/* * Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #if SUPPORT_GL #pragma once #include "Common.h" namespace GFSDK { namespace SSAO { namespace GL { class States { public: static void SetSharedBlendState(const GFSDK_SSAO_GLFunctions& GL); static void SetBlendStateMultiplyPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL); static void SetBlendStateDisabledPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL); static void SetBlendStateDisabled(const GFSDK_SSAO_GLFunctions& GL); static void SetDepthStencilStateDisabled(const GFSDK_SSAO_GLFunctions& GL); static void SetRasterizerStateFullscreenNoScissor(const GFSDK_SSAO_GLFunctions& GL); static void SetCustomBlendState(const GFSDK_SSAO_GLFunctions& GL, const GFSDK_SSAO_CustomBlendState_GL& CustomBlendState); }; } // namespace GL } // namespace SSAO } // namespace GFSDK #endif // SUPPORT_GL