/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "BlastAsset.h" #include "NvBlastExtPxAsset.h" #include "NvBlastTkAsset.h" BlastAsset::BlastAsset(Renderer& renderer) : m_renderer(renderer) { } void BlastAsset::validate() { } size_t BlastAsset::getBlastAssetSize() const { return m_pxAsset->getTkAsset().getDataSize(); }