"use client" import { useCallback, useRef, useState } from "react" import { GRAPH_SETTINGS } from "@/constants" import type { GraphNode } from "@/types" export function useGraphInteractions( variant: "console" | "consumer" = "console", ) { const settings = GRAPH_SETTINGS[variant] const [panX, setPanX] = useState(settings.initialPanX) const [panY, setPanY] = useState(settings.initialPanY) const [zoom, setZoom] = useState(settings.initialZoom) const [isPanning, setIsPanning] = useState(false) const [panStart, setPanStart] = useState({ x: 0, y: 0 }) const [hoveredNode, setHoveredNode] = useState(null) const [selectedNode, setSelectedNode] = useState(null) const [draggingNodeId, setDraggingNodeId] = useState(null) const [dragStart, setDragStart] = useState({ x: 0, y: 0, nodeX: 0, nodeY: 0, }) const [nodePositions, setNodePositions] = useState< Map >(new Map()) // Touch gesture state const [touchState, setTouchState] = useState<{ touches: { id: number; x: number; y: number }[] lastDistance: number lastCenter: { x: number; y: number } isGesturing: boolean }>({ touches: [], lastDistance: 0, lastCenter: { x: 0, y: 0 }, isGesturing: false, }) // Animation state for smooth transitions const animationRef = useRef(null) const [isAnimating, setIsAnimating] = useState(false) // Smooth animation helper const animateToViewState = useCallback( ( targetPanX: number, targetPanY: number, targetZoom: number, duration = 300, ) => { if (animationRef.current) { cancelAnimationFrame(animationRef.current) } const startPanX = panX const startPanY = panY const startZoom = zoom const startTime = Date.now() setIsAnimating(true) const animate = () => { const elapsed = Date.now() - startTime const progress = Math.min(elapsed / duration, 1) // Ease out cubic function for smooth transitions const easeOut = 1 - (1 - progress) ** 3 const currentPanX = startPanX + (targetPanX - startPanX) * easeOut const currentPanY = startPanY + (targetPanY - startPanY) * easeOut const currentZoom = startZoom + (targetZoom - startZoom) * easeOut setPanX(currentPanX) setPanY(currentPanY) setZoom(currentZoom) if (progress < 1) { animationRef.current = requestAnimationFrame(animate) } else { setIsAnimating(false) animationRef.current = null } } animate() }, [panX, panY, zoom], ) // Node drag handlers const handleNodeDragStart = useCallback( (nodeId: string, e: React.MouseEvent, nodes?: GraphNode[]) => { const node = nodes?.find((n) => n.id === nodeId) if (!node) return setDraggingNodeId(nodeId) setDragStart({ x: e.clientX, y: e.clientY, nodeX: node.x, nodeY: node.y, }) }, [], ) const handleNodeDragMove = useCallback( (e: React.MouseEvent) => { if (!draggingNodeId) return const deltaX = (e.clientX - dragStart.x) / zoom const deltaY = (e.clientY - dragStart.y) / zoom const newX = dragStart.nodeX + deltaX const newY = dragStart.nodeY + deltaY setNodePositions((prev) => new Map(prev).set(draggingNodeId, { x: newX, y: newY }), ) }, [draggingNodeId, dragStart, zoom], ) const handleNodeDragEnd = useCallback(() => { setDraggingNodeId(null) }, []) // Pan handlers const handlePanStart = useCallback( (e: React.MouseEvent) => { setIsPanning(true) setPanStart({ x: e.clientX - panX, y: e.clientY - panY }) }, [panX, panY], ) const handlePanMove = useCallback( (e: React.MouseEvent) => { if (!isPanning || draggingNodeId) return const newPanX = e.clientX - panStart.x const newPanY = e.clientY - panStart.y setPanX(newPanX) setPanY(newPanY) }, [isPanning, panStart, draggingNodeId], ) const handlePanEnd = useCallback(() => { setIsPanning(false) }, []) // Zoom handlers const handleWheel = useCallback( (e: React.WheelEvent) => { // Always prevent default to stop browser navigation e.preventDefault() e.stopPropagation() // Handle horizontal scrolling (trackpad swipe) by converting to pan if (Math.abs(e.deltaX) > Math.abs(e.deltaY)) { // Horizontal scroll - pan the graph instead of zooming const panDelta = e.deltaX * 0.5 setPanX((prev) => prev - panDelta) return } // Vertical scroll - zoom behavior const delta = e.deltaY > 0 ? 0.97 : 1.03 const newZoom = Math.max(0.05, Math.min(3, zoom * delta)) // Get mouse position relative to the viewport let mouseX = e.clientX let mouseY = e.clientY // Try to get the container bounds to make coordinates relative to the graph container const target = e.currentTarget if (target && "getBoundingClientRect" in target) { const rect = target.getBoundingClientRect() mouseX = e.clientX - rect.left mouseY = e.clientY - rect.top } // Calculate the world position of the mouse cursor const worldX = (mouseX - panX) / zoom const worldY = (mouseY - panY) / zoom // Calculate new pan to keep the mouse position stationary const newPanX = mouseX - worldX * newZoom const newPanY = mouseY - worldY * newZoom setZoom(newZoom) setPanX(newPanX) setPanY(newPanY) }, [zoom, panX, panY], ) const zoomIn = useCallback( (centerX?: number, centerY?: number, animate = true) => { const zoomFactor = 1.2 const newZoom = Math.min(3, zoom * zoomFactor) // Increased max zoom to 3x if (centerX !== undefined && centerY !== undefined) { // Mouse-centered zoom for programmatic zoom in const worldX = (centerX - panX) / zoom const worldY = (centerY - panY) / zoom const newPanX = centerX - worldX * newZoom const newPanY = centerY - worldY * newZoom if (animate && !isAnimating) { animateToViewState(newPanX, newPanY, newZoom, 200) } else { setZoom(newZoom) setPanX(newPanX) setPanY(newPanY) } } else { if (animate && !isAnimating) { animateToViewState(panX, panY, newZoom, 200) } else { setZoom(newZoom) } } }, [zoom, panX, panY, isAnimating, animateToViewState], ) const zoomOut = useCallback( (centerX?: number, centerY?: number, animate = true) => { const zoomFactor = 0.8 const newZoom = Math.max(0.05, zoom * zoomFactor) // Decreased min zoom to 0.05x if (centerX !== undefined && centerY !== undefined) { // Mouse-centered zoom for programmatic zoom out const worldX = (centerX - panX) / zoom const worldY = (centerY - panY) / zoom const newPanX = centerX - worldX * newZoom const newPanY = centerY - worldY * newZoom if (animate && !isAnimating) { animateToViewState(newPanX, newPanY, newZoom, 200) } else { setZoom(newZoom) setPanX(newPanX) setPanY(newPanY) } } else { if (animate && !isAnimating) { animateToViewState(panX, panY, newZoom, 200) } else { setZoom(newZoom) } } }, [zoom, panX, panY, isAnimating, animateToViewState], ) const resetView = useCallback(() => { setPanX(settings.initialPanX) setPanY(settings.initialPanY) setZoom(settings.initialZoom) setNodePositions(new Map()) }, [settings]) // Auto-fit graph to viewport const autoFitToViewport = useCallback( ( nodes: GraphNode[], viewportWidth: number, viewportHeight: number, options?: { occludedRightPx?: number; animate?: boolean }, ) => { if (nodes.length === 0) return // Find the bounds of all nodes let minX = Number.POSITIVE_INFINITY let maxX = Number.NEGATIVE_INFINITY let minY = Number.POSITIVE_INFINITY let maxY = Number.NEGATIVE_INFINITY nodes.forEach((node) => { minX = Math.min(minX, node.x - node.size / 2) maxX = Math.max(maxX, node.x + node.size / 2) minY = Math.min(minY, node.y - node.size / 2) maxY = Math.max(maxY, node.y + node.size / 2) }) // Calculate the center of the content const contentCenterX = (minX + maxX) / 2 const contentCenterY = (minY + maxY) / 2 // Calculate the size of the content const contentWidth = maxX - minX const contentHeight = maxY - minY // Add padding (20% on each side) const paddingFactor = 1.4 const paddedWidth = contentWidth * paddingFactor const paddedHeight = contentHeight * paddingFactor // Account for occluded area on the right (e.g., chat panel) const occludedRightPx = Math.max(0, options?.occludedRightPx ?? 0) const availableWidth = Math.max(1, viewportWidth - occludedRightPx) // Calculate the zoom needed to fit the content within available width const zoomX = availableWidth / paddedWidth const zoomY = viewportHeight / paddedHeight const newZoom = Math.min(Math.max(0.05, Math.min(zoomX, zoomY)), 3) // Calculate pan to center the content within available area const availableCenterX = availableWidth / 2 const newPanX = availableCenterX - contentCenterX * newZoom const newPanY = viewportHeight / 2 - contentCenterY * newZoom // Apply the new view (optional animation) if (options?.animate) { const steps = 8 const durationMs = 160 // snappy const intervalMs = Math.max(1, Math.floor(durationMs / steps)) const startZoom = zoom const startPanX = panX const startPanY = panY let i = 0 const ease = (t: number) => 1 - (1 - t) ** 2 // ease-out quad const timer = setInterval(() => { i++ const t = ease(i / steps) setZoom(startZoom + (newZoom - startZoom) * t) setPanX(startPanX + (newPanX - startPanX) * t) setPanY(startPanY + (newPanY - startPanY) * t) if (i >= steps) clearInterval(timer) }, intervalMs) } else { setZoom(newZoom) setPanX(newPanX) setPanY(newPanY) } }, [zoom, panX, panY], ) // Touch gesture handlers for mobile pinch-to-zoom const handleTouchStart = useCallback((e: React.TouchEvent) => { const touches = Array.from(e.touches).map((touch) => ({ id: touch.identifier, x: touch.clientX, y: touch.clientY, })) if (touches.length >= 2) { // Start gesture with two or more fingers const touch1 = touches[0]! const touch2 = touches[1]! const distance = Math.sqrt( (touch2.x - touch1.x) ** 2 + (touch2.y - touch1.y) ** 2, ) const center = { x: (touch1.x + touch2.x) / 2, y: (touch1.y + touch2.y) / 2, } setTouchState({ touches, lastDistance: distance, lastCenter: center, isGesturing: true, }) } else { setTouchState((prev) => ({ ...prev, touches, isGesturing: false })) } }, []) const handleTouchMove = useCallback( (e: React.TouchEvent) => { e.preventDefault() const touches = Array.from(e.touches).map((touch) => ({ id: touch.identifier, x: touch.clientX, y: touch.clientY, })) if (touches.length >= 2 && touchState.isGesturing) { const touch1 = touches[0]! const touch2 = touches[1]! const distance = Math.sqrt( (touch2.x - touch1.x) ** 2 + (touch2.y - touch1.y) ** 2, ) const center = { x: (touch1.x + touch2.x) / 2, y: (touch1.y + touch2.y) / 2, } // Calculate zoom change based on pinch distance change const distanceChange = distance / touchState.lastDistance const newZoom = Math.max(0.05, Math.min(3, zoom * distanceChange)) // Get canvas bounds for center calculation const canvas = e.currentTarget as HTMLElement const rect = canvas.getBoundingClientRect() const centerX = center.x - rect.left const centerY = center.y - rect.top // Calculate the world position of the pinch center const worldX = (centerX - panX) / zoom const worldY = (centerY - panY) / zoom // Calculate new pan to keep the pinch center stationary const newPanX = centerX - worldX * newZoom const newPanY = centerY - worldY * newZoom // Calculate pan change based on center movement const centerDx = center.x - touchState.lastCenter.x const centerDy = center.y - touchState.lastCenter.y setZoom(newZoom) setPanX(newPanX + centerDx) setPanY(newPanY + centerDy) setTouchState({ touches, lastDistance: distance, lastCenter: center, isGesturing: true, }) } else if (touches.length === 1 && !touchState.isGesturing && isPanning) { // Single finger pan (only if not in gesture mode) const touch = touches[0]! const newPanX = touch.x - panStart.x const newPanY = touch.y - panStart.y setPanX(newPanX) setPanY(newPanY) } }, [touchState, zoom, panX, panY, isPanning, panStart], ) const handleTouchEnd = useCallback((e: React.TouchEvent) => { const touches = Array.from(e.touches).map((touch) => ({ id: touch.identifier, x: touch.clientX, y: touch.clientY, })) if (touches.length < 2) { setTouchState((prev) => ({ ...prev, touches, isGesturing: false })) } else { setTouchState((prev) => ({ ...prev, touches })) } if (touches.length === 0) { setIsPanning(false) } }, []) // Center viewport on a specific world position (with animation) const centerViewportOn = useCallback( ( worldX: number, worldY: number, viewportWidth: number, viewportHeight: number, animate = true, ) => { const newPanX = viewportWidth / 2 - worldX * zoom const newPanY = viewportHeight / 2 - worldY * zoom if (animate && !isAnimating) { animateToViewState(newPanX, newPanY, zoom, 400) } else { setPanX(newPanX) setPanY(newPanY) } }, [zoom, isAnimating, animateToViewState], ) // Node interaction handlers const handleNodeHover = useCallback((nodeId: string | null) => { setHoveredNode(nodeId) }, []) const handleNodeClick = useCallback( (nodeId: string) => { setSelectedNode(selectedNode === nodeId ? null : nodeId) }, [selectedNode], ) const handleDoubleClick = useCallback( (e: React.MouseEvent) => { // Calculate new zoom (zoom in by 1.5x) const zoomFactor = 1.5 const newZoom = Math.min(3, zoom * zoomFactor) // Get mouse position relative to the container let mouseX = e.clientX let mouseY = e.clientY // Try to get the container bounds to make coordinates relative to the graph container const target = e.currentTarget if (target && "getBoundingClientRect" in target) { const rect = target.getBoundingClientRect() mouseX = e.clientX - rect.left mouseY = e.clientY - rect.top } // Calculate the world position of the clicked point const worldX = (mouseX - panX) / zoom const worldY = (mouseY - panY) / zoom // Calculate new pan to keep the clicked point in the same screen position const newPanX = mouseX - worldX * newZoom const newPanY = mouseY - worldY * newZoom setZoom(newZoom) setPanX(newPanX) setPanY(newPanY) }, [zoom, panX, panY], ) return { // State panX, panY, zoom, hoveredNode, selectedNode, draggingNodeId, nodePositions, // Handlers handlePanStart, handlePanMove, handlePanEnd, handleWheel, handleNodeHover, handleNodeClick, handleNodeDragStart, handleNodeDragMove, handleNodeDragEnd, handleDoubleClick, // Touch handlers handleTouchStart, handleTouchMove, handleTouchEnd, // Controls zoomIn, zoomOut, resetView, autoFitToViewport, centerViewportOn, setSelectedNode, } }