = getGraphNodeCount();
- if (graphNodeCount > 1 && program.graphShaderFunction != nullptr)
- {
- const NvBlastGraphShaderActor shaderActor = {
- getFirstGraphNodeIndex(),
- getGraphNodeIndexLinks(),
- graph->getChunkIndices(),
- graph->getAdjacencyPartition(),
- graph->getAdjacentNodeIndices(),
- graph->getAdjacentBondIndices(),
- getBonds(),
- getBondHealths()
- };
-
- program.graphShaderFunction(commandBuffers, &shaderActor, programParams);
- }
- else if (graphNodeCount <= 1 && program.subgraphShaderFunction != nullptr)
- {
- const NvBlastSubgraphShaderActor shaderActor = {
- // The conditional (visible vs. support chunk) is needed because we allow single-child chunk chains
- // This makes it possible that an actor with a single support chunk will have a different visible chunk (ancestor of the support chunk)
- graphNodeCount == 1 ? graph->getChunkIndices()[getFirstGraphNodeIndex()] : getFirstVisibleChunkIndex(),
- getChunks()
- };
-
- program.subgraphShaderFunction(commandBuffers, &shaderActor, programParams);
- }
- else
- {
- commandBuffers->bondFractureCount = 0;
- commandBuffers->chunkFractureCount = 0;
- }
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->material += time.getElapsedTicks();
- }
-#endif
-}
-
-
-void Actor::fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks)
-{
- const NvBlastChunk& chunk = chunks[chunkIndex];
- uint32_t numChildren = chunk.childIndexStop - chunk.firstChildIndex;
-
- if (numChildren > 0)
- {
- healthDamage /= numChildren;
- for (uint32_t childIndex = chunk.firstChildIndex; childIndex < chunk.childIndexStop; childIndex++)
- {
- float& health = chunkHealths[childIndex - suboffset];
- if (health > 0.0f)
- {
- float remainingDamage = healthDamage - health;
- health -= healthDamage;
-
- NVBLAST_ASSERT(chunks[childIndex].parentChunkIndex == chunkIndex);
-
- if (health <= 0.0f && remainingDamage > 0.0f)
- {
- fractureSubSupportNoEvents(childIndex, suboffset, remainingDamage, chunkHealths, chunks);
- }
- }
- }
- }
-}
-
-
-void Actor::fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks, NvBlastChunkFractureData* outBuffer, uint32_t* currentIndex, const uint32_t maxCount)
-{
- const NvBlastChunk& chunk = chunks[chunkIndex];
- uint32_t numChildren = chunk.childIndexStop - chunk.firstChildIndex;
-
- if (numChildren > 0)
- {
- healthDamage /= numChildren;
- for (uint32_t childIndex = chunk.firstChildIndex; childIndex < chunk.childIndexStop; childIndex++)
- {
- float& health = chunkHealths[childIndex - suboffset];
- if (health > 0.0f)
- {
- float remainingDamage = healthDamage - health;
- health -= healthDamage;
-
- NVBLAST_ASSERT(chunks[childIndex].parentChunkIndex == chunkIndex);
-
- if (*currentIndex < maxCount)
- {
- NvBlastChunkFractureData& event = outBuffer[*currentIndex];
- event.userdata = chunks[childIndex].userData;
- event.chunkIndex = childIndex;
- event.health = health;
- }
- (*currentIndex)++;
-
- if (health <= 0.0f && remainingDamage > 0.0f)
- {
- fractureSubSupport(childIndex, suboffset, remainingDamage, chunkHealths, chunks, outBuffer, currentIndex, maxCount);
- }
- }
- }
- }
-
-}
-
-
-void Actor::fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* chunkFractures)
-{
- const Asset& asset = *getAsset();
- const SupportGraph& graph = *getGraph();
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- float* bondHealths = getBondHealths();
- float* chunkHealths = getLowerSupportChunkHealths();
- float* subChunkHealths = getSubsupportChunkHealths();
- const NvBlastChunk* chunks = getChunks();
-
- for (uint32_t i = 0; i < chunkFractureCount; ++i)
- {
- const NvBlastChunkFractureData& command = chunkFractures[i];
- const uint32_t chunkIndex = command.chunkIndex;
- const uint32_t chunkHealthIndex = asset.getContiguousLowerSupportIndex(chunkIndex);
- NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
- if (isInvalidIndex(chunkHealthIndex))
- {
- continue;
- }
- float& health = chunkHealths[chunkHealthIndex];
- if (health > 0.0f && command.health > 0.0f)
- {
- const uint32_t nodeIndex = asset.getChunkToGraphNodeMap()[chunkIndex];
- if (getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
- {
- for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
- {
-
- const uint32_t bondIndex = graph.findBond(nodeIndex, graphAdjacentNodeIndices[adjacentIndex]);
- NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
- if (bondHealths[bondIndex] > 0.0f)
- {
- bondHealths[bondIndex] = 0.0f;
- }
- }
- getFamilyGraph()->notifyNodeRemoved(getIndex(), nodeIndex, &graph);
- }
-
- health -= command.health;
-
- const float remainingDamage = -health;
-
- if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
- {
- uint32_t firstSubOffset = getFirstSubsupportChunkIndex();
- fractureSubSupportNoEvents(chunkIndex, firstSubOffset, remainingDamage, subChunkHealths, chunks);
- }
- }
- }
-}
-
-
-void Actor::fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* commands, NvBlastChunkFractureData* events, uint32_t eventsSize, uint32_t* count)
-{
- const Asset& asset = *getAsset();
- const SupportGraph& graph = *getGraph();
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- float* bondHealths = getBondHealths();
- float* chunkHealths = getLowerSupportChunkHealths();
- float* subChunkHealths = getSubsupportChunkHealths();
- const NvBlastChunk* chunks = getChunks();
-
- for (uint32_t i = 0; i < chunkFractureCount; ++i)
- {
- const NvBlastChunkFractureData& command = commands[i];
- const uint32_t chunkIndex = command.chunkIndex;
- const uint32_t chunkHealthIndex = asset.getContiguousLowerSupportIndex(chunkIndex);
- NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
- if (isInvalidIndex(chunkHealthIndex))
- {
- continue;
- }
- float& health = chunkHealths[chunkHealthIndex];
- if (health > 0.0f && command.health > 0.0f)
- {
- const uint32_t nodeIndex = asset.getChunkToGraphNodeMap()[chunkIndex];
- if (getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
- {
- for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
- {
- const uint32_t bondIndex = graph.findBond(nodeIndex, graphAdjacentNodeIndices[adjacentIndex]);
- NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
- if (bondHealths[bondIndex] > 0.0f)
- {
- bondHealths[bondIndex] = 0.0f;
- }
- }
- getFamilyGraph()->notifyNodeRemoved(getIndex(), nodeIndex, &graph);
- }
-
- health -= command.health;
-
- if (*count < eventsSize)
- {
- NvBlastChunkFractureData& outEvent = events[*count];
- outEvent.userdata = chunks[chunkIndex].userData;
- outEvent.chunkIndex = chunkIndex;
- outEvent.health = health;
- }
- (*count)++;
-
- const float remainingDamage = -health;
-
- if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
- {
- uint32_t firstSubOffset = getFirstSubsupportChunkIndex();
- fractureSubSupport(chunkIndex, firstSubOffset, remainingDamage, subChunkHealths, chunks, events, count, eventsSize);
- }
- }
- }
-}
-
-
-void Actor::fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData* inoutbuffer, uint32_t eventsSize, uint32_t* count)
-{
- const Asset& asset = *getAsset();
- const SupportGraph& graph = *getGraph();
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- float* bondHealths = getBondHealths();
- float* chunkHealths = getLowerSupportChunkHealths();
- float* subChunkHealths = getSubsupportChunkHealths();
- const NvBlastChunk* chunks = getChunks();
-
- //
- // First level Chunk Fractures
- //
-
- for (uint32_t i = 0; i < chunkFractureCount; ++i)
- {
- const NvBlastChunkFractureData& command = inoutbuffer[i];
- const uint32_t chunkIndex = command.chunkIndex;
- const uint32_t chunkHealthIndex = asset.getContiguousLowerSupportIndex(chunkIndex);
- NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
- if (isInvalidIndex(chunkHealthIndex))
- {
- continue;
- }
- float& health = chunkHealths[chunkHealthIndex];
- if (health > 0.0f && command.health > 0.0f)
- {
- const uint32_t nodeIndex = asset.getChunkToGraphNodeMap()[chunkIndex];
- if (getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
- {
- for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
- {
- const uint32_t bondIndex = graph.findBond(nodeIndex, graphAdjacentNodeIndices[adjacentIndex]);
- NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
- if (bondHealths[bondIndex] > 0.0f)
- {
- bondHealths[bondIndex] = 0.0f;
- }
- }
- getFamilyGraph()->notifyNodeRemoved(getIndex(), nodeIndex, &graph);
- }
-
- health -= command.health;
-
- NvBlastChunkFractureData& outEvent = inoutbuffer[(*count)++];
- outEvent.userdata = chunks[chunkIndex].userData;
- outEvent.chunkIndex = chunkIndex;
- outEvent.health = health;
- }
- }
-
- //
- // Hierarchical Chunk Fractures
- //
-
- uint32_t commandedChunkFractures = *count;
-
- for (uint32_t i = 0; i < commandedChunkFractures; ++i)
- {
- NvBlastChunkFractureData& event = inoutbuffer[i];
- const uint32_t chunkIndex = event.chunkIndex;
-
- const float remainingDamage = -event.health;
- if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
- {
- uint32_t firstSubOffset = getFirstSubsupportChunkIndex();
- fractureSubSupport(chunkIndex, firstSubOffset, remainingDamage, subChunkHealths, chunks, inoutbuffer, count, eventsSize);
- }
- }
-}
-
-
-void Actor::applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands, NvBlastLog logFn, NvBlastTimers* timers)
-{
- NVBLAST_CHECK(commands != nullptr, logFn, "Actor::applyFracture: NULL commands pointer input.", return);
- NVBLAST_CHECK(isValid(commands), logFn, "Actor::applyFracture: commands memory is NULL but size is > 0.", return);
- NVBLAST_CHECK(eventBuffers == nullptr || isValid(eventBuffers), logFn, "NvBlastActorApplyFracture: eventBuffers memory is NULL but size is > 0.",
- eventBuffers->bondFractureCount = 0; eventBuffers->chunkFractureCount = 0; return);
-
-#if NVBLAST_CHECK_PARAMS
- if (eventBuffers != nullptr && eventBuffers->bondFractureCount == 0 && eventBuffers->chunkFractureCount == 0)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers do not provide any space.");
- return;
- }
-#endif
-
-#if NV_PROFILE
- Time time;
-#else
- NV_UNUSED(timers);
-#endif
-
- //
- // Chunk Fracture
- //
-
- if (eventBuffers == nullptr || eventBuffers->chunkFractures == nullptr)
- {
- // immediate hierarchical fracture
- fractureNoEvents(commands->chunkFractureCount, commands->chunkFractures);
- }
- else if (eventBuffers->chunkFractures != commands->chunkFractures)
- {
- // immediate hierarchical fracture
- uint32_t count = 0;
- fractureWithEvents(commands->chunkFractureCount, commands->chunkFractures, eventBuffers->chunkFractures, eventBuffers->chunkFractureCount, &count);
-
- if (count > eventBuffers->chunkFractureCount)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Chunk events were lost.");
- }
- else
- {
- eventBuffers->chunkFractureCount = count;
- }
- }
- else if (eventBuffers->chunkFractures == commands->chunkFractures)
- {
- // compacting first
- uint32_t count = 0;
- fractureInPlaceEvents(commands->chunkFractureCount, commands->chunkFractures, eventBuffers->chunkFractureCount, &count);
-
- if (count > eventBuffers->chunkFractureCount)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Chunk events were lost.");
- }
- else
- {
- eventBuffers->chunkFractureCount = count;
- }
- }
-
- //
- // Bond Fracture
- //
-
- uint32_t outCount = 0;
- const uint32_t eventBufferSize = eventBuffers ? eventBuffers->bondFractureCount : 0;
-
- NvBlastBond* bonds = getBonds();
- float* bondHealths = getBondHealths();
- for (uint32_t i = 0; i < commands->bondFractureCount; ++i)
- {
- const NvBlastBondFractureData& frac = commands->bondFractures[i];
-
- const uint32_t bondIndex = damageBond(frac.nodeIndex0, frac.nodeIndex1, frac.health);
-
- if (!isInvalidIndex(bondIndex))
- {
- if (eventBuffers && eventBuffers->bondFractures)
- {
- if (outCount < eventBufferSize)
- {
- NvBlastBondFractureData& outEvent = eventBuffers->bondFractures[outCount];
- outEvent.userdata = bonds[bondIndex].userData;
- outEvent.nodeIndex0 = frac.nodeIndex0;
- outEvent.nodeIndex1 = frac.nodeIndex1;
- outEvent.health = bondHealths[bondIndex];
- }
- }
- outCount++;
- }
- }
-
- if (eventBuffers && eventBuffers->bondFractures)
- {
- if (outCount > eventBufferSize)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Bond events were lost.");
- }
- else
- {
- eventBuffers->bondFractureCount = outCount;
- }
- }
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->fracture += time.getElapsedTicks();
- }
-#endif
-
-}
-
-
-size_t Actor::splitRequiredScratch() const
-{
- return FamilyGraph::findIslandsRequiredScratch(getGraph()->m_nodeCount);
-}
-
-
-uint32_t Actor::split(NvBlastActorSplitEvent* result, uint32_t newActorsMaxCount, void* scratch, NvBlastLog logFn, NvBlastTimers* timers)
-{
- NVBLAST_CHECK(result != nullptr, logFn, "Actor::split: NULL result pointer input.", return 0);
- NVBLAST_CHECK(newActorsMaxCount > 0 && result->newActors != nullptr, logFn, "NvBlastActorSplit: no space for results provided.", return 0);
- NVBLAST_CHECK(scratch != nullptr, logFn, "Actor::split: NULL scratch pointer input.", return 0);
-
-#if NV_PROFILE
- Time time;
-#else
- NV_UNUSED(timers);
-#endif
-
- Actor** newActors = reinterpret_cast<Actor**>(result->newActors);
-
- uint32_t actorsCount = 0;
-
- if (getGraphNodeCount() <= 1)
- {
- uint32_t chunkHealthIndex = isSingleSupportChunk() ? getIndex() : getFirstVisibleChunkIndex() - getFirstSubsupportChunkIndex() + getGraph()->m_nodeCount;
-
- float* chunkHealths = getLowerSupportChunkHealths();
- if (chunkHealths[chunkHealthIndex] <= 0.0f)
- {
- actorsCount = partitionSingleLowerSupportChunk(newActors, newActorsMaxCount, logFn);
-
- for (uint32_t i = 0; i < actorsCount; ++i)
- {
- Actor* newActor = newActors[i];
- uint32_t firstVisible = newActor->getFirstVisibleChunkIndex();
- uint32_t firstSub = newActor->getFirstSubsupportChunkIndex();
- uint32_t nodeCount = newActor->getGraph()->m_nodeCount;
- uint32_t newActorIndex = newActor->getIndex();
- uint32_t healthIndex = newActor->isSubSupportChunk() ? firstVisible - firstSub + nodeCount : newActorIndex;
-
- if (chunkHealths[healthIndex] <= 0.0f)
- {
- uint32_t brittleActors = newActors[i]->partitionSingleLowerSupportChunk(&newActors[actorsCount], newActorsMaxCount - actorsCount, logFn);
- actorsCount += brittleActors;
-
- if (brittleActors > 0)
- {
- actorsCount--;
- newActors[i] = newActors[actorsCount];
- i--;
- }
- }
- }
- }
-
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->partition += time.getElapsedTicks();
- }
-#endif
- }
- else
- {
- findIslands(scratch);
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->island += time.getElapsedTicks();
- }
-#endif
-
- actorsCount = partitionMultipleGraphNodes(newActors, newActorsMaxCount, logFn);
-
- if (actorsCount > 1)
- {
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->partition += time.getElapsedTicks();
- }
-#endif
-
- // Recalculate visible chunk lists if the graph nodes have been redistributed
- for (uint32_t i = 0; i < actorsCount; ++i)
- {
- newActors[i]->updateVisibleChunksFromGraphNodes();
- }
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->visibility += time.getElapsedTicks();
- }
-#endif
-
- for (uint32_t i = 0; i < actorsCount; ++i)
- {
- Actor* newActor = newActors[i];
- float* chunkHealths = newActor->getLowerSupportChunkHealths();
- uint32_t firstVisible = newActor->getFirstVisibleChunkIndex();
- uint32_t firstSub = newActor->getFirstSubsupportChunkIndex();
- uint32_t nodeCount = newActor->getGraph()->m_nodeCount;
- uint32_t newActorIndex = newActor->getIndex();
- uint32_t healthIndex = newActor->isSubSupportChunk() ? firstVisible - firstSub + nodeCount : newActorIndex;
-
- if (newActors[i]->getGraphNodeCount() <= 1)
- {
- // this relies on visibility updated, subsupport actors only have m_firstVisibleChunkIndex to identify the chunk
- if (chunkHealths[healthIndex] <= 0.0f)
- {
- uint32_t brittleActors = newActors[i]->partitionSingleLowerSupportChunk(&newActors[actorsCount], newActorsMaxCount - actorsCount, logFn);
- actorsCount += brittleActors;
-
- if (brittleActors > 0)
- {
- actorsCount--;
- newActors[i] = newActors[actorsCount];
- i--;
- }
- }
- }
- }
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->partition += time.getElapsedTicks();
- }
-#endif
- }
- else
- {
- actorsCount = 0;
- }
- }
-
- result->deletedActor = actorsCount == 0 ? nullptr : this;
-
- return actorsCount;
-}
-
-
-uint32_t Actor::findIslands(void* scratch)
-{
- return getFamilyHeader()->getFamilyGraph()->findIslands(getIndex(), scratch, &getAsset()->m_graph);
-}
-
-
-uint32_t Actor::partitionMultipleGraphNodes(Actor** newActors, uint32_t newActorsSize, NvBlastLog logFn)
-{
- NVBLAST_ASSERT(newActorsSize == 0 || newActors != nullptr);
-
- // Check for single subsupport chunk, no partitioning
- if (m_graphNodeCount <= 1)
- {
- NVBLAST_LOG_WARNING(logFn, "Nv::Blast::Actor::partitionMultipleGraphNodes: actor is a single lower-support chunk, and cannot be partitioned by this function.");
- return 0;
- }
-
- FamilyHeader* header = getFamilyHeader();
- NVBLAST_ASSERT(header != nullptr); // If m_actorEntryDataIndex is valid, this should be too
-
- // Get the links for the graph nodes
- uint32_t* graphNodeIndexLinks = header->getGraphNodeIndexLinks();
-
- // Get the graph chunk indices and leaf chunk counts
- const Asset* asset = getAsset();
- const uint32_t* graphChunkIndices = asset->m_graph.getChunkIndices();
- const uint32_t* subtreeLeafChunkCounts = asset->getSubtreeLeafChunkCounts();
-
- // Distribute graph nodes to new actors
- uint32_t newActorCount = 0;
- const uint32_t thisActorIndex = getIndex();
- m_leafChunkCount = 0;
- const uint32_t* islandIDs = header->getFamilyGraph()->getIslandIds();
- uint32_t lastGraphNodeIndex = invalidIndex<uint32_t>();
- uint32_t nextGraphNodeIndex = invalidIndex<uint32_t>();
- bool overflow = false;
- for (uint32_t graphNodeIndex = m_firstGraphNodeIndex; !isInvalidIndex(graphNodeIndex); graphNodeIndex = nextGraphNodeIndex)
- {
- nextGraphNodeIndex = graphNodeIndexLinks[graphNodeIndex];
- const uint32_t islandID = islandIDs[graphNodeIndex];
-
- if (islandID == thisActorIndex)
- {
- m_leafChunkCount += subtreeLeafChunkCounts[graphChunkIndices[graphNodeIndex]];
- lastGraphNodeIndex = graphNodeIndex;
- continue; // Leave the chunk in this actor
- }
-
- // Remove link from this actor
- if (isInvalidIndex(lastGraphNodeIndex))
- {
- m_firstGraphNodeIndex = nextGraphNodeIndex;
- }
- else
- {
- graphNodeIndexLinks[lastGraphNodeIndex] = nextGraphNodeIndex;
- }
- graphNodeIndexLinks[graphNodeIndex] = invalidIndex<uint32_t>();
- --m_graphNodeCount;
-
- // See if the chunk had been removed
- if (islandID == invalidIndex<uint32_t>())
- {
- continue;
- }
-
- // Get new actor if the islandID is valid
- Actor* newActor = header->borrowActor(islandID);
-
- // Check new actor to see if we're adding the first chunk
- if (isInvalidIndex(newActor->m_firstGraphNodeIndex))
- {
- // See if we can fit it in the output list
- if (newActorCount < newActorsSize)
- {
- newActors[newActorCount++] = newActor;
- }
- else
- {
- overflow = true;
- }
- }
-
- // Put link in new actor
- graphNodeIndexLinks[graphNodeIndex] = newActor->m_firstGraphNodeIndex;
- newActor->m_firstGraphNodeIndex = graphNodeIndex;
- ++newActor->m_graphNodeCount;
- // Add to the actor's leaf chunk count
- newActor->m_leafChunkCount += subtreeLeafChunkCounts[graphChunkIndices[graphNodeIndex]];
- }
-
- if (m_graphNodeCount > 0)
- {
- // There are still chunks in this actor. See if we can fit this in the output list.
- if (newActorCount < newActorsSize)
- {
- newActors[newActorCount++] = this;
- }
- else
- {
- overflow = true;
- }
- }
- else
- {
- // No more chunks; release this actor.
- release();
- }
-
- if (overflow)
- {
- NVBLAST_LOG_WARNING(logFn, "Nv::Blast::Actor::partitionMultipleGraphNodes: input newActors array could not hold all actors generated.");
- }
-
- return newActorCount;
-}
-
-
-uint32_t Actor::partitionSingleLowerSupportChunk(Actor** newActors, uint32_t newActorsSize, NvBlastLog logFn)
-{
- NVBLAST_ASSERT(newActorsSize == 0 || newActors != nullptr);
-
- // Ensure this is a single subsupport chunk, no partitioning
- if (m_graphNodeCount > 1)
- {
- NVBLAST_LOG_WARNING(logFn, "Nv::Blast::Actor::partitionSingleLowerSupportChunk: actor is not a single lower-support chunk, and cannot be partitioned by this function.");
- return 0;
- }
-
- FamilyHeader* header = getFamilyHeader();
-
- // The conditional (visible vs. support chunk) is needed because we allow single-child chunk chains
- // This makes it possible that an actor with a single support chunk will have a different visible chunk (ancestor of the support chunk)
- const uint32_t chunkIndex = m_graphNodeCount == 0 ? m_firstVisibleChunkIndex : getGraph()->getChunkIndices()[m_firstGraphNodeIndex];
- NVBLAST_ASSERT(isInvalidIndex(header->getVisibleChunkIndexLinks()[chunkIndex].m_adj[1]));
-
- const NvBlastChunk& chunk = header->m_asset->getChunks()[chunkIndex];
- uint32_t childCount = chunk.childIndexStop - chunk.firstChildIndex;
-
- // Warn if we cannot fit all child chunks in the output list
- if (childCount > newActorsSize)
- {
- NVBLAST_LOG_WARNING(logFn, "Nv::Blast::Actor::partitionSingleLowerSupportChunk: input newActors array will not hold all actors generated.");
- childCount = newActorsSize;
- }
-
- // Return if no chunks will be created.
- if (childCount == 0)
- {
- return 0;
- }
-
- // Activate a new actor for every child chunk
- const Asset* asset = getAsset();
- const NvBlastChunk* chunks = asset->getChunks();
- const uint32_t firstChildIndex = chunks[chunkIndex].firstChildIndex;
- for (uint32_t i = 0; i < childCount; ++i)
- {
- const uint32_t childIndex = firstChildIndex + i;
- NVBLAST_ASSERT(childIndex >= asset->m_firstSubsupportChunkIndex);
- const uint32_t actorIndex = asset->m_graph.m_nodeCount + (childIndex - asset->m_firstSubsupportChunkIndex);
- NVBLAST_ASSERT(!header->isActorActive(actorIndex));
- newActors[i] = header->borrowActor(actorIndex);
- newActors[i]->m_firstVisibleChunkIndex = childIndex;
- newActors[i]->m_visibleChunkCount = 1;
- newActors[i]->m_leafChunkCount = asset->getSubtreeLeafChunkCounts()[childIndex];
- }
-
- // Release this actor
- release();
-
- return childCount;
-}
-
-
-void Actor::updateVisibleChunksFromGraphNodes()
-{
- // Only apply this to upper-support chunk actors
- if (m_graphNodeCount == 0)
- {
- return;
- }
-
- const Asset* asset = getAsset();
-
- const uint32_t thisActorIndex = getIndex();
-
- // Get various arrays
- FamilyHeader* header = getFamilyHeader();
- Actor* actors = header->getActors();
- IndexDLink<uint32_t>* visibleChunkIndexLinks = header->getVisibleChunkIndexLinks();
- uint32_t* chunkActorIndices = header->getChunkActorIndices();
- const Nv::Blast::SupportGraph& graph = asset->m_graph;
- const uint32_t* graphChunkIndices = graph.getChunkIndices();
- const NvBlastChunk* chunks = asset->getChunks();
- const uint32_t upperSupportChunkCount = asset->getUpperSupportChunkCount();
-
- // Iterate over all graph nodes and update visible chunk list
- const uint32_t* graphNodeIndexLinks = header->getGraphNodeIndexLinks();
- for (uint32_t graphNodeIndex = m_firstGraphNodeIndex; !isInvalidIndex(graphNodeIndex); graphNodeIndex = graphNodeIndexLinks[graphNodeIndex])
- {
- updateVisibleChunksFromSupportChunk<Actor>(actors, visibleChunkIndexLinks, chunkActorIndices, thisActorIndex, graphChunkIndices[graphNodeIndex], chunks, upperSupportChunkCount);
- }
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-// API implementation
-
-extern "C"
-{
-
-NvBlastActor* NvBlastFamilyCreateFirstActor(NvBlastFamily* family, const NvBlastActorDesc* desc, void* scratch, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyCreateFirstActor: NULL family input.", return nullptr);
- NVBLAST_CHECK(desc != nullptr, logFn, "NvBlastFamilyCreateFirstActor: NULL desc input.", return nullptr);
- NVBLAST_CHECK(scratch != nullptr, logFn, "NvBlastFamilyCreateFirstActor: NULL scratch input.", return nullptr);
-
- return Nv::Blast::Actor::create(family, desc, scratch, logFn);
-}
-
-
-size_t NvBlastFamilyGetRequiredScratchForCreateFirstActor(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetRequiredScratchForCreateFirstActor: NULL family input.", return 0);
- NVBLAST_CHECK(reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->m_asset != nullptr,
- logFn, "NvBlastFamilyGetRequiredScratchForCreateFirstActor: family has NULL asset.", return 0);
-
- return Nv::Blast::Actor::createRequiredScratch(family);
-}
-
-
-bool NvBlastActorDeactivate(NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorDeactivate: NULL actor input.", return false);
-
- Nv::Blast::Actor& a = *static_cast<Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorDeactivate: inactive actor input.");
- }
-
- return a.release();
-}
-
-
-uint32_t NvBlastActorGetVisibleChunkCount(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetVisibleChunkCount: NULL actor input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetVisibleChunkCount: inactive actor input.");
- return 0;
- }
-
- return a.getVisibleChunkCount();
-}
-
-
-uint32_t NvBlastActorGetVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize, const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(visibleChunkIndices != nullptr, logFn, "NvBlastActorGetVisibleChunkIndices: NULL visibleChunkIndices pointer input.", return 0);
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetVisibleChunkIndices: NULL actor pointer input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetVisibleChunkIndices: inactive actor pointer input.");
- return 0;
- }
-
- // Iterate through visible chunk list and write to supplied array
- uint32_t indexCount = 0;
- for (Nv::Blast::Actor::VisibleChunkIt i = a; indexCount < visibleChunkIndicesSize && (bool)i; ++i)
- {
- visibleChunkIndices[indexCount++] = (uint32_t)i;
- }
-
- return indexCount;
-}
-
-
-uint32_t NvBlastActorGetGraphNodeCount(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetGraphNodeCount: NULL actor pointer input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetGraphNodeCount: inactive actor pointer input.");
- return 0;
- }
-
- return a.getGraphNodeCount();
-}
-
-
-uint32_t NvBlastActorGetGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize, const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(graphNodeIndices != nullptr, logFn, "NvBlastActorGetGraphNodeIndices: NULL graphNodeIndices pointer input.", return 0);
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetGraphNodeIndices: NULL actor pointer input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetGraphNodeIndices: inactive actor pointer input.");
- return 0;
- }
-
- // Iterate through graph node list and write to supplied array
- uint32_t indexCount = 0;
- for (Nv::Blast::Actor::GraphNodeIt i = a; indexCount < graphNodeIndicesSize && (bool)i; ++i)
- {
- graphNodeIndices[indexCount++] = (uint32_t)i;
- }
-
- return indexCount;
-}
-
-
-const float* NvBlastActorGetBondHealths(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetBondHealths: NULL actor pointer input.", return nullptr);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetBondHealths: inactive actor pointer input.");
- return nullptr;
- }
-
- return a.getFamilyHeader()->getBondHealths();
-}
-
-
-NvBlastFamily* NvBlastActorGetFamily(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetFamily: NULL actor pointer input.", return nullptr);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetFamily: inactive actor pointer input.");
- return nullptr;
- }
-
- return reinterpret_cast<NvBlastFamily*>(a.getFamilyHeader());
-}
-
-
-uint32_t NvBlastActorGetIndex(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetIndex: NULL actor pointer input.", return Nv::Blast::invalidIndex<uint32_t>());
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetIndex: actor is not active.");
- return Nv::Blast::invalidIndex<uint32_t>();
- }
-
- return a.getIndex();
-}
-
-
-void NvBlastActorGenerateFracture
-(
- NvBlastFractureBuffers* commandBuffers,
- const NvBlastActor* actor,
- const NvBlastDamageProgram program,
- const NvBlastProgramParams* programParams,
- NvBlastLog logFn,
- NvBlastTimers* timers
-)
-{
- NVBLAST_CHECK(commandBuffers != nullptr, logFn, "NvBlastActorGenerateFracture: NULL commandBuffers pointer input.", return);
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGenerateFracture: NULL actor pointer input.", return);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGenerateFracture: actor is not active.");
- commandBuffers->bondFractureCount = 0;
- commandBuffers->chunkFractureCount = 0;
- return;
- }
-
- a.generateFracture(commandBuffers, program, programParams, logFn, timers);
-}
-
-
-void NvBlastActorApplyFracture
-(
- NvBlastFractureBuffers* eventBuffers,
- NvBlastActor* actor,
- const NvBlastFractureBuffers* commands,
- NvBlastLog logFn,
- NvBlastTimers* timers
-)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorApplyFracture: NULL actor pointer input.", return);
- NVBLAST_CHECK(commands != nullptr, logFn, "NvBlastActorApplyFracture: NULL commands pointer input.", return);
- NVBLAST_CHECK(Nv::Blast::isValid(commands), logFn, "NvBlastActorApplyFracture: commands memory is NULL but size is > 0.", return);
-
- Nv::Blast::Actor& a = *static_cast<Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorApplyFracture: actor is not active.");
- if (eventBuffers != nullptr)
- {
- eventBuffers->bondFractureCount = 0;
- eventBuffers->chunkFractureCount = 0;
- }
- return;
- }
-
- a.applyFracture(eventBuffers, commands, logFn, timers);
-}
-
-
-size_t NvBlastActorGetRequiredScratchForSplit(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetRequiredScratchForSplit: NULL actor input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetRequiredScratchForSplit: actor is not active.");
- return 0;
- }
-
- return a.splitRequiredScratch();
-}
-
-
-uint32_t NvBlastActorGetMaxActorCountForSplit(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetMaxActorCountForSplit: NULL actor input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetMaxActorCountForSplit: actor is not active.");
- return 0;
- }
-
- return a.getLeafChunkCount() + 1; // GWD-167 workaround (+1)
-}
-
-
-uint32_t NvBlastActorSplit
-(
- NvBlastActorSplitEvent* result,
- NvBlastActor* actor,
- uint32_t newActorsMaxCount,
- void* scratch,
- NvBlastLog logFn,
- NvBlastTimers* timers
-)
-{
- NVBLAST_CHECK(result != nullptr, logFn, "NvBlastActorSplit: NULL result pointer input.", return 0);
- NVBLAST_CHECK(newActorsMaxCount > 0 && result->newActors != nullptr, logFn, "NvBlastActorSplit: no space for results provided.", return 0);
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorSplit: NULL actor pointer input.", return 0);
- NVBLAST_CHECK(scratch != nullptr, logFn, "NvBlastActorSplit: NULL scratch pointer input.", return 0);
-
- Nv::Blast::Actor& a = *static_cast<Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetIndex: actor is not active.");
- return 0;
- }
-
- return a.split(result, newActorsMaxCount, scratch, logFn, timers);
-}
-
-
-bool NvBlastActorCanFracture(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorCanFracture: NULL actor input.", return false);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorCanFracture: actor is not active.");
- return false;
- }
-
- bool canFracture = true;
-
- uint32_t graphNodeCount = a.getGraphNodeCount();
- if (graphNodeCount < 2)
- {
- uint32_t chunkHealthIndex = graphNodeCount == 0 ?
- a.getFirstVisibleChunkIndex() - a.getFirstSubsupportChunkIndex() + a.getGraph()->m_nodeCount :
- a.getFirstGraphNodeIndex();
- canFracture = (a.getLowerSupportChunkHealths()[chunkHealthIndex] > 0.0f);
- }
-
- return canFracture;
-}
-
-
-} // extern "C"
-
-
-// deprecated API, still used in tests
-uint32_t NvBlastActorClosestChunk(const float point[4], const NvBlastActor* actor, NvBlastLog logFn)
-{
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (a.isSubSupportChunk())
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastActorClosestChunk: not a graph actor.");
- return Nv::Blast::invalidIndex<uint32_t>();
- }
-
- uint32_t closestNode = Nv::Blast::findNodeByPositionLinked(
- point,
- a.getFirstGraphNodeIndex(),
- a.getFamilyHeader()->getGraphNodeIndexLinks(),
- a.getAsset()->m_graph.getAdjacencyPartition(),
- a.getAsset()->m_graph.getAdjacentNodeIndices(),
- a.getAsset()->m_graph.getAdjacentBondIndices(),
- a.getAsset()->getBonds(),
- a.getFamilyHeader()->getBondHealths()
- );
-
- return a.getAsset()->m_graph.getChunkIndices()[closestNode];
-}
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastActor.h b/NvBlast/sdk/lowlevel/source/NvBlastActor.h
deleted file mode 100644
index 42879e7..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastActor.h
+++ /dev/null
@@ -1,732 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTACTOR_H
-#define NVBLASTACTOR_H
-
-
-#include "NvBlastAsset.h"
-#include "NvBlastDLink.h"
-#include "NvBlastIteratorBase.h"
-#include "NvBlastSupportGraph.h"
-
-#include <cstring>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class FamilyGraph;
-struct FamilyHeader;
-
-/**
-Internal implementation of solver actor.
-
-These objects are stored within the family in a single array. A pointer to a Actor class will be given
-to the user through the NvBlastActor opaque type.
-*/
-class Actor : public NvBlastActor
-{
- friend struct FamilyHeader;
-
- friend void updateVisibleChunksFromSupportChunk<>(Actor*, IndexDLink<uint32_t>*, uint32_t*, uint32_t, uint32_t, const NvBlastChunk*, uint32_t);
-
-public:
- Actor() : m_familyOffset(0), m_firstVisibleChunkIndex(UINT32_MAX), m_visibleChunkCount(0), m_firstGraphNodeIndex(UINT32_MAX), m_graphNodeCount(0), m_leafChunkCount(0) {}
-
- //////// Accessors ////////
-
- /**
- Find the family (see FamilyHeader) that this actor belongs to.
-
- \return a pointer to the FamilyHeader for this actor.
- */
- FamilyHeader* getFamilyHeader() const;
-
- /**
- Utility to get the asset this actor is associated with, through its family.
-
- \return the asset associated with this actor.
- */
- const Asset* getAsset() const;
-
- /**
- Since this object is not deleted (unless the family is deleted), we use m_familyOffset
- to determine if the actor is valid, or "active." When no actors in an instance return isActive(),
- it should be safe to delete the family.
-
- \return true iff this actor is valid for use (active).
- */
- bool isActive() const;
-
- /**
- Whether or not this actor represents a subsupport chunk. If the actor contains a subsupport chunk, then it can have only that chunk.
-
- \return true iff this actor contains a chunk which is a descendant of a support chunk.
- */
- bool isSubSupportChunk() const;
-
- /**
- Whether or not this actor represents a single support chunk. If the actor contains a single support chunk, it can have no other
- chunks associated with it.
-
- \return true iff this actor contains exactly one support chunk.
- */
- bool isSingleSupportChunk() const;
-
- /**
- Utility to calculate actor index.
-
- \return the index of this actor in the FamilyHeader's getActors() array.
- */
- uint32_t getIndex() const;
-
- /**
- The number of visible chunks. This is calculated from updateVisibleChunksFromGraphNodes().
- See also getFirstVisibleChunkIndex.
-
- \return the number of chunks in the actor's visible chunk index list.
- */
- uint32_t getVisibleChunkCount() const;
-
- /**
- Access to visible chunk linked list for this actor. The index returned is that of a link in the FamilyHeader's getVisibleChunkIndexLinks().
-
- \return the index of the head of the visible chunk linked list.
- */
- uint32_t getFirstVisibleChunkIndex() const;
-
- /**
- The number of graph nodes, corresponding to support chunks, for this actor.
- See also getFirstGraphNodeIndex.
-
- \return the number of graph nodes in the actor's graph node index list.
- */
- uint32_t getGraphNodeCount() const;
-
- /**
- The number of leaf chunks for this actor.
-
- \return number of leaf chunks for this actor.
- */
- uint32_t getLeafChunkCount() const;
-
- /**
- Access to graph node linked list for this actor. The index returned is that of a link in the FamilyHeader's getGraphNodeIndexLinks().
-
- \return the index of the head of the graph node linked list.
- */
- uint32_t getFirstGraphNodeIndex() const;
-
- /**
- Access to the index of the first subsupport chunk.
-
- \return the index of the first subsupport chunk.
- */
- uint32_t getFirstSubsupportChunkIndex() const;
-
- /**
- Access to the support graph.
-
- \return the support graph associated with this actor.
- */
- const SupportGraph* getGraph() const;
-
- /**
- Access the instance graph for islands searching.
-
- Return the dynamic data generated for the support graph. (See FamilyGraph.)
- This is used to store current connectivity information based upon bond and chunk healths, as well as cached intermediate data for faster incremental updates.
- */
- FamilyGraph* getFamilyGraph() const;
-
- /**
- Access to the chunks, of type NvBlastChunk.
-
- \return an array of size m_chunkCount.
- */
- NvBlastChunk* getChunks() const;
-
- /**
- Access to the bonds, of type NvBlastBond.
-
- \return an array of size m_bondCount.
- */
- NvBlastBond* getBonds() const;
-
- /**
- Access to the health for each support chunk and subsupport chunk, of type float.
-
- Use getAsset()->getContiguousLowerSupportIndex() to map lower-support chunk indices into the range of indices valid for this array.
-
- \return a float array of chunk healths.
- */
- float* getLowerSupportChunkHealths() const;
-
- /**
- Access to the start of the subsupport chunk health array.
-
- \return the array of health values associated with all descendants of support chunks.
- */
- float* getSubsupportChunkHealths() const;
-
- /**
- Bond health for the interfaces between two chunks, of type float. Since the bond is shared by two chunks, the same bond health is used for chunk[i] -> chunk[j] as for chunk[j] -> chunk[i].
-
- \return the array of healths associated with all bonds in the support graph.
- */
- float* getBondHealths() const;
-
- /**
- Graph node index links, of type uint32_t. The successor to index[i] is m_graphNodeIndexLinksOffset[i]. A value of invalidIndex<uint32_t>() indicates no successor.
-
- getGraphNodeIndexLinks returns an array of size m_asset->m_graphNodeCount.
- */
- const uint32_t* getGraphNodeIndexLinks() const;
-
-
- //////// Iterators ////////
-
- /**
- Visible chunk iterator. Usage:
-
- Given a solver actor a,
-
- for (Actor::VisibleChunkIt i = a; (bool)i; ++i)
- {
- uint32_t visibleChunkIndex = (uint32_t)i;
-
- // visibleChunkIndex references the asset index list
- }
-
- */
- class VisibleChunkIt : public DListIt<uint32_t>
- {
- public:
- /** Constructed from an actor. */
- VisibleChunkIt(const Actor& actor);
- };
-
- /**
- Graph node iterator. Usage:
-
- Given a solver actor a,
-
- for (Actor::GraphNodeIt i = a; (bool)i; ++i)
- {
- uint32_t graphNodeIndex = (uint32_t)i;
-
- // graphNodeIndex references the asset's graph node index list
- }
-
- */
- class GraphNodeIt : public LListIt<uint32_t>
- {
- public:
- /** Constructed from an actor. */
- GraphNodeIt(const Actor& actor);
- };
-
-
- //////// Operations ////////
-
- /**
- Create an actor from a descriptor (creates a family). This actor will represent an unfractured instance of the asset.
- The asset must be in a valid state, for example each chunk hierarchy in it must contain at least one support chunk (a single
- support chunk in a hierarchy corresponds to the root chunk). This will always be the case for assets created by NvBlastCreateAsset.
-
- \param[in] family Family in which to create a new actor. The family must be valid and have no other actors in it. (See createFamily.)
- \param[in] desc Actor initialization data, must be a valid pointer.
- \param[in] scratch User-supplied scratch memory of size createRequiredScratch(desc) bytes.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the new actor if the input is valid (by the conditions described above), NULL otherwise.
- */
- static Actor* create(NvBlastFamily* family, const NvBlastActorDesc* desc, void* scratch, NvBlastLog logFn);
-
- /**
- Returns the size of the scratch space (in bytes) required to be passed into the create function, based upon
- the family that will be passed to the create function.
-
- \param[in] family The family being instanced.
-
- \return the number of bytes required.
- */
- static size_t createRequiredScratch(const NvBlastFamily* family);
-
- /**
- Deserialize a single Actor from a buffer. An actor family must given, into which
- the actor will be inserted if it is compatible. That is, it must not share any chunks or internal
- IDs with the actors already present in the block.
-
- \param[in] family Family in which to deserialize the actor.
- \param[in] buffer Buffer containing the serialized actor data.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the deserialized actor if successful, NULL otherwise.
- */
- static Actor* deserialize(NvBlastFamily* family, const void* buffer, NvBlastLog logFn);
-
- /**
- Serialize actor into single-actor buffer.
-
- \param[out] buffer User-supplied buffer, must be at least of size given by NvBlastActorGetSerializationSize(actor).
- \param[in] bufferSize The size of the user-supplied buffer. The buffer size must be less than 4GB. If NvBlastActorGetSerializationSize(actor) >= 4GB, this actor cannot be serialized with this method.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the number of bytes written to the buffer, or 0 if there is an error (such as an under-sized buffer).
- */
- uint32_t serialize(void* buffer, uint32_t bufferSize, NvBlastLog logFn) const;
-
- /**
- Calculate the space required to serialize this actor.
-
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the required buffer size in bytes.
- */
- uint32_t serializationRequiredStorage(NvBlastLog logFn) const;
-
- /**
- Release this actor's association with a family, if any. This actor should be considered deleted
- after this function is called.
-
- \return true if release was successful (actor was active).
- */
- bool release();
-
-
- //////// Damage and fracturing methods ////////
-
- /**
- Damage bond between two chunks by health amount (instance graph also will be notified in case bond is broken after).
- */
- uint32_t damageBond(uint32_t nodeIndex0, uint32_t nodeIndex1, float healthDamage);
-
- /**
- TODO: document
- */
- void damageBond(uint32_t nodeIndex0, uint32_t nodeIndex1, uint32_t bondIndex, float healthDamage);
-
- /**
- TODO: document
- */
- uint32_t damageBond(const NvBlastBondFractureData& cmd);
-
- /**
- See NvBlastActorGenerateFracture
- */
- void generateFracture(NvBlastFractureBuffers* commandBuffers, const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams, NvBlastLog logFn, NvBlastTimers* timers) const;
-
- /**
- Hierarchically distribute damage to child chunks.
-
- \param chunkIndex asset chunk index to hierarchically damage
- \param suboffset index of the first sub-support health
- \param healthDamage damage strength to apply
- \param chunkHealths instance chunk healths
- \param chunks asset chunk collection
- */
- void fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks);
-
- /**
- Hierarchically distribute damage to child chunks, recording a fracture event for each health damage applied.
-
- If outBuffer is too small, events are dropped but the chunks are still damaged.
-
- \param chunkIndex asset chunk index to hierarchically damage
- \param suboffset index of the first sub-support health
- \param healthDamage damage strength to apply
- \param chunkHealths instance chunk healths
- \param chunks asset chunk collection
- \param outBuffer target buffer for fracture events
- \param currentIndex current position in outBuffer - returns the number of damaged chunks
- \param maxCount capacity of outBuffer
- */
- void fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks, NvBlastChunkFractureData* outBuffer, uint32_t* currentIndex, const uint32_t maxCount);
-
- /**
- Apply chunk fracture commands hierarchically.
-
- \param chunkFractureCount number of chunk fracture commands to apply
- \param chunkFractures array of chunk fracture commands
- */
- void fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* chunkFractures);
-
- /**
- Apply chunk fracture commands hierarchically, recording a fracture event for each health damage applied.
-
- If events array is too small, events are dropped but the chunks are still damaged.
-
- \param chunkFractureCount number of chunk fracture commands to apply
- \param commands array of chunk fracture commands
- \param events target buffer for fracture events
- \param eventsSize number of available entries in 'events'
- \param count returns the number of damaged chunks
- */
- void fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* commands, NvBlastChunkFractureData* events, uint32_t eventsSize, uint32_t* count);
-
- /**
- Apply chunk fracture commands hierarchically, recording a fracture event for each health damage applied.
-
- In-Place version: fracture commands are replaced by fracture events.
-
- If inoutbuffer array is too small, events are dropped but the chunks are still damaged.
-
- \param chunkFractureCount number of chunk fracture commands to apply
- \param inoutbuffer array of chunk fracture commands to be replaced by events
- \param eventsSize number of available entries in inoutbuffer
- \param count returns the number of damaged chunks
- */
- void fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData* inoutbuffer, uint32_t eventsSize, uint32_t* count);
-
- /**
- See NvBlastActorApplyFracture
- */
- void applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands, NvBlastLog logFn, NvBlastTimers* timers);
-
- /**
- The scratch space required to call the findIslands function, or the split function, in bytes.
-
- \return the number of bytes required.
- */
- size_t splitRequiredScratch() const;
-
- /**
- See NvBlastActorSplit
- */
- uint32_t split(NvBlastActorSplitEvent* result, uint32_t newActorsMaxCount, void* scratch, NvBlastLog logFn, NvBlastTimers* timers);
-
- /**
- Perform islands search. Bonds which are broken when their health values drop to zero (or below) may lead
- to new islands of chunks which need to be split into new actors. This function labels all nodes in the instance
- graph (see FamilyGraph) with a unique index per island that may be used as actor indices for new islands.
-
- \param[in] scratch User-supplied scratch memory of size splitRequiredScratch().
-
- \return the number of new islands found.
- */
- uint32_t findIslands(void* scratch);
-
- /**
- Partition this actor into smaller pieces.
-
- If this actor represents a single support or subsupport chunk, then after this operation
- this actor will released if child chunks are created (see Return value), and its pointer no longer valid for use (unless it appears in the newActors list).
-
- This function will not split a leaf chunk actor. In that case, the actor is not destroyed and this function returns 0.
-
- \param[in] newActors user-supplied array of actor pointers to hold the actors generated from this partitioning.
- This array must be of size equal to the number of leaf chunks in the asset, to guarantee
- that all actors are reported. (See AssetDataHeader::m_leafChunkCount.)
- \param[in] newActorsSize The size of the user-supplied newActors array.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the number of new actors created. If greater than newActorsSize, some actors are not reported in the newActors array.
- */
- uint32_t partition(Actor** newActors, uint32_t newActorsSize, NvBlastLog logFn);
-
- /**
- Recalculate the visible chunk list for this actor based upon it graph node list (does not modify subsupport chunk actors)
- */
- void updateVisibleChunksFromGraphNodes();
-
- /**
- Partition this actor into smaller pieces if it is a single lower-support chunk actor. Use this function on single support or sub-support chunks.
-
- After this operation, if successful (child chunks created, see Return value), this actor will released, and its pointer no longer valid for use.
-
- This function will not split a leaf chunk actor. In that case, the actor is not destroyed and this function returns 0.
-
- \param[in] newActors User-supplied array of actor pointers to hold the actors generated from this partitioning. Note: this actor will be released.
- This array must be of size equal to the lower-support chunk's child count, to guarantee that all actors are reported.
- \param[in] newActorsSize The size of the user-supplied newActors array.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the number of new actors created.
- */
- uint32_t partitionSingleLowerSupportChunk(Actor** newActors, uint32_t newActorsSize, NvBlastLog logFn);
-
- /**
- Partition this actor into smaller pieces. Use this function if this actor contains more than one support chunk.
-
- After this operation, if successful, this actor will released, and its pointer no longer valid for use (unless it appears in the newActors list).
-
- \param[in] newActors User-supplied array of actor pointers to hold the actors generated from this partitioning. Note: this actor will not be released,
- but will hold a subset of the graph nodes that it had before the function was called.
- This array must be of size equal to the number of graph nodes in the asset, to guarantee
- that all actors are reported.
- \param[in] newActorsSize The size of the user-supplied newActors array.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the number of new actors created.
- */
- uint32_t partitionMultipleGraphNodes(Actor** newActors, uint32_t newActorsSize, NvBlastLog logFn);
-
-private:
-
- //////// Data ////////
-
- /**
- Offset to block of memory which holds the data associated with all actors in this actor's lineage.
- This offset is positive. The block address is this object's pointer _minus_ the m_familyOffset.
- This value is initialized to 0, which denotes an invalid actor. Actors should be obtained through
- the FamilyHeader::borrowActor API, which will create a valid offset, and
- the FamilyHeader::returnActor API, which will zero the offset.
- */
- uint32_t m_familyOffset;
-
- /**
- The index of the head of a doubly-linked list of visible chunk indices. If m_firstVisibleChunkIndex == invalidIndex<uint32_t>(),
- then there are no visible chunks.
- */
- uint32_t m_firstVisibleChunkIndex;
-
- /**
- The number of elements in the visible chunk list.
- */
- uint32_t m_visibleChunkCount;
-
- /**
- The index of the head of a singly-linked list of graph node indices. If m_firstGraphNodeIndex == invalidIndex<uint32_t>(),
- then there are no graph nodes.
- */
- uint32_t m_firstGraphNodeIndex;
-
- /**
- The number of elements in the graph node list.
- */
- uint32_t m_graphNodeCount;
-
- /**
- The number of leaf chunks in this actor.
- */
- uint32_t m_leafChunkCount;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#include "NvBlastFamily.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Actor inline methods ////////
-
-NV_INLINE FamilyHeader* Actor::getFamilyHeader() const
-{
- NVBLAST_ASSERT(isActive());
- return (FamilyHeader*)((uintptr_t)this - (uintptr_t)m_familyOffset);
-}
-
-
-NV_INLINE const Asset* Actor::getAsset() const
-{
- return getFamilyHeader()->m_asset;
-}
-
-
-NV_INLINE bool Actor::isActive() const
-{
- return m_familyOffset != 0;
-}
-
-
-NV_INLINE bool Actor::isSubSupportChunk() const
-{
- return m_graphNodeCount == 0;
-}
-
-
-NV_INLINE bool Actor::isSingleSupportChunk() const
-{
- return m_graphNodeCount == 1;
-}
-
-
-NV_INLINE uint32_t Actor::getIndex() const
-{
- NVBLAST_ASSERT(isActive());
- const FamilyHeader* header = getFamilyHeader();
- NVBLAST_ASSERT(header != nullptr);
- const size_t index = this - header->getActors();
- NVBLAST_ASSERT(index <= UINT32_MAX);
- return (uint32_t)index;
-}
-
-
-NV_INLINE uint32_t Actor::getVisibleChunkCount() const
-{
- return m_visibleChunkCount;
-}
-
-
-NV_INLINE uint32_t Actor::getFirstVisibleChunkIndex() const
-{
- return m_firstVisibleChunkIndex;
-}
-
-
-NV_INLINE uint32_t Actor::getGraphNodeCount() const
-{
- return m_graphNodeCount;
-}
-
-
-NV_INLINE uint32_t Actor::getLeafChunkCount() const
-{
- return m_leafChunkCount;
-}
-
-
-NV_INLINE uint32_t Actor::getFirstGraphNodeIndex() const
-{
- return m_firstGraphNodeIndex;
-}
-
-NV_INLINE uint32_t Actor::getFirstSubsupportChunkIndex() const
-{
- return getAsset()->m_firstSubsupportChunkIndex;
-}
-
-NV_INLINE const SupportGraph* Actor::getGraph() const
-{
- return &getAsset()->m_graph;
-}
-
-NV_INLINE FamilyGraph* Actor::getFamilyGraph() const
-{
- return getFamilyHeader()->getFamilyGraph();
-}
-
-NV_INLINE NvBlastChunk* Actor::getChunks() const
-{
- return getAsset()->getChunks();
-}
-
-NV_INLINE NvBlastBond* Actor::getBonds() const
-{
- return getAsset()->getBonds();
-}
-
-NV_INLINE float* Actor::getLowerSupportChunkHealths() const
-{
- return getFamilyHeader()->getLowerSupportChunkHealths();
-}
-
-NV_INLINE float* Actor::getSubsupportChunkHealths() const
-{
- return getFamilyHeader()->getSubsupportChunkHealths();
-}
-
-NV_INLINE float* Actor::getBondHealths() const
-{
- return getFamilyHeader()->getBondHealths();
-}
-
-NV_INLINE const uint32_t* Actor::getGraphNodeIndexLinks() const
-{
- return getFamilyHeader()->getGraphNodeIndexLinks();
-}
-
-
-NV_INLINE bool Actor::release()
-{
- // Do nothing if this actor is not currently active.
- if (!isActive())
- {
- return false;
- }
-
- FamilyHeader* header = getFamilyHeader();
-
- // Clear the graph node list
- uint32_t* graphNodeIndexLinks = getFamilyHeader()->getGraphNodeIndexLinks();
- while (!isInvalidIndex(m_firstGraphNodeIndex))
- {
- const uint32_t graphNodeIndex = m_firstGraphNodeIndex;
- m_firstGraphNodeIndex = graphNodeIndexLinks[m_firstGraphNodeIndex];
- graphNodeIndexLinks[graphNodeIndex] = invalidIndex<uint32_t>();
- --m_graphNodeCount;
- }
- NVBLAST_ASSERT(m_graphNodeCount == 0);
-
- const Asset* asset = getAsset();
-
- // Clear the visible chunk list
- IndexDLink<uint32_t>* visibleChunkIndexLinks = header->getVisibleChunkIndexLinks();
- uint32_t* chunkActorIndices = header->getChunkActorIndices();
- while (!isInvalidIndex(m_firstVisibleChunkIndex))
- {
- // Descendants of the visible actor may be accessed again if the actor is deserialized. Clear subtree.
- for (Asset::DepthFirstIt i(*asset, m_firstVisibleChunkIndex, true); (bool)i; ++i)
- {
- chunkActorIndices[(uint32_t)i] = invalidIndex<uint32_t>();
- }
- IndexDList<uint32_t>().removeListHead(m_firstVisibleChunkIndex, visibleChunkIndexLinks);
- --m_visibleChunkCount;
- }
- NVBLAST_ASSERT(m_visibleChunkCount == 0);
-
- // Clear the leaf chunk count
- m_leafChunkCount = 0;
-
- // This invalidates the actor and decrements the reference count
- header->returnActor(*this);
-
- return true;
-}
-
-
-NV_INLINE uint32_t Actor::partition(Actor** newActors, uint32_t newActorsSize, NvBlastLog logFn)
-{
- NVBLAST_CHECK(newActorsSize == 0 || newActors != nullptr, logFn, "Nv::Blast::Actor::partition: NULL newActors pointer array input with non-zero newActorCount.", return 0);
-
- // Call one of two partition functions depending on the actor's support status
- return m_graphNodeCount <= 1 ?
- partitionSingleLowerSupportChunk(newActors, newActorsSize, logFn) : // This actor will partition into subsupport chunks
- partitionMultipleGraphNodes(newActors, newActorsSize, logFn); // This actor will partition into support chunks
-}
-
-
-//////// Actor::VisibleChunkIt inline methods ////////
-
-NV_INLINE Actor::VisibleChunkIt::VisibleChunkIt(const Actor& actor) : DListIt<uint32_t>(actor.m_firstVisibleChunkIndex, actor.getFamilyHeader()->getVisibleChunkIndexLinks())
-{
-}
-
-
-//////// Actor::GraphNodeIt inline methods ////////
-
-NV_INLINE Actor::GraphNodeIt::GraphNodeIt(const Actor& actor) : LListIt<uint32_t>(actor.m_firstGraphNodeIndex, actor.getFamilyHeader()->getGraphNodeIndexLinks())
-{
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-/**
-Returns the closest chunk asset index for a supported actor.
-Helper functions still used in tests.
-Has become obsolete with introduction of chunkMap and its inverse.
-*/
-uint32_t NvBlastActorClosestChunk(const float point[4], const NvBlastActor* actor, NvBlastLog logFn);
-
-
-#endif // ifndef NVBLASTACTOR_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp b/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp
deleted file mode 100644
index e496a69..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp
+++ /dev/null
@@ -1,575 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-
-#include "NvBlastActor.h"
-#include "NvBlastActorSerializationBlock.h"
-#include "NvBlastFamilyGraph.h"
-
-#include <algorithm>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Actor static methods for serialization ////////
-
-Actor* Actor::deserialize(NvBlastFamily* family, const void* buffer, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "Actor::deserialize: NULL family pointer input.", return nullptr);
-
- const ActorSerializationHeader* serHeader = reinterpret_cast<const ActorSerializationHeader*>(buffer);
- if (serHeader->m_formatVersion != ActorSerializationFormat::Current)
- {
- NVBLAST_LOG_ERROR(logFn, "Actor::deserialize: wrong data format. Serialization data must be converted to current version.");
- return nullptr;
- }
-
- FamilyHeader* header = reinterpret_cast<FamilyHeader*>(family);
- const Asset* asset = header->m_asset;
- const Nv::Blast::SupportGraph& graph = asset->m_graph;
- const uint32_t* graphChunkIndices = graph.getChunkIndices();
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
-
- Actor* actor = nullptr;
- const uint32_t actorIndex = serHeader->m_index;
-
- if (serHeader->m_index < header->getActorBufferSize())
- {
- if (!header->getActors()[actorIndex].isActive())
- {
- actor = header->borrowActor(serHeader->m_index);
- }
- }
-
- if (actor == nullptr)
- {
- NVBLAST_LOG_ERROR(logFn, "Actor::deserialize: invalid actor index in serialized data. Actor not created.");
- return nullptr;
- }
-
- // Commonly used data
- uint32_t* chunkActorIndices = header->getChunkActorIndices();
- FamilyGraph* familyGraph = header->getFamilyGraph();
-
-#if NVBLAST_CHECK_PARAMS
- {
- const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
- for (uint32_t i = 0; i < serHeader->m_visibleChunkCount; ++i)
- {
- const uint32_t visibleChunkIndex = serVisibleChunkIndices[i];
- if (!isInvalidIndex(chunkActorIndices[visibleChunkIndex]))
- {
- NVBLAST_LOG_ERROR(logFn, "Actor::deserialize: visible chunk already has an actor in family. Actor not created.");
- header->returnActor(*actor);
- return nullptr;
- }
- }
- }
-#endif
-
- // Visible chunk indices and chunk actor indices
- {
- // Add visible chunks, set chunk subtree ownership
- const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
- IndexDLink<uint32_t>* visibleChunkIndexLinks = header->getVisibleChunkIndexLinks();
- for (uint32_t i = serHeader->m_visibleChunkCount; i--;) // Reverse-order, so the resulting linked list is in the original order
- {
- const uint32_t visibleChunkIndex = serVisibleChunkIndices[i];
- NVBLAST_ASSERT(isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[0]) && isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[1]));
- IndexDList<uint32_t>().insertListHead(actor->m_firstVisibleChunkIndex, visibleChunkIndexLinks, visibleChunkIndex);
- for (Asset::DepthFirstIt j(*asset, visibleChunkIndex, true); (bool)j; ++j)
- {
- NVBLAST_ASSERT(isInvalidIndex(chunkActorIndices[(uint32_t)j]));
- chunkActorIndices[(uint32_t)j] = actorIndex;
- }
- }
- actor->m_visibleChunkCount = serHeader->m_visibleChunkCount;
- }
-
- // Graph node indices, leaf chunk count, and and island IDs
- {
- // Add graph nodes
- const uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices();
- uint32_t* graphNodeIndexLinks = header->getGraphNodeIndexLinks();
- uint32_t* islandIDs = familyGraph->getIslandIds();
- for (uint32_t i = serHeader->m_graphNodeCount; i--;) // Reverse-order, so the resulting linked list is in the original order
- {
- const uint32_t graphNodeIndex = serGraphNodeIndices[i];
- NVBLAST_ASSERT(isInvalidIndex(graphNodeIndexLinks[graphNodeIndex]));
- graphNodeIndexLinks[graphNodeIndex] = actor->m_firstGraphNodeIndex;
- actor->m_firstGraphNodeIndex = graphNodeIndex;
- islandIDs[graphNodeIndex] = actorIndex;
- }
- actor->m_graphNodeCount = serHeader->m_graphNodeCount;
- actor->m_leafChunkCount = serHeader->m_leafChunkCount;
- }
-
- // Lower support chunk healths
- {
- const float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths();
- float* subsupportHealths = header->getSubsupportChunkHealths();
- const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount();
- if (actor->m_graphNodeCount > 0)
- {
- uint32_t serLowerSupportChunkCount = 0;
- float* graphNodeHealths = header->getLowerSupportChunkHealths();
- for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- graphNodeHealths[graphNodeIndex] = serLowerSupportChunkHealths[serLowerSupportChunkCount++];
- const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
- Asset::DepthFirstIt j(*asset, supportChunkIndex);
- NVBLAST_ASSERT((bool)j);
- ++j; // Skip first (support) chunk, it's already been handled
- for (; (bool)j; ++j)
- {
- subsupportHealths[(uint32_t)j] = serLowerSupportChunkHealths[serLowerSupportChunkCount++];
- }
- }
- }
- else // Single subsupport chunk
- if (!isInvalidIndex(actor->m_firstVisibleChunkIndex))
- {
- NVBLAST_ASSERT(actor->m_firstVisibleChunkIndex >= subsupportChunkCount);
- subsupportHealths[actor->m_firstVisibleChunkIndex - subsupportChunkCount] = *serLowerSupportChunkHealths;
- }
- }
-
- // Bond healths
- uint32_t serBondCount = 0;
- {
- const float* serBondHealths = serHeader->getBondHealths();
- float* bondHealths = header->getBondHealths();
- for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
- {
- const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
- if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
- {
- // Only count if the adjacent node belongs to this actor
- const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
- if (chunkActorIndices[adjacentChunkIndex] == actorIndex)
- {
- const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
- bondHealths[adjacentBondIndex] = serBondHealths[serBondCount++];
- }
- }
- }
- }
- }
-
- // Fast routes
- {
- const uint32_t* serFastRoute = serHeader->getFastRoute();
- uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute();
- for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
- {
- fastRoute[(uint32_t)i] = *serFastRoute++;
- }
- }
-
- // Hop counts
- {
- const uint32_t* serHopCounts = serHeader->getHopCounts();
- uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts();
- for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
- {
- hopCounts[(uint32_t)i] = *serHopCounts++;
- }
- }
-
- // Edge removed array
- if (serBondCount > 0)
- {
- uint32_t serBondIndex = 0;
- const FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray();
- FixedBoolArray* edgeRemovedArray = familyGraph->getIsEdgeRemoved();
- for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
- {
- const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
- if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
- {
- // Only count if the adjacent node belongs to this actor
- const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
- if (chunkActorIndices[adjacentChunkIndex] == actorIndex)
- {
- if (!serEdgeRemovedArray->test(serBondIndex))
- {
- const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
- edgeRemovedArray->reset(adjacentBondIndex);
- }
- ++serBondIndex;
- }
- }
- }
- }
- }
-
- return actor;
-}
-
-
-//////// Actor member methods for serialization ////////
-
-uint32_t Actor::serialize(void* buffer, uint32_t bufferSize, NvBlastLog logFn) const
-{
- // Set up pointers and such
- const Asset* asset = getAsset();
- const Nv::Blast::SupportGraph& graph = asset->m_graph;
- const uint32_t* graphChunkIndices = graph.getChunkIndices();
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
- const FamilyHeader* header = getFamilyHeader();
- const uint32_t* chunkActorIndices = header->getChunkActorIndices();
- const uint32_t thisActorIndex = getIndex();
-
- // Make sure there are no dirty nodes
- if (m_graphNodeCount)
- {
- const uint32_t* firstDirtyNodeIndices = header->getFamilyGraph()->getFirstDirtyNodeIndices();
- if (!isInvalidIndex(firstDirtyNodeIndices[thisActorIndex]))
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: instance graph has dirty nodes. Call Nv::Blast::Actor::findIslands before serializing.");
- return 0;
- }
- }
-
- uint64_t offset = 0;
-
- // Header
- ActorSerializationHeader* serHeader = reinterpret_cast<ActorSerializationHeader*>(buffer);
- offset = align16(sizeof(ActorSerializationHeader));
- if (offset > bufferSize)
- {
- return 0; // Buffer size insufficient
- }
- serHeader->m_formatVersion = ActorSerializationFormat::Current;
- serHeader->m_size = 0; // Will be updated below
- serHeader->m_index = thisActorIndex;
- serHeader->m_visibleChunkCount = m_visibleChunkCount;
- serHeader->m_graphNodeCount = m_graphNodeCount;
- serHeader->m_leafChunkCount = m_leafChunkCount;
-
- // Visible chunk indices
- {
- serHeader->m_visibleChunkIndicesOffset = (uint32_t)offset;
- offset = align16(offset + m_visibleChunkCount*sizeof(uint32_t));
- if (offset > bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
- uint32_t serVisibleChunkCount = 0;
- for (Nv::Blast::Actor::VisibleChunkIt i = *this; (bool)i; ++i)
- {
- NVBLAST_ASSERT(serVisibleChunkCount < m_visibleChunkCount);
- serVisibleChunkIndices[serVisibleChunkCount++] = (uint32_t)i;
- }
- NVBLAST_ASSERT(serVisibleChunkCount == m_visibleChunkCount);
- }
-
- // Graph node indices
- {
- serHeader->m_graphNodeIndicesOffset = (uint32_t)offset;
- offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
- if (offset > bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices();
- uint32_t serGraphNodeCount = 0;
- for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
- {
- NVBLAST_ASSERT(serGraphNodeCount < m_graphNodeCount);
- serGraphNodeIndices[serGraphNodeCount++] = (uint32_t)i;
- }
- NVBLAST_ASSERT(serGraphNodeCount == m_graphNodeCount);
- }
-
- // Lower support chunk healths
- {
- serHeader->m_lowerSupportChunkHealthsOffset = (uint32_t)offset;
- float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths();
- const float* subsupportHealths = header->getSubsupportChunkHealths();
- const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount();
- if (m_graphNodeCount > 0)
- {
- uint32_t serLowerSupportChunkCount = 0;
- const float* graphNodeHealths = header->getLowerSupportChunkHealths();
- for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- serLowerSupportChunkHealths[serLowerSupportChunkCount++] = graphNodeHealths[graphNodeIndex];
- offset += sizeof(float);
- const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
- Asset::DepthFirstIt j(*asset, supportChunkIndex);
- NVBLAST_ASSERT((bool)j);
- ++j; // Skip first (support) chunk, it's already been handled
- for (; (bool)j; ++j)
- {
- if (offset >= bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- serLowerSupportChunkHealths[serLowerSupportChunkCount++] = subsupportHealths[(uint32_t)j - subsupportChunkCount];
- offset += sizeof(float);
- }
- }
- }
- else // Single subsupport chunk
- if (!isInvalidIndex(m_firstVisibleChunkIndex))
- {
- NVBLAST_ASSERT(m_firstVisibleChunkIndex >= subsupportChunkCount);
- if (offset >= bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- *serLowerSupportChunkHealths = subsupportHealths[m_firstVisibleChunkIndex - subsupportChunkCount];
- offset += sizeof(float);
- }
- }
- offset = align16(offset);
-
- // Bond healths
- uint32_t serBondCount = 0;
- {
- serHeader->m_bondHealthsOffset = (uint32_t)offset;
- float* serBondHealths = serHeader->getBondHealths();
- const float* bondHealths = header->getBondHealths();
- for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
- {
- const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
- if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
- {
- // Only count if the adjacent node belongs to this actor
- const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
- if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
- {
- if (offset >= bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
- serBondHealths[serBondCount++] = bondHealths[adjacentBondIndex];
- offset += sizeof(float);
- }
- }
- }
- }
- }
- offset = align16(offset);
-
- // Fast routes
- {
- serHeader->m_fastRouteOffset = (uint32_t)offset;
- offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
- if (offset > bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- uint32_t* serFastRoute = serHeader->getFastRoute();
- const uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute();
- for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
- {
- *serFastRoute++ = fastRoute[(uint32_t)i];
- }
- }
-
- // Hop counts
- {
- serHeader->m_hopCountsOffset = (uint32_t)offset;
- offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
- if (offset > bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- uint32_t* serHopCounts = serHeader->getHopCounts();
- const uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts();
- for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
- {
- *serHopCounts++ = hopCounts[(uint32_t)i];
- }
- }
-
- // Edge removed array
- if (serBondCount > 0)
- {
- serHeader->m_edgeRemovedArrayOffset = (uint32_t)offset;
- offset = align16(offset + FixedBoolArray::requiredMemorySize(serBondCount));
- if (offset > bufferSize)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
- return 0; // Buffer size insufficient
- }
- uint32_t serBondIndex = 0;
- FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray();
- new (serEdgeRemovedArray)FixedBoolArray(serBondCount);
- serEdgeRemovedArray->fill(); // Reset bits as we find bonds
- const FixedBoolArray* edgeRemovedArray = header->getFamilyGraph()->getIsEdgeRemoved();
- for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
- {
- const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
- if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
- {
- // Only count if the adjacent node belongs to this actor
- const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
- if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
- {
- const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
- if (!edgeRemovedArray->test(adjacentBondIndex))
- {
- serEdgeRemovedArray->reset(serBondIndex);
- }
- ++serBondIndex;
- }
- }
- }
- }
- }
-
- // Finally record size
- serHeader->m_size = static_cast<uint32_t>(offset);
-
- return serHeader->m_size;
-}
-
-
-uint32_t Actor::serializationRequiredStorage(NvBlastLog logFn) const
-{
- const Asset* asset = getAsset();
- const Nv::Blast::SupportGraph& graph = asset->m_graph;
- const uint32_t* graphChunkIndices = graph.getChunkIndices();
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- const uint32_t* graphNodeIndexLinks = getFamilyHeader()->getGraphNodeIndexLinks();
- const uint32_t* chunkActorIndices = getFamilyHeader()->getChunkActorIndices();
- const uint32_t thisActorIndex = getIndex();
-
- // Lower-support chunk count and bond counts for this actor need to be calculated. Iterate over all support chunks to count these.
- uint32_t lowerSupportChunkCount = 0;
- uint32_t bondCount = 0;
- if (m_graphNodeCount > 0)
- {
- for (uint32_t graphNodeIndex = m_firstGraphNodeIndex; !isInvalidIndex(graphNodeIndex); graphNodeIndex = graphNodeIndexLinks[graphNodeIndex])
- {
- // Update bond count
- const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
- for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
- {
- const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
- if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
- {
- // Only count if the adjacent node belongs to this actor
- const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
- if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
- {
- ++bondCount;
- }
- }
- }
-
- // Update lower-support chunk count
- for (Asset::DepthFirstIt i(*asset, supportChunkIndex); (bool)i; ++i)
- {
- ++lowerSupportChunkCount;
- }
- }
- }
- else // Subsupport chunk
- {
- ++lowerSupportChunkCount;
- }
-
- const uint64_t dataSize = getActorSerializationSize(m_visibleChunkCount, lowerSupportChunkCount, m_graphNodeCount, bondCount);
-
- if (dataSize > UINT32_MAX)
- {
- NVBLAST_LOG_WARNING(logFn, "Nv::Blast::Actor::serializationRequiredStorage: Serialization block size exceeds 4GB. Returning 0.\n");
- return 0;
- }
-
- return static_cast<uint32_t>(dataSize);
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-// API implementation
-
-extern "C"
-{
-
-uint32_t NvBlastActorGetSerializationSize(const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetSerializationSize: NULL actor pointer input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetSerializationSize: inactive actor pointer input.");
- return 0;
- }
-
- return a.serializationRequiredStorage(logFn);
-}
-
-
-uint32_t NvBlastActorSerialize(void* buffer, uint32_t bufferSize, const NvBlastActor* actor, NvBlastLog logFn)
-{
- NVBLAST_CHECK(buffer != nullptr, logFn, "NvBlastActorSerialize: NULL buffer pointer input.", return 0);
- NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorSerialize: NULL actor pointer input.", return 0);
-
- const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
-
- if (!a.isActive())
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastActorSerialize: inactive actor pointer input.");
- return 0;
- }
-
- return a.serialize(buffer, bufferSize, logFn);
-}
-
-
-NvBlastActor* NvBlastFamilyDeserializeActor(NvBlastFamily* family, const void* buffer, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL family input. No actor deserialized.", return nullptr);
- NVBLAST_CHECK(buffer != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL buffer pointer input. No actor deserialized.", return nullptr);
-
- return Nv::Blast::Actor::deserialize(family, buffer, logFn);
-}
-
-} // extern "C"
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.h b/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.h
deleted file mode 100644
index 1388a74..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTACTORSERIALIZATIONBLOCK_H
-#define NVBLASTACTORSERIALIZATIONBLOCK_H
-
-
-#include "NvBlastFixedBoolArray.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Struct-enum which keeps track of the actor serialization format.
-*/
-struct ActorSerializationFormat
-{
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of serialization formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-};
-
-
-/**
-Data header at the beginning of a NvBlastActor serialization block
-
-The block address may be cast to a valid ActorSerializationHeader pointer.
-
-Serialization state is only valid if partition has been called since the last call to findIslands().
-*/
-struct ActorSerializationHeader
-{
- /**
- A number which is incremented every time the data layout changes.
- */
- uint32_t m_formatVersion;
-
- /**
- The size of the serialization block, including this header.
-
- Memory sizes are restricted to 32-bit representable values.
- */
- uint32_t m_size;
-
- /**
- The index of the actor within its family.
- */
- uint32_t m_index;
-
- /**
- The number of elements in the visible chunk indices list.
- */
- uint32_t m_visibleChunkCount;
-
- /**
- The number of elements in the graph node indices list.
- */
- uint32_t m_graphNodeCount;
-
- /**
- The number of leaf chunks in this actor.
- */
- uint32_t m_leafChunkCount;
-
- /**
- Visible chunk indices, of type uint32_t.
- */
- NvBlastBlockArrayData(uint32_t, m_visibleChunkIndicesOffset, getVisibleChunkIndices, m_visibleChunkCount);
-
- /**
- Graph node indices, of type uint32_t.
- */
- NvBlastBlockArrayData(uint32_t, m_graphNodeIndicesOffset, getGraphNodeIndices, m_graphNodeCount);
-
- /**
- Healths for lower support chunks in this actor, in breadth-first order from the support chunks associated with the graph nodes. Type float.
- */
- NvBlastBlockData(float, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths);
-
- /**
- Healths for bonds associated with support chunks in this actor, in order of graph adjacency from associated graph nodes, i < j only. Type float.
- */
- NvBlastBlockData(float, m_bondHealthsOffset, getBondHealths);
-
- /**
- Fast route in instance graph calculated for each graph node in this actor, of type uint32_t.
- */
- NvBlastBlockArrayData(uint32_t, m_fastRouteOffset, getFastRoute, m_graphNodeCount);
-
- /**
- Hop counts in instance graph calculated for each graph node in this actor, of type uint32_t.
- */
- NvBlastBlockArrayData(uint32_t, m_hopCountsOffset, getHopCounts, m_graphNodeCount);
-
- /**
- "Edge removed" bits for bonds associated with support chunks in this actor, in order of graph adjacency from associated graph nodes, i < j only. Type FixedBoolArray.
- */
- NvBlastBlockData(FixedBoolArray, m_edgeRemovedArrayOffset, getEdgeRemovedArray);
-};
-
-
-//////// Global functions ////////
-
-/**
-A buffer size sufficient to serialize an actor with a given visible chunk count, lower support chunk count, graph node count, and bond count.
-
-\param[in] visibleChunkCount The number of visible chunks
-\param[in] lowerSupportChunkCount The number of lower-support chunks in the asset.
-\param[in] graphNodeCount The number of graph nodes in the asset.
-\param[in] bondCount The number of graph bonds in the asset.
-
-\return the required buffer size in bytes.
-*/
-NV_INLINE size_t getActorSerializationSize(uint32_t visibleChunkCount, uint32_t lowerSupportChunkCount, uint32_t graphNodeCount, uint32_t bondCount)
-{
- // Family offsets
- const size_t visibleChunkIndicesOffset = align16(sizeof(ActorSerializationHeader)); // size = visibleChunkCount*sizeof(uint32_t)
- const size_t graphNodeIndicesOffset = align16(visibleChunkIndicesOffset + visibleChunkCount*sizeof(uint32_t)); // size = graphNodeCount*sizeof(uint32_t)
- const size_t lowerSupportHealthsOffset = align16(graphNodeIndicesOffset + graphNodeCount*sizeof(uint32_t)); // size = lowerSupportChunkCount*sizeof(float)
- const size_t bondHealthsOffset = align16(lowerSupportHealthsOffset + lowerSupportChunkCount*sizeof(float)); // size = bondCount*sizeof(float)
- const size_t fastRouteOffset = align16(bondHealthsOffset + bondCount*sizeof(float)); // size = graphNodeCount*sizeof(uint32_t)
- const size_t hopCountsOffset = align16(fastRouteOffset + graphNodeCount*sizeof(uint32_t)); // size = graphNodeCount*sizeof(uint32_t)
- const size_t edgeRemovedArrayOffset = align16(hopCountsOffset + graphNodeCount*sizeof(uint32_t)); // size = 0 or FixedBoolArray::requiredMemorySize(bondCount)
- return align16(edgeRemovedArrayOffset + (bondCount == 0 ? 0 : FixedBoolArray::requiredMemorySize(bondCount)));
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTACTORSERIALIZATIONBLOCK_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastAsset.cpp b/NvBlast/sdk/lowlevel/source/NvBlastAsset.cpp
deleted file mode 100644
index 29fc6b0..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastAsset.cpp
+++ /dev/null
@@ -1,931 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastAssert.h"
-#include "NvBlastAsset.h"
-#include "NvBlastActor.h"
-#include "NvBlastMath.h"
-#include "NvBlastPreprocessorInternal.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastActorSerializationBlock.h"
-#include "NvBlastMemory.h"
-
-#include <algorithm>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-//////// Local helper functions ////////
-
-
-/**
-Helper function to validate the input parameters for NvBlastCreateAsset. See NvBlastCreateAsset for parameter definitions.
-*/
-static bool solverAssetBuildValidateInput(void* mem, const NvBlastAssetDesc* desc, void* scratch, NvBlastLog logFn)
-{
- if (mem == nullptr)
- {
- NVBLAST_LOG_ERROR(logFn, "AssetBuildValidateInput: NULL mem pointer input.");
- return false;
- }
-
- if (desc == nullptr)
- {
- NVBLAST_LOG_ERROR(logFn, "AssetBuildValidateInput: NULL desc pointer input.");
- return false;
- }
-
- if (desc->chunkCount == 0)
- {
- NVBLAST_LOG_ERROR(logFn, "AssetBuildValidateInput: Zero chunk count not allowed.");
- return false;
- }
-
- if (desc->chunkDescs == nullptr)
- {
- NVBLAST_LOG_ERROR(logFn, "AssetBuildValidateInput: NULL chunkDescs pointer input.");
- return false;
- }
-
- if (desc->bondCount != 0 && desc->bondDescs == nullptr)
- {
- NVBLAST_LOG_ERROR(logFn, "AssetBuildValidateInput: bondCount non-zero but NULL bondDescs pointer input.");
- return false;
- }
-
- if (scratch == nullptr)
- {
- NVBLAST_LOG_ERROR(logFn, "AssetBuildValidateInput: NULL scratch pointer input.");
- return false;
- }
-
- return true;
-}
-
-
-struct AssetDataOffsets
-{
- size_t m_chunks;
- size_t m_bonds;
- size_t m_subtreeLeafChunkCounts;
- size_t m_supportChunkIndices;
- size_t m_chunkToGraphNodeMap;
- size_t m_graphAdjacencyPartition;
- size_t m_graphAdjacentNodeIndices;
- size_t m_graphAdjacentBondIndices;
-};
-
-
-static size_t createAssetDataOffsets(AssetDataOffsets& offsets, uint32_t chunkCount, uint32_t graphNodeCount, uint32_t bondCount)
-{
- NvBlastCreateOffsetStart(sizeof(Asset));
- NvBlastCreateOffsetAlign16(offsets.m_chunks, chunkCount * sizeof(NvBlastChunk));
- NvBlastCreateOffsetAlign16(offsets.m_bonds, bondCount * sizeof(NvBlastBond));
- NvBlastCreateOffsetAlign16(offsets.m_subtreeLeafChunkCounts, chunkCount * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_supportChunkIndices, graphNodeCount * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_chunkToGraphNodeMap, chunkCount * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_graphAdjacencyPartition, (graphNodeCount + 1) * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_graphAdjacentNodeIndices, (2 * bondCount) * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_graphAdjacentBondIndices, (2 * bondCount) * sizeof(uint32_t));
- return NvBlastCreateOffsetEndAlign16();
-}
-
-
-Asset* initializeAsset(void* mem, NvBlastID id, uint32_t chunkCount, uint32_t graphNodeCount, uint32_t leafChunkCount, uint32_t firstSubsupportChunkIndex, uint32_t bondCount, NvBlastLog logFn)
-{
- // Data offsets
- AssetDataOffsets offsets;
- const size_t dataSize = createAssetDataOffsets(offsets, chunkCount, graphNodeCount, bondCount);
-
- // Restricting our data size to < 4GB so that we may use uint32_t offsets
- if (dataSize > (size_t)UINT32_MAX)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::allocateAsset: Asset data size will exceed 4GB. Instance not created.\n");
- return nullptr;
- }
-
- // Zero memory and cast to Asset
- Asset* asset = reinterpret_cast<Asset*>(memset(mem, 0, dataSize));
-
- // Fill in fields
- const size_t graphOffset = NV_OFFSET_OF(Asset, m_graph);
- asset->m_header.dataType = NvBlastDataBlock::AssetDataBlock;
- asset->m_header.formatVersion = NvBlastAssetDataFormat::Current;
- asset->m_header.size = (uint32_t)dataSize;
- asset->m_header.reserved = 0;
- asset->m_ID = id;
- asset->m_chunkCount = chunkCount;
- asset->m_graph.m_nodeCount = graphNodeCount;
- asset->m_graph.m_chunkIndicesOffset = (uint32_t)(offsets.m_supportChunkIndices - graphOffset);
- asset->m_graph.m_adjacencyPartitionOffset = (uint32_t)(offsets.m_graphAdjacencyPartition - graphOffset);
- asset->m_graph.m_adjacentNodeIndicesOffset = (uint32_t)(offsets.m_graphAdjacentNodeIndices - graphOffset);
- asset->m_graph.m_adjacentBondIndicesOffset = (uint32_t)(offsets.m_graphAdjacentBondIndices - graphOffset);
- asset->m_leafChunkCount = leafChunkCount;
- asset->m_firstSubsupportChunkIndex = firstSubsupportChunkIndex;
- asset->m_bondCount = bondCount;
- asset->m_chunksOffset = (uint32_t)offsets.m_chunks;
- asset->m_bondsOffset = (uint32_t)offsets.m_bonds;
- asset->m_subtreeLeafChunkCountsOffset = (uint32_t)offsets.m_subtreeLeafChunkCounts;
- asset->m_chunkToGraphNodeMapOffset = (uint32_t)offsets.m_chunkToGraphNodeMap;
-
- // Ensure Bonds remain aligned
- NV_COMPILE_TIME_ASSERT((sizeof(NvBlastBond) & 0xf) == 0);
-
- // Ensure Bonds are aligned - note, this requires that the block be aligned
- NVBLAST_ASSERT((uintptr_t(asset->getBonds()) & 0xf) == 0);
-
- return asset;
-}
-
-
-/**
-Tests for a loop in a digraph starting at a given graph vertex.
-
-Using the implied digraph given by the chunkDescs' parentChunkIndex fields, the graph is walked from the chunk descriptor chunkDescs[chunkIndex],
-to determine if that walk leads to a loop.
-
-Input:
-chunkDescs - the chunk descriptors
-chunkIndex - the index of the starting chunk descriptor
-
-Return:
-true if a loop is found, false otherwise.
-*/
-NV_INLINE bool testForLoop(const NvBlastChunkDesc* chunkDescs, uint32_t chunkIndex)
-{
- NVBLAST_ASSERT(!isInvalidIndex(chunkIndex));
-
- uint32_t chunkIndex1 = chunkDescs[chunkIndex].parentChunkIndex;
- if (isInvalidIndex(chunkIndex1))
- {
- return false;
- }
-
- uint32_t chunkIndex2 = chunkDescs[chunkIndex1].parentChunkIndex;
- if (isInvalidIndex(chunkIndex2))
- {
- return false;
- }
-
- do
- {
- // advance index 1
- chunkIndex1 = chunkDescs[chunkIndex1].parentChunkIndex; // No need to check for termination here. index 2 would find it first.
-
- // advance index 2 twice and check for incidence with index 1 as well as termination
- if ((chunkIndex2 = chunkDescs[chunkIndex2].parentChunkIndex) == chunkIndex1)
- {
- return true;
- }
- if (isInvalidIndex(chunkIndex2))
- {
- return false;
- }
- if ((chunkIndex2 = chunkDescs[chunkIndex2].parentChunkIndex) == chunkIndex1)
- {
- return true;
- }
- } while (!isInvalidIndex(chunkIndex2));
-
- return false;
-}
-
-
-/**
-Tests a set of chunk descriptors to see if the implied hierarchy describes valid trees.
-
-A single tree implies that only one of the chunkDescs has an invalid (invalidIndex<uint32_t>()) parentChunkIndex, and all other
-chunks are descendents of that chunk. Passed set of chunk is checked to contain one or more single trees.
-
-Input:
-chunkCount - the number of chunk descriptors
-chunkDescs - an array of chunk descriptors of length chunkCount
-logFn - message function (see NvBlastLog definition).
-
-Return:
-true if the descriptors imply a valid trees, false otherwise.
-*/
-static bool testForValidTrees(uint32_t chunkCount, const NvBlastChunkDesc* chunkDescs, NvBlastLog logFn)
-{
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- // Ensure there are no loops
- if (testForLoop(chunkDescs, i))
- {
- NVBLAST_LOG_WARNING(logFn, "testForValidTrees: loop found. Asset will not be created.");
- return false;
- }
- }
-
- return true;
-}
-
-
-/**
-Struct to hold chunk indices and bond index for sorting
-
-Utility struct used by NvBlastCreateAsset in order to arrange bond data in a lookup table, and also to easily identify redundant input.
-*/
-struct BondSortData
-{
- BondSortData(uint32_t c0, uint32_t c1, uint32_t b) : m_c0(c0), m_c1(c1), m_b(b) {}
-
- uint32_t m_c0;
- uint32_t m_c1;
- uint32_t m_b;
-};
-
-
-/**
-Functional class for sorting a list of BondSortData
-*/
-class BondsOrdered
-{
-public:
- bool operator () (const BondSortData& bond0, const BondSortData& bond1) const
- {
- return (bond0.m_c0 != bond1.m_c0) ? (bond0.m_c0 < bond1.m_c0) : (bond0.m_c1 < bond1.m_c1);
- }
-};
-
-
-//////// Asset static functions ////////
-
-size_t Asset::getMemorySize(const NvBlastAssetDesc* desc)
-{
- NVBLAST_ASSERT(desc != nullptr);
-
- // Count graph nodes
- uint32_t graphNodeCount = 0;
- for (uint32_t i = 0; i < desc->chunkCount; ++i)
- {
- graphNodeCount += (uint32_t)((desc->chunkDescs[i].flags & NvBlastChunkDesc::SupportFlag) != 0);
- }
-
- AssetDataOffsets offsets;
- return createAssetDataOffsets(offsets, desc->chunkCount, graphNodeCount, desc->bondCount);
-}
-
-
-size_t Asset::createRequiredScratch(const NvBlastAssetDesc* desc)
-{
-#if NVBLAST_CHECK_PARAMS
- if (desc == nullptr)
- {
- NVBLAST_ALWAYS_ASSERT();
- return 0;
- }
-#endif
-
- // Aligned and padded
- return 16 +
- align16(desc->chunkCount*sizeof(char)) +
- align16(desc->chunkCount*sizeof(uint32_t)) +
- align16(2 * desc->bondCount*sizeof(Nv::Blast::BondSortData)) +
- align16(desc->bondCount*sizeof(uint32_t));
-}
-
-
-Asset* Asset::create(void* mem, const NvBlastAssetDesc* desc, void* scratch, NvBlastLog logFn)
-{
-#if NVBLAST_CHECK_PARAMS
- if (!solverAssetBuildValidateInput(mem, desc, scratch, logFn))
- {
- return nullptr;
- }
-#else
- NV_UNUSED(solverAssetBuildValidateInput);
-#endif
-
- NVBLAST_CHECK((reinterpret_cast<uintptr_t>(mem) & 0xF) == 0, logFn, "NvBlastCreateAsset: mem pointer not 16-byte aligned.", return nullptr);
-
- // Make sure we have valid trees before proceeding
- if (!testForValidTrees(desc->chunkCount, desc->chunkDescs, logFn))
- {
- return nullptr;
- }
-
- scratch = (void*)align16((size_t)scratch); // Bump to 16-byte alignment (see padding in NvBlastGetRequiredScratchForCreateAsset)
-
- // reserve chunkAnnotation on scratch
- char* chunkAnnotation = reinterpret_cast<char*>(scratch); scratch = Nv::Blast::pointerOffset(scratch, align16(desc->chunkCount));
-
- // test for coverage, chunkAnnotation will be filled there.
- uint32_t leafChunkCount;
- uint32_t supportChunkCount;
- if (!ensureExactSupportCoverage(supportChunkCount, leafChunkCount, chunkAnnotation, desc->chunkCount, const_cast<NvBlastChunkDesc*>(desc->chunkDescs), true, logFn))
- {
- return nullptr;
- }
-
- // test for valid chunk order
- if (!testForValidChunkOrder(desc->chunkCount, desc->chunkDescs, chunkAnnotation, scratch))
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastCreateAsset: chunks order is invalid. Asset will not be created. Use Asset helper functions such as NvBlastBuildAssetDescChunkReorderMap to fix descriptor order.");
- return nullptr;
- }
-
- // Find first subsupport chunk
- uint32_t firstSubsupportChunkIndex = desc->chunkCount; // Set value to chunk count if no subsupport chunks are found
- for (uint32_t i = 0; i < desc->chunkCount; ++i)
- {
- if ((chunkAnnotation[i] & ChunkAnnotation::UpperSupport) == 0)
- {
- firstSubsupportChunkIndex = i;
- break;
- }
- }
-
- // Create map from global indices to graph node indices and initialize to invalid values
- uint32_t* graphNodeIndexMap = (uint32_t*)scratch; scratch = Nv::Blast::pointerOffset(scratch, align16(desc->chunkCount * sizeof(uint32_t)));
- memset(graphNodeIndexMap, 0xFF, desc->chunkCount*sizeof(uint32_t));
-
- // Fill graphNodeIndexMap
- uint32_t graphNodeCount = 0;
- for (uint32_t i = 0; i < desc->chunkCount; ++i)
- {
- if ((chunkAnnotation[i] & ChunkAnnotation::Support) != 0)
- {
- graphNodeIndexMap[i] = graphNodeCount++;
- }
- }
- NVBLAST_ASSERT(graphNodeCount == supportChunkCount);
-
- // Scratch array for bond sorting, of size 2*desc->bondCount
- Nv::Blast::BondSortData* bondSortArray = (Nv::Blast::BondSortData*)scratch; scratch = Nv::Blast::pointerOffset(scratch, align16(2 * desc->bondCount*sizeof(Nv::Blast::BondSortData)));
-
- // Bond remapping array of size desc->bondCount
- uint32_t* bondMap = (uint32_t*)scratch;
- memset(bondMap, 0xFF, desc->bondCount*sizeof(uint32_t));
-
- // Eliminate bad or redundant bonds, finding actual bond count
- uint32_t bondCount = 0;
- if (desc->bondCount > 0)
- {
- // Check for duplicates from input data as well as non-support chunk indices. All such bonds must be removed.
- bool invalidFound = false;
- bool duplicateFound = false;
- bool nonSupportFound = false;
-
- // Construct temp array of chunk index pairs and bond indices. This array is symmetrized to hold the reversed chunk indices as well.
- uint32_t bondSortArraySize = 0;
- Nv::Blast::BondSortData* t = bondSortArray;
- for (uint32_t i = 0; i < desc->bondCount; ++i)
- {
- const NvBlastBondDesc& bondDesc = desc->bondDescs[i];
- const uint32_t chunkIndex0 = bondDesc.chunkIndices[0];
- const uint32_t chunkIndex1 = bondDesc.chunkIndices[1];
-
- if (chunkIndex0 >= desc->chunkCount || chunkIndex1 >= desc->chunkCount || chunkIndex0 == chunkIndex1)
- {
- invalidFound = true;
- continue;
- }
-
- const uint32_t graphIndex0 = graphNodeIndexMap[chunkIndex0];
- const uint32_t graphIndex1 = graphNodeIndexMap[chunkIndex1];
- if (Nv::Blast::isInvalidIndex(graphIndex0) || Nv::Blast::isInvalidIndex(graphIndex1))
- {
- nonSupportFound = true;
- continue;
- }
-
- t[bondSortArraySize++] = Nv::Blast::BondSortData(graphIndex0, graphIndex1, i);
- t[bondSortArraySize++] = Nv::Blast::BondSortData(graphIndex1, graphIndex0, i);
- }
-
- // Sort the temp array
- std::sort(bondSortArray, bondSortArray + bondSortArraySize, Nv::Blast::BondsOrdered());
-
- uint32_t symmetrizedBondCount = 0;
- for (uint32_t i = 0; i < bondSortArraySize; ++i)
- {
- const bool duplicate = i > 0 && bondSortArray[i].m_c0 == bondSortArray[i - 1].m_c0 && bondSortArray[i].m_c1 == bondSortArray[i - 1].m_c1; // Since the array is sorted, uniqueness may be tested by only considering the previous element
- duplicateFound = duplicateFound || duplicate;
- if (!duplicate)
- { // Keep this bond
- if (symmetrizedBondCount != i)
- {
- bondSortArray[symmetrizedBondCount] = bondSortArray[i]; // Compact array if we've dropped bonds
- }
- ++symmetrizedBondCount;
- }
- }
- NVBLAST_ASSERT((symmetrizedBondCount & 1) == 0); // Because we symmetrized, there should be an even number
-
- bondCount = symmetrizedBondCount / 2;
-
- // Report warnings
- if (invalidFound)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastCreateAsset: Invalid bonds found (non-existent or same chunks referenced) and removed from asset.");
- }
- if (duplicateFound)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastCreateAsset: Duplicate bonds found and removed from asset.");
- }
- if (nonSupportFound)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastCreateAsset: Bonds referencing non-support chunks found and removed from asset.");
- }
- }
-
- // Allocate memory for asset
- NvBlastID id;
- memset(&id, 0, sizeof(NvBlastID)); // To do - create an actual id
- Nv::Blast::Asset* asset = initializeAsset(mem, id, desc->chunkCount, supportChunkCount, leafChunkCount, firstSubsupportChunkIndex, bondCount, logFn);
-
- // Asset data pointers
- Nv::Blast::SupportGraph& graph = asset->m_graph;
- NvBlastChunk* chunks = asset->getChunks();
- NvBlastBond* bonds = asset->getBonds();
- uint32_t* subtreeLeafChunkCounts = asset->getSubtreeLeafChunkCounts();
-
- // Create chunks
- uint32_t* graphChunkIndices = graph.getChunkIndices();
- for (uint32_t i = 0; i < desc->chunkCount; ++i)
- {
- const NvBlastChunkDesc& chunkDesc = desc->chunkDescs[i];
- const uint32_t newChunkIndex = i;
- NvBlastChunk& assetChunk = chunks[newChunkIndex];
- memcpy(assetChunk.centroid, chunkDesc.centroid, 3 * sizeof(float));
- assetChunk.volume = chunkDesc.volume;
- assetChunk.parentChunkIndex = Nv::Blast::isInvalidIndex(chunkDesc.parentChunkIndex) ? chunkDesc.parentChunkIndex : chunkDesc.parentChunkIndex;
- assetChunk.firstChildIndex = Nv::Blast::invalidIndex<uint32_t>(); // Will be filled in below
- assetChunk.childIndexStop = assetChunk.firstChildIndex;
- assetChunk.userData = chunkDesc.userData;
- if (!Nv::Blast::isInvalidIndex(graphNodeIndexMap[newChunkIndex]))
- {
- graphChunkIndices[graphNodeIndexMap[newChunkIndex]] = newChunkIndex;
- }
- }
-
- // Copy chunkToGraphNodeMap
- memcpy(asset->getChunkToGraphNodeMap(), graphNodeIndexMap, desc->chunkCount * sizeof(uint32_t));
-
- // Count chunk children
- for (uint32_t i = 0; i < desc->chunkCount; ++i)
- {
- const uint32_t parentChunkIndex = chunks[i].parentChunkIndex;
- if (!Nv::Blast::isInvalidIndex(parentChunkIndex))
- {
- if (chunks[parentChunkIndex].childIndexStop == chunks[parentChunkIndex].firstChildIndex)
- {
- chunks[parentChunkIndex].childIndexStop = chunks[parentChunkIndex].firstChildIndex = i;
- }
- ++chunks[parentChunkIndex].childIndexStop;
- }
- }
-
- // Create bonds
- uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
- uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
- if (bondCount > 0)
- {
- // Create the lookup table from the sorted array
- Nv::Blast::createIndexStartLookup<uint32_t>(graphAdjacencyPartition, 0, graphNodeCount - 1, &bondSortArray->m_c0, 2 * bondCount, sizeof(Nv::Blast::BondSortData));
-
- // Write the adjacent chunk and bond index data
- uint32_t bondIndex = 0;
- for (uint32_t i = 0; i < 2 * bondCount; ++i)
- {
- const Nv::Blast::BondSortData& bondSortData = bondSortArray[i];
- graphAdjacentNodeIndices[i] = bondSortData.m_c1;
- const uint32_t oldBondIndex = bondSortData.m_b;
- const NvBlastBondDesc& bondDesc = desc->bondDescs[oldBondIndex];
- if (Nv::Blast::isInvalidIndex(bondMap[oldBondIndex]))
- {
- bonds[bondIndex] = bondDesc.bond;
- // Our convention is that the bond normal points away from the lower-indexed chunk, towards the higher-indexed chunk.
- // If our new (graph node) indexing would reverse this direction from the bond descriptor's indexing, we must flip the nomral.
- const bool nodeIndicesOrdered = bondSortData.m_c0 < bondSortData.m_c1;
- const bool descNodeIndicesOrdered = bondDesc.chunkIndices[0] < bondDesc.chunkIndices[1];
- if (descNodeIndicesOrdered && !nodeIndicesOrdered)
- {
- float* normal = bonds[bondIndex].normal;
- normal[0] = -normal[0];
- normal[1] = -normal[1];
- normal[2] = -normal[2];
- }
- bondMap[oldBondIndex] = bondIndex++;
- }
- graphAdjacentBondIndices[i] = bondMap[oldBondIndex];
- }
- }
- else
- {
- // No bonds - zero out all partition elements (including last one, to give zero size for adjacent data arrays)
- memset(graphAdjacencyPartition, 0, (graphNodeCount + 1)*sizeof(uint32_t));
- }
-
- // Count subtree leaf chunks
- memset(subtreeLeafChunkCounts, 0, desc->chunkCount*sizeof(uint32_t));
- uint32_t* breadthFirstChunkIndices = graphNodeIndexMap; // Reusing graphNodeIndexMap ... graphNodeIndexMap may no longer be used
- for (uint32_t startChunkIndex = 0; startChunkIndex < desc->chunkCount; ++startChunkIndex)
- {
- if (!Nv::Blast::isInvalidIndex(chunks[startChunkIndex].parentChunkIndex))
- {
- break; // Only iterate through root chunks at this level
- }
- const uint32_t enumeratedChunkCount = enumerateChunkHierarchyBreadthFirst(breadthFirstChunkIndices, desc->chunkCount, chunks, startChunkIndex, false);
- for (uint32_t chunkNum = enumeratedChunkCount; chunkNum--;)
- {
- const uint32_t chunkIndex = breadthFirstChunkIndices[chunkNum];
- const NvBlastChunk& chunk = chunks[chunkIndex];
- if (chunk.childIndexStop <= chunk.firstChildIndex)
- {
- subtreeLeafChunkCounts[chunkIndex] = 1;
- }
- NVBLAST_ASSERT(!isInvalidIndex(chunk.parentChunkIndex)); // Parent index is valid because root chunk is not included in this list (because of 'false' passed into enumerateChunkHierarchyBreadthFirst, above)
- subtreeLeafChunkCounts[chunk.parentChunkIndex] += subtreeLeafChunkCounts[chunkIndex];
- }
- }
-
- return asset;
-}
-
-
-bool Asset::ensureExactSupportCoverage(uint32_t& supportChunkCount, uint32_t& leafChunkCount, char* chunkAnnotation, uint32_t chunkCount, NvBlastChunkDesc* chunkDescs, bool testOnly, NvBlastLog logFn)
-{
- // Clear leafChunkCount
- leafChunkCount = 0;
-
- memset(chunkAnnotation, 0, chunkCount);
-
- // Walk up the hierarchy from all chunks and mark all parents
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- if (chunkAnnotation[i] & Asset::ChunkAnnotation::Parent)
- {
- continue;
- }
- uint32_t chunkIndex = i;
- while (!isInvalidIndex(chunkIndex = chunkDescs[chunkIndex].parentChunkIndex))
- {
- chunkAnnotation[chunkIndex] = Asset::ChunkAnnotation::Parent; // Note as non-leaf
- }
- }
-
- // Walk up the hierarchy from all leaves (counting them with leafChunkCount) and keep track of the support chunks found on each chain
- // Exactly one support chunk should be found on each walk. Remove all but the highest support markings if more than one are found.
- bool redundantCoverage = false;
- bool insufficientCoverage = false;
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- if (chunkAnnotation[i] & Asset::ChunkAnnotation::Parent)
- {
- continue;
- }
- ++leafChunkCount;
- uint32_t supportChunkIndex;
- supportChunkIndex = invalidIndex<uint32_t>();
- uint32_t chunkIndex = i;
- bool doneWithChain = false;
- do
- {
- if (chunkDescs[chunkIndex].flags & NvBlastChunkDesc::SupportFlag)
- {
- if (chunkAnnotation[chunkIndex] & Asset::ChunkAnnotation::Support)
- {
- // We've already been up this chain and marked this as support, so we have unique coverage already
- doneWithChain = true;
- }
- chunkAnnotation[chunkIndex] |= Asset::ChunkAnnotation::Support; // Note as support
- if (!isInvalidIndex(supportChunkIndex))
- {
- if (testOnly)
- {
- return false;
- }
- redundantCoverage = true;
- chunkAnnotation[supportChunkIndex] &= ~Asset::ChunkAnnotation::Support; // Remove support marking
- do // Run up the hierarchy from supportChunkIndex to chunkIndex and remove the supersupport markings
- {
- supportChunkIndex = chunkDescs[supportChunkIndex].parentChunkIndex;
- chunkAnnotation[supportChunkIndex] &= ~Asset::ChunkAnnotation::SuperSupport; // Remove supersupport marking
- } while (supportChunkIndex != chunkIndex);
- }
- supportChunkIndex = chunkIndex;
- }
- else
- if (!isInvalidIndex(supportChunkIndex))
- {
- chunkAnnotation[chunkIndex] |= Asset::ChunkAnnotation::SuperSupport; // Not a support chunk and we've already found a support chunk, so this is super-support
- }
- } while (!doneWithChain && !isInvalidIndex(chunkIndex = chunkDescs[chunkIndex].parentChunkIndex));
- if (isInvalidIndex(supportChunkIndex))
- {
- if (testOnly)
- {
- return false;
- }
- insufficientCoverage = true;
- }
- }
-
- if (redundantCoverage)
- {
- NVBLAST_LOG_INFO(logFn, "NvBlastCreateAsset: some leaf-to-root chains had more than one support chunk. Some support chunks removed.");
- }
-
- if (insufficientCoverage)
- {
- // If coverage was insufficient, then walk up the hierarchy again and mark all chunks that have a support descendant.
- // This will allow us to place support chunks at the highest possible level to obtain coverage.
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- if (chunkAnnotation[i] & Asset::ChunkAnnotation::Parent)
- {
- continue;
- }
- bool supportFound = false;
- uint32_t chunkIndex = i;
- do
- {
- if (chunkAnnotation[chunkIndex] & Asset::ChunkAnnotation::Support)
- {
- supportFound = true;
- }
- else
- if (supportFound)
- {
- chunkAnnotation[chunkIndex] |= Asset::ChunkAnnotation::SuperSupport; // Note that a descendant has support
- }
- } while (!isInvalidIndex(chunkIndex = chunkDescs[chunkIndex].parentChunkIndex));
- }
-
- // Now walk up the hierarchy from each leaf one more time, and make sure there is coverage
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- if (chunkAnnotation[i] & Asset::ChunkAnnotation::Parent)
- {
- continue;
- }
- uint32_t previousChunkIndex;
- previousChunkIndex = invalidIndex<uint32_t>();
- uint32_t chunkIndex = i;
- for (;;)
- {
- if (chunkAnnotation[chunkIndex] & Asset::ChunkAnnotation::Support)
- {
- break; // There is support along this chain
- }
- if (chunkAnnotation[chunkIndex] & Asset::ChunkAnnotation::SuperSupport)
- {
- NVBLAST_ASSERT(!isInvalidIndex(previousChunkIndex)); // This should be impossible
- chunkAnnotation[previousChunkIndex] |= Asset::ChunkAnnotation::Support; // There is no support along this chain, and this is the highest place where we can put support
- break;
- }
- previousChunkIndex = chunkIndex;
- chunkIndex = chunkDescs[chunkIndex].parentChunkIndex;
- if (isInvalidIndex(chunkIndex))
- {
- chunkAnnotation[previousChunkIndex] |= Asset::ChunkAnnotation::Support; // There was no support found anywhere in the hierarchy, so we add it at the root
- break;
- }
- }
- }
-
- NVBLAST_LOG_INFO(logFn, "NvBlastCreateAsset: some leaf-to-root chains had no support chunks. Support chunks added.");
- }
-
- // Apply changes and count the number of support chunks
- supportChunkCount = 0;
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- const bool wasSupport = (chunkDescs[i].flags & NvBlastChunkDesc::SupportFlag) != 0;
- const bool nowSupport = (chunkAnnotation[i] & Asset::ChunkAnnotation::Support) != 0;
- if (wasSupport != nowSupport)
- {
- chunkDescs[i].flags ^= NvBlastChunkDesc::SupportFlag;
- }
- if ((chunkDescs[i].flags & NvBlastChunkDesc::SupportFlag) != 0)
- {
- ++supportChunkCount;
- }
- }
-
- return !redundantCoverage && !insufficientCoverage;
-}
-
-
-bool Asset::testForValidChunkOrder(uint32_t chunkCount, const NvBlastChunkDesc* chunkDescs, const char* chunkAnnotation, void* scratch)
-{
- char* chunkMarks = static_cast<char*>(memset(scratch, 0, chunkCount));
-
- uint32_t currentParentChunkIndex = invalidIndex<uint32_t>();
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- const uint32_t parentChunkIndex = chunkDescs[i].parentChunkIndex;
- if (parentChunkIndex != currentParentChunkIndex)
- {
- if (!Nv::Blast::isInvalidIndex(currentParentChunkIndex))
- {
- chunkMarks[currentParentChunkIndex] = 1;
- }
- currentParentChunkIndex = parentChunkIndex;
- if (Nv::Blast::isInvalidIndex(currentParentChunkIndex))
- {
- return false;
- }
- else if (chunkMarks[currentParentChunkIndex] != 0)
- {
- return false;
- }
- }
-
- if (i < chunkCount - 1)
- {
- const bool upperSupport0 = (chunkAnnotation[i] & ChunkAnnotation::UpperSupport) != 0;
- const bool upperSupport1 = (chunkAnnotation[i + 1] & ChunkAnnotation::UpperSupport) != 0;
-
- if (!upperSupport0 && upperSupport1)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-// API implementation
-
-extern "C"
-{
-
-size_t NvBlastGetRequiredScratchForCreateAsset(const NvBlastAssetDesc* desc, NvBlastLog logFn)
-{
- NVBLAST_CHECK(desc != nullptr, logFn, "NvBlastGetRequiredScratchForCreateAsset: NULL desc pointer input.", return 0);
-
- return Nv::Blast::Asset::createRequiredScratch(desc);
-}
-
-
-size_t NvBlastGetAssetMemorySize(const NvBlastAssetDesc* desc, NvBlastLog logFn)
-{
- NVBLAST_CHECK(desc != nullptr, logFn, "NvBlastGetAssetMemorySize: NULL desc input.", return 0);
-
- return Nv::Blast::Asset::getMemorySize(desc);
-}
-
-
-NvBlastAsset* NvBlastCreateAsset(void* mem, const NvBlastAssetDesc* desc, void* scratch, NvBlastLog logFn)
-{
- return Nv::Blast::Asset::create(mem, desc, scratch, logFn);
-}
-
-
-size_t NvBlastAssetGetFamilyMemorySize(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetFamilyMemorySize: NULL asset pointer input.", return 0);
-
- return Nv::Blast::getFamilyMemorySize(reinterpret_cast<const Nv::Blast::Asset*>(asset));
-}
-
-
-NvBlastID NvBlastAssetGetID(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetID: NULL asset pointer input.", NvBlastID zero; memset(&zero, 0, sizeof(NvBlastID)); return zero);
-
- return ((Nv::Blast::Asset*)asset)->m_ID;
-}
-
-
-bool NvBlastAssetSetID(NvBlastAsset* asset, const NvBlastID* id, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetSetID: NULL asset pointer input.", return false);
- NVBLAST_CHECK(id != nullptr, logFn, "NvBlastAssetSetID: NULL id pointer input.", return false);
-
- ((Nv::Blast::Asset*)asset)->m_ID = *id;
-
- return true;
-}
-
-
-uint32_t NvBlastAssetGetFormatVersion(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetFormatVersion: NULL asset input.", return UINT32_MAX);
-
- return ((Nv::Blast::Asset*)asset)->m_header.formatVersion;
-}
-
-
-uint32_t NvBlastAssetGetSize(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetSize: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->m_header.size;
-}
-
-
-uint32_t NvBlastAssetGetChunkCount(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetChunkCount: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->m_chunkCount;
-}
-
-
-uint32_t NvBlastAssetGetLeafChunkCount(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetLeafChunkCount: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->m_leafChunkCount;
-}
-
-
-uint32_t NvBlastAssetGetFirstSubsupportChunkIndex(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetFirstSubsupportChunkIndex: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->m_firstSubsupportChunkIndex;
-}
-
-
-uint32_t NvBlastAssetGetBondCount(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetBondCount: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->m_bondCount;
-}
-
-
-const NvBlastSupportGraph NvBlastAssetGetSupportGraph(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetSupportGraph: NULL asset input.",
- NvBlastSupportGraph blank; blank.nodeCount = 0; blank.chunkIndices = blank.adjacencyPartition = blank.adjacentNodeIndices = blank.adjacentBondIndices = nullptr; return blank);
-
- const Nv::Blast::SupportGraph& supportGraph = static_cast<const Nv::Blast::Asset*>(asset)->m_graph;
-
- NvBlastSupportGraph graph;
- graph.nodeCount = supportGraph.m_nodeCount;
- graph.chunkIndices = supportGraph.getChunkIndices();
- graph.adjacencyPartition = supportGraph.getAdjacencyPartition();
- graph.adjacentNodeIndices = supportGraph.getAdjacentNodeIndices();
- graph.adjacentBondIndices = supportGraph.getAdjacentBondIndices();
-
- return graph;
-}
-
-
-const uint32_t* NvBlastAssetGetChunkToGraphNodeMap(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetChunkToGraphNodeMap: NULL asset input.", return nullptr);
-
- return static_cast<const Nv::Blast::Asset*>(asset)->getChunkToGraphNodeMap();
-}
-
-
-const NvBlastChunk* NvBlastAssetGetChunks(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetChunks: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->getChunks();
-}
-
-
-const NvBlastBond* NvBlastAssetGetBonds(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetBonds: NULL asset input.", return 0);
-
- return ((Nv::Blast::Asset*)asset)->getBonds();
-}
-
-
-uint32_t NvBlastAssetGetActorSerializationSizeUpperBound(const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastAssetGetActorSerializationSizeUpperBound: NULL asset input.", return 0);
-
- const Nv::Blast::Asset& solverAsset = *(const Nv::Blast::Asset*)asset;
- const uint32_t graphNodeCount = solverAsset.m_graph.m_nodeCount;
-
- // Calculate serialization size for an actor with all graph nodes (and therefore all bonds), and somehow with all graph nodes visible (after all, this is an upper bound).
- const uint64_t upperBound = Nv::Blast::getActorSerializationSize(graphNodeCount, solverAsset.getLowerSupportChunkCount(), graphNodeCount, solverAsset.getBondCount());
-
- if (upperBound > UINT32_MAX)
- {
- NVBLAST_LOG_WARNING(logFn, "NvBlastAssetGetActorSerializationSizeUpperBound: Serialization block size exceeds 4GB. Returning 0.\n");
- return 0;
- }
-
- return static_cast<uint32_t>(upperBound);
-}
-
-} // extern "C"
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastAsset.h b/NvBlast/sdk/lowlevel/source/NvBlastAsset.h
deleted file mode 100644
index 30e8161..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastAsset.h
+++ /dev/null
@@ -1,294 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTASSET_H
-#define NVBLASTASSET_H
-
-
-#include "NvBlastSupportGraph.h"
-#include "NvBlast.h"
-#include "NvBlastAssert.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastChunkHierarchy.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class Asset : public NvBlastAsset
-{
-public:
-
- /**
- Struct-enum which is used to mark chunk descriptors when building an asset.
- */
- struct ChunkAnnotation
- {
- enum Enum
- {
- Parent = (1 << 0),
- Support = (1 << 1),
- SuperSupport = (1 << 2),
-
- // Combinations
- UpperSupport = Support | SuperSupport
- };
- };
-
-
- /**
- Create an asset from a descriptor.
-
- \param[in] mem Pointer to block of memory of at least the size given by getMemorySize(desc). Must be 16-byte aligned.
- \param[in] desc Asset descriptor (see NvBlastAssetDesc).
- \param[in] scratch User-supplied scratch memory of size createRequiredScratch(desc) bytes.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return the pointer to the new asset, or nullptr if unsuccessful.
- */
- static Asset* create(void* mem, const NvBlastAssetDesc* desc, void* scratch, NvBlastLog logFn);
-
- /**
- Returns the number of bytes of memory that an asset created using the given descriptor will require. A pointer
- to a block of memory of at least this size must be passed in as the mem argument of create.
-
- \param[in] desc The asset descriptor that will be passed into NvBlastCreateAsset.
- */
- static size_t getMemorySize(const NvBlastAssetDesc* desc);
-
- /**
- Returns the size of the scratch space (in bytes) required to be passed into the create function, based upon
- the input descriptor that will be passed to the create function.
-
- \param[in] desc The descriptor that will be passed to the create function.
-
- \return the number of bytes required.
- */
- static size_t createRequiredScratch(const NvBlastAssetDesc* desc);
-
-
- /**
- Returns the number of upper-support chunks in this asset..
-
- \return the number of upper-support chunks.
- */
- uint32_t getUpperSupportChunkCount() const;
-
- /**
- Returns the number of lower-support chunks in this asset. This is the required actor buffer size for a Actor family.
-
- \return the number of lower-support chunks.
- */
- uint32_t getLowerSupportChunkCount() const;
-
- /**
- Returns the number of bonds in this asset's support graph.
-
- \return the number of bonds in this asset's support graph.
- */
- uint32_t getBondCount() const;
-
- /**
- Returns the number of separate chunk hierarchies in the asset. This will be the initial number of visible chunks in an actor instanced from this asset.
-
- \return the number of separate chunk hierarchies in the asset.
- */
- uint32_t getHierarchyCount() const;
-
- /**
- Maps all lower-support chunk indices to a contiguous range [0, getLowerSupportChunkCount()).
-
- \param[in] chunkIndex Asset chunk index.
-
- \return an index in the range [0, getLowerSupportChunkCount()) if it is a lower-support chunk, invalidIndex<uint32_t>() otherwise.
- */
- uint32_t getContiguousLowerSupportIndex(uint32_t chunkIndex) const;
-
-
- // Static functions
-
- /**
- Function to ensure support coverage of chunks.
-
- Support chunks (marked in the NvBlastChunkDesc struct) must provide full coverage over the asset.
- This means that from any leaf chunk to the root node, exactly one chunk must be support. If this condition
- is not met, the actual support chunks will be adjusted accordingly.
-
- Chunk order depends on support coverage, so this function should be called before chunk reordering.
-
- \param[out] supportChunkCount The number of support chunks. NOTE - this value is not meaninful if testOnly = true and the return value is false.
- \param[out] leafChunkCount The number of leaf chunks. NOTE - this value is not meaninful if testOnly = true and the return value is false.
- \param[out] chunkAnnotation User-supplied char array of size chunkCount. NOTE - these values are not meaninful if testOnly = true and the return value is false.
- \param[in] chunkCount The number of chunk descriptors.
- \param[in] chunkDescs Array of chunk descriptors of size chunkCount. It will be updated accordingly.
- \param[in] testOnly If true, this function early-outs if support coverage is not exact. If false, exact coverage is ensured by possibly modifying chunkDescs' flags.
- \param[in] logFn User-supplied message function (see NvBlastLog definition). May be NULL.
-
- \return true iff coverage was already exact.
- */
- static bool ensureExactSupportCoverage(uint32_t& supportChunkCount, uint32_t& leafChunkCount, char* chunkAnnotation, uint32_t chunkCount, NvBlastChunkDesc* chunkDescs, bool testOnly, NvBlastLog logFn);
-
- /**
- Tests a set of chunk descriptors to see if chunks are in valid chunk order.
-
- Chunk order conditions checked:
- 1. 'all chunks with same parent index should go in a row'.
- 2. 'root chunks should go first'.
- 3. 'upper-support chunks should come before subsupport chunks'.
-
- \param[in] chunkCount The number of chunk descriptors.
- \param[in] chunkDescs An array of chunk descriptors of length chunkCount.
- \param[in] chunkAnnotation Annotation generated from ensureExactSupportCoverage (see ensureExactSupportCoverage).
- \param[in] scratch User-supplied scratch memory of chunkCount bytes.
-
- \return true if the descriptors meet the ordering conditions, false otherwise.
- */
- static bool testForValidChunkOrder(uint32_t chunkCount, const NvBlastChunkDesc* chunkDescs, const char* chunkAnnotation, void* scratch);
-
-
- //////// Data ////////
-
- /**
- Asset data block header.
- */
- NvBlastDataBlock m_header;
-
- /**
- ID for this asset.
- */
- NvBlastID m_ID;
-
- /**
- The total number of chunks in the asset, support and non-support.
- */
- uint32_t m_chunkCount;
-
- /**
- The support graph.
- */
- SupportGraph m_graph;
-
- /**
- The number of leaf chunks in the asset.
- */
- uint32_t m_leafChunkCount;
-
- /**
- Chunks are sorted such that subsupport chunks come last. This is the first subsupport chunk index. Equals m_chunkCount if there are no subsupport chunks.
- */
- uint32_t m_firstSubsupportChunkIndex;
-
- /**
- The number of bonds in the asset.
- */
- uint32_t m_bondCount;
-
- /**
- Chunks, of type NvBlastChunk.
-
- getChunks returns an array of size m_chunkCount.
- */
- NvBlastBlockArrayData(NvBlastChunk, m_chunksOffset, getChunks, m_chunkCount);
-
- /**
- Array of bond data for the interfaces between two chunks. Since the bond is shared by two chunks, the same
- bond data is used for chunk[i] -> chunk[j] as for chunk[j] -> chunk[i].
- The size of the array is m_graph.adjacencyPartition[m_graph.m_nodeCount]/2.
- See NvBlastBond.
-
- getBonds returns an array of size m_bondCount.
- */
- NvBlastBlockArrayData(NvBlastBond, m_bondsOffset, getBonds, m_bondCount);
-
- /**
- Caching the number of leaf chunks descended from each chunk (including the chunk itself).
- This data parallels the Chunks array, and is an array of the same size.
-
- getSubtreeLeafChunkCount returns a uint32_t array of size m_chunkCount.
- */
- NvBlastBlockArrayData(uint32_t, m_subtreeLeafChunkCountsOffset, getSubtreeLeafChunkCounts, m_chunkCount);
-
- /**
- Mapping from chunk index to graph node index (inverse of m_graph.getChunkIndices().
-
- getChunkToGraphNodeMap returns a uint32_t array of size m_chunkCount.
- */
- NvBlastBlockArrayData(uint32_t, m_chunkToGraphNodeMapOffset, getChunkToGraphNodeMap, m_chunkCount);
-
-
- //////// Iterators ////////
-
- /**
- Chunk hierarchy depth-first iterator. Traverses subtree with root given by startChunkIndex.
- If upperSupportOnly == true, then the iterator will not traverse subsuppport chunks.
- */
- class DepthFirstIt : public ChunkDepthFirstIt
- {
- public:
- /** Constructed from an asset. */
- DepthFirstIt(const Asset& asset, uint32_t startChunkIndex, bool upperSupportOnly = false) :
- ChunkDepthFirstIt(asset.getChunks(), startChunkIndex, upperSupportOnly ? asset.getUpperSupportChunkCount() : asset.m_chunkCount) {}
- };
-};
-
-
-//////// Asset inline member functions ////////
-
-NV_INLINE uint32_t Asset::getUpperSupportChunkCount() const
-{
- return m_firstSubsupportChunkIndex;
-}
-
-
-NV_INLINE uint32_t Asset::getLowerSupportChunkCount() const
-{
- return m_graph.m_nodeCount + (m_chunkCount - m_firstSubsupportChunkIndex);
-}
-
-
-NV_INLINE uint32_t Asset::getBondCount() const
-{
- NVBLAST_ASSERT((m_graph.getAdjacencyPartition()[m_graph.m_nodeCount] & 1) == 0); // The bidirectional graph data should have an even number of edges
- return m_graph.getAdjacencyPartition()[m_graph.m_nodeCount] / 2; // Directional bonds, divide by two
-}
-
-
-NV_INLINE uint32_t Asset::getHierarchyCount() const
-{
- const NvBlastChunk* chunks = getChunks();
- for (uint32_t i = 0; i < m_chunkCount; ++i)
- {
- if (!isInvalidIndex(chunks[i].parentChunkIndex))
- {
- return i;
- }
- }
- return m_chunkCount;
-}
-
-
-NV_INLINE uint32_t Asset::getContiguousLowerSupportIndex(uint32_t chunkIndex) const
-{
- NVBLAST_ASSERT(chunkIndex < m_chunkCount);
-
- return chunkIndex < m_firstSubsupportChunkIndex ? getChunkToGraphNodeMap()[chunkIndex] : (chunkIndex - m_firstSubsupportChunkIndex + m_graph.m_nodeCount);
-}
-
-
-//JDM: Expose this so serialization layer can use it.
-NVBLAST_API Asset* initializeAsset(void* mem, NvBlastID id, uint32_t chunkCount, uint32_t graphNodeCount, uint32_t leafChunkCount, uint32_t firstSubsupportChunkIndex, uint32_t bondCount, NvBlastLog logFn);
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTASSET_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastAssetHelper.cpp b/NvBlast/sdk/lowlevel/source/NvBlastAssetHelper.cpp
deleted file mode 100644
index 0d6c5d2..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastAssetHelper.cpp
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastAsset.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-
-#include <algorithm>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Class to hold chunk descriptor and annotation context for sorting a list of indices
-*/
-class ChunksOrdered
-{
-public:
- ChunksOrdered(const NvBlastChunkDesc* descs, const char* annotation) : m_descs(descs), m_annotation(annotation) {}
-
- bool operator () (uint32_t i0, uint32_t i1) const
- {
- const bool upperSupport0 = (m_annotation[i0] & Asset::ChunkAnnotation::UpperSupport) != 0;
- const bool upperSupport1 = (m_annotation[i1] & Asset::ChunkAnnotation::UpperSupport) != 0;
-
- if (upperSupport0 != upperSupport1)
- {
- return upperSupport0; // If one is uppersupport and one is subsupport, uppersupport should come first
- }
-
- // Parent chunk index (+1 so that UINT32_MAX becomes the lowest value)
- const uint32_t p0 = m_descs[i0].parentChunkIndex + 1;
- const uint32_t p1 = m_descs[i1].parentChunkIndex + 1;
-
- return p0 < p1; // With the same support relationship, order by parent index
- }
-
-private:
- const NvBlastChunkDesc* m_descs;
- const char* m_annotation;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-using namespace Nv::Blast;
-
-extern "C"
-{
-
-bool NvBlastBuildAssetDescChunkReorderMap(uint32_t* chunkReorderMap, const NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, void* scratch, NvBlastLog logFn)
-{
- NVBLAST_CHECK(chunkCount == 0 || chunkDescs != nullptr, logFn, "NvBlastBuildAssetDescChunkReorderMap: NULL chunkDescs input with non-zero chunkCount", return false);
- NVBLAST_CHECK(chunkReorderMap == nullptr || chunkCount != 0, logFn, "NvBlastBuildAssetDescChunkReorderMap: NULL chunkReorderMap input with non-zero chunkCount", return false);
- NVBLAST_CHECK(chunkCount == 0 || scratch != nullptr, logFn, "NvBlastBuildAssetDescChunkReorderMap: NULL scratch input with non-zero chunkCount", return false);
-
- uint32_t* chunkMap = static_cast<uint32_t*>(scratch); scratch = pointerOffset(scratch, chunkCount * sizeof(uint32_t));
- char* chunkAnnotation = static_cast<char*>(scratch); scratch = pointerOffset(scratch, chunkCount * sizeof(char));
-
- uint32_t supportChunkCount;
- uint32_t leafChunkCount;
- if (!Asset::ensureExactSupportCoverage(supportChunkCount, leafChunkCount, chunkAnnotation, chunkCount, const_cast<NvBlastChunkDesc*>(chunkDescs), true, logFn))
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastBuildAssetDescChunkReorderMap: chunk descriptors did not have exact coverage, map could not be built. Use NvBlastEnsureAssetExactSupportCoverage to fix descriptors.");
- return false;
- }
-
- // check order for fast out (identity map)
- if (Asset::testForValidChunkOrder(chunkCount, chunkDescs, chunkAnnotation, scratch))
- {
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- chunkReorderMap[i] = i;
- }
-
- return true;
- }
-
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- chunkMap[i] = i;
- }
- std::sort(chunkMap, chunkMap + chunkCount, ChunksOrdered(chunkDescs, chunkAnnotation));
-
- invertMap(chunkReorderMap, chunkMap, chunkCount);
-
- return false;
-}
-
-
-void NvBlastApplyAssetDescChunkReorderMap
-(
- NvBlastChunkDesc* reorderedChunkDescs,
- const NvBlastChunkDesc* chunkDescs,
- uint32_t chunkCount,
- NvBlastBondDesc* bondDescs,
- uint32_t bondCount,
- const uint32_t* chunkReorderMap,
- NvBlastLog logFn
-)
-{
- NVBLAST_CHECK(chunkCount == 0 || chunkDescs != nullptr, logFn, "NvBlastApplyAssetDescChunkReorderMap: NULL chunkDescs input with non-zero chunkCount", return);
- NVBLAST_CHECK(reorderedChunkDescs == nullptr || chunkCount != 0, logFn, "NvBlastApplyAssetDescChunkReorderMap: NULL reorderedChunkDescs input with non-zero chunkCount", return);
- NVBLAST_CHECK(chunkReorderMap == nullptr || chunkCount != 0, logFn, "NvBlastApplyAssetDescChunkReorderMap: NULL chunkReorderMap input with non-zero chunkCount", return);
- NVBLAST_CHECK(bondCount == 0 || bondDescs != nullptr, logFn, "NvBlastApplyAssetDescChunkReorderMap: NULL bondDescs input with non-zero bondCount", return);
- NVBLAST_CHECK(bondDescs == nullptr || chunkReorderMap != nullptr, logFn, "NvBlastApplyAssetDescChunkReorderMap: NULL bondDescs input with NULL chunkReorderMap", return);
-
- // Copy chunk descs
- if (reorderedChunkDescs)
- {
- for (uint32_t i = 0; i < chunkCount; ++i)
- {
- reorderedChunkDescs[chunkReorderMap[i]] = chunkDescs[i];
- uint32_t& parentIndex = reorderedChunkDescs[chunkReorderMap[i]].parentChunkIndex;
- if (parentIndex < chunkCount)
- {
- parentIndex = chunkReorderMap[parentIndex]; // If the parent index is valid, remap it too to reflect the new order
- }
- }
- }
-
- if (bondDescs)
- {
- for (uint32_t i = 0; i < bondCount; ++i)
- {
- for (int j = 0; j < 2; ++j)
- {
- uint32_t& index = bondDescs[i].chunkIndices[j];
- if (index < chunkCount)
- {
- index = chunkReorderMap[index];
- }
- }
- }
- }
-}
-
-
-void NvBlastApplyAssetDescChunkReorderMapInplace(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, const uint32_t* chunkReorderMap, void* scratch, NvBlastLog logFn)
-{
- NVBLAST_CHECK(chunkCount == 0 || chunkDescs != nullptr, logFn, "NvBlastApplyAssetDescChunkReorderMapInplace: NULL chunkDescs input with non-zero chunkCount", return);
- NVBLAST_CHECK(chunkCount == 0 || scratch != nullptr, logFn, "NvBlastApplyAssetDescChunkReorderMapInplace: NULL scratch input with non-zero chunkCount", return);
-
- NvBlastChunkDesc* chunksTemp = static_cast<NvBlastChunkDesc*>(scratch);
- memcpy(chunksTemp, chunkDescs, sizeof(NvBlastChunkDesc) * chunkCount);
- NvBlastApplyAssetDescChunkReorderMap(chunkDescs, chunksTemp, chunkCount, bondDescs, bondCount, chunkReorderMap, logFn);
-}
-
-
-bool NvBlastReorderAssetDescChunks(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, uint32_t* chunkReorderMap, void* scratch, NvBlastLog logFn)
-{
- if (!NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap, chunkDescs, chunkCount, scratch, logFn))
- {
- NvBlastApplyAssetDescChunkReorderMapInplace(chunkDescs, chunkCount, bondDescs, bondCount, chunkReorderMap, scratch, logFn);
- return false;
- }
- return true;
-}
-
-
-bool NvBlastEnsureAssetExactSupportCoverage(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, void* scratch, NvBlastLog logFn)
-{
- NVBLAST_CHECK(chunkCount == 0 || chunkDescs != nullptr, logFn, "NvBlastEnsureAssetExactSupportCoverage: NULL chunkDescs input with non-zero chunkCount", return false);
- NVBLAST_CHECK(chunkCount == 0 || scratch != nullptr, logFn, "NvBlastEnsureAssetExactSupportCoverage: NULL scratch input with non-zero chunkCount", return false);
-
- uint32_t supportChunkCount;
- uint32_t leafChunkCount;
- return Asset::ensureExactSupportCoverage(supportChunkCount, leafChunkCount, static_cast<char*>(scratch), chunkCount, chunkDescs, false, logFn);
-}
-
-} // extern "C"
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastChunkHierarchy.h b/NvBlast/sdk/lowlevel/source/NvBlastChunkHierarchy.h
deleted file mode 100644
index e7e05c6..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastChunkHierarchy.h
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTCHUNKHIERARCHY_H
-#define NVBLASTCHUNKHIERARCHY_H
-
-
-#include "NvBlastIndexFns.h"
-#include "NvBlastDLink.h"
-#include "NvBlast.h"
-#include "NvBlastAssert.h"
-#include "NvBlastIteratorBase.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Chunk hierarchy depth-first iterator. Traverses subtree with root given by startChunkIndex.
-Will not traverse chunks with index at or beyond chunkIndexLimit.
-*/
-class ChunkDepthFirstIt : public IteratorBase<uint32_t>
-{
-public:
- /** Constructed from a chunk array. */
- ChunkDepthFirstIt(const NvBlastChunk* chunks, uint32_t startChunkIndex, uint32_t chunkIndexLimit) :
- IteratorBase<uint32_t>(startChunkIndex), m_chunks(chunks), m_stop(startChunkIndex), m_limit(chunkIndexLimit)
- {
- if (m_curr >= m_limit)
- {
- m_curr = invalidIndex<uint32_t>();
- }
- }
-
- /** Pre-increment. Only use if valid() == true. */
- uint32_t operator ++ ()
- {
- NVBLAST_ASSERT(!isInvalidIndex(m_curr));
- const NvBlastChunk* chunk = m_chunks + m_curr;
- if (chunk->childIndexStop > chunk->firstChildIndex && chunk->firstChildIndex < m_limit)
- {
- m_curr = chunk->firstChildIndex;
- }
- else
- {
- for (;;)
- {
- if (m_curr == m_stop)
- {
- m_curr = invalidIndex<uint32_t>();
- break;
- }
- NVBLAST_ASSERT(!isInvalidIndex(chunk->parentChunkIndex)); // This should not be possible with this search
- const NvBlastChunk* parentChunk = m_chunks + chunk->parentChunkIndex;
- if (++m_curr < parentChunk->childIndexStop)
- {
- break; // Sibling chunk is valid, that's the next chunk
- }
- m_curr = chunk->parentChunkIndex;
- chunk = parentChunk;
- }
- }
- return m_curr;
- }
-
-private:
- const NvBlastChunk* m_chunks;
- uint32_t m_stop;
- uint32_t m_limit;
-};
-
-
-/**
-Enumerates chunk indices in a subtree with root given by chunkIndex, in breadth-first order.
-Will not traverse chunks with index at or beyond chunkIndexLimit.
-Returns the number of indices written to the chunkIndex array
-*/
-NV_INLINE uint32_t enumerateChunkHierarchyBreadthFirst
-(
-uint32_t* chunkIndices,
-uint32_t chunkIndicesSize,
-const NvBlastChunk* chunks,
-uint32_t chunkIndex,
-bool includeRoot = true,
-uint32_t chunkIndexLimit = invalidIndex<uint32_t>()
-)
-{
- if (chunkIndicesSize == 0)
- {
- return 0;
- }
- uint32_t chunkIndexCount = 0;
- bool rootHandled = false;
- if (includeRoot)
- {
- chunkIndices[chunkIndexCount++] = chunkIndex;
- rootHandled = true;
- }
- for (uint32_t curr = 0; !rootHandled || curr < chunkIndexCount;)
- {
- const NvBlastChunk& chunk = chunks[rootHandled ? chunkIndices[curr] : chunkIndex];
- if (chunk.firstChildIndex < chunkIndexLimit)
- {
- const uint32_t childIndexStop = chunk.childIndexStop < chunkIndexLimit ? chunk.childIndexStop : chunkIndexLimit;
- const uint32_t childIndexBufferStop = chunk.firstChildIndex + (chunkIndicesSize - chunkIndexCount);
- const uint32_t stop = childIndexStop < childIndexBufferStop ? childIndexStop : childIndexBufferStop;
- for (uint32_t childIndex = chunk.firstChildIndex; childIndex < stop; ++childIndex)
- {
- chunkIndices[chunkIndexCount++] = childIndex;
- }
- }
- if (rootHandled)
- {
- ++curr;
- }
- rootHandled = true;
- }
- return chunkIndexCount;
-}
-
-
-/**
-VisibilityRep must have m_firstVisibleChunkIndex and m_visibleChunkCount fields
-*/
-template<class VisibilityRep>
-void updateVisibleChunksFromSupportChunk
-(
-VisibilityRep* actors,
-IndexDLink<uint32_t>* visibleChunkIndexLinks,
-uint32_t* chunkActorIndices,
-uint32_t actorIndex,
-uint32_t supportChunkIndex,
-const NvBlastChunk* chunks,
-uint32_t upperSupportChunkCount
-)
-{
- uint32_t chunkIndex = supportChunkIndex;
- uint32_t chunkActorIndex = chunkActorIndices[supportChunkIndex];
- uint32_t newChunkActorIndex = actorIndex;
- VisibilityRep& thisActor = actors[actorIndex];
-
- do
- {
- if (chunkActorIndex == newChunkActorIndex)
- {
- break; // Nothing to do
- }
-
- const uint32_t parentChunkIndex = chunks[chunkIndex].parentChunkIndex;
- const uint32_t parentChunkActorIndex = parentChunkIndex != invalidIndex<uint32_t>() ? chunkActorIndices[parentChunkIndex] : invalidIndex<uint32_t>();
- const bool chunkVisible = chunkActorIndex != parentChunkActorIndex;
-
- // If the chunk is visible, it needs to be removed from its old actor's visibility list
- if (chunkVisible && !isInvalidIndex(chunkActorIndex))
- {
- VisibilityRep& chunkActor = actors[chunkActorIndex];
- IndexDList<uint32_t>().removeFromList(chunkActor.m_firstVisibleChunkIndex, visibleChunkIndexLinks, chunkIndex);
- --chunkActor.m_visibleChunkCount;
- }
-
- // Now update the chunk's actor index
- const uint32_t oldChunkActorIndex = chunkActorIndices[chunkIndex];
- chunkActorIndices[chunkIndex] = newChunkActorIndex;
- if (newChunkActorIndex != invalidIndex<uint32_t>() && parentChunkActorIndex != newChunkActorIndex)
- {
- // The chunk is now visible. Add it to this actor's visibility list
- IndexDList<uint32_t>().insertListHead(thisActor.m_firstVisibleChunkIndex, visibleChunkIndexLinks, chunkIndex);
- ++thisActor.m_visibleChunkCount;
- // Remove its children from this actor's visibility list
- if (actorIndex != oldChunkActorIndex)
- {
- const NvBlastChunk& chunk = chunks[chunkIndex];
- if (chunk.firstChildIndex < upperSupportChunkCount) // Only need to deal with upper-support children
- {
- for (uint32_t childChunkIndex = chunk.firstChildIndex; childChunkIndex < chunk.childIndexStop; ++childChunkIndex)
- {
- if (chunkActorIndices[childChunkIndex] == actorIndex)
- {
- IndexDList<uint32_t>().removeFromList(thisActor.m_firstVisibleChunkIndex, visibleChunkIndexLinks, childChunkIndex);
- --thisActor.m_visibleChunkCount;
- }
- }
- }
- }
- }
-
- if (parentChunkIndex != invalidIndex<uint32_t>())
- {
- // If all of its siblings have the same index, then the parent will too. Otherwise, the parent will have an invalid index and its children will be visible
- const NvBlastChunk& parentChunk = chunks[parentChunkIndex];
- bool uniform = true;
- for (uint32_t childChunkIndex = parentChunk.firstChildIndex; uniform && childChunkIndex < parentChunk.childIndexStop; ++childChunkIndex)
- {
- uniform = (newChunkActorIndex == chunkActorIndices[childChunkIndex]);
- }
- if (!uniform)
- {
- newChunkActorIndex = invalidIndex<uint32_t>();
- for (uint32_t childChunkIndex = parentChunk.firstChildIndex; childChunkIndex < parentChunk.childIndexStop; ++childChunkIndex)
- {
- const uint32_t childChunkActorIndex = chunkActorIndices[childChunkIndex];
- if (childChunkActorIndex != invalidIndex<uint32_t>() && childChunkActorIndex == parentChunkActorIndex)
- {
- // The child was invisible. Add it to its actor's visibility list
- VisibilityRep& childChunkActor = actors[childChunkActorIndex];
- IndexDList<uint32_t>().insertListHead(childChunkActor.m_firstVisibleChunkIndex, visibleChunkIndexLinks, childChunkIndex);
- ++childChunkActor.m_visibleChunkCount;
- }
- }
- }
- }
-
- // Climb the hierarchy
- chunkIndex = parentChunkIndex;
- chunkActorIndex = parentChunkActorIndex;
- } while (chunkIndex != invalidIndex<uint32_t>());
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTCHUNKHIERARCHY_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastFamily.cpp b/NvBlast/sdk/lowlevel/source/NvBlastFamily.cpp
deleted file mode 100644
index 1f517b1..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastFamily.cpp
+++ /dev/null
@@ -1,295 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-
-#include "NvBlastFamily.h"
-#include "NvBlastFamilyGraph.h"
-#include "NvBlastIndexFns.h"
-
-#include <new>
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Global functions ////////
-
-struct FamilyDataOffsets
-{
- size_t m_actors;
- size_t m_visibleChunkIndexLinks;
- size_t m_chunkActorIndices;
- size_t m_graphNodeIndexLinks;
- size_t m_lowerSupportChunkHealths;
- size_t m_graphBondHealths;
- size_t m_familyGraph;
-};
-
-
-static size_t createFamilyDataOffsets(FamilyDataOffsets& offsets, const Asset* asset)
-{
- const Nv::Blast::SupportGraph& graph = asset->m_graph;
-
- NvBlastCreateOffsetStart(sizeof(FamilyHeader));
- NvBlastCreateOffsetAlign16(offsets.m_actors, asset->getLowerSupportChunkCount() * sizeof(Actor));
- NvBlastCreateOffsetAlign16(offsets.m_visibleChunkIndexLinks, asset->m_chunkCount * sizeof(IndexDLink<uint32_t>));
- NvBlastCreateOffsetAlign16(offsets.m_chunkActorIndices, asset->getUpperSupportChunkCount() * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_graphNodeIndexLinks, graph.m_nodeCount * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_lowerSupportChunkHealths, asset->getLowerSupportChunkCount() * sizeof(float));
- NvBlastCreateOffsetAlign16(offsets.m_graphBondHealths, asset->getBondCount() * sizeof(float));
- NvBlastCreateOffsetAlign16(offsets.m_familyGraph, static_cast<size_t>(FamilyGraph::requiredMemorySize(graph.m_nodeCount, asset->getBondCount())));
- return NvBlastCreateOffsetEndAlign16();
-}
-
-
-size_t getFamilyMemorySize(const Asset* asset)
-{
-#if NVBLAST_CHECK_PARAMS
- if (asset == nullptr)
- {
- NVBLAST_ALWAYS_ASSERT();
- return 0;
- }
-#endif
-
- FamilyDataOffsets offsets;
- return createFamilyDataOffsets(offsets, asset);
-}
-
-
-NvBlastFamily* createFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(mem != nullptr, logFn, "createFamily: NULL mem pointer input.", return nullptr);
- NVBLAST_CHECK(asset != nullptr, logFn, "createFamily: NULL asset pointer input.", return nullptr);
-
- NVBLAST_CHECK((reinterpret_cast<uintptr_t>(mem) & 0xF) == 0, logFn, "createFamily: mem pointer not 16-byte aligned.", return nullptr);
-
- const Asset& solverAsset = *static_cast<const Asset*>(asset);
-
- if (solverAsset.m_chunkCount == 0)
- {
- NVBLAST_LOG_ERROR(logFn, "createFamily: Asset has no chunks. Family not created.\n");
- return nullptr;
- }
-
- const Nv::Blast::SupportGraph& graph = solverAsset.m_graph;
-
- const uint32_t bondCount = solverAsset.getBondCount();
-
- // We need to keep this many actor representations around for our island indexing scheme.
- const uint32_t lowerSupportChunkCount = solverAsset.getLowerSupportChunkCount();
-
- // We need this many chunk actor indices.
- const uint32_t upperSupportChunkCount = solverAsset.getUpperSupportChunkCount();
-
- // Family offsets
- FamilyDataOffsets offsets;
- const size_t dataSize = createFamilyDataOffsets(offsets, &solverAsset);
-
- // Restricting our data size to < 4GB so that we may use uint32_t offsets
- if (dataSize > (size_t)UINT32_MAX)
- {
- NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::instanceAllocate: Instance data block size will exceed 4GB. Instance not created.\n");
- return nullptr;
- }
-
- // Allocate family
- NvBlastFamily* family = (NvBlastFamily*)mem;
-
- // Fill in family header
- FamilyHeader* header = (FamilyHeader*)family;
- header->dataType = NvBlastDataBlock::FamilyDataBlock;
- header->formatVersion = NvBlastFamilyDataFormat::Current;
- header->size = (uint32_t)dataSize;
- header->m_assetID = solverAsset.m_ID;
- header->m_actorCount = 0;
- header->m_actorsOffset = (uint32_t)offsets.m_actors;
- header->m_visibleChunkIndexLinksOffset = (uint32_t)offsets.m_visibleChunkIndexLinks;
- header->m_chunkActorIndicesOffset = (uint32_t)offsets.m_chunkActorIndices;
- header->m_graphNodeIndexLinksOffset = (uint32_t)offsets.m_graphNodeIndexLinks;
- header->m_lowerSupportChunkHealthsOffset = (uint32_t)offsets.m_lowerSupportChunkHealths;
- header->m_graphBondHealthsOffset = (uint32_t)offsets.m_graphBondHealths;
- header->m_familyGraphOffset = (uint32_t)offsets.m_familyGraph;
-
- // Runtime data
- header->m_asset = &solverAsset; // NOTE: this should be resolved from m_assetID
-
- // Initialize family header data:
-
- // Actors - initialize to defaults, with zero offset value (indicating inactive state)
- Actor* actors = header->getActors(); // This will get the subsupport actors too
- for (uint32_t i = 0; i < lowerSupportChunkCount; ++i)
- {
- new (actors + i) Actor();
- }
-
- // Visible chunk index links - initialize to solitary links (0xFFFFFFFF fields)
- memset(header->getVisibleChunkIndexLinks(), 0xFF, solverAsset.m_chunkCount*sizeof(IndexDLink<uint32_t>));
-
- // Chunk actor IDs - initialize to invalid (0xFFFFFFFF)
- memset(header->getChunkActorIndices(), 0xFF, upperSupportChunkCount*sizeof(uint32_t));
-
- // Graph node index links - initialize to solitary links
- memset(header->getGraphNodeIndexLinks(), 0xFF, graph.m_nodeCount*sizeof(uint32_t));
-
- // Healths are initialized to 0
- memset(header->getLowerSupportChunkHealths(), 0, lowerSupportChunkCount*sizeof(float));
- memset(header->getBondHealths(), 0, bondCount*sizeof(float));
-
- // FamilyGraph ctor
- new (header->getFamilyGraph()) FamilyGraph(&graph);
-
- return family;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-// API implementation
-
-extern "C"
-{
-
-NvBlastFamily* NvBlastAssetCreateFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn)
-{
- return Nv::Blast::createFamily(mem, asset, logFn);
-}
-
-
-uint32_t NvBlastFamilyGetFormatVersion(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetFormatVersion: NULL family pointer input.", return UINT32_MAX);
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->formatVersion;
-}
-
-
-void NvBlastFamilySetAsset(NvBlastFamily* family, const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilySetAsset: NULL family pointer input.", return);
- NVBLAST_CHECK(asset != nullptr, logFn, "NvBlastFamilySetAsset: NULL asset pointer input.", return);
-
- Nv::Blast::FamilyHeader* header = reinterpret_cast<Nv::Blast::FamilyHeader*>(family);
- const Nv::Blast::Asset* solverAsset = reinterpret_cast<const Nv::Blast::Asset*>(asset);
-
- if (memcmp(&header->m_assetID, &solverAsset->m_ID, sizeof(NvBlastID)))
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastFamilySetAsset: wrong asset. Passed asset ID doesn't match family asset ID.");
- return;
- }
-
- header->m_asset = solverAsset;
-}
-
-
-uint32_t NvBlastFamilyGetSize(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetSize: NULL family pointer input.", return 0);
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->size;
-}
-
-
-NvBlastID NvBlastFamilyGetAssetID(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetAssetID: NULL family pointer input.", return NvBlastID());
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->m_assetID;
-}
-
-
-uint32_t NvBlastFamilyGetActorCount(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetActorCount: NULL family pointer input.", return 0);
-
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
-
- if (header->formatVersion != NvBlastFamilyDataFormat::Current)
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastFamilyGetActorCount: wrong family format. Family must be converted to current version.");
- return 0;
- }
-
- return header->m_actorCount;
-}
-
-
-uint32_t NvBlastFamilyGetActors(NvBlastActor** actors, uint32_t actorsSize, const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(actors != nullptr, logFn, "NvBlastFamilyGetActors: NULL actors pointer input.", return 0);
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetActors: NULL family pointer input.", return 0);
-
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
-
- if (header->formatVersion != NvBlastFamilyDataFormat::Current)
- {
- NVBLAST_LOG_ERROR(logFn, "NvBlastFamilyGetActors: wrong family format. Family must be converted to current version.");
- return 0;
- }
-
- // Iterate through active actors and write to supplied array
- const uint32_t familyActorCount = header->getActorBufferSize();
- Nv::Blast::Actor* familyActor = header->getActors();
- uint32_t actorCount = 0;
- for (uint32_t i = 0; actorCount < actorsSize && i < familyActorCount; ++i, ++familyActor)
- {
- if (familyActor->isActive())
- {
- actors[actorCount++] = familyActor;
- }
- }
-
- return actorCount;
-}
-
-
-NvBlastActor* NvBlastFamilyGetChunkActor(const NvBlastFamily* family, uint32_t chunkIndex, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetChunkActor: NULL family pointer input.", return nullptr);
-
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
-
- NVBLAST_CHECK(header->m_asset != nullptr, logFn, "NvBlastFamilyGetChunkActor: NvBlastFamily has null asset set.", return nullptr);
-
- const Nv::Blast::Asset& solverAsset = *static_cast<const Nv::Blast::Asset*>(header->m_asset);
- NVBLAST_CHECK(chunkIndex < solverAsset.m_chunkCount, logFn, "NvBlastFamilyGetChunkActor: bad value of chunkIndex for the given family's asset.", return nullptr);
-
- // get actorIndex from chunkIndex
- uint32_t actorIndex;
- if (chunkIndex < solverAsset.getUpperSupportChunkCount())
- {
- actorIndex = header->getChunkActorIndices()[chunkIndex];
- }
- else
- {
- actorIndex = chunkIndex - (solverAsset.getUpperSupportChunkCount() - solverAsset.m_graph.m_nodeCount);
- }
-
- // get actor from actorIndex
- if (!Nv::Blast::isInvalidIndex(actorIndex))
- {
- NVBLAST_ASSERT(actorIndex < header->getActorBufferSize());
- Nv::Blast::Actor* actor = &header->getActors()[actorIndex];
- if (actor->isActive())
- {
- return actor;
- }
- }
- return nullptr;
-}
-
-
-uint32_t NvBlastFamilyGetMaxActorCount(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyGetMaxActorCount: NULL family pointer input.", return 0);
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
- return header->getActorBufferSize();
-}
-
-} // extern "C"
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastFamily.h b/NvBlast/sdk/lowlevel/source/NvBlastFamily.h
deleted file mode 100644
index d1cb069..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastFamily.h
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTFAMILY_H
-#define NVBLASTFAMILY_H
-
-
-#include "NvBlastPreprocessorInternal.h"
-#include "NvBlastAsset.h"
-#include "NvBlastPreprocessor.h"
-#include "NvBlastDLink.h"
-#include "NvBlastAtomic.h"
-#include "NvBlastMemory.h"
-
-#include <cstring>
-
-
-struct NvBlastAsset;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class FamilyGraph;
-class Actor;
-class Asset;
-
-
-/**
-Data header at the beginning of every NvBlastActor family
-
-The block address may be cast to a valid FamilyHeader pointer.
-*/
-struct FamilyHeader : public NvBlastDataBlock
-{
- /**
- The ID for the asset. This will be resolved into a pointer in the runtime data.
- */
- NvBlastID m_assetID;
-
- /**
- Actors, of type Actor.
-
- Actors with support chunks will use this array in the range [0, m_asset->m_graphNodeCount),
- while subsupport actors will be placed in the range [m_asset->m_graphNodeCount, getActorBufferSize()).
- */
- NvBlastBlockArrayData(Actor, m_actorsOffset, getActors, m_asset->m_graph.m_nodeCount);
-
- /**
- Visible chunk index links, of type IndexDLink<uint32_t>.
-
- getVisibleChunkIndexLinks returns an array of size m_asset->m_chunkCount of IndexDLink<uint32_t> (see IndexDLink).
- */
- NvBlastBlockArrayData(IndexDLink<uint32_t>, m_visibleChunkIndexLinksOffset, getVisibleChunkIndexLinks, m_asset->m_chunkCount);
-
- /**
- Chunk actor IDs, of type uint32_t. These correspond to the ID of the actor which owns each chunk. A value of invalidIndex<uint32_t>() indicates no owner.
-
- getChunkActorIndices returns an array of size m_asset->m_firstSubsupportChunkIndex.
- */
- NvBlastBlockArrayData(uint32_t, m_chunkActorIndicesOffset, getChunkActorIndices, m_asset->m_firstSubsupportChunkIndex);
-
- /**
- Graph node index links, of type uint32_t. The successor to index[i] is m_graphNodeIndexLinksOffset[i]. A value of invalidIndex<uint32_t>() indicates no successor.
-
- getGraphNodeIndexLinks returns an array of size m_asset->m_graphNodeCount.
- */
- NvBlastBlockArrayData(uint32_t, m_graphNodeIndexLinksOffset, getGraphNodeIndexLinks, m_asset->m_graph.m_nodeCount);
-
- /**
- Health for each support chunk and subsupport chunk, of type float.
-
- To access support chunks, use the corresponding graph node index in the array returned by getLowerSupportChunkHealths.
-
- To access subsupport chunk healths, use getSubsupportChunkHealths (see documentation for details).
- */
- NvBlastBlockArrayData(float, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths, m_asset->getLowerSupportChunkCount());
-
- /**
- Utility function to get the start of the subsupport chunk health array.
-
- To access a subsupport chunk health indexed by i, use getSubsupportChunkHealths()[i - m_asset->m_firstSubsupportChunkIndex]
-
- \return the array of health values associated with all descendants of support chunks.
- */
- float* getSubsupportChunkHealths() const
- {
- NVBLAST_ASSERT(m_asset != nullptr);
- return (float*)((uintptr_t)this + m_lowerSupportChunkHealthsOffset) + m_asset->m_graph.m_nodeCount;
- }
-
- /**
- Bond health for the interfaces between two chunks, of type float. Since the bond is shared by two chunks, the same bond health is used for chunk[i] -> chunk[j] as for chunk[j] -> chunk[i].
-
- getBondHealths returns the array of healths associated with all bonds in the support graph.
- */
- NvBlastBlockArrayData(float, m_graphBondHealthsOffset, getBondHealths, m_asset->getBondCount());
-
- /**
- The instance graph for islands searching, of type FamilyGraph.
-
- Return the dynamic data generated for the support graph. (See FamilyGraph.)
- This is used to store current connectivity information based upon bond and chunk healths, as well as cached intermediate data for faster incremental updates.
- */
- NvBlastBlockData(FamilyGraph, m_familyGraphOffset, getFamilyGraph);
-
-
- //////// Runtime data ////////
-
- /**
- The number of actors using this block.
- */
- volatile uint32_t m_actorCount;
-
- /**
- The asset corresponding to all actors in this family.
- This is runtime data and will be resolved from m_assetID.
- */
- union
- {
- const Asset* m_asset;
- uint64_t m_runtimePlaceholder; // Make sure we reserve enough room for an 8-byte pointer
- };
-
-
- //////// Functions ////////
-
- /**
- Gets an actor from the actor array and validates it if it is not already valid. This increments the actor reference count.
-
- \param[in] index The index of the actor to borrow. Must be in the range [0, getActorBufferSize()).
-
- \return A pointer to the indexed Actor.
- */
- Actor* borrowActor(uint32_t index);
-
- /**
- Invalidates the actor if it is not already invalid. This decrements the actor reference count, but does not free this block when the count goes to zero.
-
- \param[in] actor The actor to invalidate.
- */
- void returnActor(Actor& actor);
-
- /**
- Returns the total number of actors in the Actor buffer, active and inactive.
-
- \return the number of Actors in the actor buffer. See borrowActor.
- */
- uint32_t getActorBufferSize() const;
-
- /**
- Returns a value to indicate whether or not the Actor with the given index is valid for use (active).
-
- \return true iff the indexed actor is active.
- */
- bool isActorActive(uint32_t index) const;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#include "NvBlastActor.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// FamilyHeader inline methods ////////
-
-NV_INLINE Actor* FamilyHeader::borrowActor(uint32_t index)
-{
- NVBLAST_ASSERT(index < getActorBufferSize());
- Actor& actor = getActors()[index];
- if (actor.m_familyOffset == 0)
- {
- const uintptr_t offset = (uintptr_t)&actor - (uintptr_t)this;
- NVBLAST_ASSERT(offset <= UINT32_MAX);
- actor.m_familyOffset = (uint32_t)offset;
- atomicIncrement(reinterpret_cast<volatile int32_t*>(&m_actorCount));
- }
- return &actor;
-}
-
-
-NV_INLINE void FamilyHeader::returnActor(Actor& actor)
-{
- if (actor.m_familyOffset != 0)
- {
- actor.m_familyOffset = 0;
- // The actor count should be positive since this actor was valid. Check to be safe.
- NVBLAST_ASSERT(m_actorCount > 0);
- atomicDecrement(reinterpret_cast<volatile int32_t*>(&m_actorCount));
- }
-}
-
-
-NV_INLINE uint32_t FamilyHeader::getActorBufferSize() const
-{
- NVBLAST_ASSERT(m_asset);
- return m_asset->getLowerSupportChunkCount();
-}
-
-
-NV_INLINE bool FamilyHeader::isActorActive(uint32_t index) const
-{
- NVBLAST_ASSERT(index < getActorBufferSize());
- return getActors()[index].m_familyOffset != 0;
-}
-
-
-//////// Global functions ////////
-
-/**
-Returns the number of bytes of memory that a family created using the given asset will require. A pointer
-to a block of memory of at least this size must be passed in as the mem argument of createFamily.
-
-\param[in] asset The asset that will be passed into NvBlastAssetCreateFamily.
-*/
-size_t getFamilyMemorySize(const Asset* asset);
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTFAMILY_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.cpp b/NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.cpp
deleted file mode 100644
index 08ed83d..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.cpp
+++ /dev/null
@@ -1,629 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastFamilyGraph.h"
-
-#include "NvBlastAssert.h"
-
-#include <vector>
-#include <stack>
-
-#define SANITY_CHECKS 0
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-size_t FamilyGraph::fillMemory(FamilyGraph* familyGraph, uint32_t nodeCount, uint32_t bondCount)
-{
- // calculate all offsets, and dataSize as a result
- NvBlastCreateOffsetStart(sizeof(FamilyGraph));
- const size_t NvBlastCreateOffsetAlign16(dirtyNodeLinksOffset, sizeof(NodeIndex) * nodeCount);
- const size_t NvBlastCreateOffsetAlign16(firstDirtyNodeIndicesOffset, sizeof(uint32_t) * nodeCount);
- const size_t NvBlastCreateOffsetAlign16(islandIdsOffset, sizeof(IslandId) * nodeCount);
- const size_t NvBlastCreateOffsetAlign16(fastRouteOffset, sizeof(NodeIndex) * nodeCount);
- const size_t NvBlastCreateOffsetAlign16(hopCountsOffset, sizeof(uint32_t) * nodeCount);
- const size_t NvBlastCreateOffsetAlign16(isEdgeRemovedOffset, FixedBoolArray::requiredMemorySize(bondCount));
- const size_t NvBlastCreateOffsetAlign16(isNodeInDirtyListOffset, FixedBoolArray::requiredMemorySize(nodeCount));
- const size_t dataSize = NvBlastCreateOffsetEndAlign16();
-
- // fill only if familyGraph was passed (otherwise we just used this function to get dataSize)
- if (familyGraph)
- {
- familyGraph->m_dirtyNodeLinksOffset = static_cast<uint32_t>(dirtyNodeLinksOffset);
- familyGraph->m_firstDirtyNodeIndicesOffset = static_cast<uint32_t>(firstDirtyNodeIndicesOffset);
- familyGraph->m_islandIdsOffset = static_cast<uint32_t>(islandIdsOffset);
- familyGraph->m_fastRouteOffset = static_cast<uint32_t>(fastRouteOffset);
- familyGraph->m_hopCountsOffset = static_cast<uint32_t>(hopCountsOffset);
- familyGraph->m_isEdgeRemovedOffset = static_cast<uint32_t>(isEdgeRemovedOffset);
- familyGraph->m_isNodeInDirtyListOffset = static_cast<uint32_t>(isNodeInDirtyListOffset);
-
- new (familyGraph->getIsEdgeRemoved())FixedBoolArray(bondCount);
- new (familyGraph->getIsNodeInDirtyList())FixedBoolArray(nodeCount);
- }
-
- return dataSize;
-}
-
-
-FamilyGraph::FamilyGraph(const SupportGraph* graph)
-{
- // fill memory with all internal data
- // we need chunks count for size calculation
- const uint32_t nodeCount = graph->m_nodeCount;
- const uint32_t bondCount = graph->getAdjacencyPartition()[nodeCount] / 2;
-
- fillMemory(this, nodeCount, bondCount);
-
- // fill arrays with invalid indices / max value (0xFFFFFFFF)
- memset(getIslandIds(), 0xFF, nodeCount*sizeof(uint32_t));
- memset(getFastRoute(), 0xFF, nodeCount*sizeof(uint32_t));
- memset(getHopCounts(), 0xFF, nodeCount*sizeof(uint32_t)); // Initializing to large value
- memset(getDirtyNodeLinks(), 0xFF, nodeCount*sizeof(uint32_t)); // No dirty list initially
- memset(getFirstDirtyNodeIndices(), 0xFF, nodeCount*sizeof(uint32_t));
-
- getIsNodeInDirtyList()->clear();
- getIsEdgeRemoved()->fill();
-}
-
-
-/**
-Graph initialization, reset all internal data to initial state. Marks all nodes dirty for this actor.
-First island search probably would be the longest one, as it has to traverse whole graph and set all the optimization stuff like fastRoute and hopCounts for all nodes.
-*/
-void FamilyGraph::initialize(ActorIndex actorIndex, const SupportGraph* graph)
-{
- // used internal data pointers
- NodeIndex* dirtyNodeLinks = getDirtyNodeLinks();
- uint32_t* firstDirtyNodeIndices = getFirstDirtyNodeIndices();
-
- // link dirty nodes
- for (NodeIndex node = 1; node < graph->m_nodeCount; node++)
- {
- dirtyNodeLinks[node-1] = node;
- }
- firstDirtyNodeIndices[actorIndex] = 0;
-
- getIsNodeInDirtyList()->fill();
- getIsEdgeRemoved()->clear();
-}
-
-
-void FamilyGraph::addToDirtyNodeList(ActorIndex actorIndex, NodeIndex node)
-{
- // used internal data pointers
- FixedBoolArray* isNodeInDirtyList = getIsNodeInDirtyList();
- NodeIndex* dirtyNodeLinks = getDirtyNodeLinks();
- uint32_t* firstDirtyNodeIndices = getFirstDirtyNodeIndices();
-
- // check for bitmap first for avoid O(n) list search
- if (isNodeInDirtyList->test(node))
- return;
-
- // add node to dirty node list head
- dirtyNodeLinks[node] = firstDirtyNodeIndices[actorIndex];
- firstDirtyNodeIndices[actorIndex] = node;
- isNodeInDirtyList->set(node);
-}
-
-
-/**
-Removes fast routes and marks involved nodes as dirty
-*/
-bool FamilyGraph::notifyEdgeRemoved(ActorIndex actorIndex, NodeIndex node0, NodeIndex node1, const SupportGraph* graph)
-{
- NVBLAST_ASSERT(node0 < graph->m_nodeCount);
- NVBLAST_ASSERT(node1 < graph->m_nodeCount);
-
- // used internal data pointers
- NodeIndex* fastRoute = getFastRoute();
- const uint32_t* adjacencyPartition = graph->getAdjacencyPartition();
- const uint32_t* adjacentBondIndices = graph->getAdjacentBondIndices();
-
- // search for bond
- for (uint32_t adjacencyIndex = adjacencyPartition[node0]; adjacencyIndex < adjacencyPartition[node0 + 1]; adjacencyIndex++)
- {
- if (getAdjacentNode(adjacencyIndex, graph) == node1)
- {
- // found bond
- const uint32_t bondIndex = adjacentBondIndices[adjacencyIndex];
-
- // remove bond
- getIsEdgeRemoved()->set(bondIndex);
-
- // broke fast route if it goes through this edge:
- if (fastRoute[node0] == node1)
- fastRoute[node0] = invalidIndex<uint32_t>();
- if (fastRoute[node1] == node0)
- fastRoute[node1] = invalidIndex<uint32_t>();
-
- // mark nodes dirty (add to list if doesn't exist)
- addToDirtyNodeList(actorIndex, node0);
- addToDirtyNodeList(actorIndex, node1);
-
- // we don't expect to be more than one bond between 2 nodes
- return true;
- }
- }
-
- return false;
-}
-
-bool FamilyGraph::notifyEdgeRemoved(ActorIndex actorIndex, NodeIndex node0, NodeIndex node1, uint32_t bondIndex, const SupportGraph* graph)
-{
- NV_UNUSED(graph);
- NVBLAST_ASSERT(node0 < graph->m_nodeCount);
- NVBLAST_ASSERT(node1 < graph->m_nodeCount);
-
- getIsEdgeRemoved()->set(bondIndex);
-
-
- NodeIndex* fastRoute = getFastRoute();
-
- // broke fast route if it goes through this edge:
- if (fastRoute[node0] == node1)
- fastRoute[node0] = invalidIndex<uint32_t>();
- if (fastRoute[node1] == node0)
- fastRoute[node1] = invalidIndex<uint32_t>();
-
- // mark nodes dirty (add to list if doesn't exist)
- addToDirtyNodeList(actorIndex, node0);
- addToDirtyNodeList(actorIndex, node1);
-
- return true;
-}
-
-bool FamilyGraph::notifyNodeRemoved(ActorIndex actorIndex, NodeIndex nodeIndex, const SupportGraph* graph)
-{
- NVBLAST_ASSERT(nodeIndex < graph->m_nodeCount);
-
- // used internal data pointers
- NodeIndex* fastRoute = getFastRoute();
- const uint32_t* adjacencyPartition = graph->getAdjacencyPartition();
- const uint32_t* adjacentBondIndices = graph->getAdjacentBondIndices();
-
- // remove all edges leaving this node
- for (uint32_t adjacencyIndex = adjacencyPartition[nodeIndex]; adjacencyIndex < adjacencyPartition[nodeIndex + 1]; adjacencyIndex++)
- {
- const uint32_t adjacentNodeIndex = getAdjacentNode(adjacencyIndex, graph);
- if (!isInvalidIndex(adjacentNodeIndex))
- {
- const uint32_t bondIndex = adjacentBondIndices[adjacencyIndex];
- getIsEdgeRemoved()->set(bondIndex);
-
- if (fastRoute[adjacentNodeIndex] == nodeIndex)
- fastRoute[adjacentNodeIndex] = invalidIndex<uint32_t>();
- if (fastRoute[nodeIndex] == adjacentNodeIndex)
- fastRoute[nodeIndex] = invalidIndex<uint32_t>();
-
- addToDirtyNodeList(actorIndex, adjacentNodeIndex);
- }
- }
- addToDirtyNodeList(actorIndex, nodeIndex);
-
- // ignore this node in partition (only needed for "chunk deleted from graph")
- // getIslandIds()[nodeIndex] = invalidIndex<uint32_t>();
-
- return true;
-}
-
-void FamilyGraph::unwindRoute(uint32_t traversalIndex, NodeIndex lastNode, uint32_t hopCount, IslandId id, FixedArray<TraversalState>* visitedNodes)
-{
- // used internal data pointers
- IslandId* islandIds = getIslandIds();
- NodeIndex* fastRoute = getFastRoute();
- uint32_t* hopCounts = getHopCounts();
-
- uint32_t currIndex = traversalIndex;
- uint32_t hc = hopCount + 1; //Add on 1 for the hop to the witness/root node.
- do
- {
- TraversalState& state = visitedNodes->at(currIndex);
- hopCounts[state.mNodeIndex] = hc++;
- islandIds[state.mNodeIndex] = id;
- fastRoute[state.mNodeIndex] = lastNode;
- currIndex = state.mPrevIndex;
- lastNode = state.mNodeIndex;
- }
- while(currIndex != invalidIndex<uint32_t>());
-}
-
-
-bool FamilyGraph::tryFastPath(NodeIndex startNode, NodeIndex targetNode, IslandId islandId, FixedArray<TraversalState>* visitedNodes, FixedBitmap* isNodeWitness, const SupportGraph* graph)
-{
- NV_UNUSED(graph);
-
- // used internal data pointers
- IslandId* islandIds = getIslandIds();
- NodeIndex* fastRoute = getFastRoute();
-
- // prepare for iterating path
- NodeIndex currentNode = startNode;
- uint32_t visitedNotesInitialSize = visitedNodes->size();
- uint32_t depth = 0;
-
- bool found = false;
- do
- {
- // witness ?
- if (isNodeWitness->test(currentNode))
- {
- // Already visited and not tagged with invalid island == a witness!
- found = islandIds[currentNode] != invalidIndex<uint32_t>();
- break;
- }
-
- // reached targetNode ?
- if (currentNode == targetNode)
- {
- found = true;
- break;
- }
-
- TraversalState state(currentNode, visitedNodes->size(), visitedNodes->size() - 1, depth++);
- visitedNodes->pushBack(state);
-
- NVBLAST_ASSERT(isInvalidIndex(fastRoute[currentNode]) || hasEdge(currentNode, fastRoute[currentNode], graph));
-
- islandIds[currentNode] = invalidIndex<uint32_t>();
- isNodeWitness->set(currentNode);
-
- currentNode = fastRoute[currentNode];
- } while (currentNode != invalidIndex<uint32_t>());
-
- for (uint32_t a = visitedNotesInitialSize; a < visitedNodes->size(); ++a)
- {
- TraversalState& state = visitedNodes->at(a);
- islandIds[state.mNodeIndex] = islandId;
- }
-
- // if fast path failed we have to remove all isWitness marks on visited nodes and nodes from visited list
- if (!found)
- {
- for (uint32_t a = visitedNotesInitialSize; a < visitedNodes->size(); ++a)
- {
- TraversalState& state = visitedNodes->at(a);
- isNodeWitness->reset(state.mNodeIndex);
- }
-
- visitedNodes->forceSize_Unsafe(visitedNotesInitialSize);
- }
-
- return found;
-}
-
-
-bool FamilyGraph::findRoute(NodeIndex startNode, NodeIndex targetNode, IslandId islandId, FixedArray<TraversalState>* visitedNodes, FixedBitmap* isNodeWitness, NodePriorityQueue* priorityQueue, const SupportGraph* graph)
-{
- // used internal data pointers
- IslandId* islandIds = getIslandIds();
- NodeIndex* fastRoute = getFastRoute();
- uint32_t* hopCounts = getHopCounts();
- const uint32_t* adjacencyPartition = graph->getAdjacencyPartition();
-
- // Firstly, traverse the fast path and tag up witnesses. TryFastPath can fail. In that case, no witnesses are left but this node is permitted to report
- // that it is still part of the island. Whichever node lost its fast path will be tagged as dirty and will be responsible for recovering the fast path
- // and tagging up the visited nodes
- if (fastRoute[startNode] != invalidIndex<uint32_t>())
- {
- if (tryFastPath(startNode, targetNode, islandId, visitedNodes, isNodeWitness, graph))
- return true;
- }
-
- // If we got here, there was no fast path. Therefore, we need to fall back on searching for the root node. This is optimized by using "hop counts".
- // These are per-node counts that indicate the expected number of hops from this node to the root node. These are lazily evaluated and updated
- // as new edges are formed or when traversals occur to re-establish islands. As a result, they may be inaccurate but they still serve the purpose
- // of guiding our search to minimize the chances of us doing an exhaustive search to find the root node.
- islandIds[startNode] = invalidIndex<uint32_t>();
- TraversalState startTraversal(startNode, visitedNodes->size(), invalidIndex<uint32_t>(), 0);
- isNodeWitness->set(startNode);
- QueueElement element(&visitedNodes->pushBack(startTraversal), hopCounts[startNode]);
- priorityQueue->push(element);
-
- do
- {
- QueueElement currentQE = priorityQueue->pop();
-
- TraversalState& currentState = *currentQE.mState;
- NodeIndex& currentNode = currentState.mNodeIndex;
-
- // iterate all edges of currentNode
- for (uint32_t adjacencyIndex = adjacencyPartition[currentNode]; adjacencyIndex < adjacencyPartition[currentNode + 1]; adjacencyIndex++)
- {
- NodeIndex nextIndex = getAdjacentNode(adjacencyIndex, graph);
-
- if (nextIndex != invalidIndex<uint32_t>())
- {
- if (nextIndex == targetNode)
- {
- // targetNode found!
- unwindRoute(currentState.mCurrentIndex, nextIndex, 0, islandId, visitedNodes);
- return true;
- }
-
- if (isNodeWitness->test(nextIndex))
- {
- // We already visited this node. This means that it's either in the priority queue already or we
- // visited in on a previous pass. If it was visited on a previous pass, then it already knows what island it's in.
- // We now need to test the island id to find out if this node knows the root.
- // If it has a valid root id, that id *is* our new root. We can guesstimate our hop count based on the node's properties
-
- IslandId visitedIslandId = islandIds[nextIndex];
- if (visitedIslandId != invalidIndex<uint32_t>())
- {
- // If we get here, we must have found a node that knows a route to our root node. It must not be a different island
- // because that would caused me to have been visited already because totally separate islands trigger a full traversal on
- // the orphaned side.
- NVBLAST_ASSERT(visitedIslandId == islandId);
- unwindRoute(currentState.mCurrentIndex, nextIndex, hopCounts[nextIndex], islandId, visitedNodes);
- return true;
- }
- }
- else
- {
- // This node has not been visited yet, so we need to push it into the stack and continue traversing
- TraversalState state(nextIndex, visitedNodes->size(), currentState.mCurrentIndex, currentState.mDepth + 1);
- QueueElement qe(&visitedNodes->pushBack(state), hopCounts[nextIndex]);
- priorityQueue->push(qe);
- isNodeWitness->set(nextIndex);
- NVBLAST_ASSERT(islandIds[nextIndex] == islandId);
- islandIds[nextIndex] = invalidIndex<uint32_t>(); //Flag as invalid island until we know whether we can find root or an island id.
- }
- }
- }
- } while (priorityQueue->size());
-
- return false;
-}
-
-
-size_t FamilyGraph::findIslandsRequiredScratch(uint32_t graphNodeCount)
-{
- const size_t visitedNodesSize = align16(FixedArray<TraversalState>::requiredMemorySize(graphNodeCount));
- const size_t isNodeWitnessSize = align16(FixedBitmap::requiredMemorySize(graphNodeCount));
- const size_t priorityQueueSize = align16(NodePriorityQueue::requiredMemorySize(graphNodeCount));
-
- // Aligned and padded
- return 16 + visitedNodesSize
- + isNodeWitnessSize
- + priorityQueueSize;
-}
-
-
-uint32_t FamilyGraph::findIslands(ActorIndex actorIndex, void* scratch, const SupportGraph* graph)
-{
- // check if we have at least 1 dirty node for this actor before proceeding
- uint32_t* firstDirtyNodeIndices = getFirstDirtyNodeIndices();
- if (isInvalidIndex(firstDirtyNodeIndices[actorIndex]))
- return 0;
-
- // used internal data pointers
- IslandId* islandIds = getIslandIds();
- NodeIndex* fastRoute = getFastRoute();
- uint32_t* hopCounts = getHopCounts();
- NodeIndex* dirtyNodeLinks = getDirtyNodeLinks();
- FixedBoolArray* isNodeInDirtyList = getIsNodeInDirtyList();
-
- // prepare intermediate data on scratch
- scratch = (void*)align16((size_t)scratch); // Bump to 16-byte alignment (see padding in findIslandsRequiredScratch)
- const uint32_t nodeCount = graph->m_nodeCount;
-
- FixedArray<TraversalState>* visitedNodes = new (scratch)FixedArray<TraversalState>();
- scratch = pointerOffset(scratch, align16(FixedArray<TraversalState>::requiredMemorySize(nodeCount)));
-
- FixedBitmap* isNodeWitness = new (scratch)FixedBitmap(nodeCount);
- scratch = pointerOffset(scratch, align16(FixedBitmap::requiredMemorySize(nodeCount)));
-
- NodePriorityQueue* priorityQueue = new (scratch)NodePriorityQueue();
- scratch = pointerOffset(scratch, align16(NodePriorityQueue::requiredMemorySize(nodeCount)));
-
- // reset nodes visited bitmap
- isNodeWitness->clear();
-
- uint32_t newIslandsCount = 0;
-
- while (!isInvalidIndex(firstDirtyNodeIndices[actorIndex]))
- {
- // Pop head off of dirty node's list
- const NodeIndex dirtyNode = firstDirtyNodeIndices[actorIndex];
- firstDirtyNodeIndices[actorIndex] = dirtyNodeLinks[dirtyNode];
- dirtyNodeLinks[dirtyNode] = invalidIndex<uint32_t>();
- NVBLAST_ASSERT(isNodeInDirtyList->test(dirtyNode));
- isNodeInDirtyList->reset(dirtyNode);
-
- // clear PriorityQueue
- priorityQueue->clear();
-
- // if we already visited this node before in this loop it's not dirty anymore
- if (isNodeWitness->test(dirtyNode))
- continue;
-
- NodeIndex& islandRootNode = islandIds[dirtyNode];
- IslandId islandId = islandRootNode; // the same in this implementation
-
- // if this node is island root node we don't need to do anything
- if (islandRootNode == dirtyNode)
- continue;
-
- // clear visited notes list (to fill during traverse)
- visitedNodes->clear();
-
- // try finding island root node from this dirtyNode
- if (findRoute(dirtyNode, islandRootNode, islandId, visitedNodes, isNodeWitness, priorityQueue, graph))
- {
- // We found the root node so let's let every visited node know that we found its root
- // and we can also update our hop counts because we recorded how many hops it took to reach this
- // node
-
- // We already filled in the path to the root/witness with accurate hop counts. Now we just need to fill in the estimates
- // for the remaining nodes and re-define their islandIds. We approximate their path to the root by just routing them through
- // the route we already found.
-
- // This loop works because visitedNodes are recorded in the order they were visited and we already filled in the critical path
- // so the remainder of the paths will just fork from that path.
- for (uint32_t b = 0; b < visitedNodes->size(); ++b)
- {
- TraversalState& state = visitedNodes->at(b);
- if (isInvalidIndex(islandIds[state.mNodeIndex]))
- {
- hopCounts[state.mNodeIndex] = hopCounts[visitedNodes->at(state.mPrevIndex).mNodeIndex] + 1;
- fastRoute[state.mNodeIndex] = visitedNodes->at(state.mPrevIndex).mNodeIndex;
- islandIds[state.mNodeIndex] = islandId;
- }
- }
- }
- else
- {
- // NEW ISLAND BORN!
-
- // If I traversed and could not find the root node, then I have established a new island. In this island, I am the root node
- // and I will point all my nodes towards me. Furthermore, I have established how many steps it took to reach all nodes in my island
-
- // OK. We need to separate the islands. We have a list of nodes that are part of the new island (visitedNodes) and we know that the
- // first node in that list is the root node.
-
-#if SANITY_CHECKS
- NVBLAST_ASSERT(!canFindRoot(dirtyNode, islandRootNode, NULL));
-#endif
-
- IslandId newIsland = dirtyNode;
- newIslandsCount++;
-
- hopCounts[dirtyNode] = 0;
- fastRoute[dirtyNode] = invalidIndex<uint32_t>();
- islandIds[dirtyNode] = newIsland;
-
- for (uint32_t a = 1; a < visitedNodes->size(); ++a)
- {
- NodeIndex visitedNode = visitedNodes->at(a).mNodeIndex;
- hopCounts[visitedNode] = visitedNodes->at(a).mDepth; //How many hops to root
- fastRoute[visitedNode] = visitedNodes->at(visitedNodes->at(a).mPrevIndex).mNodeIndex;
- islandIds[visitedNode] = newIsland;
- }
- }
- }
-
- // all dirty nodes processed
- return newIslandsCount;
-}
-
-
-/**
-!!! Debug/Test function.
-Function to check that root between nodes exists.
-*/
-bool FamilyGraph::canFindRoot(NodeIndex startNode, NodeIndex targetNode, FixedArray<NodeIndex>* visitedNodes, const SupportGraph* graph)
-{
- if (visitedNodes)
- visitedNodes->pushBack(startNode);
-
- if (startNode == targetNode)
- return true;
-
- std::vector<bool> visitedState;
- visitedState.resize(graph->m_nodeCount);
- for (uint32_t i = 0; i < graph->m_nodeCount; i++)
- visitedState[i] = false;
-
- std::stack<NodeIndex> stack;
-
- stack.push(startNode);
- visitedState[startNode] = true;
-
- const uint32_t* adjacencyPartition = graph->getAdjacencyPartition();
- do
- {
- NodeIndex currentNode = stack.top();
- stack.pop();
-
- for (uint32_t adjacencyIndex = adjacencyPartition[currentNode]; adjacencyIndex < adjacencyPartition[currentNode + 1]; adjacencyIndex++)
- {
- NodeIndex nextNode = getAdjacentNode(adjacencyIndex, graph);
-
- if (isInvalidIndex(nextNode))
- continue;
-
- if (!visitedState[nextNode])
- {
- if (nextNode == targetNode)
- {
- return true;
- }
-
- visitedState[nextNode] = true;
- stack.push(nextNode);
-
- if (visitedNodes)
- visitedNodes->pushBack(nextNode);
- }
- }
-
- } while (!stack.empty());
-
- return false;
-}
-
-
-/**
-!!! Debug/Test function.
-Function to check if edge exists.
-*/
-bool FamilyGraph::hasEdge(NodeIndex node0, NodeIndex node1, const SupportGraph* graph) const
-{
- const uint32_t* adjacencyPartition = graph->getAdjacencyPartition();
- uint32_t edges = 0;
- for (uint32_t adjacencyIndex = adjacencyPartition[node0]; adjacencyIndex < adjacencyPartition[node0 + 1]; adjacencyIndex++)
- {
- if (getAdjacentNode(adjacencyIndex, graph) == node1)
- {
- edges++;
- break;
- }
- }
- for (uint32_t adjacencyIndex = adjacencyPartition[node1]; adjacencyIndex < adjacencyPartition[node1 + 1]; adjacencyIndex++)
- {
- if (getAdjacentNode(adjacencyIndex, graph) == node0)
- {
- edges++;
- break;
- }
- }
- return edges > 0;
-}
-
-
-/**
-!!! Debug/Test function.
-Function to calculate and return edges count
-*/
-uint32_t FamilyGraph::getEdgesCount(const SupportGraph* graph) const
-{
- const uint32_t* adjacencyPartition = graph->getAdjacencyPartition();
- uint32_t edges = 0;
- for (NodeIndex n = 0; n < graph->m_nodeCount; n++)
- {
- for (uint32_t adjacencyIndex = adjacencyPartition[n]; adjacencyIndex < adjacencyPartition[n + 1]; adjacencyIndex++)
- {
- if (getAdjacentNode(adjacencyIndex, graph) != invalidIndex<uint32_t>())
- edges++;
- }
- }
- NVBLAST_ASSERT(edges % 2 == 0);
- return edges / 2;
-}
-
-
-
-
-} // namespace Nv
-} // namespace Blast
-
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.h b/NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.h
deleted file mode 100644
index 9fa331a..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastFamilyGraph.h
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTFAMILYGRAPH_H
-#define NVBLASTFAMILYGRAPH_H
-
-
-#include "NvBlastSupportGraph.h"
-#include "NvBlastFixedArray.h"
-#include "NvBlastFixedBitmap.h"
-#include "NvBlastFixedBoolArray.h"
-#include "NvBlastMath.h"
-#include "NvBlastFixedPriorityQueue.h"
-#include "NvBlastPreprocessorInternal.h"
-#include "NvBlastMemory.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-typedef uint32_t NodeIndex;
-typedef NodeIndex IslandId;
-typedef uint32_t ActorIndex;
-
-/**
-Internal implementation of family graph stored on the family.
-
-It processes full NvBlastSupportGraph graph, stores additional information used for faster islands finding,
-keeps and provides access to current islandId for every node.
-*/
-class FamilyGraph
-{
-public:
-
- //////// ctor ////////
-
- /**
- Constructor. family graph is meant to be placed (with placement new) on family memory.
-
- \param[in] graph The graph to instance (see SupportGraph)
- */
- FamilyGraph(const SupportGraph* graph);
-
-
- /**
- Returns memory needed for this class (see fillMemory).
-
- \param[in] nodeCount The number of nodes in the graph.
- \param[in] bondCount The number of bonds in the graph.
-
- \return the number of bytes required.
- */
- static size_t requiredMemorySize(uint32_t nodeCount, uint32_t bondCount)
- {
- return fillMemory(nullptr, nodeCount, bondCount);
- }
-
-
- //////// API ////////
-
- /**
- Function to initialize graph (all nodes added to dirty list for this actor)
-
- \param[in] actorIndex The index of the actor to initialize graph with. Must be in the range [0, m_nodeCount).
- \param[in] graph The static graph data for this family.
- */
- void initialize(ActorIndex actorIndex, const SupportGraph* graph);
-
- /**
- Function to notify graph about removed edges. These nodes will be added to dirty list for this actor. Returns true if bond as removed.
-
- \param[in] actorIndex The index of the actor from which the edge is removed. Must be in the range [0, m_nodeCount).
- \param[in] node0 The index of the first node of removed edge. Must be in the range [0, m_nodeCount).
- \param[in] node1 The index of the second node of removed edge. Must be in the range [0, m_nodeCount).
- \param[in] graph The static graph data for this family.
- */
- bool notifyEdgeRemoved(ActorIndex actorIndex, NodeIndex node0, NodeIndex node1, const SupportGraph* graph);
- bool notifyEdgeRemoved(ActorIndex actorIndex, NodeIndex node0, NodeIndex node1, uint32_t bondIndex, const SupportGraph* graph);
-
- bool notifyNodeRemoved(ActorIndex actorIndex, NodeIndex nodeIndex, const SupportGraph* graph);
-
- /**
- Function to find new islands by examining dirty nodes associated with this actor (they can be associated with actor if
- notifyEdgeRemoved() were previously called for it.
-
- \param[in] actorIndex The index of the actor on which graph part (edges + nodes) findIslands will be performed. Must be in the range [0, m_nodeCount).
- \param[in] scratch User-supplied scratch memory of size findIslandsRequiredScratch(graphNodeCount) bytes.
- \param[in] graph The static graph data for this family.
-
- \return the number of new islands found.
- */
- uint32_t findIslands(ActorIndex actorIndex, void* scratch, const SupportGraph* graph);
-
- /**
- The scratch space required to call the findIslands function, in bytes.
-
- \param[in] graphNodeCount The number of nodes in the graph.
-
- \return the number of bytes required.
- */
- static size_t findIslandsRequiredScratch(uint32_t graphNodeCount);
-
-
- //////// data getters ////////
-
- /**
- Utility function to get the start of the island ids array. This is an array of size nodeCount.
- Every islandId == NodeIndex of root node in this island, it is set for every Node.
-
- \return the array of island ids.
- */
- NvBlastBlockData(IslandId, m_islandIdsOffset, getIslandIds);
-
- /**
- Utility function to get the start of the dirty node links array. This is an array of size nodeCount.
- */
- NvBlastBlockData(NodeIndex, m_dirtyNodeLinksOffset, getDirtyNodeLinks);
-
- /**
- Utility function to get the start of the first dirty node indices array. This is an array of size nodeCount.
- */
- NvBlastBlockData(uint32_t, m_firstDirtyNodeIndicesOffset, getFirstDirtyNodeIndices);
-
- /**
- Utility function to get the start of the fast route array. This is an array of size nodeCount.
- */
- NvBlastBlockData(NodeIndex, m_fastRouteOffset, getFastRoute);
-
- /**
- Utility function to get the start of the hop counts array. This is an array of size nodeCount.
- */
- NvBlastBlockData(uint32_t, m_hopCountsOffset, getHopCounts);
-
- /**
- Utility function to get the pointer of the is edge removed bitmap. This is an bitmap of size bondCount.
- */
- NvBlastBlockData(FixedBoolArray, m_isEdgeRemovedOffset, getIsEdgeRemoved);
-
- /**
- Utility function to get the pointer of the is node in dirty list bitmap. This is an bitmap of size nodeCount.
- */
- NvBlastBlockData(FixedBoolArray, m_isNodeInDirtyListOffset, getIsNodeInDirtyList);
-
-
- //////// Debug/Test ////////
-
- uint32_t getEdgesCount(const SupportGraph* graph) const;
- bool hasEdge(NodeIndex node0, NodeIndex node1, const SupportGraph* graph) const;
- bool canFindRoot(NodeIndex startNode, NodeIndex targetNode, FixedArray<NodeIndex>* visitedNodes, const SupportGraph* graph);
-
-
-private:
-
- FamilyGraph& operator = (const FamilyGraph&);
-
- //////// internal types ////////
-
- /**
- Used to represent current graph traverse state.
- */
- struct TraversalState
- {
- NodeIndex mNodeIndex;
- uint32_t mCurrentIndex;
- uint32_t mPrevIndex;
- uint32_t mDepth;
-
- TraversalState()
- {
- }
-
- TraversalState(NodeIndex nodeIndex, uint32_t currentIndex, uint32_t prevIndex, uint32_t depth) :
- mNodeIndex(nodeIndex), mCurrentIndex(currentIndex), mPrevIndex(prevIndex), mDepth(depth)
- {
- }
- };
-
- /**
- Queue element for graph traversal with priority queue.
- */
- struct QueueElement
- {
- TraversalState* mState;
- uint32_t mHopCount;
-
- QueueElement()
- {
- }
-
- QueueElement(TraversalState* state, uint32_t hopCount) : mState(state), mHopCount(hopCount)
- {
- }
- };
-
- /**
- Queue comparator for graph traversal with priority queue.
- */
- struct NodeComparator
- {
- NodeComparator()
- {
- }
-
- bool operator() (const QueueElement& node0, const QueueElement& node1) const
- {
- return node0.mHopCount < node1.mHopCount;
- }
- private:
- NodeComparator& operator = (const NodeComparator&);
- };
-
- /**
- PriorityQueue for graph traversal. Queue element with smallest hopCounts will be always on top.
- */
- typedef FixedPriorityQueue<QueueElement, NodeComparator> NodePriorityQueue;
-
-
- //////// internal operations ////////
-
- /**
- Function calculate needed memory and feel it if familyGraph is passed. FamilyGraph is designed to use
- memory right after itself. So it should be initialized with placement new operation on memory of memoryNeeded() size.
-
- \param[in] familyGraph The pointer to actual FamilyGraph instance which will be filled. Can be nullptr, function will only return required bytes and do nothing.
- \param[in] nodeCount The number of nodes in the graph.
- \param[in] bondCount The number of bonds in the graph.
-
- \return the number of bytes required or filled
- */
- static size_t fillMemory(FamilyGraph* familyGraph, uint32_t nodeCount, uint32_t bondCount);
-
- /**
- Function to find route from on node to another. It uses fastPath first as optimization and then if it fails it performs brute-force traverse (with hop count heuristic)
- */
- bool findRoute(NodeIndex startNode, NodeIndex targetNode, IslandId islandId, FixedArray<TraversalState>* visitedNodes, FixedBitmap* isNodeWitness, NodePriorityQueue* priorityQueue, const SupportGraph* graph);
-
- /**
- Function to try finding targetNode (from startNode) with getFastRoute().
- */
- bool tryFastPath(NodeIndex startNode, NodeIndex targetNode, IslandId islandId, FixedArray<TraversalState>* visitedNodes, FixedBitmap* isNodeWitness, const SupportGraph* graph);
-
- /**
- Function to unwind route upon successful finding of root node or witness.
- We have found either a witness *or* the root node with this traversal. In the event of finding the root node, hopCount will be 0. In the event of finding
- a witness, hopCount will be the hopCount that witness reported as being the distance to the root.
- */
- void unwindRoute(uint32_t traversalIndex, NodeIndex lastNode, uint32_t hopCount, IslandId id, FixedArray<TraversalState>* visitedNodes);
-
- /**
- Function to add node to dirty node list associated with actor.
- */
- void addToDirtyNodeList(ActorIndex actorIndex, NodeIndex node);
-
- /**
- Function used to get adjacentNode using index from adjacencyPartition with check for bondHealths (if it's not removed already)
- */
- NodeIndex getAdjacentNode(uint32_t adjacencyIndex, const SupportGraph* graph) const
- {
- const uint32_t bondIndex = graph->getAdjacentBondIndices()[adjacencyIndex];
- return getIsEdgeRemoved()->test(bondIndex) ? invalidIndex<uint32_t>() : graph->getAdjacentNodeIndices()[adjacencyIndex];
- }
-
-};
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTFAMILYGRAPH_H
diff --git a/NvBlast/sdk/lowlevel/source/NvBlastSupportGraph.h b/NvBlast/sdk/lowlevel/source/NvBlastSupportGraph.h
deleted file mode 100644
index 9ee3fc9..0000000
--- a/NvBlast/sdk/lowlevel/source/NvBlastSupportGraph.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTSUPPORTGRAPH_H
-#define NVBLASTSUPPORTGRAPH_H
-
-
-#include "NvBlastIndexFns.h"
-#include "NvBlastPreprocessorInternal.h"
-#include "NvBlastMemory.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Describes the connectivity between support chunks via bonds.
-
-Vertices in the support graph are termed "nodes," and represent particular chunks (NvBlastChunk) in an NvBlastAsset.
-The indexing for nodes is not the same as that for chunks. Only some chunks are represented by nodes in the graph,
-and these chunks are called "support chunks."
-
-Adjacent node indices and adjacent bond indices are stored for each node, and therefore each bond is represented twice in this graph,
-going from node[i] -> node[j] and from node[j] -> node[i]. Therefore the size of the getAdjacentNodeIndices() and getAdjacentBondIndices()
-arrays are twice the number of bonds stored in the corresponding NvBlastAsset.
-
-The graph is used as follows. Given a SupportGraph "graph" and node index i, (0 <= i < graph.nodeCount), one may find all
-adjacent bonds and nodes using:
-
- const uint32_t* adjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* adjacentNodeIndices = graph.getAdjacentNodeIndices();
- const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
-
- // adj is the lookup value in adjacentNodeIndices and graph.getAdjacentBondIndices()
- for (uint32_t adj = adjacencyPartition[i]; adj < adjacencyPartition[i+1]; ++adj)
- {
- // An adjacent node:
- uint32_t adjacentNodeIndex = adjacentNodeIndices[adj];
-
- // The corresponding bond (that connects node index i with node indexed adjacentNodeIndex:
- uint32_t adjacentBondIndex = adjacentBondIndices[adj];
- }
-
-For a graph node with index i, the corresponding asset chunk index is found using graph.getChunkIndices()[i]. The reverse mapping
-(obtaining a graph node index from an asset chunk index) can be done using the
-
- NvBlastAssetGetChunkToGraphNodeMap(asset, logFn);
-
-function. See the documentation for its use. The returned "node index" for a non-support chunk is the invalid value 0xFFFFFFFF.
-*/
-struct SupportGraph
-{
- /**
- Total number of nodes in the support graph.
- */
- uint32_t m_nodeCount;
-
- /**
- Indices of chunks represented by the nodes.
-
- getChunkIndices returns an array of size m_nodeCount.
- */
- NvBlastBlockArrayData(uint32_t, m_chunkIndicesOffset, getChunkIndices, m_nodeCount);
-
- /**
- Adjacency lookup table, of type uint32_t.
-
- Partitions both the getAdjacentNodeIndices() and the getAdjacentBondIndices() arrays into subsets corresponding to each node.
- The size of this array is nodeCount+1.
- For 0 <= i < nodeCount, getAdjacencyPartition()[i] is the index of the first element in getAdjacentNodeIndices() (or getAdjacentBondIndices()) for nodes adjacent to the node with index i.
- getAdjacencyPartition()[nodeCount] is the size of the getAdjacentNodeIndices() and getAdjacentBondIndices() arrays.
- This allows one to easily count the number of nodes adjacent to a node with index i, using getAdjacencyPartition()[i+1] - getAdjacencyPartition()[i].
-
- getAdjacencyPartition returns an array of size m_nodeCount + 1.
- */
- NvBlastBlockArrayData(uint32_t, m_adjacencyPartitionOffset, getAdjacencyPartition, m_nodeCount + 1);
-
- /**
- Array of uint32_t composed of subarrays holding the indices of nodes adjacent to a given node. The subarrays may be accessed through the getAdjacencyPartition() array.
-
- getAdjacentNodeIndices returns an array of size getAdjacencyPartition()[m_nodeCount].
- */
- NvBlastBlockArrayData(uint32_t, m_adjacentNodeIndicesOffset, getAdjacentNodeIndices, getAdjacencyPartition()[m_nodeCount]);
-
- /**
- Array of uint32_t composed of subarrays holding the indices of bonds (NvBlastBond) for a given node. The subarrays may be accessed through the getAdjacencyPartition() array.
-
- getAdjacentBondIndices returns an array of size getAdjacencyPartition()[m_nodeCount].
- */
- NvBlastBlockArrayData(uint32_t, m_adjacentBondIndicesOffset, getAdjacentBondIndices, getAdjacencyPartition()[m_nodeCount]);
-
- /**
- Finds the bond between two given graph nodes (if it exists) and returns the bond index.
- If no bond exists, returns invalidIndex<uint32_t>().
-
- \return the index of the bond between the given nodes.
- */
- uint32_t findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const;
-};
-
-
-//////// SupportGraph inline member functions ////////
-
-NV_INLINE uint32_t SupportGraph::findBond(uint32_t nodeIndex0, uint32_t nodeIndex1) const
-{
- const uint32_t* adjacencyPartition = getAdjacencyPartition();
- const uint32_t* adjacentNodeIndices = getAdjacentNodeIndices();
- const uint32_t* adjacentBondIndices = getAdjacentBondIndices();
-
- // Iterate through all neighbors of nodeIndex0 chunk
- for (uint32_t i = adjacencyPartition[nodeIndex0]; i < adjacencyPartition[nodeIndex0 + 1]; i++)
- {
- if (adjacentNodeIndices[i] == nodeIndex1)
- {
- return adjacentBondIndices[i];
- }
- }
-
- return invalidIndex<uint32_t>();
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTSUPPORTGRAPH_H
diff --git a/NvBlast/sdk/profiler/NvBlastProfiler.cpp b/NvBlast/sdk/profiler/NvBlastProfiler.cpp
deleted file mode 100644
index 3e82396..0000000
--- a/NvBlast/sdk/profiler/NvBlastProfiler.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastProfilerInternal.h"
-#include "PxProfiler.h"
-
-#if NV_PROFILE || NV_CHECKED || NV_DEBUG
-
-#if NV_NVTX
-#include "nvToolsExt.h"
-NV_INLINE void platformZoneStart(const char* name) { nvtxRangePush(name); }
-NV_INLINE void platformZoneEnd(const char*) { nvtxRangePop(); }
-
-#elif NV_XBOXONE
-#include "xboxone/NvBlastProfilerXB1.h"
-
-#elif NV_PS4
-#include "ps4/NvBlastProfilerPS4.h"
-
-#else
-NV_INLINE void platformZoneStart(const char*) { }
-NV_INLINE void platformZoneEnd(const char*) { }
-
-#endif
-
-static const uint64_t blastContextId = 0xb1a57;
-static physx::PxProfilerCallback* sCallback = nullptr;
-static bool sPlatform = false;
-static NvBlastProfilerDetail::Level sDetail = NvBlastProfilerDetail::LOW;
-
-void NvBlastProfilerSetCallback(physx::PxProfilerCallback* pcb)
-{
- sCallback = pcb;
-}
-
-void NvBlastProfilerEnablePlatform(bool enable)
-{
- sPlatform = enable;
-}
-
-void NvBlastProfilerBegin(const char* name, NvBlastProfilerDetail::Level level)
-{
- if (level <= sDetail)
- {
- if (sCallback != nullptr)
- {
- sCallback->zoneStart(name, false, blastContextId);
- }
-
- if (sPlatform)
- {
- platformZoneStart(name);
- }
- }
-}
-
-void NvBlastProfilerEnd(const char* name, NvBlastProfilerDetail::Level level)
-{
- if (level <= sDetail)
- {
- if (sCallback != nullptr)
- {
- sCallback->zoneEnd(nullptr, name, false, blastContextId);
- }
-
- if (sPlatform)
- {
- platformZoneEnd(name);
- }
- }
-}
-
-void NvBlastProfilerSetDetail(NvBlastProfilerDetail::Level level)
-{
- sDetail = level;
-}
-
-#else
-
-void NvBlastProfilerSetCallback(physx::PxProfilerCallback*) {}
-void NvBlastProfilerEnablePlatform(bool) {}
-void NvBlastProfilerSetDetail(NvBlastProfilerDetail::Level) {}
-
-#endif //NV_PROFILE
diff --git a/NvBlast/sdk/profiler/NvBlastProfilerInternal.h b/NvBlast/sdk/profiler/NvBlastProfilerInternal.h
deleted file mode 100644
index 9be3c87..0000000
--- a/NvBlast/sdk/profiler/NvBlastProfilerInternal.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTPROFILERINTERNAL_H
-#define NVBLASTPROFILERINTERNAL_H
-
-#include "NvBlastPreprocessor.h"
-#include "NvBlastProfiler.h"
-
-#if NV_PROFILE || NV_CHECKED || NV_DEBUG
-
-void NvBlastProfilerBegin(const char* name, NvBlastProfilerDetail::Level);
-void NvBlastProfilerEnd(const char* name, NvBlastProfilerDetail::Level);
-
-class ProfileScope
-{
-public:
- ProfileScope(const char* name, NvBlastProfilerDetail::Level level) :m_name(name), m_level(level)
- {
- NvBlastProfilerBegin(m_name, m_level);
- }
-
- ~ProfileScope()
- {
- NvBlastProfilerEnd(m_name, m_level);
- }
-
-private:
- const char* m_name;
- NvBlastProfilerDetail::Level m_level;
-};
-
-#define PERF_BLAST_PREFIX "Blast: "
-#define PERF_ZONE_BEGIN(name) NvBlastProfilerBegin(PERF_BLAST_PREFIX name, NvBlastProfilerDetail::HIGH)
-#define PERF_ZONE_END(name) NvBlastProfilerEnd(PERF_BLAST_PREFIX name, NvBlastProfilerDetail::HIGH)
-#define PERF_SCOPE(name, detail) ProfileScope PX_CONCAT(_scope,__LINE__) (PERF_BLAST_PREFIX name, detail)
-#define PERF_SCOPE_L(name) PERF_SCOPE(name, NvBlastProfilerDetail::LOW)
-#define PERF_SCOPE_M(name) PERF_SCOPE(name, NvBlastProfilerDetail::MEDIUM)
-#define PERF_SCOPE_H(name) PERF_SCOPE(name, NvBlastProfilerDetail::HIGH)
-
-#else
-
-#define PERF_ZONE_BEGIN(name)
-#define PERF_ZONE_END(name)
-#define PERF_SCOPE_L(name)
-#define PERF_SCOPE_M(name)
-#define PERF_SCOPE_H(name)
-
-#endif
-
-#endif
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTk.h b/NvBlast/sdk/toolkit/include/NvBlastTk.h
deleted file mode 100644
index 6471165..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTk.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTK_H
-#define NVBLASTTK_H
-
-
-/**
-This is the main include header for the BlastTk SDK, for users who
-want to use a single #include file.
-
-Alternatively, one can instead directly #include a subset of the below files.
-*/
-
-
-#include "NvBlastTkFramework.h"
-#include "NvBlastTkAsset.h"
-#include "NvBlastTkActor.h"
-#include "NvBlastTkJoint.h"
-#include "NvBlastTkFamily.h"
-#include "NvBlastTkGroup.h"
-
-
-#endif // ifndef NVBLASTTK_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkActor.h b/NvBlast/sdk/toolkit/include/NvBlastTkActor.h
deleted file mode 100644
index a810ee1..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkActor.h
+++ /dev/null
@@ -1,239 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKACTOR_H
-#define NVBLASTTKACTOR_H
-
-#include "NvBlastTkObject.h"
-#include "NvBlastTypes.h"
-
-// Forward declarations
-struct NvBlastActor;
-struct NvBlastFamily;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkAsset;
-class TkFamily;
-class TkGroup;
-class TkJoint;
-
-
-/**
-The BlastTk entity which encapsulates an NvBlastActor. Every TkActor represents a group
-of chunks which may correspond to a single physical rigid body. TkActors are created
-using TkFramework::createActor.
-*/
-class TkActor : public TkObject
-{
-public:
- /**
- Access to underlying low-level actor.
-
- \return a pointer to the (const) low-level NvBlastActor object.
- */
- virtual const NvBlastActor* getActorLL() const = 0;
-
- /**
- Every actor is part of an actor family, even if that family contains a single actor.
- This function returns a reference to the actor's TkFamily.
-
- \return a pointer to the actor's TkFamily.
- */
- virtual TkFamily& getFamily() const = 0;
-
- /**
- Every actor has a unique index within a family. This function returns that index.
- */
- virtual uint32_t getIndex() const = 0;
-
- /**
- Actors may be part of (no more than) one group. See TkGroup for the functions to add and remove actors.
- This function returns a pointer to the actor's group, or NULL if it is not in a group.
- */
- virtual TkGroup* getGroup() const = 0;
-
- /**
- Remove this actor from its group, if it is in one.
-
- \return the actor's former group if successful, NULL otherwise.
- */
- virtual TkGroup* removeFromGroup() = 0;
-
- /**
- Every actor has an associated asset.
-
- \return a pointer to the (const) TkAsset object.
- */
- virtual const TkAsset* getAsset() const = 0;
-
- /**
- Get the number of visible chunks for this actor. May be used in conjunction with getVisibleChunkIndices.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGetVisibleChunkCount for details.
-
- \return the number of visible chunk indices for the actor.
- */
- virtual uint32_t getVisibleChunkCount() const = 0;
-
- /**
- Retrieve a list of visible chunk indices for the actor into the given array.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGetVisibleChunkIndices for details.
-
- \param[in] visibleChunkIndices User-supplied array to be filled in with indices of visible chunks for this actor.
- \param[in] visibleChunkIndicesSize The size of the visibleChunkIndices array. To receive all visible chunk indices, the size must be at least that given by getVisibleChunkCount().
-
- \return the number of indices written to visibleChunkIndices. This will not exceed visibleChunkIndicesSize.
- */
- virtual uint32_t getVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize) const = 0;
-
- /**
- Get the number of graph nodes for this actor. May be used in conjunction with getGraphNodeIndices.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGetGraphNodeCount for details.
-
- \return the number of graph node indices for the actor.
- */
- virtual uint32_t getGraphNodeCount() const = 0;
-
- /**
- Retrieve a list of graph node indices for the actor into the given array.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGetGraphNodeIndices for details.
-
- \param[in] graphNodeIndices User-supplied array to be filled in with indices of graph nodes for this actor.
- \param[in] graphNodeIndicesSize The size of the graphNodeIndices array. To receive all graph node indices, the size must be at least that given by getGraphNodeCount().
-
- \return the number of indices written to graphNodeIndices. This will not exceed graphNodeIndicesSize.
- */
- virtual uint32_t getGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize) const = 0;
-
- /**
- Access the bond health data for an actor.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGetBondHealths for details.
-
- \return the array of bond healths for the actor's family, or NULL if the actor is invalid.
- */
- virtual const float* getBondHealths() const = 0;
-
- /**
- Returns the upper-bound number of actors which can be created by splitting this actor.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGetMaxActorCountForSplit for details.
-
- \return the upper-bound number of actors which can be created by splitting this actor.
- */
- virtual uint32_t getSplitMaxActorCount() const = 0;
-
- /**
- Report whether this actor is in 'pending' state. Being in 'pending' state leads to actor being processed by group.
-
- \return true iff actor is in 'pending' state.
- */
- virtual bool isPending() const = 0;
-
- /**
- Apply damage to this actor.
-
- Actual damage processing is deferred till the group process() call. Sets actor in 'pending' state.
-
- It's the user's responsibility to keep programParams pointer alive until the group sync() call.
-
- \param[in] program A NvBlastDamageProgram containing damage shaders.
- \param[in] programParams Parameters for the NvBlastDamageProgram.
- */
- virtual void damage(const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) = 0;
-
- /**
- Apply damage to this actor.
-
- Actual damage processing is deferred till the group process() call. Sets actor in 'pending' state.
-
- Damage Desc will be stacked into NvBlastProgramParams. NvBlastProgramParams will be passed into shader.
-
- Material set on actor's family will be passed into NvBlastProgramParams.
-
- \param[in] program A NvBlastDamageProgram containing damage shaders.
- \param[in] damageDesc Parameters to be put in NvBlastProgramParams, have to be POD type (will be copied).
- \param[in] descSize Size of damageDesc in bytes. Required to copy and store Damage Desc.
- */
- virtual void damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize) = 0;
-
- /**
- Apply damage to this actor.
-
- Actual damage processing is deferred till the group process() call. Sets actor in 'pending' state.
-
- Damage Desc will be stacked into NvBlastDamageProgram. NvBlastDamageProgram will be passed into shader.
-
- This function overload explicitly sets a material to be passed into NvBlastProgramParams, it must be valid until the group sync() call.
-
- \param[in] program A NvBlastDamageProgram containing damage shaders.
- \param[in] damageDesc Parameters to be put in NvBlastDamageProgram, have to be POD type (will be copied).
- \param[in] descSize Size of damageDesc in bytes. Required to copy and store Damage Desc.
- \param[in] material Material to be passed into NvBlastProgramParams. Must be valid until the group sync() call.
- */
- virtual void damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize, const void* material) = 0;
-
- /**
- Creates fracture commands for the actor using an NvBlastMaterialFunction.
-
- Cannot be called during group processing, in that case a warning will be raised and function will do nothing.
-
- NOTE: Wrapper function over low-level function call, see NvBlastActorGenerateFracture for details.
-
- \param[in,out] commands Target buffers to hold generated commands.
- To avoid data loss, provide an entry for every support chunk and every bond in the original actor.
- \param[in] program A NvBlastDamageProgram containing damage shaders.
- \param[in] programParams Parameters for the NvBlastDamageProgram.
- */
- virtual void generateFracture(NvBlastFractureBuffers* commands, const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) const = 0;
-
- /**
- Function applies the direct fracture and breaks graph bonds/edges as necessary. Sets actor in 'pending' state if any bonds or chunks were damaged. Dispatches FractureCommand events.
-
- NOTE: Calls NvBlastActorApplyFracture internally. see NvBlastActorApplyFracture for details.
-
- \param[in,out] eventBuffers Target buffers to hold applied fracture events. May be NULL, in which case events are not reported.
- To avoid data loss, provide an entry for every lower-support chunk and every bond in the original actor.
- \param[in] commands The fracture commands to process.
- */
- virtual void applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands) = 0;
-
- /**
- The number of joints currently attached to this actor.
-
- \return the number of TkJoints that are currently attached to this actor.
- */
- virtual uint32_t getJointCount() const = 0;
-
- /**
- Retrieve an array of pointers (into the user-supplied buffer) to joints.
-
- \param[out] joints A user-supplied array of TkJoint pointers.
- \param[in] jointsSize The number of elements available to write into the joints array.
-
- \return the number of TkJoint pointers written to the joints array.
- */
- virtual uint32_t getJoints(TkJoint** joints, uint32_t jointsSize) const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKACTOR_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkAsset.h b/NvBlast/sdk/toolkit/include/NvBlastTkAsset.h
deleted file mode 100644
index 987da7d..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkAsset.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKASSET_H
-#define NVBLASTTKASSET_H
-
-#include "NvBlastTkSerializable.h"
-#include "NvBlastTypes.h"
-#include "PxVec3.h"
-
-// Forward declarations
-struct NvBlastAsset;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-A descriptor stored by a TkAsset for an internal joint. Internal joints are created when a TkAsset is instanced into a TkActor.
-*/
-struct TkAssetJointDesc
-{
- uint32_t nodeIndices[2]; //!< The graph node indices corresponding to the support chunks joined by a joint
- physx::PxVec3 attachPositions[2]; //!< The joint's attachment positions in asset-local space
-};
-
-
-/**
-The static data associated with a destructible actor. TkAsset encapsulates an NvBlastAsset. In addition to the NvBlastAsset,
-the TkAsset stores joint descriptors (see TkAssetJointDesc).
-*/
-class TkAsset : public TkSerializable
-{
-public:
- /**
- Access to underlying low-level asset.
-
- \return a pointer to the (const) low-level NvBlastAsset object.
- */
- virtual const NvBlastAsset* getAssetLL() const = 0;
-
- /**
- Get the number of chunks in this asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunkCount for details.
-
- \return the number of chunks in the asset.
- */
- virtual uint32_t getChunkCount() const = 0;
-
- /**
- Get the number of leaf chunks in the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetLeafChunkCount for details.
-
- \return the number of leaf chunks in the asset.
- */
- virtual uint32_t getLeafChunkCount() const = 0;
-
- /**
- Get the number of bonds in the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBondCount for details.
-
- \return the number of bonds in the asset.
- */
- virtual uint32_t getBondCount() const = 0;
-
- /**
- Access an array of chunks of the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetChunks for details.
-
- \return a pointer to an array of chunks of the asset.
- */
- virtual const NvBlastChunk* getChunks() const = 0;
-
- /**
- Access an array of bonds of the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetBonds for details.
-
- \return a pointer to an array of bonds of the asset.
- */
- virtual const NvBlastBond* getBonds() const = 0;
-
- /**
- Access an support graph for the given asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSupportGraph for details.
-
- \return a struct of support graph for the given asset.
- */
- virtual const NvBlastSupportGraph getGraph() const = 0;
-
- /**
- Retrieve the size (in bytes) of the LL asset.
-
- NOTE: Wrapper function over low-level function call, see NvBlastAssetGetSize for details.
-
- \return the size of the data block (in bytes).
- */
- virtual uint32_t getDataSize() const = 0;
-
- /**
- The number of internal TkJoint objects that will be created when this asset is instanced into a TkActor
- (see TkFramework::createActor). These joints will not trigger TkJointUpdateEvent events
- until this actor is split into actors such that a joint connects two actors. At this time the actor's family
- will dispatch a TkJointUpdateEvent::External event during a call to TkGroup::sync() (see TkGroup).
-
- \return the number of descriptors for internal joints.
- */
- virtual uint32_t getJointDescCount() const = 0;
-
- /**
- The descriptors for the internal joints created when this asset is instanced. (See getJointDescCount.)
-
- \return a pointer to the array of descriptors for internal joints.
- */
- virtual const TkAssetJointDesc* getJointDescs() const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKASSET_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkEvent.h b/NvBlast/sdk/toolkit/include/NvBlastTkEvent.h
deleted file mode 100644
index 1e640f1..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkEvent.h
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKEVENT_H
-#define NVBLASTTKEVENT_H
-
-#include <vector>
-
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkObject;
-class TkActor;
-class TkFamily;
-class TkJoint;
-
-
-/**
-By the time events are dispatched, a specific TkActor may have been split and became invalid.
-This structure caches the state before invalidation happened.
-*/
-struct TkActorData
-{
- TkFamily* family; //!< TkFamily of the originating TkActor
- void* userData; //!< TkActor.userData of the originating TkActor
- uint32_t index; //!< TkActor::getIndex() of the originating TkActor
-};
-
-
-/**
-Event data dispatched to TkEventListener objects. The user may implement the abstract TkEventListener interface
-and pass the listener object to a BlastTk object which dispatches events. (See for example TkFamily.)
-*/
-struct TkEvent
-{
- // Enums
- enum Type
- {
- Split, //!< Sent when a TkActor is split. See TkSplitEvent.
- FractureCommand, //!< Sent when a TkActor generated fracture commands using TkActor::generateFracture.
- FractureEvent, //!< Sent when a TkActor is fractured using TkActor::applyFracture.
- JointUpdate, //!< Sent when TkJoints change their attachment state. See TkJointUpdateEvent.
-
- TypeCount
- };
-
- // Data
- const void* payload; //!< Type-dependent payload data
- Type type; //!< See the Type enum, above
-
- /**
- Casts the payload data into its type-dependent format.
-
- \return the payload for an event of type T
- */
- template<typename T>
- const T* getPayload() const { return reinterpret_cast<const T*>(payload); }
-};
-
-
-/**
-Payload for TkEvent::Split events
-
-When this event is sent, the parent TkActor that was split is no longer valid. Therefore it is not referenced
-directly in the event data. Instead, its TkFamily, index within the TkFamily, and userData are stored. In addition,
-this event gives the child TkActors generated by the split.
-*/
-struct TkSplitEvent
-{
- enum { EVENT_TYPE = TkEvent::Split };
-
- TkActorData parentData; //!< The data of parent TkActor that was split
- uint32_t numChildren; //!< The number of children into which the parent TkActor was split
- TkActor** children; //!< An array of pointers to the children into which the TkActor was split
-};
-
-
-/**
-Payload for the TkEvent::FractureCommand events
-
-Fracture Commands used to apply fracture to a TkActor.
-*/
-struct TkFractureCommands
-{
- enum { EVENT_TYPE = TkEvent::FractureCommand };
-
- TkActorData tkActorData; //!< The data of TkActor that received the fracture command
- NvBlastFractureBuffers buffers; //!< The fracture commands used to modify the TkActor
-};
-
-
-/**
-Payload for the TkEvent::FractureEvent events
-
-Fracture Events resulting from applying fracture to a TkActor.
-*/
-struct TkFractureEvents
-{
- enum { EVENT_TYPE = TkEvent::FractureEvent };
-
- TkActorData tkActorData; //!< The data of TkActor that received the fracture command
- NvBlastFractureBuffers buffers; //!< The fracture result of the modified TkActor
- uint32_t bondsDamaged; //!< number of damaged bonds (health remains)
- uint32_t bondsBroken; //!< number of broken bonds (health exhausted)
- uint32_t chunksDamaged; //!< number of damaged chunks (health remains) including child chunks
- uint32_t chunksBroken; //!< number of broken chunks (health exhausted) including child chunks
-};
-
-
-/**
-Payload for the TkEvent::JointUpdate events
-
-Event type sent when a TkJoint's TkActor references change. This may indicate a joint becoming external,
-simply changing actors when split events occur on one or both of the actors, or when one or both of the actors
-are destroyed.
-*/
-struct TkJointUpdateEvent
-{
- enum { EVENT_TYPE = TkEvent::JointUpdate };
-
- enum Subtype
- {
- External, //!< A joint that used to be internal to a single TkActor now joins two different TkActors
- Changed, //!< One or both of the joint's attached TkActors has changed. The previous TkActors were distinct, however, differentiating this from the JointExternal case
- Unreferenced //!< The joint's actors have been set to NULL. The joint will not be used again, and the user may release the TkJoint at this time
- };
-
- TkJoint* joint; //!< The joint being updated
- Subtype subtype; //!< The type of update event this is (see Subtype)
-};
-
-
-/**
-Interface for a listener of TkEvent data. The user must implement this interface and pass it
-to the object which will dispatch the events.
-*/
-class TkEventListener
-{
-public:
- /**
- Interface to be implemented by the user. Events will be sent by BlastTk through a call to this function.
-
- \param[in] events The array of events being dispatched.
- \param[in] eventCount The number of events in the array.
- */
- virtual void receive(const TkEvent* events, uint32_t eventCount) = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKEVENT_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkFamily.h b/NvBlast/sdk/toolkit/include/NvBlastTkFamily.h
deleted file mode 100644
index be6edd6..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkFamily.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKFAMILY_H
-#define NVBLASTTKFAMILY_H
-
-#include "NvBlastTkSerializable.h"
-
-
-// Forward declarations
-struct NvBlastFamily;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkActor;
-class TkAsset;
-class TkEventListener;
-
-
-/**
-The TkFamily is associated with the TkActor that is instanced from a TkAsset, as well as all descendent TkActors generated
-by spliting TkActors within the family. It encapsulates an NvBlastFamily, and also holds a material which will be used
-by default on all TkActors during damage functions.
-*/
-class TkFamily : public TkSerializable
-{
-public:
- /**
- Access to underlying low-level family.
-
- \return a pointer to the (const) low-level NvBlastFamily object.
- */
- virtual const NvBlastFamily* getFamilyLL() const = 0;
-
- /**
- Every family has an associated asset (the TkAsset which was instanced to create the first member of the family).
-
- \return a pointer to the (const) TkAsset object.
- */
- virtual const TkAsset* getAsset() const = 0;
-
- /**
- The number of actors currently in this family.
-
- \return the number of TkActors that currently exist in this family.
- */
- virtual uint32_t getActorCount() const = 0;
-
- /**
- Retrieve an array of pointers (into the user-supplied buffer) to actors.
-
- \param[out] buffer A user-supplied array of TkActor pointers.
- \param[in] bufferSize The number of elements available to write into buffer.
- \param[in] indexStart The starting index of the actor.
-
- \return the number of TkActor pointers written to the buffer.
- */
- virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0;
-
- /**
- Add a user implementation of TkEventListener to this family's list of listeners. These listeners will receive
- all split and fracture events generated by TkActor objects in this family. They will also receive joint update events
- when TkJoint objects are updated that are (or were) associated with a TkActor in this family.
-
- \param[in] l The event listener to add.
- */
- virtual void addListener(TkEventListener& l) = 0;
-
- /**
- Remove a TkEventReciever from this family's list of listeners.
-
- \param[in] l The event listener to remove.
- */
- virtual void removeListener(TkEventListener& l) = 0;
-
- /**
- This function applies fracture buffers on relevant actors (actor which contains corresponding bond/chunk) in family.
-
- \param[in] commands The fracture commands to process.
- */
- virtual void applyFracture(const NvBlastFractureBuffers* commands) = 0;
-
- /**
- A function to reinitialize this family with new family. The Family must be created from the same low-level asset, but can be
- in any other state. As a result split events (TkEvent::Split) will be dispatched reflecting the resulting changes (created and removed actors)
- Afterwards the family will contain a copy of the new family and all actors' low-level actor pointers will be updated.
-
- \param[in] newFamily The NvBlastFamily to use to reinitialize this family.
- \param[in] group The group for new actors to be placed in.
- */
- virtual void reinitialize(const NvBlastFamily* newFamily, TkGroup* group = nullptr) = 0;
-
- /**
- The default material to be passed into NvBlastDamageProgram when a TkActor in this family is damaged.
-
- \return a pointer to the default material.
- */
- virtual const void* getMaterial() const = 0;
-
- /**
- Set the default material to be passed into NvBlastDamageProgram when a TkActor in this family is damaged. Must be valid till group sync() call.
-
- \param[in] material The material to be the new default.
- */
- virtual void setMaterial(const void* material) = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKFAMILY_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkFramework.h b/NvBlast/sdk/toolkit/include/NvBlastTkFramework.h
deleted file mode 100644
index 353eebd..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkFramework.h
+++ /dev/null
@@ -1,365 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKFRAMEWORK_H
-#define NVBLASTTKFRAMEWORK_H
-
-
-#include "NvBlastTkType.h"
-#include "NvBlastTkEvent.h"
-
-#include "NvBlastPreprocessor.h"
-#include "NvBlastTypes.h"
-
-#include "PxVec3.h"
-
-
-// Forward declarations
-namespace physx
-{
-class PxErrorCallback;
-class PxAllocatorCallback;
-class PxTransform;
-namespace general_PxIOStream2
-{
-class PxFileBuf;
-}
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkObject;
-class TkEventDispatcher;
-class TkAsset;
-struct TkGroupDesc;
-class TkGroup;
-class TkActor;
-class TkJoint;
-class TkSerializable;
-class TkIdentifiable;
-struct TkAssetJointDesc;
-
-
-
-/**
-Descriptor for framework creation.
-
-The TkFramework uses PxShared callbacks for messages and allocation.
-*/
-struct TkFrameworkDesc
-{
- physx::PxErrorCallback* errorCallback; //!< User-defined message callback (see PxErrorCallback)
- physx::PxAllocatorCallback* allocatorCallback; //!< User-defined allocation callback (see PxAllocatorCallback)
-};
-
-
-/**
-Descriptor for asset creation
-
-Used to create a TkAsset. This may be used by an authoring tool to describe the asset to be created.
-
-The TkAssetDesc is a simple extension of the low-level NvBlastAsset descriptor, NvBlastAssetDesc.
-*/
-struct TkAssetDesc : public NvBlastAssetDesc
-{
- /**
- Flags which may be associated with each bond described in the base NvBlastAssetDesc.
- */
- enum BondFlags
- {
- NoFlags = 0,
-
- /**
- If this flag is set then a TkJoint will be created joining the support chunks jointed by the bond.
-
- These joints will remain "quiet" until the actor is split in such a way that the joint joins two
- different actors. In that case, a TkJointUpdateEvent will be dispatched with subtype External.
- (See TkJointUpdateEvent.)
- */
- BondJointed = (1 << 0)
- };
-
- /**
- An array of size bondCount, see BondFlags.
- If NULL, all flags are assumed to be NoFlags.
- */
- const uint8_t* bondFlags;
-
- /** Constructor sets sane default values. The zero chunkCount will cause TkFramework::createAsset(...) to fail, though gracefully. */
- TkAssetDesc() : bondFlags(nullptr)
- {
- chunkCount = bondCount = 0;
- chunkDescs = nullptr;
- bondDescs = nullptr;
- }
-};
-
-
-/**
-Descriptor for actor creation.
-
-The TkActorDesc is a simple extension of the low-level NvBlastActor descriptor, NvBlastActorDesc.
-*/
-struct TkActorDesc : public NvBlastActorDesc
-{
- const TkAsset* asset; //!< The TkAsset to instance
-
- /** Constructor sets sane default values */
- TkActorDesc(const TkAsset* inAsset = nullptr) : asset(inAsset)
- {
- uniformInitialBondHealth = uniformInitialLowerSupportChunkHealth = 1.0f;
- initialBondHealths = initialSupportChunkHealths = nullptr;
- }
-};
-
-
-/**
-Descriptor for joint creation.
-*/
-struct TkJointDesc
-{
- TkFamily* families[2]; //!< The TkFamily objects containint the chunks joined by the joint
- uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkFamily objects joined by the joint. The indexed chunks will be support chunks.
- physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor which ownes the chunks jointed by this joint
-};
-
-
-/**
-Struct-enum to index object types handled by the framework
-*/
-struct TkTypeIndex
-{
- enum Enum
- {
- Asset = 0, //!< TkAsset object type
- Family, //!< TkFamily object type
- Group, //!< TkGroup object type
-
- TypeCount
- };
-};
-
-
-/**
-BlastTk Framework.
-
-The framework exists as a singleton and is used to create objects, deserialize object streams, and hold references
-to identified objects (TkAsset, TkFamily, and TkGroup) which may be recalled by their GUIDs.
-*/
-class TkFramework
-{
-public:
- /**
- Release this framework and all contained objects.
- Global singleton is set to NULL.
- */
- virtual void release() = 0;
-
- /**
- Access to the error callback set by the user.
- */
- virtual physx::PxErrorCallback& getErrorCallback() const = 0;
-
- /**
- Access to the allocator callback set by the user.
- */
- virtual physx::PxAllocatorCallback& getAllocatorCallback() const = 0;
-
- /**
- Access to a log function which can be used in Blast low-level calls.
- This function uses the user-supplied PxErrorCallback (see TkFrameworkDesc).
- */
- virtual NvBlastLog getLogFn() const = 0;
-
- /**
- Deserialize an object from the given stream. Only objects derived from TkSerializable may be serialized and
- deserialized. Use the parent class method TkIdentifiable::getType() to know the type to which to cast the object.
-
- Notes for different classes:
-
- TkAsset: deserializing a serialized TkAsset will recreate the asset in memory with the same NvBlastID (see
- TkIdentifiable::getID()) as the original asset.
-
- TkFamily: deserializing a serialized TkFamily will generate all TkActor and TkJoint objects that were originally
- contained in the family. The TkAsset which generated the family must exist at the time the family is deserialized.
-
- \param[in] stream User-defined stream object.
-
- \return pointer the deserialized object if successful, or NULL if unsuccessful.
- */
- virtual TkSerializable* deserialize(physx::general_PxIOStream2::PxFileBuf& stream) = 0;
-
- /**
- To find the type information for a given TkIdentifiable-derived class, use this funtion with the TkTypeIndex::Enum
- corresponding to the desired class name.
-
- \param[in] typeIndex Enumerated object type (see TkTypeIndex).
-
- \return type object associated with the object's class.
- */
- virtual const TkType* getType(TkTypeIndex::Enum typeIndex) const = 0;
-
- /**
- Look up an object derived from TkIdentifiable by its ID.
-
- \param[in] id The ID of the object to look up (see NvBlastID).
-
- \return pointer the object if it exists, NULL otherwise.
- */
- virtual TkIdentifiable* findObjectByID(const NvBlastID& id) const = 0;
-
- /**
- The number of TkIdentifiable-derived objects in the framework of the given type.
-
- \param[in] type The type object for the given type.
-
- \return the number of objects that currently exist of the given type.
- */
- virtual uint32_t getObjectCount(const TkType& type) const = 0;
-
- /**
- Retrieve an array of pointers (into the user-supplied buffer) to TkIdentifiable-derived objects of the given type.
-
- \param[out] buffer A user-supplied array of TkIdentifiable pointers.
- \param[in] bufferSize The number of elements available to write into buffer.
- \param[in] type The type object for the given type.
- \param[in] indexStart The starting index of the object.
-
- \return the number of TkIdentifiable pointers written to the buffer.
- */
- virtual uint32_t getObjects(TkIdentifiable** buffer, uint32_t bufferSize, const TkType& type, uint32_t indexStart = 0) const = 0;
-
- //////// Asset creation ////////
- /**
- Helper function to build and apply chunk reorder map, so that chunk descriptors are properly ordered for the createAsset function.
-
- This is a convenience wrapper for the low-level NvBlastReorderAssetDescChunks function.
-
- This function may modify both the chunkDescs and bondDescs array, since rearranging chunk descriptors requires re-indexing within the bond descriptors.
-
- \param[in] chunkDescs Array of chunk descriptors of size chunkCount. It will be updated accordingly.
- \param[in] chunkCount The number of chunk descriptors.
- \param[in] bondDescs Array of bond descriptors of size chunkCount. It will be updated accordingly.
- \param[in] bondCount The number of bond descriptors.
- \param[in] chunkReorderMap If not NULL, must be a pointer to a uint32_t array of size desc.chunkCount. Maps old chunk indices to the reordered chunk indices.
-
- \return true iff the chunks did not require reordering (chunkReorderMap is the identity map).
- */
- virtual bool reorderAssetDescChunks(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, uint32_t* chunkReorderMap = nullptr) const = 0;
-
- /**
- Helper function to ensure (check and update) support coverage of chunks, required for asset creation via the createAsset function.
-
- This is a convenience wrapper for the low-level NvBlastEnsureAssetExactSupportCoverage function.
-
- The chunk descriptors may have their support flags be modified to ensure exact coverage.
-
- \param[in] chunkDescs An array of chunk descriptors.
- \param[in] chunkCount The size of the chunkDescs array.
-
- \return true iff coverage was already exact.
- */
- virtual bool ensureAssetExactSupportCoverage(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount) const = 0;
-
- /**
- Create an asset from the given descriptor.
-
- \param[in] desc The asset descriptor (see TkAssetDesc).
-
- \return the created asset, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
- */
- virtual TkAsset* createAsset(const TkAssetDesc& desc) = 0;
-
- /**
- Create an asset from a low-level NvBlastAsset.
-
- \param[in] assetLL The low-level NvBlastAsset to encapsulate.
- \param[in] jointDescs Optional joint descriptors to add to the new asset.
- \param[in] jointDescCount The number of joint descriptors in the jointDescs array. If non-zero, jointDescs cannot be NULL.
- \param[in] ownsAsset Does this TkAsset own the NvBlastAsset and thus is responsible for freeing it.
-
- \return the created asset, if memory was available for the operation. Otherwise, returns NULL.
- */
- virtual TkAsset* createAsset(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false) = 0;
-
- //////// Group creation ////////
- /**
- Create a group from the given descriptor. A group is a processing unit, to which the user may add TkActors. New actors generated
- from splitting a TkActor are automatically put into the same group. However, any actor may be removed from its group and optionally
- placed into another group, or left groupless.
-
- \param[in] desc The group descriptor (see TkGroupDesc).
-
- \return the created group, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
- */
- virtual TkGroup* createGroup(const TkGroupDesc& desc) = 0;
-
- //////// Actor creation ////////
- /**
- Create an actor from the given descriptor. The actor will be the first member of a new TkFamily.
-
- \param[in] desc The actor descriptor (see TkActorDesc).
-
- \return the created actor, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
- */
- virtual TkActor* createActor(const TkActorDesc& desc) = 0;
-
- //////// Joint creation ////////
- /**
- Create a joint from the given descriptor. The following restrictions apply:
-
- * Only one joint may be created between any two support chunks.
-
- * A joint cannot be created between chunks within the same actor using this method. See TkAssetDesc for a description of
- bond joint flags, which will create internal joints within an actor.
-
- \param[in] desc The joint descriptor (see TkJointDesc).
-
- \return the created joint, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
- */
- virtual TkJoint* createJoint(const TkJointDesc& desc) = 0;
-
-protected:
- /**
- Destructor is virtual and not public - use the release() method instead of explicitly deleting the TkFramework
- */
- virtual ~TkFramework() {}
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-//////// Global API to Create and Access Framework ////////
-
-/**
-Create a new TkFramework. This creates a global singleton, and will fail if a TkFramework object already exists.
-
-\param[in] desc The descriptor used to create the new framework (see TkFrameworkDesc).
-
-\return the new TkFramework if successful, NULL otherwise.
-*/
-NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkCreate(const Nv::Blast::TkFrameworkDesc& desc);
-
-
-/**
-Retrieve a pointer to the global TkFramework singleton (if it exists).
-
-\return the pointer to the global TkFramework (NULL if none exists).
-*/
-NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkGet();
-
-
-#endif // ifndef NVBLASTTKFRAMEWORK_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkGroup.h b/NvBlast/sdk/toolkit/include/NvBlastTkGroup.h
deleted file mode 100644
index 585cccb..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkGroup.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKGROUP_H
-#define NVBLASTTKGROUP_H
-
-#include "NvBlastTkIdentifiable.h"
-
-
-// Forward declarations
-namespace physx
-{
-class PxTaskManager;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkActor;
-
-
-/**
-Descriptor for a TkGroup. It uses the PxShared PxTaskManager interface to dispatch PxLightCpuTask.
-@see TkWorker
-*/
-struct TkGroupDesc
-{
- physx::PxTaskManager* pxTaskManager; //!< User-defined task manager
-};
-
-
-/**
-Used to collect internal counters using TkGroup::getStats (for profile builds only)
-@see TkGroup::getStats()
-*/
-struct TkGroupStats
-{
- NvBlastTimers timers; //!< Accumulated time spent in blast low-level functions, see NvBlastTimers
- uint32_t processedActorsCount; //!< Accumulated number of processed actors in all TkWorker
- int64_t workerTime; //!< Accumulated time spent executing TkWorker::run. Unit is ticks, see NvBlastTimers.
-};
-
-
-/**
-A group is a processing unit, to which the user may add TkActors. New actors generated from splitting a TkActor
-are automatically put into the same group. However, any actor may be removed from its group and placed into
-another group (or no group) by the user's choice.
-
-When the group's process function is called, all actors' damage buffers will be processed and turned into fracture events
-and the actor is split if applicable.
-This work is done in separate (possibly multiple) threads. The sync function waits for the processing threads to finish
-and dispatches events for processing that actually occurred.
-*/
-class TkGroup : public TkIdentifiable
-{
-public:
- /**
- Add the actor to this group, if the actor does not currently belong to a group.
-
- \param[in] actor The actor to add.
-
- \return true if successful, false otherwise.
- */
- virtual bool addActor(TkActor& actor) = 0;
-
- /**
- The number of actors currently in this group.
-
- \return the number of TkActors that currently exist in this group.
- */
- virtual uint32_t getActorCount() const = 0;
-
- /**
- Retrieve an array of pointers (into the user-supplied buffer) to actors.
-
- \param[out] buffer A user-supplied array of TkActor pointers.
- \param[in] bufferSize The number of elements available to write into buffer.
- \param[in] indexStart The starting index of the actor.
-
- \return the number of TkActor pointers written to the buffer.
- */
- virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0;
-
- /**
- TkActors that have been damaged with applyFracture() such that they may be split into separate
- actors are split by this function. TkActors that have damage queued through the actor's damage() function
- will be fractured and split by this function.
- Fracture and splitting work will be run on different threads provided through TkGroupDesc::pxTaskManager.
- All work is done asynchronously, and the results are gathered by the sync() function.
-
- Note: The number of threads provided by pxTaskManager must not change over the group's lifetime.
-
- \return true if processing may be launched (this group is not currently processing), false otherwise.
- */
- virtual bool process() = 0;
-
- /**
- If all threads spawned by process() have finished, and sync() has not yet been called since, then this
- function gathers the results of the split operations on the actors in this group. Events will be dispatched
- to notify listeners of new and deleted actors.
-
- \param[in] block If true, this function waits until all threads have completed execution, then performs the gather and dispatch work.
- If false, this function will perform the gather and dispatch work only if threads have completed execution, otherwise it returns immediately.
-
- \return true if gather and dispatch work have been performed, false otherwise.
- */
- virtual bool sync(bool block = true) = 0;
-
- /**
- For profile builds only, request stats of the last successful processing. Inactive in other builds.
- The times and counters reported account for all the TkWorker (accumulated) taking part in the processing.
-
- \param[in] stats The struct to be filled in.
- */
- virtual void getStats(TkGroupStats& stats) const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKGROUP_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkIdentifiable.h b/NvBlast/sdk/toolkit/include/NvBlastTkIdentifiable.h
deleted file mode 100644
index 6efe954..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkIdentifiable.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKIDENTIFIABLE_H
-#define NVBLASTTKIDENTIFIABLE_H
-
-
-#include "NvBlastTkObject.h"
-
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkType;
-
-
-/**
-TkIdentifiable objects have getID and setID methods for individual objects. They also have a type (class) identification.
-*/
-class TkIdentifiable : public TkObject
-{
-public:
- // Identifiable API
-
- /**
- Return the ID associated with this object.
-
- \return the ID for this object.
- */
- virtual const NvBlastID& getID() const = 0;
-
- /**
- Set the ID for this object.
- */
- virtual void setID(const NvBlastID& id) = 0;
-
- /**
- Access to the static (class) type data for this object.
-
- \return the static type data for this object type.
- */
- virtual const TkType& getType() const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKIDENTIFIABLE_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkJoint.h b/NvBlast/sdk/toolkit/include/NvBlastTkJoint.h
deleted file mode 100644
index 1fc41c0..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkJoint.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKJOINT_H
-#define NVBLASTTKJOINT_H
-
-#include "NvBlastTkObject.h"
-
-#include "PxVec3.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-The data contained in a TkJoint.
-*/
-struct TkJointData
-{
- TkActor* actors[2]; //!< The TkActor objects joined by the joint
- uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkActor objects joined by the joint. The indexed chunks will be support chunks.
- physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor
-};
-
-
-/**
-The TkJoint is may join two different TkActors, or be created internally within a single TkActor.
-
-When a TkActor is created from a TkAsset with jointed bonds (the asset is created using a TkAssetDesc with joint flags on bonds, see TkActorDesc) then
-internal TkJoint objects are created and associated with every TkActor created from that TkAsset. The user only gets notification of the internal TkJoint
-objects when the TkActor is split into separate TkActor objects that hold the support chunks joined by an internal TkJoint.
-
-The user will be notified when the TkActor objects that are attached to TkJoint objects change, or are released. In that case, a TkEvent with
-a TkJointUpdateEvent payload is dispatched to TkEventListener objects registered with the TkFamily objects to which the actors belong.
-*/
-class TkJoint : public TkObject
-{
-public:
- /**
- Retrieve data in this joint.
-
- \return a TkJointData containing this joint's data.
- */
- virtual const TkJointData getData() const = 0;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKJOINT_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkObject.h b/NvBlast/sdk/toolkit/include/NvBlastTkObject.h
deleted file mode 100644
index 085e859..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkObject.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKOBJECT_H
-#define NVBLASTTKOBJECT_H
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Base class for all objects in Tk. All TkObjects are releasable.
-*/
-class TkObject
-{
-public:
- /**
- Constructor clears userData.
- */
- TkObject() : userData(nullptr) {}
-
- // Object API
-
- /**
- Release this object and free associated memory.
- */
- virtual void release() = 0;
-
-protected:
- /**
- Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject
- */
- virtual ~TkObject() {}
-
-public:
- // Data
-
- /**
- Pointer field available to the user.
- */
- void* userData;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKOBJECT_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkSerializable.h b/NvBlast/sdk/toolkit/include/NvBlastTkSerializable.h
deleted file mode 100644
index 93b9b47..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkSerializable.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKSERIALIZABLE_H
-#define NVBLASTTKSERIALIZABLE_H
-
-
-#include "NvBlastTkIdentifiable.h"
-
-
-// Forward declarations
-namespace physx
-{
-namespace general_PxIOStream2
-{
-class PxFileBuf;
-}
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-TkSerializable objects support the serialize interface, and are returned by TkFramework::deserialize.
-*/
-class TkSerializable : public TkIdentifiable
-{
-public:
- /**
- Write the object data to the user-defined PxFileBuf stream.
-
- \param[in] stream User-defined stream object.
-
- \return true if serialization was successful, false otherwise.
- */
- virtual bool serialize(physx::general_PxIOStream2::PxFileBuf& stream) const = 0;
-
- // Data
-
- /**
- Integer field available to the user. This data is serialized.
- */
- uint64_t userIntData;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKSERIALIZABLE_H
diff --git a/NvBlast/sdk/toolkit/include/NvBlastTkType.h b/NvBlast/sdk/toolkit/include/NvBlastTkType.h
deleted file mode 100644
index 6f3afbf..0000000
--- a/NvBlast/sdk/toolkit/include/NvBlastTkType.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKTYPE_H
-#define NVBLASTTKTYPE_H
-
-#include "NvBlastTypes.h"
-
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Interface for static (class) type data. This data is used for identification in streams,
-class-specific object queries in TkFramework, etc. Only classes derived from TkIdentifiable
-use TkType data.
-*/
-class TkType
-{
-public:
- /**
- The class name.
-
- \return the class name.
- */
- virtual const char* getName() const = 0;
-
- /**
- The data format version for this class. When deserializing, this version must match the
- current version. If not, the user may convert the data format using the format conversion
- extension.
-
- \return the version number.
- */
- virtual uint32_t getVersion() const = 0;
-
- /**
- Test for equality. This type is used in static (per-class) data, so types are equal exactly
- when their addresses are equal.
-
- \param[in] type The TkType to compare with this TkType.
-
- \return true if this type equals the input type, false otherwise.
- */
- bool operator == (const TkType& type) const
- {
- return &type == this;
- }
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKTYPE_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.cpp
deleted file mode 100644
index 028e0f1..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.cpp
+++ /dev/null
@@ -1,434 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastPreprocessor.h"
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkActorImpl.h"
-#include "NvBlastTkGroupImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-#include "NvBlastTkJointImpl.h"
-
-#include "NvBlast.h"
-#include "NvBlastAssert.h"
-#include "NvBlastMemory.h"
-
-#include "Px.h"
-#include "PxFileBuf.h"
-#include "PxAllocatorCallback.h"
-#include "PxTransform.h"
-
-using namespace physx::general_PxIOStream2;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-TkActorImpl* TkActorImpl::create(const TkActorDesc& desc)
-{
- const TkAssetImpl* asset = static_cast<const TkAssetImpl*>(desc.asset);
-
- TkFamilyImpl* family = TkFamilyImpl::create(asset);
-
- NvBlastFamily* familyLL = family->getFamilyLLInternal();
- TkArray<char>::type scratch((uint32_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(familyLL, TkFrameworkImpl::get()->log));
- NvBlastActor* actorLL = NvBlastFamilyCreateFirstActor(familyLL, &desc, scratch.begin(), TkFrameworkImpl::get()->log);
- if (actorLL == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkActorImpl::create: low-level actor could not be created.");
- return nullptr;
- }
-
- TkActorImpl* actor = family->addActor(actorLL);
-
- // Add internal joints
- if (actor != nullptr)
- {
- const uint32_t internalJointCount = asset->getJointDescCountInternal();
- const TkAssetJointDesc* jointDescs = asset->getJointDescsInternal();
- const NvBlastSupportGraph graph = asset->getGraph();
- TkJointImpl* joints = family->getInternalJoints();
- for (uint32_t jointNum = 0; jointNum < internalJointCount; ++jointNum)
- {
- const TkAssetJointDesc& assetJointDesc = jointDescs[jointNum];
- NVBLAST_ASSERT(assetJointDesc.nodeIndices[0] < graph.nodeCount && assetJointDesc.nodeIndices[1] < graph.nodeCount);
- TkJointDesc jointDesc;
- jointDesc.families[0] = jointDesc.families[1] = family;
- jointDesc.chunkIndices[0] = graph.chunkIndices[assetJointDesc.nodeIndices[0]];
- jointDesc.chunkIndices[1] = graph.chunkIndices[assetJointDesc.nodeIndices[1]];
- jointDesc.attachPositions[0] = assetJointDesc.attachPositions[0];
- jointDesc.attachPositions[1] = assetJointDesc.attachPositions[1];
- TkJointImpl* joint = new (joints + jointNum) TkJointImpl(jointDesc, family);
- actor->addJoint(joint->m_links[0]);
- }
- }
-
- return actor;
-}
-
-
-//////// Member functions ////////
-
-TkActorImpl::TkActorImpl()
- : m_actorLL(nullptr)
- , m_family(nullptr)
- , m_group(nullptr)
- , m_groupJobIndex(invalidIndex<uint32_t>())
- , m_flags(0)
- , m_jointCount(0)
-{
-#if NV_PROFILE
- NvBlastTimersReset(&m_timers);
-#endif
-}
-
-
-TkActorImpl::~TkActorImpl()
-{
-}
-
-
-void TkActorImpl::release()
-{
- // Disassoaciate all joints
-
- // Copy joint array for safety against implementation of joint->setActor
- TkJointImpl** joints = reinterpret_cast<TkJointImpl**>(NvBlastAlloca(sizeof(TkJointImpl*)*getJointCountInternal()));
- TkJointImpl** stop = joints + getJointCountInternal();
- TkJointImpl** jointHandle = joints;
- for (JointIt j(*this); (bool)j; ++j)
- {
- *jointHandle++ = *j;
- }
- jointHandle = joints;
- while (jointHandle < stop)
- {
- NVBLAST_ASSERT(*jointHandle != nullptr);
- NVBLAST_ASSERT((*jointHandle)->getDataInternal().actors[0] == this || (*jointHandle)->getDataInternal().actors[1] == this);
- (*jointHandle++)->setActors(nullptr, nullptr);
- }
- NVBLAST_ASSERT(getJointCountInternal() == 0);
-
- if (m_group != nullptr)
- {
- m_group->removeActor(*this);
- }
-
- if (m_actorLL != nullptr)
- {
- NvBlastActorDeactivate(m_actorLL, TkFrameworkImpl::get()->log);
- }
-
- if (m_family != nullptr)
- {
- m_family->removeActor(this);
-
- // Make sure we dispatch any remaining events when this family is emptied, since it will no longer be done by any group
- if (m_family->getActorCountInternal() == 0)
- {
- m_family->getQueue().dispatch();
- }
- }
-}
-
-
-const NvBlastActor* TkActorImpl::getActorLL() const
-{
- return m_actorLL;
-}
-
-
-TkFamily& TkActorImpl::getFamily() const
-{
- return getFamilyImpl();
-}
-
-
-uint32_t TkActorImpl::getIndex() const
-{
- return getIndexInternal();
-}
-
-
-TkGroup* TkActorImpl::getGroup() const
-{
- return getGroupImpl();
-}
-
-
-TkGroup* TkActorImpl::removeFromGroup()
-{
- if (m_group == nullptr)
- {
- NVBLASTTK_LOG_WARNING("TkActorImpl::removeFromGroup: actor not in a group.");
- return nullptr;
- }
-
- if (m_group->isProcessing())
- {
- NVBLASTTK_LOG_ERROR("TkActorImpl::removeFromGroup: cannot alter Group while processing.");
- return nullptr;
- }
-
- TkGroup* group = m_group;
-
- return m_group->removeActor(*this) ? group : nullptr;
-}
-
-
-NvBlastFamily* TkActorImpl::getFamilyLL() const
-{
- return m_family->getFamilyLLInternal();
-}
-
-
-const TkAsset* TkActorImpl::getAsset() const
-{
- return m_family->getAssetImpl();
-}
-
-
-uint32_t TkActorImpl::getVisibleChunkCount() const
-{
- return NvBlastActorGetVisibleChunkCount(m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkActorImpl::getVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize) const
-{
- return NvBlastActorGetVisibleChunkIndices(visibleChunkIndices, visibleChunkIndicesSize, m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkActorImpl::getGraphNodeCount() const
-{
- return NvBlastActorGetGraphNodeCount(m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkActorImpl::getGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize) const
-{
- return NvBlastActorGetGraphNodeIndices(graphNodeIndices, graphNodeIndicesSize, m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-const float* TkActorImpl::getBondHealths() const
-{
- return NvBlastActorGetBondHealths(m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkActorImpl::getSplitMaxActorCount() const
-{
- return NvBlastActorGetMaxActorCountForSplit(m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-bool TkActorImpl::isDamaged() const
-{
- NVBLAST_ASSERT(!m_flags.isSet(TkActorFlag::DAMAGED) || (m_flags.isSet(TkActorFlag::DAMAGED) && m_flags.isSet(TkActorFlag::PENDING)));
- return m_flags.isSet(TkActorFlag::DAMAGED);
-}
-
-
-void TkActorImpl::markAsDamaged()
-{
- m_flags |= TkActorFlag::DAMAGED;
- makePending();
-}
-
-
-void TkActorImpl::makePending()
-{
- if (m_group != nullptr && !isPending())
- {
- m_group->enqueue(this);
- }
-
- m_flags |= TkActorFlag::PENDING;
-}
-
-
-TkActorImpl::operator Nv::Blast::TkActorData() const
-{
- TkActorData data = { m_family, userData, getIndex() };
- return data;
-}
-
-
-void TkActorImpl::damage(const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams)
-{
- PERF_SCOPE_L("TkActor::damage");
-
- if (m_group == nullptr)
- {
- NVBLASTTK_LOG_WARNING("TkActor::damage: actor is not in a group, cannot fracture.");
- return;
- }
-
- if (m_group->isProcessing())
- {
- NVBLASTTK_LOG_WARNING("TkActor::damage: group is being processed, cannot fracture this actor.");
- return;
- }
-
- if (NvBlastActorCanFracture(m_actorLL, TkFrameworkImpl::get()->log))
- {
- m_damageBuffer.pushBack(DamageData(program, programParams));
- makePending();
- }
-}
-
-
-void TkActorImpl::damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize)
-{
- damage(program, damageDesc, descSize, m_family->getMaterial());
-}
-
-
-void TkActorImpl::damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize, const void* material)
-{
- PERF_SCOPE_L("TkActor::damage");
-
- if (m_group == nullptr)
- {
- NVBLASTTK_LOG_WARNING("TkActor::damage: actor is not in a group, cannot fracture.");
- return;
- }
-
- if (m_group->isProcessing())
- {
- NVBLASTTK_LOG_WARNING("TkActor::damage: group is being processed, cannot fracture this actor.");
- return;
- }
-
- if (NvBlastActorCanFracture(m_actorLL, TkFrameworkImpl::get()->log))
- {
- bool appended = false;
- for (auto& damageData : m_damageBuffer)
- {
- if (damageData.tryAppend(program, material, damageDesc, descSize))
- {
- appended = true;
- break;
- }
- }
-
- if (!appended)
- {
- m_damageBuffer.pushBack(DamageData(program, material, damageDesc, descSize));
- }
-
- makePending();
- }
-}
-
-
-void TkActorImpl::generateFracture(NvBlastFractureBuffers* commands, const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) const
-{
- PERF_SCOPE_L("TkActor::generateFracture");
-
- if (m_group && m_group->isProcessing())
- {
- NVBLASTTK_LOG_WARNING("TkActor::generateFracture: group is being processed, cannot fracture this actor.");
- return;
- }
-
- // const context, must make m_timers mutable otherwise
- NvBlastActorGenerateFracture(commands, m_actorLL, program, programParams, TkFrameworkImpl::get()->log, const_cast<NvBlastTimers*>(&m_timers));
-}
-
-
-void TkActorImpl::applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands)
-{
- PERF_SCOPE_L("TkActor::applyFracture");
-
- if (m_group && m_group->isProcessing())
- {
- NVBLASTTK_LOG_WARNING("TkActor::applyFracture: group is being processed, cannot fracture this actor.");
- return;
- }
-
- NvBlastActorApplyFracture(eventBuffers, m_actorLL, commands, TkFrameworkImpl::get()->log, &m_timers);
-
- if (commands->chunkFractureCount > 0 || commands->bondFractureCount > 0)
- {
- markAsDamaged();
-
- TkFractureCommands* fevt = getFamilyImpl().getQueue().allocData<TkFractureCommands>();
- fevt->tkActorData = *this;
- fevt->buffers = *commands;
- getFamilyImpl().getQueue().addEvent(fevt);
- getFamilyImpl().getQueue().dispatch();
- }
-}
-
-
-uint32_t TkActorImpl::getJointCount() const
-{
- return getJointCountInternal();
-}
-
-
-uint32_t TkActorImpl::getJoints(TkJoint** joints, uint32_t jointsSize) const
-{
- uint32_t jointsWritten = 0;
-
- for (JointIt j(*this); (bool)j && jointsWritten < jointsSize; ++j)
- {
- joints[jointsWritten++] = *j;
- }
-
- return jointsWritten;
-}
-
-
-//////// TkActorImpl::DamageData methods ////////
-
-static bool operator==(const NvBlastDamageProgram& lhs, const NvBlastDamageProgram& rhs)
-{
- return lhs.graphShaderFunction == rhs.graphShaderFunction && lhs.subgraphShaderFunction == rhs.subgraphShaderFunction;
-}
-
-
-TkActorImpl::DamageData::DamageData(const NvBlastDamageProgram& program, const NvBlastProgramParams* params)
- : m_program(program), m_programParams(params), m_damageDescCount(0)
-{
-}
-
-
-TkActorImpl::DamageData::DamageData(const NvBlastDamageProgram& program, const void* material, const void* desc, uint32_t descSize)
- : m_program(program), m_material(material), m_damageDescs((char*)desc, (char*)desc + descSize), m_damageDescCount(1)
-{
-}
-
-
-bool TkActorImpl::DamageData::tryAppend(const NvBlastDamageProgram& program, const void* material, const void* desc, uint32_t descSize)
-{
- if (getType() == Buffered && m_program == program && m_material == material)
- {
- const uint32_t currentDescSize = m_damageDescs.size() / m_damageDescCount;
- if (descSize == currentDescSize)
- {
- const uint32_t s = m_damageDescs.size();
- m_damageDescs.resizeUninitialized(s + static_cast<uint32_t>(descSize));
- memcpy(m_damageDescs.begin() + s, desc, descSize);
- m_damageDescCount++;
- return true;
- }
- }
- return false;
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.h
deleted file mode 100644
index 4d65660..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkActorImpl.h
+++ /dev/null
@@ -1,375 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKACTORIMPL_H
-#define NVBLASTTKACTORIMPL_H
-
-
-#include "NvBlastTkCommon.h"
-
-#include "NvBlastAssert.h"
-#include "NvBlastDLink.h"
-#include "NvBlastIteratorBase.h"
-
-#include "NvBlastTkJointImpl.h"
-
-#include "NvBlast.h"
-
-#include "NvBlastTkActor.h"
-
-#include "PxFlags.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations:
-class TkGroupImpl;
-class TkFamilyImpl;
-class TkAssetImpl;
-class TkJointImpl;
-
-
-/**
-Struct-enum for actor status flags, used in TkGroup processing.
-*/
-struct TkActorFlag
-{
- enum Enum
- {
- DAMAGED = (1 << 0), //!< The actor had fractures applied successfully and will take the split step.
- PENDING = (1 << 1), //!< The actor will be processed when its group executes, used to update job queues when moving group.
- };
-};
-
-
-/**
-Implementation of TkActor.
-*/
-class TkActorImpl : public TkActor
-{
-public:
- TkActorImpl();
- ~TkActorImpl();
-
- // Begin TkActor
- virtual const NvBlastActor* getActorLL() const override;
-
- virtual TkFamily& getFamily() const override;
-
- virtual uint32_t getIndex() const override;
-
- virtual TkGroup* getGroup() const override;
-
- virtual TkGroup* removeFromGroup() override;
-
- virtual const TkAsset* getAsset() const override;
-
- virtual uint32_t getVisibleChunkCount() const override;
-
- virtual uint32_t getVisibleChunkIndices(uint32_t* visibleChunkIndices, uint32_t visibleChunkIndicesSize) const override;
-
- virtual uint32_t getGraphNodeCount() const override;
-
- virtual uint32_t getGraphNodeIndices(uint32_t* graphNodeIndices, uint32_t graphNodeIndicesSize) const override;
-
- virtual const float* getBondHealths() const override;
-
- virtual uint32_t getSplitMaxActorCount() const override;
-
- virtual void damage(const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) override;
- virtual void damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize) override;
- virtual void damage(const NvBlastDamageProgram& program, const void* damageDesc, uint32_t descSize, const void* material) override;
-
- virtual bool isPending() const override;
-
- virtual void generateFracture(NvBlastFractureBuffers* commands, const NvBlastDamageProgram& program, const NvBlastProgramParams* programParams) const override;
-
- virtual void applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands) override;
-
- virtual uint32_t getJointCount() const override;
-
- virtual uint32_t getJoints(TkJoint** joints, uint32_t jointsSize) const override;
- // End TkActor
-
- // Begin TkObject
- virtual void release() override;
- // End TkObject
-
-
- // Public methods
-
- /**
- Factory create method.
-
- \param[in] desc Actor descriptor set by the user.
-
- \return a pointer to a new TkActorImpl object if successful, NULL otherwise.
- */
- static TkActorImpl* create(const TkActorDesc& desc);
-
- /**
- TkActorImpl objects are created in an array within a TkFamilyImpl. Actors may become
- 'inactive' without their memory being freed. If inactive, the actor should be treated as if
- it has been released.
-
- \return the active status of this TkActorImpl.
- */
- bool isActive() const;
-
- /**
- Utility to return the low-level family to which the low-level actor belongs.
-
- \return a pointer to the NvBlastFamily to which the low-level actor belongs.
- */
- NvBlastFamily* getFamilyLL() const;
-
- /**
- Utility to access the TkFamily to which this actor belongs.
-
- \return a reference to the TkFamilyImpl to which this TkActorImpl belongs.
- */
- TkFamilyImpl& getFamilyImpl() const;
-
- /**
- \return the index of this actor with its TkFamilyImpl.
- */
- uint32_t getIndexInternal() const;
-
- /**
- Access to the group to which this actor belongs, if any.
-
- \return a pointer to the TkGroupImpl to which this TkActorImpl belongs, if any. If this actor is not in a group, this function returns NULL.
- */
- TkGroupImpl* getGroupImpl() const;
-
- /**
- Access to the low-level actor associated with this TkActorImpl.
-
- \return a pointer to the NvBlastActor associated with this TkActorImpl. If this actor is inactive (see isActive), this function returns NULL.
- */
- NvBlastActor* getActorLLInternal() const;
-
- /**
- \return the number of TkJointImpl objects that reference this actor.
- */
- uint32_t getJointCountInternal() const;
-
- /**
- Joint iterator. Usage:
-
- Given a TkActorImpl a,
-
- for (TkActorImpl::JointIt i(a); (bool)i; ++i)
- {
- TkJointImpl* joint = (TkJointImpl*)i;
- // ...
- }
- */
- class JointIt : public DList::It
- {
- public:
- /** Constructed from an actor. */
- JointIt(const TkActorImpl& actor, Direction dir = Forward);
-
- /** Current joint. */
- TkJointImpl* operator * () const;
- };
-
- /**
- Implicit converter to TkActorData for events.
- */
- operator Nv::Blast::TkActorData() const;
-
-private:
- /**
- Used to buffer damage for deferred fracture generation. Unifies 2 different ways to pass and store damage data.
- */
- struct DamageData
- {
- DamageData(const NvBlastDamageProgram& program, const NvBlastProgramParams* params);
- DamageData(const NvBlastDamageProgram& program, const void* material, const void* desc, uint32_t descSize);
-
- bool tryAppend(const NvBlastDamageProgram& program, const void* material, const void* desc, uint32_t descSize);
- void generateFracture(NvBlastFractureBuffers* commandBuffers, const NvBlastActor* actorLL, NvBlastTimers* timers) const;
-
- enum Type
- {
- Plain,
- Buffered
- };
-
- Type getType() const;
-
- NvBlastDamageProgram m_program;
- union
- {
- const void* m_material; //!< for Buffered type
- const NvBlastProgramParams* m_programParams; //!< for Plain type
- };
- TkArray<char>::type m_damageDescs;
- uint32_t m_damageDescCount;
- };
-
-
- /**
- Functions to raise or check 'damaged' state: this actor will take the split step.
- 'damaged' actors automatically become 'pending' also.
- */
- void markAsDamaged();
- bool isDamaged() const;
-
- /**
- Raise actor to 'pending' state: this actor will be processed when its group executes next.
- Enqueues the actor in its group's job list if a group is set. Otherwise the group will enqueue the actor when it is added.
- */
- void makePending();
-
- /**
- Functions to add or remove an internal reference to a joint. (Joints and actors mutually reference each other.)
- */
- void addJoint(TkJointLink& jointLink);
- void removeJoint(TkJointLink& jointLink);
-
-
- // Data
-
- NvBlastActor* m_actorLL; //!< The low-level actor associated with this actor
- TkFamilyImpl* m_family; //!< The TkFamilyImpl to which this actor belongs
- TkGroupImpl* m_group; //!< The TkGroupImpl (if any) to which this actor belongs
- uint32_t m_groupJobIndex; //!< The index of this actor's job within its group's job list
- physx::PxFlags<TkActorFlag::Enum, char> m_flags; //!< Status flags for this actor
- TkArray<DamageData>::type m_damageBuffer; //!< Buffered damage input
- uint32_t m_jointCount; //!< The number of joints referenced in m_jointList
- DList m_jointList; //!< A doubly-linked list of joint references
-
-//#if NV_PROFILE
- NvBlastTimers m_timers; //!< If profiling, each actor stores timing data
-//#endif
-
- friend class TkWorker; // m_damageBuffer and m_flags
- friend class TkGroupImpl;
- friend class TkFamilyImpl;
- friend class TkJointImpl;
- friend class TkFrameworkImpl;
-};
-
-
-//////// TkActorImpl inline methods ////////
-
-NV_INLINE TkFamilyImpl& TkActorImpl::getFamilyImpl() const
-{
- NVBLAST_ASSERT(m_family != nullptr);
-
- return *m_family;
-}
-
-
-NV_INLINE uint32_t TkActorImpl::getIndexInternal() const
-{
- NVBLAST_ASSERT(isActive());
- return NvBlastActorGetIndex(m_actorLL, TkFrameworkImpl::get()->log);
-}
-
-
-NV_INLINE NvBlastActor* TkActorImpl::getActorLLInternal() const
-{
- return m_actorLL;
-}
-
-
-NV_INLINE uint32_t TkActorImpl::getJointCountInternal() const
-{
- return m_jointCount;
-}
-
-
-NV_INLINE TkGroupImpl* TkActorImpl::getGroupImpl() const
-{
- return m_group;
-}
-
-
-NV_INLINE bool TkActorImpl::isActive() const
-{
- return m_actorLL != nullptr;
-}
-
-
-NV_INLINE bool TkActorImpl::isPending() const
-{
- return m_flags.isSet(TkActorFlag::PENDING);
-}
-
-
-NV_INLINE void TkActorImpl::addJoint(TkJointLink& jointLink)
-{
- NVBLAST_ASSERT(m_jointList.isSolitary(jointLink));
-
- m_jointList.insertHead(jointLink);
- ++m_jointCount;
-}
-
-
-NV_INLINE void TkActorImpl::removeJoint(TkJointLink& jointLink)
-{
- NVBLAST_ASSERT(!m_jointList.isSolitary(jointLink));
- NVBLAST_ASSERT(m_jointCount > 0);
- if (m_jointCount > 0)
- {
- --m_jointCount;
- m_jointList.remove(jointLink);
- }
-}
-
-
-//////// TkActorImpl::DamageData inline methods ////////
-
-NV_INLINE TkActorImpl::DamageData::Type TkActorImpl::DamageData::getType() const
-{
- return m_damageDescCount > 0 ? Buffered : Plain;
-}
-
-
-NV_INLINE void TkActorImpl::DamageData::generateFracture(NvBlastFractureBuffers* commandBuffers, const NvBlastActor* actorLL, NvBlastTimers* timers) const
-{
- if (getType() == Plain)
- {
- NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, m_programParams, TkFrameworkImpl::get()->log, timers);
- }
- else
- {
- const NvBlastProgramParams programParams = {
- m_damageDescs.begin(),
- m_damageDescCount,
- m_material,
- };
- NvBlastActorGenerateFracture(commandBuffers, actorLL, m_program, &programParams, TkFrameworkImpl::get()->log, timers);
- }
-}
-
-
-//////// TkActorImpl::JointIt methods ////////
-
-NV_INLINE TkActorImpl::JointIt::JointIt(const TkActorImpl& actor, Direction dir) : DList::It(actor.m_jointList, dir) {}
-
-
-NV_INLINE TkJointImpl* TkActorImpl::JointIt::operator * () const
-{
- const DLink* link = (const DLink*)(*this);
- return reinterpret_cast<const TkJointLink*>(link)->m_joint;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKACTORIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkAllocator.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkAllocator.cpp
deleted file mode 100644
index b1c2c65..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkAllocator.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastTkAllocator.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-physx::PxAllocatorCallback* TkAllocator::s_allocatorCallback = nullptr;
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkAllocator.h b/NvBlast/sdk/toolkit/source/NvBlastTkAllocator.h
deleted file mode 100644
index abc7b16..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkAllocator.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKALLOCATOR_H
-#define NVBLASTTKALLOCATOR_H
-
-#include "PxAllocatorCallback.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-An allocator which can be used in PxShared containers.
-*/
-class TkAllocator
-{
-public:
- TkAllocator(const char* = 0)
- {
- }
-
- void* allocate(size_t size, const char* file, int line)
- {
- return s_allocatorCallback->allocate(size, nullptr, file, line);
- }
-
- void deallocate(void* ptr)
- {
- return s_allocatorCallback->deallocate(ptr);
- }
-
- static physx::PxAllocatorCallback* s_allocatorCallback;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTTKALLOCATOR_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkArray.h b/NvBlast/sdk/toolkit/source/NvBlastTkArray.h
deleted file mode 100644
index c07dc11..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkArray.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKARRAY_H
-#define NVBLASTTKARRAY_H
-
-
-#include "NvBlastTkAllocator.h"
-#include "PsInlineArray.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-template <class T>
-struct TkArray
-{
- typedef physx::shdfnd::Array<T, TkAllocator> type;
-};
-
-
-template <class T, uint32_t N>
-struct TkInlineArray
-{
- typedef physx::shdfnd::InlineArray<T, N, TkAllocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTTKARRAY_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.cpp
deleted file mode 100644
index 577d46b..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.cpp
+++ /dev/null
@@ -1,337 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-
-#include "NvBlast.h"
-#include "NvBlastMemory.h"
-
-#include "Px.h"
-#include "PxFileBuf.h"
-#include "PxAllocatorCallback.h"
-
-
-using namespace physx::general_PxIOStream2;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Static data ////////
-
-NVBLASTTK_DEFINE_TYPE_SERIALIZABLE(Asset);
-
-
-//////// Member functions ////////
-
-TkAssetImpl::TkAssetImpl()
- : m_assetLL(nullptr), m_ownsAsset(false)
-{
-}
-
-
-TkAssetImpl::TkAssetImpl(const NvBlastID& id)
- : TkAssetType(id), m_assetLL(nullptr), m_ownsAsset(false)
-{
-}
-
-
-TkAssetImpl::~TkAssetImpl()
-{
- if (m_assetLL != nullptr && m_ownsAsset)
- {
- TkFrameworkImpl::get()->free(m_assetLL);
- }
-}
-
-
-const NvBlastAsset* TkAssetImpl::getAssetLL() const
-{
- return getAssetLLInternal();
-}
-
-
-uint32_t TkAssetImpl::getChunkCount() const
-{
- return NvBlastAssetGetChunkCount(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkAssetImpl::getLeafChunkCount() const
-{
- return NvBlastAssetGetLeafChunkCount(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkAssetImpl::getBondCount() const
-{
- return NvBlastAssetGetBondCount(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-const NvBlastChunk* TkAssetImpl::getChunks() const
-{
- return NvBlastAssetGetChunks(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-const NvBlastBond* TkAssetImpl::getBonds() const
-{
- return NvBlastAssetGetBonds(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-const NvBlastSupportGraph TkAssetImpl::getGraph() const
-{
- return NvBlastAssetGetSupportGraph(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkAssetImpl::getDataSize() const
-{
- return NvBlastAssetGetSize(m_assetLL, TkFrameworkImpl::get()->log);
-}
-
-
-uint32_t TkAssetImpl::getJointDescCount() const
-{
- return getJointDescCountInternal();
-}
-
-
-const TkAssetJointDesc* TkAssetImpl::getJointDescs() const
-{
- return getJointDescsInternal();
-}
-
-
-void TkAssetImpl::release()
-{
- const TkType& tkType = TkFamilyImpl::s_type;
- const uint32_t num = TkFrameworkImpl::get()->getObjectCount(tkType);
-
- if (num)
- {
- TkArray<TkIdentifiable*>::type dependents(num);
- TkFrameworkImpl::get()->getObjects(dependents.begin(), dependents.size(), tkType);
-
- for (TkObject* o : dependents)
- {
- TkFamilyImpl* f = static_cast<TkFamilyImpl*>(o);
- if (f->getAssetImpl() == this)
- {
- f->release();
- }
- }
- }
-
- NVBLASTTK_DELETE(this, TkAssetImpl);
-}
-
-
-bool TkAssetImpl::serialize(PxFileBuf& stream) const
-{
- TkFrameworkImpl::get()->serializeHeader(*this, stream);
-
- // Asset data
- const uint32_t assetSize = NvBlastAssetGetSize(m_assetLL, TkFrameworkImpl::get()->log);
- stream.storeDword(assetSize);
- stream.write(m_assetLL, assetSize);
-
- // Joint descs
- stream.storeDword((uint32_t)m_jointDescs.size());
- for (uint32_t i = 0; i < m_jointDescs.size(); ++i)
- {
- const TkAssetJointDesc& jointDesc = m_jointDescs[i];
- stream.storeDword(jointDesc.nodeIndices[0]);
- stream.storeDword(jointDesc.nodeIndices[1]);
- stream.storeFloat(jointDesc.attachPositions[0].x);
- stream.storeFloat(jointDesc.attachPositions[0].y);
- stream.storeFloat(jointDesc.attachPositions[0].z);
- stream.storeFloat(jointDesc.attachPositions[1].x);
- stream.storeFloat(jointDesc.attachPositions[1].y);
- stream.storeFloat(jointDesc.attachPositions[1].z);
- }
-
- return true;
-}
-
-
-//////// Static functions ////////
-
-TkSerializable* TkAssetImpl::deserialize(PxFileBuf& stream, const NvBlastID& id)
-{
- // Allocate
- TkAssetImpl* asset = NVBLASTTK_NEW(TkAssetImpl)(id);
- if (asset == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkAssetImpl::deserialize: asset allocation failed.");
- return nullptr;
- }
-
- // Asset data
- const uint32_t assetSize = stream.readDword();
- asset->m_assetLL = static_cast<NvBlastAsset*>(TkFrameworkImpl::get()->alloc(assetSize));
- asset->m_ownsAsset = true;
- stream.read(asset->m_assetLL, assetSize);
-
- // Joint descs
- const uint32_t jointDescCount = stream.readDword();
- asset->m_jointDescs.resize(jointDescCount);
- for (uint32_t i = 0; i < asset->m_jointDescs.size(); ++i)
- {
- TkAssetJointDesc& jointDesc = asset->m_jointDescs[i];
- jointDesc.nodeIndices[0] = stream.readDword();
- jointDesc.nodeIndices[1] = stream.readDword();
- jointDesc.attachPositions[0].x = stream.readFloat();
- jointDesc.attachPositions[0].y = stream.readFloat();
- jointDesc.attachPositions[0].z = stream.readFloat();
- jointDesc.attachPositions[1].x = stream.readFloat();
- jointDesc.attachPositions[1].y = stream.readFloat();
- jointDesc.attachPositions[1].z = stream.readFloat();
- }
-
-
- if (asset->m_assetLL == nullptr)
- {
- asset->release();
- asset = nullptr;
- }
-
- return asset;
-}
-
-
-TkAssetImpl* TkAssetImpl::create(const TkAssetDesc& desc)
-{
- TkAssetImpl* asset = NVBLASTTK_NEW(TkAssetImpl);
-
- TkArray<char>::type scratch((uint32_t)NvBlastGetRequiredScratchForCreateAsset(&desc, TkFrameworkImpl::get()->log));
- void* mem = TkFrameworkImpl::get()->alloc(NvBlastGetAssetMemorySize(&desc, TkFrameworkImpl::get()->log));
- asset->m_assetLL = NvBlastCreateAsset(mem, &desc, scratch.begin(), TkFrameworkImpl::get()->log);
- if (asset->m_assetLL == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkAssetImpl::create: low-level asset could not be created.");
- asset->release();
- return nullptr;
- }
-
- if (desc.bondFlags != nullptr)
- {
- for (uint32_t bondN = 0; bondN < desc.bondCount; ++bondN)
- {
- if (0 != (desc.bondFlags[bondN] & TkAssetDesc::BondJointed))
- {
- const NvBlastBondDesc& bondDesc = desc.bondDescs[bondN];
- const uint32_t c0 = bondDesc.chunkIndices[0];
- const uint32_t c1 = bondDesc.chunkIndices[1];
- if (c0 >= desc.chunkCount || c1 >= desc.chunkCount)
- {
- NVBLASTTK_LOG_WARNING("TkAssetImpl::create: joint flag set for badly described bond. No joint descriptor created.");
- continue;
- }
-
- if (!asset->addJointDesc(c0, c1))
- {
- NVBLASTTK_LOG_WARNING("TkAssetImpl::create: no bond corresponds to the user-described bond indices. No joint descriptor created.");
- }
- }
- }
- }
-
- asset->m_ownsAsset = true;
-// asset->setID(NvBlastAssetGetID(asset->m_assetLL, TkFrameworkImpl::get()->log)); // Keeping LL and Tk IDs distinct
-
- return asset;
-}
-
-
-TkAssetImpl* TkAssetImpl::create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs, uint32_t jointDescCount, bool ownsAsset)
-{
- TkAssetImpl* asset = NVBLASTTK_NEW(TkAssetImpl);
-
- //NOTE: Why are we passing in a const NvBlastAsset* and then discarding the const?
- asset->m_assetLL = const_cast<NvBlastAsset*>(assetLL);
- if (asset->m_assetLL == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkAssetImpl::create: low-level asset could not be created.");
- asset->release();
- return nullptr;
- }
-
- asset->m_ownsAsset = ownsAsset;
- asset->setID(NvBlastAssetGetID(asset->m_assetLL, TkFrameworkImpl::get()->log));
-
- asset->m_jointDescs.resize(jointDescCount);
- for (uint32_t i = 0; i < asset->m_jointDescs.size(); ++i)
- {
- asset->m_jointDescs[i] = jointDescs[i];
- }
-
- return asset;
-}
-
-bool TkAssetImpl::addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1)
-{
- if (m_assetLL == nullptr)
- {
- return false;
- }
-
- const uint32_t upperSupportChunkCount = NvBlastAssetGetFirstSubsupportChunkIndex(m_assetLL, TkFrameworkImpl::get()->log);
- if (chunkIndex0 >= upperSupportChunkCount || chunkIndex1 >= upperSupportChunkCount)
- {
- return false;
- }
-
- const uint32_t* chunkToGraphNodeMap = NvBlastAssetGetChunkToGraphNodeMap(m_assetLL, TkFrameworkImpl::get()->log);
- const uint32_t node0 = chunkToGraphNodeMap[chunkIndex0];
- const uint32_t node1 = chunkToGraphNodeMap[chunkIndex1];
- const NvBlastSupportGraph graph = NvBlastAssetGetSupportGraph(m_assetLL, TkFrameworkImpl::get()->log);
- if (node0 >= graph.nodeCount && node1 >= graph.nodeCount)
- {
- return false;
- }
-
- // Find bond index
- // Iterate through all neighbors of node0 chunk
- uint32_t bondIndex = 0xFFFFFFFF;
- for (uint32_t i = graph.adjacencyPartition[node0]; i < graph.adjacencyPartition[node0 + 1]; i++)
- {
- if (graph.adjacentNodeIndices[i] == node1)
- {
- bondIndex = graph.adjacentBondIndices[i];
- break;
- }
- }
-
- if (bondIndex >= NvBlastAssetGetBondCount(m_assetLL, TkFrameworkImpl::get()->log))
- {
- return false;
- }
-
- const NvBlastBond& bond = NvBlastAssetGetBonds(m_assetLL, TkFrameworkImpl::get()->log)[bondIndex];
-
- TkAssetJointDesc jointDesc;
- jointDesc.attachPositions[0] = jointDesc.attachPositions[1] = physx::PxVec3(bond.centroid[0], bond.centroid[1], bond.centroid[2]);
- jointDesc.nodeIndices[0] = node0;
- jointDesc.nodeIndices[1] = node1;
- m_jointDescs.pushBack(jointDesc);
-
- return true;
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.h
deleted file mode 100644
index ae68af8..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkAssetImpl.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKASSETIMPL_H
-#define NVBLASTTKASSETIMPL_H
-
-
-#include "NvBlastTkCommon.h"
-#include "NvBlastTkJoint.h"
-#include "NvBlastTkAsset.h"
-#include "NvBlastTkTypeImpl.h"
-#include "NvBlastTkArray.h"
-
-
-// Forward declarations
-struct NvBlastAsset;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-/**
-Implementation of TkAsset
-*/
-NVBLASTTK_IMPL_DECLARE(Asset)
-{
-public:
- /**
- Enum which keeps track of the serialized data format.
- */
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of serialized formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-
- TkAssetImpl();
- TkAssetImpl(const NvBlastID& id);
- ~TkAssetImpl();
-
- NVBLASTTK_IMPL_DEFINE_SERIALIZABLE('A', 'S', 'S', 'T');
-
- // Public methods
-
- /**
- Factory create method. This method creates a low-level asset and stores a reference to it.
-
- \param[in] desc Asset descriptor set by the user.
-
- \return a pointer to a new TkAssetImpl object if successful, NULL otherwise.
- */
- static TkAssetImpl* create(const TkAssetDesc& desc);
-
- /**
- Static method to create an asset from an existing low-level asset.
-
- \param[in] assetLL A valid low-level asset passed in by the user.
- \param[in] jointDescs Optional joint descriptors to add to the new asset.
- \param[in] jointDescCount The number of joint descriptors in the jointDescs array. If non-zero, jointDescs cannot be NULL.
- \param[in] ownsAsset Whether or not to let this TkAssetImpl object release the low-level NvBlastAsset memory upon its own release.
-
- \return a pointer to a new TkAssetImpl object if successful, NULL otherwise.
- */
- static TkAssetImpl* create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false);
-
- /**
- \return a pointer to the underlying low-level NvBlastAsset associated with this asset.
- */
- const NvBlastAsset* getAssetLLInternal() const;
-
- /**
- \return the number of internal joint descriptors stored with this asset.
- */
- uint32_t getJointDescCountInternal() const;
-
- /**
- \return the array of internal joint descriptors stored with this asset, with size given by getJointDescCountInternal().
- */
- const TkAssetJointDesc* getJointDescsInternal() const;
-
- // Begin TkAsset
- virtual const NvBlastAsset* getAssetLL() const override;
-
- virtual uint32_t getChunkCount() const override;
-
- virtual uint32_t getLeafChunkCount() const override;
-
- virtual uint32_t getBondCount() const override;
-
- virtual const NvBlastChunk* getChunks() const override;
-
- virtual const NvBlastBond* getBonds() const override;
-
- virtual const NvBlastSupportGraph getGraph() const override;
-
- virtual uint32_t getDataSize() const override;
-
- virtual uint32_t getJointDescCount() const override;
-
- virtual const TkAssetJointDesc* getJointDescs() const override;
- // End TkAsset
-
-private:
- /**
- Utility to add a joint descriptor between the indexed chunks. The two chunks
- must be support chunks, and there must exist a bond between them. The joint's
- attachment positions will be the bond centroid.
-
- \param[in] chunkIndex0 The first chunk index.
- \param[in] chunkIndex1 The second chunk index.
-
- \return true iff successful.
- */
- bool addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1);
-
- NvBlastAsset* m_assetLL; //!< The underlying low-level asset.
- TkArray<TkAssetJointDesc>::type m_jointDescs; //!< The array of internal joint descriptors.
- bool m_ownsAsset; //!< Whether or not this asset should release its low-level asset upon its own release.
-};
-
-
-//////// TkAssetImpl inline methods ////////
-
-NV_INLINE const NvBlastAsset* TkAssetImpl::getAssetLLInternal() const
-{
- return m_assetLL;
-}
-
-
-NV_INLINE uint32_t TkAssetImpl::getJointDescCountInternal() const
-{
- return m_jointDescs.size();
-}
-
-
-NV_INLINE const TkAssetJointDesc* TkAssetImpl::getJointDescsInternal() const
-{
- return m_jointDescs.begin();
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKASSETIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkCommon.h b/NvBlast/sdk/toolkit/source/NvBlastTkCommon.h
deleted file mode 100644
index edc1a91..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkCommon.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKCOMMON_H
-#define NVBLASTTKCOMMON_H
-
-
-#include "NvPreprocessor.h"
-#include "NvBlastTkGUID.h"
-
-
-// Macro to load a uint32_t (or larger) with four characters
-#define NVBLASTTK_FOURCC(_a, _b, _c, _d) ( (uint32_t)(_a) | (uint32_t)(_b)<<8 | (uint32_t)(_c)<<16 | (uint32_t)(_d)<<24 )
-
-
-// Macro to define standard object classes. An intermediate class is defined which holds common implementations.
-#define NVBLASTTK_IMPL_DECLARE(_name) \
-class Tk##_name##Type : public Tk##_name \
-{ \
-public: \
- /* Blank constructor generates a new NvBlastID and informs framework */ \
- Tk##_name##Type() \
- { \
- memset(&m_ID, 0, sizeof(NvBlastID)); \
- setID(TkGenerateGUID(this)); \
- TkFrameworkImpl::get()->onCreate(*this); \
- } \
- \
- /* This constructor takes an existing NvBlastID and informs framework */ \
- Tk##_name##Type(const NvBlastID& id) \
- { \
- memset(&m_ID, 0, sizeof(NvBlastID)); \
- setID(id); \
- TkFrameworkImpl::get()->onCreate(*this); \
- } \
- \
- /* Destructor informs framework */ \
- ~Tk##_name##Type() { TkFrameworkImpl::get()->onDestroy(*this); } \
- \
- /* Begin TkIdentifiable */ \
- virtual void setID(const NvBlastID& id) override \
- { \
- /* Inform framework of ID change */ \
- TkFrameworkImpl::get()->onIDChange(*this, m_ID, id); \
- m_ID = id; \
- } \
- virtual const NvBlastID& getID() const override { return getIDInternal(); } \
- virtual const TkType& getType() const override { return s_type; } \
- /* End TkIdentifiable */ \
- \
- /* Begin public API */ \
- \
- /* Inline method for internal access to NvBlastID */ \
- const NvBlastID& getIDInternal() const { return m_ID; } \
- \
- /* End public API */ \
- \
- /* Static type information */ \
- static TkTypeImpl s_type; \
- \
-private: \
- NvBlastID m_ID; /* NvBlastID for a TkIdentifiable object */ \
-}; \
- \
-/* Derive object implementation from common implementation class above */ \
-class Tk##_name##Impl final : public Tk##_name##Type
-
-
-// Macro to declare standard object interfaces, enums, etc.
-#define NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE(_id0, _id1, _id2, _id3) \
- /* Begin TkObject */ \
- virtual void release() override; \
- /* End TkObject */ \
- \
- /* Enums */ \
- \
- /* Generate a ClassID enum used to identify this TkIdentifiable. */ \
- enum { ClassID = NVBLASTTK_FOURCC(_id0, _id1, _id2, _id3) }
-
-
-// Macro to declare standard object interfaces, enums, etc (serializable version)
-#define NVBLASTTK_IMPL_DEFINE_SERIALIZABLE(_id0, _id1, _id2, _id3) \
- NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE(_id0, _id1, _id2, _id3); \
- \
- /* Begin TkSerializable */ \
- virtual bool serialize(physx::general_PxIOStream2::PxFileBuf& stream) const override; \
- /* End TkSerializable */ \
- \
- /* Static deserialization function, called by TkFrameworkImpl::deserialize after header data */ \
- static TkSerializable* deserialize(physx::general_PxIOStream2::PxFileBuf& stream, const NvBlastID& id)
-
-
-// Macro to define class type data
-#define NVBLASTTK_DEFINE_TYPE_IDENTIFIABLE(_name) \
- TkTypeImpl Tk##_name##Type::s_type("Tk" #_name, Tk##_name##Impl::ClassID, 0, nullptr)
-
-
-// Macro to define class type data (serializable version)
-#define NVBLASTTK_DEFINE_TYPE_SERIALIZABLE(_name) \
- TkTypeImpl Tk##_name##Type::s_type("Tk" #_name, Tk##_name##Impl::ClassID, Tk##_name##Impl::Version::Current, Tk##_name##Impl::deserialize)
-
-
-#endif // ifndef NVBLASTTKCOMMON_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkEventQueue.h b/NvBlast/sdk/toolkit/source/NvBlastTkEventQueue.h
deleted file mode 100644
index 00a1a61..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkEventQueue.h
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKEVENTQUEUE_H
-#define NVBLASTTKEVENTQUEUE_H
-
-#include <algorithm>
-#include <vector>
-
-#include <mutex>
-#include <atomic>
-
-#include "PxAllocatorCallback.h"
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastAssert.h"
-
-
-namespace Nv {
-namespace Blast {
-
-/**
-A dispatcher queue providing preallocation and thread-safe insertions therein.
-
-Typical usage:
-- preallocate space for events and payload:
- - reserveEvents, reserveData
-- enable asserts to detect undersized storage (allocations are not thread safe):
- - protect(true)
-- get pointers to payload data and events to fill in, thread safe for preallocated memory:
- - allocData, addEvent
-- back on main thread, ensure consistency:
- - protect(false)
-
-- continue adding events and payload on main thread if necessary like above (allocations are safe here)
-eventually dispatch, or reset if dispatched by proxy
-*/
-class TkEventQueue
-{
-public:
- TkEventQueue() : m_currentEvent(0), m_poolCapacity(0), m_pool(nullptr), m_allowAllocs(true) {}
-
- /**
- Peek events queue for dispatch.
- Do not use in protected state.
- */
- operator const TkArray<TkEvent>::type&()
- {
- NVBLAST_ASSERT(m_allowAllocs);
- NVBLAST_ASSERT(m_currentEvent == m_events.size());
- return m_events;
- }
-
- /**
- Debug help to catch (unwanted) allocations during task work.
- Note that this will not actually avoid allocations, but assert in debug builds.
-
- Set true before using in distributed environment.
- Set false to return to single-thread mode.
- */
- void protect(bool enable)
- {
- // During parallel use, m_events.size() and m_currentEvent are allowed to diverge.
- // This is fine because resizeUninitialized does not alter the stored data.
- NVBLAST_ASSERT(m_currentEvent <= m_events.capacity());
- m_events.resizeUninitialized(m_currentEvent);
- m_allowAllocs = !enable;
- }
-
- /**
- Restores initial state.
- Data memory is currently not being reused. To be improved.
- */
- void reset()
- {
- m_events.clear();
- m_currentEvent = 0;
- for (void* mem : m_memory)
- {
- NVBLASTTK_FREE(mem);
- }
- m_memory.clear();
- m_currentData = 0;
- m_allowAllocs = true;
- m_poolCapacity = 0;
- m_pool = nullptr;
- }
-
- /**
- Queue an event with a payload.
- */
- template<class T>
- void addEvent(T* payload)
- {
- uint32_t index = m_currentEvent.fetch_add(1);
-
- // Should not allocate in protected state.
- NVBLAST_ASSERT(m_allowAllocs || m_currentEvent <= m_events.capacity());
-
- m_events.resizeUninitialized(m_currentEvent);
-
- // During parallel use, m_events.size() and m_currentEvent are allowed to diverge.
- // Consistency is restored in protect().
- NVBLAST_ASSERT(!m_allowAllocs || m_currentEvent == m_events.size());
-
- TkEvent& evt = m_events[index];
- evt.type = TkEvent::Type(T::EVENT_TYPE);
- evt.payload = payload;
- }
-
- /**
- Request storage for payload.
- */
- template<typename T>
- T* allocData()
- {
- uint32_t index = m_currentData.fetch_add(sizeof(T));
- if (m_currentData <= m_poolCapacity)
- {
- return reinterpret_cast<T*>(&m_pool[index]);
- }
- else
- {
- // Could do larger block allocation here.
- reserveData(sizeof(T));
- // Account for the requested size.
- m_currentData = sizeof(T);
- return reinterpret_cast<T*>(&m_pool[0]);
- }
- }
-
- /**
- Preallocate a memory block of size Bytes for payload data.
- Note that this will inevitably allocate a new memory block.
- Subsequent calls to allocData will use this memory piecewise.
- */
- void reserveData(size_t size)
- {
- NVBLAST_ASSERT(m_allowAllocs);
- m_pool = reinterpret_cast<uint8_t*>(allocDataBySize(size));
- m_poolCapacity = size;
- m_currentData = 0;
- }
-
- /**
- Preallocate space for events.
- */
- void reserveEvents(uint32_t n)
- {
- NVBLAST_ASSERT(m_allowAllocs);
- m_events.reserve(m_events.size() + n);
- }
-
- /**
- Add a listener to dispatch to.
- */
- void addListener(TkEventListener& l)
- {
- m_listeners.pushBack(&l);
- }
-
- /**
- Remove a listener from dispatch list.
- */
- void removeListener(TkEventListener& l)
- {
- m_listeners.findAndReplaceWithLast(&l);
- }
-
- /**
- Dispatch the stored events to the registered listeners.
- After dispatch, all data is invalidated.
- */
- void dispatch()
- {
- dispatch(*this);
- reset();
- }
-
- /**
- Proxy function to dispatch events to this queue's listeners.
- */
- void dispatch(const TkArray<TkEvent>::type& events) const
- {
- if (events.size())
- {
- for (TkEventListener* l : m_listeners)
- {
- PERF_SCOPE_M("TkEventQueue::dispatch");
- l->receive(events.begin(), events.size());
- }
- }
- }
-
-private:
- /**
- Allocates and stores a block of size Bytes of payload data.
- */
- void* allocDataBySize(size_t size)
- {
- void* memory = nullptr;
- if (size > 0)
- {
- memory = NVBLASTTK_ALLOC(size, "TkEventQueue Data");
- m_memory.pushBack(memory);
- }
- return memory;
- }
-
-
- TkArray<TkEvent>::type m_events; //!< holds events
- TkArray<void*>::type m_memory; //!< holds allocated data memory blocks
- std::atomic<uint32_t> m_currentEvent; //!< reference index for event insertion
- std::atomic<uint32_t> m_currentData; //!< reference index for data insertion
- size_t m_poolCapacity; //!< size of the currently active memory block (m_pool)
- uint8_t* m_pool; //!< the current memory block allocData() uses
- bool m_allowAllocs; //!< assert guard
- TkInlineArray<TkEventListener*,4>::type m_listeners; //!< objects to dispatch to
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKEVENTQUEUE_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.cpp
deleted file mode 100644
index 33baafe..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.cpp
+++ /dev/null
@@ -1,815 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-#include "NvBlastTkGroupImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkActorImpl.h"
-#include "NvBlastTkJointImpl.h"
-
-#include "Px.h"
-#include "PxFileBuf.h"
-#include "PxAllocatorCallback.h"
-
-#include "NvBlastIndexFns.h"
-#include "NvBlastMemory.h"
-
-using namespace physx::general_PxIOStream2;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Static data ////////
-
-NVBLASTTK_DEFINE_TYPE_SERIALIZABLE(Family);
-
-
-//////// Member functions ////////
-
-TkFamilyImpl::TkFamilyImpl() : m_familyLL(nullptr), m_internalJointCount(0), m_asset(nullptr), m_material(nullptr)
-{
-}
-
-
-TkFamilyImpl::TkFamilyImpl(const NvBlastID& id) : TkFamilyType(id), m_familyLL(nullptr), m_internalJointCount(0), m_asset(nullptr), m_material(nullptr)
-{
-}
-
-
-TkFamilyImpl::~TkFamilyImpl()
-{
- if (m_familyLL != nullptr)
- {
- uint32_t familyActorCount = NvBlastFamilyGetActorCount(m_familyLL, TkFrameworkImpl::get()->log);
- if (familyActorCount != 0)
- {
- NVBLASTTK_LOG_WARNING("TkFamilyImpl::~TkFamilyImpl(): family actor count is not 0.");
- }
- TkFrameworkImpl::get()->free(m_familyLL);
- }
-}
-
-
-void TkFamilyImpl::release()
-{
- for (TkActorImpl& actor : m_actors)
- {
- if (actor.isActive())
- {
- actor.release();
- }
- }
-
- m_actors.clear();
-
- NVBLASTTK_DELETE(this, TkFamilyImpl);
-}
-
-
-const NvBlastFamily* TkFamilyImpl::getFamilyLL() const
-{
- return m_familyLL;
-}
-
-
-TkActorImpl* TkFamilyImpl::addActor(NvBlastActor* actorLL)
-{
- TkActorImpl* actor = getActorByActorLL(actorLL);
- NVBLAST_ASSERT(actor);
- actor->m_actorLL = actorLL;
- actor->m_family = this;
- return actor;
-}
-
-
-void TkFamilyImpl::removeActor(TkActorImpl* actor)
-{
- NVBLAST_ASSERT(actor != nullptr && actor->m_family == this);
- //actor->m_family = nullptr;
- actor->m_actorLL = nullptr;
-}
-
-
-uint32_t TkFamilyImpl::getActorCount() const
-{
- return getActorCountInternal();
-}
-
-
-uint32_t TkFamilyImpl::getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart /*= 0*/) const
-{
- uint32_t actorCount = getActorCount();
- if (actorCount <= indexStart)
- {
- NVBLASTTK_LOG_WARNING("TkFamilyImpl::getActors: indexStart beyond end of actor list.");
- return 0;
- }
-
- actorCount -= indexStart;
- if (actorCount > bufferSize)
- {
- actorCount = static_cast<uint32_t>(bufferSize);
- }
-
- uint32_t index = 0;
- for (const TkActorImpl& actor : m_actors)
- {
- if (actor.isActive())
- {
- if (index >= indexStart)
- {
- if ((index - indexStart) >= actorCount)
- {
- break;
- }
- else
- {
- *buffer++ = const_cast<TkActorImpl*>(&actor);
- }
- }
- index++;
- }
- }
-
- return actorCount;
-}
-
-
-NV_INLINE bool areLLActorsEqual(const NvBlastActor* actor0, const NvBlastActor* actor1, TkArray<uint32_t>::type& scratch)
-{
- if (NvBlastActorGetGraphNodeCount(actor0, TkFrameworkImpl::get()->log) != NvBlastActorGetGraphNodeCount(actor1, TkFrameworkImpl::get()->log))
- {
- return false;
- }
-
- const uint32_t chunkCount = NvBlastActorGetVisibleChunkCount(actor0, TkFrameworkImpl::get()->log);
- if (chunkCount != NvBlastActorGetVisibleChunkCount(actor1, TkFrameworkImpl::get()->log))
- {
- return false;
- }
-
- scratch.resize(chunkCount * 2);
- NvBlastActorGetVisibleChunkIndices(scratch.begin(), chunkCount, actor0, TkFrameworkImpl::get()->log);
- NvBlastActorGetVisibleChunkIndices(scratch.begin() + chunkCount, chunkCount, actor1, TkFrameworkImpl::get()->log);
- return memcmp(scratch.begin(), scratch.begin() + chunkCount, chunkCount * sizeof(uint32_t)) == 0;
-}
-
-
-void TkFamilyImpl::reinitialize(const NvBlastFamily* newFamily, TkGroup* group)
-{
- NVBLAST_ASSERT(newFamily);
-#if NV_ENABLE_ASSERTS
- NvBlastID id0 = NvBlastFamilyGetAssetID(m_familyLL, TkFrameworkImpl::get()->log);
- NvBlastID id1 = NvBlastFamilyGetAssetID(newFamily, TkFrameworkImpl::get()->log);
- NVBLAST_ASSERT(TkGUIDsEqual(&id0, &id1));
-#endif
- NVBLAST_ASSERT(NvBlastFamilyGetSize(m_familyLL, TkFrameworkImpl::get()->log) == NvBlastFamilyGetSize(newFamily, TkFrameworkImpl::get()->log));
-
- // alloc and init new family
- const uint32_t blockSize = NvBlastFamilyGetSize(newFamily, TkFrameworkImpl::get()->log);
- NvBlastFamily* newFamilyCopy = (NvBlastFamily*)TkFrameworkImpl::get()->alloc(blockSize);
- memcpy(newFamilyCopy, newFamily, blockSize);
- NvBlastFamilySetAsset(newFamilyCopy, m_asset->getAssetLL(), TkFrameworkImpl::get()->log);
-
- // get actors from new family
- TkArray<NvBlastActor*>::type newLLActors(NvBlastFamilyGetActorCount(newFamilyCopy, TkFrameworkImpl::get()->log));
- uint32_t actorCount = NvBlastFamilyGetActors(newLLActors.begin(), newLLActors.size(), newFamilyCopy, TkFrameworkImpl::get()->log);
-
- // reset actor families to nullptr (we use it as a flag later)
- for (TkActorImpl& actor : m_actors)
- {
- if (actor.isActive())
- {
- actor.m_family = nullptr;
- }
- }
-
- // prepare split event with new actors
- auto newActorsSplitEvent = getQueue().allocData<TkSplitEvent>();
- TkArray<TkActor*>::type children(actorCount);
- children.resizeUninitialized(0);
- newActorsSplitEvent->children = children.begin();
-
- // scratch
- TkArray<uint32_t>::type scratch(m_asset->getChunkCount());
-
- for (uint32_t i = 0; i < actorCount; ++i)
- {
- NvBlastActor* newLLActor = newLLActors[i];
- uint32_t actorIndex = NvBlastActorGetIndex(newLLActor, TkFrameworkImpl::get()->log);
- TkActorImpl& tkActor = *getActorByIndex(actorIndex);
-
- tkActor.m_family = this;
-
- if (!tkActor.isActive() || !areLLActorsEqual(newLLActor, tkActor.m_actorLL, scratch))
- {
- if (tkActor.isActive())
- {
- auto removeSplitEvent = getQueue().allocData<TkSplitEvent>();
- removeSplitEvent->parentData.family = this;
- removeSplitEvent->numChildren = 0;
- removeSplitEvent->parentData.userData = tkActor.userData;
- removeSplitEvent->parentData.index = tkActor.getIndex();
- getQueue().addEvent(removeSplitEvent);
- }
-
- tkActor.m_actorLL = newLLActor;
-
- // switch groups
- TkGroupImpl* prevGroup = tkActor.m_group;
- if (prevGroup != group)
- {
- if (prevGroup)
- {
- prevGroup->removeActor(tkActor);
- }
- if (group)
- {
- group->addActor(tkActor);
- }
- }
-
- children.pushBack(&tkActor);
- }
- else
- {
- tkActor.m_actorLL = newLLActor;
- }
- }
-
- // if m_family is still nullptr for an active actor -> remove it. It doesn't exist in new family.
- for (TkActorImpl& tkActor : m_actors)
- {
- if (tkActor.isActive() && tkActor.m_family == nullptr)
- {
- tkActor.m_family = this;
- if (tkActor.m_group)
- {
- tkActor.m_group->removeActor(tkActor);
- }
-
- auto removeSplitEvent = getQueue().allocData<TkSplitEvent>();
- removeSplitEvent->parentData.family = this;
- removeSplitEvent->numChildren = 0;
- removeSplitEvent->parentData.userData = tkActor.userData;
- removeSplitEvent->parentData.index = tkActor.getIndex();
- getQueue().addEvent(removeSplitEvent);
-
- tkActor.m_actorLL = nullptr;
- }
- }
-
- // add split event with all new actors
- newActorsSplitEvent->parentData.family = this;
- newActorsSplitEvent->parentData.userData = 0;
- newActorsSplitEvent->parentData.index = invalidIndex<uint32_t>();
- newActorsSplitEvent->numChildren = children.size();
- if (newActorsSplitEvent->numChildren > 0)
- {
- getQueue().addEvent(newActorsSplitEvent);
- }
-
- // replace family
- TkFrameworkImpl::get()->free(m_familyLL);
- m_familyLL = newFamilyCopy;
-
- // update joints
- for (TkActorImpl& tkActor : m_actors)
- {
- if (!tkActor.m_jointList.isEmpty())
- {
- updateJoints(&tkActor);
- }
- }
-
- getQueue().dispatch();
-}
-
-
-TkActorImpl* TkFamilyImpl::getActorByChunk(uint32_t chunk)
-{
- if (chunk >= NvBlastAssetGetChunkCount(m_asset->getAssetLLInternal(), TkFrameworkImpl::get()->log))
- {
- NVBLASTTK_LOG_WARNING("TkFamilyImpl::getActorByChunk: invalid chunk index. Returning NULL.");
- return nullptr;
- }
-
- NvBlastActor* actorLL = NvBlastFamilyGetChunkActor(m_familyLL, chunk, TkFrameworkImpl::get()->log);
- return actorLL ? getActorByActorLL(actorLL) : nullptr;
-}
-
-
-void TkFamilyImpl::applyFractureInternal(const NvBlastFractureBuffers* commands)
-{
- NvBlastSupportGraph graph = getAsset()->getGraph();
-
- // apply bond fracture commands on relevant actors
- {
- TkActorImpl* currActor = nullptr;
- NvBlastBondFractureData* bondFractures = commands->bondFractures;
- uint32_t bondFracturesCount = 0;
-
- auto applyFracture = [&]()
- {
- if (bondFracturesCount > 0)
- {
- if (currActor != nullptr && currActor->isActive())
- {
- NvBlastFractureBuffers newCommands;
- newCommands.bondFractures = bondFractures;
- newCommands.bondFractureCount = bondFracturesCount;
- newCommands.chunkFractures = nullptr;
- newCommands.chunkFractureCount = 0;
- currActor->applyFracture(nullptr, &newCommands);
- }
-
- bondFractures += bondFracturesCount;
- bondFracturesCount = 0;
- }
- };
-
- for (uint32_t i = 0; i < commands->bondFractureCount; ++i, ++bondFracturesCount)
- {
- const NvBlastBondFractureData& command = commands->bondFractures[i];
- uint32_t chunk0 = graph.chunkIndices[command.nodeIndex0];
- uint32_t chunk1 = graph.chunkIndices[command.nodeIndex1];
- TkActorImpl* actor0 = getActorByChunk(chunk0);
- TkActorImpl* actor1 = getActorByChunk(chunk1);
- if (actor0 != actor1)
- {
- // skipping this event, bond already broken
- actor0 = nullptr;
- }
- if (actor0 != currActor)
- {
- applyFracture();
- currActor = actor0;
- }
- }
-
- if (bondFracturesCount > 0)
- {
- applyFracture();
- }
- }
-
- // apply chunk fracture commands on relevant actors
- {
- TkActorImpl* currActor = nullptr;
- NvBlastChunkFractureData* chunkFractures = commands->chunkFractures;
- uint32_t chunkFracturesCount = 0;
-
- auto applyFracture = [&]()
- {
- if (chunkFracturesCount > 0)
- {
- if (currActor != nullptr && currActor->isActive())
- {
- NvBlastFractureBuffers newCommands;
- newCommands.bondFractures = nullptr;
- newCommands.bondFractureCount = 0;
- newCommands.chunkFractures = chunkFractures;
- newCommands.chunkFractureCount = chunkFracturesCount;
- currActor->applyFracture(nullptr, &newCommands);
- }
-
- chunkFractures += chunkFracturesCount;
- chunkFracturesCount = 0;
- }
- };
-
- for (uint32_t i = 0; i < commands->chunkFractureCount; ++i, ++chunkFracturesCount)
- {
- const NvBlastChunkFractureData& command = commands->chunkFractures[i];
- TkActorImpl* actor = getActorByChunk(command.chunkIndex);
- if (actor != currActor)
- {
- applyFracture();
- currActor = actor;
- }
- }
- if (chunkFracturesCount > 0)
- {
- applyFracture();
- }
- }
-}
-
-
-void TkFamilyImpl::updateJoints(TkActorImpl* actor, TkEventQueue* alternateQueue)
-{
- // Copy joint array for safety against implementation of joint->setActor
- TkJointImpl** joints = reinterpret_cast<TkJointImpl**>(NvBlastAlloca(sizeof(TkJointImpl*)*actor->getJointCountInternal()));
- TkJointImpl** stop = joints + actor->getJointCountInternal();
- TkJointImpl** jointHandle = joints;
- for (TkActorImpl::JointIt j(*actor); (bool)j; ++j)
- {
- *jointHandle++ = *j;
- }
- jointHandle = joints;
- while (jointHandle < stop)
- {
- TkJointImpl* joint = *jointHandle++;
-
- const TkJointData& data = joint->getDataInternal();
-
- TkActorImpl* actor0 = data.actors[0] != nullptr ?
- static_cast<TkActorImpl&>(*data.actors[0]).getFamilyImpl().getActorByChunk(data.chunkIndices[0]) : nullptr;
-
- TkActorImpl* actor1 = data.actors[1] != nullptr ?
- static_cast<TkActorImpl&>(*data.actors[1]).getFamilyImpl().getActorByChunk(data.chunkIndices[1]) : nullptr;
-
- joint->setActors(actor0, actor1, alternateQueue);
- }
-}
-
-
-const TkAsset* TkFamilyImpl::getAsset() const
-{
- return m_asset;
-}
-
-
-bool TkFamilyImpl::serialize(PxFileBuf& stream) const
-{
- TkFrameworkImpl::get()->serializeHeader(*this, stream);
-
- if (m_material != nullptr)
- {
- NVBLASTTK_LOG_WARNING("TkFamilyImpl::serialize(): Material pointer is not nullptr, it will be lost during serialization.");
- }
-
- NVBLASTTK_CHECK_ERROR(m_asset != nullptr, "TkFamilyImpl::serialize(): TkFamily asset is nullptr, can't be serialized.", return false);
- NVBLASTTK_CHECK_ERROR(m_familyLL != nullptr, "TkFamilyImpl::serialize(): TkFamily family is nullptr, can't be serialized.", return false);
-
- // Asset ID
- const NvBlastID& assetID = m_asset->getID();
- NVBLASTTK_CHECK_ERROR(!TkGUIDIsZero(&assetID), "TkFamilyImpl::serialize(): Associated asset doesn't have an ID set.", return false);
- stream.write(&assetID, sizeof(NvBlastID));
-
- // Family
- const uint32_t familySize = NvBlastFamilyGetSize(m_familyLL, TkFrameworkImpl::get()->log);
- stream.storeDword(familySize);
- stream.write(m_familyLL, familySize);
-
- //// Joints ////
-
- // Internal joint data
- stream.storeDword(m_internalJointCount);
-
- // External joint family ID list
- stream.storeDword(m_jointSets.size());
- for (uint32_t i = 0; i < m_jointSets.size(); ++i)
- {
- const JointSet* jointSet = m_jointSets[i];
- stream.write(&jointSet->m_familyID, sizeof(NvBlastID));
- }
-
- // Actor joint lists
- TkJointImpl* internalJoints = getInternalJoints();
- for (uint32_t actorNum = 0; actorNum < m_actors.size(); ++actorNum)
- {
- const TkActorImpl& actor = m_actors[actorNum];
- if (!actor.isActive())
- {
- continue; // We may need a better way of iterating through active actors
- }
-
- stream.storeDword(actor.getJointCount());
-
- for (TkActorImpl::JointIt j(actor); (bool)j; ++j)
- {
- TkJointImpl* joint = *j;
-
- const TkJointData& jointData = joint->getDataInternal();
- NVBLAST_ASSERT(jointData.actors[0] == &actor || jointData.actors[1] == &actor);
-
- const uint32_t attachmentFlags = (uint32_t)(jointData.actors[0] == &actor) | (uint32_t)(jointData.actors[1] == &actor) << 1;
- stream.storeDword(attachmentFlags);
-
- const TkActorImpl* otherActor = static_cast<const TkActorImpl*>(jointData.actors[(attachmentFlags >> 1) ^ 1]);
-
- if (joint->m_owner == this)
- {
- // Internal joint - write internal joint index
- const uint32_t jointIndex = static_cast<uint32_t>(joint - internalJoints);
- stream.storeDword(jointIndex);
- if (otherActor != nullptr && otherActor->getIndexInternal() < actorNum) // No need to write the joint data, it has already been written
- {
- continue;
- }
- }
- else
- {
- // External joint - write external family index and joint information
- stream.storeDword(invalidIndex<uint32_t>()); // Denotes external joint
-
- const FamilyIDMap::Entry* e = m_familyIDMap.find(getFamilyID(otherActor));
- NVBLASTTK_CHECK_ERROR(e != nullptr, "TkFamilyImpl::deserialize(): Bad data - attached family's ID not recorded.", return false);
-
- stream.storeDword(e->second); // Write family ID index
- }
-
- // Write joint data
- for (int side = 0; side < 2; ++side)
- {
- stream.storeDword(jointData.chunkIndices[side]);
- const physx::PxVec3& attachPosition = jointData.attachPositions[side];
- stream.storeFloat(attachPosition.x); stream.storeFloat(attachPosition.y); stream.storeFloat(attachPosition.z);
- }
- }
- }
-
- return true;
-}
-
-
-//////// Static functions ////////
-
-TkSerializable* TkFamilyImpl::deserialize(PxFileBuf& stream, const NvBlastID& id)
-{
- // Asset resolve
- NvBlastID assetID;
- stream.read(&assetID, sizeof(NvBlastID));
- TkIdentifiable* object = TkFrameworkImpl::get()->findObjectByIDInternal(assetID);
- NVBLASTTK_CHECK_ERROR(object && object->getType() == TkAssetImpl::s_type, "TkFamilyImpl::deserialize: can't find asset with corresponding ID.", return nullptr);
- TkAssetImpl* asset = static_cast<TkAssetImpl*>(object);
-
- // Allocate
- TkFamilyImpl* family = NVBLASTTK_NEW(TkFamilyImpl)(id);
- NVBLASTTK_CHECK_ERROR(family != nullptr, "TkFamilyImpl::deserialize: family allocation failed.", return nullptr);
-
- // associate with found asset
- family->m_asset = asset;
-
- // Family
- const uint32_t familySize = stream.readDword();
- family->m_familyLL = static_cast<NvBlastFamily*>(TkFrameworkImpl::get()->alloc(familySize));
- stream.read(family->m_familyLL, familySize);
-
- if (family->m_familyLL == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFamilyImpl::deserialize: low-level family could not be created.");
- family->release();
- return nullptr;
- }
-
-#if NV_ENABLE_ASSERTS && 0
- NvBlastID id = NvBlastFamilyGetAssetID(family->m_familyLL, TkFrameworkImpl::get()->log);
- NVBLAST_ASSERT(TkGUIDsEqual(&id, &assetID));
-#endif
-
- // preallocate actors
- uint32_t maxActorCount = NvBlastFamilyGetMaxActorCount(family->m_familyLL, TkFrameworkImpl::get()->log);
- family->m_actors.resize(maxActorCount);
-
- // get actors from family
- TkArray<NvBlastActor*>::type newLLActors(NvBlastFamilyGetActorCount(family->m_familyLL, TkFrameworkImpl::get()->log));
- uint32_t actorCount = NvBlastFamilyGetActors(newLLActors.begin(), newLLActors.size(), family->m_familyLL, TkFrameworkImpl::get()->log);
-
- // fill actors
- for (uint32_t i = 0; i < actorCount; ++i)
- {
- NvBlastActor* newLLActor = newLLActors[i];
- uint32_t actorIndex = NvBlastActorGetIndex(newLLActor, TkFrameworkImpl::get()->log);
- TkActorImpl& tkActor = *family->getActorByIndex(actorIndex);
-
- tkActor.m_family = family;
- tkActor.m_actorLL = newLLActor;
- }
-
- //// Create joints ////
-
- // internal
- family->m_internalJointCount = stream.readDword();
- family->m_internalJointBuffer.resize(family->m_internalJointCount * sizeof(TkJointImpl), '\0');
- TkJointImpl* internalJoints = family->getInternalJoints();
-
- // external joint family ID list
- const uint32_t jointSetCount = stream.readDword();
- family->m_jointSets.resize(jointSetCount);
- for (uint32_t i = 0; i < jointSetCount; ++i)
- {
- family->m_jointSets[i] = NVBLASTTK_NEW(JointSet);
- stream.read(&family->m_jointSets[i]->m_familyID, sizeof(NvBlastID));
- family->m_familyIDMap[family->m_jointSets[i]->m_familyID] = i;
- }
-
- // fill actor joint lists
- for (uint32_t actorNum = 0; actorNum < family->m_actors.size(); ++actorNum)
- {
- TkActorImpl& actor = family->m_actors[actorNum];
- if (!actor.isActive())
- {
- continue; // We may need a better way of iterating through active actors
- }
-
- // Read joint information
- uint32_t jointCount = stream.readDword();
- while (jointCount--)
- {
- const uint32_t attachmentFlags = stream.readDword();
- const uint32_t jointIndex = stream.readDword();
- if (!isInvalidIndex(jointIndex))
- {
- // Internal joint
- TkJointImpl& joint = internalJoints[jointIndex];
- TkJointData& jointData = joint.getDataWritable();
-
- // Initialize joint if it has not been encountered yet
- NVBLAST_ASSERT((joint.m_links[0].m_joint == nullptr) == (joint.m_links[1].m_joint == nullptr));
- if (joint.m_links[0].m_joint == nullptr)
- {
- new (&joint) TkJointImpl;
- joint.m_owner = family;
- for (int side = 0; side < 2; ++side)
- {
- jointData.chunkIndices[side] = stream.readDword();
- physx::PxVec3& attachPosition = jointData.attachPositions[side];
- attachPosition.x = stream.readFloat(); attachPosition.y = stream.readFloat(); attachPosition.z = stream.readFloat();
- }
- }
-
- if (attachmentFlags & 1)
- {
- jointData.actors[0] = &actor;
- actor.addJoint(joint.m_links[0]);
- }
-
- if (attachmentFlags & 2)
- {
- jointData.actors[1] = &actor;
- if (jointData.actors[0] != jointData.actors[1])
- {
- actor.addJoint(joint.m_links[1]);
- }
- }
- }
- else
- {
- // External joint
- const uint32_t otherFamilyIndex = stream.readDword();
- NVBLASTTK_CHECK_ERROR(otherFamilyIndex < family->m_jointSets.size(), "TkFamilyImpl::deserialize: family allocation failed.", return nullptr);
- const NvBlastID& otherFamilyID = family->m_jointSets[otherFamilyIndex]->m_familyID;
- TkFamilyImpl* otherFamily = static_cast<TkFamilyImpl*>(TkFrameworkImpl::get()->findObjectByIDInternal(otherFamilyID));
-
- TkJointDesc jointDesc;
- for (int side = 0; side < 2; ++side)
- {
- jointDesc.chunkIndices[side] = stream.readDword();
- physx::PxVec3& attachPosition = jointDesc.attachPositions[side];
- attachPosition.x = stream.readFloat(); attachPosition.y = stream.readFloat(); attachPosition.z = stream.readFloat();
- }
-
- NVBLASTTK_CHECK_ERROR(attachmentFlags != 3, "TkFamilyImpl::deserialize: both attached actors are the same in an external joint.", return nullptr);
-
- const uint32_t attachmentIndex = attachmentFlags >> 1;
-
- TkJointImpl** jointHandle = family->createExternalJointHandle(otherFamilyID, jointDesc.chunkIndices[attachmentIndex], jointDesc.chunkIndices[attachmentIndex ^ 1]);
- NVBLASTTK_CHECK_ERROR(jointHandle != nullptr, "TkFamilyImpl::deserialize: joint handle could not be created.", return nullptr);
-
- if (otherFamily == nullptr)
- {
- // Other family does not exist yet, we'll create the joint
- jointDesc.families[attachmentIndex] = family;
- jointDesc.families[attachmentIndex ^ 1] = nullptr;
-
- TkJointImpl* joint = NVBLASTTK_NEW(TkJointImpl)(jointDesc, nullptr);
- NVBLASTTK_CHECK_ERROR(joint != nullptr, "TkFamilyImpl::deserialize: joint createion failed.", return nullptr);
-
- *jointHandle = joint;
-
- actor.addJoint(joint->m_links[attachmentIndex]);
- }
- else
- {
- // Other family exists, and should have created the joint
- TkJointImpl* joint = otherFamily->findExternalJoint(family, ExternalJointKey(jointDesc.chunkIndices[attachmentIndex ^ 1], jointDesc.chunkIndices[attachmentIndex]));
- NVBLASTTK_CHECK_ERROR(joint != nullptr, "TkFamilyImpl::deserialize: other family should have created joint, but did not.", return nullptr);
-
- *jointHandle = joint;
-
- // Add the joint to its actor(s)
- joint->getDataWritable().actors[attachmentIndex] = &actor;
- actor.addJoint(joint->m_links[attachmentIndex]);
- }
- }
- }
- }
-
- return family;
-}
-
-
-TkFamilyImpl* TkFamilyImpl::create(const TkAssetImpl* asset)
-{
- TkFamilyImpl* family = NVBLASTTK_NEW(TkFamilyImpl);
- family->m_asset = asset;
- void* mem = TkFrameworkImpl::get()->alloc(NvBlastAssetGetFamilyMemorySize(asset->getAssetLL(), TkFrameworkImpl::get()->log));
- family->m_familyLL = NvBlastAssetCreateFamily(mem, asset->getAssetLL(), TkFrameworkImpl::get()->log);
- //family->addListener(*TkFrameworkImpl::get());
-
- if (family->m_familyLL == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFamilyImpl::create: low-level family could not be created.");
- family->release();
- return nullptr;
- }
-
- uint32_t maxActorCount = NvBlastFamilyGetMaxActorCount(family->m_familyLL, TkFrameworkImpl::get()->log);
- family->m_actors.resize(maxActorCount);
-
- family->m_internalJointBuffer.resize(asset->getJointDescCountInternal() * sizeof(TkJointImpl), 0);
- family->m_internalJointCount = asset->getJointDescCountInternal();
-
- return family;
-}
-
-
-TkJointImpl** TkFamilyImpl::createExternalJointHandle(const NvBlastID& otherFamilyID, uint32_t chunkIndex0, uint32_t chunkIndex1)
-{
- JointSet* jointSet;
- const FamilyIDMap::Entry* jointSetIndexEntry = m_familyIDMap.find(otherFamilyID);
- uint32_t otherFamilyIndex;
- if (jointSetIndexEntry != nullptr)
- {
- otherFamilyIndex = jointSetIndexEntry->second;
- jointSet = m_jointSets[otherFamilyIndex];
- }
- else
- {
- jointSet = NVBLASTTK_NEW(JointSet);
- NVBLASTTK_CHECK_ERROR(jointSet != nullptr, "TkFamilyImpl::addExternalJoint: failed to create joint set for other family ID.", return nullptr);
- jointSet->m_familyID = otherFamilyID;
- otherFamilyIndex = m_jointSets.size();
- m_familyIDMap[otherFamilyID] = otherFamilyIndex;
- m_jointSets.pushBack(jointSet);
- }
-
- const ExternalJointKey key(chunkIndex0, chunkIndex1);
- const bool jointExists = jointSet->m_joints.find(key) != nullptr;
- NVBLASTTK_CHECK_WARNING(!jointExists, "TkFamilyImpl::addExternalJoint: joint already added.", return nullptr);
-
- return &jointSet->m_joints[key];
-}
-
-
-bool TkFamilyImpl::deleteExternalJointHandle(TkJointImpl*& joint, const NvBlastID& otherFamilyID, uint32_t chunkIndex0, uint32_t chunkIndex1)
-{
- const FamilyIDMap::Entry* jointSetIndexEntry = m_familyIDMap.find(otherFamilyID);
- if (jointSetIndexEntry != nullptr)
- {
- const uint32_t jointSetIndex = jointSetIndexEntry->second;
- TkHashMap<ExternalJointKey, TkJointImpl*>::type::Entry e;
- if (m_jointSets[jointSetIndex]->m_joints.erase(ExternalJointKey(chunkIndex0, chunkIndex1), e))
- {
- // Delete the joint set if it is empty
- if (m_jointSets[jointSetIndex]->m_joints.size() == 0)
- {
- NVBLASTTK_DELETE(m_jointSets[jointSetIndex], JointSet);
- m_jointSets.replaceWithLast(jointSetIndex);
- m_familyIDMap.erase(otherFamilyID);
- if (jointSetIndex < m_jointSets.size())
- {
- m_familyIDMap[m_jointSets[jointSetIndex]->m_familyID] = jointSetIndex;
- }
- }
-
- // Return value that was stored
- joint = e.second;
- return true;
- }
- }
-
- return false;
-}
-
-
-TkJointImpl* TkFamilyImpl::findExternalJoint(const TkFamilyImpl* otherFamily, ExternalJointKey key) const
-{
- const FamilyIDMap::Entry* jointSetIndexEntry = m_familyIDMap.find(getFamilyID(otherFamily));
- if (jointSetIndexEntry != nullptr)
- {
- const TkHashMap<ExternalJointKey, TkJointImpl*>::type::Entry* e = m_jointSets[jointSetIndexEntry->second]->m_joints.find(key);
- if (e != nullptr)
- {
- return e->second;
- }
- }
-
- return nullptr;
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.h
deleted file mode 100644
index 571ee75..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkFamilyImpl.h
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKFAMILYIMPL_H
-#define NVBLASTTKFAMILYIMPL_H
-
-#include "NvBlastTkCommon.h"
-
-#include "NvBlastTkFamily.h"
-#include "NvBlastTkTypeImpl.h"
-#include "NvBlastTkActorImpl.h"
-
-#include "NvBlastTkEventQueue.h"
-#include "NvBlastTkHashSet.h"
-#include "NvBlastTkHashMap.h"
-
-#include "NvBlast.h"
-#include "NvBlastAssert.h"
-#include "NvBlastDLink.h"
-
-
-// Forward declarations
-struct NvBlastFamily;
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkGroupImpl;
-class TkAssetImpl;
-
-
-NVBLASTTK_IMPL_DECLARE(Family)
-{
-public:
- /**
- Enum which keeps track of the serialized data format.
- */
- enum Version
- {
- /** Initial version */
- Initial,
-
- // New formats must come before Count. They should be given descriptive names with more information in comments.
-
- /** The number of serialized formats. */
- Count,
-
- /** The current version. This should always be Count-1 */
- Current = Count - 1
- };
-
- TkFamilyImpl();
- TkFamilyImpl(const NvBlastID& id);
- ~TkFamilyImpl();
-
- NVBLASTTK_IMPL_DEFINE_SERIALIZABLE('A', 'C', 'T', 'F');
-
- // Begin TkFamily
- virtual const NvBlastFamily* getFamilyLL() const override;
-
- virtual uint32_t getActorCount() const override;
-
- virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const override;
-
- virtual void addListener(TkEventListener& l) override { m_queue.addListener(l); }
-
- virtual void removeListener(TkEventListener& l) override { m_queue.removeListener(l); }
-
- virtual void applyFracture(const NvBlastFractureBuffers* commands) override { applyFractureInternal(commands); }
-
- virtual const TkAsset* getAsset() const override;
-
- virtual void reinitialize(const NvBlastFamily* newFamily, TkGroup* group) override;
-
- virtual const void* getMaterial() const override;
-
- virtual void setMaterial(const void* material) override;
- // End TkFamily
-
- // Public methods
- static TkFamilyImpl* create(const TkAssetImpl* asset);
-
- const TkAssetImpl* getAssetImpl() const;
-
- NvBlastFamily* getFamilyLLInternal() const;
-
- uint32_t getActorCountInternal() const;
-
- TkActorImpl* addActor(NvBlastActor* actorLL);
-
- void applyFractureInternal(const NvBlastFractureBuffers* commands);
-
- void removeActor(TkActorImpl* actorLL);
-
- TkEventQueue& getQueue() { return m_queue; }
-
- TkActorImpl* getActorByActorLL(const NvBlastActor* actorLL);
-
- void updateJoints(TkActorImpl* actor, TkEventQueue* alternateQueue = nullptr);
-
- TkArray<TkActorImpl>::type& getActorsInternal();
-
- uint32_t getInternalJointCount() const;
-
- TkJointImpl* getInternalJoints() const;
-
- TkJointImpl** createExternalJointHandle(const NvBlastID& otherFamilyID, uint32_t chunkIndex0, uint32_t chunkIndex1);
-
- bool deleteExternalJointHandle(TkJointImpl*& joint, const NvBlastID& otherFamilyID, uint32_t chunkIndex0, uint32_t chunkIndex1);
-
- void releaseJoint(TkJointImpl& joint);
-
- TkActorImpl* getActorByChunk(uint32_t chunkIndex);
-
- typedef physx::shdfnd::Pair<uint32_t, uint32_t> ExternalJointKey; //!< The chunk indices within the TkFamily joined by the joint. This chunks will be a supports chunks.
-
- TkJointImpl* findExternalJoint(const TkFamilyImpl* otherFamily, ExternalJointKey key) const;
-
-private:
- TkActorImpl* getActorByIndex(uint32_t index);
-
- struct JointSet
- {
- NvBlastID m_familyID;
- TkHashMap<ExternalJointKey, TkJointImpl*>::type m_joints;
- };
-
- typedef TkHashMap<NvBlastID, uint32_t>::type FamilyIDMap;
-
- NvBlastFamily* m_familyLL;
- TkArray<TkActorImpl>::type m_actors;
- uint32_t m_internalJointCount;
- TkArray<uint8_t>::type m_internalJointBuffer;
- TkArray<JointSet*>::type m_jointSets;
- FamilyIDMap m_familyIDMap;
- const TkAssetImpl* m_asset;
- const void* m_material;
-
- TkEventQueue m_queue;
-};
-
-
-//////// TkFamilyImpl inline methods ////////
-
-NV_INLINE const TkAssetImpl* TkFamilyImpl::getAssetImpl() const
-{
- return m_asset;
-}
-
-
-NV_INLINE NvBlastFamily* TkFamilyImpl::getFamilyLLInternal() const
-{
- return m_familyLL;
-}
-
-
-NV_INLINE uint32_t TkFamilyImpl::getActorCountInternal() const
-{
- NVBLAST_ASSERT(m_familyLL != nullptr);
-
- return NvBlastFamilyGetActorCount(m_familyLL, TkFrameworkImpl::get()->log);
-}
-
-
-NV_INLINE TkActorImpl* TkFamilyImpl::getActorByIndex(uint32_t index)
-{
- NVBLAST_ASSERT(index < m_actors.size());
- return &m_actors[index];
-}
-
-
-NV_INLINE TkActorImpl* TkFamilyImpl::getActorByActorLL(const NvBlastActor* actorLL)
-{
- uint32_t index = NvBlastActorGetIndex(actorLL, TkFrameworkImpl::get()->log);
- return getActorByIndex(index);
-}
-
-
-NV_INLINE const void* TkFamilyImpl::getMaterial() const
-{
- return m_material;
-}
-
-
-NV_INLINE void TkFamilyImpl::setMaterial(const void* material)
-{
- m_material = material;
-}
-
-
-NV_INLINE TkArray<TkActorImpl>::type& TkFamilyImpl::getActorsInternal()
-{
- return m_actors;
-}
-
-
-NV_INLINE uint32_t TkFamilyImpl::getInternalJointCount() const
-{
- return m_internalJointCount;
-}
-
-
-NV_INLINE TkJointImpl* TkFamilyImpl::getInternalJoints() const
-{
- return const_cast<TkJointImpl*>(reinterpret_cast<const TkJointImpl*>(m_internalJointBuffer.begin()));
-}
-
-
-NV_INLINE void TkFamilyImpl::releaseJoint(TkJointImpl& joint)
-{
- NVBLAST_ASSERT(joint.m_owner == this);
- NVBLAST_ASSERT(&joint >= getInternalJoints() && &joint < getInternalJoints() + getInternalJointCount() * sizeof(TkJointImpl));
-
- joint.~TkJointImpl();
- joint.m_owner = nullptr;
-}
-
-
-//////// Inline global functions ////////
-
-NV_INLINE const NvBlastID& getFamilyID(const TkActor* actor)
-{
- return actor != nullptr ? static_cast<const TkActorImpl*>(actor)->getFamilyImpl().getIDInternal() : *reinterpret_cast<const NvBlastID*>("\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0");
-}
-
-NV_INLINE const NvBlastID& getFamilyID(const TkFamilyImpl* family)
-{
- return family != nullptr ? family->getIDInternal() : *reinterpret_cast<const NvBlastID*>("\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0");
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKFAMILYIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.cpp
deleted file mode 100644
index 6201101..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.cpp
+++ /dev/null
@@ -1,613 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastAssert.h"
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-#include "NvBlastTkGroupImpl.h"
-#include "NvBlastTkActorImpl.h"
-#include "NvBlastTkJointImpl.h"
-#include "NvBlastTkTypeImpl.h"
-
-#include "PxAllocatorCallback.h"
-#include "PxErrorCallback.h"
-#include "PxFileBuf.h"
-
-#include <algorithm>
-
-
-using namespace physx;
-using namespace physx::shdfnd;
-using namespace physx::general_PxIOStream2;
-
-
-NV_INLINE bool operator < (const NvBlastID& id1, const NvBlastID& id2)
-{
- return memcmp(&id1, &id2, sizeof(NvBlastID)) < 0;
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Local definitions ////////
-
-// Map type ID to static type data
-#define NVBLASTTK_REGISTER_TYPE(_name) \
- if (!Tk##_name##Impl::s_type.indexIsValid()) \
- { \
- Tk##_name##Impl::s_type.setIndex(TkTypeIndex::_name); \
- } \
- m_types[TkTypeIndex::_name] = &Tk##_name##Impl::s_type; \
- m_typeIDToIndex[Tk##_name##Impl::s_type.getID()] = TkTypeIndex::_name
-
-
-#define NVBLASTTK_RELEASE_TYPE(_name) \
- { \
- TkTypeImpl& type = Tk##_name##Impl::s_type; \
- auto& toRelease = m_objects[type.getIndex()]; \
- for (TkObject* obj : toRelease) \
- { \
- obj->release(); \
- } \
- }
-
-
-//////// TkFrameworkImpl static variables ////////
-
-TkFrameworkImpl* TkFrameworkImpl::s_framework = nullptr;
-
-
-//////// TkFrameworkImpl static function ////////
-
-TkFrameworkImpl* TkFrameworkImpl::get()
-{
- return s_framework;
-}
-
-
-bool TkFrameworkImpl::set(TkFrameworkImpl* framework)
-{
- if (s_framework != nullptr)
- {
- if (framework != nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::set: framework already set. Pass NULL to this function to destroy framework.");
- return false;
- }
-
- PxAllocatorCallback& allocator = s_framework->getAllocatorCallbackInternal();
- s_framework->~TkFrameworkImpl();
- allocator.deallocate(s_framework);
- }
-
- s_framework = framework;
-
- return true;
-}
-
-
-void TkFrameworkImpl::log(int type, const char* msg, const char* file, int line)
-{
- if (s_framework == nullptr)
- {
- return;
- }
-
- PxErrorCode::Enum pxErrorCode = PxErrorCode::eNO_ERROR;
- switch (type)
- {
- case NvBlastMessage::Error: pxErrorCode = PxErrorCode::eINVALID_OPERATION; break;
- case NvBlastMessage::Warning: pxErrorCode = PxErrorCode::eDEBUG_WARNING; break;
- case NvBlastMessage::Info: pxErrorCode = PxErrorCode::eDEBUG_INFO; break;
- case NvBlastMessage::Debug: pxErrorCode = PxErrorCode::eNO_ERROR; break;
- }
-
- s_framework->getErrorCallback().reportError(pxErrorCode, msg, file, line);
-}
-
-
-void* TkFrameworkImpl::alloc(size_t size)
-{
- if (s_framework == nullptr)
- {
- return nullptr;
- }
-
- NV_COMPILE_TIME_ASSERT(Alignment > 0 && Alignment <= 256);
-
- unsigned char* mem = reinterpret_cast<unsigned char*>(s_framework->m_allocatorCallback->allocate(size + (size_t)Alignment, "NvBlast", __FILE__, __LINE__));
-
- const unsigned char offset = (unsigned char)((uintptr_t)Alignment - (uintptr_t)mem % (size_t)Alignment - 1);
- mem += offset;
- *mem++ = offset;
-
- return mem;
-}
-
-
-void TkFrameworkImpl::free(void* mem)
-{
- if (s_framework == nullptr)
- {
- return;
- }
-
- unsigned char* ptr = reinterpret_cast<unsigned char*>(mem);
- const unsigned char offset = *--ptr;
-
- return s_framework->m_allocatorCallback->deallocate(ptr - offset);
-}
-
-
-//////// TkFrameworkImpl methods ////////
-
-TkFrameworkImpl::TkFrameworkImpl(const TkFrameworkDesc& desc)
- : TkFramework()
- , m_errorCallback(desc.errorCallback)
- , m_allocatorCallback(desc.allocatorCallback)
-{
- // Static create() function should ensure these pointers are not NULL
- NVBLAST_ASSERT(m_errorCallback != nullptr);
- NVBLAST_ASSERT(m_allocatorCallback != nullptr);
-
- // Register types
- m_types.resize(TkTypeIndex::TypeCount);
- m_objects.resize(TkTypeIndex::TypeCount);
- NVBLASTTK_REGISTER_TYPE(Asset);
- NVBLASTTK_REGISTER_TYPE(Family);
- NVBLASTTK_REGISTER_TYPE(Group);
-}
-
-
-TkFrameworkImpl::~TkFrameworkImpl()
-{
-}
-
-
-void TkFrameworkImpl::release()
-{
- // Special release of joints, which are not TkIdentifiable:
- TkArray<TkJointImpl*>::type joints; // Since the EraseIterator is not exposed
- joints.reserve(m_joints.size());
- for (auto j = m_joints.getIterator(); !j.done(); ++j)
- {
- joints.pushBack(*j);
- }
- for (uint32_t i = 0; i < joints.size(); ++i)
- {
- joints[i]->release();
- }
- NVBLAST_ASSERT(m_joints.size() == 0);
- joints.reset(); // Since we will be deleting the allocator
-
- NVBLASTTK_RELEASE_TYPE(Group);
- NVBLASTTK_RELEASE_TYPE(Asset);
- set(nullptr);
- Nv::Blast::TkAllocator::s_allocatorCallback = nullptr;
-}
-
-
-physx::PxErrorCallback& TkFrameworkImpl::getErrorCallback() const
-{
- return getErrorCallbackInternal();
-}
-
-
-physx::PxAllocatorCallback& TkFrameworkImpl::getAllocatorCallback() const
-{
- return getAllocatorCallbackInternal();
-}
-
-
-NvBlastLog TkFrameworkImpl::getLogFn() const
-{
- return TkFrameworkImpl::log;
-}
-
-
-TkSerializable* TkFrameworkImpl::deserialize(PxFileBuf& stream)
-{
- // Read framework ID
- if (stream.readDword() != ClassID)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::deserialize: stream does not contain a BlastTk object.");
- return nullptr;
- }
-
- // Read object class ID and get class type data
- const auto it = m_typeIDToIndex.find(stream.readDword());
- if (it == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::deserialize: BlastTk object type unrecognized.");
- return nullptr;
- }
-
- const uint32_t index = (*it).second;
- NVBLAST_ASSERT(index < m_types.size());
-
- const TkTypeImpl* type = m_types[index];
-
- // Read object class version and ensure it's current
- if (stream.readDword() != type->getVersionInternal())
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::deserialize: BlastTk object version does not equal the current version for the loaded type.");
- return nullptr;
- }
-
- // Object ID
- NvBlastID id;
- stream.read(&id, sizeof(NvBlastID));
-
- // Serializable user data
- const uint32_t lsq = stream.readDword();
- const uint32_t msq = stream.readDword();
-
- // All checks out, deserialize
- TkSerializable* object = type->getDeserializeFn()(stream, id);
-
- // Set serializable user data if deserialization was successful
- if (object != nullptr)
- {
- object->userIntData = static_cast<uint64_t>(msq) << 32 | static_cast<uint64_t>(lsq);
- }
-
- return object;
-}
-
-
-const TkType* TkFrameworkImpl::getType(TkTypeIndex::Enum typeIndex) const
-{
- if (typeIndex < 0 || typeIndex >= TkTypeIndex::TypeCount)
- {
- NVBLASTTK_LOG_WARNING("TkFrameworkImpl::getType: invalid typeIndex.");
- return nullptr;
- }
-
- return m_types[typeIndex];
-}
-
-
-TkIdentifiable* TkFrameworkImpl::findObjectByID(const NvBlastID& id) const
-{
- TkIdentifiable* object = findObjectByIDInternal(id);
-
- if (object == nullptr)
- {
- NVBLASTTK_LOG_WARNING("TkFrameworkImpl::findObjectByID: object not found.");
- }
-
- return object;
-}
-
-
-uint32_t TkFrameworkImpl::getObjectCount(const TkType& type) const
-{
- const uint32_t index = static_cast<const TkTypeImpl&>(type).getIndex();
-
- if (index >= m_objects.size())
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::getObjectCount: BlastTk object type unrecognized.");
- return 0;
-
- }
-
- return m_objects[index].size();
-}
-
-
-uint32_t TkFrameworkImpl::getObjects(TkIdentifiable** buffer, uint32_t bufferSize, const TkType& type, uint32_t indexStart /* = 0 */) const
-{
- const uint32_t index = static_cast<const TkTypeImpl&>(type).getIndex();
-
- if (index >= m_objects.size())
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::getObjectCount: BlastTk object type unrecognized.");
- return 0;
- }
-
- const auto& objectArray = m_objects[index];
-
- uint32_t objectCount = objectArray.size();
- if (objectCount <= indexStart)
- {
- NVBLASTTK_LOG_WARNING("TkFrameworkImpl::getObjects: indexStart beyond end of object list.");
- return 0;
- }
-
- objectCount -= indexStart;
- if (objectCount > bufferSize)
- {
- objectCount = bufferSize;
- }
-
- memcpy(buffer, objectArray.begin() + indexStart, objectCount * sizeof(TkObject*));
-
- return objectCount;
-}
-
-
-bool TkFrameworkImpl::reorderAssetDescChunks(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, uint32_t* chunkReorderMap /*= nullptr*/) const
-{
- uint32_t* map = chunkReorderMap != nullptr ? chunkReorderMap : static_cast<uint32_t*>(NVBLASTTK_ALLOC(chunkCount * sizeof(uint32_t), "reorderAssetDescChunks:chunkReorderMap"));
- void* scratch = NVBLASTTK_ALLOC(chunkCount * sizeof(NvBlastChunkDesc), "reorderAssetDescChunks:scratch");
- const bool result = NvBlastReorderAssetDescChunks(chunkDescs, chunkCount, bondDescs, bondCount, map, scratch, log);
- NVBLASTTK_FREE(scratch);
- if (chunkReorderMap == nullptr)
- {
- NVBLASTTK_FREE(map);
- }
- return result;
-}
-
-
-bool TkFrameworkImpl::ensureAssetExactSupportCoverage(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount) const
-{
- void* scratch = NVBLASTTK_ALLOC(chunkCount, "ensureAssetExactSupportCoverage:scratch");
- const bool result = NvBlastEnsureAssetExactSupportCoverage(chunkDescs, chunkCount, scratch, log);
- NVBLASTTK_FREE(scratch);
- return result;
-}
-
-
-TkAsset* TkFrameworkImpl::createAsset(const TkAssetDesc& desc)
-{
- TkAssetImpl* asset = TkAssetImpl::create(desc);
- if (asset == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::createAsset: failed to create asset.");
- }
-
- return asset;
-}
-
-
-TkAsset* TkFrameworkImpl::createAsset(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs, uint32_t jointDescCount, bool ownsAsset)
-{
- TkAssetImpl* asset = TkAssetImpl::create(assetLL, jointDescs, jointDescCount, ownsAsset);
- if (asset == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::createAsset: failed to create asset.");
- }
-
- return asset;
-}
-
-
-TkGroup* TkFrameworkImpl::createGroup(const TkGroupDesc& desc)
-{
- TkGroupImpl* group = TkGroupImpl::create(desc);
- if (group == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::createGroup: failed to create group.");
- }
-
- return group;
-}
-
-
-TkActor* TkFrameworkImpl::createActor(const TkActorDesc& desc)
-{
- TkActor* actor = TkActorImpl::create(desc);
- if (actor == nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::createActor: failed to create actor.");
- }
-
- return actor;
-}
-
-
-TkJoint* TkFrameworkImpl::createJoint(const TkJointDesc& desc)
-{
- TkJointImpl** handle0 = nullptr;
- TkJointImpl** handle1 = nullptr;
-
- TkFamilyImpl* family0 = static_cast<TkFamilyImpl*>(desc.families[0]);
- TkFamilyImpl* family1 = static_cast<TkFamilyImpl*>(desc.families[1]);
-
- NVBLASTTK_CHECK_ERROR(family0 != nullptr || family1 != nullptr, "TkFrameworkImpl::createJoint: at least one family in the TkJointDesc must be valid.", return nullptr);
-
- NVBLASTTK_CHECK_ERROR(family0 == nullptr || desc.chunkIndices[0] < family0->getAssetImpl()->getChunkCount(), "TkFrameworkImpl::createJoint: desc.chunkIndices[0] is invalid.", return nullptr);
- NVBLASTTK_CHECK_ERROR(family1 == nullptr || desc.chunkIndices[1] < family1->getAssetImpl()->getChunkCount(), "TkFrameworkImpl::createJoint: desc.chunkIndices[1] is invalid.", return nullptr);
-
- const bool actorsAreTheSame = family0 == family1 && family0->getActorByChunk(desc.chunkIndices[0]) == family1->getActorByChunk(desc.chunkIndices[1]);
- NVBLASTTK_CHECK_ERROR(!actorsAreTheSame, "TkFrameworkImpl::createJoint: the chunks listed in the TkJointDesc must be in different actors.", return nullptr);
-
- if (family0 != nullptr)
- {
- const bool isSupportChunk = !isInvalidIndex(NvBlastAssetGetChunkToGraphNodeMap(family0->getAssetImpl()->getAssetLLInternal(), log)[desc.chunkIndices[0]]);
- NVBLASTTK_CHECK_ERROR(isSupportChunk, "TkFrameworkImpl::createJoint: desc.chunkIndices[0] is not a support chunk in the asset for desc.families[0]. Joint not created.", return nullptr);
- handle0 = family0->createExternalJointHandle(getFamilyID(family1), desc.chunkIndices[0], desc.chunkIndices[1]);
- NVBLASTTK_CHECK_ERROR(handle0 != nullptr, "TkFrameworkImpl::createJoint: could not create joint handle in family[0]. Joint not created.", return nullptr);
- }
-
- if (family1 != nullptr)
- {
- const bool isSupportChunk = !isInvalidIndex(NvBlastAssetGetChunkToGraphNodeMap(family1->getAssetImpl()->getAssetLLInternal(), log)[desc.chunkIndices[1]]);
- NVBLASTTK_CHECK_ERROR(isSupportChunk, "TkFrameworkImpl::createJoint: desc.chunkIndices[1] is not a support chunk in the asset for desc.families[1]. Joint not created.", return nullptr);
- if (family1 != family0)
- {
- handle1 = family1->createExternalJointHandle(getFamilyID(family0), desc.chunkIndices[1], desc.chunkIndices[0]);
- NVBLASTTK_CHECK_ERROR(handle1 != nullptr, "TkFrameworkImpl::createJoint: could not create joint handle in family[1]. Joint not created.", return nullptr);
- }
- }
-
- TkJointImpl* joint = NVBLASTTK_NEW(TkJointImpl)(desc, nullptr);
- NVBLASTTK_CHECK_ERROR(joint != nullptr, "TkFrameworkImpl::createJoint: failed to create joint.", return nullptr);
-
- const TkJointData& jointData = joint->getDataInternal();
-
- if (handle0 != nullptr)
- {
- *handle0 = joint;
- static_cast<TkActorImpl*>(jointData.actors[0])->addJoint(joint->m_links[0]);
- }
-
- if (handle1 != nullptr)
- {
- *handle1 = joint;
- if (jointData.actors[0] != jointData.actors[1])
- {
- static_cast<TkActorImpl*>(jointData.actors[1])->addJoint(joint->m_links[1]);
- }
- }
-
- return joint;
-}
-
-
-bool TkFrameworkImpl::serializeHeader(const TkSerializable& object, PxFileBuf& stream)
-{
- const TkTypeImpl& type = static_cast<const TkTypeImpl&>(object.getType());
-
- // Tk framework identifier
- stream.storeDword(ClassID);
-
- // Object header
- stream.storeDword(type.getID());
- stream.storeDword(type.getVersionInternal());
-
- // Object ID
- stream.write(&object.getID(), sizeof(NvBlastID));
-
- // Serializable user data
- stream.storeDword(static_cast<uint32_t>(object.userIntData & 0xFFFFFFFF));
- stream.storeDword(static_cast<uint32_t>(object.userIntData >> 32));
-
- return true;
-}
-
-
-void TkFrameworkImpl::onCreate(TkIdentifiable& object)
-{
- const TkTypeImpl& type = static_cast<const TkTypeImpl&>(object.getType());
-
- const uint32_t index = type.getIndex();
-
- if (index >= m_objects.size())
- {
- if (!isInvalidIndex(index))
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::addObject: object type unrecognized.");
- }
- return;
- }
-
- auto& objectArray = m_objects[index];
- NVBLAST_ASSERT(objectArray.find(&object) == objectArray.end());
- objectArray.pushBack(&object);
-}
-
-
-void TkFrameworkImpl::onDestroy(TkIdentifiable& object)
-{
- // remove from id map if present
- const auto id = object.getID();
- if (!TkGUIDIsZero(&id))
- {
- m_IDToObject.erase(id);
- }
-
- // remove from object list
- const TkTypeImpl& type = static_cast<const TkTypeImpl&>(object.getType());
-
- const uint32_t index = type.getIndex();
-
- if (index >= m_objects.size())
- {
- if (!isInvalidIndex(index))
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::removeObject: object type unrecognized.");
- }
- return;
- }
-
- auto& objectArray = m_objects[index];
- objectArray.findAndReplaceWithLast(&object);
-}
-
-
-void TkFrameworkImpl::onCreate(TkJointImpl& joint)
-{
- NVBLASTTK_CHECK_ERROR(m_joints.insert(&joint), "TkFrameworkImpl::onCreate: Joint already tracked.", return);
-}
-
-
-void TkFrameworkImpl::onDestroy(TkJointImpl& joint)
-{
- NVBLASTTK_CHECK_ERROR(m_joints.erase(&joint), "TkFrameworkImpl::onDestroy: Joint not tracked.", return);
-}
-
-
-void TkFrameworkImpl::onIDChange(TkIdentifiable& object, const NvBlastID& IDPrev, const NvBlastID& IDCurr)
-{
- if (!TkGUIDIsZero(&IDPrev))
- {
- if (!m_IDToObject.erase(IDPrev))
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::reportIDChanged: object with previous ID doesn't exist.");
- }
- }
-
- if (!TkGUIDIsZero(&IDCurr))
- {
- auto& value = m_IDToObject[IDCurr];
- if (value != nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkFrameworkImpl::reportIDChanged: object with new ID already exists.");
- return;
- }
- value = &object;
- }
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-//////// Global API implementation ////////
-
-Nv::Blast::TkFramework* NvBlastTkFrameworkCreate(const Nv::Blast::TkFrameworkDesc& desc)
-{
- if (desc.errorCallback == nullptr)
- {
- return nullptr;
- }
-
- if (desc.allocatorCallback == nullptr)
- {
- desc.errorCallback->reportError(PxErrorCode::eINVALID_OPERATION, "TkFramework::create: NULL allocator given in descriptor.", __FILE__, __LINE__);
- return nullptr;
- }
-
- if (Nv::Blast::TkFrameworkImpl::get() != nullptr)
- {
- desc.errorCallback->reportError(PxErrorCode::eINVALID_OPERATION, "TkFramework::create: framework already created. Use TkFramework::get() to access.", __FILE__, __LINE__);
- return nullptr;
- }
-
- Nv::Blast::TkAllocator::s_allocatorCallback = desc.allocatorCallback;
-
- Nv::Blast::TkFrameworkImpl* framework = new (desc.allocatorCallback->allocate(sizeof(Nv::Blast::TkFrameworkImpl), "TkFrameworkImpl", __FILE__, __LINE__)) Nv::Blast::TkFrameworkImpl(desc);
- Nv::Blast::TkFrameworkImpl::set(framework);
-
- return Nv::Blast::TkFrameworkImpl::get();
-}
-
-
-Nv::Blast::TkFramework* NvBlastTkFrameworkGet()
-{
- return Nv::Blast::TkFrameworkImpl::get();
-}
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.h
deleted file mode 100644
index ceeff06..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkFrameworkImpl.h
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKFRAMEWORKIMPL_H
-#define NVBLASTTKFRAMEWORKIMPL_H
-
-#include "NvBlastTkFramework.h"
-#include "NvBlastProfilerInternal.h"
-
-#include "NvBlastTkCommon.h"
-
-#include "NvBlastTkArray.h"
-#include "NvBlastTkHashMap.h"
-#include "NvBlastTkHashSet.h"
-
-
-//////// Log macros that use the TkFrameworkImpl::log function ////////
-
-#define NVBLASTTK_LOG_ERROR(_msg) NVBLAST_LOG_ERROR(TkFrameworkImpl::log, _msg)
-#define NVBLASTTK_LOG_WARNING(_msg) NVBLAST_LOG_WARNING(TkFrameworkImpl::log, _msg)
-#define NVBLASTTK_LOG_INFO(_msg) NVBLAST_LOG_INFO(TkFrameworkImpl::log, _msg)
-#define NVBLASTTK_LOG_DEBUG(_msg) NVBLAST_LOG_DEBUG(TkFrameworkImpl::log, _msg)
-
-#define NVBLASTTK_CHECK(_expr, _messageType, _msg, _onFail) \
- { \
- if(!(_expr)) \
- { \
- TkFrameworkImpl::log(_messageType, _msg, __FILE__, __LINE__); \
- { _onFail; }; \
- } \
- }
-
-#define NVBLASTTK_CHECK_ERROR(_expr, _msg, _onFail) NVBLASTTK_CHECK(_expr, NvBlastMessage::Error, _msg, _onFail)
-#define NVBLASTTK_CHECK_WARNING(_expr, _msg, _onFail) NVBLASTTK_CHECK(_expr, NvBlastMessage::Warning, _msg, _onFail)
-#define NVBLASTTK_CHECK_INFO(_expr, _msg, _onFail) NVBLASTTK_CHECK(_expr, NvBlastMessage::Info, _msg, _onFail)
-#define NVBLASTTK_CHECK_DEBUG(_expr, _msg, _onFail) NVBLASTTK_CHECK(_expr, NvBlastMessage::Debug, _msg, _onFail)
-
-
-//////// Allocator macros ////////
-
-#define NVBLASTTK_ALLOC(_size, _name) TkFrameworkImpl::get()->getAllocatorCallbackInternal().allocate(_size, _name, __FILE__, __LINE__)
-#define NVBLASTTK_FREE(_mem) TkFrameworkImpl::get()->getAllocatorCallbackInternal().deallocate(_mem)
-
-#define NVBLASTTK_NEW(T) new (NVBLASTTK_ALLOC(sizeof(T), #T)) T
-#define NVBLASTTK_DELETE(obj, T) \
- (obj)->~T(); \
- NVBLASTTK_FREE(obj)
-
-
-
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkTypeImpl;
-class TkJointImpl;
-
-/**
-Implementation of TkFramework
-*/
-class TkFrameworkImpl : public TkFramework
-{
-public:
- TkFrameworkImpl(const TkFrameworkDesc& desc);
- ~TkFrameworkImpl();
-
- // Begin TkFramework
- virtual void release() override;
-
- virtual physx::PxErrorCallback& getErrorCallback() const override;
-
- virtual physx::PxAllocatorCallback& getAllocatorCallback() const override;
-
- virtual NvBlastLog getLogFn() const override;
-
- virtual TkSerializable* deserialize(physx::general_PxIOStream2::PxFileBuf& stream) override;
-
- virtual const TkType* getType(TkTypeIndex::Enum typeIndex) const override;
-
- virtual TkIdentifiable* findObjectByID(const NvBlastID& id) const override;
-
- virtual uint32_t getObjectCount(const TkType& type) const override;
-
- virtual uint32_t getObjects(TkIdentifiable** buffer, uint32_t bufferSize, const TkType& type, uint32_t indexStart = 0) const override;
-
- virtual bool reorderAssetDescChunks(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, uint32_t* chunkReorderMap = nullptr) const override;
-
- virtual bool ensureAssetExactSupportCoverage(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount) const override;
-
- virtual TkAsset* createAsset(const TkAssetDesc& desc) override;
-
- virtual TkAsset* createAsset(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false) override;
-
- virtual TkGroup* createGroup(const TkGroupDesc& desc) override;
-
- virtual TkActor* createActor(const TkActorDesc& desc) override;
-
- virtual TkJoint* createJoint(const TkJointDesc& desc) override;
- // End TkFramework
-
- // Public methods
- /**
- Access to the error callback set by the user.
- */
- physx::PxErrorCallback& getErrorCallbackInternal() const;
-
- /**
- Access to the allocator callback set by the user.
- */
- physx::PxAllocatorCallback& getAllocatorCallbackInternal() const;
-
- /**
- To be called by any TkIdentifiable object when it is created, so the framework can track it.
- */
- void onCreate(TkIdentifiable& object);
-
- /**
- To be called by any TkIdentifiable object when it is deleted, so the framework can stop tracking it.
- */
- void onDestroy(TkIdentifiable& object);
-
- /**
- Special onCreate method for joints, since they are not TkIdentifiable.
- */
- void onCreate(TkJointImpl& joint);
-
- /**
- Special onDestroy method for joints, since they are not TkIdentifiable.
- */
- void onDestroy(TkJointImpl& joint);
-
- /**
- Must be called whenever a TkIdentifiable object's ID is changed, so that the framework can associate the new ID with it.
- */
- void onIDChange(TkIdentifiable& object, const NvBlastID& IDPrev, const NvBlastID& IDCurr);
-
- /**
- Internal (non-virtual) method to find a TkIdentifiable object based upon its NvBlastID.
- */
- TkIdentifiable* findObjectByIDInternal(const NvBlastID& id) const;
-
- /**
- Serialize a TkSerializable's standard header data, including its type ID, type version, object ID, and TkObject::userIntData.
- */
- bool serializeHeader(const TkSerializable& object, physx::general_PxIOStream2::PxFileBuf& stream);
-
- // Access to singleton
-
- /** Retrieve the global singleton. */
- static TkFrameworkImpl* get();
-
- /** Set the global singleton, if it's not already set, or set it to NULL. Returns true iff successful. */
- static bool set(TkFrameworkImpl* framework);
-
- // Blast LL context functions
- static void log(int type, const char* msg, const char* file, int line); //!< A function with the NvBlastLog signature which can be used in NvBlast low-level function calls
- static void* alloc(size_t size); //!< A function with the std::malloc signature which returns 16-byte aligned memory
- static void free(void* mem); //!< A function with the std::free signature which can deallocate memory created by alloc
-
-private:
- // Enums
- enum { Alignment = 16 }; //!< Memory alignment used for allocations
- enum { ClassID = NVBLASTTK_FOURCC('T', 'K', 'F', 'W') }; //!< TkFramework identifier token, used in serialization
-
- // Static data
- static TkFrameworkImpl* s_framework; //!< Global (singleton) object pointer
-
- // Callbacks
- physx::PxErrorCallback* m_errorCallback; //!< User-supplied error callback
- physx::PxAllocatorCallback* m_allocatorCallback; //!< User-supplied allocator callback
-
- // Types
- TkInlineArray<const TkTypeImpl*, TkTypeIndex::TypeCount>::type m_types; //!< TkIdentifiable static type data
- TkHashMap<uint32_t, uint32_t>::type m_typeIDToIndex; //!< Map to type data keyed by ClassID
-
- // Objects and object names
- TkHashMap<NvBlastID, TkIdentifiable*>::type m_IDToObject; //!< Map to all TkIdentifiable objects, keyed by NvBlastID
- TkInlineArray<TkArray<TkIdentifiable*>::type, TkTypeIndex::TypeCount>::type m_objects; //!< Catalog of all TkIdentifiable objects, grouped by type. (Revisit implementation.)
-
- // Track external joints (to do: make this a pool)
- TkHashSet<TkJointImpl*>::type m_joints; //!< All internal joints
-};
-
-
-//////// TkFrameworkImpl inline methods ////////
-
-NV_INLINE physx::PxErrorCallback& TkFrameworkImpl::getErrorCallbackInternal() const
-{
- return *m_errorCallback;
-}
-
-
-NV_INLINE physx::PxAllocatorCallback& TkFrameworkImpl::getAllocatorCallbackInternal() const
-{
- return *m_allocatorCallback;
-}
-
-
-NV_INLINE TkIdentifiable* TkFrameworkImpl::findObjectByIDInternal(const NvBlastID& id) const
-{
- const auto entry = m_IDToObject.find(id);
- if (entry == nullptr)
- {
- return nullptr;
- }
-
- return entry->second;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKFRAMEWORKIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkGUID.h b/NvBlast/sdk/toolkit/source/NvBlastTkGUID.h
deleted file mode 100644
index a770092..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkGUID.h
+++ /dev/null
@@ -1,135 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKGUID_H
-#define NVBLASTTKGUID_H
-
-#include "NvPreprocessor.h"
-
-#if NV_WINDOWS_FAMILY
-#include <rpc.h>
-#else
-//#include <uuid/uuid.h>
-#include "NvBlastTime.h"
-#endif
-
-#include "PsHash.h"
-
-namespace Nv
-{
-namespace Blast
-{
-
-#if NV_WINDOWS_FAMILY
-
-NV_INLINE NvBlastID TkGenerateGUID(void* ptr)
-{
- NV_UNUSED(ptr);
-
- NV_COMPILE_TIME_ASSERT(sizeof(UUID) == sizeof(NvBlastID));
-
- NvBlastID guid;
- UuidCreate(reinterpret_cast<UUID*>(&guid));
-
- return guid;
-}
-
-#else
-
-NV_INLINE NvBlastID TkGenerateGUID(void* ptr)
-{
-// NV_COMPILE_TIME_ASSERT(sizeof(uuid_t) == sizeof(NvBlastID));
- Time time;
-
- NvBlastID guid;
- // uuid_generate_random(reinterpret_cast<uuid_t&>(guid));
-
- *reinterpret_cast<uint64_t*>(guid.data) = reinterpret_cast<uintptr_t>(ptr);
- *reinterpret_cast<int64_t*>(guid.data + 8) = time.getLastTickCount();
-
- return guid;
-}
-
-#endif
-
-
-/**
-Compares two NvBlastIDs.
-
-\param[in] id1 A pointer to the first id to compare.
-\param[in] id2 A pointer to the second id to compare.
-
-\return true iff ids are equal.
-*/
-NV_INLINE bool TkGUIDsEqual(const NvBlastID* id1, const NvBlastID* id2)
-{
- return !memcmp(id1, id2, sizeof(NvBlastID));
-}
-
-
-/**
-Clears an NvBlastID (sets all of its fields to zero).
-
-\param[out] id A pointer to the ID to clear.
-*/
-NV_INLINE void TkGUIDReset(NvBlastID* id)
-{
- memset(id, 0, sizeof(NvBlastID));
-}
-
-
-/**
-Tests an NvBlastID to determine if it's zeroed. After calling TkGUIDReset
-on an ID, passing it to this function will return a value of true.
-
-\param[in] id A pointer to the ID to test.
-*/
-NV_INLINE bool TkGUIDIsZero(const NvBlastID* id)
-{
- return *reinterpret_cast<const uint64_t*>(&id->data[0]) == 0 && *reinterpret_cast<const uint64_t*>(&id->data[8]) == 0;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-namespace physx
-{
-namespace shdfnd
-{
-
-// hash specialization for NvBlastID
-template <>
-struct Hash<NvBlastID>
-{
- uint32_t operator()(const NvBlastID& k) const
- {
- // "DJB" string hash
- uint32_t h = 5381;
- for (uint32_t i = 0; i < sizeof(k.data) / sizeof(k.data[0]); ++i)
- h = ((h << 5) + h) ^ uint32_t(k.data[i]);
- return h;
- }
- bool equal(const NvBlastID& k0, const NvBlastID& k1) const
- {
- return Nv::Blast::TkGUIDsEqual(&k0, &k1);
- }
-};
-
-} // namespace shdfnd
-} // namespace physx
-
-
-#endif // #ifndef NVBLASTTKGUID_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.cpp
deleted file mode 100644
index d9a4b29..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.cpp
+++ /dev/null
@@ -1,592 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvPreprocessor.h"
-
-#include "NvBlastAssert.h"
-#include "NvBlast.h"
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkGroupImpl.h"
-#include "NvBlastTkActorImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkTaskImpl.h"
-
-#include "Px.h"
-#include "PxFileBuf.h"
-#include "PxAllocatorCallback.h"
-#include "task/PxCpuDispatcher.h"
-
-#undef max
-#undef min
-#include <algorithm>
-
-using namespace physx;
-using namespace physx::general_PxIOStream2;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Static data ////////
-
-NVBLASTTK_DEFINE_TYPE_IDENTIFIABLE(Group);
-
-
-//////// Local (static) functions ////////
-
-static uint32_t getNumThreads(PxTaskManager* tm)
-{
- if (tm == nullptr) return 0;
- if (tm->getCpuDispatcher() == nullptr) return 0;
- return tm->getCpuDispatcher()->getWorkerCount();
-}
-
-
-//////// Member functions ////////
-
-TkGroupImpl::TkGroupImpl() : m_actorCount(0), m_isProcessing(false), m_sync(0)
-{
-#if NV_PROFILE
- memset(&m_stats, 0, sizeof(TkGroupStats));
-#endif
-}
-
-
-TkGroupImpl::~TkGroupImpl()
-{
- NVBLAST_ASSERT(getActorCount() == 0);
- NVBLAST_ASSERT(m_sharedMemory.size() == 0);
-}
-
-
-void TkGroupImpl::release()
-{
- if (isProcessing())
- {
- // abort all processing?
- NVBLASTTK_LOG_ERROR("TkGroup::release: cannot release Group while processing.");
- NVBLAST_ALWAYS_ASSERT_MESSAGE("TkGroup::release: cannot release Group while processing.");
- return;
- }
-
- for (auto it = m_sharedMemory.getIterator(); !it.done(); ++it)
- {
- TkFamilyImpl* family = it->first;
- for (TkActorImpl& actor : family->getActorsInternal())
- {
- if (actor.m_group == this)
- {
- removeActorInternal(actor);
- }
- }
- SharedMemory* mem = it->second;
- mem->release();
- NVBLASTTK_DELETE(mem, SharedMemory);
- }
- m_sharedMemory.clear();
-
- m_bondTempDataBlock.release();
- m_chunkTempDataBlock.release();
- m_bondEventDataBlock.release();
- m_chunkEventDataBlock.release();
- m_splitScratchBlock.release();
-
- NVBLASTTK_DELETE(this, TkGroupImpl);
-}
-
-
-void TkGroupImpl::addActorsInternal(TkActorImpl** actors, uint32_t numActors)
-{
- for (uint32_t i = 0; i < numActors; i++)
- {
- addActorInternal(*actors[i]);
- }
-}
-
-
-void TkGroupImpl::addActorInternal(TkActorImpl& tkActor)
-{
- NVBLAST_ASSERT(tkActor.getGroup() == nullptr);
- tkActor.m_group = this;
- m_actorCount++;
-}
-
-
-bool TkGroupImpl::addActor(TkActor& actor)
-{
- TkActorImpl& tkActor = static_cast<TkActorImpl&>(actor);
- if (tkActor.getGroup() != nullptr)
- {
- NVBLASTTK_LOG_ERROR("TkGroup::addActor: actor already belongs to a Group. Remove from current group first.");
- return false;
- }
-
- if (isProcessing())
- {
- NVBLASTTK_LOG_ERROR("TkGroup::addActor: cannot alter Group while processing.");
- return false;
- }
-
- // mark the actor that it now belongs to this group
- addActorInternal(tkActor);
-
- // actors that were fractured already or have damage requested
- // must be enqueued to be processed
- if (tkActor.isPending())
- {
- enqueue(&tkActor);
- }
-
- TkFamilyImpl& family = tkActor.getFamilyImpl();
- SharedMemory* mem = m_sharedMemory[&family];
- if (mem == nullptr)
- {
- // the actor belongs to a family not involved in this group yet
- // shared memory must be allocated and temporary buffers adjusted accordingly
-
- PERF_ZONE_BEGIN("family memory");
- mem = NVBLASTTK_NEW(SharedMemory);
- mem->allocate(family);
- m_sharedMemory[&family] = mem;
- PERF_ZONE_END("family memory");
-
- PERF_ZONE_BEGIN("group memory");
-
- const uint32_t numThreads = getNumThreads(m_pxTaskManager);
- // one worker always exists, even if it is the main thread (when numThreads is 0)
- const uint32_t numWorkers = std::max(numThreads, (uint32_t)1);
-
- // the number of threads could have changed, however this is unexpected and handled in process()
-
-
- NvBlastLog theLog = TkFrameworkImpl::get()->log;
-
- // this group's tasks will use one temporary buffer each, which is of max size of, for all families involved
- const size_t requiredScratch = NvBlastActorGetRequiredScratchForSplit(tkActor.getActorLL(), theLog);
- if (static_cast<size_t>(m_splitScratchBlock.numElementsPerBlock()) < requiredScratch)
- {
- m_splitScratchBlock.release();
- m_splitScratchBlock.allocate(static_cast<uint32_t>(requiredScratch), numWorkers);
- }
-
- // generate and apply fracture may create an entry for each bond
- const uint32_t bondCount = NvBlastAssetGetBondCount(tkActor.getAsset()->getAssetLL(), theLog);
- if (m_bondTempDataBlock.numElementsPerBlock() < bondCount)
- {
- m_bondTempDataBlock.release();
- m_bondTempDataBlock.allocate(bondCount, numWorkers);
- m_bondEventDataBlock.release();
- m_bondEventDataBlock.allocate(bondCount, numWorkers);
- }
-
- // apply fracture may create an entry for each lower-support chunk
- const uint32_t graphNodeCount = NvBlastAssetGetSupportGraph(tkActor.getAsset()->getAssetLL(), theLog).nodeCount;
- const uint32_t subsupportChunkCount
- = NvBlastAssetGetChunkCount(tkActor.getAsset()->getAssetLL(), theLog)
- - NvBlastAssetGetFirstSubsupportChunkIndex(tkActor.getAsset()->getAssetLL(), theLog);
- const uint32_t chunkCount = graphNodeCount + subsupportChunkCount;
- if (m_chunkTempDataBlock.numElementsPerBlock() < chunkCount)
- {
- m_chunkTempDataBlock.release();
- m_chunkTempDataBlock.allocate(chunkCount, numWorkers);
- m_chunkEventDataBlock.release();
- m_chunkEventDataBlock.allocate(chunkCount, numWorkers);
- }
- PERF_ZONE_END("group memory");
- }
- mem->addReference();
-
- return true;
-}
-
-
-uint32_t TkGroupImpl::getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart /* = 0 */) const
-{
- PERF_SCOPE_L("TkGroup::getActors");
-
- uint32_t actorCount = m_actorCount;
- if (actorCount <= indexStart)
- {
- NVBLASTTK_LOG_WARNING("TkGroup::getActors: indexStart beyond end of actor list.");
- return 0;
- }
-
- actorCount -= indexStart;
- if (actorCount > bufferSize)
- {
- actorCount = bufferSize;
- }
-
- uint32_t index = 0;
- bool done = false;
- for (auto it = const_cast<TkGroupImpl*>(this)->m_sharedMemory.getIterator(); !it.done();++it)
- {
- TkFamilyImpl* fam = it->first;
- for (TkActorImpl& actor : fam->getActorsInternal())
- {
- if (actor.m_group == this)
- {
- NVBLAST_ASSERT(actor.isActive());
-
- if (index >= indexStart)
- {
- *buffer++ = &actor;
- }
-
- index++;
- done = (index - indexStart) >= actorCount;
- }
- if (done) break;
- }
- if (done) break;
- }
-
- return actorCount;
-}
-
-
-void TkGroupImpl::removeActorInternal(TkActorImpl& tkActor)
-{
- NVBLAST_ASSERT(tkActor.m_group == this);
- tkActor.m_group = nullptr;
- m_actorCount--;
-}
-
-
-void TkGroupImpl::releaseSharedMemory(TkFamilyImpl* fam, SharedMemory* mem)
-{
- NVBLAST_ASSERT(mem != nullptr && m_sharedMemory[fam] == mem);
- mem->release();
- m_sharedMemory.erase(fam);
- NVBLASTTK_DELETE(mem, SharedMemory);
-}
-
-
-bool TkGroupImpl::removeActor(TkActor& actor)
-{
- TkActorImpl& tkActor = static_cast<TkActorImpl&>(actor);
-
- if (tkActor.getGroup() != this)
- {
- NVBLASTTK_LOG_ERROR("TkGroup::removeActor: actor does not belong to this Group.");
- return false;
- }
-
- if (isProcessing())
- {
- NVBLASTTK_LOG_ERROR("TkGroup::removeActor: cannot alter Group while processing.");
- return false;
- }
-
- removeActorInternal(tkActor);
-
- // pending actors must be removed from the job queue as well
- if(tkActor.isPending())
- {
- uint32_t index = tkActor.m_groupJobIndex;
- tkActor.m_groupJobIndex = invalidIndex<uint32_t>();
- m_jobs.replaceWithLast(index);
- if (index < m_jobs.size())
- {
- NVBLAST_ASSERT(m_jobs[index].m_tkActor->m_groupJobIndex == m_jobs.size());
- NVBLAST_ASSERT(m_jobs[index].m_tkActor->isPending());
- m_jobs[index].m_tkActor->m_groupJobIndex = index;
- }
- }
-
- // if the actor is the last of its family in this group
- // the group-family memory can be released
- TkFamilyImpl* family = &tkActor.getFamilyImpl();
- SharedMemory* mem = getSharedMemory(family);
- if (mem->removeReference())
- {
- releaseSharedMemory(family, mem);
- }
-
- return true;
-}
-
-
-TkGroupImpl* TkGroupImpl::create(const TkGroupDesc& desc)
-{
- if (desc.pxTaskManager == nullptr)
- {
- NVBLASTTK_LOG_WARNING("TkGroup::create: attempting to create a Group with a NULL pxTaskManager.");
- }
-
- TkGroupImpl* group = NVBLASTTK_NEW(TkGroupImpl);
-
- group->m_pxTaskManager = desc.pxTaskManager;
- group->m_initialNumThreads = getNumThreads(group->m_pxTaskManager);
-
- return group;
-}
-
-
-bool TkGroupImpl::process()
-{
- PERF_SCOPE_L("TkGroup::process");
-
- if (!setProcessing(true))
- {
- NVBLASTTK_LOG_WARNING("TkGroup::process: Group is still processing, call TkGroup::sync first.");
- return false;
- }
-
- if (m_jobs.size() > 0)
- {
- PERF_ZONE_BEGIN("task setup");
-
- PERF_ZONE_BEGIN("task memory");
- const uint32_t numThreads = getNumThreads(m_pxTaskManager);
- // one worker always exists, even if it is the main thread (when numThreads is 0)
- const uint32_t numWorkers = std::max(numThreads, (uint32_t)1);
-
- if (numThreads != m_initialNumThreads)
- {
- NVBLASTTK_LOG_WARNING("TkGroup::process: number of threads has changed, memory is being reallocated.");
- m_initialNumThreads = numThreads;
-
- const uint32_t bondCount = m_bondTempDataBlock.numElementsPerBlock();
- if (bondCount > 0)
- {
- m_bondTempDataBlock.release();
- m_bondTempDataBlock.allocate(bondCount, numWorkers);
- m_bondEventDataBlock.release();
- m_bondEventDataBlock.allocate(bondCount, numWorkers);
- }
- const uint32_t chunkCount = m_chunkTempDataBlock.numElementsPerBlock();
- m_chunkTempDataBlock.release();
- m_chunkTempDataBlock.allocate(chunkCount, numWorkers);
- m_chunkEventDataBlock.release();
- m_chunkEventDataBlock.allocate(chunkCount, numWorkers);
- const uint32_t scratchSize = m_splitScratchBlock.numElementsPerBlock();
- m_splitScratchBlock.release();
- m_splitScratchBlock.allocate(scratchSize, numWorkers);
- }
- PERF_ZONE_END("task memory");
-
-
- PERF_ZONE_BEGIN("setup job queue");
- for (const auto& job : m_jobs)
- {
- const TkActorImpl* a = job.m_tkActor;
- SharedMemory* mem = getSharedMemory(&a->getFamilyImpl());
-
- const uint32_t damageCount = a->m_damageBuffer.size();
-
- // applyFracture'd actor do not necessarily have damage queued
- NVBLAST_ASSERT(damageCount > 0 || a->m_flags.isSet(TkActorFlag::DAMAGED));
-
- // no reason to be here without these
- NVBLAST_ASSERT(a->m_flags.isSet(TkActorFlag::PENDING));
- NVBLAST_ASSERT(a->m_group == this);
-
- // collect the amount of event payload memory to preallocate for TkWorkers
- mem->m_eventsMemory += damageCount * (sizeof(TkFractureCommands) + sizeof(TkFractureEvents)) + sizeof(TkSplitEvent);
-
- // collect the amount of event entries to preallocate for TkWorkers
- // (two TkFracture* events per damage plus one TkSplitEvent)
- mem->m_eventsCount += 2 * damageCount + 1;
- }
- PERF_ZONE_END("setup job queue");
-
- PERF_ZONE_BEGIN("memory protect");
- for (auto it = m_sharedMemory.getIterator(); !it.done(); ++it)
- {
- // preallocate the event memory for TkWorkers
- SharedMemory* mem = it->second;
- mem->m_events.reserveData(mem->m_eventsMemory);
- mem->m_events.reserveEvents(mem->m_eventsCount);
-
- // these counters are not used anymore
- // reset them immediately for next time
- mem->m_eventsCount = 0;
- mem->m_eventsMemory = 0;
-
- // switch to parallel mode
- mem->m_events.protect(true);
- }
- PERF_ZONE_END("memory protect");
-
- PERF_ZONE_END("task setup");
-
- // ready queue for the workers
- const uint32_t numJobs = m_jobs.size();
- m_jobQueue.init(m_jobs.begin(), numJobs);
-
- // do not start more workers than there are jobs
- const uint32_t workersToRun = std::min(numWorkers, numJobs);
- m_workers.resize(workersToRun);
- m_sync.setCount(workersToRun);
-
- uint32_t workerId = 0;
- if (numThreads > 0)
- {
- for (auto& task : m_workers)
- {
- PERF_SCOPE_M("task release");
- task.m_id = workerId++;
- task.m_group = this;
- task.setContinuation(*m_pxTaskManager, nullptr);
- // mind m_sync.setCount above, immediately removing reference would not work with a continuation task
- task.removeReference();
- }
- }
- else
- {
- // let this thread do the work
- NVBLAST_ASSERT(m_workers.size() == 1);
- for (auto& task : m_workers)
- {
- task.m_id = workerId++;
- task.m_group = this;
- task.run();
- task.release();
- }
- }
- }
-
-
- return true;
-}
-
-
-bool TkGroupImpl::sync(bool block /*= true*/)
-{
- if (!m_sync.isDone() && block)
- {
- PERF_SCOPE_L("TkGroupImpl::sync wait");
- m_sync.wait();
- }
-
- if (isProcessing() && m_sync.isDone())
- {
- PERF_SCOPE_L("TkGroupImpl::sync finalize");
-
- if (m_jobs.size() > 0)
- {
-#if NV_PROFILE
- PERF_ZONE_BEGIN("accumulate timers");
- NvBlastTimers accumulated;
- NvBlastTimersReset(&accumulated);
- uint32_t jobCount = 0;
- int64_t workerTime = 0;
- for (TkWorker& worker : m_workers)
- {
- accumulated += worker.m_stats.timers;
- jobCount += worker.m_stats.processedActorsCount;
- workerTime += worker.m_stats.workerTime;
- }
- m_stats.timers = accumulated;
- m_stats.processedActorsCount = jobCount;
- m_stats.workerTime = workerTime;
- PERF_ZONE_END("accumulate timers");
-#endif
-
- PERF_ZONE_BEGIN("job update");
- for (auto& j : m_jobs)
- {
- if (j.m_newActorsCount)
- {
- TkFamilyImpl* fam = &j.m_tkActor->getFamilyImpl();
- SharedMemory* mem = getSharedMemory(fam);
-
- // as LL is implemented, where newActorsCount the parent is always deleted
- removeActorInternal(*j.m_tkActor);
- mem->removeReference();
- addActorsInternal(j.m_newActors, j.m_newActorsCount);
- mem->addReference(j.m_newActorsCount);
-
- // Update joints
- mem->m_events.protect(false); // allow allocations again
- fam->updateJoints(j.m_tkActor, &mem->m_events);
- }
-
- // virtually dequeue the actor
- // the queue itself is cleared right after this loop
- j.m_tkActor->m_flags.clear(TkActorFlag::PENDING);
- j.m_tkActor->m_groupJobIndex = invalidIndex<uint32_t>();
- j.m_tkActor->m_damageBuffer.clear();
- }
- m_jobs.clear();
- PERF_ZONE_END("job update");
-
- PERF_ZONE_BEGIN("event dispatch");
- for (auto it = m_sharedMemory.getIterator(); !it.done(); ++it)
- {
- TkFamilyImpl* family = it->first;
- SharedMemory* mem = it->second;
-
- NVBLAST_ASSERT(family != nullptr);
- NVBLAST_ASSERT(mem != nullptr && mem->isUsed());
-
- // where no actor of a family has split,
- // its group/family event queue has not been
- // unprotected in the jobs loop above
- mem->m_events.protect(false);
-
- family->getQueue().dispatch(mem->m_events);
-
- mem->m_events.reset();
- mem->reset();
- }
- PERF_ZONE_END("event dispatch");
-
- PERF_ZONE_BEGIN("event memory release");
- for (auto& worker : m_workers)
- {
- worker.m_bondBuffer.clear();
- worker.m_chunkBuffer.clear();
- }
- PERF_ZONE_END("event memory release");
- }
-
- bool success = setProcessing(false);
- NVBLAST_ASSERT(success);
- return success;
- }
-
- return false;
-}
-
-
-bool TkGroupImpl::setProcessing(bool value)
-{
- bool expected = !value;
- return m_isProcessing.compare_exchange_strong(expected, value);
-}
-
-
-void TkGroupImpl::enqueue(TkActorImpl* tkActor)
-{
- NVBLAST_ASSERT(tkActor->getGroupImpl() != nullptr);
- NVBLAST_ASSERT(tkActor->getGroupImpl() == this);
- NVBLAST_ASSERT(isInvalidIndex(tkActor->m_groupJobIndex));
- NVBLAST_ASSERT(isProcessing() == false);
-#if NV_DEBUG
- for (TkWorkerJob& j : m_jobs)
- {
- NVBLAST_ASSERT(j.m_tkActor != tkActor);
- }
-#endif
-
- tkActor->m_groupJobIndex = m_jobs.size();
- TkWorkerJob& j = m_jobs.insert();
- j.m_tkActor = tkActor;
-}
-
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.h
deleted file mode 100644
index db7e7c1..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkGroupImpl.h
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKGROUPIMPL_H
-#define NVBLASTTKGROUPIMPL_H
-
-
-#include "NvBlastTkTaskImpl.h"
-#include "NvBlastTkGroup.h"
-#include "NvBlastTkTypeImpl.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class TkActorImpl;
-class TkFamilyImpl;
-
-NVBLASTTK_IMPL_DECLARE(Group)
-{
- ~TkGroupImpl();
-
-public:
- TkGroupImpl();
-
- NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE('G', 'R', 'P', '\0');
-
- static TkGroupImpl* create(const TkGroupDesc& desc);
-
- // Begin TkGroup
- virtual bool addActor(TkActor& actor) override;
-
- virtual uint32_t getActorCount() const override;
-
- virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const override;
-
- virtual bool process() override;
-
- virtual bool sync(bool block = true) override;
-
- virtual void getStats(TkGroupStats& stats) const override;
- // End TkGroup
-
- // TkGroupImpl API
-
- /**
- Remove the actor from this group if the actor actually belongs to it and the group is not processing.
-
- \param[in] actor The TkActor to remove.
-
- \return true if removing succeeded, false otherwise
- */
- bool removeActor(TkActor& actor);
-
- /**
- Add the actor to this group's job queue.
- It is the caller's responsibility to add an actor only once. This condition is checked in debug builds.
- */
- void enqueue(TkActorImpl* tkActor);
-
- /**
- Atomically check if this group is processing actors. @see setProcessing()
-
- \return true between process() and sync() calls, false otherwise
- */
- bool isProcessing() const;
-
-private:
- /**
- Atomically set the processing state. This function checks for the current state
- before changing it. @see isProcessing()
-
- \param[in] value the value of the new state
-
- \return true if the new state could be set, false otherwise
- */
- bool setProcessing(bool value);
-
- /**
- Get the group-family shared memory for the specified family. To be used when the memory is expected to already exist.
- */
- SharedMemory* getSharedMemory(TkFamilyImpl* family);
- void releaseSharedMemory(TkFamilyImpl* fam, SharedMemory* mem);
-
- // functions to add/remove actors _without_ group-family memory management
- void addActorInternal(TkActorImpl& tkActor);
- void addActorsInternal(TkActorImpl** actors, uint32_t numActors);
- void removeActorInternal(TkActorImpl& tkActor);
-
-
- physx::PxTaskManager* m_pxTaskManager; //!< the task manager used to dispatch workers
- uint32_t m_initialNumThreads; //!< tracks the number of worker threads
-
- uint32_t m_actorCount; //!< number of actors in this group
-
- TkHashMap<TkFamilyImpl*, SharedMemory*>::type m_sharedMemory; //!< memory sharable by actors in the same family in this group
-
- // it is assumed no more than the asset's number of bond and chunks fracture commands are produced
- SharedBlock<NvBlastChunkFractureData> m_chunkTempDataBlock; //!< chunk data for damage/fracture
- SharedBlock<NvBlastBondFractureData> m_bondTempDataBlock; //!< bond data for damage/fracture
- SharedBlock<NvBlastChunkFractureData> m_chunkEventDataBlock; //!< initial memory block for event data
- SharedBlock<NvBlastBondFractureData> m_bondEventDataBlock; //!< initial memory block for event data
- SharedBlock<char> m_splitScratchBlock; //!< split scratch memory
-
- std::atomic<bool> m_isProcessing; //!< true while workers are processing
- TaskSync m_sync; //!< keeps track of finished workers
-
- TkArray<TkWorker>::type m_workers; //!< this group's workers
- TkAtomicJobQueue m_jobQueue; //!< shared job queue for workers
-
- TkArray<TkWorkerJob>::type m_jobs; //!< this group's process jobs
-
-//#if NV_PROFILE
- TkGroupStats m_stats; //!< accumulated group's worker stats
-//#endif
-
- friend class TkWorker;
-};
-
-
-NV_INLINE bool TkGroupImpl::isProcessing() const
-{
- return m_isProcessing.load();
-}
-
-
-NV_INLINE void TkGroupImpl::getStats(TkGroupStats& stats) const
-{
-#if NV_PROFILE
- memcpy(&stats, &m_stats, sizeof(TkGroupStats));
-#else
- NV_UNUSED(stats);
-#endif
-}
-
-
-NV_INLINE uint32_t TkGroupImpl::getActorCount() const
-{
- return m_actorCount;
-}
-
-
-NV_INLINE SharedMemory* TkGroupImpl::getSharedMemory(TkFamilyImpl* family)
-{
- SharedMemory* mem = m_sharedMemory[family];
- NVBLAST_ASSERT(mem != nullptr);
- return mem;
-}
-
-
-NV_FORCE_INLINE void operator +=(NvBlastTimers& lhs, const NvBlastTimers& rhs)
-{
- lhs.material += rhs.material;
- lhs.fracture += rhs.fracture;
- lhs.island += rhs.fracture;
- lhs.partition += rhs.partition;
- lhs.visibility += rhs.visibility;
-}
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKGROUPIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkHashMap.h b/NvBlast/sdk/toolkit/source/NvBlastTkHashMap.h
deleted file mode 100644
index 14730c6..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkHashMap.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKHASHMAP_H
-#define NVBLASTTKHASHMAP_H
-
-
-#include "NvBlastTkAllocator.h"
-#include "PsHashMap.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-template <class Key, class Value, class HashFn = physx::shdfnd::Hash<Key>>
-struct TkHashMap
-{
- typedef physx::shdfnd::HashMap<Key, Value, HashFn, TkAllocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTTKHASHMAP_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkHashSet.h b/NvBlast/sdk/toolkit/source/NvBlastTkHashSet.h
deleted file mode 100644
index 4a3a3a0..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkHashSet.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKHASHSET_H
-#define NVBLASTTKHASHSET_H
-
-
-#include "NvBlastTkAllocator.h"
-#include "PsHashSet.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-template <class Key, class HashFn = physx::shdfnd::Hash<Key>>
-struct TkHashSet
-{
- typedef physx::shdfnd::HashSet<Key, HashFn, TkAllocator> type;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // #ifndef NVBLASTTKHASHSET_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.cpp
deleted file mode 100644
index 46d6378..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.cpp
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkJointImpl.h"
-#include "NvBlastTkActorImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-
-#include "Px.h"
-#include "PxFileBuf.h"
-#include "PxAllocatorCallback.h"
-
-using namespace physx::general_PxIOStream2;
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Member functions ////////
-
-TkJointImpl::TkJointImpl(const TkJointDesc& desc, TkFamilyImpl* owner) : m_owner(owner)
-{
- userData = nullptr;
-
- // Do not fire off a creation event. Creation events will only be fired when a family-internal joint is created.
- NVBLAST_ASSERT(desc.families[0] != nullptr || desc.families[1] != nullptr);
- NVBLAST_ASSERT(desc.families[0] == nullptr || desc.chunkIndices[0] < static_cast<TkFamilyImpl*>(desc.families[0])->getAssetImpl()->getChunkCount());
- NVBLAST_ASSERT(desc.attachPositions[0].isFinite());
- NVBLAST_ASSERT(desc.families[1] == nullptr || desc.chunkIndices[1] < static_cast<TkFamilyImpl*>(desc.families[1])->getAssetImpl()->getChunkCount());
- NVBLAST_ASSERT(desc.attachPositions[1].isFinite());
-
- for (int i = 0; i < 2; ++i)
- {
- m_data.actors[i] = desc.families[i] != nullptr ? static_cast<TkFamilyImpl*>(desc.families[i])->getActorByChunk(desc.chunkIndices[i]) : nullptr;
- m_data.chunkIndices[i] = desc.chunkIndices[i];
- m_data.attachPositions[i] = desc.attachPositions[i];
- m_links[i].m_joint = this;
- }
-
- if (owner == nullptr)
- {
- TkFrameworkImpl::get()->onCreate(*this);
- }
-}
-
-
-void TkJointImpl::release()
-{
- removeReferencesInActors();
-
- if (m_owner != nullptr)
- {
- // Internal joint
- m_owner->releaseJoint(*this);
- }
- else
- {
- // External joint
- removeReferencesInFamilies();
- TkFrameworkImpl::get()->onDestroy(*this);
- NVBLASTTK_DELETE(this, TkJointImpl);
- }
-}
-
-
-void TkJointImpl::setActors(TkActorImpl* actor0, TkActorImpl* actor1, TkEventQueue* alternateQueue)
-{
- NVBLAST_ASSERT(m_data.actors[0] != nullptr || m_data.actors[1] != nullptr);
-
- const bool unreferenced = (actor0 == nullptr && m_data.actors[0] != nullptr) || (actor1 == nullptr && m_data.actors[1] != nullptr);
-
- removeReferencesInActors();
-
- if (!unreferenced)
- {
- if (actor0 != nullptr)
- {
- actor0->addJoint(m_links[0]);
- }
-
- if (actor1 != nullptr && actor1 != actor0) // If the actors are the same, we only need one joint reference
- {
- actor1->addJoint(m_links[1]);
- }
- }
-
- // We do _not_ return if m_data.m_actors[0] == actor0 && m_data.m_actors[1] == actor1 since
- // this leads to a bug. This function will only be called when an actor is split. It is
- // possible that the two TkActors in a joint are the same as before, but in this case one
- // of the actors will be the split actor. Since will be represented by a different
- // physical actor, this case still needs to be reported in an event. Returning when neither
- // TkActor has changed will prevent that, and lead to unwanted joint disconnection.
-
- const uint32_t familyToUse = m_data.actors[0] != actor0 ? 0 : 1;
-
- TkEventQueue* q = alternateQueue == nullptr ?
- &static_cast<TkActorImpl*>(m_data.actors[familyToUse])->getFamilyImpl().getQueue()
- : alternateQueue;
-
- const bool jointWasInternal = m_data.actors[0] == m_data.actors[1];
-
- if (unreferenced)
- {
- removeReferencesInFamilies();
- actor0 = actor1 = nullptr; // Make both new actors NULL
- }
-
- if (!jointWasInternal || actor0 != actor1)
- {
- // The original actors were different, or they are now, signal a joint update
- TkJointUpdateEvent* e = q->allocData<TkJointUpdateEvent>();
- e->joint = this;
- e->subtype = unreferenced ? TkJointUpdateEvent::Unreferenced : (jointWasInternal ? TkJointUpdateEvent::External : TkJointUpdateEvent::Changed);
- m_data.actors[0] = actor0;
- m_data.actors[1] = actor1;
- q->addEvent(e);
- }
- else
- if (jointWasInternal)
- {
- // The joint was originally created within the same actor and now it remains within the same actor.
- m_data.actors[0] = m_data.actors[1] = actor0;
- }
-}
-
-
-const TkJointData TkJointImpl::getData() const
-{
- return getDataInternal();
-}
-
-
-void TkJointImpl::removeReferencesInActors()
-{
- TkActorImpl* actor0 = static_cast<TkActorImpl*>(m_data.actors[0]);
- TkActorImpl* actor1 = static_cast<TkActorImpl*>(m_data.actors[1]);
-
- if (actor0 != nullptr)
- {
- actor0->removeJoint(m_links[0]);
- }
-
- if (actor1 != nullptr && actor1 != actor0) // If the actors are the same, we only had one joint reference
- {
- actor1->removeJoint(m_links[1]);
- }
-}
-
-
-void TkJointImpl::removeReferencesInFamilies()
-{
- if (m_owner != nullptr)
- {
- return; // Only concerned with external joints
- }
-
- NVBLAST_ASSERT(m_data.actors[0] != m_data.actors[1] || m_data.actors[0] == nullptr); // This is enforced by the initial assumption in TkFrameworkImpl::createJoint.
-
- for (int i = 0; i < 2; ++i)
- {
- if (m_data.actors[i] != nullptr)
- {
- TkFamilyImpl& family = static_cast<TkActorImpl*>(m_data.actors[i])->getFamilyImpl();
- TkJointImpl* joint = nullptr;
- const bool found = family.deleteExternalJointHandle(joint, getFamilyID(m_data.actors[i ^ 1]), m_data.chunkIndices[i], m_data.chunkIndices[i ^ 1]);
- NVBLAST_ASSERT((!found && m_data.actors[i ^ 1] == nullptr) || joint == this); // Might not be found if the actors in a family are in the process of being deleted
- NV_UNUSED(found);
- }
- }
-}
-
-} // namespace Blast
-} // namespace Nv
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.h
deleted file mode 100644
index ec57309..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkJointImpl.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKJOINTIMPL_H
-#define NVBLASTTKJOINTIMPL_H
-
-
-#include "NvBlastTkJoint.h"
-#include "NvBlastTkCommon.h"
-#include "NvBlastIndexFns.h"
-
-#include "NvBlastAssert.h"
-#include "NvBlastDLink.h"
-
-#include <atomic>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkActorImpl;
-class TkJointImpl;
-class TkFamilyImpl;
-class TkEventQueue;
-
-
-/**
-Double-sided link (DLink) which holds a reference back to a joint which contains it.
-*/
-struct TkJointLink : public DLink
-{
- TkJointImpl* m_joint; //!< The joint containing this link.
-};
-
-
-/**
-Implementation of TkJoint.
-*/
-class TkJointImpl : public TkJoint
-{
-public:
- /** Blank constructor only creates valid TkJointLinks (point back to this object) */
- TkJointImpl();
-
- /**
- This constructor sets all internal data. If the joint is defined in an asset, the family
- instanced from that asset will own this joint, and the 'owner' parameter is that family.
- Otherwise, in the case where a joint is created from TkFramwork::createJoint, the joint
- is not owned by a family and 'owner' will be NULL.
- */
- TkJointImpl(const TkJointDesc& desc, TkFamilyImpl* owner);
-
- // Begin TkObject
- virtual void release() override;
- // End TkObject
-
- // Begin TkJoint
- virtual const TkJointData getData() const override;
- // End TkJoint
-
- // Public API
-
- /**
- Internal method to access a const reference to the joint data.
-
- \return a const reference to the joint data.
- */
- const TkJointData& getDataInternal() const;
-
- /**
- Internal method to access a non-const reference to the joint data.
-
- \return a non-const reference to the joint data.
- */
- TkJointData& getDataWritable();
-
- /**
- Set the actors that this joint attaches to. When the actors are different from the joint's current actors,
- an event will be generated on one of the actors' families event queues to signal the change. Alternatively,
- if alternateQueue is not NULL then it will be used to hold the event.
-
- If a non-NULL attached actor becomes NULL, then this joint will detach its references to both actors (if
- they exist) and send an event of subtype Unreferenced. This signals the user that the joint may be deleted.
-
- \param[in] actor0 The new TkActor to replace the first attached actor.
- \param[in] actor1 The new TkActor to replace the second attached actor.
- \param[in] alternateQueue If not NULL, this queue will be used to hold events generated by this function.
- */
- void setActors(TkActorImpl* actor0, TkActorImpl* actor1, TkEventQueue* alternateQueue = nullptr);
-
- /**
- Ensures that any attached actors no longer refer to this joint.
- */
- void removeReferencesInActors();
-
- /**
- Ensures that any attached actors' families no longer refer to this joint. External joints (created using
- TkFramework::createJoint) are referenced by the attached actors' families.
- */
- void removeReferencesInFamilies();
-
-private:
- TkJointData m_data; //!< The data given to the user: attached actors, chunk indices, and actor-local attachment positions.
- TkJointLink m_links[2]; //!< One link for each actor in m_data.m_actors. If m_data.m_actors[0] == m_data.m_actors[1], then only m_links[0] is used.
- TkFamilyImpl* m_owner; //!< The owning family if this is an internal joint created during TkFramework::createActor() from a TkAssetDesc with joint flags.
-
- friend class TkFrameworkImpl;
- friend class TkFamilyImpl;
- friend class TkActorImpl;
-};
-
-
-//////// TkJointImpl inline methods ////////
-
-NV_INLINE TkJointImpl::TkJointImpl()
-{
- m_links[0].m_joint = m_links[1].m_joint = this;
-}
-
-
-NV_INLINE const TkJointData& TkJointImpl::getDataInternal() const
-{
- return m_data;
-}
-
-
-NV_INLINE TkJointData& TkJointImpl::getDataWritable()
-{
- return m_data;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKJOINTIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.cpp b/NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.cpp
deleted file mode 100644
index 3249928..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "NvBlastTime.h"
-
-#include "NvBlastTkTaskImpl.h"
-#include "NvBlastTkFamilyImpl.h"
-#include "NvBlastTkAssetImpl.h"
-#include "NvBlastTkGroupImpl.h"
-
-
-using namespace Nv::Blast;
-
-
-void SharedMemory::allocate(TkFamilyImpl& tkFamily)
-{
- NVBLAST_ASSERT(m_refCount == 0);
- const NvBlastAsset* assetLL = tkFamily.getAsset()->getAssetLL();
-
- // at most leafChunkCount actors can be created within a family
- // tasks will grab their portion out of these memory blocks
- uint32_t leafChunkCount = NvBlastAssetGetLeafChunkCount(assetLL, TkFrameworkImpl::get()->log);
- m_newActorBuffers.allocate(2 * leafChunkCount); // GWD-167 workaround (2*)
- m_newTkActorBuffers.allocate(leafChunkCount);
-}
-
-
-/**
-Creates a TkEvent::FractureCommand according to the input buffer for tkActor
-into events queue using the LocalBuffers to store the actual event data.
-*/
-NV_FORCE_INLINE void reportFractureCommands(
- const NvBlastFractureBuffers& buffer,
- LocalBuffer<NvBlastBondFractureData>& bondBuffer, LocalBuffer<NvBlastChunkFractureData>& chunkBuffer,
- TkEventQueue& events, const TkActorImpl* tkActor)
-{
-
- NvBlastBondFractureData* bdata = nullptr;
- if (buffer.bondFractureCount > 0)
- {
- bdata = bondBuffer.allocate(buffer.bondFractureCount);
- memcpy(bdata, buffer.bondFractures, sizeof(NvBlastBondFractureData)*buffer.bondFractureCount);
- }
-
- NvBlastChunkFractureData* cdata = nullptr;
- if (buffer.chunkFractureCount > 0)
- {
- cdata = chunkBuffer.allocate(buffer.chunkFractureCount);
- memcpy(cdata, buffer.chunkFractures, sizeof(NvBlastChunkFractureData)*buffer.chunkFractureCount);
- }
-
- TkFractureCommands* fevt = events.allocData<TkFractureCommands>();
- fevt->tkActorData = *tkActor;
- fevt->buffers = { buffer.bondFractureCount, buffer.chunkFractureCount, bdata, cdata };
- events.addEvent(fevt);
-}
-
-
-/**
-Creates a TkEvent::FractureEvent according to the input buffer for tkActor
-into events queue using the LocalBuffers to store the actual event data.
-*/
-NV_FORCE_INLINE void reportFractureEvents(
- const NvBlastFractureBuffers& buffer,
- LocalBuffer<NvBlastBondFractureData>& bondBuffer, LocalBuffer<NvBlastChunkFractureData>& chunkBuffer,
- TkEventQueue& events, const TkActorImpl* tkActor)
-{
- uint32_t result[4] = { 0,0,0,0 };
-
- NvBlastBondFractureData* bdata = nullptr;
- if (buffer.bondFractureCount > 0)
- {
- bdata = bondBuffer.allocate(buffer.bondFractureCount);
- for (uint32_t b = 0; b < buffer.bondFractureCount; ++b)
- {
- bdata[b] = buffer.bondFractures[b];
- result[buffer.bondFractures[b].health > 0 ? 0 : 1]++;
- }
- }
-
- NvBlastChunkFractureData* cdata = nullptr;
- if (buffer.chunkFractureCount > 0)
- {
- cdata = chunkBuffer.allocate(buffer.chunkFractureCount);
- for (uint32_t c = 0; c < buffer.chunkFractureCount; ++c)
- {
- cdata[c] = buffer.chunkFractures[c];
- result[buffer.chunkFractures[c].health > 0 ? 2 : 3]++;
- }
- }
-
- TkFractureEvents* fevt = events.allocData<TkFractureEvents>();
- fevt->tkActorData = *tkActor;
- fevt->buffers = { buffer.bondFractureCount, buffer.chunkFractureCount, bdata, cdata };
- fevt->bondsDamaged = result[0];
- fevt->bondsBroken = result[1];
- fevt->chunksDamaged = result[2];
- fevt->chunksBroken = result[3];
- events.addEvent(fevt);
-}
-
-
-void TkWorker::run()
-{
- PERF_SCOPE_L("TkWorker Task");
-
- NvBlastTimers* timers = nullptr;
-
-#if NV_PROFILE
- NvBlastTimers myTimers;
- timers = &myTimers;
- NvBlastTimersReset(timers);
- uint32_t jobCount = 0;
- Time workTime;
-#endif
-
- // temporary memory used to generate and apply fractures
- // it must fit for the largest family involved in the group that owns this worker
- NvBlastBondFractureData* bondFractureData = m_group->m_bondTempDataBlock.getBlock(m_id);
- uint32_t bondFractureCount = m_group->m_bondTempDataBlock.numElementsPerBlock();
- NvBlastChunkFractureData* chunkFractureData = m_group->m_chunkTempDataBlock.getBlock(m_id);
- uint32_t chunkFractureCount = m_group->m_chunkTempDataBlock.numElementsPerBlock();
- const NvBlastFractureBuffers tempBuffer = { bondFractureCount, chunkFractureCount, bondFractureData, chunkFractureData };
-
- // temporary memory used to split the actor
- // large enough for the largest family involved
- void* splitScratch = m_group->m_splitScratchBlock.getBlock(m_id);
-
- // to avoid unnecessary allocations, preallocated memory exists to fit all chunks and bonds taking damage once
- // where multiple damage occurs, more memory will be allocated on demand (this may thwart other threads doing the same)
- m_bondBuffer.initialize(m_group->m_bondEventDataBlock.getBlock(m_id), m_group->m_bondEventDataBlock.numElementsPerBlock());
- m_chunkBuffer.initialize(m_group->m_chunkEventDataBlock.getBlock(m_id), m_group->m_chunkEventDataBlock.numElementsPerBlock());
-
- TkAtomicJobQueue& q = m_group->m_jobQueue;
- TkWorkerJob* j;
-
- while ((j = q.next()) != nullptr)
- {
- PERF_SCOPE_M("TkActor");
-
- TkActorImpl* tkActor = j->m_tkActor;
- const uint32_t tkActorIndex = tkActor->getIndex();
- NvBlastActor* actorLL = tkActor->getActorLLInternal();
- TkFamilyImpl& family = tkActor->getFamilyImpl();
- SharedMemory* mem = m_group->getSharedMemory(&family);
- TkEventQueue& events = mem->m_events;
-
- NVBLAST_ASSERT(tkActor->getGroupImpl() == m_group);
-
-#if NV_PROFILE
- *timers += tkActor->m_timers;
- NvBlastTimersReset(&tkActor->m_timers);
- jobCount++;
-#endif
-
- // generate and apply fracture for all damage requested on this actor
- // and queue events accordingly
- for (const auto& damage : tkActor->m_damageBuffer)
- {
- NvBlastFractureBuffers commandBuffer = tempBuffer;
-
- PERF_ZONE_BEGIN("Material");
- damage.generateFracture(&commandBuffer, actorLL, timers);
- PERF_ZONE_END("Material");
-
- if (commandBuffer.chunkFractureCount > 0 || commandBuffer.bondFractureCount > 0)
- {
- PERF_SCOPE_M("Fill Command Events");
- reportFractureCommands(commandBuffer, m_bondBuffer, m_chunkBuffer, events, tkActor);
- }
-
- NvBlastFractureBuffers eventBuffer = tempBuffer;
-
- PERF_ZONE_BEGIN("Fracture");
- NvBlastActorApplyFracture(&eventBuffer, actorLL, &commandBuffer, TkFrameworkImpl::get()->log, timers);
- PERF_ZONE_END("Fracture");
-
- if (eventBuffer.chunkFractureCount > 0 || eventBuffer.bondFractureCount > 0)
- {
- PERF_SCOPE_M("Fill Fracture Events");
- tkActor->m_flags |= (TkActorFlag::DAMAGED);
- reportFractureEvents(eventBuffer, m_bondBuffer, m_chunkBuffer, events, tkActor);
- }
- }
-
-
- // split the actor, which could have been damaged directly though the TkActor's fracture functions
- // i.e. it did not have damage queued for the above loop
-
- NvBlastActorSplitEvent splitEvent = { nullptr, nullptr };
- if (tkActor->isDamaged())
- {
- PERF_ZONE_BEGIN("Split Memory");
- uint32_t maxActorCount = NvBlastActorGetMaxActorCountForSplit(actorLL, TkFrameworkImpl::get()->log);
- splitEvent.newActors = mem->reserveNewActors(maxActorCount);
- PERF_ZONE_END("Split Memory");
- PERF_ZONE_BEGIN("Split");
- j->m_newActorsCount = NvBlastActorSplit(&splitEvent, actorLL, maxActorCount, splitScratch, TkFrameworkImpl::get()->log, timers);
- PERF_ZONE_END("Split");
-
- tkActor->m_flags.clear(TkActorFlag::DAMAGED);
- }
- else
- {
- j->m_newActorsCount = 0;
- }
-
-
- // update the TkActor according to the LL split results and queue events accordingly
- if (j->m_newActorsCount > 0)
- {
- NVBLAST_ASSERT(splitEvent.deletedActor == tkActor->getActorLL());
-
- PERF_ZONE_BEGIN("memory new actors");
-
- auto tkSplitEvent = events.allocData<TkSplitEvent>();
-
- tkSplitEvent->children = mem->reserveNewTkActors(j->m_newActorsCount);
- tkSplitEvent->numChildren = j->m_newActorsCount;
-
- tkSplitEvent->parentData.family = &family;
- tkSplitEvent->parentData.userData = tkActor->userData;
- tkSplitEvent->parentData.index = tkActorIndex;
- family.removeActor(tkActor);
-
- PERF_ZONE_END("memory new actors");
-
-
- PERF_ZONE_BEGIN("create new actors");
- for (uint32_t i = 0; i < j->m_newActorsCount; ++i)
- {
- TkActorImpl* newActor = family.addActor(splitEvent.newActors[i]);
- tkSplitEvent->children[i] = newActor;
- }
- j->m_newActors = reinterpret_cast<TkActorImpl**>(tkSplitEvent->children);
- PERF_ZONE_END("create new actors");
-
- PERF_ZONE_BEGIN("split event");
- events.addEvent(tkSplitEvent);
- PERF_ZONE_END("split event");
- }
- }
-
-#if NV_PROFILE
- PERF_ZONE_BEGIN("write timers");
- m_stats.timers = *timers;
- m_stats.processedActorsCount = jobCount;
- m_stats.workerTime = workTime.getElapsedTicks();
- PERF_ZONE_END("write timers");
-#endif
-}
-
-void TkWorker::release()
-{
- m_group->m_sync.notify();
-}
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.h
deleted file mode 100644
index 75f92f8..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkTaskImpl.h
+++ /dev/null
@@ -1,444 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKTASKIMPL_H
-#define NVBLASTTKTASKIMPL_H
-
-#include "NvBlast.h"
-
-#include "NvBlastTkFrameworkImpl.h"
-#include "NvBlastTkEventQueue.h"
-#include "NvBlastTkArray.h"
-
-#include <atomic>
-#include <mutex>
-#include <condition_variable>
-
-#include "task/PxTask.h"
-#include "NvBlastAssert.h"
-
-#include "NvBlastTkGroup.h" // TkGroupStats
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-class TkGroupImpl;
-class TkActorImpl;
-class TkFamilyImpl;
-
-
-/**
-Transient structure describing a job and its results.
-*/
-struct TkWorkerJob
-{
- TkActorImpl* m_tkActor; //!< the actor to process
- TkActorImpl** m_newActors; //!< list of child actors created by splitting
- uint32_t m_newActorsCount; //!< the number of child actors created
-};
-
-
-/**
-Counting synchronization object for waiting on TkWorkers to finish.
-*/
-class TaskSync
-{
-public:
- /**
- Initializes with an expected number of notifications.
- */
- TaskSync(uint32_t count) : m_count(count) {}
-
- /**
- Blocks until the expected number of notifications happened.
- */
- void wait()
- {
- std::unique_lock<std::mutex> lk(m_mutex);
- m_cv.wait(lk, [&]{ return m_count == 0; });
- }
-
- /**
- Decrement the wait() count by one.
- */
- void notify()
- {
- PERF_SCOPE_H("TaskSync::notify");
- std::unique_lock<std::mutex> lk(m_mutex);
- m_count--;
- if (m_count == 0)
- {
- lk.unlock();
- m_cv.notify_one();
- }
- }
-
- /**
- Peek if notifications are pending.
- */
- bool isDone()
- {
- std::unique_lock<std::mutex> lk(m_mutex);
- return m_count == 0;
- }
-
- /**
- Sets the expected number of notifications for wait() to unblock.
- */
- void setCount(uint32_t count)
- {
- m_count = count;
- }
-
-private:
- std::mutex m_mutex;
- std::condition_variable m_cv;
- uint32_t m_count;
-};
-
-
-/**
-A list of equally sized memory blocks sharable between tasks.
-*/
-template<typename T>
-class SharedBlock
-{
-public:
-
- SharedBlock() : m_numElementsPerBlock(0), m_numBlocks(0), m_buffer(nullptr) {}
-
- /**
- Allocates one large memory block of elementsPerBlock*numBlocks elements.
- */
- void allocate(uint32_t elementsPerBlock, uint32_t numBlocks)
- {
- NVBLAST_ASSERT(elementsPerBlock > 0 && numBlocks > 0);
-
- m_buffer = reinterpret_cast<T*>(NVBLASTTK_ALLOC(elementsPerBlock*numBlocks*sizeof(T), "SharedBlock"));
- m_numElementsPerBlock = elementsPerBlock;
- m_numBlocks = numBlocks;
- }
-
- /**
- Returns the pointer to the first element of a block of numElementsPerBlock() elements.
- */
- T* getBlock(uint32_t id)
- {
- NVBLAST_ASSERT(id < m_numBlocks || 0 == m_numElementsPerBlock);
- return &m_buffer[id*m_numElementsPerBlock];
- }
-
- /**
- The number of elements available per block.
- */
- uint32_t numElementsPerBlock() const
- {
- return m_numElementsPerBlock;
- }
-
- /**
- Frees the whole memory block.
- */
- void release()
- {
- m_numBlocks = 0;
- m_numElementsPerBlock = 0;
- NVBLASTTK_FREE(m_buffer);
- m_buffer = nullptr;
- }
-
-private:
- uint32_t m_numElementsPerBlock; //!< elements available in one block
- uint32_t m_numBlocks; //!< number of virtual blocks available
- T* m_buffer; //!< contiguous memory for all blocks
-};
-
-
-/**
-A preallocated, shared array from which can be allocated from in tasks.
-Intended to be used when the maximum amount of data (e.g. for a family)
-is known in advance. No further allocations take place on exhaustion.
-Exhaustion asserts in debug builds and overflows otherwise.
-*/
-template<typename T>
-class SharedBuffer
-{
-public:
- SharedBuffer() : m_capacity(0), m_used(0), m_buffer(nullptr) {}
-
- /**
- Atomically gets a pointer to the first element of an array of n elements.
- */
- T* reserve(size_t n)
- {
- NVBLAST_ASSERT(m_used + n <= m_capacity);
- size_t start = m_used.fetch_add(n);
- return &m_buffer[start];
- }
-
- /**
- Preallocates memory for capacity elements.
- */
- void allocate(size_t capacity)
- {
- NVBLAST_ASSERT(m_buffer == nullptr);
- m_buffer = reinterpret_cast<T*>(NVBLASTTK_ALLOC(capacity*sizeof(T), "SplitMemory"));
- m_capacity = capacity;
- }
-
- /**
- Preserves the memory allocated but resets to reserve from the beginning of the array.
- */
- void reset()
- {
- m_used = 0;
- }
-
- /**
- Frees the preallocated array.
- */
- void release()
- {
- NVBLAST_ASSERT(m_buffer != nullptr);
- NVBLASTTK_FREE(m_buffer);
- m_buffer = nullptr;
- m_capacity = m_used = 0;
- }
-
-private:
- size_t m_capacity; //!< available elements in the buffer
- std::atomic<size_t> m_used; //!< used elements in the buffer
- T* m_buffer; //!< the memory containing T's
-};
-
-
-/**
-Allocates from a preallocated, externally owned memory block initialized with.
-When blocks run out of space, new ones are allocated and owned by this class.
-*/
-template<typename T>
-class LocalBuffer
-{
-public:
- /**
- Returns the pointer to the first element of an array of n elements.
- Allocates a new block of memory when exhausted, its size being the larger of n and capacity set with initialize().
- */
- T* allocate(size_t n)
- {
- if (m_used + n > m_capacity)
- {
- allocateNewBlock(n > m_capacity ? n : m_capacity);
- }
-
- size_t index = m_used;
- m_used += n;
- return &m_currentBlock[index];
- }
-
- /**
- Release the additionally allocated memory blocks.
- The externally owned memory block remains untouched.
- */
- void clear()
- {
- for (void* block : m_memoryBlocks)
- {
- NVBLASTTK_FREE(block);
- }
- m_memoryBlocks.clear();
- }
-
- /**
- Set the externally owned memory block to start allocating from,
- with a size of capacity elements.
- */
- void initialize(T* block, size_t capacity)
- {
- m_currentBlock = block;
- m_capacity = capacity;
- m_used = 0;
- }
-
-private:
- /**
- Allocates space for capacity elements.
- */
- void allocateNewBlock(size_t capacity)
- {
- PERF_SCOPE_L("Local Buffer allocation");
- m_capacity = capacity;
- m_currentBlock = static_cast<T*>(NVBLASTTK_ALLOC(capacity*sizeof(T), "Blast LocalBuffer"));
- m_memoryBlocks.pushBack(m_currentBlock);
- m_used = 0;
- }
-
- TkInlineArray<void*, 4>::type m_memoryBlocks; //!< storage for memory blocks
- T* m_currentBlock; //!< memory block used to allocate from
- size_t m_used; //!< elements used in current block
- size_t m_capacity; //!< elements available in current block
-};
-
-
-/**
-Holds the memory used by TkWorker for each family in each group.
-*/
-class SharedMemory
-{
-public:
- SharedMemory() : m_eventsMemory(0), m_eventsCount(0), m_refCount(0) {}
-
- /**
- Reserves n entries from preallocated memory.
- */
- NvBlastActor** reserveNewActors(size_t n)
- {
- return m_newActorBuffers.reserve(n);
- }
-
- /**
- Reserves n entries from preallocated memory.
- */
- TkActor** reserveNewTkActors(size_t n)
- {
- return m_newTkActorBuffers.reserve(n);
- }
-
- /**
- Allocates buffers to hold
- */
- void allocate(TkFamilyImpl&);
-
- /**
- Resets the internal buffers to reserve from their beginning.
- Preserves the allocated memory.
- */
- void reset()
- {
- m_newActorBuffers.reset();
- m_newTkActorBuffers.reset();
- }
-
- /**
- Increments the reference count.
- */
- void addReference() { m_refCount++; }
-
- /**
- Increments the reference count by n.
- */
- void addReference(size_t n) { m_refCount += n; }
-
- /**
- Decrements the reference count.
- Returns true if the count reached zero.
- */
- bool removeReference()
- {
- m_refCount--;
- return !isUsed();
- }
-
- /**
- Checks if the reference count is not zero.
- */
- bool isUsed()
- {
- return m_refCount > 0;
- }
-
- /**
- Release the internal buffers' memory.
- */
- void release()
- {
- m_newActorBuffers.release();
- m_newTkActorBuffers.release();
- }
-
- TkEventQueue m_events; //!< event queue shared across a group's actors of the same family
- uint32_t m_eventsMemory; //!< expected memory size for event data
- uint32_t m_eventsCount; //!< expected number of events
-
-private:
- size_t m_refCount; //!< helper for usage and releasing memory
-
- SharedBuffer<NvBlastActor*> m_newActorBuffers; //!< memory for splitting
- SharedBuffer<TkActor*> m_newTkActorBuffers; //!< memory for split events
-};
-
-
-/**
-Shared job queue from which TkWorkers atomically fetch the next job.
-*/
-template <typename T>
-class TkAtomicQueue
-{
-public:
- /**
- Initialize for a new batch of jobs.
- */
- void init(TkWorkerJob* jobs, uint32_t numJobs)
- {
- m_jobs = jobs;
- m_maxCount = numJobs;
- m_current = 0;
- }
-
- /**
- Fetch a pointer to the next job. Returns nullptr when exhausted.
- */
- T* next()
- {
- size_t index = m_current.fetch_add(1, std::memory_order_relaxed);
- if (index < m_maxCount)
- {
- return &m_jobs[index];
- }
- return nullptr;
- }
-
-private:
- T* m_jobs; //!< the list of jobs
- size_t m_maxCount; //!< number of jobs available in the list
- std::atomic<size_t> m_current; //!< current job counter
-};
-
-typedef TkAtomicQueue<TkWorkerJob> TkAtomicJobQueue;
-
-
-/**
-Thread worker fracturing and splitting actors sequentially.
-The list of actual jobs is provided by the group owning this worker.
-*/
-class TkWorker : public physx::PxLightCpuTask
-{
-public:
- void run();
- void release();
- const char* getName() const { return "TkWorker"; }
-
- uint32_t m_id; //!< this worker's id
- TkGroupImpl* m_group; //!< the group owning this worker
-
- LocalBuffer<NvBlastChunkFractureData> m_chunkBuffer; //!< memory manager for chunk event data
- LocalBuffer<NvBlastBondFractureData> m_bondBuffer; //!< memory manager for bonds event data
-
-#if NV_PROFILE
- TkGroupStats m_stats;
-#endif
-};
-}
-}
-
-#endif // NVBLASTTKTASKIMPL_H
diff --git a/NvBlast/sdk/toolkit/source/NvBlastTkTypeImpl.h b/NvBlast/sdk/toolkit/source/NvBlastTkTypeImpl.h
deleted file mode 100644
index a29c32f..0000000
--- a/NvBlast/sdk/toolkit/source/NvBlastTkTypeImpl.h
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef NVBLASTTKTYPEIMPL_H
-#define NVBLASTTKTYPEIMPL_H
-
-
-#include "NvPreprocessor.h"
-
-#include "NvBlastTkType.h"
-
-
-// Forward declarations
-namespace physx
-{
-namespace general_PxIOStream2
-{
-class PxFileBuf;
-}
-}
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkSerializable;
-
-
-// Serialization function signature
-typedef TkSerializable* (*TkDeserializeFn)(physx::general_PxIOStream2::PxFileBuf&, const NvBlastID& id);
-
-
-/**
-Implementation of TkType, storing class information for TkIdentifiable-derived classes.
-*/
-class TkTypeImpl : public TkType
-{
-public:
- TkTypeImpl(const char* typeName, uint32_t typeID, uint32_t version, TkDeserializeFn deserializeFn);
-
- // Begin TkType
- virtual const char* getName() const override { return getNameInternal(); }
-
- virtual uint32_t getVersion() const override { return getVersionInternal(); }
- // End TkType
-
- // Public methods
-
- /**
- Access to the class name.
-
- \return a C string pointer to the class name.
- */
- const char* getNameInternal() const;
-
- /**
- Access to the data format version for the class (used if it TkSerializable-derived).
-
- \return the data format version.
- */
- uint32_t getVersionInternal() const;
-
- /**
- Access to a unique identifier for the class (set using the NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE or NVBLASTTK_IMPL_DEFINE_SERIALIZABLE macro).
-
- \return the class's unique identifier.
- */
- uint32_t getID() const;
-
- /**
- \return the class's deserialization function.
- */
- TkDeserializeFn getDeserializeFn() const;
-
- /**
- Access to a runtime-unique small index for the class.
-
- \return the index for the class.
- */
- uint32_t getIndex() const;
-
- /**
- \return whether or not the index has been set (see setIndex) to a valid value.
- */
- bool indexIsValid() const;
-
-private:
- enum { InvalidIndex = 0xFFFFFFFF };
-
- /**
- Sets the type index.
-
- \param[in] index The index to set.
- */
- void setIndex(uint32_t index);
-
- const char* m_name; //!< The name of the class, set by the constructor.
- uint32_t m_ID; //!< The unique identifier for the class, set by the constructor.
- uint32_t m_version; //!< The data format version for the class, set by the constructor.
- TkDeserializeFn m_deserializeFn; //!< The class deserialization function, set by the constructor.
- uint32_t m_index; //!< The index set for this class, set using setIndex().
-
- friend class TkFrameworkImpl;
-};
-
-
-//////// TkTypeImpl inline methods ////////
-
-NV_INLINE TkTypeImpl::TkTypeImpl(const char* typeName, uint32_t typeID, uint32_t version, TkDeserializeFn deserializeFn)
- : m_name(typeName)
- , m_ID(typeID)
- , m_version(version)
- , m_deserializeFn(deserializeFn)
- , m_index((uint32_t)InvalidIndex)
-{
-}
-
-
-NV_INLINE const char* TkTypeImpl::getNameInternal() const
-{
- return m_name;
-}
-
-
-NV_INLINE uint32_t TkTypeImpl::getVersionInternal() const
-{
- return m_version;
-}
-
-
-NV_INLINE uint32_t TkTypeImpl::getID() const
-{
- return m_ID;
-}
-
-
-NV_INLINE TkDeserializeFn TkTypeImpl::getDeserializeFn() const
-{
- return m_deserializeFn;
-}
-
-
-NV_INLINE uint32_t TkTypeImpl::getIndex() const
-{
- return m_index;
-}
-
-
-NV_INLINE bool TkTypeImpl::indexIsValid() const
-{
- return m_index != (uint32_t)InvalidIndex;
-}
-
-
-NV_INLINE void TkTypeImpl::setIndex(uint32_t index)
-{
- m_index = index;
-}
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKTYPEIMPL_H