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authorDmitry Duka <[email protected]>2017-03-09 18:32:42 +0300
committerDmitry Duka <[email protected]>2017-03-09 18:32:42 +0300
commit3f2d7c0ab87c50556339b74050d2a626a55b4191 (patch)
tree5bfb122411cfc8a58a1d0a4ec4636c64efbcbd07 /include/ansel/Version.h
parentUpdate Ansel_integration_guide.md (diff)
downloadanselsdk-3f2d7c0ab87c50556339b74050d2a626a55b4191.tar.xz
anselsdk-3f2d7c0ab87c50556339b74050d2a626a55b4191.zip
Updating Ansel SDK to version 1.2. Introducing game-driven UI controls (sliders and booleans).
Diffstat (limited to 'include/ansel/Version.h')
-rw-r--r--include/ansel/Version.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/ansel/Version.h b/include/ansel/Version.h
index 27f9d2b..fa7623e 100644
--- a/include/ansel/Version.h
+++ b/include/ansel/Version.h
@@ -38,15 +38,15 @@
// MINIMUM_DRIVER_VERSION as well. While a public driver hasn't been finalized use our internal
// release tags to identify it (like 378.GA2).
#define ANSEL_SDK_PRODUCT_VERSION_MAJOR 1
-#define ANSEL_SDK_PRODUCT_VERSION_MINOR 1
-#define ANSEL_SDK_MINIMUM_DRIVER_VERSION "378.49"
+#define ANSEL_SDK_PRODUCT_VERSION_MINOR 2
+#define ANSEL_SDK_MINIMUM_DRIVER_VERSION "378.78"
// The lines below are automatically updated by build agents. Please don't touch.
// The BUILD_NUMBER and COMMIT_HASH are useful in uniquely identifying a build of the Ansel SDK.
// Changes to the customer facing API can be tracked with these since they are automatically
// updated every time a change is made.
-#define ANSEL_SDK_BUILD_NUMBER 1027
-#define ANSEL_SDK_COMMIT_HASH 0x6e9b4e3a
+#define ANSEL_SDK_BUILD_NUMBER 220
+#define ANSEL_SDK_COMMIT_HASH 0x9d1f1b9d
#define ANSEL_SDK_VERSION ( uint64_t(ANSEL_SDK_PRODUCT_VERSION_MAJOR) << 48 | uint64_t(ANSEL_SDK_PRODUCT_VERSION_MINOR) << 32 \
| ANSEL_SDK_COMMIT_HASH )