From 4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 Mon Sep 17 00:00:00 2001 From: lbavoil Date: Tue, 19 Apr 2016 09:26:42 +0200 Subject: Rename folders --- src/shaders/out/GL/LinearizeDepth_PS.h | 38 ++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 src/shaders/out/GL/LinearizeDepth_PS.h (limited to 'src/shaders/out/GL/LinearizeDepth_PS.h') diff --git a/src/shaders/out/GL/LinearizeDepth_PS.h b/src/shaders/out/GL/LinearizeDepth_PS.h new file mode 100644 index 0000000..7f2d16a --- /dev/null +++ b/src/shaders/out/GL/LinearizeDepth_PS.h @@ -0,0 +1,38 @@ +//! This file was auto-generated. Do not modify manually. +#pragma once + +namespace Generated +{ + +namespace ShaderPermutations +{ + +#ifndef RESOLVE_DEPTH_DEFINED +#define RESOLVE_DEPTH_DEFINED + enum RESOLVE_DEPTH + { + RESOLVE_DEPTH_0, + RESOLVE_DEPTH_1, + RESOLVE_DEPTH_COUNT, + }; +#endif + +}; + +struct LinearizeDepth_PS +{ + void Create(DevicePointer Device); + void Release(DevicePointer Device); + GLSLPrograms::LinearizeDepth_PS& Get(ShaderPermutations::RESOLVE_DEPTH A) + { + return m_Shader[A]; + } + +private: + GLSLPrograms::LinearizeDepth_PS m_Shader[ShaderPermutations::RESOLVE_DEPTH_COUNT]; +#if _WIN32 + static_assert(ShaderPermutations::RESOLVE_DEPTH_COUNT == 2, ""); +#endif +}; + +}; -- cgit v1.2.3