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authorBryan Galdrikian <[email protected]>2017-08-28 13:55:34 -0700
committerBryan Galdrikian <[email protected]>2017-08-28 13:55:34 -0700
commit1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch)
tree1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /samples/SampleBase/blast/BlastFamilyModelSimple.cpp
parentRemoving ArtistTools and CurveEditor projects (diff)
downloadarchived-blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz
archived-blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
Diffstat (limited to 'samples/SampleBase/blast/BlastFamilyModelSimple.cpp')
-rw-r--r--samples/SampleBase/blast/BlastFamilyModelSimple.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/samples/SampleBase/blast/BlastFamilyModelSimple.cpp b/samples/SampleBase/blast/BlastFamilyModelSimple.cpp
index d8a1e33..3576b59 100644
--- a/samples/SampleBase/blast/BlastFamilyModelSimple.cpp
+++ b/samples/SampleBase/blast/BlastFamilyModelSimple.cpp
@@ -107,7 +107,7 @@ public:
memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc.ByteWidth = sizeof(uint16_t) * m_numFaces;
+ bufferDesc.ByteWidth = sizeof(uint32_t) * m_numFaces;
bufferDesc.CPUAccessFlags = 0;
bufferDesc.MiscFlags = 0;
bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
@@ -134,7 +134,7 @@ public:
context.IASetVertexBuffers(0, 2, buffers, strides, offsets);
- context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
+ context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0);
if (m_indexBuffer)
context.DrawIndexed(m_numFaces, 0, 0);