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path: root/js/app.js
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// KONAMI CODE HINTS
$(window).on("load", function () {
  console.log("UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A")

})

/*
// THIS CHECKS WHAT OS THE USER IS ON
// This is a old variation so don't use this.
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini/i.test(navigator.userAgent)) {
  location.href = './mobile/';
}
*/

/* Honestly I have NO idea what this is but it was in the original site source code so I kept it :)
**(async () => {
**  if (navigator.webdriver || document.visibilityState === 'prerender' || !location.hostname) {
**    return;
**  }
**
**  document.querySelector('a[href="/cdn-cgi/l/email-protection"]').href = `\x6dailto:hi\x40${location.hostname}`;
** })();
*/

// KONAMI CODE FOR ALTERNATE 90S SITE
// A key map of allowed keys
var allowedKeys = {
  37: 'left',
  38: 'up',
  39: 'right',
  40: 'down',
  65: 'a',
  66: 'b'
};

// To somewhat stop backspace/ refresh spamming
window.addEventListener('keydown', function (event) {

  if (event.keyCode === 8) {

    event.preventDefault();

    return false;
  }
});

// The 'official' Konami Code sequence
var konamiCode = ['up', 'up', 'down', 'down', 'left', 'right', 'left', 'right', 'b', 'a'];

// A variable to remember the 'position' the user has reached so far.
var konamiCodePosition = 0;

// Add keydown event listener
document.addEventListener('keydown', function (e) {
  // Get the value of the key code from the key map
  var key = allowedKeys[e.keyCode];
  // Get the value of the required key from the Konami Code
  var requiredKey = konamiCode[konamiCodePosition];

  // Compare the key with the required key
  if (key == requiredKey) {

    // Move to the next key in the Konami Code sequence
    konamiCodePosition++;

    // Ff the last key is reached, activate cheats
    if (konamiCodePosition == konamiCode.length) {
      Cheats();
      konamiCodePosition = 0;
    }
  } else {
    konamiCodePosition = 0;
  }
});

// Back to normal sequence
var backCode = ['b'];

var backCodePosition = 0;

document.addEventListener('keydown', function (e) {
  var key = allowedKeys[e.keyCode];
  var requiredKey = backCode[backCodePosition];

  if (key == requiredKey) {

    backCodePosition++;

    if (backCodePosition == backCode.length) {
      deactivateCheats();
      backCodePosition = 0;
    }
  } else {
    backCodePosition = 0;
  }
});

function swapStyleSheet(sheet) {
  document.getElementById('pagestyle').setAttribute('href', sheet);
}

// Change favicon
document.head = document.head || document.getElementsByTagName('head')[0];

function changeFavicon(src) {
  var link = document.createElement('link'),
    oldLink = document.getElementById('dynamic-favicon');
  link.id = 'dynamic-favicon';
  link.rel = 'shortcut icon';
  link.href = src;
  if (oldLink) {
    document.head.removeChild(oldLink);
  }
  document.head.appendChild(link);
}

var CheatsState;

function Cheats() {
  var CheatsState;
  CheatsState = false;

  if (CheatsState === false) {
    swapStyleSheet('/konami/css/main.css');
    // I overworked for this smh...

    changeFavicon('/konami/assets/images/small-spinning-globe3.gif');

    var x = document.getElementById("music");
    function playAudio() {
      x.play();
    }
    playAudio()

    document.getElementById("directory-konami").innerHTML = `
    <a href="/directory/" class="nav-item" active-color="rebeccapurple">Directory</a>
  `;

    if (screen.width > 768) { // If Desktop
      document.getElementById("m-konami").innerHTML = `
              <img src="/assets/imgs/clairo2.gif" alt="" width="30px">
        `;
    } else { // If Mobile
      document.getElementById("m-konami").innerHTML = `
              <img src="/assets/imgs/clairo2.gif" onclick="deactivateCheats()" alt="" width="30px">
        `;
    }

    document.title = "// s1n.ical // Landing Page //"

    CheatsState = true;
  } else if (CheatsState === true) {
    swapStyleSheet('/css/main.css');

    changeFavicon('favicon.ico');

    var x = document.getElementById("music");
    function pauseAudio() {
      x.pause();
    }
    pauseAudio()

    document.getElementById("directory-konami").innerHTML = ``;

    document.getElementById("m-konami").innerHTML = `
    <div class="clairo">
      <img src="/assets/imgs/clairo2.gif" alt="" width="30px" onclick="Cheats()">
    </div>
  `;

    document.title = "s1nical - Landing Page";

    CheatsState = false;
  }
};

function deactivateCheats() {

  swapStyleSheet('/css/main.css');

  changeFavicon('favicon.ico');

  var x = document.getElementById("music");
  function pauseAudio() {
    x.pause();
  }
  pauseAudio()

  document.getElementById("directory-konami").innerHTML = ``;

  if (screen.width > 768) { // If Desktop
    document.getElementById("m-konami").innerHTML = `
      <img src="/assets/imgs/clairo2.gif" alt="" width="30px">
    `;
  } else { // If Mobile
    document.getElementById("m-konami").innerHTML = `
      <img src="/assets/imgs/clairo2.gif" onclick="Cheats()" alt="" width="30px">
    `;
  }
  
  document.title = "s1nical - Landing Page";
  
  CheatsState = false;
}

var TxtRotate = function (el, toRotate, period) {
  this.toRotate = toRotate;
  this.el = el;
  this.loopNum = 0;
  this.period = parseInt(period, 10) || 2000;
  this.txt = '';
  this.tick();
  this.isDeleting = false;
};

TxtRotate.prototype.tick = function () {
  var i = this.loopNum % this.toRotate.length;
  var fullTxt = this.toRotate[i];

  if (this.isDeleting) {
    this.txt = fullTxt.substring(0, this.txt.length - 1);
  } else {
    this.txt = fullTxt.substring(0, this.txt.length + 1);
  }

  this.el.innerHTML = '<span class="wrap">' + this.txt + '</span>';

  var that = this;
  var delta = 300 - Math.random() * 100;


  setTimeout(function () {
    that.tick();
  }, delta);
};

window.onload = function () {
  var elements = document.getElementsByClassName('txt-rotate');
  for (var i = 0; i < elements.length; i++) {
    var toRotate = elements[i].getAttribute('data-rotate');
    var period = elements[i].getAttribute('data-period');
    if (toRotate) {
      new TxtRotate(elements[i], JSON.parse(toRotate), period);
    }
  }
};