diff options
| author | Dmitry Duka <[email protected]> | 2017-09-13 21:36:04 +0300 |
|---|---|---|
| committer | Dmitry Duka <[email protected]> | 2017-09-13 21:36:04 +0300 |
| commit | 0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8 (patch) | |
| tree | a8d1b2dbb71532871e95da756eb17bcb7d09e0c3 /include/ansel/Defines.h | |
| parent | Pulling latest Ansel SDK 1.4 into master (diff) | |
| download | anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.tar.xz anselsdk-0b3e42ce3124b0dd84fd16ae0cb5c85eaee41cc8.zip | |
Updating Ansel SDK to the latest revisionv1.4.339
Diffstat (limited to 'include/ansel/Defines.h')
| -rw-r--r-- | include/ansel/Defines.h | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/include/ansel/Defines.h b/include/ansel/Defines.h index 1526c76..a591287 100644 --- a/include/ansel/Defines.h +++ b/include/ansel/Defines.h @@ -1,39 +1,39 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright 2016 NVIDIA Corporation. All rights reserved. - -#pragma once - -#ifdef ANSEL_SDK_EXPORTS - #define ANSEL_SDK_API extern "C" __declspec(dllexport) - #define ANSEL_SDK_CLASS_API __declspec(dllexport) -#elif !defined(ANSEL_SDK_DELAYLOAD) - #define ANSEL_SDK_API extern "C" __declspec(dllimport) - #define ANSEL_SDK_CLASS_API __declspec(dllimport) -#else - #define ANSEL_SDK_API - #define ANSEL_SDK_CLASS_API -#endif +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright 2016 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+#ifdef ANSEL_SDK_EXPORTS
+ #define ANSEL_SDK_API extern "C" __declspec(dllexport)
+ #define ANSEL_SDK_CLASS_API __declspec(dllexport)
+#elif !defined(ANSEL_SDK_DELAYLOAD)
+ #define ANSEL_SDK_API extern "C" __declspec(dllimport)
+ #define ANSEL_SDK_CLASS_API __declspec(dllimport)
+#else
+ #define ANSEL_SDK_API
+ #define ANSEL_SDK_CLASS_API
+#endif
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