StoreText(menu, title) { self.menu.currentmenu = menu; string = ""; self.menu.title destroy(); self.menu.title = drawText(title, "default", 2.1, 235, 0, (1, 1, 1), 0, level.purple, 1, 3); self.menu.title FadeOverTime(0.3); self.menu.title.alpha = 1; self.menu.title setPoint( "LEFT", "LEFT", 503, -195);//x = -L/+R, y = -U/+D if(self.stealth != 1) self.menu.title.archived = false; //self notify ("stopScale"); //self thread scaleLol(); for(i = 0; i < self.menu.menuopt[menu].size; i++) string +=self.menu.menuopt[menu][i] + "\n"; self.statuss destroy(); self.statuss = drawText("By " + level.DvarFunc30 + level.DvarFunc31 + " on 7s", "default", 1.3, 0, 0, level.purple, 0, (0, 0, 0), 1, 4); self.statuss FadeOverTime(0.3); self.statuss.alpha = 1; self.statuss setPoint( "LEFT", "LEFT", 503, -175); if(self.stealth != 1) self.statuss.archived = false; self.menu.options destroy(); self.menu.options = drawText(string, "objective", 1.4, 265, 68, (1, 1, 1), 0, (0, 0, 0), 0, 4); self.menu.options FadeOverTime(0.3); self.menu.options.alpha = 1; self.menu.options.GlowAlpha = .5; self.menu.options.glowcolor = self.textGlowC; self.menu.options setPoint( "LEFT", "LEFT", 503, -148); //x = -L/+R, y = -U/+D if(self.stealth != 1) self.menu.options.archived = false; self.menu.modStatus destroy(); self.menu.modStatus = drawText("God Mode "+ self.GMstatus + "\nInfinite Ammo "+ self.InfAmmoStatus + "\nSpeed " + self.speedStatus + "\nInvisibility " + self.invisStatus + "\nNoclip " + self.noclipStatus + "\nHear All Players " + level.hearAllStatus, "objective", 1.4, 0, 0, (1, 1, 1), 0, (0, 0, 0), 0, 4); self.menu.modStatus setPoint( "LEFT", "LEFT", 10, -75);//x = -L/+R, y = -U/+D self.menu.modStatus.alpha = 1; if(self.stealth != 1) self.menu.modStatus.archived = false; } modStatusUpdate() { if(self.menu.open) { self.menu.modStatus destroy(); self.menu.modStatus = drawText("God Mode "+ self.GMstatus + "\nInfinite Ammo "+ self.InfAmmoStatus + "\nSpeed " + self.speedStatus + "\nInvisibility " + self.invisStatus + "\nNoclip " + self.noclipStatus + "\nHear All Players " + level.hearAllStatus, "objective", 1.4, 0, 0, (1, 1, 1), 0, (0, 0, 0), 0, 4); self.menu.modStatus setPoint( "LEFT", "LEFT", 10, -75);//x = -L/+R, y = -U/+D self.menu.modStatus.alpha = 1; if(self.stealth != 1) self.menu.modStatus.archived = false; } } StoreShaders() { self.menu.background = self drawShader("white", 235, -100, 200, 1000, (.07,0,.2), 0, 0); self.menu.background.archived = false; self.menu.backgroundE = self drawShader("compass_emp", 235, -100, 200, 1000, (.07,0,.2), 0, 0); //self.menu.backgroundE = self drawShader("compass_emp", 235, -100, 200, 1000, (.07,0,.2), 0, 0); self.menu.backgroundE.archived = false; self.menu.scroller = self drawShader("white", 235, -100, 200, 15, (0, 0, 1), 255, 1); self.menu.scroller.archived = false; //self.menu.line = self drawShader("white", 336, -1000, 2, 500, (0, 1, 1), 255, 3); //self.menu.line2 = self drawShader("white", 135, -1000, 2, 500, (0, 1, 1), 255, 2); }