#include "unity.h" #include "foo.h" void setUp(void) { } void tearDown(void) { } // Create one passing and one failing assertion using TEST_ASSERT_TRUE. void testTEST_ASSERT_TRUE (void) { TEST_ASSERT_TRUE (1 == 1); //TEST_ASSERT_TRUE (1 == 2); //failing } // Create one passing and one failing assertion using TEST_ASSERT_FALSE. void testTEST_ASSERT_FALSE (void) { TEST_ASSERT_FALSE (1 == 2); //TEST_ASSERT_FALSE (1 == 1); //failing } // Create one passing and one failing assertion using TEST_ASSERT_EQUAL_INT8. // Try it with negative decimal numbers, positive decimal numbers, and hexadecimal numbers. void testTEST_ASSERT_EQUAL_INT8 (void) { TEST_ASSERT_EQUAL_INT8( 1, 1); TEST_ASSERT_EQUAL_INT8(-5, -5); TEST_ASSERT_EQUAL_INT8(0x7f, 127); //TEST_ASSERT_EQUAL_INT8(-1, 1); //failing } // Create one passing and one failing assertion using TEST_ASSERT_EQUAL_UINT8. // Try it with negative decimal numbers, positive decimal numbers, and hexadecimal numbers. void testTEST_ASSERT_EQUAL_UINT8 (void) { TEST_ASSERT_EQUAL_UINT8(1, 1); TEST_ASSERT_EQUAL_UINT8(255, 255); TEST_ASSERT_EQUAL_UINT8(0xa5, 165); //TEST_ASSERT_EQUAL_UINT8(1, -1); //failing } // Create one passing and one failing assertion using TEST_ASSERT_EQUAL_HEX8. // Try it with negative decimal numbers, positive decimal numbers, and hexadecimal numbers. void testTEST_ASSERT_EQUAL_HEX8 (void) { TEST_ASSERT_EQUAL_HEX8( 0xff, 0xff ); TEST_ASSERT_EQUAL_HEX8( 0x00, 0x00 ); TEST_ASSERT_EQUAL_HEX8( 0x7f, 0x7f ); //TEST_ASSERT_EQUAL_HEX8( 0x00, 0xff ); //failing } // Create one passing and one failing assertion using TEST_ASSERT_UINT_WITHIN. void testTEST_ASSERT_UINT_WITHIN (void) { TEST_ASSERT_UINT_WITHIN(50, 75, 50); //TEST_ASSERT_UINT_WITHIN(25, 75, 25);//failing } // Create one passing and one failing assertion using TEST_ASSERT_BITS. void testTEST_ASSERT_BITS (void) { TEST_ASSERT_BITS(0xa5, 0xe7, 0xa5 ); //TEST_ASSERT_BITS(0xa5, 0xa4, 0xe7 );//failing } // Create one passing and one failing assertion using TEST_ASSERT_BITS_HIGH. void testTEST_ASSERT_BITS_HIGH (void) { TEST_ASSERT_BITS_HIGH(0xa5, 0xe7); //TEST_ASSERT_BITS_HIGH(0xe7, 0xa5);//failing } // Create one passing and one failing assertion using TEST_ASSERT_BIT_HIGH. void testTEST_ASSERT_BIT_HIGH (void) { TEST_ASSERT_BIT_HIGH(2, 4); //TEST_ASSERT_BIT_HIGH(3, 4);//failing } // Exhaustively test all 256 input values for the squareNumber function located in lab6\unity\src\foo.c. // squareNumber takes an 8-bit unsigned integer as input, squares it, and then returns the squared value as a 16-bit // unsigned integer. void testsquareNumber (void) { uint16_t input; uint16_t expected; uint16_t actual; for (input = 0; input <= 255; input++) { expected = input * input; actual = squareNumber((uint8_t) input); TEST_ASSERT_EQUAL_UINT16(expected, actual); } }