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authorHalldor Fannar <[email protected]>2017-02-09 15:26:47 +0000
committerHalldor Fannar <[email protected]>2017-02-09 15:26:47 +0000
commitb814d180089b1e5415f89554e46de2edd978a592 (patch)
treeb6a61b518e2b567c7d485913a7fca54f6719bc5c /include/ansel/Hints.h
parentInitial commit (diff)
downloadanselsdk-b814d180089b1e5415f89554e46de2edd978a592.tar.xz
anselsdk-b814d180089b1e5415f89554e46de2edd978a592.zip
First publish of the SDK.
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2015 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+#include <cstdint>
+#include <ansel/Defines.h>
+
+namespace ansel
+{
+ enum HintType
+ {
+ kHintTypePreBind,
+ kHintTypePostBind
+ };
+
+ enum HintThreadingBehaviour
+ {
+ kThreadingBehaviourMatchAutomatic = 0,
+ kThreadingBehaviourNoMatching = 0xFFFFFFFFFFFFFFFFull
+ };
+
+ // Call this right before setting HDR render target active
+ // hintType is an optional argument specifying what type of hint is this -
+ // it could be called after or before the bind of a buffer that this hint marks.
+ // The default option is kHintTypePreBind, which means the hint should be called before
+ // the render target is bound.
+ // threadId is an optional argument allowing Ansel to match the thread which calls
+ // SetRenderTarget (or analogous function, since this is graphics API dependent)
+ // to the thread which called the hint. The default value of kNoMatching
+ // means that no such matching is going to happen. The special value of 0 means that
+ // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
+ // known at integration side.
+ ANSEL_SDK_API void markHdrBufferBind(HintType hintType = kHintTypePreBind, uint64_t threadId = kThreadingBehaviourNoMatching);
+ // Call this right after the last draw call into the HDR render target
+ // threadId is an optional argument allowing Ansel to match the thread which calls
+ // SetRenderTarget (or analogous function, since this is graphics API dependent)
+ // to the thread which called the hint. The default value of kNoMatching
+ // means that no such matching is going to happen. The special value of 0 means that
+ // Ansel SDK is going to match thread ids automatically. Any other value means a specific thread id
+ // known at integration side.
+ ANSEL_SDK_API void markHdrBufferFinished(uint64_t threadId = kThreadingBehaviourNoMatching);
+}
+