// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright 2016 NVIDIA Corporation. All rights reserved. #pragma once #include #include namespace ansel { enum HintType { kHintTypePreBind, kHintTypePostBind }; enum HintThreadingBehaviour { kThreadingBehaviourMatchAutomatic = 0, kThreadingBehaviourNoMatching = 0xFFFFFFFFFFFFFFFFull }; // Call this right before setting HDR render target active // hintType is an optional argument specifying what type of hint is this - // it could be called after or before the bind of a buffer that this hint marks. // The default option is kHintTypePreBind, which means the hint should be called before // the render target is bound. // threadId is an optional argument allowing Ansel to match the thread which calls // SetRenderTarget (or analogous function, since this is graphics API dependent) // to the thread which called the hint. The default value of kNoMatching // means that no such matching is going to happen. The special value of 0 means that // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id // known at integration side. ANSEL_SDK_API void markHdrBufferBind(HintType hintType = kHintTypePreBind, uint64_t threadId = kThreadingBehaviourNoMatching); // Call this right after the last draw call into the HDR render target // threadId is an optional argument allowing Ansel to match the thread which calls // SetRenderTarget (or analogous function, since this is graphics API dependent) // to the thread which called the hint. The default value of kNoMatching // means that no such matching is going to happen. The special value of 0 means that // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id // known at integration side. ANSEL_SDK_API void markHdrBufferFinished(uint64_t threadId = kThreadingBehaviourNoMatching); }