import pygame import random from splitscreen_duo.command import Command BLACK = (0, 0, 0) WHITE = (255, 255, 255) BALL_SIZE = 25 class Ball: def __init__(self, screen_width, screen_height): self.x = random.randrange(BALL_SIZE, screen_width - BALL_SIZE) self.y = random.randrange(BALL_SIZE, screen_height - BALL_SIZE) self.change_x = random.randrange(-2, 3) self.change_y = random.randrange(-2, 3) def main_loop(screen, serial): clock = pygame.time.Clock() ball_list = [] balls = 1 ball = Ball(screen.get_width(), screen.get_height()) is_running = True ball_list.append(ball) while is_running: for event in pygame.event.get(): if event.type == pygame.QUIT: return {"command": Command.QUIT.value, "action": None, "value": None} elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: balls = balls * 2 for _ in range(balls - 1): ball = Ball(screen.get_width(), screen.get_height()) ball_list.append(ball) elif event.key == pygame.K_ESCAPE: return None for ball in ball_list: ball.x += ball.change_x ball.y += ball.change_y if ball.y > screen.get_height() - BALL_SIZE or ball.y < BALL_SIZE: ball.change_y *= -1 if ball.x > screen.get_width() - BALL_SIZE or ball.x < BALL_SIZE: ball.change_x *= -1 screen.fill(BLACK) for ball in ball_list: pygame.draw.circle(screen, WHITE, [int(ball.x), int(ball.y)], BALL_SIZE) pygame.display.flip() # clock.tick(60) clock.tick() # print(f"fps: {clock.get_fps():.2f}, balls: {balls}") return None