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authorDmitry Duka <[email protected]>2017-04-10 17:42:41 +0300
committerDmitry Duka <[email protected]>2017-04-10 17:42:41 +0300
commit3e4fb922fbc32d3bde5b5b23094df1c3a011a290 (patch)
tree898b1c456fff8ab51bd57e924466775a7f18091f /docs/Ansel_integration_guide.md
parentPulling master to the latest 1.2 (diff)
downloadanselsdk-3e4fb922fbc32d3bde5b5b23094df1c3a011a290.tar.xz
anselsdk-3e4fb922fbc32d3bde5b5b23094df1c3a011a290.zip
Updating Ansel SDK to 1.3
Diffstat (limited to 'docs/Ansel_integration_guide.md')
-rw-r--r--docs/Ansel_integration_guide.md7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md
index 0e03783..d32922f 100644
--- a/docs/Ansel_integration_guide.md
+++ b/docs/Ansel_integration_guide.md
@@ -258,7 +258,7 @@ As you will notice the start callback receives an additional SessionConfiguratio
struct SessionConfiguration
{
// User can move the camera during session
- bool isTranslationAllowed;
+ bool isTranslationAllowed;
// Camera can be rotated during session
bool isRotationAllowed;
// FoV can be modified during session
@@ -271,7 +271,10 @@ struct SessionConfiguration
bool is360MonoAllowed;
// Game allows 360 stereo capture during session
bool is360StereoAllowed;
- // Default constructor not included here
+ // The maximum FoV value in degrees displayed in the Ansel UI.
+ // Any value in the range [140, 179] can be specified and values outside will be clamped to this range.
+ float maximumFovInDegrees;
+ // Default constructor not included here
};
```