diff options
| author | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-28 13:55:34 -0700 |
| commit | 1e887d827e65a084a0ad0ba933c61a8330aeee07 (patch) | |
| tree | 1e2aab418dadd37f5dc0aae4d8b00e81d909fd24 /samples/SampleBase/blast/BlastController.cpp | |
| parent | Removing ArtistTools and CurveEditor projects (diff) | |
| download | archived-blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.tar.xz archived-blast-1e887d827e65a084a0ad0ba933c61a8330aeee07.zip | |
Candidate 1.1 release.
* SampleAssetViewer now unconditionally loads the commandline-defined asset.
* Better error handling in AuthoringTool (stderr and user error handler).
* More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags).
* NvBlastExtAuthoring
** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh.
** Ability to set interior material to existing (external) material, or a new material id.
** Material ID remapping API.
** Rotation of voronoi cells used for fracturing.
* Fixed smoothing groups in FBX exporter code.
* Impulse passing from parent to child chunks fixed.
* Reading unskinned fbx meshes correctly.
* Collision hull generation from fbx meshes fixed.
* Win32/64 PerfTest crash fix.
Diffstat (limited to 'samples/SampleBase/blast/BlastController.cpp')
| -rw-r--r-- | samples/SampleBase/blast/BlastController.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/samples/SampleBase/blast/BlastController.cpp b/samples/SampleBase/blast/BlastController.cpp index cc3d5af..b74593d 100644 --- a/samples/SampleBase/blast/BlastController.cpp +++ b/samples/SampleBase/blast/BlastController.cpp @@ -368,11 +368,11 @@ void BlastController::drawUI() { bool refresh = false; refresh |= ImGui::Checkbox("Use Shear Damage", &m_extImpactDamageManagerSettings.shearDamage); - refresh |= ImGui::DragFloat("Impulse Threshold (Min)", &m_extImpactDamageManagerSettings.impulseMinThreshold); - refresh |= ImGui::DragFloat("Impulse Threshold (Max)", &m_extImpactDamageManagerSettings.impulseMaxThreshold); - refresh |= ImGui::DragFloat("Damage (Max)", &m_extImpactDamageManagerSettings.damageMax); + refresh |= ImGui::DragFloat("Material Hardness", &m_extImpactDamageManagerSettings.hardness); refresh |= ImGui::DragFloat("Damage Radius (Max)", &m_extImpactDamageManagerSettings.damageRadiusMax); - refresh |= ImGui::DragFloat("Damage Attenuation", &m_extImpactDamageManagerSettings.damageAttenuation, 1.0f, 0.0f, 1.0f); + refresh |= ImGui::DragFloat("Damage Threshold (Min)", &m_extImpactDamageManagerSettings.damageThresholdMin, 1.0f, 0.0f, 1.0f); + refresh |= ImGui::DragFloat("Damage Threshold (Max)", &m_extImpactDamageManagerSettings.damageThresholdMax, 1.0f, 0.0f, 1.0f); + refresh |= ImGui::DragFloat("Damage Falloff Radius Factor", &m_extImpactDamageManagerSettings.damageFalloffRadiusFactor, 1.0f, 0.0f, 32.0f); refresh |= ImGui::Checkbox("Impact Damage To Stress Solver", &m_impactDamageToStressEnabled); if (refresh) |