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All rights reserved. #include "BlastAssetModel.h" #include "Renderer.h" #include "BlastController.h" #include "Utils.h" #include "ResourceManager.h" #include "NvBlastExtPxAsset.h" #include #include #include "NvBlastExtExporter.h" #include "PxPhysics.h" #include #include "NvBlastExtAssetUtils.h" #include "NvBlastExtPxAsset.h" #include "NvBlastTkAsset.h" #include "NvBlastExtSerialization.h" #include "NvBlastExtLlSerialization.h" #include "NvBlastExtTkSerialization.h" #include "NvBlastExtPxSerialization.h" #include "NvBlastExtAuthoring.h" #include "NvBlastExtPxManager.h" #include "NvBlastExtPxCollisionBuilder.h" #include "PxCooking.h" BlastAssetModel::BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName) : BlastAsset(renderer) { const float unitConversion = 1.f; const NvcVec3 inputScale = { unitConversion, unitConversion, unitConversion }; ResourceManager& resourceManager = m_renderer.getResourceManager(); std::string path; // load obj file std::ostringstream objFileName; objFileName << modelName << ".obj"; if (resourceManager.findFile(objFileName.str(), path)) { m_model = BlastModel::loadFromFileTinyLoader(path.c_str()); if (!m_model) { ASSERT_PRINT(false, "obj load failed"); } } else // Obj is not found, try FBX { objFileName.clear(); objFileName.str(""); objFileName << modelName << ".fbx"; if (resourceManager.findFile(objFileName.str(), path)) { m_model = BlastModel::loadFromFbxFile(path.c_str()); if (!m_model) { ASSERT_PRINT(false, "fbx load failed"); } } else { ASSERT_PRINT(false, "mesh file not found"); } } for (auto& chunk : m_model->chunks) { for (auto& mesh : chunk.meshes) { SimpleMesh& smesh = const_cast(mesh.mesh); smesh.center *= unitConversion; smesh.extents *= unitConversion; for (auto& vertex : smesh.vertices) { vertex.position *= unitConversion; } } } // Physics Asset // Read file into buffer std::ostringstream blastFileName; blastFileName << modelName << ".blast"; if (resourceManager.findFile(blastFileName.str(), path)) { std::ifstream stream(path.c_str(), std::ios::binary); std::streampos size = stream.tellg(); stream.seekg(0, std::ios::end); size = stream.tellg() - size; stream.seekg(0, std::ios::beg); std::vector buffer(size); stream.read(buffer.data(), buffer.size()); stream.close(); uint32_t objectTypeID; void* asset = serialization.deserializeFromBuffer(buffer.data(), buffer.size(), &objectTypeID); if (asset == nullptr) { ASSERT_PRINT(asset != nullptr, "can't load .blast file."); } else if (objectTypeID == Nv::Blast::ExtPxObjectTypeID::Asset) { m_pxAsset = reinterpret_cast(asset); const TkAsset& tkAsset = m_pxAsset->getTkAsset(); NvBlastAsset* llasset = const_cast(tkAsset.getAssetLL()); NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr); ExtPxSubchunk* subchunks = const_cast(m_pxAsset->getSubchunks()); for (uint32_t i = 0; i < m_pxAsset->getSubchunkCount(); ++i) { subchunks[i].geometry.scale.scale = PxVec3(unitConversion); } } else { TkAsset* tkAsset = nullptr; if (objectTypeID == Nv::Blast::TkObjectTypeID::Asset) { tkAsset = reinterpret_cast(asset); NvBlastAsset* llasset = const_cast(tkAsset->getAssetLL()); NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr); } else if (objectTypeID == Nv::Blast::LlObjectTypeID::Asset) { NvBlastAsset* llasset = reinterpret_cast(asset); NvBlastExtAssetTransformInPlace(llasset, &inputScale, nullptr, nullptr); tkAsset = framework.createAsset(llasset, nullptr, 0, true); } else { ASSERT_PRINT(false, ".blast file contains unknown object."); } if (tkAsset != nullptr) { std::vector physicsChunks; std::vector > physicsSubchunks; /** Try find FBX and check whether it contains collision geometry. */ objFileName.str(""); objFileName << modelName << ".fbx"; if (resourceManager.findFile(objFileName.str(), path)) { std::shared_ptr rdr(NvBlastExtExporterCreateFbxFileReader(), [](IFbxFileReader* p) { p->release(); }); rdr->loadFromFile(path.c_str()); if (rdr->isCollisionLoaded() == 0) { ASSERT_PRINT(false, "fbx doesn't contain collision geometry"); } uint32_t* hullsOffsets = nullptr; CollisionHull** hulls = nullptr; uint32_t meshCount = rdr->getCollision(hullsOffsets, hulls); physicsChunks.resize(meshCount); physicsSubchunks.resize(meshCount); std::shared_ptr collisionBuilder( ExtPxManager::createCollisionBuilder(physics, cooking), [](Nv::Blast::ExtPxCollisionBuilder* cmb) { cmb->release(); }); for (uint32_t i = 0; i < meshCount; ++i) { for (uint32_t sbHulls = hullsOffsets[i]; sbHulls < hullsOffsets[i + 1]; ++sbHulls) { PxConvexMeshGeometry temp = physx::PxConvexMeshGeometry(collisionBuilder.get()->buildConvexMesh(*hulls[sbHulls])); if (temp.isValid()) { physicsSubchunks[i].push_back(ExtPxAssetDesc::SubchunkDesc()); physicsSubchunks[i].back().geometry = temp; physicsSubchunks[i].back().transform = physx::PxTransform(physx::PxIdentity); } } } for (uint32_t i = 0; i < meshCount; ++i) { physicsChunks[i].isStatic = false; physicsChunks[i].subchunkCount = (uint32_t)physicsSubchunks[i].size(); physicsChunks[i].subchunks = physicsSubchunks[i].data(); } if (hulls && hullsOffsets) { for (uint32_t h = 0; h < hullsOffsets[meshCount]; h++) { collisionBuilder->releaseCollisionHull(hulls[h]); } NVBLAST_FREE(hulls); NVBLAST_FREE(hullsOffsets); } } m_pxAsset = ExtPxAsset::create(tkAsset, physicsChunks.data(), (uint32_t)physicsChunks.size()); ASSERT_PRINT(m_pxAsset != nullptr, "can't create asset"); } } } initialize(); } BlastAssetModel::~BlastAssetModel() { m_pxAsset->release(); }