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authorHalldor Fannar <[email protected]>2017-02-09 15:26:47 +0000
committerHalldor Fannar <[email protected]>2017-02-09 15:26:47 +0000
commitb814d180089b1e5415f89554e46de2edd978a592 (patch)
treeb6a61b518e2b567c7d485913a7fca54f6719bc5c /samples
parentInitial commit (diff)
downloadanselsdk-b814d180089b1e5415f89554e46de2edd978a592.tar.xz
anselsdk-b814d180089b1e5415f89554e46de2edd978a592.zip
First publish of the SDK.
Diffstat (limited to 'samples')
-rw-r--r--samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj228
-rw-r--r--samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj.filters19
-rw-r--r--samples/AnselSDKDelayLoader/source/DelayLoader.cpp281
-rw-r--r--samples/AnselSDKDelayLoader/source/DelayLoader.h41
4 files changed, 569 insertions, 0 deletions
diff --git a/samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj b/samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj
new file mode 100644
index 0000000..bd22385
--- /dev/null
+++ b/samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj
@@ -0,0 +1,228 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="source\DelayLoader.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="source\DelayLoader.h" />
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{396213D4-2D38-497D-A4F0-530E7B136874}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>AnselSDK</RootNamespace>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <ProjectName>AnselSDKDelayLoader</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>lib\$(Platform)\</OutDir>
+ <IntDir>intermediate\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
+ <PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>$(ProjectName)32d</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>lib\$(Platform)\</OutDir>
+ <IntDir>intermediate\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
+ <PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>$(ProjectName)64d</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>lib\$(Platform)\</OutDir>
+ <IntDir>intermediate\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
+ <PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>$(ProjectName)32</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>lib\$(Platform)\</OutDir>
+ <IntDir>intermediate\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
+ <PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>$(ProjectName)64</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../include;source</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <DisableSpecificWarnings>4350;4514;4625;4626;4710;4711;4820;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <ExceptionHandling>Async</ExceptionHandling>
+ <SmallerTypeCheck>false</SmallerTypeCheck>
+ <SDLCheck>true</SDLCheck>
+ <ControlFlowGuard>Guard</ControlFlowGuard>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ImportLibrary>lib\$(Platform)\$(TargetName).lib</ImportLibrary>
+ </Link>
+ <PostBuildEvent>
+ <Command>
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+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../include;source</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <DisableSpecificWarnings>4350;4514;4625;4626;4710;4711;4820;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <ControlFlowGuard>Guard</ControlFlowGuard>
+ <ExceptionHandling>Async</ExceptionHandling>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <SmallerTypeCheck>false</SmallerTypeCheck>
+ <SDLCheck>true</SDLCheck>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ImportLibrary>lib\$(Platform)\$(TargetName).lib</ImportLibrary>
+ </Link>
+ <PostBuildEvent>
+ <Command>
+ </Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../include;source</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <DisableSpecificWarnings>4350;4514;4625;4626;4710;4711;4820;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <ExceptionHandling>Async</ExceptionHandling>
+ <SmallerTypeCheck>false</SmallerTypeCheck>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <SDLCheck>true</SDLCheck>
+ <ControlFlowGuard>Guard</ControlFlowGuard>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <ImportLibrary>lib\$(Platform)\$(TargetName).lib</ImportLibrary>
+ </Link>
+ <PostBuildEvent>
+ <Command>
+ </Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../include;source</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <DisableSpecificWarnings>4350;4514;4625;4626;4710;4711;4820;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <ExceptionHandling>Async</ExceptionHandling>
+ <SmallerTypeCheck>false</SmallerTypeCheck>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <SDLCheck>true</SDLCheck>
+ <ControlFlowGuard>Guard</ControlFlowGuard>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <ImportLibrary>lib\$(Platform)\$(TargetName).lib</ImportLibrary>
+ </Link>
+ <PostBuildEvent>
+ <Command>
+ </Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj.filters b/samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj.filters
new file mode 100644
index 0000000..02614af
--- /dev/null
+++ b/samples/AnselSDKDelayLoader/AnselSDKDelayLoader.vcxproj.filters
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>h;hpp;cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="source\DelayLoader.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="source\DelayLoader.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/samples/AnselSDKDelayLoader/source/DelayLoader.cpp b/samples/AnselSDKDelayLoader/source/DelayLoader.cpp
new file mode 100644
index 0000000..6b837fb
--- /dev/null
+++ b/samples/AnselSDKDelayLoader/source/DelayLoader.cpp
@@ -0,0 +1,281 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+
+#define ANSEL_SDK_DELAYLOAD
+#include "DelayLoader.h"
+#include <ansel/Camera.h>
+#include <ansel/Hints.h>
+#include <ansel/Configuration.h>
+#include <cmath>
+#include <Windows.h>
+#include <stdio.h>
+#include <codecvt>
+
+
+namespace
+{
+ HMODULE anselSDK = NULL;
+}
+
+namespace ansel
+{
+ namespace
+ {
+ typedef SetConfigurationStatus(__cdecl *PFNSETCONFIGURATION)(const Configuration& cfg);
+ typedef void(__cdecl *PFNUPDATECAMERA)(Camera& camera);
+ typedef void(__cdecl *PFNSESSIONFUNC)();
+ typedef bool(__cdecl *PFNISANSELAVAILABLE)();
+ typedef void(__cdecl *PFNMARKHDRBUFFERBIND)(HintType, uint64_t);
+ typedef void(__cdecl *PFNMARKHDRBUFFERFINISHED)(uint64_t);
+ PFNMARKHDRBUFFERFINISHED markHdrBufferFinishedFunc = nullptr;
+ PFNMARKHDRBUFFERBIND markHdrBufferBindFunc = nullptr;
+ PFNSESSIONFUNC stopSessionFunc = nullptr;
+ PFNSESSIONFUNC startSessionFunc = nullptr;
+ PFNUPDATECAMERA updateCameraFunc = nullptr;
+ PFNSETCONFIGURATION setConfigurationFunc = nullptr;
+
+ DelayLoadStatus resolveFunctionPointers()
+ {
+ if (anselSDK == NULL)
+ return kDelayLoadDllNotFound;
+
+ setConfigurationFunc = reinterpret_cast<PFNSETCONFIGURATION>(GetProcAddress(anselSDK, "setConfiguration"));
+ stopSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "stopSession"));
+ startSessionFunc = reinterpret_cast<PFNSESSIONFUNC>(GetProcAddress(anselSDK, "startSession"));
+ updateCameraFunc = reinterpret_cast<PFNUPDATECAMERA>(GetProcAddress(anselSDK, "updateCamera"));
+ markHdrBufferBindFunc = reinterpret_cast<PFNMARKHDRBUFFERBIND>(GetProcAddress(anselSDK, "markHdrBufferBind"));
+ markHdrBufferFinishedFunc = reinterpret_cast<PFNMARKHDRBUFFERFINISHED>(GetProcAddress(anselSDK, "markHdrBufferFinished"));
+
+ if (setConfigurationFunc == nullptr ||
+ stopSessionFunc == nullptr ||
+ startSessionFunc == nullptr ||
+ updateCameraFunc == nullptr ||
+ markHdrBufferBindFunc == nullptr ||
+ markHdrBufferFinishedFunc == nullptr)
+ return kDelayLoadIncompatibleVersion;
+
+ return kDelayLoadOk;
+ }
+
+ void makeQuaternionFromRotationMatrix(nv::Quat& q, const float r[3][3])
+ {
+ float trace = r[0][0] + r[1][1] + r[2][2];
+
+ if (trace > 0.0f) {
+ // |w| > 1/2, may as well choose w > 1/2
+ float s = sqrtf(trace + 1.0f); // 2w
+
+ q.w = s * 0.5f;
+ s = 0.5f / s; // 1/(4w)
+
+ q.x = (r[2][1] - r[1][2]) * s;
+ q.y = (r[0][2] - r[2][0]) * s;
+ q.z = (r[1][0] - r[0][1]) * s;
+ }
+ else {
+ // |w| <= 1/2
+ int i = 0;
+ if (r[1][1] > r[0][0]) i = 1;
+ if (r[2][2] > r[i][i]) i = 2;
+
+ int j = (1 << i) & 3; // i + 1 modulo 3.
+ int k = (1 << j) & 3;
+
+ float s = sqrtf(r[i][i] - r[j][j] - r[k][k] + 1.0f);
+
+ float* component = &q.x;
+ component[i] = s * 0.5f;
+ s = 0.5f / s;
+ component[j] = (r[i][j] + r[j][i]) * s;
+ component[k] = (r[k][i] + r[i][k]) * s;
+ q.w = (r[k][j] - r[j][k]) * s;
+ }
+ }
+
+ void makeRotationMatrixFromQuaternion(float rot[3][3], const nv::Quat& q)
+ {
+ float s = 2.0f;
+
+ float xs = q.x * s;
+ float ys = q.y * s;
+ float zs = q.z * s;
+
+ float wx = q.w * xs;
+ float wy = q.w * ys;
+ float wz = q.w * zs;
+
+ float xx = q.x * xs;
+ float xy = q.x * ys;
+ float xz = q.x * zs;
+
+ float yy = q.y * ys;
+ float yz = q.y * zs;
+ float zz = q.z * zs;
+
+ rot[0][0] = 1.0f - (yy + zz);
+ rot[0][1] = xy - wz;
+ rot[0][2] = xz + wy;
+
+ rot[1][0] = xy + wz;
+ rot[1][1] = 1.0f - (xx + zz);
+ rot[1][2] = yz - wx;
+
+ rot[2][0] = xz - wy;
+ rot[2][1] = yz + wx;
+ rot[2][2] = 1.0f - (xx + yy);
+ }
+
+ // This may seem like a funky construct so allow me to explain. This code serves only
+ // one purpose: to create a signaling object that Ansel (when loaded from driver shim)
+ // can use to detect that a game has integrated the SDK. Note that this same object
+ // will also be created by the SDK DLL when loaded but this is safe since creating
+ // the same mutex again just provides a handle to the already existing mutex.
+ class SdkMutex
+ {
+ public:
+ SdkMutex()
+ {
+ DWORD id = GetCurrentProcessId();
+ char name[MAX_PATH];
+ sprintf_s(name, "NVIDIA/Ansel/%d", id);
+ CreateMutexA(NULL, false, name);
+ }
+ };
+
+ SdkMutex s_mySdkMutex;
+ }
+
+
+ SetConfigurationStatus setConfiguration(const Configuration& config)
+ {
+ if (setConfigurationFunc)
+ return setConfigurationFunc(config);
+ else
+ return kSetConfigurationSdkNotLoaded;
+ }
+
+ void updateCamera(ansel::Camera& cam)
+ {
+ if (updateCameraFunc)
+ updateCameraFunc(cam);
+ }
+
+ void stopSession()
+ {
+ if (stopSessionFunc)
+ stopSessionFunc();
+ }
+
+ void startSession()
+ {
+ if (startSessionFunc)
+ startSessionFunc();
+ }
+
+ bool isAnselAvailable()
+ {
+ // search for NvCamera32/64 DLL in the process
+ const char* moduleName =
+#if _M_AMD64
+ "NvCamera64.dll";
+#else
+ "NvCamera32.dll";
+#endif
+
+ return GetModuleHandleA(moduleName) != nullptr;
+ }
+
+ void markHdrBufferBind(HintType hintType, uint64_t threadId)
+ {
+ if (markHdrBufferBindFunc)
+ markHdrBufferBindFunc(hintType, threadId);
+ }
+
+ void markHdrBufferFinished(uint64_t threadId)
+ {
+ if (markHdrBufferFinishedFunc)
+ markHdrBufferFinishedFunc(threadId);
+ }
+
+ void quaternionToRotationMatrixVectors(const nv::Quat& q, nv::Vec3& right, nv::Vec3& up, nv::Vec3& forward)
+ {
+ float rot[3][3];
+ makeRotationMatrixFromQuaternion(rot, q);
+ right = { rot[0][0], rot[1][0], rot[2][0] };
+ up = { rot[0][1], rot[1][1], rot[2][1] };
+ forward = { rot[0][2], rot[1][2], rot[2][2] };
+ }
+
+ void rotationMatrixVectorsToQuaternion(const nv::Vec3& right, const nv::Vec3& up, const nv::Vec3& forward, nv::Quat& q)
+ {
+ const float rot[3][3] = {
+ { right.x, up.x, forward.x },
+ { right.y, up.y, forward.y },
+ { right.z, up.z, forward.z }
+ };
+ makeQuaternionFromRotationMatrix(q, rot);
+ }
+}
+
+DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8)
+{
+ if (anselSDK == NULL)
+ {
+ if (pathToLibraryUtf8)
+ {
+ // convert from utf8 to wchar_t:
+ std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
+ std::wstring pathWstring = converter.from_bytes(pathToLibraryUtf8);
+ anselSDK = LoadLibraryW(pathWstring.c_str());
+ }
+ else
+ {
+ #if defined(_M_IX86)
+ #define ANSEL_BITNESS "32"
+ #elif defined(_M_AMD64)
+ #define ANSEL_BITNESS "64"
+ #endif
+
+ #if defined(_DEBUG)
+ #define ANSEL_RUNTIME_FLAVOR "d"
+ #else
+ #define ANSEL_RUNTIME_FLAVOR ""
+ #endif
+
+ const char* libName = "AnselSDK" ANSEL_BITNESS ANSEL_RUNTIME_FLAVOR ".dll";
+ anselSDK = LoadLibraryA(libName);
+ }
+
+ if (anselSDK == NULL)
+ return kDelayLoadDllNotFound;
+ else
+ return ansel::resolveFunctionPointers();
+ }
+
+ return kDelayLoadOk;
+}
diff --git a/samples/AnselSDKDelayLoader/source/DelayLoader.h b/samples/AnselSDKDelayLoader/source/DelayLoader.h
new file mode 100644
index 0000000..216261b
--- /dev/null
+++ b/samples/AnselSDKDelayLoader/source/DelayLoader.h
@@ -0,0 +1,41 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+enum DelayLoadStatus
+{
+ kDelayLoadOk = 0,
+ kDelayLoadDllNotFound = -1,
+ kDelayLoadIncompatibleVersion = -2,
+};
+// In order to use delay loading instead of regular linking to a dynamic library
+// define ANSEL_SDK_DELAYLOAD for the project and use this function to explicitly
+// load the library. If you don't specify a path then Win32 LoadLibrary search
+// mechanism is applied. If you do specify a path it should be the full path to
+// the AnselSDK32/64.dll in utf8 encoding.
+DelayLoadStatus loadAnselSDKLibrary(const char* pathToLibraryUtf8 = nullptr);