From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- .../serverplugin_sample/serverplugin_empty.cpp | 922 +++++++++++++++++++++ 1 file changed, 922 insertions(+) create mode 100644 sp/src/utils/serverplugin_sample/serverplugin_empty.cpp (limited to 'sp/src/utils/serverplugin_sample/serverplugin_empty.cpp') diff --git a/sp/src/utils/serverplugin_sample/serverplugin_empty.cpp b/sp/src/utils/serverplugin_sample/serverplugin_empty.cpp new file mode 100644 index 00000000..ff82b5f6 --- /dev/null +++ b/sp/src/utils/serverplugin_sample/serverplugin_empty.cpp @@ -0,0 +1,922 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// + +#include + +//#define GAME_DLL +#ifdef GAME_DLL +#include "cbase.h" +#endif + +#include +#include "interface.h" +#include "filesystem.h" +#include "engine/iserverplugin.h" +#include "eiface.h" +#include "igameevents.h" +#include "convar.h" +#include "Color.h" +#include "vstdlib/random.h" +#include "engine/IEngineTrace.h" +#include "tier2/tier2.h" +#include "game/server/pluginvariant.h" +#include "game/server/iplayerinfo.h" +#include "game/server/ientityinfo.h" +#include "game/server/igameinfo.h" + +//#define SAMPLE_TF2_PLUGIN +#ifdef SAMPLE_TF2_PLUGIN +#include "tf/tf_shareddefs.h" +#endif +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Interfaces from the engine +IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc) +IGameEventManager *gameeventmanager_ = NULL; // game events interface +#ifndef GAME_DLL +#define gameeventmanager gameeventmanager_ +#endif +IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players +IEntityInfoManager *entityinfomanager = NULL; // game dll interface to interact with all entities (like IPlayerInfo) +IGameInfoManager *gameinfomanager = NULL; // game dll interface to get data from game rules directly +IBotManager *botmanager = NULL; // game dll interface to interact with bots +IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine +IUniformRandomStream *randomStr = NULL; +IEngineTrace *enginetrace = NULL; + + +CGlobalVars *gpGlobals = NULL; + +// function to initialize any cvars/command in this plugin +void Bot_RunAll( void ); + +// useful helper func +#ifndef GAME_DLL +inline bool FStrEq(const char *sz1, const char *sz2) +{ + return(Q_stricmp(sz1, sz2) == 0); +} +#endif +//--------------------------------------------------------------------------------- +// Purpose: a sample 3rd party plugin class +//--------------------------------------------------------------------------------- +class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener +{ +public: + CEmptyServerPlugin(); + ~CEmptyServerPlugin(); + + // IServerPluginCallbacks methods + virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ); + virtual void Unload( void ); + virtual void Pause( void ); + virtual void UnPause( void ); + virtual const char *GetPluginDescription( void ); + virtual void LevelInit( char const *pMapName ); + virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); + virtual void GameFrame( bool simulating ); + virtual void LevelShutdown( void ); + virtual void ClientActive( edict_t *pEntity ); + virtual void ClientDisconnect( edict_t *pEntity ); + virtual void ClientPutInServer( edict_t *pEntity, char const *playername ); + virtual void SetCommandClient( int index ); + virtual void ClientSettingsChanged( edict_t *pEdict ); + virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen ); + virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, const CCommand &args ); + virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ); + virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue ); + virtual void OnEdictAllocated( edict_t *edict ); + virtual void OnEdictFreed( const edict_t *edict ); + + // IGameEventListener Interface + virtual void FireGameEvent( KeyValues * event ); + + virtual int GetCommandIndex() { return m_iClientCommandIndex; } +private: + int m_iClientCommandIndex; +}; + + +// +// The plugin is a static singleton that is exported as an interface +// +CEmptyServerPlugin g_EmtpyServerPlugin; +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin ); + +//--------------------------------------------------------------------------------- +// Purpose: constructor/destructor +//--------------------------------------------------------------------------------- +CEmptyServerPlugin::CEmptyServerPlugin() +{ + m_iClientCommandIndex = 0; +} + +CEmptyServerPlugin::~CEmptyServerPlugin() +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: called when the plugin is loaded, load the interface we need from the engine +//--------------------------------------------------------------------------------- +bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) +{ + ConnectTier1Libraries( &interfaceFactory, 1 ); + ConnectTier2Libraries( &interfaceFactory, 1 ); + + entityinfomanager = (IEntityInfoManager *)gameServerFactory(INTERFACEVERSION_ENTITYINFOMANAGER,NULL); + if ( !entityinfomanager ) + { + Warning( "Unable to load entityinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access entity data + } + + playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL); + if ( !playerinfomanager ) + { + Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data + } + + botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL); + if ( !botmanager ) + { + Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions + } + gameinfomanager = (IGameInfoManager *)gameServerFactory(INTERFACEVERSION_GAMEINFOMANAGER, NULL); + if (!gameinfomanager) + { + Warning( "Unable to load gameinfomanager, ignoring\n" ); + } + + engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL); + gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL); + helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL); + enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL); + randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL); + + // get the interfaces we want to use + if( ! ( engine && gameeventmanager && g_pFullFileSystem && helpers && enginetrace && randomStr ) ) + { + return false; // we require all these interface to function + } + + if ( playerinfomanager ) + { + gpGlobals = playerinfomanager->GetGlobalVars(); + } + + MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f ); + ConVar_Register( 0 ); + return true; +} + +//--------------------------------------------------------------------------------- +// Purpose: called when the plugin is unloaded (turned off) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::Unload( void ) +{ + gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system + + ConVar_Unregister( ); + DisconnectTier2Libraries( ); + DisconnectTier1Libraries( ); +} + +//--------------------------------------------------------------------------------- +// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::Pause( void ) +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: called when the plugin is unpaused (i.e should start executing again) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::UnPause( void ) +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: the name of this plugin, returned in "plugin_print" command +//--------------------------------------------------------------------------------- +const char *CEmptyServerPlugin::GetPluginDescription( void ) +{ + return "Emtpy-Plugin V2, Valve"; +} + +//--------------------------------------------------------------------------------- +// Purpose: called on level start +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::LevelInit( char const *pMapName ) +{ + Msg( "Level \"%s\" has been loaded\n", pMapName ); + gameeventmanager->AddListener( this, true ); +} + +//--------------------------------------------------------------------------------- +// Purpose: called on level start, when the server is ready to accept client connections +// edictCount is the number of entities in the level, clientMax is the max client count +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: called once per server frame, do recurring work here (like checking for timeouts) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::GameFrame( bool simulating ) +{ + if ( simulating ) + { + Bot_RunAll(); + } +} + +//--------------------------------------------------------------------------------- +// Purpose: called on level end (as the server is shutting down or going to a new map) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change +{ + gameeventmanager->RemoveListener( this ); +} + +//--------------------------------------------------------------------------------- +// Purpose: called when a client spawns into a server (i.e as they begin to play) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::ClientActive( edict_t *pEntity ) +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: called when a client leaves a server (or is timed out) +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity ) +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: called on +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername ) +{ + KeyValues *kv = new KeyValues( "msg" ); + kv->SetString( "title", "Hello" ); + kv->SetString( "msg", "Hello there" ); + kv->SetColor( "color", Color( 255, 0, 0, 255 )); + kv->SetInt( "level", 5); + kv->SetInt( "time", 10); + helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this ); + kv->deleteThis(); +} + +//--------------------------------------------------------------------------------- +// Purpose: called on level start +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::SetCommandClient( int index ) +{ + m_iClientCommandIndex = index; +} + +void ClientPrint( edict_t *pEdict, char *format, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start (argptr, format); + Q_vsnprintf(string, sizeof(string), format,argptr); + va_end (argptr); + + engine->ClientPrintf( pEdict, string ); +} +//--------------------------------------------------------------------------------- +// Purpose: called on level start +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict ) +{ + if ( playerinfomanager ) + { + IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict ); + + const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" ); + + // CAN'T use Q_stricmp here, this dll is made by 3rd parties and may not link to tier0/vstdlib + if ( playerinfo && name && playerinfo->GetName() && + stricmp( name, playerinfo->GetName()) ) // playerinfo may be NULL if the MOD doesn't support access to player data + // OR if you are accessing the player before they are fully connected + { + ClientPrint( pEdict, "Your name changed to \"%s\" (from \"%s\"\n", name, playerinfo->GetName() ); + // this is the bad way to check this, the better option it to listen for the "player_changename" event in FireGameEvent() + // this is here to give a real example of how to use the playerinfo interface + } + } +} + +//--------------------------------------------------------------------------------- +// Purpose: called when a client joins a server +//--------------------------------------------------------------------------------- +PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen ) +{ + return PLUGIN_CONTINUE; +} + +CON_COMMAND( DoAskConnect, "Server plugin example of using the ask connect dialog" ) +{ + if ( args.ArgC() < 2 ) + { + Warning ( "DoAskConnect \n" ); + } + else + { + const char *pServerIP = args.Arg( 1 ); + + KeyValues *kv = new KeyValues( "menu" ); + kv->SetString( "title", pServerIP ); // The IP address of the server to connect to goes in the "title" field. + kv->SetInt( "time", 3 ); + + for ( int i=1; i < gpGlobals->maxClients; i++ ) + { + edict_t *pEdict = engine->PEntityOfEntIndex( i ); + if ( pEdict ) + { + helpers->CreateMessage( pEdict, DIALOG_ASKCONNECT, kv, &g_EmtpyServerPlugin ); + } + } + + kv->deleteThis(); + } +} + +#ifdef SAMPLE_TF2_PLUGIN +const char *classNames[] = +{ + "unknown", + "scout", + "sniper", + "soldier", + "demoman", + "medic", + "heavy weapons guy", + "pyro", + "spy", + "engineer", +}; + +bool TFPlayerHasCondition( int inBits, int condition ) +{ + Assert( condition >= 0 && condition < TF_COND_LAST ); + + return ( ( inBits & (1<GetPlayerInfo( pEntity ); + if (!playerinfo) + { + Msg("couldn't get playerinfo\n"); + return; + } + + Msg("Sentry Status:\n"); + pluginvariant value; + pluginvariant emptyVariant; + edict_t *pSentry = NULL; + if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_SENTRY, value, emptyVariant)) + { + pSentry = engine->PEntityOfEntIndex( value.Int() ); + if (!pSentry) + { + Warning("couldn't attain sentry gun entity\n"); + return; + } + } + else + { + Msg("No Sentrygun built.\n"); + return; + + } + IEntityInfo *entinfo = entityinfomanager->GetEntityInfo( pSentry ); + if (!entinfo) + { + Warning("couldn't get entinfo for sentry gun\n"); + return; + } + + if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_SENTRY, value, emptyVariant)) + { + if (value.Bool()) + Msg("Sentry Under Construction...\n"); + } + if (playerinfo->GetCustomInfo(TFPLAYERINFO_UPGRADING_SENTRY, value, emptyVariant)) + { + if (value.Bool()) + Msg("Sentry Upgrading...\n"); + } + + int sentryLevel = 0; + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_LEVEL, value, emptyVariant)) + { + sentryLevel = value.Int(); + Msg("Sentry Level: %i\n", sentryLevel ); + } + else + Msg("Unable to retrive sentry level\n"); + + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_PROGRESS, value, emptyVariant)) + { + if (sentryLevel < 3) + { + int iMetal, iRequiredMetal; + iRequiredMetal = value.Int() & 0xFF; + iMetal = (value.Int()>>8) & 0xFF; + Msg("%i / %i Metal Required for Sentry Level %i\n", iMetal, iRequiredMetal, sentryLevel+1); + } + else + Msg("Sentry cannot be upgraded further.\n"); + } + + Msg("Health: %i\n", entinfo->GetHealth() ); + + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_KILLS, value, emptyVariant)) + Msg("Kills: %i\n", value.Int() ); + else + Msg("Unable to retrieve sentry kills\n"); + + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_AMMO_SHELLS, value, emptyVariant)) + { + int iShells, iMaxShells; + iMaxShells = value.Int() & 0xFF; + iShells = (value.Int()>>8) & 0xFF; + Msg("Shells: %i / %i\n", iShells, iMaxShells); + } + if (sentryLevel > 2) + { + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_AMMO_ROCKETS, value, emptyVariant)) + { + int iRockets, iMaxRockets; + iMaxRockets = value.Int() & 0xFF; + iRockets = (value.Int()>>8) & 0xFF; + Msg("Rockets: %i / %i\n", iRockets, iMaxRockets); + } + } + +} +void DispenserStatus( edict_t *pEntity ) +{ + IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity ); + if (!playerinfo) + { + Msg("couldn't get playerinfo\n"); + return; + } + + Msg("Dispenser Status:\n"); + pluginvariant value; + pluginvariant emptyVariant; + edict_t *pDispenser = NULL; + if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_DISPENSER, value, emptyVariant)) + { + pDispenser = engine->PEntityOfEntIndex( value.Int() ); + if (!pDispenser) + { + Warning("couldn't attain dispenser entity\n"); + return; + } + } + else + { + Msg("No dispenser built.\n"); + return; + } + IEntityInfo *entinfo = entityinfomanager->GetEntityInfo( pDispenser ); + if (!entinfo) + { + Warning("couldn't get entinfo for dispenser\n"); + return; + } + if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_DISPENSER, value, emptyVariant)) + { + if (value.Bool()) + Msg("Dispenser Under Construction...\n"); + } + Msg("Health: %i\n", entinfo->GetHealth() ); + if (playerinfo->GetCustomInfo(TFPLAYERINFO_DISPENSER_METAL, value, emptyVariant)) + Msg("Metal: %i\n", value.Int() ); +} +void TeleporterStatus( edict_t *pEntity ) +{ + IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity ); + if (!playerinfo) + { + Msg("couldn't get playerinfo\n"); + return; + } + + Msg("Teleporter Status:\n"); + + pluginvariant value; + pluginvariant emptyVariant; + edict_t *pEntrance = NULL; + edict_t *pExit = NULL; + if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_TELEPORTER_ENTRANCE, value, emptyVariant)) + { + pEntrance = engine->PEntityOfEntIndex( value.Int() ); + if (!pEntrance) + { + Warning("couldn't attain entrance entity\n"); + } + } + else + { + Msg("No Teleporter Entrance built.\n"); + } + if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_TELEPORTER_EXIT, value, emptyVariant)) + { + pExit = engine->PEntityOfEntIndex( value.Int() ); + if (!pExit) + { + Warning("couldn't attain exit entity\n"); + } + } + else + { + Msg("No Teleporter Entrance built.\n"); + } + IEntityInfo *entranceInfo = entityinfomanager->GetEntityInfo( pEntrance ); + if (!entranceInfo) + { + Warning("couldn't get entinfo for teleporter entrance\n"); + } + IEntityInfo *exitInfo = entityinfomanager->GetEntityInfo( pExit ); + if (!exitInfo) + { + Warning("couldn't get entinfo for teleporter exit\n"); + } + + if (pEntrance && entranceInfo) + { + if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_TELEPORTER_ENTRANCE, value, emptyVariant)) + { + if (value.Bool()) + Msg("Entrance Under Construction...\n"); + } + Msg("Entrance Health: %i\n", entranceInfo->GetHealth() ); + if (playerinfo->GetCustomInfo(TFPLAYERINFO_TELEPORTER_USES, value, emptyVariant)) + Msg("Entrance Used %i Times.\n", value.Int() ); + + } + if (pExit && exitInfo) + { + if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_TELEPORTER_EXIT, value, emptyVariant)) + { + if (value.Bool()) + Msg("Exit Under Construction...\n"); + } + Msg("Exit Health: %i\n", exitInfo->GetHealth() ); + } +} +void ClassStatus( edict_t *pEntity ) +{ + IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity ); + if (!playerinfo) + { + Msg("couldn't get playerinfo\n"); + return; + } + int playerClassId = playerinfo->GetPlayerClassId(); + + Msg("Player Class: %s\n", playerinfo->GetPlayerClassName()); + pluginvariant conditionValue; + pluginvariant emptyVariant; + if (!playerinfo->GetCustomInfo(TFPLAYERINFO_CONDITIONS, conditionValue, emptyVariant)) + { + Warning("unable to retrieve conditions!\n"); + } + if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_INVULNERABLE )) + Msg("You are Invulnerable!\n"); + if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_SELECTED_TO_TELEPORT )) + Msg("You are about to Teleport.\n"); + if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_TELEPORTED )) + Msg("You have recently been teleported.\n"); + + switch(playerClassId) + { + default: + case TF_CLASS_MEDIC: + break; + case TF_CLASS_ENGINEER: + Msg("Building Information:\n"); + SentryStatus( pEntity ); + DispenserStatus( pEntity ); + TeleporterStatus( pEntity ); + break; + case TF_CLASS_SPY: + { + int disguiseClass = 0; + pluginvariant value; + + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SPY_DISGUISEDAS, value, emptyVariant)) + disguiseClass = value.Int(); + + if ( TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISING ) ) + Msg("Disguising..\n"); + else if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISED ) ) + Msg("Disguised as: %s\n", classNames[disguiseClass] ); + + if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_STEALTHED )) + Msg("Cloaked!\n"); + if (playerinfo->GetCustomInfo(TFPLAYERINFO_SPY_CLOAKCHARGELEVEL, value, emptyVariant)) + Msg("Cloak Charge Percent: %d\n", value.Float() ); + + break; + } + case TF_CLASS_DEMOMAN: + break; + } +} +const char *ctf_flagtype[] = +{ + "ctf", //TF_FLAGTYPE_CTF = 0, + "attack / defend", //TF_FLAGTYPE_ATTACK_DEFEND, + "territory control", //TF_FLAGTYPE_TERRITORY_CONTROL, + "invade", //TF_FLAGTYPE_INVADE, + "king of the hill", //TF_FLAGTYPE_KINGOFTHEHILL, +}; +const char *ctf_flagstatus[] = +{ + "unknown", + "At Home", + "Dropped", + "Stolen", +}; +void FlagStatus( edict_t *pPlayer ) +{ + IPlayerInfo *pInfo = playerinfomanager->GetPlayerInfo( pPlayer ); + if (!pInfo) + { + Msg( "couldn't get playerinfo\n" ); + return; + } + IGameInfo *gameInfo = gameinfomanager->GetGameInfo(); + if (!gameInfo) + { + Msg( "couldn't get gameinfo\n" ); + } + + int gameType = gameInfo->GetInfo_GameType(); + + if (gameType != 1) + { + Msg( "Game is not CTF.\n" ); + return; + } + Msg( "===============================\n" ); + Msg( "Capture The Flag -- Flag Status\n" ); + Msg( "===============================\n" ); + pluginvariant value, options; + + edict_t *pFlag = NULL; + while ( (pFlag = entityinfomanager->FindEntityByClassname(pFlag, "item_teamflag")) != NULL ) + { + IEntityInfo *pFlagInfo = entityinfomanager->GetEntityInfo( pFlag ); + if (!pFlagInfo) + continue; + + Msg( "\nTeam %s's Flag\n", gameInfo->GetInfo_GetTeamName( pFlagInfo->GetTeamIndex() ) ); + options.SetInt(engine->IndexOfEdict(pFlag)); + if ( gameInfo->GetInfo_Custom( TFGAMEINFO_CTF_FLAG_TYPE, value, options) ) + Msg( "Type: %s\n", ctf_flagtype[value.Int()] ); + if ( gameInfo->GetInfo_Custom( TFGAMEINFO_CTF_FLAG_STATUS, value, options) ) + { + Msg( "Status: %s\n", ctf_flagstatus[value.Int()] ); + //Tony; if we're carried, find out who has us. + if (value.Int() == 3) + { + edict_t *pPlayer = pFlagInfo->GetOwner(); + if (pPlayer) + { + IPlayerInfo *pPlayerInfo = playerinfomanager->GetPlayerInfo( pPlayer ); + if (pPlayerInfo) + Msg( "Carried by: %s\n", pPlayerInfo->GetName() ); + } + } + } + } + + + Msg( "===============================\n" ); +} +#endif + +//--------------------------------------------------------------------------------- +// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's) +//--------------------------------------------------------------------------------- +PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args ) +{ + const char *pcmd = args[0]; + + if ( !pEntity || pEntity->IsFree() ) + { + return PLUGIN_CONTINUE; + } + + if ( FStrEq( pcmd, "menu" ) ) + { + KeyValues *kv = new KeyValues( "menu" ); + kv->SetString( "title", "You've got options, hit ESC" ); + kv->SetInt( "level", 1 ); + kv->SetColor( "color", Color( 255, 0, 0, 255 )); + kv->SetInt( "time", 20 ); + kv->SetString( "msg", "Pick an option\nOr don't." ); + + for( int i = 1; i < 9; i++ ) + { + char num[10], msg[10], cmd[10]; + Q_snprintf( num, sizeof(num), "%i", i ); + Q_snprintf( msg, sizeof(msg), "Option %i", i ); + Q_snprintf( cmd, sizeof(cmd), "option%i", i ); + + KeyValues *item1 = kv->FindKey( num, true ); + item1->SetString( "msg", msg ); + item1->SetString( "command", cmd ); + } + + helpers->CreateMessage( pEntity, DIALOG_MENU, kv, this ); + kv->deleteThis(); + return PLUGIN_STOP; // we handled this function + } + else if ( FStrEq( pcmd, "rich" ) ) + { + KeyValues *kv = new KeyValues( "menu" ); + kv->SetString( "title", "A rich message" ); + kv->SetInt( "level", 1 ); + kv->SetInt( "time", 20 ); + kv->SetString( "msg", "This is a long long long text string.\n\nIt also has line breaks." ); + + helpers->CreateMessage( pEntity, DIALOG_TEXT, kv, this ); + kv->deleteThis(); + return PLUGIN_STOP; // we handled this function + } + else if ( FStrEq( pcmd, "msg" ) ) + { + KeyValues *kv = new KeyValues( "menu" ); + kv->SetString( "title", "Just a simple hello" ); + kv->SetInt( "level", 1 ); + kv->SetInt( "time", 20 ); + + helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this ); + kv->deleteThis(); + return PLUGIN_STOP; // we handled this function + } + else if ( FStrEq( pcmd, "entry" ) ) + { + KeyValues *kv = new KeyValues( "entry" ); + kv->SetString( "title", "Stuff" ); + kv->SetString( "msg", "Enter something" ); + kv->SetString( "command", "say" ); // anything they enter into the dialog turns into a say command + kv->SetInt( "level", 1 ); + kv->SetInt( "time", 20 ); + + helpers->CreateMessage( pEntity, DIALOG_ENTRY, kv, this ); + kv->deleteThis(); + return PLUGIN_STOP; // we handled this function + } +#ifdef SAMPLE_TF2_PLUGIN + else if ( FStrEq( pcmd, "gameinfo" ) ) + { + IGameInfo *gameInfo = gameinfomanager->GetGameInfo(); + if (!gameInfo) + return PLUGIN_STOP; + + Msg("=== Game Information ===\n"); + Msg("Game Type: %i / %s\n", gameInfo->GetInfo_GameType(), gameInfo->GetInfo_GameTypeName() ); + int teamCount = gameInfo->GetInfo_GetTeamCount(); + Msg("Num Teams: %i\n", teamCount ); + + Msg("Player Counts:\n"); + for (int i = 0;iGetInfo_GetTeamName(i) ) + continue; + Msg("Team: %s, Players: %i\n", gameInfo->GetInfo_GetTeamName(i), gameInfo->GetInfo_NumPlayersOnTeam(i) ); + } + return PLUGIN_STOP; + + } + // Sample to use the new CustomInfo added to TF2 for plugins + else if ( FStrEq( pcmd, "tfcond" ) ) + { + IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity ); + if (!playerinfo) + return PLUGIN_STOP; + + pluginvariant conditionValue; + pluginvariant emptyVariant; + if (!playerinfo->GetCustomInfo(TFPLAYERINFO_CONDITIONS, conditionValue, emptyVariant)) + { + Msg("unable to retrieve conditions!\n"); + return PLUGIN_STOP; + } + + Msg("Disguising?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISING ) ? "yes" : "no" ); + Msg("Disguised?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISED ) ? "yes" : "no" ); + Msg("Stealthed?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_STEALTHED ) ? "yes" : "no" ); + Msg("Invulnerable?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_INVULNERABLE ) ? "yes" : "no" ); + Msg("Teleported Recently?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_TELEPORTED ) ? "yes" : "no" ); + Msg("Selected for Teleportation?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_SELECTED_TO_TELEPORT ) ? "yes" : "no" ); + Msg("On Fire?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_BURNING ) ? "yes" : "no" ); + + return PLUGIN_STOP; + } + else if ( FStrEq( pcmd, "sentry_status" ) ) + { + SentryStatus(pEntity); + return PLUGIN_STOP; + } + else if ( FStrEq( pcmd, "class_status" ) ) + { + ClassStatus(pEntity); + return PLUGIN_STOP; + } + else if ( FStrEq( pcmd, "flag_status" ) ) + { + FlagStatus(pEntity); + return PLUGIN_STOP; + } + #ifdef GAME_DLL + else if ( FStrEq( pcmd, "cbe_test" ) ) + { + IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity ); + if (!playerinfo) + return PLUGIN_STOP; + + CBaseEntity *pEnt = static_cast< CBaseEntity* >(entityinfomanager->GetEntity( pEntity )); + if (pEnt) + Msg("got a pointer to CBaseEntity..\n"); + Msg("attempting to print this entities modelname directly..\n"); + + Msg("ModelName: %s\n", STRING(pEnt->GetModelName()) ); + + return PLUGIN_STOP; + } + #endif +#endif + + + return PLUGIN_CONTINUE; +} + +//--------------------------------------------------------------------------------- +// Purpose: called when a client is authenticated +//--------------------------------------------------------------------------------- +PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) +{ + return PLUGIN_CONTINUE; +} + +//--------------------------------------------------------------------------------- +// Purpose: called when a cvar value query is finished +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue ) +{ + Msg( "Cvar query (cookie: %d, status: %d) - name: %s, value: %s\n", iCookie, eStatus, pCvarName, pCvarValue ); +} +void CEmptyServerPlugin::OnEdictAllocated( edict_t *edict ) +{ +} +void CEmptyServerPlugin::OnEdictFreed( const edict_t *edict ) +{ +} + +//--------------------------------------------------------------------------------- +// Purpose: called when an event is fired +//--------------------------------------------------------------------------------- +void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) +{ + const char * name = event->GetName(); + Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name ); +} + +//--------------------------------------------------------------------------------- +// Purpose: an example of how to implement a new command +//--------------------------------------------------------------------------------- +CON_COMMAND( empty_version, "prints the version of the empty plugin" ) +{ + Msg( "Version:2.0.0.0\n" ); +} + +CON_COMMAND( empty_log, "logs the version of the empty plugin" ) +{ + engine->LogPrint( "Version:2.0.0.0\n" ); +} + +//--------------------------------------------------------------------------------- +// Purpose: an example cvar +//--------------------------------------------------------------------------------- +static ConVar empty_cvar("plugin_empty", "0", FCVAR_NOTIFY, "Example plugin cvar"); -- cgit v1.2.3