From a0c29e7dd67abb15c74c85f07741784877edfdcd Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Mon, 2 Sep 2013 11:39:10 -0700 Subject: General: * Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better. --- sp/src/vpc_scripts/source_video_base.vpc | 46 +++++++++----------------------- 1 file changed, 13 insertions(+), 33 deletions(-) (limited to 'sp/src/vpc_scripts/source_video_base.vpc') diff --git a/sp/src/vpc_scripts/source_video_base.vpc b/sp/src/vpc_scripts/source_video_base.vpc index dd7f3653..4ccafb63 100644 --- a/sp/src/vpc_scripts/source_video_base.vpc +++ b/sp/src/vpc_scripts/source_video_base.vpc @@ -16,18 +16,15 @@ //----------------------------------------------------------------------------- -// We use Quicktime exclusively (and usually only quicktime) on the Mac +// We use Quicktime exclusively (and only quicktime) on the Mac // // We have two configurations for Win32. -// -// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video -// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV -// -// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play -// other media file types to look for a quicktime compatible version of the media file first -// +// +// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos +// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and +// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified ) -//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360] +// $macro QUICKTIME_WIN32 1 $Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] // If we're using OpenGL, we're implicitly using SDL. @@ -37,34 +34,17 @@ $Configuration { $Compiler { - // OSX Builds - $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] + $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] // Windows PC, without Quicktime, and with Quicktime - $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32] - $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32] - - // Xbox 360 builds - $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360] - // Linux + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360] $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] - - // OpenGL - $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] - - // SDL - $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] + + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] + $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] } - } - -$Project -{ - $Folder "Link Libraries" [$OSXALL && $SDL] - { - $DynamicFile "$SRCDIR\lib\public\$PLATFORM\$_IMPLIB_PREFIXSDL2$_IMPLIB_EXT" - } -} - -- cgit v1.2.3