diff options
| author | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2019-05-03 00:25:46 -0700 |
| commit | 74b64a27f8e07b1b0b47b809b1a060518fa11a97 (patch) | |
| tree | 34cca01711be56892c149706f02ba7358d87ec54 /samples/SampleBase/blast/BlastController.cpp | |
| parent | Fixing chunk reorder bug in BlastTool, when importing a prefractured mesh (diff) | |
| download | archived-blast-74b64a27f8e07b1b0b47b809b1a060518fa11a97.tar.xz archived-blast-74b64a27f8e07b1b0b47b809b1a060518fa11a97.zip | |
Blast SDK 1.1.5 prerelease #1v1.1.5_pre1
Diffstat (limited to 'samples/SampleBase/blast/BlastController.cpp')
| -rwxr-xr-x | samples/SampleBase/blast/BlastController.cpp | 141 |
1 files changed, 84 insertions, 57 deletions
diff --git a/samples/SampleBase/blast/BlastController.cpp b/samples/SampleBase/blast/BlastController.cpp index a2cf5cd..d350a48 100755 --- a/samples/SampleBase/blast/BlastController.cpp +++ b/samples/SampleBase/blast/BlastController.cpp @@ -66,9 +66,9 @@ #include <PxFoundation.h>
-#define SAFE_RELEASE_(p) \
+#define SAFE_RELEASE_(p) \
{ \
- if(p) \
+ if (p) \
{ \
(p)->release(); \
(p) = NULL; \
@@ -80,9 +80,12 @@ // Joint creation
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-static physx::PxJoint* createPxJointCallback(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1, const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint)
+static physx::PxJoint*
+createPxJointCallback(ExtPxActor* actor0, const physx::PxTransform& localFrame0, ExtPxActor* actor1,
+ const physx::PxTransform& localFrame1, physx::PxPhysics& physics, TkJoint& joint)
{
- PxDistanceJoint* pxJoint = PxDistanceJointCreate(physics, actor0 ? &actor0->getPhysXActor() : nullptr, localFrame0, actor1 ? &actor1->getPhysXActor() : nullptr, localFrame1);
+ PxDistanceJoint* pxJoint = PxDistanceJointCreate(physics, actor0 ? &actor0->getPhysXActor() : nullptr, localFrame0,
+ actor1 ? &actor1->getPhysXActor() : nullptr, localFrame1);
pxJoint->setMaxDistance(1.0f);
return pxJoint;
}
@@ -92,19 +95,26 @@ static physx::PxJoint* createPxJointCallback(ExtPxActor* actor0, const physx::Px // Controller
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-BlastController::BlastController()
-: m_eventCallback(nullptr), debugRenderMode(BlastFamily::DEBUG_RENDER_DISABLED), m_impactDamageEnabled(true),
-m_impactDamageToStressEnabled(false), m_rigidBodyLimitEnabled(true), m_rigidBodyLimit(40000), m_blastAssetsSize(0), debugRenderScale(0.01f),
-m_taskManager(nullptr), m_extGroupTaskManager(nullptr), m_damageDescBuffer(64 * 1024), m_damageParamsBuffer(1024)
+BlastController::BlastController()
+: m_eventCallback(nullptr)
+, debugRenderMode(BlastFamily::DEBUG_RENDER_DISABLED)
+, m_impactDamageEnabled(true)
+, m_impactDamageToStressEnabled(false)
+, m_rigidBodyLimitEnabled(true)
+, m_rigidBodyLimit(40000)
+, m_blastAssetsSize(0)
+, debugRenderScale(0.01f)
+, m_taskManager(nullptr)
+, m_extGroupTaskManager(nullptr)
+, m_damageDescBuffer(64 * 1024)
+, m_damageParamsBuffer(1024)
{
m_impactDamageToStressFactor = 0.01f;
- m_draggingToStressFactor = 100.0f;
+ m_draggingToStressFactor = 100.0f;
}
-BlastController::~BlastController()
-{
-}
+BlastController::~BlastController() {}
void BlastController::reinitialize()
{
@@ -118,16 +128,17 @@ void BlastController::onSampleStart() m_replay = new BlastReplay();
- m_taskManager = PxTaskManager::createTaskManager(NvBlastGetPxErrorCallback(), getPhysXController().getCPUDispatcher(), 0);
+ m_taskManager =
+ PxTaskManager::createTaskManager(NvBlastGetPxErrorCallback(), getPhysXController().getCPUDispatcher(), 0);
TkGroupDesc gdesc;
gdesc.workerCount = m_taskManager->getCpuDispatcher()->getWorkerCount();
- m_tkGroup = m_tkFramework->createGroup(gdesc);
+ m_tkGroup = m_tkFramework->createGroup(gdesc);
m_extPxManager = ExtPxManager::create(getPhysXController().getPhysics(), *m_tkFramework, createPxJointCallback);
m_extPxManager->setActorCountLimit(m_rigidBodyLimitEnabled ? m_rigidBodyLimit : 0);
m_extImpactDamageManager = ExtImpactDamageManager::create(m_extPxManager, m_extImpactDamageManagerSettings);
- m_eventCallback = new EventCallback(m_extImpactDamageManager);
+ m_eventCallback = new EventCallback(m_extImpactDamageManager);
m_extGroupTaskManager = ExtGroupTaskManager::create(*m_taskManager);
m_extGroupTaskManager->setGroup(m_tkGroup);
@@ -138,7 +149,8 @@ void BlastController::onSampleStart() if (m_extSerialization != nullptr)
{
NvBlastExtTkSerializerLoadSet(*m_tkFramework, *m_extSerialization);
- NvBlastExtPxSerializerLoadSet(*m_tkFramework, getPhysXController().getPhysics(), getPhysXController().getCooking(), *m_extSerialization);
+ NvBlastExtPxSerializerLoadSet(*m_tkFramework, getPhysXController().getPhysics(),
+ getPhysXController().getCooking(), *m_extSerialization);
}
}
@@ -172,12 +184,14 @@ void BlastController::notifyPhysXControllerRelease() // Deffered/Immediate damage
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-void BlastController::deferDamage(ExtPxActor *actor, BlastFamily& family, const NvBlastDamageProgram& program, const void* damageDesc, uint32_t damageDescSize)
+void BlastController::deferDamage(ExtPxActor* actor, BlastFamily& family, const NvBlastDamageProgram& program,
+ const void* damageDesc, uint32_t damageDescSize)
{
const void* bufferedDamageDesc = m_damageDescBuffer.push(damageDesc, damageDescSize);
PX_ASSERT_WITH_MESSAGE(bufferedDamageDesc, "Damage desc buffer exhausted.");
- NvBlastExtProgramParams programParams = { bufferedDamageDesc, &family.getMaterial(), actor->getFamily().getPxAsset().getAccelerator() };
+ NvBlastExtProgramParams programParams = { bufferedDamageDesc, &family.getMaterial(),
+ actor->getFamily().getPxAsset().getAccelerator() };
const void* bufferedProgramParams = m_damageParamsBuffer.push(&programParams, sizeof(NvBlastExtProgramParams));
PX_ASSERT_WITH_MESSAGE(bufferedProgramParams, "Damage params buffer exhausted.");
@@ -190,21 +204,29 @@ void BlastController::deferDamage(ExtPxActor *actor, BlastFamily& family, const NvBlastFractureBuffers& BlastController::getFractureBuffers(ExtPxActor* actor)
{
- const TkAsset* tkAsset = actor->getTkActor().getAsset();
+ const TkAsset* tkAsset = actor->getTkActor().getAsset();
const uint32_t chunkCount = tkAsset->getChunkCount();
- const uint32_t bondCount = tkAsset->getBondCount();
+ const uint32_t bondCount = tkAsset->getBondCount();
- m_fractureBuffers.bondFractureCount = bondCount;
+ m_fractureBuffers.bondFractureCount = bondCount;
m_fractureBuffers.chunkFractureCount = chunkCount;
- m_fractureData.resize((uint32_t)(m_fractureBuffers.bondFractureCount * sizeof(NvBlastBondFractureData) + m_fractureBuffers.chunkFractureCount * sizeof(NvBlastChunkFractureData))); // chunk count + bond count
+ m_fractureData.resize((uint32_t)(m_fractureBuffers.bondFractureCount * sizeof(NvBlastBondFractureData) +
+ m_fractureBuffers.chunkFractureCount * sizeof(NvBlastChunkFractureData))); // chunk
+ // count
+ // +
+ // bond
+ // count
m_fractureBuffers.chunkFractures = reinterpret_cast<NvBlastChunkFractureData*>(m_fractureData.data());
- m_fractureBuffers.bondFractures = reinterpret_cast<NvBlastBondFractureData*>(&m_fractureData.data()[m_fractureBuffers.chunkFractureCount * sizeof(NvBlastChunkFractureData)]);
+ m_fractureBuffers.bondFractures = reinterpret_cast<NvBlastBondFractureData*>(
+ &m_fractureData.data()[m_fractureBuffers.chunkFractureCount * sizeof(NvBlastChunkFractureData)]);
return m_fractureBuffers;
}
-void BlastController::immediateDamage(ExtPxActor *actor, BlastFamily& family, const NvBlastDamageProgram& program, const void* damageDesc)
+void BlastController::immediateDamage(ExtPxActor* actor, BlastFamily& family, const NvBlastDamageProgram& program,
+ const void* damageDesc)
{
- NvBlastExtProgramParams programParams = { damageDesc, &family.getMaterial(), actor->getFamily().getPxAsset().getAccelerator() };
+ NvBlastExtProgramParams programParams = { damageDesc, &family.getMaterial(),
+ actor->getFamily().getPxAsset().getAccelerator() };
NvBlastFractureBuffers& fractureEvents = getFractureBuffers(actor);
actor->getTkActor().generateFracture(&fractureEvents, program, &programParams);
@@ -220,7 +242,8 @@ void BlastController::updateImpactDamage() {
if (m_impactDamageUpdatePending)
{
- getPhysXController().getPhysXScene().setSimulationEventCallback(m_impactDamageEnabled ? m_eventCallback : nullptr);
+ getPhysXController().getPhysXScene().setSimulationEventCallback(m_impactDamageEnabled ? m_eventCallback :
+ nullptr);
refreshImpactDamageSettings();
m_impactDamageUpdatePending = false;
}
@@ -230,17 +253,18 @@ void BlastController::setImpactDamageEnabled(bool enabled, bool forceUpdate) {
if (m_impactDamageEnabled != enabled || forceUpdate)
{
- m_impactDamageEnabled = enabled;
+ m_impactDamageEnabled = enabled;
m_impactDamageUpdatePending = true;
}
}
-bool BlastController::customImpactDamageFunction(void* data, ExtPxActor* actor, physx::PxShape* shape, physx::PxVec3 position, physx::PxVec3 force)
+bool BlastController::customImpactDamageFunction(void* data, ExtPxActor* actor, physx::PxShape* shape,
+ physx::PxVec3 position, physx::PxVec3 force)
{
return reinterpret_cast<BlastController*>(data)->stressDamage(actor, position, force);
}
-bool BlastController::stressDamage(ExtPxActor *actor, physx::PxVec3 position, physx::PxVec3 force)
+bool BlastController::stressDamage(ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 force)
{
if (actor->getTkActor().getGraphNodeCount() > 1)
{
@@ -248,7 +272,8 @@ bool BlastController::stressDamage(ExtPxActor *actor, physx::PxVec3 position, ph if (userData)
{
ExtPxStressSolver* solver = reinterpret_cast<ExtPxStressSolver*>(userData);
- solver->getSolver().addForce(*actor->getTkActor().getActorLL(), position, force * m_impactDamageToStressFactor);
+ solver->getSolver().addForce(*actor->getTkActor().getActorLL(), reinterpret_cast<const NvcVec3&>(position),
+ reinterpret_cast<const NvcVec3&>(force * m_impactDamageToStressFactor));
return true;
}
}
@@ -258,7 +283,8 @@ bool BlastController::stressDamage(ExtPxActor *actor, physx::PxVec3 position, ph void BlastController::refreshImpactDamageSettings()
{
- m_extImpactDamageManagerSettings.damageFunction = m_impactDamageToStressEnabled ? customImpactDamageFunction : nullptr;
+ m_extImpactDamageManagerSettings.damageFunction =
+ m_impactDamageToStressEnabled ? customImpactDamageFunction : nullptr;
m_extImpactDamageManagerSettings.damageFunctionData = this;
m_extImpactDamageManager->setSettings(m_extImpactDamageManagerSettings);
}
@@ -271,20 +297,23 @@ void BlastController::refreshImpactDamageSettings() void BlastController::updateDraggingStress()
{
auto physxController = getPhysXController();
- auto actor = physxController.getDraggingActor();
+ auto actor = physxController.getDraggingActor();
if (actor)
{
ExtPxActor* pxActor = m_extPxManager->getActorFromPhysXActor(*actor);
- if (pxActor && pxActor->getTkActor().getGraphNodeCount() > 1 && pxActor->getPhysXActor().getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)
+ if (pxActor && pxActor->getTkActor().getGraphNodeCount() > 1 &&
+ pxActor->getPhysXActor().getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)
{
void* userData = pxActor->getFamily().userData;
if (userData)
{
ExtPxStressSolver* solver = reinterpret_cast<ExtPxStressSolver*>(userData);
PxTransform t(pxActor->getPhysXActor().getGlobalPose().getInverse());
- PxVec3 dragVector = t.rotate(physxController.getDragVector());
+ PxVec3 dragVector = t.rotate(physxController.getDragVector());
const float factor = dragVector.magnitudeSquared() * m_draggingToStressFactor;
- solver->getSolver().addForce(*pxActor->getTkActor().getActorLL(), physxController.getDragActorHookLocalPoint(), dragVector.getNormalized() * factor);
+ solver->getSolver().addForce(*pxActor->getTkActor().getActorLL(),
+ reinterpret_cast<const NvcVec3&>(physxController.getDragActorHookLocalPoint()),
+ reinterpret_cast<const NvcVec3&>(dragVector.getNormalized() * factor));
}
}
}
@@ -297,26 +326,20 @@ void BlastController::updateDraggingStress() uint32_t BlastController::getActorCount() const
{
- return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0, [](uint32_t sum, const BlastFamilyPtr& a)
- {
- return sum += a->getActorCount();
- });
+ return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0,
+ [](uint32_t sum, const BlastFamilyPtr& a) { return sum += a->getActorCount(); });
}
uint32_t BlastController::getTotalVisibleChunkCount() const
{
- return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0, [](uint32_t sum, const BlastFamilyPtr& a)
- {
- return sum += a->getTotalVisibleChunkCount();
- });
+ return std::accumulate(m_families.begin(), m_families.end(), (uint32_t)0,
+ [](uint32_t sum, const BlastFamilyPtr& a) { return sum += a->getTotalVisibleChunkCount(); });
}
size_t BlastController::getFamilySize() const
{
- return std::accumulate(m_families.begin(), m_families.end(), (size_t)0, [](size_t sum, const BlastFamilyPtr& a)
- {
- return sum += a->getFamilySize();
- });
+ return std::accumulate(m_families.begin(), m_families.end(), (size_t)0,
+ [](size_t sum, const BlastFamilyPtr& a) { return sum += a->getFamilySize(); });
}
@@ -365,7 +388,7 @@ void BlastController::Animate(double dt) m_extGroupTaskManager->process();
m_extGroupTaskManager->wait();
-#else // process group on main thread
+#else // process group on main thread
m_tkGroup->process();
@@ -381,10 +404,10 @@ void BlastController::Animate(double dt) TkGroupStats gstats;
m_tkGroup->getStats(gstats);
- this->m_lastBlastTimers.blastDamageMaterial = NvBlastTicksToSeconds(gstats.timers.material);
- this->m_lastBlastTimers.blastDamageFracture = NvBlastTicksToSeconds(gstats.timers.fracture);
- this->m_lastBlastTimers.blastSplitIsland = NvBlastTicksToSeconds(gstats.timers.island);
- this->m_lastBlastTimers.blastSplitPartition = NvBlastTicksToSeconds(gstats.timers.partition);
+ this->m_lastBlastTimers.blastDamageMaterial = NvBlastTicksToSeconds(gstats.timers.material);
+ this->m_lastBlastTimers.blastDamageFracture = NvBlastTicksToSeconds(gstats.timers.fracture);
+ this->m_lastBlastTimers.blastSplitIsland = NvBlastTicksToSeconds(gstats.timers.island);
+ this->m_lastBlastTimers.blastSplitPartition = NvBlastTicksToSeconds(gstats.timers.partition);
this->m_lastBlastTimers.blastSplitVisibility = NvBlastTicksToSeconds(gstats.timers.visibility);
for (uint32_t i = 0; i < m_families.size(); ++i)
@@ -410,9 +433,12 @@ void BlastController::drawUI() refresh |= ImGui::Checkbox("Use Shear Damage", &m_extImpactDamageManagerSettings.shearDamage);
refresh |= ImGui::DragFloat("Material Hardness", &m_extImpactDamageManagerSettings.hardness);
refresh |= ImGui::DragFloat("Damage Radius (Max)", &m_extImpactDamageManagerSettings.damageRadiusMax);
- refresh |= ImGui::DragFloat("Damage Threshold (Min)", &m_extImpactDamageManagerSettings.damageThresholdMin, 1.0f, 0.0f, 1.0f);
- refresh |= ImGui::DragFloat("Damage Threshold (Max)", &m_extImpactDamageManagerSettings.damageThresholdMax, 1.0f, 0.0f, 1.0f);
- refresh |= ImGui::DragFloat("Damage Falloff Radius Factor", &m_extImpactDamageManagerSettings.damageFalloffRadiusFactor, 1.0f, 0.0f, 32.0f);
+ refresh |= ImGui::DragFloat("Damage Threshold (Min)", &m_extImpactDamageManagerSettings.damageThresholdMin,
+ 1.0f, 0.0f, 1.0f);
+ refresh |= ImGui::DragFloat("Damage Threshold (Max)", &m_extImpactDamageManagerSettings.damageThresholdMax,
+ 1.0f, 0.0f, 1.0f);
+ refresh |= ImGui::DragFloat("Damage Falloff Radius Factor",
+ &m_extImpactDamageManagerSettings.damageFalloffRadiusFactor, 1.0f, 0.0f, 32.0f);
refresh |= ImGui::Checkbox("Impact Damage To Stress Solver", &m_impactDamageToStressEnabled);
if (refresh)
@@ -438,7 +464,7 @@ void BlastController::drawUI() ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BlastFamilyPtr BlastController::spawnFamily(BlastAsset* blastAsset, const BlastAsset::ActorDesc& desc)
-{
+{
BlastFamilyPtr actor = blastAsset->createFamily(getPhysXController(), *m_extPxManager, desc);
m_families.push_back(actor);
recalculateAssetsSize();
@@ -477,7 +503,8 @@ void BlastController::recalculateAssetsSize() }
}
-bool BlastController::overlap(const PxGeometry& geometry, const PxTransform& pose, std::function<void(ExtPxActor*, BlastFamily&)> hitCall)
+bool BlastController::overlap(const PxGeometry& geometry, const PxTransform& pose,
+ std::function<void(ExtPxActor*, BlastFamily&)> hitCall)
{
PROFILER_SCOPED_FUNCTION();
|