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| author | Dmitry Duka <[email protected]> | 2017-04-10 17:42:41 +0300 |
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| committer | Dmitry Duka <[email protected]> | 2017-04-10 17:42:41 +0300 |
| commit | 3e4fb922fbc32d3bde5b5b23094df1c3a011a290 (patch) | |
| tree | 898b1c456fff8ab51bd57e924466775a7f18091f /docs/Ansel_integration_guide.md | |
| parent | Pulling master to the latest 1.2 (diff) | |
| download | anselsdk-3e4fb922fbc32d3bde5b5b23094df1c3a011a290.tar.xz anselsdk-3e4fb922fbc32d3bde5b5b23094df1c3a011a290.zip | |
Updating Ansel SDK to 1.3
Diffstat (limited to 'docs/Ansel_integration_guide.md')
| -rw-r--r-- | docs/Ansel_integration_guide.md | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index 0e03783..d32922f 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -258,7 +258,7 @@ As you will notice the start callback receives an additional SessionConfiguratio struct SessionConfiguration { // User can move the camera during session - bool isTranslationAllowed; + bool isTranslationAllowed; // Camera can be rotated during session bool isRotationAllowed; // FoV can be modified during session @@ -271,7 +271,10 @@ struct SessionConfiguration bool is360MonoAllowed; // Game allows 360 stereo capture during session bool is360StereoAllowed; - // Default constructor not included here + // The maximum FoV value in degrees displayed in the Ansel UI. + // Any value in the range [140, 179] can be specified and values outside will be clamped to this range. + float maximumFovInDegrees; + // Default constructor not included here }; ``` |