/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "Common.h" #include "InputViewport.h" namespace GFSDK { namespace SSAO { //-------------------------------------------------------------------------------- struct Viewports { void SetFullResolution(UINT FullWidth, UINT FullHeight) { FullRes.TopLeftX = 0.f; FullRes.TopLeftY = 0.f; FullRes.Width = FLOAT(FullWidth); FullRes.Height = FLOAT(FullHeight); FullRes.MinDepth = 0.f; FullRes.MaxDepth = 1.f; QuarterRes = FullRes; QuarterRes.Width = FLOAT(iDivUp(FullWidth,4)); QuarterRes.Height = FLOAT(iDivUp(FullHeight,4)); } SSAO::InputViewport FullRes; SSAO::InputViewport QuarterRes; }; } // namespace SSAO } // namespace GFSDK