From b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Tue, 3 Dec 2013 10:39:23 -0800 Subject: Line-ending fixes for most of the remaining files. Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits. --- .../materialsystem/stdshaders/buildsdkshaders.bat | 80 +++++++++++----------- 1 file changed, 40 insertions(+), 40 deletions(-) mode change 100644 => 100755 sp/src/materialsystem/stdshaders/buildsdkshaders.bat (limited to 'sp/src/materialsystem/stdshaders/buildsdkshaders.bat') diff --git a/sp/src/materialsystem/stdshaders/buildsdkshaders.bat b/sp/src/materialsystem/stdshaders/buildsdkshaders.bat old mode 100644 new mode 100755 index eeaa5b8c..22624938 --- a/sp/src/materialsystem/stdshaders/buildsdkshaders.bat +++ b/sp/src/materialsystem/stdshaders/buildsdkshaders.bat @@ -1,40 +1,40 @@ -@echo off -setlocal - -rem Use dynamic shaders to build .inc files only -rem set dynamic_shaders=1 -rem == Setup path to nmake.exe, from vc 2005 common tools directory == -call "%VS100COMNTOOLS%vsvars32.bat" - - -set TTEXE=..\..\devtools\bin\timeprecise.exe -if not exist %TTEXE% goto no_ttexe -goto no_ttexe_end - -:no_ttexe -set TTEXE=time /t -:no_ttexe_end - - -rem echo. -rem echo ~~~~~~ buildsdkshaders %* ~~~~~~ -%TTEXE% -cur-Q -set tt_all_start=%ERRORLEVEL% -set tt_all_chkpt=%tt_start% - -set BUILD_SHADER=call buildshaders.bat -set ARG_EXTRA= - -%BUILD_SHADER% stdshader_dx9_20b -game %GAMEDIR% -source %SOURCEDIR% -%BUILD_SHADER% stdshader_dx9_30 -game %GAMEDIR% -source %SOURCEDIR% -dx9_30 -force30 - - -rem echo. -if not "%dynamic_shaders%" == "1" ( - rem echo Finished full buildallshaders %* -) else ( - rem echo Finished dynamic buildallshaders %* -) - -rem %TTEXE% -diff %tt_all_start% -cur -rem echo. +@echo off +setlocal + +rem Use dynamic shaders to build .inc files only +rem set dynamic_shaders=1 +rem == Setup path to nmake.exe, from vc 2005 common tools directory == +call "%VS100COMNTOOLS%vsvars32.bat" + + +set TTEXE=..\..\devtools\bin\timeprecise.exe +if not exist %TTEXE% goto no_ttexe +goto no_ttexe_end + +:no_ttexe +set TTEXE=time /t +:no_ttexe_end + + +rem echo. +rem echo ~~~~~~ buildsdkshaders %* ~~~~~~ +%TTEXE% -cur-Q +set tt_all_start=%ERRORLEVEL% +set tt_all_chkpt=%tt_start% + +set BUILD_SHADER=call buildshaders.bat +set ARG_EXTRA= + +%BUILD_SHADER% stdshader_dx9_20b -game %GAMEDIR% -source %SOURCEDIR% +%BUILD_SHADER% stdshader_dx9_30 -game %GAMEDIR% -source %SOURCEDIR% -dx9_30 -force30 + + +rem echo. +if not "%dynamic_shaders%" == "1" ( + rem echo Finished full buildallshaders %* +) else ( + rem echo Finished dynamic buildallshaders %* +) + +rem %TTEXE% -diff %tt_all_start% -cur +rem echo. -- cgit v1.2.3