#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float xy // TEXCOORD 0 xy 1 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 x 0 TARGET float x // SV_Target 1 x 1 TARGET float x // SV_Target 2 x 2 TARGET float x // SV_Target 3 x 3 TARGET float x // SV_Target 4 x 4 TARGET float x // SV_Target 5 x 5 TARGET float x // SV_Target 6 x 6 TARGET float x // SV_Target 7 x 7 TARGET float x // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[2], immediateIndexed dcl_constantbuffer cb1[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps_siv linear noperspective v0.xy, position dcl_output o0.x dcl_output o1.x dcl_output o2.x dcl_output o3.x dcl_output o4.x dcl_output o5.x dcl_output o6.x dcl_output o7.x dcl_temps 2 round_ni r0.xy, v0.xyxx mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), cb1[1].xyxx add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000) mul r0.xy, r0.xyxx, cb0[1].zwzz gather4_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xyxx, t0.xyzw, s0.x gather4_aoffimmi_indexable(2,0,0)(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t0.xyzw, s0.x mov o0.x, r1.w mov o1.x, r1.z mov o2.x, r0.w mov o3.x, r0.z mov o4.x, r1.x mov o5.x, r1.y mov o6.x, r0.x mov o7.x, r0.y ret // Approximately 0 instruction slots used #endif const BYTE g_DeinterleaveDepth_PS_D3D11[] = { 68, 88, 66, 67, 68, 196, 145, 220, 76, 140, 243, 86, 140, 201, 64, 71, 88, 71, 88, 143, 1, 0, 0, 0, 184, 3, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 96, 1, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 3, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 212, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 1, 14, 0, 0, 200, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 69, 88, 80, 2, 0, 0, 80, 0, 0, 0, 148, 0, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 1, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 100, 32, 0, 4, 50, 16, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 7, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 65, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 0, 0, 0, 50, 0, 0, 13, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 64, 0, 0, 128, 64, 0, 0, 0, 0, 0, 0, 0, 0, 70, 128, 32, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 10, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 56, 0, 0, 8, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 230, 138, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 109, 0, 0, 139, 194, 0, 0, 128, 67, 85, 21, 0, 242, 0, 16, 0, 1, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 10, 96, 16, 0, 0, 0, 0, 0, 109, 0, 0, 140, 1, 4, 0, 128, 194, 0, 0, 128, 67, 85, 21, 0, 242, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 10, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 1, 0, 0, 0, 42, 0, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 2, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 3, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 4, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 5, 0, 0, 0, 26, 0, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 6, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 7, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 }; namespace Generated { void DeinterleaveDepth_PS::Create(DevicePointer Device) { m_Shader.Create(Device, g_DeinterleaveDepth_PS_D3D11, sizeof(g_DeinterleaveDepth_PS_D3D11)); } void DeinterleaveDepth_PS::Release(DevicePointer Device) { m_Shader.Release(Device); } }