Debug Win32 Release Win32 Serverplugin_empty {394B82B6-3999-E576-5458-2D2EB4229509} DynamicLibrary MultiByte serverplugin_empty DynamicLibrary MultiByte serverplugin_empty <_ProjectFileVersion>10.0.30319.1 .\Debug\win32\ .\Debug\win32\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true false true .\Release\win32\ .\Release\win32\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true false false true /MP Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true NotUsing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp $(IntDir)/ Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /ignore:4221 %(AdditionalDependencies);odbc32.lib;odbccp32.lib NotSet $(OutDir)\serverplugin_empty.dll true ..\..\lib\common;..\..\lib\public libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows MachineX86 PromptImmediately false false true true true $(OutDir)/serverplugin_empty.bsc Publishing to ..\..\..\game\bin if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK /MP /d2Zi+ MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve true false MultiThreaded false true StreamingSIMDExtensions Fast true true NotUsing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp $(IntDir)/ Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /DYNAMICBASE /ignore:4221 %(AdditionalDependencies);odbc32.lib;odbccp32.lib NotSet $(OutDir)\serverplugin_empty.dll true ..\..\lib\common;..\..\lib\public libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows true true MachineX86 PromptImmediately false true true true $(OutDir)/serverplugin_empty.bsc Publishing to ..\..\..\game\bin if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK NotUsing NotUsing Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj