From fc8b97efee3c9d9f80d40b7ee154c96e4e4db0c0 Mon Sep 17 00:00:00 2001 From: Jacob Palecki Date: Tue, 21 Sep 2021 00:06:55 -0700 Subject: Small tweaks --- doc/Guide.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/Guide.md') diff --git a/doc/Guide.md b/doc/Guide.md index a06dc91..9b2af44 100644 --- a/doc/Guide.md +++ b/doc/Guide.md @@ -130,7 +130,7 @@ Natural features a concave curve which starts at 1 and approaches some maximum s ![NaturalGainExample](images/natural_gain_example.png) ### Jump - This style applies one sensitivity below a certain threshold, and another above it. It can be useful for those who want one constant sensitivity and gain for slow hand motions and a different constant sensitivity or gain for fast hand motions. Users can set a "smooth" parameter which dictates whether the jump happens instaneously (at smooth 0) or with a slight tailing in and out (smooth 1) leading to a small sigmoid shape (s-shape). (Note that this "smooth" parameter has nothing to do with averaging over mouse counts like in sensor smoothing on mice or mouse smoothing in games.) + This style applies one sensitivity or gain below a certain threshold, and another above it. It can be useful for those who want one constant sensitivity and gain for slow hand motions and a different constant sensitivity or gain for fast hand motions. Users can set a "smooth" parameter which dictates whether the jump happens instaneously (at smooth 0) or with a slight tailing in and out (smooth 1) leading to a small sigmoid shape (s-shape). (Note that this "smooth" parameter has nothing to do with averaging over mouse counts like in sensor smoothing on mice or mouse smoothing in games.) ![NaturalGainExample](images/jump_example.png) ### Motivity -- cgit v1.2.3